Files
scummvm/backends/graphics/atari/atari-graphics.cpp
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2023-12-24 13:19:25 +01:00

1435 lines
45 KiB
C++

/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*
*/
#define FORBIDDEN_SYMBOL_EXCEPTION_FILE // atari-graphics.h's unordered_set
#include "backends/graphics/atari/atari-graphics.h"
#include <mint/cookie.h>
#include <mint/falcon.h>
#include <mint/osbind.h>
#include <mint/sysvars.h>
#include "backends/graphics/atari/atari-graphics-superblitter.h"
#include "backends/keymapper/action.h"
#include "backends/keymapper/keymap.h"
#include "common/config-manager.h"
#include "common/str.h"
#include "common/textconsole.h" // for warning() & error()
#include "common/translation.h"
#include "engines/engine.h"
#include "graphics/blit.h"
#include "gui/ThemeEngine.h"
#define SCREEN_ACTIVE
#define MAX_HZ_SHAKE 16 // Falcon only
#define MAX_V_SHAKE 16
bool g_unalignedPitch = false;
static const Graphics::PixelFormat PIXELFORMAT_CLUT8 = Graphics::PixelFormat::createFormatCLUT8();
static const Graphics::PixelFormat PIXELFORMAT_RGB332 = Graphics::PixelFormat(1, 3, 3, 2, 0, 5, 2, 0, 0);
static const Graphics::PixelFormat PIXELFORMAT_RGB121 = Graphics::PixelFormat(1, 1, 2, 1, 0, 3, 1, 0, 0);
static bool s_tt;
static int s_shakeXOffset;
static int s_shakeYOffset;
static Graphics::Surface *s_screenSurf;
static void VblHandler() {
if (s_screenSurf) {
#ifdef SCREEN_ACTIVE
const int bitsPerPixel = (s_screenSurf->format == PIXELFORMAT_RGB121 ? 4 : 8);
uintptr p = (uintptr)s_screenSurf->getBasePtr(0, MAX_V_SHAKE + s_shakeYOffset);
if (!s_tt) {
s_shakeXOffset = -s_shakeXOffset;
if (s_shakeXOffset >= 0) {
p += MAX_HZ_SHAKE;
*((volatile char *)0xFFFF8265) = s_shakeXOffset;
} else {
*((volatile char *)0xFFFF8265) = MAX_HZ_SHAKE + s_shakeXOffset;
}
// subtract 4 or 8 words if scrolling
*((volatile short *)0xFFFF820E) = s_shakeXOffset == 0
? (2 * MAX_HZ_SHAKE * bitsPerPixel / 8) / 2
: (2 * MAX_HZ_SHAKE * bitsPerPixel / 8) / 2 - bitsPerPixel;
}
union { byte c[4]; uintptr p; } sptr;
sptr.p = p;
*((volatile byte *)0xFFFF8201) = sptr.c[1];
*((volatile byte *)0xFFFF8203) = sptr.c[2];
*((volatile byte *)0xFFFF820D) = sptr.c[3];
#endif
s_screenSurf = nullptr;
}
}
static uint32 InstallVblHandler() {
uint32 installed = 0;
*vblsem = 0; // lock vbl
for (int i = 0; i < *nvbls; ++i) {
if (!(*_vblqueue)[i]) {
(*_vblqueue)[i] = VblHandler;
installed = 1;
break;
}
}
*vblsem = 1; // unlock vbl
return installed;
}
static uint32 UninstallVblHandler() {
uint32 uninstalled = 0;
*vblsem = 0; // lock vbl
for (int i = 0; i < *nvbls; ++i) {
if ((*_vblqueue)[i] == VblHandler) {
(*_vblqueue)[i] = NULL;
uninstalled = 1;
break;
}
}
*vblsem = 1; // unlock vbl
return uninstalled;
}
static void shrinkVidelVisibleArea() {
// Active VGA screen area consists of 960 half-lines, i.e. 480 raster lines.
// In case of 320x240, the number is still 480 but data is fetched
// only for 240 lines so it doesn't make a difference to us.
Vsync();
if (hasSuperVidel()) {
const int vOffset = ((480 - 400) / 2) * 2; // *2 because of half-lines
// VDB = VBE = VDB + paddding/2
*((volatile uint16*)0xFFFF82A8) = *((volatile uint16*)0xFFFF82A6) = *((volatile uint16*)0xFFFF82A8) + vOffset;
// VDE = VBB = VDE - padding/2
*((volatile uint16*)0xFFFF82AA) = *((volatile uint16*)0xFFFF82A4) = *((volatile uint16*)0xFFFF82AA) - vOffset;
} else {
// 31500/60.1 = 524 raster lines
// vft = 524 * 2 + 1 = 1049 half-lines
// 480 visible lines = 960 half-lines
// 1049 - 960 = 89 half-lines reserved for borders
// we want 400 visible lines = 800 half-lines
// vft = 800 + 89 = 889 half-lines in total ~ 70.1 Hz vertical frequency
int16 vft = *((volatile int16*)0xFFFF82A2);
int16 vss = *((volatile int16*)0xFFFF82AC); // vss = vft - vss_sync
vss -= vft; // -vss_sync
*((volatile int16*)0xFFFF82A2) = 889;
*((volatile int16*)0xFFFF82AC) = 889 + vss;
}
}
static int s_oldRez = -1;
static int s_oldMode = -1;
static void *s_oldPhysbase = nullptr;
void AtariGraphicsShutdown() {
Supexec(UninstallVblHandler);
if (s_oldRez != -1) {
Setscreen(SCR_NOCHANGE, s_oldPhysbase, s_oldRez);
} else if (s_oldMode != -1) {
// prevent setting video base address just on the VDB line
Vsync();
if (hasSuperVidel())
VsetMode(SVEXT | SVEXT_BASERES(0) | COL80 | BPS8C); // resync to proper 640x480
VsetMode(s_oldMode);
VsetScreen(SCR_NOCHANGE, s_oldPhysbase, SCR_NOCHANGE, SCR_NOCHANGE);
}
}
AtariGraphicsManager::AtariGraphicsManager() {
debug("AtariGraphicsManager()");
enum {
VDO_NO_ATARI_HW = 0xffff,
VDO_ST = 0,
VDO_STE,
VDO_TT,
VDO_FALCON,
VDO_MILAN
};
long vdo = VDO_NO_ATARI_HW<<16;
Getcookie(C__VDO, &vdo);
vdo >>= 16;
_tt = (vdo == VDO_TT);
s_tt = _tt;
if (!_tt)
_vgaMonitor = VgetMonitor() == MON_VGA;
// no BDF scaling please
ConfMan.registerDefault("gui_disable_fixed_font_scaling", true);
// make the standard GUI renderer default (!DISABLE_FANCY_THEMES implies anti-aliased rendering in ThemeEngine.cpp)
