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scummvm/engines/hpl1/engine/impl/SqScript.cpp
T
2022-12-23 14:03:26 +01:00

211 lines
5.8 KiB
C++

/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*
*/
/*
* Copyright (C) 2006-2010 - Frictional Games
*
* This file is part of HPL1 Engine.
*
* HPL1 Engine is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* HPL1 Engine is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with HPL1 Engine. If not, see <http://www.gnu.org/licenses/>.
*/
#include "hpl1/engine/impl/SqScript.h"
#include "hpl1/engine/system/LowLevelSystem.h"
#include "hpl1/engine/system/String.h"
#include "hpl1/engine/math/Math.h"
#include "hpl1/engine/impl/Platform.h"
#include <stdio.h>
namespace hpl {
//////////////////////////////////////////////////////////////////////////
// CONSTRUCTORS
//////////////////////////////////////////////////////////////////////////
//-----------------------------------------------------------------------
cSqScript::cSqScript(const tString& asName,asIScriptEngine *apScriptEngine,
cScriptOutput *apScriptOutput, int alHandle)
: iScript(asName)
{
mpScriptEngine = apScriptEngine;
mpScriptOutput = apScriptOutput;
mlHandle = alHandle;
mpContext = mpScriptEngine->CreateContext();
//Create a unique module name
msModuleName = "Module_"+cString::ToString(cMath::RandRectl(0,1000000))+
"_"+cString::ToString(mlHandle);
}
cSqScript::~cSqScript()
{
#if 0
mpScriptEngine->Discard(msModuleName.c_str());
mpContext->Release();
#endif
}
//-----------------------------------------------------------------------
//////////////////////////////////////////////////////////////////////////
// PUBLIC METHODS
//////////////////////////////////////////////////////////////////////////
//-----------------------------------------------------------------------
bool cSqScript::CreateFromFile(const tString& asFileName)
{
#if 0
int lLength;
char *pCharBuffer = LoadCharBuffer(asFileName,lLength);
if(pCharBuffer==NULL){
Error("Couldn't load script '%s'!\n",asFileName.c_str());
return false;
}
if(mpScriptEngine->AddScriptSection(msModuleName.c_str(), "main", pCharBuffer, lLength)<0)
{
Error("Couldn't add script '%s'!\n",asFileName.c_str());
hplDeleteArray(pCharBuffer);
return false;
}
if(mpScriptEngine->Build(msModuleName.c_str())<0)
{
Error("Couldn't build script '%s'!\n",asFileName.c_str());
Log("------- SCRIPT OUTPUT BEGIN --------------------------\n");
mpScriptOutput->Display();
mpScriptOutput->Clear();
Log("------- SCRIPT OUTPUT END ----------------------------\n");
hplDeleteArray(pCharBuffer);
return false;
}
mpScriptOutput->Clear();
hplDeleteArray(pCharBuffer);
return true;
#endif
return false;
}
//-----------------------------------------------------------------------
int cSqScript::GetFuncHandle(const tString& asFunc)
{
#if 0
return mpScriptEngine->GetFunctionIDByName(msModuleName.c_str(),asFunc.c_str());
#endif
return 0;
}
//-----------------------------------------------------------------------
void cSqScript::AddArg(const tString& asArg)
{
}
//-----------------------------------------------------------------------
bool cSqScript::Run(const tString& asFuncLine)
{
#if 0
mpScriptEngine->ExecuteString(msModuleName.c_str(), asFuncLine.c_str());
return true;
#endif
return false;
}
//-----------------------------------------------------------------------
bool cSqScript::Run(int alHandle)
{
#if 0
mpContext->Prepare(alHandle);
/* Set all the args here */
mpContext->Execute();
return true;
#endif
return false;
}
//-----------------------------------------------------------------------
//////////////////////////////////////////////////////////////////////////
// PRIVATE METHODS
//////////////////////////////////////////////////////////////////////////
//-----------------------------------------------------------------------
char* cSqScript::LoadCharBuffer(const tString& asFileName, int& alLength)
{
FILE *pFile = fopen(asFileName.c_str(), "rb");
if(pFile==NULL){
return NULL;
}
int lLength = (int)Platform::FileLength(pFile);
alLength = lLength;
char *pBuffer = hplNewArray(char,lLength);
fread(pBuffer, lLength, 1, pFile);
fclose(pFile);
return pBuffer;
}
//-----------------------------------------------------------------------
//////////////////////////////////////////////////////////////////////////
// STATIC PRIVATE METHODS
//////////////////////////////////////////////////////////////////////////
//-----------------------------------------------------------------------
//-----------------------------------------------------------------------
}