mirror of
https://github.com/scummvm/scummvm.git
synced 2026-06-20 05:45:29 +00:00
787 lines
20 KiB
C++
787 lines
20 KiB
C++
/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*
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*/
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#include "twp/twp.h"
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#include "twp/ids.h"
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#include "twp/object.h"
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#include "twp/scenegraph.h"
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#include "twp/squtil.h"
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#include "twp/util.h"
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#include "twp/ggpack.h"
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#include "twp/motor.h"
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#define MIN_TALK_DIST 60
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#define MIN_USE_DIST 15
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namespace Twp {
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enum class BlinkState {
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Closed,
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Open
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};
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class Blink : public Motor {
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public:
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Blink(Object *obj, float min, float max) : _obj(obj), _min(min), _max(max) {
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_obj->showLayer("blink", false);
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_state = BlinkState::Closed;
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_duration = g_engine->getRandom(min, max);
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}
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virtual void update(float elapsed) override {
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if (_state == BlinkState::Closed) {
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// wait to blink
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_elapsed += elapsed;
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if (_elapsed > _duration) {
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_state = BlinkState::Open;
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_obj->showLayer("blink", true);
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_elapsed = 0;
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}
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} else if (_state == BlinkState::Open) {
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// wait time the eyes are closed
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_elapsed += elapsed;
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if (_elapsed > 0.25) {
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_obj->showLayer("blink", false);
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_duration = g_engine->getRandom(_min, _max);
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_elapsed = 0;
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_state = BlinkState::Closed;
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}
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}
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}
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private:
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Object *_obj = nullptr;
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BlinkState _state = BlinkState::Closed;
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float _min = 0.f;
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float _max = 0.f;
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float _elapsed = 0.f;
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float _duration = 0.f;
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};
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Object::Object()
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: _talkOffset(0, 90) {
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_node = new Node("newObj");
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_nodeAnim = new Anim(this);
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_node->addChild(_nodeAnim);
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sq_resetobject(&_table);
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}
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Object::Object(HSQOBJECT o, const Common::String &key)
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: _talkOffset(0, 90), _table(o), _key(key) {
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}
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Object::~Object() {
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_layer->_objects.erase(Common::find(_layer->_objects.begin(), _layer->_objects.end(), this));
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_nodeAnim->remove();
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_node->remove();
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}
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Object *Object::createActor() {
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Object *result = new Object();
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result->_hotspot = Common::Rect(-18, 0, 37, 71);
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result->_facing = FACE_FRONT;
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result->_useWalkboxes = true;
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result->showLayer("blink", false);
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result->showLayer("eyes_left", false);
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result->showLayer("eyes_right", false);
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result->setHeadIndex(1);
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return result;
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}
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int Object::getId() const {
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SQInteger result = 0;
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sqgetf(_table, "_id", result);
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return (int)result;
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}
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Common::String Object::getName() const {
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if ((_table._type == OT_TABLE) && (sqrawexists(_table, "name"))) {
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Common::String result;
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sqgetf(_table, "name", result);
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return result;
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}
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return _name;
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}
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void Object::setState(int state, bool instant) {
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play(state, false, instant);
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_state = state;
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}
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void Object::play(int state, bool loop, bool instant) {
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play(Common::String::format("state%d", state), loop, instant);
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_state = state;
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}
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void Object::play(const Common::String &state, bool loop, bool instant) {
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if (state == "eyes_right") {
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showLayer("eyes_front", false);