// (and without DISABLE_FANCY_THEMES we can't use 640x480 themes)
const char *standardThemeEngineName = GUI::ThemeEngine::findModeConfigName(GUI::ThemeEngine::kGfxStandard);
if (!ConfMan.hasKey("gui_renderer"))
ConfMan.set("gui_renderer", standardThemeEngineName);
// make the built-in theme default to avoid long loading times
if (!ConfMan.hasKey("gui_theme"))
ConfMan.set("gui_theme", "builtin");
#ifndef DISABLE_FANCY_THEMES
// make "themes" the default theme path
if (!ConfMan.hasKey("themepath"))
ConfMan.setPath("themepath", "themes");
#endif
ConfMan.flushToDisk();
// Generate RGB332/RGB121 palette for the overlay
const Graphics::PixelFormat &format = getOverlayFormat();
const int paletteSize = getOverlayPaletteSize();
for (int i = 0; i < paletteSize; i++) {
if (_tt) {
// Bits 15-12 Bits 11-8 Bits 7-4 Bits 3-0
// Reserved Red Green Blue
_overlayPalette.tt[i] = ((i >> format.rShift) & format.rMax()) << (8 + (format.rLoss - 4));
_overlayPalette.tt[i] |= ((i >> format.gShift) & format.gMax()) << (4 + (format.gLoss - 4));
_overlayPalette.tt[i] |= ((i >> format.bShift) & format.bMax()) << (0 + (format.bLoss - 4));
} else {
_overlayPalette.falcon[i].red = ((i >> format.rShift) & format.rMax()) << format.rLoss;
_overlayPalette.falcon[i].green |= ((i >> format.gShift) & format.gMax()) << format.gLoss;
_overlayPalette.falcon[i].blue |= ((i >> format.bShift) & format.bMax()) << format.bLoss;
}
}
// although we store/restore video hardware in OSystem_Atari,
// make sure that internal OS structures are updated correctly, too
if (_tt) {
s_oldRez = Getrez();
} else {
s_oldMode = VsetMode(VM_INQUIRE);
}
s_oldPhysbase = Physbase();
if (!Supexec(InstallVblHandler)) {
error("VBL handler was not installed");
}
g_system->getEventManager()->getEventDispatcher()->registerObserver(this, 10, false);
}
AtariGraphicsManager::~AtariGraphicsManager() {
debug("~AtariGraphicsManager()");
g_system->getEventManager()->getEventDispatcher()->unregisterObserver(this);
AtariGraphicsShutdown();
}
bool AtariGraphicsManager::hasFeature(OSystem::Feature f) const {
switch (f) {
case OSystem::Feature::kFeatureAspectRatioCorrection:
//debug("hasFeature(kFeatureAspectRatioCorrection): %d", !_vgaMonitor);
return !_tt;
case OSystem::Feature::kFeatureCursorPalette:
// FIXME: pretend to have cursor palette at all times, this function
// can get (and it is) called any time, before and after showOverlay()
// (overlay cursor uses the cross if kFeatureCursorPalette returns false
// here too soon)
//debug("hasFeature(kFeatureCursorPalette): %d", isOverlayVisible());
//return isOverlayVisible();
return true;
default:
return false;
}
}
void AtariGraphicsManager::setFeatureState(OSystem::Feature f, bool enable) {
switch (f) {
case OSystem::Feature::kFeatureAspectRatioCorrection:
//debug("setFeatureState(kFeatureAspectRatioCorrection): %d", enable);
_oldAspectRatioCorrection = _aspectRatioCorrection;
_aspectRatioCorrection = enable;
break;
default:
break;
}
}
bool AtariGraphicsManager::getFeatureState(OSystem::Feature f) const {
switch (f) {
case OSystem::Feature::kFeatureAspectRatioCorrection:
//debug("getFeatureState(kFeatureAspectRatioCorrection): %d", _aspectRatioCorrection);
return _aspectRatioCorrection;
case OSystem::Feature::kFeatureCursorPalette:
//debug("getFeatureState(kFeatureCursorPalette): %d", isOverlayVisible());
//return isOverlayVisible();
return true;
default:
return false;
}
}
bool AtariGraphicsManager::setGraphicsMode(int mode, uint flags) {
debug("setGraphicsMode: %d, %d", mode, flags);
GraphicsMode graphicsMode = (GraphicsMode)mode;
if (graphicsMode >= GraphicsMode::DirectRendering && graphicsMode <= GraphicsMode::TripleBuffering) {
_pendingState.mode = graphicsMode;
return true;
}
return false;
}
void AtariGraphicsManager::initSize(uint width, uint height, const Graphics::PixelFormat *format) {
debug("initSize: %d, %d, %d", width, height, format ? format->bytesPerPixel : 1);
_pendingState.width = width;
_pendingState.height = height;
_pendingState.format = format ? *format : PIXELFORMAT_CLUT8;
}
void AtariGraphicsManager::beginGFXTransaction() {
debug("beginGFXTransaction");
}
OSystem::TransactionError AtariGraphicsManager::endGFXTransaction() {
debug("endGFXTransaction");
int error = OSystem::TransactionError::kTransactionSuccess;
if (_pendingState.format != PIXELFORMAT_CLUT8)
error |= OSystem::TransactionError::kTransactionFormatNotSupported;
if (_pendingState.width > getMaximumScreenWidth() || _pendingState.height > getMaximumScreenHeight())
error |= OSystem::TransactionError::kTransactionSizeChangeFailed;
if (_pendingState.width % 16 != 0 && !hasSuperVidel()) {
warning("Requested width not divisible by 16, please report");
error |= OSystem::TransactionError::kTransactionSizeChangeFailed;
}
if (error != OSystem::TransactionError::kTransactionSuccess) {
warning("endGFXTransaction failed: %02x", (int)error);
// all our errors are fatal but engine.cpp takes only this one seriously
