mirror of
https://github.com/scummvm/scummvm.git
synced 2026-05-21 05:40:43 +00:00
9854f1b486
This only outputs a skeleton project with no files and targets yet
571 lines
21 KiB
C++
571 lines
21 KiB
C++
/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software
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* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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*
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*/
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#include "xcode.h"
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#include <fstream>
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#include <algorithm>
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#if defined(_WIN32) || defined(WIN32)
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#include <windows.h>
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#else
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#include <sys/param.h>
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#include <sys/stat.h>
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#include <dirent.h>
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#include <errno.h>
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#endif
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namespace CreateProjectTool {
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#define DEBUG_XCODE_HASH 0
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#define ADD_DEFINE(defines, name) \
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defines.push_back(name);
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#define ADD_SETTING(config, key, value) \
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config.settings[key] = Setting(value, "", SettingsNoQuote);
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#define ADD_SETTING_ORDER(config, key, value, order) \
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config.settings[key] = Setting(value, "", SettingsNoQuote, 0, order);
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#define ADD_SETTING_ORDER_NOVALUE(config, key, comment, order) \
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config.settings[key] = Setting("", comment, SettingsNoValue, 0, order);
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#define ADD_SETTING_QUOTE(config, key, value) \
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config.settings[key] = Setting(value);
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#define ADD_SETTING_QUOTE_VAR(config, key, value) \
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config.settings[key] = Setting(value, "", SettingsQuoteVariable);
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#define ADD_SETTING_LIST(config, key, values, flags, indent) \
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config.settings[key] = Setting(values, flags, indent);
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#define REMOVE_SETTING(config, key) \
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config.settings.erase(key);
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#define ADD_BUILD_FILE(id, name, comment) { \
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Object *buildFile = new Object(this, id, name, "PBXBuildFile", "PBXBuildFile", comment); \
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buildFile->addProperty("fileRef", getHash(name), name, SettingsNoValue); \
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_buildFile.add(buildFile); \
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_buildFile.flags = SettingsSingleItem; \
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}
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#define ADD_FILE_REFERENCE(name, properties) { \
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Object *fileRef = new Object(this, name, name, "PBXFileReference", "PBXFileReference", name); \
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if (!properties.fileEncoding.empty()) fileRef->addProperty("fileEncoding", properties.fileEncoding, "", SettingsNoValue); \
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if (!properties.lastKnownFileType.empty()) fileRef->addProperty("lastKnownFileType", properties.lastKnownFileType, "", SettingsNoValue); \
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if (!properties.fileName.empty()) fileRef->addProperty("name", properties.fileName, "", SettingsNoValue); \
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if (!properties.filePath.empty()) fileRef->addProperty("path", properties.filePath, "", SettingsNoValue); \
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if (!properties.sourceTree.empty()) fileRef->addProperty("sourceTree", properties.sourceTree, "", SettingsNoValue); \
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_fileReference.add(fileRef); \
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_fileReference.flags = SettingsSingleItem; \
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}
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XCodeProvider::XCodeProvider(StringList &global_warnings, std::map<std::string, StringList> &project_warnings, const int version)
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: ProjectProvider(global_warnings, project_warnings, version) {
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}
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void XCodeProvider::createWorkspace(const BuildSetup &setup) {
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// Create project folder
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std::string workspace = setup.outputDir + '/' + "scummvm.xcodeproj";
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#if defined(_WIN32) || defined(WIN32)
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if (!CreateDirectory(workspace.c_str(), NULL))
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if (GetLastError() != ERROR_ALREADY_EXISTS)
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error("Could not create folder \"" + setup.outputDir + '/' + "scummvm.xcodeproj\"");
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#else
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if (mkdir(workspace.c_str(), 0777) == -1) {
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if (errno == EEXIST) {
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// Try to open as a folder (might be a file / symbolic link)
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DIR *dirp = opendir(workspace.c_str());
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if (dirp == NULL) {
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error("Could not create folder \"" + setup.outputDir + '/' + "scummvm.xcodeproj\"");
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} else {
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// The folder exists, just close the stream and return
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closedir(dirp);
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}
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} else {
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error("Could not create folder \"" + setup.outputDir + '/' + "scummvm.xcodeproj\"");
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}
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}
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#endif
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// Setup global objects
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setupDefines(setup);
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_targets.push_back("ScummVM-iPhone");
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_targets.push_back("ScummVM-OS X");
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_targets.push_back("ScummVM-Simulator");
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setupCopyFilesBuildPhase();
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setupFrameworksBuildPhase();
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setupNativeTarget();
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setupProject();