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showLayer("eyes_left", false);
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showLayer("eyes_right", true);
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} else if (state == "eyes_left") {
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showLayer("eyes_front", false);
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showLayer("eyes_left", true);
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showLayer("eyes_right", false);
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} else if (state == "eyes_front") {
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showLayer("eyes_front", true);
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showLayer("eyes_left", false);
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showLayer("eyes_right", false);
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} else {
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_animName = state;
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_animLoop = loop;
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if (!playCore(state, loop, instant))
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playCore(state + suffix(), loop, instant);
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}
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}
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bool Object::playCore(const Common::String &state, bool loop, bool instant) {
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for (size_t i = 0; i < _anims.size(); i++) {
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ObjectAnimation &anim = _anims[i];
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if (anim.name == state) {
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_animFlags = anim.flags;
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_nodeAnim->setAnim(&anim, _fps, loop, instant);
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return true;
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}
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}
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// if not found, clear the previous animation
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if (!isActor(getId())) {
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_nodeAnim->clearFrames();
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_nodeAnim->clear();
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}
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return false;
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}
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void Object::showLayer(const Common::String &layer, bool visible) {
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int index = -1;
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for (size_t i = 0; i < _hiddenLayers.size(); i++) {
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if (_hiddenLayers[i] == layer) {
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index = i;
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break;
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}
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}
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if (visible) {
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if (index != -1)
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_hiddenLayers.remove_at(index);
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} else {
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if (index == -1)
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_hiddenLayers.push_back(layer);
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}
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if (_node != NULL) {
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for (size_t i = 0; i < _node->getChildren().size(); i++) {
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Node *node = _node->getChildren()[i];
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if (node->getName() == layer) {
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node->setVisible(visible);
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}
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}
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}
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}
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Facing Object::getFacing() const {
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if (_facingLockValue != 0)
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return (Facing)_facingLockValue;
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for (size_t i = 0; i < _facingMap.size(); i++) {
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if (_facingMap[i].key == _facing)
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return _facingMap[i].value;
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}
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return _facing;
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}
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void Object::trig(const Common::String &name) {
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// debug fmt"Trigger object #{self.id} ({self.name}) sound '{name}'"
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int trigNum;
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sscanf(name.c_str(), "@%d", &trigNum);
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if ((name.size() > 1) && Common::isDigit(name[1])) {
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if (_triggers.contains(trigNum)) {
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_triggers[trigNum]->trig();
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} else {
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warning("Trigger #%d not found in object #%i (%s)", trigNum, getId(), _key.c_str());
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}
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} else {
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int id = 0;
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sqgetf(sqrootTbl(g_engine->getVm()), name.substr(1), id);
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SoundDefinition *sound = sqsounddef(id);
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if (!sound)
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warning("Cannot trig sound '%s', sound not found (id=%d, %s)", name.c_str(), id, _key.c_str());
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else
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g_engine->_audio.play(sound, Audio::Mixer::SoundType::kPlainSoundType);
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}
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}
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Common::String Object::suffix() const {
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switch (getFacing()) {
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case FACE_BACK:
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return "_back";
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case FACE_FRONT:
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return "_front";
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case FACE_LEFT:
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// there is no animation with `left` suffix but use left and flip the sprite
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return "_right";
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case FACE_RIGHT:
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return "_right";
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}
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}
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void Object::setPop(int count) {
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_popCount = count;
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_popElapsed = 0.f;
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}
