mirror of
https://github.com/scummvm/scummvm.git
synced 2026-05-21 05:40:43 +00:00
1435 lines
45 KiB
C++
1435 lines
45 KiB
C++
/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*
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*/
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#define FORBIDDEN_SYMBOL_EXCEPTION_FILE // atari-graphics.h's unordered_set
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#include "backends/graphics/atari/atari-graphics.h"
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#include <mint/cookie.h>
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#include <mint/falcon.h>
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#include <mint/osbind.h>
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#include <mint/sysvars.h>
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#include "backends/graphics/atari/atari-graphics-superblitter.h"
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#include "backends/keymapper/action.h"
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#include "backends/keymapper/keymap.h"
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#include "common/config-manager.h"
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#include "common/str.h"
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#include "common/textconsole.h" // for warning() & error()
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#include "common/translation.h"
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#include "engines/engine.h"
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#include "graphics/blit.h"
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#include "gui/ThemeEngine.h"
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#define SCREEN_ACTIVE
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#define MAX_HZ_SHAKE 16 // Falcon only
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#define MAX_V_SHAKE 16
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bool g_unalignedPitch = false;
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static const Graphics::PixelFormat PIXELFORMAT_CLUT8 = Graphics::PixelFormat::createFormatCLUT8();
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static const Graphics::PixelFormat PIXELFORMAT_RGB332 = Graphics::PixelFormat(1, 3, 3, 2, 0, 5, 2, 0, 0);
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static const Graphics::PixelFormat PIXELFORMAT_RGB121 = Graphics::PixelFormat(1, 1, 2, 1, 0, 3, 1, 0, 0);
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static bool s_tt;
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static int s_shakeXOffset;
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static int s_shakeYOffset;
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static Graphics::Surface *s_screenSurf;
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static void VblHandler() {
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if (s_screenSurf) {
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#ifdef SCREEN_ACTIVE
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const int bitsPerPixel = (s_screenSurf->format == PIXELFORMAT_RGB121 ? 4 : 8);
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uintptr p = (uintptr)s_screenSurf->getBasePtr(0, MAX_V_SHAKE + s_shakeYOffset);
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if (!s_tt) {
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s_shakeXOffset = -s_shakeXOffset;
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if (s_shakeXOffset >= 0) {
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p += MAX_HZ_SHAKE;
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*((volatile char *)0xFFFF8265) = s_shakeXOffset;
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} else {
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*((volatile char *)0xFFFF8265) = MAX_HZ_SHAKE + s_shakeXOffset;
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}
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// subtract 4 or 8 words if scrolling
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*((volatile short *)0xFFFF820E) = s_shakeXOffset == 0
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? (2 * MAX_HZ_SHAKE * bitsPerPixel / 8) / 2
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: (2 * MAX_HZ_SHAKE * bitsPerPixel / 8) / 2 - bitsPerPixel;
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}
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union { byte c[4]; uintptr p; } sptr;
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sptr.p = p;
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*((volatile byte *)0xFFFF8201) = sptr.c[1];
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*((volatile byte *)0xFFFF8203) = sptr.c[2];
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*((volatile byte *)0xFFFF820D) = sptr.c[3];
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#endif
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s_screenSurf = nullptr;
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}
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}
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static uint32 InstallVblHandler() {
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uint32 installed = 0;
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*vblsem = 0; // lock vbl
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for (int i = 0; i < *nvbls; ++i) {
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if (!(*_vblqueue)[i]) {
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(*_vblqueue)[i] = VblHandler;
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installed = 1;
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break;
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}
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}
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*vblsem = 1; // unlock vbl
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return installed;
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}
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static uint32 UninstallVblHandler() {
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uint32 uninstalled = 0;
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*vblsem = 0; // lock vbl
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for (int i = 0; i < *nvbls; ++i) {
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if ((*_vblqueue)[i] == VblHandler) {
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(*_vblqueue)[i] = NULL;
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uninstalled = 1;
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break;
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}
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}
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*vblsem = 1; // unlock vbl
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return uninstalled;
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}
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static void shrinkVidelVisibleArea() {
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// Active VGA screen area consists of 960 half-lines, i.e. 480 raster lines.
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// In case of 320x240, the number is still 480 but data is fetched
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// only for 240 lines so it doesn't make a difference to us.
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Vsync();
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if (hasSuperVidel()) {
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const int vOffset = ((480 - 400) / 2) * 2; // *2 because of half-lines
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// VDB = VBE = VDB + paddding/2
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*((volatile uint16*)0xFFFF82A8) = *((volatile uint16*)0xFFFF82A6) = *((volatile uint16*)0xFFFF82A8) + vOffset;
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// VDE = VBB = VDE - padding/2
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*((volatile uint16*)0xFFFF82AA) = *((volatile uint16*)0xFFFF82A4) = *((volatile uint16*)0xFFFF82AA) - vOffset;
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} else {
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// 31500/60.1 = 524 raster lines
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// vft = 524 * 2 + 1 = 1049 half-lines
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// 480 visible lines = 960 half-lines
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// 1049 - 960 = 89 half-lines reserved for borders
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// we want 400 visible lines = 800 half-lines
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// vft = 800 + 89 = 889 half-lines in total ~ 70.1 Hz vertical frequency
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int16 vft = *((volatile int16*)0xFFFF82A2);
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int16 vss = *((volatile int16*)0xFFFF82AC); // vss = vft - vss_sync
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vss -= vft; // -vss_sync
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*((volatile int16*)0xFFFF82A2) = 889;
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*((volatile int16*)0xFFFF82AC) = 889 + vss;
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}
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}
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static int s_oldRez = -1;
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static int s_oldMode = -1;
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static void *s_oldPhysbase = nullptr;
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void AtariGraphicsShutdown() {
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Supexec(UninstallVblHandler);
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if (s_oldRez != -1) {
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Setscreen(SCR_NOCHANGE, s_oldPhysbase, s_oldRez);
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} else if (s_oldMode != -1) {
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// prevent setting video base address just on the VDB line
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Vsync();
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if (hasSuperVidel())
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VsetMode(SVEXT | SVEXT_BASERES(0) | COL80 | BPS8C); // resync to proper 640x480
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VsetMode(s_oldMode);
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VsetScreen(SCR_NOCHANGE, s_oldPhysbase, SCR_NOCHANGE, SCR_NOCHANGE);
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}
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}
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AtariGraphicsManager::AtariGraphicsManager() {
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debug("AtariGraphicsManager()");
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enum {
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VDO_NO_ATARI_HW = 0xffff,
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VDO_ST = 0,
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VDO_STE,
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VDO_TT,
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VDO_FALCON,
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VDO_MILAN
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};
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long vdo = VDO_NO_ATARI_HW<<16;
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Getcookie(C__VDO, &vdo);
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vdo >>= 16;
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_tt = (vdo == VDO_TT);
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s_tt = _tt;
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if (!_tt)
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_vgaMonitor = VgetMonitor() == MON_VGA;
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// no BDF scaling please
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ConfMan.registerDefault("gui_disable_fixed_font_scaling", true);
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// make the standard GUI renderer default (!DISABLE_FANCY_THEMES implies anti-aliased rendering in ThemeEngine.cpp)
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// (and without DISABLE_FANCY_THEMES we can't use 640x480 themes)
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const char *standardThemeEngineName = GUI::ThemeEngine::findModeConfigName(GUI::ThemeEngine::kGfxStandard);
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if (!ConfMan.hasKey("gui_renderer"))
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ConfMan.set("gui_renderer", standardThemeEngineName);
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// make the built-in theme default to avoid long loading times
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if (!ConfMan.hasKey("gui_theme"))
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ConfMan.set("gui_theme", "builtin");
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#ifndef DISABLE_FANCY_THEMES
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// make "themes" the default theme path
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if (!ConfMan.hasKey("themepath"))
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ConfMan.setPath("themepath", "themes");
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#endif
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ConfMan.flushToDisk();
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// Generate RGB332/RGB121 palette for the overlay
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const Graphics::PixelFormat &format = getOverlayFormat();
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const int paletteSize = getOverlayPaletteSize();
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for (int i = 0; i < paletteSize; i++) {
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if (_tt) {
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// Bits 15-12 Bits 11-8 Bits 7-4 Bits 3-0
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// Reserved Red Green Blue
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_overlayPalette.tt[i] = ((i >> format.rShift) & format.rMax()) << (8 + (format.rLoss - 4));
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_overlayPalette.tt[i] |= ((i >> format.gShift) & format.gMax()) << (4 + (format.gLoss - 4));
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_overlayPalette.tt[i] |= ((i >> format.bShift) & format.bMax()) << (0 + (format.bLoss - 4));
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} else {
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_overlayPalette.falcon[i].red = ((i >> format.rShift) & format.rMax()) << format.rLoss;
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_overlayPalette.falcon[i].green |= ((i >> format.gShift) & format.gMax()) << format.gLoss;
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_overlayPalette.falcon[i].blue |= ((i >> format.bShift) & format.bMax()) << format.bLoss;
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}
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}
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// although we store/restore video hardware in OSystem_Atari,
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// make sure that internal OS structures are updated correctly, too
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if (_tt) {
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s_oldRez = Getrez();
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} else {
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s_oldMode = VsetMode(VM_INQUIRE);
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}
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s_oldPhysbase = Physbase();
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if (!Supexec(InstallVblHandler)) {
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error("VBL handler was not installed");
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}
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g_system->getEventManager()->getEventDispatcher()->registerObserver(this, 10, false);
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}
