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scummvm/engines/hpl1/engine/resources/ScriptManager.cpp
T
2022-12-23 14:03:26 +01:00

150 lines
4.4 KiB
C++

/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*
*/
/*
* Copyright (C) 2006-2010 - Frictional Games
*
* This file is part of HPL1 Engine.
*
* HPL1 Engine is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* HPL1 Engine is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with HPL1 Engine. If not, see <http://www.gnu.org/licenses/>.
*/
#include "hpl1/engine/resources/ScriptManager.h"
#include "hpl1/engine/system/String.h"
#include "hpl1/engine/system/System.h"
#include "hpl1/engine/resources/Resources.h"
#include "hpl1/engine/system/Script.h"
#include "hpl1/engine/system/LowLevelSystem.h"
namespace hpl {
//////////////////////////////////////////////////////////////////////////
// CONSTRUCTORS
//////////////////////////////////////////////////////////////////////////
//-----------------------------------------------------------------------
cScriptManager::cScriptManager(cSystem* apSystem,cResources *apResources)
: iResourceManager(apResources->GetFileSearcher(), apResources->GetLowLevel(),
apResources->GetLowLevelSystem())
{
mpSystem = apSystem;
mpResources = apResources;
}
cScriptManager::~cScriptManager()
{
DestroyAll();
Log(" Done with scripts\n");
}
//-----------------------------------------------------------------------
//////////////////////////////////////////////////////////////////////////
// PUBLIC METHODS
//////////////////////////////////////////////////////////////////////////
//-----------------------------------------------------------------------
iScript* cScriptManager::CreateScript(const tString& asName)
{
tString sPath;
iScript* pScript;
tString asNewName;
BeginLoad(asName);
asNewName = cString::SetFileExt(asName,"hps");
pScript = static_cast<iScript*>(this->FindLoadedResource(asNewName,sPath));
if(pScript==NULL && sPath!="")
{
pScript = mpSystem->GetLowLevel()->CreateScript(asNewName);
if(pScript->CreateFromFile(sPath)==false){
hplDelete(pScript);
EndLoad();
return NULL;
}
AddResource(pScript);
}
if(pScript)pScript->IncUserCount();
else Error("Couldn't create script '%s'\n",asNewName.c_str());
EndLoad();
return pScript;
}
//-----------------------------------------------------------------------
iResourceBase* cScriptManager::Create(const tString& asName)
{
return CreateScript(asName);
}
//-----------------------------------------------------------------------
void cScriptManager::Unload(iResourceBase* apResource)
{
}
//-----------------------------------------------------------------------
void cScriptManager::Destroy(iResourceBase* apResource)
{
apResource->DecUserCount();
if(apResource->HasUsers()==false){
RemoveResource(apResource);
hplDelete(apResource);
}
}
//-----------------------------------------------------------------------
//-----------------------------------------------------------------------
//////////////////////////////////////////////////////////////////////////
// PRIVATE METHODS
//////////////////////////////////////////////////////////////////////////
//-----------------------------------------------------------------------
//-----------------------------------------------------------------------
}