Files
scummvm/engines/metaengine.cpp
T
Matthew Jimenez 8ffd7fdf58 KEYMAPPER: Add keymap option for allowing patial matching.
In previous code partial match would always be allowed, but this hides intended inputs for engines that neither define their own keymaps nor disable them on text input. The fallback engine-default keymap will no longer match partial inputs.
2025-07-14 02:14:52 +03:00

495 lines
15 KiB
C++

/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*
*/
#include "engines/metaengine.h"
#include "engines/engine.h"
#include "backends/keymapper/action.h"
#include "backends/keymapper/keymap.h"
#include "backends/keymapper/standard-actions.h"
#include "common/savefile.h"
#include "common/system.h"
#include "common/translation.h"
#include "engines/dialogs.h"
#include "graphics/scaler.h"
#include "graphics/managed_surface.h"
#include "graphics/thumbnail.h"
const char MetaEngineDetection::GAME_NOT_IMPLEMENTED[] = _s("Game not implemented");
// Add backslash before double quotes (") and backslashes themselves (\)
Common::String MetaEngineDetection::escapeString(const char *string) {
if (string == nullptr)
return "";
Common::String res = "";
for (int i = 0; string[i] != '\0'; i++) {
if (string[i] == '"' || string[i] == '\\')
res += "\\";
res += string[i];
}
return res;
}
Common::String MetaEngine::getSavegameFile(int saveGameIdx, const char *target) const {
if (!target)
target = getName();
if (saveGameIdx == kSavegameFilePattern) {
// Pattern requested
const char *pattern = hasFeature(kSimpleSavesNames) ? "%s.###" : "%s.s##";
return Common::String::format(pattern, target);
} else {
// Specific filename requested
const char *pattern = hasFeature(kSimpleSavesNames) ? "%s.%03d" : "%s.s%02d";
return Common::String::format(pattern, target, saveGameIdx);
}
}
Common::KeymapArray MetaEngine::initKeymaps(const char *target) const {
using namespace Common;
Keymap *engineKeyMap = new Keymap(Keymap::kKeymapTypeGame, "engine-default", _("Default game keymap"));
// Default keymap for engines should not match partial as it may hide intended input handling.
engineKeyMap->setPartialMatchAllowed(false);
Action *act;
act = new Action(kStandardActionLeftClick, _("Left click"));
act->setLeftClickEvent();
act->addDefaultInputMapping("MOUSE_LEFT");
act->addDefaultInputMapping("JOY_A");
engineKeyMap->addAction(act);
act = new Action(kStandardActionMiddleClick, _("Middle click"));
act->addDefaultInputMapping("MOUSE_MIDDLE");
act->setMiddleClickEvent();
engineKeyMap->addAction(act);
act = new Action(kStandardActionRightClick, _("Right click"));
act->setRightClickEvent();
act->addDefaultInputMapping("MOUSE_RIGHT");
act->addDefaultInputMapping("JOY_B");
engineKeyMap->addAction(act);
act = new Action(kStandardActionPause, _("Pause"));
act->setKeyEvent(KeyState(KEYCODE_SPACE, ' '));
act->addDefaultInputMapping("SPACE");
act->allowKbdRepeats();
engineKeyMap->addAction(act);
act = new Action(kStandardActionOpenMainMenu, _("Game menu"));
act->setKeyEvent(KeyState(KEYCODE_F5, ASCII_F5));
act->addDefaultInputMapping("F5");
act->addDefaultInputMapping("JOY_LEFT_SHOULDER");
act->allowKbdRepeats();
engineKeyMap->addAction(act);
act = new Action(kStandardActionSkip, _("Skip"));
act->setKeyEvent(KeyState(KEYCODE_ESCAPE, ASCII_ESCAPE));
act->addDefaultInputMapping("ESCAPE");
act->addDefaultInputMapping("JOY_Y");
act->allowKbdRepeats();
engineKeyMap->addAction(act);
act = new Action("SKLI", _("Skip line"));
act->setKeyEvent(KeyState(KEYCODE_PERIOD, '.'));
act->addDefaultInputMapping("PERIOD");
act->addDefaultInputMapping("JOY_X");
act->allowKbdRepeats();
engineKeyMap->addAction(act);
act = new Action("PIND", _("Predictive input dialog"));
act->setEvent(EVENT_PREDICTIVE_DIALOG);
act->allowKbdRepeats();
engineKeyMap->addAction(act);
act = new Action("RETURN", _("Confirm"));
act->setKeyEvent(KeyState(KEYCODE_RETURN, ASCII_RETURN));
act->addDefaultInputMapping("RETURN");
act->allowKbdRepeats();
engineKeyMap->addAction(act);
act = new Action(kStandardActionMoveUp, _("Up"));
act->setKeyEvent(KEYCODE_KP8);
act->addDefaultInputMapping("JOY_UP");
act->allowKbdRepeats();
engineKeyMap->addAction(act);
act = new Action(kStandardActionMoveDown, _("Down"));
