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53 lines
1.7 KiB
C++
53 lines
1.7 KiB
C++
//=============================================================================
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//
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// Adventure Game Studio (AGS)
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//
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// Copyright (C) 1999-2011 Chris Jones and 2011-20xx others
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// The full list of copyright holders can be found in the Copyright.txt
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// file, which is part of this source code distribution.
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//
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// The AGS source code is provided under the Artistic License 2.0.
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// A copy of this license can be found in the file License.txt and at
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// http://www.opensource.org/licenses/artistic-license-2.0.php
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//
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//=============================================================================
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//
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// Script Editor run-time engine component (c) 1998 Chris Jones
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// script chunk format:
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// 00h 1 dword version - should be 2
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// 04h 1 dword sizeof(scriptblock)
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// 08h 1 dword number of ScriptBlocks
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// 0Ch n STRUCTs ScriptBlocks
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//
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//=============================================================================
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#include <stdlib.h>
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#include "script/cc_instance.h"
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#include "script/cc_error.h"
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#include "util/file.h"
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#include "util/stream.h"
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namespace AGS { namespace Common { class RoomStruct; } }
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using namespace AGS::Common;
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extern void quit(const char *);
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extern int currentline; // in script/script_common
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std::pair<String, String> cc_error_at_line(const char *error_msg)
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{
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ccInstance *sci = ccInstance::GetCurrentInstance();
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if (!sci)
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{
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return std::make_pair(String::FromFormat("Error (line %d): %s", currentline, error_msg), String());
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}
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else
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{
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return std::make_pair(String::FromFormat("Error: %s\n", error_msg), ccInstance::GetCurrentInstance()->GetCallStack(5));
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}
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}
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String cc_error_without_line(const char *error_msg)
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{
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return String::FromFormat("Runtime error: %s", error_msg);
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}
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