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This was introduced as an extra mechanism of patching game scripts. However, it's completely hardcoded with offsets for specific game versions, with no endianess handling. Furthermore, the only patch it's used for at the moment (input prompt for SQ3) has no visible changes. The SCI engine's script patcher has pattern matching functionality, which allows it to be used in a variety of game versions. Furthermore, it supports endianess handling for BE versions. Thus, it makes no sense to keep a separate and complex script patching functionality for a single patch that is hardcoded for a single game version with no actual change in functionality. Since this is a fan patch, all of these script changes can be added as part of the patch without any changes to the engine code. We've discussed this with @sluicebox and decided to remove all of this code, which should not have been part of the engine's codebase because it clashes with the existing script patcher
121 lines
2.4 KiB
Makefile
121 lines
2.4 KiB
Makefile
MODULE := engines/sci
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MODULE_OBJS := \
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console.o \
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dialogs.o \
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event.o \
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metaengine.o \
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sci.o \
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util.o \
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engine/features.o \
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engine/file.o \
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engine/gc.o \
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engine/guest_additions.o \
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engine/kernel.o \
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engine/kevent.o \
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engine/kfile.o \
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engine/kgraphics.o \
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engine/klists.o \
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engine/kmath.o \
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engine/kmenu.o \
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engine/kmisc.o \
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engine/kmovement.o \
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engine/kparse.o \
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engine/kpathing.o \
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engine/kscripts.o \
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engine/ksound.o \
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engine/kstring.o \
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engine/kvideo.o \
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engine/message.o \
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engine/object.o \
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engine/savegame.o \
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engine/script.o \
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engine/scriptdebug.o \
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engine/script_patches.o \
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engine/selector.o \
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engine/seg_manager.o \
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engine/segment.o \
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engine/state.o \
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engine/static_selectors.o \
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engine/vm.o \
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engine/vm_types.o \
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engine/workarounds.o \
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graphics/animate.o \
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graphics/cache.o \
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graphics/compare.o \
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graphics/controls16.o \
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graphics/coordadjuster.o \
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graphics/cursor.o \
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graphics/fontsjis.o \
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graphics/fontkorean.o \
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graphics/maciconbar.o \
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graphics/menu.o \
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graphics/paint16.o \
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graphics/palette.o \
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graphics/picture.o \
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graphics/portrait.o \
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graphics/ports.o \
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graphics/remap.o \
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graphics/scifont.o \
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graphics/scifx.o \
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graphics/screen.o \
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graphics/text16.o \
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graphics/transitions.o \
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graphics/view.o \
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parser/grammar.o \
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parser/said.o \
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parser/vocabulary.o \
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resource/decompressor.o \
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resource/resource.o \
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resource/resource_audio.o \
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resource/resource_patcher.o \
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sound/audio.o \
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sound/midiparser_sci.o \
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sound/music.o \
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sound/soundcmd.o \
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sound/sync.o \
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sound/drivers/adlib.o \
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sound/drivers/amigamac0.o \
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sound/drivers/amigamac1.o \
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sound/drivers/cms.o \
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sound/drivers/fb01.o \
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sound/drivers/fmtowns.o \
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sound/drivers/midi.o \
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sound/drivers/pcjr.o \
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sound/drivers/pc9801.o \
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video/seq_decoder.o
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ifdef ENABLE_SCI32
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MODULE_OBJS += \
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engine/hoyle5poker.o \
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engine/kgraphics32.o \
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graphics/celobj32.o \
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graphics/controls32.o \
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graphics/frameout.o \
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graphics/paint32.o \
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graphics/plane32.o \
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graphics/palette32.o \
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graphics/remap32.o \
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graphics/screen_item32.o \
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graphics/text32.o \
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graphics/transitions32.o \
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graphics/video32.o \
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graphics/cursor32.o \
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graphics/maccursor32.o \
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sound/audio32.o \
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sound/decoders/sol.o \
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video/robot_decoder.o
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endif
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# This module can be built as a plugin
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ifeq ($(ENABLE_SCI), DYNAMIC_PLUGIN)
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PLUGIN := 1
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endif
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# Include common rules
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include $(srcdir)/rules.mk
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# Detection objects
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DETECT_OBJS += $(MODULE)/detection.o
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