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float Object::popScale() const {
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return 0.5f + 0.5f * sin(-M_PI / 2.f + _popElapsed * 4.f * M_PI);
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}
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int Object::defaultVerbId() {
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int result = VERB_LOOKAT;
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if (sqrawexists(_table, "defaultVerb"))
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sqgetf(_table, "defaultVerb", result);
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else if (isActor(getId())) {
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result = sqrawexists(_table, "verbTalkTo") ? VERB_TALKTO : VERB_WALKTO;
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}
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return result;
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}
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Math::Vector2d Object::getUsePos() {
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return isActor(getId()) ? _node->getPos() + _node->getOffset() : _node->getPos() + _node->getOffset() + _usePos;
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}
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bool Object::isTouchable() {
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if (_objType == otNone) {
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if (_state == GONE) {
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return false;
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} else if (_node && !_node->isVisible()) {
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return false;
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} else if (sqrawexists(_table, "_touchable")) {
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bool result;
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sqgetf(_table, "_touchable", result);
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return result;
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} else if (sqrawexists(_table, "initTouchable")) {
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bool result;
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sqgetf(_table, "initTouchable", result);
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return result;
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} else {
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return true;
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}
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}
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return false;
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}
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void Object::setTouchable(bool value) {
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if (sqrawexists(_table, "_touchable"))
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sqsetf(_table, "_touchable", value);
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else
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sqnewf(_table, "_touchable", value);
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}
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void Object::setIcon(int fps, const Common::StringArray &icons) {
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_icons = icons;
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_iconFps = fps;
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_iconIndex = 0;
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_iconElapsed = 0.f;
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}
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void Object::setIcon(const Common::String &icon) {
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Common::StringArray icons;
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icons.push_back(icon);
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setIcon(0, icons);
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sqsetf(_table, "icon", icon);
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}
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struct GetIcons {
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GetIcons(int &fps, Common::StringArray &icons) : _fps(fps), _icons(icons) { _fps = 0; }
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void operator()(HSQOBJECT item) {
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if (_index == 0) {
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_fps = sq_objtointeger(&item);
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} else {
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Common::String icon = sq_objtostring(&item);
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_icons.push_back(icon);
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}
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_index++;
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}
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public:
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int &_fps;
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Common::StringArray &_icons;
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private:
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int _index = 0;
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};
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Common::String Object::getIcon() {
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if (_icons.size() > 0)
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return _icons[_iconIndex];
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HSQOBJECT iconTable;
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sq_resetobject(&iconTable);
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sqgetf(_table, "icon", iconTable);
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if (iconTable._type == OT_NULL) {
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return "";
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}
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if (iconTable._type == OT_STRING) {
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Common::String result = sq_objtostring(&iconTable);
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setIcon(result);
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return result;
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}
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if (iconTable._type == OT_ARRAY) {
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int fps;
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Common::StringArray icons;
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sqgetitems(iconTable, GetIcons(fps, icons));
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setIcon(fps, icons);
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return getIcon();
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}
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return "";
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}
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int Object::getFlags() {
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int result = 0;
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if (sqrawexists(_table, "flags"))
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sqgetf(_table, "flags", result);
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return result;
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}
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void Object::setRoom(Room *room) {
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if ((_room != room) || !_node->getParent()) {
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if (_room != room) {
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stopObjectMotors();
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}
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Room *oldRoom = _room;
