Files
scummvm/engines/ags/shared/debugging/debugmanager.cpp
T
Paul Gilbert a96422af52 AGS: Standardization of number types
This not only simplifies all the use of _t types to the
ScummVM equivalents, it gets rid of the int32 usage in
favor of just int, solving common type clashes with the
Amiga, for which int doesn't match int32
2021-02-13 11:38:55 -08:00

231 lines
6.9 KiB
C++

/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
*/
//include <stdarg.h>
#include "ags/shared/debugging/debugmanager.h"
#include "ags/shared/util/string_types.h"
namespace AGS3 {
namespace AGS {
namespace Shared {
DebugOutput::DebugOutput(const String &id, IOutputHandler *handler, MessageType def_verbosity, bool enabled)
: _id(id)
, _handler(handler)
, _enabled(enabled)
, _defaultVerbosity(def_verbosity) {
_groupFilter.resize(DbgMgr._lastGroupID + 1, _defaultVerbosity);
}
String DebugOutput::GetID() const {
return _id;
}
IOutputHandler *DebugOutput::GetHandler() const {
return _handler;
}
bool DebugOutput::IsEnabled() const {
return _enabled;
}
void DebugOutput::SetEnabled(bool enable) {
_enabled = enable;
}
void DebugOutput::SetGroupFilter(DebugGroupID id, MessageType verbosity) {
uint32 key = DbgMgr.GetGroup(id).UID.ID;
if (key != (uint32)kDbgGroup_None)
_groupFilter[key] = verbosity;
else
_unresolvedGroups.insert(std::make_pair(id.SID, verbosity));
}
void DebugOutput::SetAllGroupFilters(MessageType verbosity) {
for (auto &group : _groupFilter)
group = verbosity;
for (auto &group : _unresolvedGroups)
group._value = verbosity;
}
void DebugOutput::ClearGroupFilters() {
for (auto &gf : _groupFilter)
gf = kDbgMsg_None;
_unresolvedGroups.clear();
}
void DebugOutput::ResolveGroupID(DebugGroupID id) {
if (!id.IsValid())
return;
DebugGroupID real_id = DbgMgr.GetGroup(id).UID;
if (real_id.IsValid()) {
if (_groupFilter.size() <= id.ID)
_groupFilter.resize(id.ID + 1, _defaultVerbosity);
GroupNameToMTMap::const_iterator it = _unresolvedGroups.find(real_id.SID);
if (it != _unresolvedGroups.end()) {
_groupFilter[real_id.ID] = it->_value;
_unresolvedGroups.erase(it);
}
}
}
bool DebugOutput::TestGroup(DebugGroupID id, MessageType mt) const {
DebugGroupID real_id = DbgMgr.GetGroup(id).UID;
if (real_id.ID == (uint32)kDbgGroup_None || real_id.ID >= _groupFilter.size())
return false;
return (_groupFilter[real_id.ID] >= mt) != 0;
}
DebugManager::DebugManager() {
// Add hardcoded groups
RegisterGroup(DebugGroup(DebugGroupID(kDbgGroup_Main, "main"), ""));
RegisterGroup(DebugGroup(DebugGroupID(kDbgGroup_Game, "game"), "Game"));
RegisterGroup(DebugGroup(DebugGroupID(kDbgGroup_Script, "script"), "Script"));
RegisterGroup(DebugGroup(DebugGroupID(kDbgGroup_SprCache, "sprcache"), "Sprite cache"));
RegisterGroup(DebugGroup(DebugGroupID(kDbgGroup_ManObj, "manobj"), "Managed obj"));
_firstFreeGroupID = _groups.size();
_lastGroupID = _firstFreeGroupID;
}
DebugGroup DebugManager::GetGroup(DebugGroupID id) {
if (id.ID != (uint32)kDbgGroup_None) {
return id.ID < _groups.size() ? _groups[id.ID] : DebugGroup();
} else if (!id.SID.IsEmpty()) {
GroupByStringMap::const_iterator it = _groupByStrLookup.find(id.SID);
return it != _groupByStrLookup.end() ? _groups[it->_value.ID] : DebugGroup();
}
return DebugGroup();
