Files
scummvm/engine/savegame.h
T

59 lines
1.5 KiB
C++

/* Residual - Virtual machine to run LucasArts' 3D adventure games
*
* Residual is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the AUTHORS
* file distributed with this source distribution.
*
* This library is free software; you can redistribute it and/or
* modify it under the terms of the GNU Lesser General Public
* License as published by the Free Software Foundation; either
* version 2.1 of the License, or (at your option) any later version.
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* Lesser General Public License for more details.
* You should have received a copy of the GNU Lesser General Public
* License along with this library; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA
*
* $URL$
* $Id$
*
*/
#ifndef SAVEGAME_H
#define SAVEGAME_H
#ifdef __SYMBIAN32__
#include <zlib\zlib.h>
#else
#include <zlib.h>
#endif
#include "common/debug.h"
#include "engine/lua.h"
class SaveGame {
public:
SaveGame(char *filename, bool saving);
~SaveGame();
uint32 beginSection(uint32 sectionTag);
void endSection();
void read(void *data, int size);
void write(void *data, int size);
protected:
bool _saving;
gzFile _fileHandle;
uint32 _currentSection;
uint32 _sectionSize;
uint32 _sectionPtr;
char *_sectionBuffer;
};
#endif