error |= OSystem::TransactionError::kTransactionSizeChangeFailed;
return static_cast<OSystem::TransactionError>(error);
}
_chunkySurface.init(_pendingState.width, _pendingState.height, _pendingState.width,
_chunkySurface.getPixels(), _pendingState.format);
_screen[FRONT_BUFFER]->reset(_pendingState.width, _pendingState.height, 8);
_screen[BACK_BUFFER1]->reset(_pendingState.width, _pendingState.height, 8);
_screen[BACK_BUFFER2]->reset(_pendingState.width, _pendingState.height, 8);
_workScreen = _screen[_pendingState.mode <= GraphicsMode::SingleBuffering ? FRONT_BUFFER : BACK_BUFFER1];
s_screenSurf = nullptr;
s_shakeXOffset = 0;
s_shakeYOffset = 0;
// in case of resolution change from GUI
if (_oldWorkScreen)
_oldWorkScreen = _workScreen;
_palette.clear();
_pendingScreenChange = kPendingScreenChangeMode | kPendingScreenChangeScreen | kPendingScreenChangePalette;
static bool firstRun = true;
if (firstRun) {
_cursor.setPosition(getOverlayWidth() / 2, getOverlayHeight() / 2);
_cursor.swap();
firstRun = false;
}
warpMouse(_pendingState.width / 2, _pendingState.height / 2);
_currentState = _pendingState;
return OSystem::kTransactionSuccess;
}
void AtariGraphicsManager::setPalette(const byte *colors, uint start, uint num) {
//debug("setPalette: %d, %d", start, num);
if (_tt) {
uint16 *pal = &_palette.tt[start];
for (uint i = 0; i < num; ++i) {
// Bits 15-12 Bits 11-8 Bits 7-4 Bits 3-0
// Reserved Red Green Blue
pal[i] = ((colors[i * 3 + 0] >> 4) & 0x0f) << 8;
pal[i] |= ((colors[i * 3 + 1] >> 4) & 0x0f) << 4;
pal[i] |= ((colors[i * 3 + 2] >> 4) & 0x0f);
}
} else {
_RGB *pal = &_palette.falcon[start];
for (uint i = 0; i < num; ++i) {
pal[i].red = colors[i * 3 + 0];
pal[i].green = colors[i * 3 + 1];
pal[i].blue = colors[i * 3 + 2];
}
}
_pendingScreenChange |= kPendingScreenChangePalette;
}
void AtariGraphicsManager::grabPalette(byte *colors, uint start, uint num) const {
//debug("grabPalette: %d, %d", start, num);
if (_tt) {
const uint16 *pal = &_palette.tt[start];
for (uint i = 0; i < num; ++i) {
// Bits 15-12 Bits 11-8 Bits 7-4 Bits 3-0
// Reserved Red Green Blue
*colors++ = ((pal[i] >> 8) & 0x0f) << 4;
*colors++ = ((pal[i] >> 4) & 0x0f) << 4;
*colors++ = ((pal[i] ) & 0x0f) << 4;
}
} else {
const _RGB *pal = &_palette.falcon[start];
for (uint i = 0; i < num; ++i) {
*colors++ = pal[i].red;
*colors++ = pal[i].green;
*colors++ = pal[i].blue;
}
}
}
void AtariGraphicsManager::copyRectToScreen(const void *buf, int pitch, int x, int y, int w, int h) {
//debug("copyRectToScreen: %d, %d, %d(%d), %d", x, y, w, pitch, h);
copyRectToScreenInternal(buf, pitch, x, y, w, h,
PIXELFORMAT_CLUT8,
_currentState.mode == GraphicsMode::DirectRendering,
_currentState.mode == GraphicsMode::TripleBuffering);
}
// this is not really locking anything but it's an useful function
// to return current rendering surface :)
Graphics::Surface *AtariGraphicsManager::lockScreen() {
//debug("lockScreen");
if (isOverlayVisible() && !isOverlayDirectRendering())
return &_overlaySurface;
else if ((isOverlayVisible() && isOverlayDirectRendering()) || _currentState.mode == GraphicsMode::DirectRendering)
return _workScreen->offsettedSurf;
else
return &_chunkySurface;
}
void AtariGraphicsManager::unlockScreen() {
//debug("unlockScreen: %d x %d", _workScreen->surf.w, _workScreen->surf.h);
const Graphics::Surface &dstSurface = *lockScreen();
const bool directRendering = (dstSurface.getPixels() != _chunkySurface.getPixels());
const Common::Rect rect = alignRect(0, 0, dstSurface.w, dstSurface.h);
_workScreen->addDirtyRect(dstSurface, rect, directRendering);
if (_currentState.mode == GraphicsMode::TripleBuffering) {
_screen[BACK_BUFFER2]->addDirtyRect(dstSurface, rect, directRendering);
_screen[FRONT_BUFFER]->addDirtyRect(dstSurface, rect, directRendering);
}
// doc says:
// Unlock the screen framebuffer, and mark it as dirty, i.e. during the
// next updateScreen() call, the whole screen will be updated.
//
// ... so no updateScreen() from here (otherwise Eco Quest's intro is crawling!)
}
void AtariGraphicsManager::fillScreen(uint32 col) {
debug("fillScreen: %d", col);
Graphics::Surface *screen = lockScreen();
screen->fillRect(Common::Rect(screen->w, screen->h), col);
unlockScreen();
}
void AtariGraphicsManager::fillScreen(const Common::Rect &r, uint32 col) {
Graphics::Surface *screen = lockScreen();
if (screen)
screen->fillRect(r, col);
unlockScreen();
}
void AtariGraphicsManager::updateScreen() {
//debug("updateScreen");
// avoid falling into the debugger (screen may not not initialized yet)
Common::setErrorHandler(nullptr);
if (_checkUnalignedPitch) {
const Common::ConfigManager::Domain *activeDomain = ConfMan.getActiveDomain();
if (activeDomain) {
// FIXME: Some engines are too bound to linear surfaces that it is very
// hard to repair them. So instead of polluting the engine with
// Surface::init() & delete[] Surface::getPixels() just use this hack.