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AtariGraphicsManager::~AtariGraphicsManager() {
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debug("~AtariGraphicsManager()");
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g_system->getEventManager()->getEventDispatcher()->unregisterObserver(this);
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AtariGraphicsShutdown();
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}
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bool AtariGraphicsManager::hasFeature(OSystem::Feature f) const {
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switch (f) {
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case OSystem::Feature::kFeatureAspectRatioCorrection:
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//debug("hasFeature(kFeatureAspectRatioCorrection): %d", !_vgaMonitor);
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return !_tt;
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case OSystem::Feature::kFeatureCursorPalette:
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// FIXME: pretend to have cursor palette at all times, this function
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// can get (and it is) called any time, before and after showOverlay()
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// (overlay cursor uses the cross if kFeatureCursorPalette returns false
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// here too soon)
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//debug("hasFeature(kFeatureCursorPalette): %d", isOverlayVisible());
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//return isOverlayVisible();
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return true;
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default:
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return false;
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}
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}
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void AtariGraphicsManager::setFeatureState(OSystem::Feature f, bool enable) {
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switch (f) {
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case OSystem::Feature::kFeatureAspectRatioCorrection:
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//debug("setFeatureState(kFeatureAspectRatioCorrection): %d", enable);
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_oldAspectRatioCorrection = _aspectRatioCorrection;
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_aspectRatioCorrection = enable;
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break;
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default:
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break;
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}
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}
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bool AtariGraphicsManager::getFeatureState(OSystem::Feature f) const {
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switch (f) {
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case OSystem::Feature::kFeatureAspectRatioCorrection:
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//debug("getFeatureState(kFeatureAspectRatioCorrection): %d", _aspectRatioCorrection);
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return _aspectRatioCorrection;
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case OSystem::Feature::kFeatureCursorPalette:
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//debug("getFeatureState(kFeatureCursorPalette): %d", isOverlayVisible());
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//return isOverlayVisible();
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return true;
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default:
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return false;
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}
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}
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bool AtariGraphicsManager::setGraphicsMode(int mode, uint flags) {
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debug("setGraphicsMode: %d, %d", mode, flags);
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GraphicsMode graphicsMode = (GraphicsMode)mode;
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if (graphicsMode >= GraphicsMode::DirectRendering && graphicsMode <= GraphicsMode::TripleBuffering) {
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_pendingState.mode = graphicsMode;
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return true;
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}
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return false;
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}
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void AtariGraphicsManager::initSize(uint width, uint height, const Graphics::PixelFormat *format) {
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debug("initSize: %d, %d, %d", width, height, format ? format->bytesPerPixel : 1);
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_pendingState.width = width;
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_pendingState.height = height;
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_pendingState.format = format ? *format : PIXELFORMAT_CLUT8;
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}
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void AtariGraphicsManager::beginGFXTransaction() {
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debug("beginGFXTransaction");
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}
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OSystem::TransactionError AtariGraphicsManager::endGFXTransaction() {
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debug("endGFXTransaction");
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int error = OSystem::TransactionError::kTransactionSuccess;
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if (_pendingState.format != PIXELFORMAT_CLUT8)
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error |= OSystem::TransactionError::kTransactionFormatNotSupported;
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if (_pendingState.width > getMaximumScreenWidth() || _pendingState.height > getMaximumScreenHeight())
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error |= OSystem::TransactionError::kTransactionSizeChangeFailed;
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if (_pendingState.width % 16 != 0 && !hasSuperVidel()) {
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warning("Requested width not divisible by 16, please report");
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error |= OSystem::TransactionError::kTransactionSizeChangeFailed;
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}
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if (error != OSystem::TransactionError::kTransactionSuccess) {
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warning("endGFXTransaction failed: %02x", (int)error);
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// all our errors are fatal but engine.cpp takes only this one seriously
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error |= OSystem::TransactionError::kTransactionSizeChangeFailed;
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return static_cast<OSystem::TransactionError>(error);
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}
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_chunkySurface.init(_pendingState.width, _pendingState.height, _pendingState.width,
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_chunkySurface.getPixels(), _pendingState.format);
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_screen[FRONT_BUFFER]->reset(_pendingState.width, _pendingState.height, 8);
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_screen[BACK_BUFFER1]->reset(_pendingState.width, _pendingState.height, 8);
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_screen[BACK_BUFFER2]->reset(_pendingState.width, _pendingState.height, 8);
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_workScreen = _screen[_pendingState.mode <= GraphicsMode::SingleBuffering ? FRONT_BUFFER : BACK_BUFFER1];
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s_screenSurf = nullptr;
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s_shakeXOffset = 0;
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s_shakeYOffset = 0;
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// in case of resolution change from GUI
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if (_oldWorkScreen)
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_oldWorkScreen = _workScreen;
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_palette.clear();
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_pendingScreenChange = kPendingScreenChangeMode | kPendingScreenChangeScreen | kPendingScreenChangePalette;
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static bool firstRun = true;
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if (firstRun) {
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_cursor.setPosition(getOverlayWidth() / 2, getOverlayHeight() / 2);
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_cursor.swap();
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firstRun = false;
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}
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warpMouse(_pendingState.width / 2, _pendingState.height / 2);
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_currentState = _pendingState;
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return OSystem::kTransactionSuccess;
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}
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void AtariGraphicsManager::setPalette(const byte *colors, uint start, uint num) {
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//debug("setPalette: %d, %d", start, num);
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if (_tt) {
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uint16 *pal = &_palette.tt[start];
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for (uint i = 0; i < num; ++i) {
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// Bits 15-12 Bits 11-8 Bits 7-4 Bits 3-0
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// Reserved Red Green Blue
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pal[i] = ((colors[i * 3 + 0] >> 4) & 0x0f) << 8;
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pal[i] |= ((colors[i * 3 + 1] >> 4) & 0x0f) << 4;
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pal[i] |= ((colors[i * 3 + 2] >> 4) & 0x0f);
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}
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} else {
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_RGB *pal = &_palette.falcon[start];
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for (uint i = 0; i < num; ++i) {
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pal[i].red = colors[i * 3 + 0];
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pal[i].green = colors[i * 3 + 1];
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pal[i].blue = colors[i * 3 + 2];
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}
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}
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_pendingScreenChange |= kPendingScreenChangePalette;
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}
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void AtariGraphicsManager::grabPalette(byte *colors, uint start, uint num) const {
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//debug("grabPalette: %d, %d", start, num);
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if (_tt) {
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const uint16 *pal = &_palette.tt[start];
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for (uint i = 0; i < num; ++i) {
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// Bits 15-12 Bits 11-8 Bits 7-4 Bits 3-0
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// Reserved Red Green Blue
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*colors++ = ((pal[i] >> 8) & 0x0f) << 4;
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*colors++ = ((pal[i] >> 4) & 0x0f) << 4;
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*colors++ = ((pal[i] ) & 0x0f) << 4;
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}
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} else {
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const _RGB *pal = &_palette.falcon[start];
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for (uint i = 0; i < num; ++i) {
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*colors++ = pal[i].red;
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*colors++ = pal[i].green;
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*colors++ = pal[i].blue;
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}
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}
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}
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void AtariGraphicsManager::copyRectToScreen(const void *buf, int pitch, int x, int y, int w, int h) {
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//debug("copyRectToScreen: %d, %d, %d(%d), %d", x, y, w, pitch, h);
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copyRectToScreenInternal(buf, pitch, x, y, w, h,
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PIXELFORMAT_CLUT8,
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_currentState.mode == GraphicsMode::DirectRendering,
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_currentState.mode == GraphicsMode::TripleBuffering);
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}
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// this is not really locking anything but it's an useful function
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// to return current rendering surface :)
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Graphics::Surface *AtariGraphicsManager::lockScreen() {
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//debug("lockScreen");
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if (isOverlayVisible() && !isOverlayDirectRendering())
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return &_overlaySurface;
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else if ((isOverlayVisible() && isOverlayDirectRendering()) || _currentState.mode == GraphicsMode::DirectRendering)
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return _workScreen->offsettedSurf;
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else
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return &_chunkySurface;
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}
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void AtariGraphicsManager::unlockScreen() {
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//debug("unlockScreen: %d x %d", _workScreen->surf.w, _workScreen->surf.h);
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const Graphics::Surface &dstSurface = *lockScreen();
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const bool directRendering = (dstSurface.getPixels() != _chunkySurface.getPixels());
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const Common::Rect rect = alignRect(0, 0, dstSurface.w, dstSurface.h);
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_workScreen->addDirtyRect(dstSurface, rect, directRendering);
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if (_currentState.mode == GraphicsMode::TripleBuffering) {
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_screen[BACK_BUFFER2]->addDirtyRect(dstSurface, rect, directRendering);
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_screen[FRONT_BUFFER]->addDirtyRect(dstSurface, rect, directRendering);
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}
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// doc says:
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// Unlock the screen framebuffer, and mark it as dirty, i.e. during the
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// next updateScreen() call, the whole screen will be updated.