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setupResourcesBuildPhase();
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setupBuildConfiguration();
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}
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// We are done with constructing all the object graph and we got through every project, output the main project file
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// (this is kind of a hack since other providers use separate project files)
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void XCodeProvider::createOtherBuildFiles(const BuildSetup &setup) {
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// This needs to be done at the end when all build files have been accounted for
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setupSourcesBuildPhase();
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ouputMainProjectFile(setup);
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}
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// Store information about a project here, for use at the end
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void XCodeProvider::createProjectFile(const std::string &, const std::string &, const BuildSetup &setup, const std::string &moduleDir,
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const StringList &includeList, const StringList &excludeList) {
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std::string modulePath;
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if (!moduleDir.compare(0, setup.srcDir.size(), setup.srcDir)) {
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modulePath = moduleDir.substr(setup.srcDir.size());
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if (!modulePath.empty() && modulePath.at(0) == '/')
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modulePath.erase(0, 1);
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}
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std::ofstream project;
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if (modulePath.size())
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addFilesToProject(moduleDir, project, includeList, excludeList, setup.filePrefix + '/' + modulePath);
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else
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addFilesToProject(moduleDir, project, includeList, excludeList, setup.filePrefix);
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}
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//////////////////////////////////////////////////////////////////////////
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// Main Project file
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//////////////////////////////////////////////////////////////////////////
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void XCodeProvider::ouputMainProjectFile(const BuildSetup &setup) {
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std::ofstream project((setup.outputDir + '/' + "scummvm.xcodeproj" + '/' + "project.pbxproj").c_str());
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if (!project)
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error("Could not open \"" + setup.outputDir + '/' + "scummvm.xcodeproj" + '/' + "project.pbxproj\" for writing");
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//////////////////////////////////////////////////////////////////////////
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// Header
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project << "// !$*UTF8*$!\n"
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"{\n"
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"\t" << writeSetting("archiveVersion", "1", "", SettingsNoQuote) << ";\n"
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"\tclasses = {\n"
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"\t};\n"
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"\t" << writeSetting("objectVersion", "46", "", SettingsNoQuote) << ";\n"
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"\tobjects = {\n";
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//////////////////////////////////////////////////////////////////////////
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// List of objects
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project << _buildFile.toString();
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project << _copyFilesBuildPhase.toString();
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project << _fileReference.toString();
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project << _frameworksBuildPhase.toString();
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project << _groups.toString();
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project << _nativeTarget.toString();
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project << _project.toString();
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project << _resourcesBuildPhase.toString();
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project << _sourcesBuildPhase.toString();
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project << _buildConfiguration.toString();
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project << _configurationList.toString();
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//////////////////////////////////////////////////////////////////////////
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// Footer
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project << "\t};\n"
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"\t" << writeSetting("rootObject", getHash("PBXProject"), "Project object", SettingsNoQuote) << ";\n"
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"}\n";
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}
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//////////////////////////////////////////////////////////////////////////
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// Files
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//////////////////////////////////////////////////////////////////////////
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void XCodeProvider::writeFileListToProject(const FileNode &dir, std::ofstream &projectFile, const int indentation,
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const StringList &duplicate, const std::string &objPrefix, const std::string &filePrefix) {
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// Init root group
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_groups.comment = "PBXGroup";
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Object *group = new Object(this, "PBXGroup", "PBXGroup", "PBXGroup", "", "");
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//Property children;
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//children.flags = SettingsAsList;
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//group->properties["children"] = children;
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group->addProperty("children", "", "", SettingsNoValue|SettingsAsList);
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group->addProperty("sourceTree", "<group>", "", SettingsNoValue|SettingsQuoteVariable);
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_groups.add(group);
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// TODO Add files
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}
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//////////////////////////////////////////////////////////////////////////
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// Setup functions
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//////////////////////////////////////////////////////////////////////////
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void XCodeProvider::setupCopyFilesBuildPhase() {
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// TODO
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}
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/**
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* Sets up the frameworks build phase.