act->setKeyEvent(KEYCODE_KP2);
act->addDefaultInputMapping("JOY_DOWN");
act->allowKbdRepeats();
engineKeyMap->addAction(act);
act = new Action(kStandardActionMoveLeft, _("Left"));
act->setKeyEvent(KEYCODE_KP4);
act->addDefaultInputMapping("JOY_LEFT");
act->allowKbdRepeats();
engineKeyMap->addAction(act);
act = new Action(kStandardActionMoveRight, _("Right"));
act->setKeyEvent(KEYCODE_KP6);
act->addDefaultInputMapping("JOY_RIGHT");
act->allowKbdRepeats();
engineKeyMap->addAction(act);
return Keymap::arrayOf(engineKeyMap);
}
Common::AchievementsPlatform MetaEngine::getAchievementsPlatform(const Common::String &target) const {
Common::String extra = ConfMan.get("extra", target);
if (extra.contains("GOG")) {
return Common::GALAXY_ACHIEVEMENTS;
}
if (extra.contains("Steam")) {
return Common::STEAM_ACHIEVEMENTS;
}
return Common::UNK_ACHIEVEMENTS;
}
const Common::AchievementsInfo MetaEngine::getAchievementsInfo(const Common::String &target) const {
const Common::AchievementDescriptionList* achievementDescriptionList = getAchievementDescriptionList();
if (achievementDescriptionList == nullptr) {
return Common::AchievementsInfo();
}
Common::String gameId = ConfMan.get("gameid", target);
const Common::AchievementsPlatform platform = getAchievementsPlatform(target);
// "(gameId, platform) -> result" search
Common::AchievementsInfo result;
for (const Common::AchievementDescriptionList *i = achievementDescriptionList; i->gameId; i++) {
if (i->gameId == gameId && i->platform == platform) {
result.platform = i->platform;
result.appId = i->appId;
break;
}
}
return result;
}
bool MetaEngine::hasFeature(MetaEngineFeature f) const {
return
(f == kSupportsListSaves) ||
(f == kSupportsDeleteSave) ||
(f == kSavesSupportMetaInfo) ||
(f == kSavesSupportThumbnail) ||
(f == kSavesSupportCreationDate) ||
(f == kSavesSupportPlayTime) ||
(f == kSupportsLoadingDuringStartup) ||
(f == kSimpleSavesNames) ||
(f == kSavesUseExtendedFormat);
}
/////////////////////////////////////////
//// Extended Saves
/////////////////////////////////////////
void MetaEngine::appendExtendedSave(Common::OutSaveFile *saveFile, uint32 playtime,
Common::String desc, bool isAutosave) {
appendExtendedSaveToStream(saveFile, playtime, desc, isAutosave);
saveFile->finalize();
}
void MetaEngine::appendExtendedSaveToStream(Common::WriteStream *saveFile, uint32 playtime,
Common::String desc, bool isAutosave, uint32 posoffset) {
ExtendedSavegameHeader header;
uint headerPos = saveFile->pos() + posoffset;
Common::strcpy_s(header.id, "SVMCR");
header.version = EXTENDED_SAVE_VERSION;
TimeDate curTime;
g_system->getTimeAndDate(curTime);
header.date = ((curTime.tm_mday & 0xFF) << 24) | (((curTime.tm_mon + 1) & 0xFF) << 16) | ((curTime.tm_year + 1900) & 0xFFFF);
header.time = ((curTime.tm_hour & 0xFF) << 8) | ((curTime.tm_min) & 0xFF);
saveFile->write(header.id, 6);
saveFile->writeByte(header.version);
saveFile->writeUint32LE(header.date);
saveFile->writeUint16LE(header.time);
saveFile->writeUint32LE(playtime);
if (desc.size() > 0xFF)
desc = desc.substr(0, 0xFF);
saveFile->writeByte(desc.size());
saveFile->writeString(desc);
saveFile->writeByte(isAutosave);
// Write out the thumbnail
Graphics::Surface thumb;
getSavegameThumbnail(thumb);
Graphics::saveThumbnail(*saveFile, thumb);
thumb.free();
saveFile->writeUint32LE(headerPos); // Store where the header starts
}
bool MetaEngine::copySaveFileToFreeSlot(const char *target, int slot) {
const int emptySlot = findEmptySaveSlot(target);
if (emptySlot == -1)
return false;
Common::SaveFileManager *saveFileMan = g_system->getSavefileManager();
return saveFileMan->copySavefile(getSavegameFile(slot, target), getSavegameFile(emptySlot, target));
}
void MetaEngine::getSavegameThumbnail(Graphics::Surface &thumb) {
::createThumbnailFromScreen(&thumb);
}
void MetaEngine::parseSavegameHeader(ExtendedSavegameHeader *header, SaveStateDescriptor *desc) {
uint8 day = 0;
uint8 month = 0;
uint16 year = 0;
decodeSavegameDate(header, year, month, day);
desc->setSaveDate(year, month, day);
uint8 hour = 0;
uint8 minutes = 0;
decodeSavegameTime(header, hour, minutes);
desc->setSaveTime(hour, minutes);
desc->setPlayTime(header->playtime);