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//
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// ... so no updateScreen() from here (otherwise Eco Quest's intro is crawling!)
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}
|
|
|
|
void AtariGraphicsManager::fillScreen(uint32 col) {
|
|
debug("fillScreen: %d", col);
|
|
|
|
Graphics::Surface *screen = lockScreen();
|
|
screen->fillRect(Common::Rect(screen->w, screen->h), col);
|
|
unlockScreen();
|
|
}
|
|
|
|
void AtariGraphicsManager::fillScreen(const Common::Rect &r, uint32 col) {
|
|
Graphics::Surface *screen = lockScreen();
|
|
if (screen)
|
|
screen->fillRect(r, col);
|
|
unlockScreen();
|
|
}
|
|
|
|
void AtariGraphicsManager::updateScreen() {
|
|
//debug("updateScreen");
|
|
|
|
// avoid falling into the debugger (screen may not not initialized yet)
|
|
Common::setErrorHandler(nullptr);
|
|
|
|
if (_checkUnalignedPitch) {
|
|
const Common::ConfigManager::Domain *activeDomain = ConfMan.getActiveDomain();
|
|
if (activeDomain) {
|
|
// FIXME: Some engines are too bound to linear surfaces that it is very
|
|
// hard to repair them. So instead of polluting the engine with
|
|
// Surface::init() & delete[] Surface::getPixels() just use this hack.
|
|
const Common::String engineId = activeDomain->getValOrDefault("engineid");
|
|
const Common::String gameId = activeDomain->getValOrDefault("gameid");
|
|
|
|
debug("checking %s/%s", engineId.c_str(), gameId.c_str());
|
|
|
|
if (engineId == "composer"
|
|
|| engineId == "hypno"
|
|
|| engineId == "mohawk"
|
|
|| engineId == "parallaction"
|
|
|| engineId == "private"
|
|
|| (engineId == "sci"
|
|
&& (gameId == "phantasmagoria" || gameId == "shivers"))
|
|
|| engineId == "sherlock"
|
|
|| engineId == "teenagent"
|
|
|| engineId == "tsage") {
|
|
g_unalignedPitch = true;
|
|
}
|
|
}
|
|
|
|
_checkUnalignedPitch = false;
|
|
}
|
|
|
|
// updates outOfScreen OR srcRect/dstRect (only if visible/needed)
|
|
_cursor.update(*lockScreen(), _workScreen->cursorPositionChanged || _workScreen->cursorSurfaceChanged);
|
|
|
|
bool screenUpdated = false;
|
|
|
|
if (isOverlayVisible()) {
|
|
assert(_workScreen == _screen[OVERLAY_BUFFER]);
|
|
if (isOverlayDirectRendering())
|
|
screenUpdated = updateScreenInternal<true>(Graphics::Surface());
|
|
else
|
|
screenUpdated = updateScreenInternal<false>(_overlaySurface);
|
|
} else {
|
|
switch (_currentState.mode) {
|
|
case GraphicsMode::DirectRendering:
|
|
assert(_workScreen == _screen[FRONT_BUFFER]);
|
|
screenUpdated = updateScreenInternal<true>(Graphics::Surface());
|
|
break;
|
|
case GraphicsMode::SingleBuffering:
|
|
assert(_workScreen == _screen[FRONT_BUFFER]);
|
|
screenUpdated = updateScreenInternal<false>(_chunkySurface);
|
|
break;
|
|
case GraphicsMode::TripleBuffering:
|
|
assert(_workScreen == _screen[BACK_BUFFER1]);
|
|
screenUpdated = updateScreenInternal<false>(_chunkySurface);
|
|
break;
|
|
}
|
|
}
|
|
|
|
_workScreen->clearDirtyRects();
|
|
|
|
#ifdef SCREEN_ACTIVE
|
|
// first change video mode so we can modify video regs later
|
|
if (_pendingScreenChange & kPendingScreenChangeMode) {
|
|
if (_workScreen->rez != -1) {
|
|
// unfortunately this reinitializes VDI, too
|
|
Setscreen(SCR_NOCHANGE, SCR_NOCHANGE, _workScreen->rez);
|
|
} else if (_workScreen->mode != -1) {
|
|
VsetMode(_workScreen->mode);
|
|
}
|
|
}
|
|
|
|
if (_pendingScreenChange & kPendingScreenChangeScreen) {
|
|
// calling (V)SetScreen without Vsync() is dangerous (at least on Falcon)
|
|
s_screenSurf = isOverlayVisible() ? &_screen[OVERLAY_BUFFER]->surf : &_screen[FRONT_BUFFER]->surf;
|
|
} else if (screenUpdated && !isOverlayVisible() && _currentState.mode == GraphicsMode::TripleBuffering) {
|
|
// Triple buffer:
|
|
// - alternate BACK_BUFFER1 and BACK_BUFFER2
|
|
// - check if FRONT_BUFFER has been displayed for at least one frame
|
|
// - display the most recent buffer (BACK_BUFFER2 in our case)
|
|
// - alternate BACK_BUFFER2 and FRONT_BUFFER (only if BACK_BUFFER2
|
|
// has been updated)
|
|
|
|
set_sysvar_to_short(vblsem, 0); // lock vbl
|
|
|
|
static long old_vbclock = get_sysvar(_vbclock);
|
|
long curr_vbclock = get_sysvar(_vbclock);
|
|
|
|
if (old_vbclock != curr_vbclock) {
|
|
// at least one vbl has passed since setting new video base