const Common::String engineId = activeDomain->getValOrDefault("engineid");
const Common::String gameId = activeDomain->getValOrDefault("gameid");
debug("checking %s/%s", engineId.c_str(), gameId.c_str());
if (engineId == "composer"
|| engineId == "hypno"
|| engineId == "mohawk"
|| engineId == "parallaction"
|| engineId == "private"
|| (engineId == "sci"
&& (gameId == "phantasmagoria" || gameId == "shivers"))
|| engineId == "sherlock"
|| engineId == "teenagent"
|| engineId == "tsage") {
g_unalignedPitch = true;
}
}
_checkUnalignedPitch = false;
}
// updates outOfScreen OR srcRect/dstRect (only if visible/needed)
_cursor.update(*lockScreen(), _workScreen->cursorPositionChanged || _workScreen->cursorSurfaceChanged);
bool screenUpdated = false;
if (isOverlayVisible()) {
assert(_workScreen == _screen[OVERLAY_BUFFER]);
if (isOverlayDirectRendering())
screenUpdated = updateScreenInternal<true>(Graphics::Surface());
else
screenUpdated = updateScreenInternal<false>(_overlaySurface);
} else {
switch (_currentState.mode) {
case GraphicsMode::DirectRendering:
assert(_workScreen == _screen[FRONT_BUFFER]);
screenUpdated = updateScreenInternal<true>(Graphics::Surface());
break;
case GraphicsMode::SingleBuffering:
assert(_workScreen == _screen[FRONT_BUFFER]);
screenUpdated = updateScreenInternal<false>(_chunkySurface);
break;
case GraphicsMode::TripleBuffering:
assert(_workScreen == _screen[BACK_BUFFER1]);
screenUpdated = updateScreenInternal<false>(_chunkySurface);
break;
}
}
_workScreen->clearDirtyRects();
#ifdef SCREEN_ACTIVE
// first change video mode so we can modify video regs later
if (_pendingScreenChange & kPendingScreenChangeMode) {
if (_workScreen->rez != -1) {
// unfortunately this reinitializes VDI, too
Setscreen(SCR_NOCHANGE, SCR_NOCHANGE, _workScreen->rez);
} else if (_workScreen->mode != -1) {
VsetMode(_workScreen->mode);
}
}
if (_pendingScreenChange & kPendingScreenChangeScreen) {
// calling (V)SetScreen without Vsync() is dangerous (at least on Falcon)
s_screenSurf = isOverlayVisible() ? &_screen[OVERLAY_BUFFER]->surf : &_screen[FRONT_BUFFER]->surf;
} else if (screenUpdated && !isOverlayVisible() && _currentState.mode == GraphicsMode::TripleBuffering) {
// Triple buffer:
// - alternate BACK_BUFFER1 and BACK_BUFFER2
// - check if FRONT_BUFFER has been displayed for at least one frame
// - display the most recent buffer (BACK_BUFFER2 in our case)
// - alternate BACK_BUFFER2 and FRONT_BUFFER (only if BACK_BUFFER2
// has been updated)
set_sysvar_to_short(vblsem, 0); // lock vbl
static long old_vbclock = get_sysvar(_vbclock);
long curr_vbclock = get_sysvar(_vbclock);
if (old_vbclock != curr_vbclock) {
// at least one vbl has passed since setting new video base
// guard BACK_BUFFER2 from overwriting while presented
Screen *tmp = _screen[BACK_BUFFER2];
_screen[BACK_BUFFER2] = _screen[FRONT_BUFFER];
_screen[FRONT_BUFFER] = tmp;
old_vbclock = curr_vbclock;
}
// swap back buffers
Screen *tmp = _screen[BACK_BUFFER1];
_screen[BACK_BUFFER1] = _screen[BACK_BUFFER2];
_screen[BACK_BUFFER2] = tmp;
// queue BACK_BUFFER2 with the most recent frame content
s_screenSurf = &_screen[BACK_BUFFER2]->surf;
set_sysvar_to_short(vblsem, 1); // unlock vbl
_workScreen = _screen[BACK_BUFFER1];
// BACK_BUFFER2: now contains finished frame
// FRONT_BUFFER is displayed and still contains previously finished frame
}
if (_pendingScreenChange & kPendingScreenChangePalette) {
if (_tt)
EsetPalette(0, isOverlayVisible() ? getOverlayPaletteSize() : 256, _workScreen->palette->tt);
else
VsetRGB(0, isOverlayVisible() ? getOverlayPaletteSize() : 256, _workScreen->palette->falcon);
}
_pendingScreenChange = kPendingScreenChangeNone;
if (_oldAspectRatioCorrection != _aspectRatioCorrection) {
if (!isOverlayVisible() && _currentState.height == 200) {
if (!_vgaMonitor) {
short mode = VsetMode(VM_INQUIRE);
if (_aspectRatioCorrection) {
// 60 Hz
mode &= ~PAL;
mode |= NTSC;
} else {
// 50 Hz
mode &= ~NTSC;
mode |= PAL;
}
VsetMode(mode);
} else if (hasSuperVidel() || !_tt) {
if (_aspectRatioCorrection) {
for (int screenId : { FRONT_BUFFER, BACK_BUFFER1, BACK_BUFFER2 }) {
Screen *screen = _screen[screenId];
Graphics::Surface *offsettedSurf = screen->offsettedSurf;
// erase old screen
offsettedSurf->fillRect(Common::Rect(offsettedSurf->w, offsettedSurf->h), 0);
// setup new screen
screen->oldScreenSurfaceWidth = screen->surf.w;
screen->oldScreenSurfaceHeight = screen->surf.h;
screen->oldScreenSurfacePitch = screen->surf.pitch;
screen->oldOffsettedSurfaceWidth = offsettedSurf->w;
screen->oldOffsettedSurfaceHeight = offsettedSurf->h;
screen->surf.w = 320 + 2 * MAX_HZ_SHAKE;
screen->surf.h = 200 + 2 * MAX_V_SHAKE;
screen->surf.pitch = screen->surf.w;
offsettedSurf->init(
320, 200, screen->surf.pitch,
screen->surf.getBasePtr((screen->surf.w - 320) / 2, (screen->surf.h - 200) / 2),
screen->surf.format);
screen->addDirtyRect(*lockScreen(), Common::Rect(offsettedSurf->w, offsettedSurf->h), _currentState.mode == GraphicsMode::DirectRendering);
}
Supexec(shrinkVidelVisibleArea);
} else {
for (int screenId : { FRONT_BUFFER, BACK_BUFFER1, BACK_BUFFER2 }) {
Screen *screen = _screen[screenId];
Graphics::Surface *offsettedSurf = screen->offsettedSurf;
assert(screen->oldScreenSurfaceWidth != -1);
assert(screen->oldScreenSurfaceHeight != -1);
assert(screen->oldScreenSurfacePitch != -1);
assert(screen->oldOffsettedSurfaceWidth != -1);
assert(screen->oldOffsettedSurfaceHeight != -1);
// erase old screen
offsettedSurf->fillRect(Common::Rect(offsettedSurf->w, offsettedSurf->h), 0);
// setup new screen
screen->surf.w = screen->oldScreenSurfaceWidth;
screen->surf.h = screen->oldScreenSurfaceHeight;
screen->surf.pitch = screen->oldScreenSurfacePitch;
offsettedSurf->init(
screen->oldOffsettedSurfaceWidth, screen->oldOffsettedSurfaceHeight, screen->surf.pitch,
screen->surf.getBasePtr(
(screen->surf.w - screen->oldOffsettedSurfaceWidth) / 2,
(screen->surf.h - screen->oldOffsettedSurfaceHeight) / 2),
screen->surf.format);
screen->oldScreenSurfaceWidth = -1;
screen->oldScreenSurfaceHeight = -1;
screen->oldScreenSurfacePitch = -1;
screen->oldOffsettedSurfaceWidth = -1;
screen->oldOffsettedSurfaceHeight = -1;
screen->addDirtyRect(*lockScreen(), Common::Rect(offsettedSurf->w, offsettedSurf->h), _currentState.mode == GraphicsMode::DirectRendering);
}
if (hasSuperVidel())
VsetMode(SVEXT | SVEXT_BASERES(0) | COL80 | BPS8C); // resync to proper 640x480
VsetMode(_workScreen->mode);
}
} else {
// TODO: some tricks with TT's 480 lines?
