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89 lines
3.2 KiB
C++
89 lines
3.2 KiB
C++
//=============================================================================
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//
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// Adventure Game Studio (AGS)
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//
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// Copyright (C) 1999-2011 Chris Jones and 2011-20xx others
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// The full list of copyright holders can be found in the Copyright.txt
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// file, which is part of this source code distribution.
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//
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// The AGS source code is provided under the Artistic License 2.0.
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// A copy of this license can be found in the file License.txt and at
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// http://www.opensource.org/licenses/artistic-license-2.0.php
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//
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//=============================================================================
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#include <string.h>
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#include "executingscript.h"
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#include "debug/debug_log.h"
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#include "debug/debugger.h"
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QueuedScript::QueuedScript()
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: Instance(kScInstGame)
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, ParamCount(0)
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{
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}
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int ExecutingScript::queue_action(PostScriptAction act, int data, const char *aname) {
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if (numPostScriptActions >= MAX_QUEUED_ACTIONS)
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quitprintf("!%s: Cannot queue action, post-script queue full", aname);
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if (numPostScriptActions > 0) {
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// if something that will terminate the room has already
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// been queued, don't allow a second thing to be queued
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switch (postScriptActions[numPostScriptActions - 1]) {
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case ePSANewRoom:
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case ePSARestoreGame:
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case ePSARestoreGameDialog:
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case ePSARunAGSGame:
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case ePSARestartGame:
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quitprintf("!%s: Cannot run this command, since there was a %s command already queued to run in \"%s\", line %d",
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aname, postScriptActionNames[numPostScriptActions - 1],
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postScriptActionPositions[numPostScriptActions - 1].Section.GetCStr(), postScriptActionPositions[numPostScriptActions - 1].Line);
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break;
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// MACPORT FIX 9/6/5: added default clause to remove warning
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default:
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break;
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}
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}
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postScriptActions[numPostScriptActions] = act;
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postScriptActionData[numPostScriptActions] = data;
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postScriptActionNames[numPostScriptActions] = aname;
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get_script_position(postScriptActionPositions[numPostScriptActions]);
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numPostScriptActions++;
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return numPostScriptActions - 1;
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}
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void ExecutingScript::run_another(const char *namm, ScriptInstType scinst, size_t param_count, const RuntimeScriptValue &p1, const RuntimeScriptValue &p2) {
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if (numanother < MAX_QUEUED_SCRIPTS)
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numanother++;
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else {
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/*debug_script_warn("Warning: too many scripts to run, ignored %s(%d,%d)",
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script_run_another[numanother - 1], run_another_p1[numanother - 1],
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run_another_p2[numanother - 1]);*/
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}
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int thisslot = numanother - 1;
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QueuedScript &script = ScFnQueue[thisslot];
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script.FnName.SetString(namm, MAX_FUNCTION_NAME_LEN);
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script.Instance = scinst;
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script.ParamCount = param_count;
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script.Param1 = p1;
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script.Param2 = p2;
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}
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void ExecutingScript::init() {
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inst = nullptr;
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forked = 0;
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numanother = 0;
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numPostScriptActions = 0;
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memset(postScriptActions, 0, sizeof(postScriptActions));
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memset(postScriptActionNames, 0, sizeof(postScriptActionNames));
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memset(postScriptSaveSlotDescription, 0, sizeof(postScriptSaveSlotDescription));
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memset(postScriptActionData, 0, sizeof(postScriptActionData));
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}
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ExecutingScript::ExecutingScript() {
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init();
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}
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