|
|
// guard BACK_BUFFER2 from overwriting while presented
|
|
Screen *tmp = _screen[BACK_BUFFER2];
|
|
_screen[BACK_BUFFER2] = _screen[FRONT_BUFFER];
|
|
_screen[FRONT_BUFFER] = tmp;
|
|
|
|
old_vbclock = curr_vbclock;
|
|
}
|
|
|
|
// swap back buffers
|
|
Screen *tmp = _screen[BACK_BUFFER1];
|
|
_screen[BACK_BUFFER1] = _screen[BACK_BUFFER2];
|
|
_screen[BACK_BUFFER2] = tmp;
|
|
|
|
// queue BACK_BUFFER2 with the most recent frame content
|
|
s_screenSurf = &_screen[BACK_BUFFER2]->surf;
|
|
|
|
set_sysvar_to_short(vblsem, 1); // unlock vbl
|
|
|
|
_workScreen = _screen[BACK_BUFFER1];
|
|
// BACK_BUFFER2: now contains finished frame
|
|
// FRONT_BUFFER is displayed and still contains previously finished frame
|
|
}
|
|
|
|
if (_pendingScreenChange & kPendingScreenChangePalette) {
|
|
if (_tt)
|
|
EsetPalette(0, isOverlayVisible() ? getOverlayPaletteSize() : 256, _workScreen->palette->tt);
|
|
else
|
|
VsetRGB(0, isOverlayVisible() ? getOverlayPaletteSize() : 256, _workScreen->palette->falcon);
|
|
}
|
|
|
|
_pendingScreenChange = kPendingScreenChangeNone;
|
|
|
|
if (_oldAspectRatioCorrection != _aspectRatioCorrection) {
|
|
if (!isOverlayVisible() && _currentState.height == 200) {
|
|
if (!_vgaMonitor) {
|
|
short mode = VsetMode(VM_INQUIRE);
|
|
if (_aspectRatioCorrection) {
|
|
// 60 Hz
|
|
mode &= ~PAL;
|
|
mode |= NTSC;
|
|
} else {
|
|
// 50 Hz
|
|
mode &= ~NTSC;
|
|
mode |= PAL;
|
|
}
|
|
VsetMode(mode);
|
|
} else if (hasSuperVidel() || !_tt) {
|
|
if (_aspectRatioCorrection) {
|
|
for (int screenId : { FRONT_BUFFER, BACK_BUFFER1, BACK_BUFFER2 }) {
|
|
Screen *screen = _screen[screenId];
|
|
Graphics::Surface *offsettedSurf = screen->offsettedSurf;
|
|
|
|
// erase old screen
|
|
offsettedSurf->fillRect(Common::Rect(offsettedSurf->w, offsettedSurf->h), 0);
|
|
|
|
// setup new screen
|
|
screen->oldScreenSurfaceWidth = screen->surf.w;
|
|
screen->oldScreenSurfaceHeight = screen->surf.h;
|
|
screen->oldScreenSurfacePitch = screen->surf.pitch;
|
|
screen->oldOffsettedSurfaceWidth = offsettedSurf->w;
|
|
screen->oldOffsettedSurfaceHeight = offsettedSurf->h;
|
|
|
|
screen->surf.w = 320 + 2 * MAX_HZ_SHAKE;
|
|
screen->surf.h = 200 + 2 * MAX_V_SHAKE;
|
|
screen->surf.pitch = screen->surf.w;
|
|
|
|
offsettedSurf->init(
|
|
320, 200, screen->surf.pitch,
|
|
screen->surf.getBasePtr((screen->surf.w - 320) / 2, (screen->surf.h - 200) / 2),
|
|
screen->surf.format);
|
|
|
|
screen->addDirtyRect(*lockScreen(), Common::Rect(offsettedSurf->w, offsettedSurf->h), _currentState.mode == GraphicsMode::DirectRendering);
|
|
}
|
|
|
|
Supexec(shrinkVidelVisibleArea);
|
|
} else {
|
|
for (int screenId : { FRONT_BUFFER, BACK_BUFFER1, BACK_BUFFER2 }) {
|
|
Screen *screen = _screen[screenId];
|
|
Graphics::Surface *offsettedSurf = screen->offsettedSurf;
|
|
|
|
assert(screen->oldScreenSurfaceWidth != -1);
|
|
assert(screen->oldScreenSurfaceHeight != -1);
|
|
assert(screen->oldScreenSurfacePitch != -1);
|
|
assert(screen->oldOffsettedSurfaceWidth != -1);
|
|
assert(screen->oldOffsettedSurfaceHeight != -1);
|
|
|
|
// erase old screen
|
|
offsettedSurf->fillRect(Common::Rect(offsettedSurf->w, offsettedSurf->h), 0);
|
|
|
|
// setup new screen
|
|
screen->surf.w = screen->oldScreenSurfaceWidth;
|
|
screen->surf.h = screen->oldScreenSurfaceHeight;
|
|
screen->surf.pitch = screen->oldScreenSurfacePitch;
|
|
|
|
offsettedSurf->init(
|
|
screen->oldOffsettedSurfaceWidth, screen->oldOffsettedSurfaceHeight, screen->surf.pitch,
|
|
screen->surf.getBasePtr(
|
|
(screen->surf.w - screen->oldOffsettedSurfaceWidth) / 2,
|
|
(screen->surf.h - screen->oldOffsettedSurfaceHeight) / 2),
|
|
screen->surf.format);
|
|
|
|
screen->oldScreenSurfaceWidth = -1;
|
|
screen->oldScreenSurfaceHeight = -1;
|
|
screen->oldScreenSurfacePitch = -1;
|
|
screen->oldOffsettedSurfaceWidth = -1;
|
|
screen->oldOffsettedSurfaceHeight = -1;
|
|
|
|
screen->addDirtyRect(*lockScreen(), Common::Rect(offsettedSurf->w, offsettedSurf->h), _currentState.mode == GraphicsMode::DirectRendering);
|
|
}
|
|
|
|
if (hasSuperVidel())
|
|
VsetMode(SVEXT | SVEXT_BASERES(0) | COL80 | BPS8C); // resync to proper 640x480
|
|
VsetMode(_workScreen->mode);
|
|
}
|
|
} else {
|
|
// TODO: some tricks with TT's 480 lines?