}
_oldAspectRatioCorrection = _aspectRatioCorrection;
_pendingScreenChange |= kPendingScreenChangeScreen;
updateScreen();
} else {
// ignore new value in overlay
_aspectRatioCorrection = _oldAspectRatioCorrection;
}
}
#endif
//debug("end of updateScreen");
}
void AtariGraphicsManager::setShakePos(int shakeXOffset, int shakeYOffset) {
//debug("setShakePos: %d, %d", shakeXOffset, shakeYOffset);
if (_tt) {
// as TT can't horizontally shake anything, do it at least vertically
s_shakeYOffset = (shakeYOffset == 0 && shakeXOffset != 0) ? shakeXOffset : shakeYOffset;
} else {
s_shakeXOffset = shakeXOffset;
s_shakeYOffset = shakeYOffset;
}
_pendingScreenChange |= kPendingScreenChangeScreen;
updateScreen();
}
void AtariGraphicsManager::showOverlay(bool inGUI) {
debug("showOverlay");
if (_overlayVisible)
return;
if (_currentState.mode == GraphicsMode::DirectRendering) {
// make sure that _oldCursorRect is used to restore the original game graphics
// (but only if resolution hasn't changed, see endGFXTransaction())
bool wasVisible = showMouse(false);
// revert back but don't update screen
_cursor.visible = wasVisible;
}
_cursor.swap();
_oldWorkScreen = _workScreen;
_workScreen = _screen[OVERLAY_BUFFER];
// do not cache dirtyRects and oldCursorRect
const int bitsPerPixel = getBitsPerPixel(getOverlayFormat());
_workScreen->reset(getOverlayWidth(), getOverlayHeight(), bitsPerPixel);
_pendingScreenChange = kPendingScreenChangeMode | kPendingScreenChangeScreen | kPendingScreenChangePalette;
_overlayVisible = true;
updateScreen();
}
void AtariGraphicsManager::hideOverlay() {
debug("hideOverlay");
if (!_overlayVisible)
return;
_workScreen = _oldWorkScreen;
_oldWorkScreen = nullptr;
_cursor.swap();
// FIXME: perhaps there's a better way but this will do for now
_checkUnalignedPitch = true;
_pendingScreenChange = kPendingScreenChangeMode | kPendingScreenChangeScreen | kPendingScreenChangePalette;
_overlayVisible = false;
updateScreen();
}
Graphics::PixelFormat AtariGraphicsManager::getOverlayFormat() const {
#ifndef DISABLE_FANCY_THEMES
return _tt ? PIXELFORMAT_RGB121 : PIXELFORMAT_RGB332;
#else
return PIXELFORMAT_RGB121;
#endif
}
void AtariGraphicsManager::clearOverlay() {
if (isOverlayDirectRendering())
return;
debug("clearOverlay");
if (!_overlayVisible)
return;
const Graphics::Surface &sourceSurface =
_currentState.mode == GraphicsMode::DirectRendering ? *_screen[FRONT_BUFFER]->offsettedSurf : _chunkySurface;
const bool upscale = _overlaySurface.w / sourceSurface.w >= 2 && _overlaySurface.h / sourceSurface.h >= 2;
const int w = upscale ? sourceSurface.w * 2 : sourceSurface.w;
const int h = upscale ? sourceSurface.h * 2 : sourceSurface.h;
const int hzOffset = (_overlaySurface.w - w) / 2;
const int vOffset = (_overlaySurface.h - h) / 2;
const int srcPadding = sourceSurface.pitch - sourceSurface.w;
const int dstPadding = hzOffset * 2 + (upscale ? _overlaySurface.pitch : 0);
// Transpose from game palette to RGB332/RGB121 (overlay palette)
const byte *src = (const byte*)sourceSurface.getPixels();
byte *dst = (byte *)_overlaySurface.getBasePtr(hzOffset, vOffset);
// for TT: 8/4/0 + (xLoss - 4) + xShift
static const int rShift = (_tt ? (8 - 4) : 0)
+ _overlaySurface.format.rLoss - _overlaySurface.format.rShift;
static const int gShift = (_tt ? (4 - 4) : 0)
+ _overlaySurface.format.gLoss - _overlaySurface.format.gShift;
static const int bShift = (_tt ? (0 - 4) : 0)
+ _overlaySurface.format.bLoss - _overlaySurface.format.bShift;
static const int rMask = _overlaySurface.format.rMax() << _overlaySurface.format.rShift;
static const int gMask = _overlaySurface.format.gMax() << _overlaySurface.format.gShift;
static const int bMask = _overlaySurface.format.bMax() << _overlaySurface.format.bShift;
for (int y = 0; y < sourceSurface.h; y++) {
for (int x = 0; x < sourceSurface.w; x++) {
byte pixel;
if (_tt) {
// Bits 15-12 Bits 11-8 Bits 7-4 Bits 3-0
// Reserved Red Green Blue
const uint16 &col = _palette.tt[*src++];
pixel = ((col >> rShift) & rMask)
| ((col >> gShift) & gMask)
| ((col >> bShift) & bMask);
} else {
const _RGB &col = _palette.falcon[*src++];
pixel = ((col.red >> rShift) & rMask)
| ((col.green >> gShift) & gMask)
| ((col.blue >> bShift) & bMask);
}
if (upscale) {
*(dst + _overlaySurface.pitch) = pixel;
*dst++ = pixel;
*(dst + _overlaySurface.pitch) = pixel;
}
*dst++ = pixel;
}
src += srcPadding;
dst += dstPadding;
}
// top rect
memset(_overlaySurface.getBasePtr(0, 0), 0, vOffset * _overlaySurface.pitch);
// bottom rect
memset(_overlaySurface.getBasePtr(0, _overlaySurface.h - vOffset), 0, vOffset * _overlaySurface.pitch);
// left rect
_overlaySurface.fillRect(Common::Rect(0, vOffset, hzOffset, _overlaySurface.h - vOffset), 0);
// right rect
_overlaySurface.fillRect(Common::Rect(_overlaySurface.w - hzOffset, vOffset, _overlaySurface.w, _overlaySurface.h - vOffset), 0);
_screen[OVERLAY_BUFFER]->addDirtyRect(_overlaySurface, Common::Rect(_overlaySurface.w, _overlaySurface.h), false);
}
void AtariGraphicsManager::grabOverlay(Graphics::Surface &surface) const {
debug("grabOverlay: %d(%d), %d", surface.w, surface.pitch, surface.h);
if (isOverlayDirectRendering()) {
memset(surface.getPixels(), 0, surface.h * surface.pitch);
} else {
assert(surface.w >= _overlaySurface.w);
assert(surface.h >= _overlaySurface.h);
assert(surface.format.bytesPerPixel == _overlaySurface.format.bytesPerPixel);
const byte *src = (const byte *)_overlaySurface.getPixels();
byte *dst = (byte *)surface.getPixels();
Graphics::copyBlit(dst, src, surface.pitch,
_overlaySurface.pitch, _overlaySurface.w, _overlaySurface.h, _overlaySurface.format.bytesPerPixel);
}
}
void AtariGraphicsManager::copyRectToOverlay(const void *buf, int pitch, int x, int y, int w, int h) {
