Files
scummvm/engines/chamber/timer.cpp
T
2023-02-19 23:51:30 +01:00

45 lines
945 B
C++

#include <dos.h>
#include "common.h"
#include "cga.h"
#include "script.h"
#include "resdata.h"
void AnimateGauss(unsigned char *target) {
unsigned char *sprite;
unsigned char phase = Rand() % 4;
if (phase == script_byte_vars.gauss_phase)
phase = (phase + 1) % 4;
script_byte_vars.gauss_phase = phase;
sprite = gauss_data + 8 + phase * (8 * 30);
CGA_Blit(sprite, 8, 8, 30, target, 80); /*draw to 0:4*/
}
void interrupt(*old_timer_isr)();
void interrupt TimerIsr() {
disable();
script_byte_vars.timer_ticks++;
if (!script_byte_vars.game_paused) {
if (script_byte_vars.timer_ticks % 16 == 0) {
script_word_vars.timer_ticks2 = Swap16(Swap16(script_word_vars.timer_ticks2) + 1);
#if 1
AnimateGauss(frontbuffer);
#endif
}
}
enable();
}
void InitTimer(void) {
disable();
old_timer_isr = getvect(0x1C);
setvect(0x1C, TimerIsr);
enable();
}
void UninitTimer(void) {
disable();
setvect(0x1C, old_timer_isr);
enable();
}