|
|
}
|
|
|
|
_oldAspectRatioCorrection = _aspectRatioCorrection;
|
|
|
|
_pendingScreenChange |= kPendingScreenChangeScreen;
|
|
updateScreen();
|
|
} else {
|
|
// ignore new value in overlay
|
|
_aspectRatioCorrection = _oldAspectRatioCorrection;
|
|
}
|
|
}
|
|
#endif
|
|
//debug("end of updateScreen");
|
|
}
|
|
|
|
void AtariGraphicsManager::setShakePos(int shakeXOffset, int shakeYOffset) {
|
|
//debug("setShakePos: %d, %d", shakeXOffset, shakeYOffset);
|
|
|
|
if (_tt) {
|
|
// as TT can't horizontally shake anything, do it at least vertically
|
|
s_shakeYOffset = (shakeYOffset == 0 && shakeXOffset != 0) ? shakeXOffset : shakeYOffset;
|
|
} else {
|
|
s_shakeXOffset = shakeXOffset;
|
|
s_shakeYOffset = shakeYOffset;
|
|
}
|
|
|
|
_pendingScreenChange |= kPendingScreenChangeScreen;
|
|
updateScreen();
|
|
}
|
|
|
|
void AtariGraphicsManager::showOverlay(bool inGUI) {
|
|
debug("showOverlay");
|
|
|
|
if (_overlayVisible)
|
|
return;
|
|
|
|
if (_currentState.mode == GraphicsMode::DirectRendering) {
|
|
// make sure that _oldCursorRect is used to restore the original game graphics
|
|
// (but only if resolution hasn't changed, see endGFXTransaction())
|
|
bool wasVisible = showMouse(false);
|
|
|
|
// revert back but don't update screen
|
|
_cursor.visible = wasVisible;
|
|
}
|
|
|
|
_cursor.swap();
|
|
_oldWorkScreen = _workScreen;
|
|
_workScreen = _screen[OVERLAY_BUFFER];
|
|
|
|
// do not cache dirtyRects and oldCursorRect
|
|
const int bitsPerPixel = getBitsPerPixel(getOverlayFormat());
|
|
_workScreen->reset(getOverlayWidth(), getOverlayHeight(), bitsPerPixel);
|
|
|
|
_pendingScreenChange = kPendingScreenChangeMode | kPendingScreenChangeScreen | kPendingScreenChangePalette;
|
|
|
|
_overlayVisible = true;
|
|
|
|
updateScreen();
|
|
}
|
|
|
|
void AtariGraphicsManager::hideOverlay() {
|
|
debug("hideOverlay");
|
|
|
|
if (!_overlayVisible)
|
|
return;
|
|
|
|
_workScreen = _oldWorkScreen;
|
|
_oldWorkScreen = nullptr;
|
|
_cursor.swap();
|
|
|
|
// FIXME: perhaps there's a better way but this will do for now
|
|
_checkUnalignedPitch = true;
|
|
|
|
_pendingScreenChange = kPendingScreenChangeMode | kPendingScreenChangeScreen | kPendingScreenChangePalette;
|
|
|
|
_overlayVisible = false;
|
|
|
|
updateScreen();
|
|
}
|
|
|
|
Graphics::PixelFormat AtariGraphicsManager::getOverlayFormat() const {
|
|
#ifndef DISABLE_FANCY_THEMES
|
|
return _tt ? PIXELFORMAT_RGB121 : PIXELFORMAT_RGB332;
|
|
#else
|
|
return PIXELFORMAT_RGB121;
|
|
#endif
|
|
}
|
|
|
|
void AtariGraphicsManager::clearOverlay() {
|
|
if (isOverlayDirectRendering())
|
|
return;
|
|
|
|
debug("clearOverlay");
|
|
|
|
if (!_overlayVisible)
|
|
return;
|
|
|
|
const Graphics::Surface &sourceSurface =
|
|
_currentState.mode == GraphicsMode::DirectRendering ? *_screen[FRONT_BUFFER]->offsettedSurf : _chunkySurface;
|
|
|
|
const bool upscale = _overlaySurface.w / sourceSurface.w >= 2 && _overlaySurface.h / sourceSurface.h >= 2;
|
|
|
|
const int w = upscale ? sourceSurface.w * 2 : sourceSurface.w;
|
|
const int h = upscale ? sourceSurface.h * 2 : sourceSurface.h;
|
|
|
|
const int hzOffset = (_overlaySurface.w - w) / 2;
|
|
const int vOffset = (_overlaySurface.h - h) / 2;
|
|
|
|
const int srcPadding = sourceSurface.pitch - sourceSurface.w;
|
|
const int dstPadding = hzOffset * 2 + (upscale ? _overlaySurface.pitch : 0);
|
|
|
|
// Transpose from game palette to RGB332/RGB121 (overlay palette)
|
|
const byte *src = (const byte*)sourceSurface.getPixels();
|
|
byte *dst = (byte *)_overlaySurface.getBasePtr(hzOffset, vOffset);
|
|
|
|
// for TT: 8/4/0 + (xLoss - 4) + xShift
|
|
static const int rShift = (_tt ? (8 - 4) : 0)
|
|
+ _overlaySurface.format.rLoss - _overlaySurface.format.rShift;
|
|
static const int gShift = (_tt ? (4 - 4) : 0)
|
|
+ _overlaySurface.format.gLoss - _overlaySurface.format.gShift;
|
|
static const int bShift = (_tt ? (0 - 4) : 0)
|
|
+ _overlaySurface.format.bLoss - _overlaySurface.format.bShift;
|
|
|
|
static const int rMask = _overlaySurface.format.rMax() << _overlaySurface.format.rShift;
|
|
static const int gMask = _overlaySurface.format.gMax() << _overlaySurface.format.gShift;
|
|
static const int bMask = _overlaySurface.format.bMax() << _overlaySurface.format.bShift;
|
|
|
|
for (int y = 0; y < sourceSurface.h; y++) {
|
|
for (int x = 0; x < sourceSurface.w; x++) {
|
|
byte pixel;
|
|
|
|
if (_tt) {
|
|
// Bits 15-12 Bits 11-8 Bits 7-4 Bits 3-0
|
|
// Reserved Red Green Blue
|
|
const uint16 &col = _palette.tt[*src++];
|
|
pixel = ((col >> rShift) & rMask)
|
|
| ((col >> gShift) & gMask)
|
|
| ((col >> bShift) & bMask);
|
|
} else {
|
|
const _RGB &col = _palette.falcon[*src++];
|
|
pixel = ((col.red >> rShift) & rMask)
|
|
| ((col.green >> gShift) & gMask)
|
|
| ((col.blue >> bShift) & bMask);
|
|
}
|
|
|
|
if (upscale) {
|
|
*(dst + _overlaySurface.pitch) = pixel;
|
|
*dst++ = pixel;
|
|
*(dst + _overlaySurface.pitch) = pixel;
|
|
}
|
|
*dst++ = pixel;
|
|
}
|
|
|
|
src += srcPadding;
|
|
dst += dstPadding;
|
|
}
|
|
|
|
// top rect
|
|
memset(_overlaySurface.getBasePtr(0, 0), 0, vOffset * _overlaySurface.pitch);
|
|
// bottom rect
|
|
memset(_overlaySurface.getBasePtr(0, _overlaySurface.h - vOffset), 0, vOffset * _overlaySurface.pitch);
|
|
// left rect
|
|
_overlaySurface.fillRect(Common::Rect(0, vOffset, hzOffset, _overlaySurface.h - vOffset), 0);
|
|
// right rect
|
|
_overlaySurface.fillRect(Common::Rect(_overlaySurface.w - hzOffset, vOffset, _overlaySurface.w, _overlaySurface.h - vOffset), 0);
|
|
|
|
_screen[OVERLAY_BUFFER]->addDirtyRect(_overlaySurface, Common::Rect(_overlaySurface.w, _overlaySurface.h), false);
|
|
}
|
|
|
|
void AtariGraphicsManager::grabOverlay(Graphics::Surface &surface) const {
|
|
debug("grabOverlay: %d(%d), %d", surface.w, surface.pitch, surface.h);
|
|
|
|
if (isOverlayDirectRendering()) {
|
|
memset(surface.getPixels(), 0, surface.h * surface.pitch);
|
|
} else {
|
|
assert(surface.w >= _overlaySurface.w);
|
|
assert(surface.h >= _overlaySurface.h);
|
|
assert(surface.format.bytesPerPixel == _overlaySurface.format.bytesPerPixel);
|
|
|
|
const byte *src = (const byte *)_overlaySurface.getPixels();
|
|
byte *dst = (byte *)surface.getPixels();
|
|
Graphics::copyBlit(dst, src, surface.pitch,
|
|
_overlaySurface.pitch, _overlaySurface.w, _overlaySurface.h, _overlaySurface.format.bytesPerPixel);
|
|
}
|
|
}
|
|
|
|
void AtariGraphicsManager::copyRectToOverlay(const void *buf, int pitch, int x, int y, int w, int h) {
|
|