//debug("copyRectToOverlay: %d, %d, %d(%d), %d", x, y, w, pitch, h);
copyRectToScreenInternal(buf, pitch, x, y, w, h,
getOverlayFormat(),
isOverlayDirectRendering(),
false);
}
bool AtariGraphicsManager::showMouse(bool visible) {
//debug("showMouse: %d", visible);
if (_cursor.visible == visible) {
return visible;
}
bool last = _cursor.visible;
_cursor.visible = visible;
cursorVisibilityChanged();
// don't rely on engines to call it (if they don't it confuses the cursor restore logic)
updateScreen();
return last;
}
void AtariGraphicsManager::warpMouse(int x, int y) {
//debug("warpMouse: %d, %d", x, y);
_cursor.setPosition(x, y);
cursorPositionChanged();
}
void AtariGraphicsManager::setMouseCursor(const void *buf, uint w, uint h, int hotspotX, int hotspotY, uint32 keycolor,
bool dontScale, const Graphics::PixelFormat *format, const byte *mask) {
//debug("setMouseCursor: %d, %d, %d, %d, %d, %d", w, h, hotspotX, hotspotY, keycolor, format ? format->bytesPerPixel : 1);
if (mask)
warning("AtariGraphicsManager::setMouseCursor: Masks are not supported");
if (format)
assert(*format == PIXELFORMAT_CLUT8);
_cursor.setSurface(buf, (int)w, (int)h, hotspotX, hotspotY, keycolor);
cursorSurfaceChanged();
}
void AtariGraphicsManager::setCursorPalette(const byte *colors, uint start, uint num) {
debug("setCursorPalette: %d, %d", start, num);
memcpy(&_cursor.palette[start * 3], colors, num * 3);
cursorSurfaceChanged();
}
void AtariGraphicsManager::updateMousePosition(int deltaX, int deltaY) {
_cursor.updatePosition(deltaX, deltaY, *lockScreen());
cursorPositionChanged();
}
bool AtariGraphicsManager::notifyEvent(const Common::Event &event) {
if (event.type != Common::EVENT_CUSTOM_BACKEND_ACTION_START) {
return false;
}
switch ((CustomEventAction) event.customType) {
case kActionToggleAspectRatioCorrection:
_aspectRatioCorrection = !_aspectRatioCorrection;
return true;
}
return false;
}
Common::Keymap *AtariGraphicsManager::getKeymap() const {
Common::Keymap *keymap = new Common::Keymap(Common::Keymap::kKeymapTypeGlobal, "atari-graphics", _("Graphics"));
Common::Action *act;
if (hasFeature(OSystem::kFeatureAspectRatioCorrection)) {
act = new Common::Action("ASPT", _("Toggle aspect ratio correction"));
act->addDefaultInputMapping("C+A+a");
act->setCustomBackendActionEvent(kActionToggleAspectRatioCorrection);
keymap->addAction(act);
}
return keymap;
}
void AtariGraphicsManager::allocateSurfaces() {
for (int i : { FRONT_BUFFER, BACK_BUFFER1, BACK_BUFFER2 }) {
_screen[i] = new Screen(this, getMaximumScreenWidth(), getMaximumScreenHeight(), PIXELFORMAT_CLUT8, &_palette);
}
_screen[OVERLAY_BUFFER] = new Screen(this, getOverlayWidth(), getOverlayHeight(), getOverlayFormat(), &_overlayPalette);
_chunkySurface.create(getMaximumScreenWidth(), getMaximumScreenHeight(), PIXELFORMAT_CLUT8);
_overlaySurface.create(getOverlayWidth(), getOverlayHeight(), getOverlayFormat());
}
void AtariGraphicsManager::freeSurfaces() {
for (int i : { FRONT_BUFFER, BACK_BUFFER1, BACK_BUFFER2, OVERLAY_BUFFER }) {
delete _screen[i];
_screen[i] = nullptr;
}
_workScreen = nullptr;
_chunkySurface.free();
_overlaySurface.free();
}
template <bool directRendering> // hopefully compiler optimizes all the branching out
bool AtariGraphicsManager::updateScreenInternal(const Graphics::Surface &srcSurface) {
//debug("updateScreenInternal");
const DirtyRects &dirtyRects = _workScreen->dirtyRects;
Graphics::Surface *dstSurface = _workScreen->offsettedSurf;
bool &cursorPositionChanged = _workScreen->cursorPositionChanged;
bool &cursorSurfaceChanged = _workScreen->cursorSurfaceChanged;
bool &cursorVisibilityChanged = _workScreen->cursorVisibilityChanged;
Common::Rect &oldCursorRect = _workScreen->oldCursorRect;
const bool &fullRedraw = _workScreen->fullRedraw;
const int dstBitsPerPixel = getBitsPerPixel(dstSurface->format);
bool updated = false;
const bool cursorDrawEnabled = !_cursor.outOfScreen && _cursor.visible;
bool drawCursor = cursorDrawEnabled
&& (cursorPositionChanged || cursorSurfaceChanged || cursorVisibilityChanged || fullRedraw);
assert(!fullRedraw || oldCursorRect.isEmpty());
bool restoreCursor = !oldCursorRect.isEmpty()
&& (cursorPositionChanged || cursorSurfaceChanged || (cursorVisibilityChanged && !_cursor.visible));
lockSuperBlitter();
for (auto it = dirtyRects.begin(); it != dirtyRects.end(); ++it) {
if (cursorDrawEnabled && !drawCursor)
drawCursor = it->intersects(_cursor.dstRect);
if (!directRendering) {
copyRectToSurface(*dstSurface, dstBitsPerPixel, srcSurface, it->left, it->top, *it);
updated = true;
}
}
if (restoreCursor) {
//debug("Restore cursor: %d %d %d %d", oldCursorRect.left, oldCursorRect.top, oldCursorRect.width(), oldCursorRect.height());
// always restore aligned oldCursorRect
oldCursorRect = alignRect(oldCursorRect);
if (!directRendering) {
copyRectToSurface(
*dstSurface, dstBitsPerPixel, srcSurface,
oldCursorRect.left, oldCursorRect.top,
oldCursorRect);
} else {
_workScreen->restoreBackground(oldCursorRect);
}
oldCursorRect = Common::Rect();
updated = true;
}
unlockSuperBlitter();
if (drawCursor) {
//debug("Redraw cursor: %d %d %d %d", _cursor.dstRect.left, _cursor.dstRect.top, _cursor.dstRect.width(), _cursor.dstRect.height());
if (cursorSurfaceChanged || _cursor.isClipped()) {
if (dstSurface->format.isCLUT8())
_cursor.convertTo<true>(dstSurface->format);
else
_cursor.convertTo<false>(dstSurface->format);
{
// copy in-place (will do nothing on regular Surface::copyRectToSurface)
Graphics::Surface surf;
surf.init(
_cursor.surface.w,
_cursor.surface.h,
_cursor.surface.pitch * dstBitsPerPixel / 8, // 4bpp is not byte per pixel anymore
_cursor.surface.getPixels(),
_cursor.surface.format);
copyRectToSurface(
surf, dstBitsPerPixel, _cursor.surface,
0, 0,
Common::Rect(_cursor.surface.w, _cursor.surface.h));
