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Smartmenu implementation using offsetY to displace popup such that the previous selected item will fall onto cursor, includes checked item and highlighted. For `Popup Menu` in theapartment, without this patch the second popmenu was not remembering the last selected item and was opening it from scratch, after this patch popupmenu will open from the last selected item already selected with checkbox.
140 lines
4.1 KiB
C++
140 lines
4.1 KiB
C++
/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*
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*/
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#include "graphics/macgui/macpopupmenu.h"
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#include "graphics/macgui/macwindowmanager.h"
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namespace Graphics {
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MacPopUp::MacPopUp(int id, const Common::Rect &bounds, MacWindowManager *wm, const char *string) : MacMenu(id, bounds, wm) {
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_menuItemId = addMenuItem(nullptr, "");
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createSubMenuFromString(0, string, 0);
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wm->addMenu(id, this);
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_menuId = id;
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}
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bool MacPopUp::draw(ManagedSurface *g, bool forceRedraw) {
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if (!_isVisible)
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return false;
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if (_dimensionsDirty)
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calcSubMenuBounds(_items[0]->submenu, _mouseX, _mouseY + _offsetY);
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if (!_contentIsDirty && !forceRedraw)
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return false;
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_contentIsDirty = false;
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_screen.clear(_wm->_colorGreen);
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renderSubmenu(_items[0]->submenu, false);
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if (g)
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g->transBlitFrom(_screen, _wm->_colorGreen);
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if (!(_wm->_mode & kWMModalMenuMode) && g)
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g_system->copyRectToScreen(g->getPixels(), g->pitch, 0, 0, g->w, g->h);
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return true;
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}
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void MacPopUp::closeMenu() {
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// Special handling of popup closing (for example when displaying closing animation)
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int activeSubItem = getLastSelectedSubmenuItem(); // Find selected item
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if (activeSubItem != -1) {
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// Do the blinking animation
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for (int i = 0; i < kNumBlinks; i++) {
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_items[0]->submenu->highlight = -1; // No selection
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draw(_wm->_screen, true);
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g_system->updateScreen();
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g_system->delayMillis(kBlinkDelay);
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_items[0]->submenu->highlight = activeSubItem; // Selection
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draw(_wm->_screen, true);
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g_system->updateScreen();
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g_system->delayMillis(kBlinkDelay);
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}
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}
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if (_isSmart && activeSubItem != -1) {
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// Smart menu, open menu at offset position (so selected item under cursor)
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int yDisplace = -activeSubItem * _menuDropdownItemHeight;
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_offsetY = _mouseY + yDisplace > 0 ? yDisplace : -_mouseY; // If offset sum gets out of window, then position menu to 0 (ie below top of window)
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// Checkmark handling
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setCheckMark(_items[0]->submenu->items[activeSubItem], true);
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// // Uncheck previous item if checked
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if (_prevCheckedItem != -1 && _prevCheckedItem != activeSubItem) {
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setCheckMark(_items[0]->submenu->items[_prevCheckedItem], false);
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}
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_prevCheckedItem = activeSubItem;
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}
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// Close now
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MacMenu::closeMenu();
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}
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uint32 MacPopUp::drawAndSelectMenu(int x, int y, int item) {
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_mouseX = x;
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_mouseY = y;
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// If menu is not active, then activate it!
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if (!_active)
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_wm->activateMenu();
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setActive(true);
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_contentIsDirty = true; // Set true to force refresh menu open changes
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// Push our submenu to stack
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_menustack.clear();
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_menustack.push_back(_items[0]->submenu);
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// Highlight previous item if smart menu
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if (_isSmart && getLastSelectedSubmenuItem() != -1) {
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_activeItem = 0;
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_activeSubItem = getLastSelectedSubmenuItem();
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// Also select the item
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_items[0]->submenu->highlight = getLastSelectedSubmenuItem();
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}
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// Display menu and update according to events
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this->draw(_wm->_screen);
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eventLoop();
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int activeSubItem = getLastSelectedSubmenuItem();
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if (activeSubItem == -1)
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return item;
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// Return one indexed item!
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return activeSubItem + 1;
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}
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Common::String MacPopUp::getItemText(int item) {
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// Convert 1-indexed item to 0 indexed
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item = item - 1;
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MacMenuItem *menu = getMenuItem(_menuItemId);
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MacMenuItem *submenu = getSubMenuItem(menu, item);
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return getName(submenu);
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}
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} // end of namespace Graphics
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