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126 lines
3.2 KiB
C++
126 lines
3.2 KiB
C++
/* ResidualVM - A 3D game interpreter
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*
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* ResidualVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the AUTHORS
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* file distributed with this source distribution.
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software
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* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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*
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*/
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#include "engines/stark/visual/text.h"
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#include "graphics/font.h"
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#include "graphics/pixelformat.h"
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#include "graphics/surface.h"
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#include "engines/stark/debug.h"
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#include "engines/stark/gfx/driver.h"
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#include "engines/stark/gfx/texture.h"
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#include "engines/stark/scene.h"
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#include "engines/stark/services/services.h"
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namespace Stark {
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VisualText::VisualText(Gfx::Driver *gfx) :
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Visual(TYPE),
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_gfx(gfx),
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_texture(nullptr),
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_color(0),
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_backgroundColor(0),
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_targetWidth(600),
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_fontCustomIndex(-1),
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_fontType(FontProvider::kBigFont) {
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}
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VisualText::~VisualText() {
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freeTexture();
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}
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Common::Rect VisualText::getRect() {
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if (!_texture) {
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createTexture();
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}
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return Common::Rect(_texture->width(), _texture->height());
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}
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void VisualText::setText(const Common::String &text) {
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freeTexture();
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_text = text;
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}
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void VisualText::setColor(uint32 color) {
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freeTexture();
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_color = color;
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}
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void VisualText::setBackgroundColor(uint32 color) {
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freeTexture();
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_backgroundColor = color;
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}
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void VisualText::setTargetWidth(uint32 width) {
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freeTexture();
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_targetWidth = width;
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}
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void VisualText::setFont(FontProvider::FontType type, int32 customFontIndex) {
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freeTexture();
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_fontType = type;
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_fontCustomIndex = customFontIndex;
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}
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void VisualText::createTexture() {
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const Graphics::Font *font = StarkFontProvider->getFont(_fontType, _fontCustomIndex);
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int height = StarkFontProvider->getFontHeight(_fontType, _fontCustomIndex);
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Common::Array<Common::String> lines;
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font->wordWrapText(_text, _targetWidth, lines);
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int width = 0;
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for (uint i = 0; i < lines.size(); i++) {
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width = MAX(width, font->getStringWidth(lines[i]));
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}
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Common::Rect boundingRect = Common::Rect(width, height * lines.size());
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Graphics::Surface surface;
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surface.create(boundingRect.width(), boundingRect.height(), _gfx->getScreenFormat());
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surface.fillRect(boundingRect, _backgroundColor);
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for (uint i = 0; i < lines.size(); i++) {
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font->drawString(&surface, lines[i], 0, height * i, _targetWidth, _color);
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}
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_texture = _gfx->createTexture(&surface);
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surface.free();
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}
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void VisualText::freeTexture() {
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delete _texture;
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_texture = nullptr;
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}
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void VisualText::render(const Common::Point &position) {
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if (!_texture) {
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createTexture();
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}
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_gfx->drawSurface(_texture, position);
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}
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} // End of namespace Stark
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