}
}
if (directRendering)
_workScreen->storeBackground(alignRect(_cursor.dstRect));
// don't use _cursor.srcRect for width as this must be aligned first
// (_cursor.surface.w is recalculated thanks to _cursor.isClipped())
drawMaskedSprite(
*dstSurface, dstBitsPerPixel, _cursor.surface, _cursor.surfaceMask,
_cursor.dstRect.left, _cursor.dstRect.top,
Common::Rect(0, _cursor.srcRect.top, _cursor.surface.w, _cursor.srcRect.bottom));
cursorPositionChanged = cursorSurfaceChanged = false;
oldCursorRect = _cursor.dstRect;
updated = true;
}
cursorVisibilityChanged = false;
return updated;
}
void AtariGraphicsManager::copyRectToScreenInternal(const void *buf, int pitch, int x, int y, int w, int h,
const Graphics::PixelFormat &format, bool directRendering, bool tripleBuffer) {
Graphics::Surface &dstSurface = *lockScreen();
const Common::Rect rect = alignRect(x, y, w, h);
_workScreen->addDirtyRect(dstSurface, rect, directRendering);
if (tripleBuffer) {
_screen[BACK_BUFFER2]->addDirtyRect(dstSurface, rect, directRendering);
_screen[FRONT_BUFFER]->addDirtyRect(dstSurface, rect, directRendering);
}
if (directRendering) {
// TODO: mask the unaligned parts and copy the rest
Graphics::Surface srcSurface;
byte *srcBuf = (byte *)const_cast<void *>(buf);
srcBuf -= (x - rect.left); // HACK: this assumes pointer to a complete buffer
srcSurface.init(rect.width(), rect.height(), pitch, srcBuf, format);
copyRectToSurface(
dstSurface, getBitsPerPixel(format), srcSurface,
rect.left, rect.top,
Common::Rect(rect.width(), rect.height()));
} else {
dstSurface.copyRectToSurface(buf, pitch, x, y, w, h);
}
}
int AtariGraphicsManager::getBitsPerPixel(const Graphics::PixelFormat &format) const {
return format == PIXELFORMAT_RGB121 ? 4 : 8;
}
bool AtariGraphicsManager::isOverlayDirectRendering() const {
// overlay is direct rendered if in the launcher or if game is directly rendered
// (on SuperVidel we always want to use shading/transparency but its direct rendering is fine and supported)
return !hasSuperVidel()
#ifndef DISABLE_FANCY_THEMES
&& (ConfMan.getActiveDomain() == nullptr || _currentState.mode == GraphicsMode::DirectRendering)
#endif
;
}
AtariGraphicsManager::Screen::Screen(AtariGraphicsManager *manager, int width, int height, const Graphics::PixelFormat &format, const Palette *palette_)
: _manager(manager) {
const AtariMemAlloc &allocFunc = _manager->getStRamAllocFunc();
palette = palette_;
width += (_manager->_tt ? 0 : 2 * MAX_HZ_SHAKE);
height += 2 * MAX_V_SHAKE;
const int bitsPerPixel = _manager->getBitsPerPixel(format);
surf.init(width, height, width * bitsPerPixel / 8, nullptr, format);
void *pixelsUnaligned = allocFunc(sizeof(uintptr) + (surf.h * surf.pitch) + ALIGN - 1);
if (!pixelsUnaligned) {
error("Failed to allocate memory in ST RAM");
}
surf.setPixels((void *)(((uintptr)pixelsUnaligned + sizeof(uintptr) + ALIGN - 1) & (-ALIGN)));
// store the unaligned pointer for later release
*((uintptr *)surf.getPixels() - 1) = (uintptr)pixelsUnaligned;
memset(surf.getPixels(), 0, surf.h * surf.pitch);
_offsettedSurf.init(surf.w, surf.h, surf.pitch, surf.getBasePtr(_manager->_tt ? 0 : MAX_HZ_SHAKE, MAX_V_SHAKE), surf.format);
}
AtariGraphicsManager::Screen::~Screen() {
const AtariMemFree &freeFunc = _manager->getStRamFreeFunc();
freeFunc((void *)*((uintptr *)surf.getPixels() - 1));
}
void AtariGraphicsManager::Screen::reset(int width, int height, int bitsPerPixel) {
cursorPositionChanged = true;
cursorSurfaceChanged = true;
cursorVisibilityChanged = false;
clearDirtyRects();
oldCursorRect = Common::Rect();
rez = -1;
mode = -1;
// erase old screen
_offsettedSurf.fillRect(Common::Rect(_offsettedSurf.w, _offsettedSurf.h), 0);
if (_manager->_tt) {
if (width <= 320 && height <= 240) {
surf.w = 320;
surf.h = 240 + 2 * MAX_V_SHAKE;
surf.pitch = 2 * surf.w * bitsPerPixel / 8;
rez = kRezValueTTLow;
} else {
surf.w = 640;
surf.h = 480 + 2 * MAX_V_SHAKE;
surf.pitch = surf.w * bitsPerPixel / 8;
rez = kRezValueTTMid;
}
} else {
mode = VsetMode(VM_INQUIRE) & PAL;
if (_manager->_vgaMonitor) {
mode |= VGA | (bitsPerPixel == 4 ? BPS4 : (hasSuperVidel() ? BPS8C : BPS8));
if (width <= 320 && height <= 240) {
surf.w = 320;
surf.h = 240;
mode |= VERTFLAG | COL40;
} else {
surf.w = 640;
surf.h = 480;
mode |= COL80;
}
} else {
mode |= TV | (bitsPerPixel == 4 ? BPS4 : BPS8);
if (width <= 320 && height <= 200) {
surf.w = 320;
surf.h = 200;
mode |= COL40;
} else if (width <= 320*1.2 && height <= 200*1.2) {
surf.w = 320*1.2;
surf.h = 200*1.2;
mode |= OVERSCAN | COL40;
} else if (width <= 640 && height <= 400) {
surf.w = 640;
surf.h = 400;
mode |= VERTFLAG | COL80;
} else {
surf.w = 640*1.2;
surf.h = 400*1.2;
mode |= VERTFLAG | OVERSCAN | COL80;
}
}
surf.w += 2 * MAX_HZ_SHAKE;
surf.h += 2 * MAX_V_SHAKE;
surf.pitch = surf.w * bitsPerPixel / 8;
}
_offsettedSurf.init(
width, height, surf.pitch,
surf.getBasePtr((surf.w - width) / 2, (surf.h - height) / 2),
surf.format);
}
void AtariGraphicsManager::Screen::addDirtyRect(const Graphics::Surface &srcSurface, const Common::Rect &rect, bool directRendering) {
if (fullRedraw)
return;
if ((rect.width() == srcSurface.w && rect.height() == srcSurface.h)
|| dirtyRects.size() == 128) { // 320x200 can hold at most 250 16x16 rectangles
//debug("addDirtyRect[%d]: purge %d x %d", (int)dirtyRects.size(), srcSurface.w, srcSurface.h);
dirtyRects.clear();
dirtyRects.emplace(srcSurface.w, srcSurface.h);
oldCursorRect = Common::Rect();
fullRedraw = true;
return;
}
dirtyRects.insert(rect);
if (!oldCursorRect.isEmpty()) {
const Common::Rect alignedOldCursorRect = _manager->alignRect(oldCursorRect);
// we have to check *aligned* oldCursorRect because it is background which gets copied,
// i.e. it has to be up to date even outside the cursor rectangle.