//debug("copyRectToOverlay: %d, %d, %d(%d), %d", x, y, w, pitch, h);
|
|
|
|
copyRectToScreenInternal(buf, pitch, x, y, w, h,
|
|
getOverlayFormat(),
|
|
isOverlayDirectRendering(),
|
|
false);
|
|
}
|
|
|
|
bool AtariGraphicsManager::showMouse(bool visible) {
|
|
//debug("showMouse: %d", visible);
|
|
|
|
if (_cursor.visible == visible) {
|
|
return visible;
|
|
}
|
|
|
|
bool last = _cursor.visible;
|
|
_cursor.visible = visible;
|
|
|
|
cursorVisibilityChanged();
|
|
// don't rely on engines to call it (if they don't it confuses the cursor restore logic)
|
|
updateScreen();
|
|
|
|
return last;
|
|
}
|
|
|
|
void AtariGraphicsManager::warpMouse(int x, int y) {
|
|
//debug("warpMouse: %d, %d", x, y);
|
|
|
|
_cursor.setPosition(x, y);
|
|
cursorPositionChanged();
|
|
}
|
|
|
|
void AtariGraphicsManager::setMouseCursor(const void *buf, uint w, uint h, int hotspotX, int hotspotY, uint32 keycolor,
|
|
bool dontScale, const Graphics::PixelFormat *format, const byte *mask) {
|
|
//debug("setMouseCursor: %d, %d, %d, %d, %d, %d", w, h, hotspotX, hotspotY, keycolor, format ? format->bytesPerPixel : 1);
|
|
|
|
if (mask)
|
|
warning("AtariGraphicsManager::setMouseCursor: Masks are not supported");
|
|
|
|
if (format)
|
|
assert(*format == PIXELFORMAT_CLUT8);
|
|
|
|
_cursor.setSurface(buf, (int)w, (int)h, hotspotX, hotspotY, keycolor);
|
|
cursorSurfaceChanged();
|
|
}
|
|
|
|
void AtariGraphicsManager::setCursorPalette(const byte *colors, uint start, uint num) {
|
|
debug("setCursorPalette: %d, %d", start, num);
|
|
|
|
memcpy(&_cursor.palette[start * 3], colors, num * 3);
|
|
cursorSurfaceChanged();
|
|
}
|
|
|
|
void AtariGraphicsManager::updateMousePosition(int deltaX, int deltaY) {
|
|
_cursor.updatePosition(deltaX, deltaY, *lockScreen());
|
|
cursorPositionChanged();
|
|
}
|
|
|
|
bool AtariGraphicsManager::notifyEvent(const Common::Event &event) {
|
|
if (event.type != Common::EVENT_CUSTOM_BACKEND_ACTION_START) {
|
|
return false;
|
|
}
|
|
|
|
switch ((CustomEventAction) event.customType) {
|
|
case kActionToggleAspectRatioCorrection:
|
|
_aspectRatioCorrection = !_aspectRatioCorrection;
|
|
return true;
|
|
}
|
|
|
|
return false;
|
|
}
|
|
|
|
Common::Keymap *AtariGraphicsManager::getKeymap() const {
|
|
Common::Keymap *keymap = new Common::Keymap(Common::Keymap::kKeymapTypeGlobal, "atari-graphics", _("Graphics"));
|
|
Common::Action *act;
|
|
|
|
if (hasFeature(OSystem::kFeatureAspectRatioCorrection)) {
|
|
act = new Common::Action("ASPT", _("Toggle aspect ratio correction"));
|
|
act->addDefaultInputMapping("C+A+a");
|
|
act->setCustomBackendActionEvent(kActionToggleAspectRatioCorrection);
|
|
keymap->addAction(act);
|
|
}
|
|
|
|
return keymap;
|
|
}
|
|
|
|
void AtariGraphicsManager::allocateSurfaces() {
|
|
for (int i : { FRONT_BUFFER, BACK_BUFFER1, BACK_BUFFER2 }) {
|
|
_screen[i] = new Screen(this, getMaximumScreenWidth(), getMaximumScreenHeight(), PIXELFORMAT_CLUT8, &_palette);
|
|
}
|
|
|
|
_screen[OVERLAY_BUFFER] = new Screen(this, getOverlayWidth(), getOverlayHeight(), getOverlayFormat(), &_overlayPalette);
|
|
|
|
_chunkySurface.create(getMaximumScreenWidth(), getMaximumScreenHeight(), PIXELFORMAT_CLUT8);
|
|
_overlaySurface.create(getOverlayWidth(), getOverlayHeight(), getOverlayFormat());
|
|
}
|
|
|
|
void AtariGraphicsManager::freeSurfaces() {
|
|
for (int i : { FRONT_BUFFER, BACK_BUFFER1, BACK_BUFFER2, OVERLAY_BUFFER }) {
|
|
delete _screen[i];
|
|
_screen[i] = nullptr;
|
|
}
|
|
_workScreen = nullptr;
|
|
|
|
_chunkySurface.free();
|
|
_overlaySurface.free();
|
|
}
|
|
|
|
template <bool directRendering> // hopefully compiler optimizes all the branching out
|
|
bool AtariGraphicsManager::updateScreenInternal(const Graphics::Surface &srcSurface) {
|
|
//debug("updateScreenInternal");
|
|
|
|
const DirtyRects &dirtyRects = _workScreen->dirtyRects;
|
|
Graphics::Surface *dstSurface = _workScreen->offsettedSurf;
|
|
bool &cursorPositionChanged = _workScreen->cursorPositionChanged;
|
|
bool &cursorSurfaceChanged = _workScreen->cursorSurfaceChanged;
|
|
bool &cursorVisibilityChanged = _workScreen->cursorVisibilityChanged;
|
|
Common::Rect &oldCursorRect = _workScreen->oldCursorRect;
|
|
const bool &fullRedraw = _workScreen->fullRedraw;
|
|
|
|
const int dstBitsPerPixel = getBitsPerPixel(dstSurface->format);
|
|
|
|
bool updated = false;
|
|
|
|
const bool cursorDrawEnabled = !_cursor.outOfScreen && _cursor.visible;
|
|
bool drawCursor = cursorDrawEnabled
|
|
&& (cursorPositionChanged || cursorSurfaceChanged || cursorVisibilityChanged || fullRedraw);
|
|
|
|
assert(!fullRedraw || oldCursorRect.isEmpty());
|
|
|
|
bool restoreCursor = !oldCursorRect.isEmpty()
|
|
&& (cursorPositionChanged || cursorSurfaceChanged || (cursorVisibilityChanged && !_cursor.visible));
|
|
|
|
lockSuperBlitter();
|
|
|
|
for (auto it = dirtyRects.begin(); it != dirtyRects.end(); ++it) {
|
|
if (cursorDrawEnabled && !drawCursor)
|
|
drawCursor = it->intersects(_cursor.dstRect);
|
|
|
|
if (!directRendering) {
|
|
copyRectToSurface(*dstSurface, dstBitsPerPixel, srcSurface, it->left, it->top, *it);
|
|
updated = true;
|
|
}
|
|
}
|
|
|
|
if (restoreCursor) {
|
|
//debug("Restore cursor: %d %d %d %d", oldCursorRect.left, oldCursorRect.top, oldCursorRect.width(), oldCursorRect.height());
|
|
|
|
// always restore aligned oldCursorRect
|
|
oldCursorRect = alignRect(oldCursorRect);
|
|
|
|
if (!directRendering) {
|
|
copyRectToSurface(
|
|
*dstSurface, dstBitsPerPixel, srcSurface,
|
|
oldCursorRect.left, oldCursorRect.top,
|
|
oldCursorRect);
|
|
} else {
|
|
_workScreen->restoreBackground(oldCursorRect);
|
|
}
|
|
|
|
oldCursorRect = Common::Rect();
|
|
|
|
updated = true;
|
|
}
|
|
|
|
unlockSuperBlitter();
|
|
|
|
if (drawCursor) {
|
|
//debug("Redraw cursor: %d %d %d %d", _cursor.dstRect.left, _cursor.dstRect.top, _cursor.dstRect.width(), _cursor.dstRect.height());
|
|
|
|
if (cursorSurfaceChanged || _cursor.isClipped()) {
|
|
if (dstSurface->format.isCLUT8())
|
|
_cursor.convertTo<true>(dstSurface->format);
|
|
else
|
|
_cursor.convertTo<false>(dstSurface->format);
|
|
{
|
|
// copy in-place (will do nothing on regular Surface::copyRectToSurface)
|
|
Graphics::Surface surf;
|
|
surf.init(
|
|
_cursor.surface.w,
|
|
_cursor.surface.h,
|
|
_cursor.surface.pitch * dstBitsPerPixel / 8, // 4bpp is not byte per pixel anymore
|
|
_cursor.surface.getPixels(),
|
|
_cursor.surface.format);
|
|
copyRectToSurface(
|
|
surf, dstBitsPerPixel, _cursor.surface,
|
|
0, 0,
|
|
Common::Rect(_cursor.surface.w, _cursor.surface.h));
|
|
}
|
|
