Files
scummvm/backends/morphos/morphos.h
T
Eugene Sandulenko 7bb53f3bf1 Patch #1013937 "OSystem layer with bigger resolution". Now you will always
get at least 640x400 window. And finally we have means of implementing
nice looking GUI.

Also updated all backends. If your backend has ability to run with 640x400 or
640x480 resolution then read patch tracker item to find out details. Other
port maintainers shouldn't worry, as this patch doesn't affect them, they
still get their 320x200.

svn-id: r17055
2005-03-09 23:07:32 +00:00

234 lines
6.4 KiB
C++

/* ScummVM - Scumm Interpreter
* Copyright (C) 2002 Rüdiger Hanke (MorphOS port)
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
*
* MorphOS-specific header file
*
* $Header$
*
*/
#ifndef MORPHOS_MORPHOS_H
#define MORPHOS_MORPHOS_H
#include <dos/dosextens.h>
#include <graphics/regions.h>
#include <intuition/intuition.h>
#include <intuition/screens.h>
#include <libraries/cdda.h>
#include <proto/exec.h>
#include "backends/intern.h"
#include "morphos_scaler.h"
class OSystem_MorphOS : public OSystem
{
public:
OSystem_MorphOS(SCALERTYPE gfx_mode, bool full_screen);
virtual ~OSystem_MorphOS();
bool Initialise();
// Set colors of the palette
virtual void setPalette(const byte *colors, uint start, uint num);
// Set the size of the video bitmap.
// Typically, 320x200
virtual void initSize(uint w, uint h, int overlayScale);
// Draw a bitmap to screen.
// The screen will not be updated to reflect the new bitmap
virtual void copyRectToScreen(const byte *buf, int pitch, int x, int y, int w, int h);
// Update the dirty areas of the screen
virtual void updateScreen();
// Either show or hide the mouse cursor
virtual bool showMouse(bool visible);
// Set the position of the mouse cursor
virtual void set_mouse_pos(int x, int y);
// Set the bitmap that's used when drawing the cursor.
virtual void setMouseCursor(const byte *buf, uint w, uint h, int hotspot_x, int hotspot_y, byte keycolor);
// Shaking is used in SCUMM. Set current shake position.
virtual void setShakePos(int shake_pos);
// Overlay
virtual void showOverlay();
virtual void hideOverlay();
virtual void clearOverlay();
virtual void grabOverlay(int16 *buf, int pitch);
virtual void copyRectToOverlay(const int16 *buf, int pitch, int x, int y, int w, int h);
virtual int16 getHeight();
virtual int16 getWidth();
// Get the number of milliseconds since the program was started.
virtual uint32 getMillis();
// Delay for a specified amount of milliseconds
virtual void delayMillis(uint msecs);
// Add a new callback timer
virtual void setTimerCallback(TimerProc callback, int timer);
// Mutex handling
virtual MutexRef createMutex();
virtual void lockMutex(MutexRef mutex);
virtual void unlockMutex(MutexRef mutex);
virtual void deleteMutex(MutexRef mutex);
// Get the next event.
// Returns true if an event was retrieved.
virtual bool pollEvent(Event &event);
// Moves mouse pointer to specified position
virtual void warpMouse(int x, int y);
// Set the function to be invoked whenever samples need to be generated
virtual bool setSoundCallback(SoundProc proc, void *param);
void fill_sound (byte * stream, int len);
void clearSoundCallback();
virtual uint32 property(int param, Property *value);
// Poll cdrom status
// Returns true if cd audio is playing
virtual bool pollCD();
// Play cdrom audio track
virtual void playCD(int track, int num_loops, int start_frame, int duration);
// Stop cdrom audio track
virtual void stopCD();
// Update cdrom audio status
virtual void updateCD();
// Quit
virtual void quit();
static OSystem_MorphOS *create(SCALERTYPE gfx_scaler, bool full_screen);
static bool OpenATimer(MsgPort **port, IORequest **req, ULONG unit, bool required = true);
private:
typedef enum { CSDSPTYPE_WINDOWED, CSDSPTYPE_FULLSCREEN, CSDSPTYPE_TOGGLE, CSDSPTYPE_KEEP } CS_DSPTYPE;
static const int MAX_MOUSE_W = 80;
static const int MAX_MOUSE_H = 80;
void CreateScreen(CS_DSPTYPE dspType);
void SwitchScalerTo(SCALERTYPE newScaler);
bool AddUpdateRect(WORD x, WORD y, WORD w, WORD h);
void DrawMouse();
void UndrawMouse();
/* Display-related attributes */
Screen *ScummScreen;
Window *ScummWindow;
char ScummWndTitle[125];
APTR ScummBuffer;
LONG ScummBufferWidth;
LONG ScummBufferHeight;
ScreenBuffer *ScummScreenBuffer[2];
BitMap *ScummRenderTo;
ULONG ScummPaintBuffer;
int ScummScrWidth;
int ScummScrHeight;
int ScummDepth;
bool Scumm16ColFmt16;
UWORD *ScummNoCursor;
ULONG ScummColors[256];
USHORT ScummColors16[256];
WORD ScummWinX;
WORD ScummWinY;
bool ScummDefaultMouse;
bool ScummOrigMouse;
int ScummShakePos;
bool FullScreenMode;
bool ScreenChanged;
UWORD **BlockColors;
bool *DirtyBlocks;
Region *UpdateRegion;
Region *NewUpdateRegion;
ULONG UpdateRects;
SignalSemaphore CritSec;
/* Overlay-related attributes */
APTR OvlBitMap;
APTR OvlSavedBuffer;
ColorMap *OvlCMap;
/* Sound-related attributes */
Process *ScummSoundThread;
SoundProc SoundProc;
void *SoundParam;
MsgPort *ThreadPort;
Message MusicStartup;
Message SoundStartup;
/* CD-ROM related attributes */
CDRIVEPTR CDrive;
ULONG CDDATrackOffset;
/* Scaling-related attributes */
SCALERTYPE ScummScaler;
int ScummScale;
MorphOSScaler *Scaler;
/* Mouse cursor-related attributes */
bool MouseVisible, MouseDrawn;
int MouseX, MouseY;
int MouseWidth, MouseHeight;
int MouseOldX, MouseOldY;
int MouseOldWidth, MouseOldHeight;
int MouseHotspotX, MouseHotspotY;
byte *MouseImage, MouseBackup[MAX_MOUSE_W*MAX_MOUSE_H];
byte MouseKeycolor;
MsgPort* InputMsgPort;
IOStdReq*InputIORequest;
/* Timer-related attributes */
MsgPort *TimerMsgPort;
timerequest *TimerIORequest;
/* Game-related attributes */
int GameID;
};
class AutoLock
{
public:
AutoLock(SignalSemaphore* s) : sem(s) { ObtainSemaphore(sem); }
~AutoLock() { ReleaseSemaphore(sem); }
private:
SignalSemaphore* sem;
};
#define AUTO_LOCK AutoLock cs(&CritSec);
int morphos_main(int argc, char *argv[]);
extern OSystem_MorphOS *TheSystem;
#endif