// do it now to avoid complex checking in updateScreenInternal()
if (rect.contains(alignedOldCursorRect)) {
oldCursorRect = Common::Rect();
} else if (rect.intersects(alignedOldCursorRect)) {
if (!directRendering) {
_manager->copyRectToSurface(
*offsettedSurf, _manager->getBitsPerPixel(offsettedSurf->format), srcSurface,
alignedOldCursorRect.left, alignedOldCursorRect.top,
alignedOldCursorRect);
} else {
restoreBackground(alignedOldCursorRect);
}
oldCursorRect = Common::Rect();
}
}
}
void AtariGraphicsManager::Screen::storeBackground(const Common::Rect &rect) {
const int bitsPerPixel = _manager->getBitsPerPixel(offsettedSurf->format);
if (_cursorBackgroundSurf.w != rect.width()
|| _cursorBackgroundSurf.h != rect.height()
|| _cursorBackgroundSurf.format != offsettedSurf->format) {
_cursorBackgroundSurf.create(rect.width(), rect.height(), offsettedSurf->format);
_cursorBackgroundSurf.pitch = _cursorBackgroundSurf.pitch * bitsPerPixel / 8;
}
Graphics::copyBlit(
(byte *)_cursorBackgroundSurf.getPixels(),
(const byte *)offsettedSurf->getPixels() + rect.top * offsettedSurf->pitch + rect.left * bitsPerPixel / 8,
_cursorBackgroundSurf.pitch, offsettedSurf->pitch,
rect.width() * bitsPerPixel / 8, rect.height(), // fake 4bpp by 8bpp's width/2
offsettedSurf->format.bytesPerPixel);
}
void AtariGraphicsManager::Screen::restoreBackground(const Common::Rect &rect) {
const int bitsPerPixel = _manager->getBitsPerPixel(offsettedSurf->format);
Graphics::copyBlit(
(byte *)offsettedSurf->getPixels() + rect.top * offsettedSurf->pitch + rect.left * bitsPerPixel / 8,
(const byte *)_cursorBackgroundSurf.getPixels(),
offsettedSurf->pitch, _cursorBackgroundSurf.pitch,
rect.width() * bitsPerPixel / 8, rect.height(), // fake 4bpp by 8bpp's width/2
offsettedSurf->format.bytesPerPixel);
}
void AtariGraphicsManager::Cursor::update(const Graphics::Surface &screen, bool isModified) {
if (!_buf) {
outOfScreen = true;
return;
}
if (!visible || !isModified)
return;
srcRect = Common::Rect(_width, _height);
dstRect = Common::Rect(
_x - _hotspotX, // left
_y - _hotspotY, // top
_x - _hotspotX + _width, // right
_y - _hotspotY + _height); // bottom
outOfScreen = !screen.clip(srcRect, dstRect);
assert(srcRect.width() == dstRect.width());
assert(srcRect.height() == dstRect.height());
}
void AtariGraphicsManager::Cursor::updatePosition(int deltaX, int deltaY, const Graphics::Surface &screen) {
_x += deltaX;
_y += deltaY;
if (_x < 0)
_x = 0;
else if (_x >= screen.w)
_x = screen.w - 1;
if (_y < 0)
_y = 0;
else if (_y >= screen.h)
_y = screen.h - 1;
}
void AtariGraphicsManager::Cursor::setSurface(const void *buf, int w, int h, int hotspotX, int hotspotY, uint32 keycolor) {
if (w == 0 || h == 0 || buf == nullptr) {
_buf = nullptr;
return;
}
_buf = (const byte *)buf;
_width = w;
_height = h;
_hotspotX = hotspotX;
_hotspotY = hotspotY;
_keycolor = keycolor;
}
template <bool isClut8> // hopefully compiler optimizes all the branching out
void AtariGraphicsManager::Cursor::convertTo(const Graphics::PixelFormat &format) {
const int cursorWidth = (srcRect.width() + 15) & (-16);
const int cursorHeight = _height;
if (surface.w != cursorWidth || surface.h != cursorHeight || surface.format != format) {
if (!isClut8 && surface.format != format) {
_rShift = format.rLoss - format.rShift;
_gShift = format.gLoss - format.gShift;
_bShift = format.bLoss - format.bShift;
_rMask = format.rMax() << format.rShift;
_gMask = format.gMax() << format.gShift;
_bMask = format.bMax() << format.bShift;
}
surface.create(cursorWidth, cursorHeight, format);
const bool old_unalignedPitch = g_unalignedPitch;
g_unalignedPitch = true;
surfaceMask.create(surface.w / 8, surface.h, format); // 1 bpl
g_unalignedPitch = old_unalignedPitch;
}
const int srcRectWidth = srcRect.width();
const byte *src = _buf + srcRect.left;
byte *dst = (byte *)surface.getPixels();
uint16 *dstMask = (uint16 *)surfaceMask.getPixels();
const int srcPadding = _width - srcRectWidth;
const int dstPadding = surface.w - srcRectWidth;
for (int j = 0; j < cursorHeight; ++j) {
for (int i = 0; i < srcRectWidth; ++i) {
const uint32 color = *src++;
const uint16 bit = 1 << (15 - (i % 16));
if (color != _keycolor) {
if (!isClut8) {
// Convert CLUT8 to RGB332/RGB121 palette
*dst++ = ((palette[color*3 + 0] >> _rShift) & _rMask)
| ((palette[color*3 + 1] >> _gShift) & _gMask)
| ((palette[color*3 + 2] >> _bShift) & _bMask);
} else {
*dst++ = color;
}
// clear bit
*dstMask &= ~bit;
} else {
*dst++ = 0x00;
// set bit
*dstMask |= bit;
}
if (bit == 0x0001)
dstMask++;
}
src += srcPadding;
if (dstPadding) {
memset(dst, 0x00, dstPadding);
dst += dstPadding;
*dstMask |= ((1 << dstPadding) - 1);
dstMask++;
}
}
}