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*
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* (each native target has different build rules)
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*/
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void XCodeProvider::setupFrameworksBuildPhase() {
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// TODO
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}
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void XCodeProvider::setupNativeTarget() {
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// TODO
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}
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void XCodeProvider::setupProject() {
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_project.comment = "PBXProject";
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Object *project = new Object(this, "PBXProject", "PBXProject", "PBXProject", "", "Project object");
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project->addProperty("buildConfigurationList", getHash("XCConfigurationList_scummvm"), "Build configuration list for PBXProject \"scummvm\"", SettingsNoValue);
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project->addProperty("compatibilityVersion", "Xcode 3.2", "", SettingsNoValue|SettingsQuoteVariable);
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project->addProperty("developmentRegion", "English", "", SettingsNoValue);
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project->addProperty("hasScannedForEncodings", "1", "", SettingsNoValue);
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// List of known regions
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Property regions;
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regions.flags = SettingsAsList;
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ADD_SETTING_ORDER_NOVALUE(regions, "English", "", 0);
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ADD_SETTING_ORDER_NOVALUE(regions, "Japanese", "", 1);
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ADD_SETTING_ORDER_NOVALUE(regions, "French", "", 2);
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ADD_SETTING_ORDER_NOVALUE(regions, "German", "", 3);
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project->properties["knownRegions"] = regions;
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project->addProperty("mainGroup", getHash("PBXGroup_CustomTemplate"), "CustomTemplate", SettingsNoValue);
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project->addProperty("projectDirPath", "", "", SettingsNoValue|SettingsQuoteVariable);
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project->addProperty("projectRoot", "", "", SettingsNoValue|SettingsQuoteVariable);
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// List of targets
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//Property targets;
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//targets.flags = SettingsAsList;
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// TODO
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//project->properties["targets"] = targets;
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project->addProperty("targets", "", "", SettingsNoValue|SettingsAsList);
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_project.add(project);
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}
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void XCodeProvider::setupResourcesBuildPhase() {
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// TODO
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}
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void XCodeProvider::setupSourcesBuildPhase() {
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// TODO
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}
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// Setup all build configurations
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void XCodeProvider::setupBuildConfiguration() {
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_buildConfiguration.comment = "XCBuildConfiguration";
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_buildConfiguration.flags = SettingsAsList;
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///****************************************
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// * iPhone
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// ****************************************/
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//// Debug
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Object *iPhone_Debug_Object = new Object(this, "XCBuildConfiguration_ScummVM-iPhone_Debug", _targets[0] /* ScummVM-iPhone */, "XCBuildConfiguration", "PBXNativeTarget", "Debug");
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Property iPhone_Debug;
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iPhone_Debug.flags = SettingsSingleItem;
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// TODO Add settings
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iPhone_Debug_Object->addProperty("name", "Debug", "", SettingsNoValue);
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iPhone_Debug_Object->properties["buildSettings"] = iPhone_Debug;
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//// Release
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Object *iPhone_Release_Object = new Object(this, "XCBuildConfiguration_ScummVM-iPhone_Release", _targets[0] /* ScummVM-iPhone */, "XCBuildConfiguration", "PBXNativeTarget", "Release");
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Property iPhone_Release(iPhone_Debug);