}
|
|
|
|
if (directRendering)
|
|
_workScreen->storeBackground(alignRect(_cursor.dstRect));
|
|
|
|
// don't use _cursor.srcRect for width as this must be aligned first
|
|
// (_cursor.surface.w is recalculated thanks to _cursor.isClipped())
|
|
drawMaskedSprite(
|
|
*dstSurface, dstBitsPerPixel, _cursor.surface, _cursor.surfaceMask,
|
|
_cursor.dstRect.left, _cursor.dstRect.top,
|
|
Common::Rect(0, _cursor.srcRect.top, _cursor.surface.w, _cursor.srcRect.bottom));
|
|
|
|
cursorPositionChanged = cursorSurfaceChanged = false;
|
|
oldCursorRect = _cursor.dstRect;
|
|
|
|
updated = true;
|
|
}
|
|
|
|
cursorVisibilityChanged = false;
|
|
|
|
return updated;
|
|
}
|
|
|
|
void AtariGraphicsManager::copyRectToScreenInternal(const void *buf, int pitch, int x, int y, int w, int h,
|
|
const Graphics::PixelFormat &format, bool directRendering, bool tripleBuffer) {
|
|
Graphics::Surface &dstSurface = *lockScreen();
|
|
|
|
const Common::Rect rect = alignRect(x, y, w, h);
|
|
_workScreen->addDirtyRect(dstSurface, rect, directRendering);
|
|
|
|
if (tripleBuffer) {
|
|
_screen[BACK_BUFFER2]->addDirtyRect(dstSurface, rect, directRendering);
|
|
_screen[FRONT_BUFFER]->addDirtyRect(dstSurface, rect, directRendering);
|
|
}
|
|
|
|
if (directRendering) {
|
|
// TODO: mask the unaligned parts and copy the rest
|
|
Graphics::Surface srcSurface;
|
|
byte *srcBuf = (byte *)const_cast<void *>(buf);
|
|
srcBuf -= (x - rect.left); // HACK: this assumes pointer to a complete buffer
|
|
srcSurface.init(rect.width(), rect.height(), pitch, srcBuf, format);
|
|
|
|
copyRectToSurface(
|
|
dstSurface, getBitsPerPixel(format), srcSurface,
|
|
rect.left, rect.top,
|
|
Common::Rect(rect.width(), rect.height()));
|
|
} else {
|
|
dstSurface.copyRectToSurface(buf, pitch, x, y, w, h);
|
|
}
|
|
}
|
|
|
|
int AtariGraphicsManager::getBitsPerPixel(const Graphics::PixelFormat &format) const {
|
|
return format == PIXELFORMAT_RGB121 ? 4 : 8;
|
|
}
|
|
|
|
bool AtariGraphicsManager::isOverlayDirectRendering() const {
|
|
// overlay is direct rendered if in the launcher or if game is directly rendered
|
|
// (on SuperVidel we always want to use shading/transparency but its direct rendering is fine and supported)
|
|
return !hasSuperVidel()
|
|
#ifndef DISABLE_FANCY_THEMES
|
|
&& (ConfMan.getActiveDomain() == nullptr || _currentState.mode == GraphicsMode::DirectRendering)
|
|
#endif
|
|
;
|
|
}
|
|
|
|
AtariGraphicsManager::Screen::Screen(AtariGraphicsManager *manager, int width, int height, const Graphics::PixelFormat &format, const Palette *palette_)
|
|
: _manager(manager) {
|
|
const AtariMemAlloc &allocFunc = _manager->getStRamAllocFunc();
|
|
|
|
palette = palette_;
|
|
|
|
width += (_manager->_tt ? 0 : 2 * MAX_HZ_SHAKE);
|
|
height += 2 * MAX_V_SHAKE;
|
|
|
|
const int bitsPerPixel = _manager->getBitsPerPixel(format);
|
|
|
|
surf.init(width, height, width * bitsPerPixel / 8, nullptr, format);
|
|
|
|
void *pixelsUnaligned = allocFunc(sizeof(uintptr) + (surf.h * surf.pitch) + ALIGN - 1);
|
|
if (!pixelsUnaligned) {
|
|
error("Failed to allocate memory in ST RAM");
|
|
}
|
|
|
|
surf.setPixels((void *)(((uintptr)pixelsUnaligned + sizeof(uintptr) + ALIGN - 1) & (-ALIGN)));
|
|
|
|
// store the unaligned pointer for later release
|
|
*((uintptr *)surf.getPixels() - 1) = (uintptr)pixelsUnaligned;
|
|
|
|
memset(surf.getPixels(), 0, surf.h * surf.pitch);
|
|
|
|
_offsettedSurf.init(surf.w, surf.h, surf.pitch, surf.getBasePtr(_manager->_tt ? 0 : MAX_HZ_SHAKE, MAX_V_SHAKE), surf.format);
|
|
}
|
|
|
|
AtariGraphicsManager::Screen::~Screen() {
|
|
const AtariMemFree &freeFunc = _manager->getStRamFreeFunc();
|
|
|
|
freeFunc((void *)*((uintptr *)surf.getPixels() - 1));
|
|
}
|
|
|
|
void AtariGraphicsManager::Screen::reset(int width, int height, int bitsPerPixel) {
|
|
cursorPositionChanged = true;
|
|
cursorSurfaceChanged = true;
|
|
cursorVisibilityChanged = false;
|
|
clearDirtyRects();
|
|
oldCursorRect = Common::Rect();
|
|
rez = -1;
|
|
mode = -1;
|
|
|
|
// erase old screen
|
|
_offsettedSurf.fillRect(Common::Rect(_offsettedSurf.w, _offsettedSurf.h), 0);
|
|
|
|
if (_manager->_tt) {
|
|
if (width <= 320 && height <= 240) {
|
|
surf.w = 320;
|
|
surf.h = 240 + 2 * MAX_V_SHAKE;
|
|
surf.pitch = 2 * surf.w * bitsPerPixel / 8;
|
|
rez = kRezValueTTLow;
|
|
} else {
|
|
surf.w = 640;
|
|
surf.h = 480 + 2 * MAX_V_SHAKE;
|
|
surf.pitch = surf.w * bitsPerPixel / 8;
|
|
rez = kRezValueTTMid;
|
|
}
|
|
} else {
|
|
mode = VsetMode(VM_INQUIRE) & PAL;
|
|
|
|
if (_manager->_vgaMonitor) {
|
|
mode |= VGA | (bitsPerPixel == 4 ? BPS4 : (hasSuperVidel() ? BPS8C : BPS8));
|
|
|
|
if (width <= 320 && height <= 240) {
|
|
surf.w = 320;
|
|
surf.h = 240;
|
|
mode |= VERTFLAG | COL40;
|
|
} else {
|
|
surf.w = 640;
|
|
surf.h = 480;
|
|
mode |= COL80;
|
|
}
|
|
} else {
|
|
mode |= TV | (bitsPerPixel == 4 ? BPS4 : BPS8);
|
|
|
|
if (width <= 320 && height <= 200) {
|
|
surf.w = 320;
|
|
surf.h = 200;
|
|
mode |= COL40;
|
|
} else if (width <= 320*1.2 && height <= 200*1.2) {
|
|
surf.w = 320*1.2;
|
|
surf.h = 200*1.2;
|
|
mode |= OVERSCAN | COL40;
|
|
} else if (width <= 640 && height <= 400) {
|
|
surf.w = 640;
|
|
surf.h = 400;
|
|
mode |= VERTFLAG | COL80;
|
|
} else {
|
|
surf.w = 640*1.2;
|
|
surf.h = 400*1.2;
|
|
mode |= VERTFLAG | OVERSCAN | COL80;
|
|
}
|
|
}
|
|
|
|
surf.w += 2 * MAX_HZ_SHAKE;
|
|
surf.h += 2 * MAX_V_SHAKE;
|
|
surf.pitch = surf.w * bitsPerPixel / 8;
|
|
}
|
|
|
|
_offsettedSurf.init(
|
|
width, height, surf.pitch,
|
|
surf.getBasePtr((surf.w - width) / 2, (surf.h - height) / 2),
|
|
surf.format);
|
|
}
|
|
|
|
void AtariGraphicsManager::Screen::addDirtyRect(const Graphics::Surface &srcSurface, const Common::Rect &rect, bool directRendering) {
|
|
if (fullRedraw)
|
|
return;
|
|
|
|
if ((rect.width() == srcSurface.w && rect.height() == srcSurface.h)
|
|
|| dirtyRects.size() == 128) { // 320x200 can hold at most 250 16x16 rectangles
|
|
//debug("addDirtyRect[%d]: purge %d x %d", (int)dirtyRects.size(), srcSurface.w, srcSurface.h);
|
|
|
|
dirtyRects.clear();
|
|
dirtyRects.emplace(srcSurface.w, srcSurface.h);
|
|
|
|
oldCursorRect = Common::Rect();
|
|
|
|
fullRedraw = true;
|
|
return;
|
|
}
|
|
|
|
dirtyRects.insert(rect);
|
|
|
|
if (!oldCursorRect.isEmpty()) {
|
|
const Common::Rect alignedOldCursorRect = _manager->alignRect(oldCursorRect);
|
|
|
|
// we have to check *aligned* oldCursorRect because it is background which gets copied,
|
|
// i.e. it has to be up to date even outside the cursor rectangle.
