mirror of
https://github.com/scummvm/scummvm.git
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150 lines
4.4 KiB
C++
150 lines
4.4 KiB
C++
/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*
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*/
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/*
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* Copyright (C) 2006-2010 - Frictional Games
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*
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* This file is part of HPL1 Engine.
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*
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* HPL1 Engine is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* HPL1 Engine is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with HPL1 Engine. If not, see <http://www.gnu.org/licenses/>.
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*/
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#include "hpl1/engine/resources/ScriptManager.h"
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#include "hpl1/engine/system/String.h"
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#include "hpl1/engine/system/System.h"
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#include "hpl1/engine/resources/Resources.h"
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#include "hpl1/engine/system/Script.h"
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#include "hpl1/engine/system/LowLevelSystem.h"
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namespace hpl {
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//////////////////////////////////////////////////////////////////////////
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// CONSTRUCTORS
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//////////////////////////////////////////////////////////////////////////
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//-----------------------------------------------------------------------
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cScriptManager::cScriptManager(cSystem* apSystem,cResources *apResources)
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: iResourceManager(apResources->GetFileSearcher(), apResources->GetLowLevel(),
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apResources->GetLowLevelSystem())
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{
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mpSystem = apSystem;
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mpResources = apResources;
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}
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cScriptManager::~cScriptManager()
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{
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DestroyAll();
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Log(" Done with scripts\n");
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}
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//-----------------------------------------------------------------------
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//////////////////////////////////////////////////////////////////////////
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// PUBLIC METHODS
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//////////////////////////////////////////////////////////////////////////
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//-----------------------------------------------------------------------
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iScript* cScriptManager::CreateScript(const tString& asName)
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{
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tString sPath;
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iScript* pScript;
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tString asNewName;
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BeginLoad(asName);
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asNewName = cString::SetFileExt(asName,"hps");
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pScript = static_cast<iScript*>(this->FindLoadedResource(asNewName,sPath));
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if(pScript==NULL && sPath!="")
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{
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pScript = mpSystem->GetLowLevel()->CreateScript(asNewName);
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if(pScript->CreateFromFile(sPath)==false){
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hplDelete(pScript);
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EndLoad();
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return NULL;
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}
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AddResource(pScript);
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}
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if(pScript)pScript->IncUserCount();
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else Error("Couldn't create script '%s'\n",asNewName.c_str());
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EndLoad();
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return pScript;
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}
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//-----------------------------------------------------------------------
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iResourceBase* cScriptManager::Create(const tString& asName)
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{
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return CreateScript(asName);
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}
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//-----------------------------------------------------------------------
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void cScriptManager::Unload(iResourceBase* apResource)
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{
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}
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//-----------------------------------------------------------------------
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void cScriptManager::Destroy(iResourceBase* apResource)
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{
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apResource->DecUserCount();
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if(apResource->HasUsers()==false){
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RemoveResource(apResource);
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hplDelete(apResource);
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}
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}
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//-----------------------------------------------------------------------
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//-----------------------------------------------------------------------
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//////////////////////////////////////////////////////////////////////////
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// PRIVATE METHODS
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//////////////////////////////////////////////////////////////////////////
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//-----------------------------------------------------------------------
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//-----------------------------------------------------------------------
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}
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