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// TODO Add settings
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iPhone_Release_Object->addProperty("name", "Release", "", SettingsNoValue);
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iPhone_Release_Object->properties["buildSettings"] = iPhone_Release;
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_buildConfiguration.add(iPhone_Debug_Object);
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_buildConfiguration.add(iPhone_Release_Object);
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/****************************************
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* scummvm
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****************************************/
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// Debug
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Object *scummvm_Debug_Object = new Object(this, "XCBuildConfiguration_scummvm_Debug", "scummvm", "XCBuildConfiguration", "PBXProject", "Debug");
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Property scummvm_Debug;
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scummvm_Debug.flags = SettingsSingleItem;
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// TODO Add settings
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scummvm_Debug_Object->addProperty("name", "Debug", "", SettingsNoValue);
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scummvm_Debug_Object->properties["buildSettings"] = scummvm_Debug;
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// Release
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Object *scummvm_Release_Object = new Object(this, "XCBuildConfiguration_scummvm_Release", "scummvm", "XCBuildConfiguration", "PBXProject", "Release");
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Property scummvm_Release(scummvm_Debug);
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// TODO Add settings
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scummvm_Release_Object->addProperty("name", "Release", "", SettingsNoValue);
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scummvm_Release_Object->properties["buildSettings"] = scummvm_Release;
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_buildConfiguration.add(scummvm_Debug_Object);
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_buildConfiguration.add(scummvm_Release_Object);
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/****************************************
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* ScummVM-OS X
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****************************************/
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// Debug
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Object *scummvmOSX_Debug_Object = new Object(this, "XCBuildConfiguration_ScummVM-OSX_Debug", _targets[1] /* ScummVM-OS X */, "XCBuildConfiguration", "PBXNativeTarget", "Debug");
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Property scummvmOSX_Debug;
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scummvmOSX_Debug.flags = SettingsSingleItem;
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// TODO Add settings
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scummvmOSX_Debug_Object->addProperty("name", "Debug", "", SettingsNoValue);
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scummvmOSX_Debug_Object->properties["buildSettings"] = scummvmOSX_Debug;
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// Release
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Object *scummvmOSX_Release_Object = new Object(this, "XCBuildConfiguration_ScummVMOSX_Release", _targets[1] /* ScummVM-OS X */, "XCBuildConfiguration", "PBXNativeTarget", "Release");
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Property scummvmOSX_Release(scummvmOSX_Debug);
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// TODO Add settings
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scummvmOSX_Release_Object->addProperty("name", "Release", "", SettingsNoValue);
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scummvmOSX_Release_Object->properties["buildSettings"] = scummvmOSX_Release;
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_buildConfiguration.add(scummvmOSX_Debug_Object);
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_buildConfiguration.add(scummvmOSX_Release_Object);
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/****************************************
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* ScummVM-Simulator
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****************************************/
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// Debug
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Object *scummvmSimulator_Debug_Object = new Object(this, "XCBuildConfiguration_ScummVM-Simulator_Debug", _targets[2] /* ScummVM-Simulator */, "XCBuildConfiguration", "PBXNativeTarget", "Debug");
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Property scummvmSimulator_Debug(iPhone_Debug);
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// TODO Add settings
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scummvmSimulator_Debug_Object->addProperty("name", "Debug", "", SettingsNoValue);
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scummvmSimulator_Debug_Object->properties["buildSettings"] = scummvmSimulator_Debug;
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// Release
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Object *scummvmSimulator_Release_Object = new Object(this, "XCBuildConfiguration_ScummVM-Simulator_Release", _targets[2] /* ScummVM-Simulator */, "XCBuildConfiguration", "PBXNativeTarget", "Release");