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if (oldRoom && _node->getParent()) {
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debugC(kDebugGame, "Remove %s from room %s", _key.c_str(), oldRoom->_name.c_str());
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Layer *layer = oldRoom->layer(0);
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if (layer) {
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int index = find(layer->_objects, this);
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if (index != -1)
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layer->_objects.remove_at(index);
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if (layer)
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layer->_node->removeChild(_node);
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}
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}
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if (room && room->layer(0) && room->layer(0)->_node) {
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debugC(kDebugGame, "Add %s in room %s", _key.c_str(), room->_name.c_str());
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Layer *layer = room->layer(0);
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if (layer) {
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int index = find(layer->_objects, this);
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if (index == -1)
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layer->_objects.push_back(this);
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layer->_node->addChild(_node);
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}
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}
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_room = room;
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}
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}
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static void disableMotor(Motor *motor) {
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if (motor)
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motor->disable();
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}
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void Object::stopObjectMotors() {
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disableMotor(_alphaTo);
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disableMotor(_rotateTo);
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disableMotor(_moveTo);
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disableMotor(_walkTo);
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disableMotor(_talking);
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disableMotor(_blink.get());
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disableMotor(_turnTo);
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disableMotor(_shakeTo);
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disableMotor(_jiggleTo);
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}
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void Object::setFacing(Facing facing) {
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if (_facing != facing) {
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debugC(kDebugGame, "set facing: %d", facing);
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bool update = !(((_facing == FACE_LEFT) && (facing == FACE_RIGHT)) || ((_facing == FACE_RIGHT) && (facing == FACE_LEFT)));
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_facing = facing;
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if (update && _nodeAnim)
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play(_animName, _animLoop);
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}
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}
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Facing Object::getDoorFacing() {
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int flags = getFlags();
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if (flags & DOOR_LEFT)
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return FACE_LEFT;
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else if (flags & DOOR_RIGHT)
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return FACE_RIGHT;
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else if (flags & DOOR_FRONT)
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return FACE_FRONT;
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else
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return FACE_BACK;
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}
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bool Object::inInventory() {
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return isObject(getId()) && getIcon().size() > 0;
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}
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bool Object::contains(Math::Vector2d pos) {
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Math::Vector2d p = pos - _node->getPos() - _node->getOffset();
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return _hotspot.contains(p.getX(), p.getY());
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}
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void Object::dependentOn(Object *dependentObj, int state) {
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_dependentState = state;
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_dependentObj = dependentObj;
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}
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Common::String Object::getAnimName(const Common::String &key) {
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if (_animNames.contains(key))
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return _animNames[key];
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return key;
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}
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void Object::setHeadIndex(int head) {
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for (int i = 0; i <= 6; i++) {
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showLayer(Common::String::format("%s%d", getAnimName(HEAD_ANIMNAME).c_str(), i), i == head);
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}
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}
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bool Object::isWalking() {
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return _walkTo && _walkTo->isEnabled();
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}
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void Object::stopWalking() {
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if (_walkTo)
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_walkTo->disable();
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}
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void Object::setAnimationNames(const Common::String &head, const Common::String &stand, const Common::String &walk, const Common::String &reach) {
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if (head.size() > 0)
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setHeadIndex(0);
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_animNames[HEAD_ANIMNAME] = head;
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showLayer(_animNames[HEAD_ANIMNAME], true);
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setHeadIndex(1);
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if (stand.size() > 0)
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_animNames[STAND_ANIMNAME] = stand;
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if (walk.size() > 0)
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_animNames[WALK_ANIMNAME] = walk;
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if (reach.size() > 0)
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_animNames[REACH_ANIMNAME] = reach;
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if (isWalking())
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play(getAnimName(WALK_ANIMNAME), true);