}
PDebugOutput DebugManager::GetOutput(const String &id) {
OutMap::const_iterator it = _outputs.find(id);
return it != _outputs.end() ? it->_value.Target : PDebugOutput();
}
DebugGroup DebugManager::RegisterGroup(const String &id, const String &out_name) {
DebugGroup group = GetGroup(id);
if (group.UID.IsValid())
return group;
group = DebugGroup(DebugGroupID(++DbgMgr._lastGroupID, id), out_name);
_groups.push_back(group);
_groupByStrLookup[group.UID.SID] = group.UID;
// Resolve group reference on every output target
for (OutMap::const_iterator it = _outputs.begin(); it != _outputs.end(); ++it) {
it->_value.Target->ResolveGroupID(group.UID);
}
return group;
}
void DebugManager::RegisterGroup(const DebugGroup &group) {
_groups.push_back(group);
_groupByStrLookup[group.UID.SID] = group.UID;
}
PDebugOutput DebugManager::RegisterOutput(const String &id, IOutputHandler *handler, MessageType def_verbosity, bool enabled) {
_outputs[id].Target = PDebugOutput(new DebugOutput(id, handler, def_verbosity, enabled));
_outputs[id].Suppressed = false;
return _outputs[id].Target;
}
void DebugManager::UnregisterAll() {
_lastGroupID = _firstFreeGroupID;
_groups.clear();
_groupByStrLookup.clear();
_outputs.clear();
}
void DebugManager::UnregisterGroup(DebugGroupID id) {
DebugGroup group = GetGroup(id);
if (!group.UID.IsValid())
return;
_groups[group.UID.ID] = DebugGroup();
_groupByStrLookup.erase(group.UID.SID);
}
void DebugManager::UnregisterOutput(const String &id) {
_outputs.erase(id);
}
void DebugManager::Print(DebugGroupID group_id, MessageType mt, const String &text) {
const DebugGroup &group = GetGroup(group_id);
DebugMessage msg(text, group.UID.ID, group.OutputName, mt);
for (OutMap::iterator it = _outputs.begin(); it != _outputs.end(); ++it) {
SendMessage(it->_value, msg);
}
}
void DebugManager::SendMessage(const String &out_id, const DebugMessage &msg) {
OutMap::iterator it = _outputs.find(out_id);
if (it != _outputs.end())
SendMessage(it->_value, msg);
}
void DebugManager::SendMessage(OutputSlot &out, const DebugMessage &msg) {
IOutputHandler *handler = out.Target->GetHandler();
if (!handler || !out.Target->IsEnabled() || out.Suppressed)
return;
if (!out.Target->TestGroup(msg.GroupID, msg.MT))
return;
// We suppress current target before the call so that if it makes
// a call to output system itself, message would not print to the
// same target
out.Suppressed = true;
handler->PrintMessage(msg);
out.Suppressed = false;
}
// TODO: move this to the dynamically allocated engine object whenever it is implemented
DebugManager DbgMgr;
namespace Debug {
void Printf(const char *fmt, ...) {
va_list argptr;
va_start(argptr, fmt);
DbgMgr.Print(kDbgGroup_Main, kDbgMsg_Default, String::FromFormatV(fmt, argptr));
va_end(argptr);
}
void Printf(MessageType mt, const char *fmt, ...) {
va_list argptr;
va_start(argptr, fmt);
DbgMgr.Print(kDbgGroup_Main, mt, String::FromFormatV(fmt, argptr));
va_end(argptr);
}
void Printf(DebugGroupID group, MessageType mt, const char *fmt, ...) {
va_list argptr;
va_start(argptr, fmt);
DbgMgr.Print(group, mt, String::FromFormatV(fmt, argptr));
va_end(argptr);
}
} // namespace Debug
} // namespace Shared
} // namespace AGS
} // namespace AGS3