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scummvm/engines/pink/objects/sequences/sequence.cpp
T

191 lines
5.1 KiB
C++

/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
*/
#include "common/debug.h"
#include "pink/archive.h"
#include "pink/sound.h"
#include "pink/objects/actors/actor.h"
#include "pink/objects/pages/game_page.h"
#include "pink/objects/sequences/sequence.h"
#include "pink/objects/sequences/sequence_context.h"
#include "pink/objects/sequences/sequence_item.h"
#include "pink/objects/sequences/sequencer.h"
namespace Pink {
Sequence::Sequence()
: _unk(0), _context(nullptr),
_sequencer(nullptr) {}
Sequence::~Sequence() {
for (uint i = 0; i < _items.size(); ++i) {
delete _items[i];
}
}
void Sequence::deserialize(Archive &archive) {
NamedObject::deserialize(archive);
_sequencer = static_cast<Sequencer*>(archive.readObject());
archive >> _items;
}
void Sequence::toConsole() {
debug("\t\tSequence %s", _name.c_str());
debug("\t\t\tItems:");
for (uint i = 0; i < _items.size(); ++i) {
_items[i]->toConsole();
}
}
Common::Array<SequenceItem*> &Sequence::getItems() {
return _items;
}
void Sequence::setContext(SequenceContext *context) {
_context = context;
}
void Sequence::init(int unk) {
assert(_items.size());
assert(dynamic_cast<SequenceItemLeader*>(_items[0])); // first item must always be a leader
start(unk);
}
void Sequence::start(int unk) {
if (_context->_nextItemIndex >= _items.size() || !_items[_context->_nextItemIndex]->execute(_context->_index, this, unk)){
debug("Sequence %s ended", _name.c_str());
end();
return;
}
uint i;
for (i = _context->_nextItemIndex + 1; i <_items.size(); ++i){
if (_items[i]->isLeader())
break;
_items[i]->execute(_context->_index, this, unk);
}
_context->_nextItemIndex = i;
Common::Array<SequenceActorState> &states = _context->_states;
for (uint j = 0; j < states.size(); ++j) {
states[j].check(_context->_index, this, unk);
}
_context->_index++;
}
void Sequence::update() {
if (!_context->_actor->isPlaying()){
debug("Sequence step ended");
start(0);
}
}
void Sequence::end() {
_context->_actor = 0;
_unk = 1;
_sequencer->removeContext(_context);
}
void Sequence::restart() {
_context->setNextItemIndex(0);
_context->clearActionsFromActorStates();
start(0);
}
void Sequence::skipToLastSubSequence() {
if (_unk && _context->getNextItemIndex() < _items.size()){
int i = _items.size() - 1;
while(i >= 0 && !_items[--i]->isLeader());
assert(i >= 0);
_context->setNextItemIndex(i);
_context->clearActionsFromActorStates();
skipItemsTo(i);
start(0);
}
}
void Sequence::skipItemsTo(int index) {
for(int i = 0; i < index; ++i){
_items[i]->skip(this);
}
}
void Sequence::skipSubSequence() {
if (_context->getNextItemIndex() < _context->getSequence()->getItems().size())
_context->getSequence()->start(0);
}
void SequenceAudio::deserialize(Archive &archive) {
Sequence::deserialize(archive);
archive >> _soundName;
}
void SequenceAudio::toConsole() {
debug("\t\tSequenceAudio %s : _sound = %s", _name.c_str(), _soundName.c_str());
debug("\t\t\tItems:");
for (uint i = 0; i < _items.size(); ++i) {
_items[i]->toConsole();
}
}
void SequenceAudio::start(int unk) {
Sequence::start(unk);
uint index = _context->getNextItemIndex();
if (index < _items.size()) {
SequenceItemLeaderAudio* leaderAudio = (SequenceItemLeaderAudio*) _items[index];
_sample = leaderAudio->getSample();
}
}
void SequenceAudio::end() {
delete _sound;
_sound = nullptr;
Sequence::end();
}
void SequenceAudio::update() {
if (!_sound->isPlaying())
end();
else if (_sample <= _sound->getCurrentSample()){
start(0);
}
}
void SequenceAudio::init(int unk) {
_sample = 0;
_sound = _sequencer->_page->loadSound(_soundName);
_sound->play(Audio::Mixer::SoundType::kMusicSoundType, 100, 0);
Sequence::init(unk);
}
void SequenceAudio::restart() {
_sound->play(Audio::Mixer::SoundType::kMusicSoundType, 100, 0);
Sequence::restart();
}
void SequenceAudio::skipToLastSubSequence() {
end();
}
} // End of namespace Pink