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Property scummvmSimulator_Release(scummvmSimulator_Debug);
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/// TODO Add settings
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scummvmSimulator_Release_Object->addProperty("name", "Release", "", SettingsNoValue);
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scummvmSimulator_Release_Object->properties["buildSettings"] = scummvmSimulator_Release;
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_buildConfiguration.add(scummvmSimulator_Debug_Object);
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_buildConfiguration.add(scummvmSimulator_Release_Object);
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////////////////////////////////////////////////////////////////////////////
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//// Configuration List
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_configurationList.comment = "XCConfigurationList";
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_configurationList.flags = SettingsAsList;
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// Warning: This assumes we have all configurations with a Debug & Release pair
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for (std::vector<Object *>::iterator config = _buildConfiguration.objects.begin(); config != _buildConfiguration.objects.end(); config++) {
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Object *configList = new Object(this, "XCConfigurationList_" + (*config)->name, (*config)->name, "XCConfigurationList", "", "Build configuration list for " + (*config)->refType + " \"" + (*config)->name + "\"");
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Property buildConfigs;
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buildConfigs.flags = SettingsAsList;
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buildConfigs.settings[getHash((*config)->id)] = Setting("", "Debug", SettingsNoValue, 0, 0);
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buildConfigs.settings[getHash((*(++config))->id)] = Setting("", "Release", SettingsNoValue, 0, 1);
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configList->properties["buildConfigurations"] = buildConfigs;
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configList->addProperty("defaultConfigurationIsVisible", "0", "", SettingsNoValue);
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configList->addProperty("defaultConfigurationName", "Release", "", SettingsNoValue);
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_configurationList.add(configList);
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}
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}
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//////////////////////////////////////////////////////////////////////////
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// Misc
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//////////////////////////////////////////////////////////////////////////
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// Setup global defines
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void XCodeProvider::setupDefines(const BuildSetup &setup) {
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for (StringList::const_iterator i = setup.defines.begin(); i != setup.defines.end(); ++i) {
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if (*i == "HAVE_NASM") // Not supported on Mac (TODO: change how it's handled in main class or add it only in MSVC/CodeBlocks providers?)
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continue;
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ADD_DEFINE(_defines, *i);
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}
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// Add special defines for Mac support
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ADD_DEFINE(_defines, "CONFIG_H");
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ADD_DEFINE(_defines, "SCUMM_NEED_ALIGNMENT");
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ADD_DEFINE(_defines, "SCUMM_LITTLE_ENDIAN");
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ADD_DEFINE(_defines, "UNIX");
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ADD_DEFINE(_defines, "SCUMMVM");
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ADD_DEFINE(_defines, "USE_TREMOR");
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}
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//////////////////////////////////////////////////////////////////////////
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// Object hash
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//////////////////////////////////////////////////////////////////////////
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// TODO use md5 to compute a file hash (and fall back to standard key generation if not passed a file)
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std::string XCodeProvider::getHash(std::string key) {
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#if DEBUG_XCODE_HASH
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return key;
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#else
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// Check to see if the key is already in the dictionary
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std::map<std::string, std::string>::iterator hashIterator = _hashDictionnary.find(key);
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if (hashIterator != _hashDictionnary.end())
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return hashIterator->second;
