Files
scummvm/graphics/riscoscursor.cpp
T

100 lines
3.4 KiB
C++

/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*
*/
/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*
*/
#include "graphics/riscoscursor.h"
#include "common/util.h"
namespace Graphics {
class RiscOSCursor : public Cursor {
public:
uint16 getWidth() const override { return _w; }
uint16 getHeight() const override { return _h; }
uint16 getHotspotX() const override { return _hotX; }
uint16 getHotspotY() const override { return _hotY; }
const byte *getSurface() const override { return _riscOSCursor; }
const byte *getPalette() const override { return _riscOSPalette; }
byte getKeyColor() const override { return _key; }
byte getPaletteStartIndex() const override { return 0; }
uint16 getPaletteCount() const override { return 3; }
private:
static const uint16 _w = 11;
static const uint16 _h = 11;
static const uint16 _hotX = 0;
static const uint16 _hotY = 0;
static const byte _key = 0;
static const byte _riscOSPalette[3 * 3];
static const byte _riscOSCursor[_w * _h];
};
// Palette: transparent, light blue, dark blue
const byte RiscOSCursor::_riscOSPalette[3 * 3] = {
0x00, 0x00, 0x00,
0x00, 0xFF, 0xFF,
0x00, 0x00, 0x99
};
// 11 x 11 RISC OS 3.11 cursor
const byte RiscOSCursor::_riscOSCursor[RiscOSCursor::_w * RiscOSCursor::_h] = {
1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0,
1, 2, 1, 1, 0, 0, 0, 0, 0, 0, 0,
1, 2, 2, 2, 1, 1, 0, 0, 0, 0, 0,
1, 2, 2, 2, 2, 2, 1, 1, 1, 0, 0,
1, 2, 2, 2, 2, 2, 2, 2, 2, 1, 1,
1, 2, 2, 2, 2, 2, 1, 1, 1, 1, 1,
1, 2, 1, 1, 1, 2, 2, 1, 0, 0, 0,
1, 1, 1, 0, 0, 1, 2, 2, 1, 0, 0,
0, 0, 0, 0, 0, 0, 1, 2, 2, 1, 0,
0, 0, 0, 0, 0, 0, 0, 1, 2, 2, 1,
0, 0, 0, 0, 0, 0, 0, 0, 1, 1, 1
};
Cursor *makeRiscOSCursor() {
return new RiscOSCursor();
}
} // namespace Graphics