|
|
// do it now to avoid complex checking in updateScreenInternal()
|
|
if (rect.contains(alignedOldCursorRect)) {
|
|
oldCursorRect = Common::Rect();
|
|
} else if (rect.intersects(alignedOldCursorRect)) {
|
|
if (!directRendering) {
|
|
_manager->copyRectToSurface(
|
|
*offsettedSurf, _manager->getBitsPerPixel(offsettedSurf->format), srcSurface,
|
|
alignedOldCursorRect.left, alignedOldCursorRect.top,
|
|
alignedOldCursorRect);
|
|
} else {
|
|
restoreBackground(alignedOldCursorRect);
|
|
}
|
|
|
|
oldCursorRect = Common::Rect();
|
|
}
|
|
}
|
|
}
|
|
|
|
void AtariGraphicsManager::Screen::storeBackground(const Common::Rect &rect) {
|
|
const int bitsPerPixel = _manager->getBitsPerPixel(offsettedSurf->format);
|
|
|
|
if (_cursorBackgroundSurf.w != rect.width()
|
|
|| _cursorBackgroundSurf.h != rect.height()
|
|
|| _cursorBackgroundSurf.format != offsettedSurf->format) {
|
|
_cursorBackgroundSurf.create(rect.width(), rect.height(), offsettedSurf->format);
|
|
_cursorBackgroundSurf.pitch = _cursorBackgroundSurf.pitch * bitsPerPixel / 8;
|
|
}
|
|
|
|
Graphics::copyBlit(
|
|
(byte *)_cursorBackgroundSurf.getPixels(),
|
|
(const byte *)offsettedSurf->getPixels() + rect.top * offsettedSurf->pitch + rect.left * bitsPerPixel / 8,
|
|
_cursorBackgroundSurf.pitch, offsettedSurf->pitch,
|
|
rect.width() * bitsPerPixel / 8, rect.height(), // fake 4bpp by 8bpp's width/2
|
|
offsettedSurf->format.bytesPerPixel);
|
|
}
|
|
|
|
void AtariGraphicsManager::Screen::restoreBackground(const Common::Rect &rect) {
|
|
const int bitsPerPixel = _manager->getBitsPerPixel(offsettedSurf->format);
|
|
|
|
Graphics::copyBlit(
|
|
(byte *)offsettedSurf->getPixels() + rect.top * offsettedSurf->pitch + rect.left * bitsPerPixel / 8,
|
|
(const byte *)_cursorBackgroundSurf.getPixels(),
|
|
offsettedSurf->pitch, _cursorBackgroundSurf.pitch,
|
|
rect.width() * bitsPerPixel / 8, rect.height(), // fake 4bpp by 8bpp's width/2
|
|
offsettedSurf->format.bytesPerPixel);
|
|
}
|
|
|
|
|
|
void AtariGraphicsManager::Cursor::update(const Graphics::Surface &screen, bool isModified) {
|
|
if (!_buf) {
|
|
outOfScreen = true;
|
|
return;
|
|
}
|
|
|
|
if (!visible || !isModified)
|
|
return;
|
|
|
|
srcRect = Common::Rect(_width, _height);
|
|
|
|
dstRect = Common::Rect(
|
|
_x - _hotspotX, // left
|
|
_y - _hotspotY, // top
|
|
_x - _hotspotX + _width, // right
|
|
_y - _hotspotY + _height); // bottom
|
|
|
|
outOfScreen = !screen.clip(srcRect, dstRect);
|
|
|
|
assert(srcRect.width() == dstRect.width());
|
|
assert(srcRect.height() == dstRect.height());
|
|
}
|
|
|
|
void AtariGraphicsManager::Cursor::updatePosition(int deltaX, int deltaY, const Graphics::Surface &screen) {
|
|
_x += deltaX;
|
|
_y += deltaY;
|
|
|
|
if (_x < 0)
|
|
_x = 0;
|
|
else if (_x >= screen.w)
|
|
_x = screen.w - 1;
|
|
|
|
if (_y < 0)
|
|
_y = 0;
|
|
else if (_y >= screen.h)
|
|
_y = screen.h - 1;
|
|
}
|
|
|
|
void AtariGraphicsManager::Cursor::setSurface(const void *buf, int w, int h, int hotspotX, int hotspotY, uint32 keycolor) {
|
|
if (w == 0 || h == 0 || buf == nullptr) {
|
|
_buf = nullptr;
|
|
return;
|
|
}
|
|
|
|
_buf = (const byte *)buf;
|
|
_width = w;
|
|
_height = h;
|
|
_hotspotX = hotspotX;
|
|
_hotspotY = hotspotY;
|
|
_keycolor = keycolor;
|
|
}
|
|
|
|
template <bool isClut8> // hopefully compiler optimizes all the branching out
|
|
void AtariGraphicsManager::Cursor::convertTo(const Graphics::PixelFormat &format) {
|
|
const int cursorWidth = (srcRect.width() + 15) & (-16);
|
|
const int cursorHeight = _height;
|
|
|
|
if (surface.w != cursorWidth || surface.h != cursorHeight || surface.format != format) {
|
|
if (!isClut8 && surface.format != format) {
|
|
_rShift = format.rLoss - format.rShift;
|
|
_gShift = format.gLoss - format.gShift;
|
|
_bShift = format.bLoss - format.bShift;
|
|
|
|
_rMask = format.rMax() << format.rShift;
|
|
_gMask = format.gMax() << format.gShift;
|
|
_bMask = format.bMax() << format.bShift;
|
|
}
|
|
|
|
surface.create(cursorWidth, cursorHeight, format);
|
|
|
|
const bool old_unalignedPitch = g_unalignedPitch;
|
|
g_unalignedPitch = true;
|
|
surfaceMask.create(surface.w / 8, surface.h, format); // 1 bpl
|
|
g_unalignedPitch = old_unalignedPitch;
|
|
}
|
|
|
|
const int srcRectWidth = srcRect.width();
|
|
|
|
const byte *src = _buf + srcRect.left;
|
|
byte *dst = (byte *)surface.getPixels();
|
|
uint16 *dstMask = (uint16 *)surfaceMask.getPixels();
|
|
const int srcPadding = _width - srcRectWidth;
|
|
const int dstPadding = surface.w - srcRectWidth;
|
|
|
|
for (int j = 0; j < cursorHeight; ++j) {
|
|
for (int i = 0; i < srcRectWidth; ++i) {
|
|
const uint32 color = *src++;
|
|
const uint16 bit = 1 << (15 - (i % 16));
|
|
|
|
if (color != _keycolor) {
|
|
if (!isClut8) {
|
|
// Convert CLUT8 to RGB332/RGB121 palette
|
|
*dst++ = ((palette[color*3 + 0] >> _rShift) & _rMask)
|
|
| ((palette[color*3 + 1] >> _gShift) & _gMask)
|
|
| ((palette[color*3 + 2] >> _bShift) & _bMask);
|
|
} else {
|
|
*dst++ = color;
|
|
}
|
|
|
|
// clear bit
|
|
*dstMask &= ~bit;
|
|
} else {
|
|
*dst++ = 0x00;
|
|
|
|
// set bit
|
|
*dstMask |= bit;
|
|
}
|
|
|
|
if (bit == 0x0001)
|
|
dstMask++;
|
|
}
|
|
|
|
src += srcPadding;
|
|
|
|
if (dstPadding) {
|
|
memset(dst, 0x00, dstPadding);
|
|
dst += dstPadding;
|
|
|
|
*dstMask |= ((1 << dstPadding) - 1);
|
|
dstMask++;
|
|
}
|
|
}
|
|
}
|