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// Generate a new key from the file hash and insert it into the dictionary
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std::string hash = newHash();
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_hashDictionnary[key] = hash;
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return hash;
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#endif
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}
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bool isSeparator (char s) { return (s == '-'); }
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std::string XCodeProvider::newHash() const {
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std::string hash = createUUID();
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// Remove { and - from UUID and resize to 96-bits uppercase hex string
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hash.erase(remove_if(hash.begin(), hash.end(), isSeparator), hash.end());
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hash.resize(24);
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std::transform(hash.begin(), hash.end(), hash.begin(), toupper);
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return hash;
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}
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//////////////////////////////////////////////////////////////////////////
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// Output
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//////////////////////////////////////////////////////////////////////////
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std::string replace(std::string input, const std::string find, std::string replaceStr) {
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std::string::size_type pos = 0;
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std::string::size_type findLen = find.length();
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std::string::size_type replaceLen = replaceStr.length();
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if (findLen == 0 )
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return input;
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for (;(pos = input.find(find, pos)) != std::string::npos;) {
|
|
input.replace(pos, findLen, replaceStr);
|
|
pos += replaceLen;
|
|
}
|
|
|
|
return input;
|
|
}
|
|
|
|
std::string XCodeProvider::writeProperty(const std::string &variable, Property &prop, int flags) const {
|
|
std::string output;
|
|
|
|
output += (flags & SettingsSingleItem ? "" : "\t\t\t") + variable + " = ";
|
|
|
|
if (prop.settings.size() > 1 || (prop.flags & SettingsSingleItem))
|
|
output += (prop.flags & SettingsAsList) ? "(\n" : "{\n";
|
|
|
|
OrderedSettingList settings = prop.getOrderedSettingList();
|
|
for (OrderedSettingList::const_iterator setting = settings.begin(); setting != settings.end(); ++setting) {
|
|
if (settings.size() > 1 || (prop.flags & SettingsSingleItem))
|
|
output += (flags & SettingsSingleItem ? " " : "\t\t\t\t");
|
|
|
|
output += writeSetting((*setting).first, (*setting).second);
|
|
|
|
if ((prop.flags & SettingsAsList) && prop.settings.size() > 1) {
|
|
output += (prop.settings.size() > 0) ? ",\n" : "\n";
|
|
} else {
|
|
output += ";";
|
|
output += (flags & SettingsSingleItem ? " " : "\n");
|
|
}
|
|
}
|
|
|
|
if (prop.settings.size() > 1 || (prop.flags & SettingsSingleItem))
|
|
output += (prop.flags & SettingsAsList) ? "\t\t\t);\n" : "\t\t\t};\n";
|
|
|
|
return output;
|
|
}
|
|
|
|
std::string XCodeProvider::writeSetting(const std::string &variable, std::string value, std::string comment, int flags, int indent) const {
|
|
return writeSetting(variable, Setting(value, comment, flags, indent));
|
|
}
|
|
// Heavily modified (not in a good way) function, imported from QMake XCode project generator (licensed under the QT license)
|
|
std::string XCodeProvider::writeSetting(const std::string &variable, const Setting &setting) const {
|
|
std::string output;
|
|
const std::string quote = (setting.flags & SettingsNoQuote) ? "" : "\"";
|
|
const std::string escape_quote = quote.empty() ? "" : "\\" + quote;
|
|
std::string newline = "\n";
|
|
|
|
// Get indent level
|
|
for (int i = 0; i < setting.indent; ++i)
|
|
newline += "\t";
|
|
|
|
// Setup variable
|
|
std::string var = (setting.flags & SettingsQuoteVariable) ? "\"" + variable + "\"" : variable;
|
|
|
|
// Output a list
|
|
if (setting.flags & SettingsAsList) {
|
|
|
|
output += var + ((setting.flags & SettingsNoValue) ? "(" : " = (") + newline;
|
|
|
|
for (unsigned int i = 0, count = 0; i < setting.entries.size(); ++i) {
|
|
|
|
std::string value = setting.entries.at(i).value;
|
|
if(!value.empty()) {
|
|
if (count++ > 0)
|
|
output += "," + newline;
|
|
|
|
output += quote + replace(value, quote, escape_quote) + quote;
|
|
|
|
std::string comment = setting.entries.at(i).comment;
|
|
if (!comment.empty())
|
|
output += " /* " + comment + " */";
|
|
}
|
|
|
|
}
|
|
// Add closing ")" on new line
|
|
newline.resize(newline.size() - 1);
|
|
output += (setting.flags & SettingsNoValue) ? "\t\t\t)" : "," + newline + ")";
|
|
} else {
|
|
output += var;
|
|
|
|
output += (setting.flags & SettingsNoValue) ? "" : " = " + quote;
|
|
|
|
for(unsigned int i = 0; i < setting.entries.size(); ++i) {
|
|
std::string value = setting.entries.at(i).value;
|
|
if(i)
|
|
output += " ";
|
|
output += value;
|
|
|
|
std::string comment = setting.entries.at(i).comment;
|
|
if (!comment.empty())
|
|
output += " /* " + comment + " */";
|
|
}
|
|
|
|
output += (setting.flags & SettingsNoValue) ? "" : quote;
|
|
}
|
|
return output;
|
|
}
|
|
|
|
} // End of CreateProjectTool namespace
|