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}
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void Object::blinkRate(float min, float max) {
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if (min == 0.0 && max == 0.0) {
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_blink.reset();
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} else {
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_blink.reset(new Blink(this, min, max));
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}
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}
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void Object::setCostume(const Common::String &name, const Common::String &sheet) {
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GGPackEntryReader entry;
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entry.open(g_engine->_pack, name + ".json");
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GGHashMapDecoder dec;
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Common::JSONValue *json = dec.open(&entry);
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if (!json) {
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warning("Costume %s(%s) for actor %s not found", name.c_str(), sheet.c_str(), _key.c_str());
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return;
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}
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const Common::JSONObject &jCostume = json->asObject();
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parseObjectAnimations(jCostume["animations"]->asArray(), _anims);
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_costumeName = name;
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_costumeSheet = sheet;
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if ((sheet.size() == 0) && jCostume.contains("sheet")) {
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_sheet = jCostume["sheet"]->asString();
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} else {
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_sheet = sheet;
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}
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stand();
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delete json;
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}
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void Object::stand() {
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play(getAnimName(STAND_ANIMNAME));
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}
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#define SET_MOTOR(motorTo) \
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if (_##motorTo) { \
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_##motorTo->disable(); \
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} \
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_##motorTo = motorTo;
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void Object::setAlphaTo(Motor *alphaTo) { SET_MOTOR(alphaTo); }
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void Object::setRotateTo(Motor *rotateTo) { SET_MOTOR(rotateTo); }
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void Object::setMoveTo(Motor *moveTo) { SET_MOTOR(moveTo); }
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void Object::setWalkTo(Motor *walkTo) { SET_MOTOR(walkTo); }
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void Object::setReach(Motor *reach) { SET_MOTOR(reach); }
|
|
void Object::setTalking(Motor *talking) { SET_MOTOR(talking); }
|
|
void Object::setTurnTo(Motor *turnTo) { SET_MOTOR(turnTo); }
|
|
void Object::setShakeTo(Motor *shakeTo) { SET_MOTOR(shakeTo); }
|
|
|
|
void Object::update(float elapsedSec) {
|
|
if (_dependentObj)
|
|
_node->setVisible(_dependentObj->getState() == _dependentState);
|
|
if (_alphaTo)
|
|
_alphaTo->update(elapsedSec);
|
|
if (_rotateTo)
|
|
_rotateTo->update(elapsedSec);
|
|
if (_moveTo)
|
|
_moveTo->update(elapsedSec);
|
|
if (_walkTo)
|
|
_walkTo->update(elapsedSec);
|
|
if (_talking)
|
|
_talking->update(elapsedSec);
|
|
if (_blink)
|
|
_blink->update(elapsedSec);
|
|
if (_turnTo)
|
|
_turnTo->update(elapsedSec);
|
|
if (_shakeTo)
|
|
_shakeTo->update(elapsedSec);
|
|
if (_jiggleTo)
|
|
_jiggleTo->update(elapsedSec);
|
|
|
|
if (_nodeAnim)
|
|
_nodeAnim->update(elapsedSec);
|
|
|
|
if ((_icons.size() > 1) && (_iconFps > 0)) {
|
|
_iconElapsed += elapsedSec;
|
|
if (_iconElapsed > (1.f / _iconFps)) {
|
|
_iconElapsed = 0.f;
|
|
_iconIndex = (_iconIndex + 1) % _icons.size();
|
|
}
|
|
}
|
|
|
|
if (_popCount > 0) {
|
|
_popElapsed += elapsedSec;
|
|
if (_popElapsed > 0.5f) {
|
|
_popCount--;
|
|
_popElapsed -= 0.5f;
|
|
}
|
|
}
|
|
}
|
|
|
|
void Object::pickupObject(Object *obj) {
|
|
obj->_owner = this;
|
|
_inventory.push_back(obj);
|
|
|
|
sqcall("onPickup", obj->_table, _table);
|
|
|
|
if (sqrawexists(obj->_table, "onPickUp")) {
|
|
sqcall(obj->_table, "onPickUp", _table);
|
|
}
|
|
}
|
|
|
|
void Object::stopTalking() {
|
|
if (_talking) {
|
|
_talking->disable();
|
|
setHeadIndex(1);
|
|
}
|
|
}
|
|
|
|
void Object::say(const Common::StringArray &texts, Color color) {
|
|
if (texts.size() == 0)
|
|
return;
|
|
_talkingState._obj = this;
|
|
_talkingState._color = color;
|
|
_talkingState.say(texts, this);
|
|
}
|
|
|
|
void Object::resetLockFacing() {
|
|
_facingMap.clear();
|
|
}
|
|
|
|
void Object::lockFacing(int facing) {
|
|
_facingLockValue = facing;
|
|
}
|
|
|
|
void Object::lockFacing(Facing left, Facing right, Facing front, Facing back) {
|
|
_facingMap.push_back({FACE_LEFT, left});
|
|
_facingMap.push_back({FACE_RIGHT, right});
|
|
_facingMap.push_back({FACE_FRONT, front});
|
|
_facingMap.push_back({FACE_BACK, back});
|
|
}
|
|
|
|
int Object::flags() {
|
|
int result = 0;
|
|
if (sqrawexists(_table, "flags"))
|
|
sqgetf(_table, "flags", result);
|
|
return result;
|
|
}
|
|
|
|
UseFlag Object::useFlag() {
|
|
int flags = getFlags();
|
|
if (flags & USE_WITH)
|
|
return ufUseWith;
|
|
if (flags & USE_ON)
|
|
return ufUseOn;
|
|
if (flags & USE_IN)
|
|
return ufUseIn;
|
|
return ufNone;
|
|
}
|
|
|
|
float Object::getScale() {
|
|
if (getPop() > 0)
|
|
return 4.25f + popScale() * 0.25f;
|
|
return 4.f;
|
|
}
|
|
|
|
void Object::removeInventory(Object *obj) {
|
|
int i = find(_inventory, obj);
|
|
if (i >= 0) {
|
|
_inventory.remove_at(i);
|
|
obj->_owner = nullptr;
|
|
}
|
|
}
|
|
|
|
void Object::removeInventory() {
|
|
if (_owner)
|
|
_owner->removeInventory(this);
|
|
}
|
|
|
|
Common::String Object::getReachAnim() {
|
|
int flags = getFlags();
|
|
if (flags & REACH_LOW)
|
|
return "_low";
|
|
if (flags & REACH_HIGH)
|
|
return "_high";
|
|
return "_med";
|
|
}
|
|
|
|
// true of you don't have to be close to the object
|
|
static bool verbNotClose(VerbId id) {
|
|
return id.id == VERB_LOOKAT;
|
|
}
|
|
|
|
static void cantReach(Object *self, Object *noun2) {
|
|
if (sqrawexists(self->_table, "verbCantReach")) {
|
|
int nParams = sqparamCount(g_engine->getVm(), self->_table, "verbCantReach");
|
|
debugC(kDebugGame, "verbCantReach found in obj '%s' with %d params", self->_key.c_str(), nParams);
|
|
if (nParams == 1) {
|
|
sqcall(self->_table, "verbCantReach");
|
|
} else {
|
|
HSQOBJECT table;
|
|
sq_resetobject(&table);
|
|
if (noun2)
|
|
table = noun2->_table;
|
|
sqcall(self->_table, "verbCantReach", table);
|
|
}
|
|
} else if (noun2) {
|
|
cantReach(noun2, nullptr);
|
|
} else {
|
|
HSQOBJECT nilTbl;
|
|
sq_resetobject(&nilTbl);
|
|
sqcall(g_engine->_defaultObj, "verbCantReach", self->_table, !noun2 ? nilTbl : noun2->_table);
|
|
}
|
|
}
|
|
|
|
void Object::execVerb() {
|
|
if (_exec.enabled) {
|
|
VerbId verb = _exec.verb;
|
|
Object *noun1 = _exec.noun1;
|
|
Object *noun2 = _exec.noun2;
|
|
|
|
debugC(kDebugGame, "actorArrived: exec sentence");
|
|
if (!noun1->inInventory()) {
|
|
// Object became untouchable as we were walking there
|
|
if (!noun1->isTouchable()) {
|
|
debugC(kDebugGame, "actorArrived: noun1 untouchable");
|
|
_exec.enabled = false;
|
|
return;
|
|
}
|
|
// Did we get close enough?
|
|
float dist = distance((Vector2i)getUsePos(), (Vector2i)noun1->getUsePos());
|
|
float min_dist = verb.id == VERB_TALKTO ? MIN_TALK_DIST : MIN_USE_DIST;
|
|
debugC(kDebugGame, "actorArrived: noun1 min_dist: %f > %f (actor: {self.getUsePos}, obj: {noun1.getUsePos}) ?", dist, min_dist);
|
|
if (!verbNotClose(verb) && (dist > min_dist)) {
|
|
cantReach(noun1, noun2);
|
|
return;
|
|
}
|
|
if (noun1->_useDir != dNone) {
|
|
setFacing((Facing)noun1->_useDir);
|
|
}
|
|
}
|
|
if (noun2 && !noun2->inInventory()) {
|
|
if (!noun2->isTouchable()) {
|
|
// Object became untouchable as we were walking there.
|
|
debugC(kDebugGame, "actorArrived: noun2 untouchable");
|
|
_exec.enabled = false;
|
|
return;
|
|
}
|
|
float dist = distance((Vector2i)getUsePos(), (Vector2i)noun2->getUsePos());
|
|
float min_dist = verb.id == VERB_TALKTO ? MIN_TALK_DIST : MIN_USE_DIST;
|
|
debugC(kDebugGame, "actorArrived: noun2 min_dist: {dist} > {min_dist} ?");
|
|
if (dist > min_dist) {
|
|
cantReach(noun1, noun2);
|
|
return;
|
|
}
|
|
}
|
|
|
|
debugC(kDebugGame, "actorArrived: callVerb");
|
|
_exec.enabled = false;
|
|
g_engine->callVerb(this, verb, noun1, noun2);
|
|
}
|
|
}
|
|
|
|
// Walks an actor to the `pos` or actor `obj` and then faces `dir`.
|
|
void Object::walk(Vector2i pos, int facing) {
|
|
debugC(kDebugGame, "walk to obj %s: %d,%d, %d", _key.c_str(), pos.x, pos.y, facing);
|
|
if (!_walkTo || (!_walkTo->isEnabled())) {
|
|
play(getAnimName(WALK_ANIMNAME), true);
|
|
}
|
|
_walkTo = new WalkTo(this, pos, facing);
|
|
}
|
|
|
|
// Walks an actor to the `obj` and then faces it.
|
|
void Object::walk(Object *obj) {
|
|
debugC(kDebugGame, "walk to obj %s: (%f,%f)", obj->_key.c_str(), obj->getUsePos().getX(), obj->getUsePos().getY());
|
|
Facing facing = (Facing)obj->_useDir;
|
|
walk((Vector2i)obj->getUsePos(), facing);
|
|
}
|
|
|
|
void Object::turn(Facing facing) {
|
|
setFacing(facing);
|
|
}
|
|
|
|
void Object::turn(Object *obj) {
|
|
Facing facing = getFacingToFaceTo(this, obj);
|
|
setFacing(facing);
|
|
}
|
|
|
|
void Object::jiggle(float amount) {
|
|
_jiggleTo = new Jiggle(_node, amount);
|
|
}
|
|
|
|
void Object::inventoryScrollUp() {
|
|
_inventoryOffset -= 1;
|
|
if (_inventoryOffset < 0)
|
|
_inventoryOffset = clamp(_inventoryOffset, 0, ((int)_inventory.size() - 5) / 4);
|
|
}
|
|
|
|
void Object::inventoryScrollDown() {
|
|
_inventoryOffset++;
|
|
_inventoryOffset = clamp(_inventoryOffset, 0, ((int)_inventory.size() - 5) / 4);
|
|
}
|
|
|
|
void TalkingState::say(const Common::StringArray &texts, Object *obj) {
|
|
Talking *talking = static_cast<Talking *>(obj->getTalking());
|
|
if (!talking) {
|
|
obj->setTalking(new Talking(obj, texts, _color));
|
|
} else {
|
|
talking->append(texts);
|
|
}
|
|
}
|
|
|
|
} // namespace Twp
|