desc->setDescription(header->description);
}
void MetaEngine::fillDummyHeader(ExtendedSavegameHeader *header) {
// This is wrong header, perhaps it is original savegame. Thus fill out dummy values
header->date = (20 << 24) | (9 << 16) | 2016;
header->time = (9 << 8) | 56;
header->playtime = 0;
}
void MetaEngine::decodeSavegameDate(const ExtendedSavegameHeader *header, uint16 &outYear, uint8 &outMonth, uint8 &outDay) {
outYear = static_cast<uint16>(header->date & 0xffff);
outMonth = static_cast<uint8>((header->date >> 16) & 0xff);
outDay = static_cast<uint8>((header->date >> 24) & 0xff);
}
void MetaEngine::decodeSavegameTime(const ExtendedSavegameHeader *header, uint8 &outHour, uint8 &outMinute) {
outMinute = static_cast<uint16>(header->time & 0xff);
outHour = static_cast<uint8>((header->time >> 8) & 0xff);
}
WARN_UNUSED_RESULT bool MetaEngine::readSavegameHeader(Common::InSaveFile *in, ExtendedSavegameHeader *header, bool skipThumbnail) {
uint oldPos = in->pos();
in->seek(-4, SEEK_END);
int headerOffset = in->readUint32LE();
// Sanity check
if (headerOffset >= in->pos() || headerOffset == 0) {
in->seek(oldPos, SEEK_SET); // Rewind the file
fillDummyHeader(header);
return false;
}
in->seek(headerOffset, SEEK_SET);
in->read(header->id, 6);
// Validate the header Id
if (strcmp(header->id, "SVMCR")) {
in->seek(oldPos, SEEK_SET); // Rewind the file
fillDummyHeader(header);
return false;
}
header->version = in->readByte();
header->date = in->readUint32LE();
header->time = in->readUint16LE();
header->playtime = in->readUint32LE();
if (header->version > 1)
header->description = in->readPascalString();
// Generate savename
SaveStateDescriptor desc;
parseSavegameHeader(header, &desc);
header->saveName = Common::String::format("%s %s", desc.getSaveDate().c_str(), desc.getSaveTime().c_str());
if (header->description.empty())
header->description = header->saveName;
// Get the flag for whether it's an autosave
header->isAutosave = (header->version >= 4) ? in->readByte() : false;
// Get the thumbnail
if (!Graphics::loadThumbnail(*in, header->thumbnail, skipThumbnail)) {
in->seek(oldPos, SEEK_SET); // Rewind the file
return false;
}
in->seek(oldPos, SEEK_SET); // Rewind the file
return true;
}
//////////////////////////////////////////////
// MetaEngine default implementations
//////////////////////////////////////////////
void MetaEngine::deleteInstance(Engine *engine, const DetectedGame &gameDescriptor, const void *meDescriptor) {
delete engine;
}
int MetaEngine::findEmptySaveSlot(const char *target) {
Common::SaveFileManager *saveFileMan = g_system->getSavefileManager();
const int maxSaveSlot = getMaximumSaveSlot();
const int autosaveSlot = getAutosaveSlot();
for (int slot = 0; slot <= maxSaveSlot; ++slot) {
if (slot == autosaveSlot)
continue;
const Common::String filename = getSavegameFile(slot, target);
if (!saveFileMan->exists(filename))
return slot;
}
return -1;
}
SaveStateList MetaEngine::listSaves(const char *target) const {
if (!hasFeature(kSavesUseExtendedFormat))
return SaveStateList();
Common::SaveFileManager *saveFileMan = g_system->getSavefileManager();
Common::StringArray filenames;
Common::String pattern(getSavegameFilePattern(target));
filenames = saveFileMan->listSavefiles(pattern);
SaveStateList saveList;
for (const auto &file : filenames) {
// Obtain the last 2/3 digits of the filename, since they correspond to the save slot
const char *slotStr = file.c_str() + file.size() - 2;
const char *prev = slotStr - 1;
if (*prev >= '0' && *prev <= '9')
slotStr = prev;
int slotNum = atoi(slotStr);
if (slotNum >= 0 && slotNum <= getMaximumSaveSlot()) {
SaveStateDescriptor desc = querySaveMetaInfos(target, slotNum);
if (desc.getSaveSlot() != -1) {
saveList.push_back(desc);
}
}
}
// Sort saves based on slot number.
Common::sort(saveList.begin(), saveList.end(), SaveStateDescriptorSlotComparator());
return saveList;
}
SaveStateList MetaEngine::listSaves(const char *target, bool saveMode) const {
SaveStateList saveList = listSaves(target);
int autosaveSlot = getAutosaveSlot();
if (!saveMode || autosaveSlot == -1)
return saveList;
// Check to see if an autosave is present
for (auto &save : saveList) {
int slot = save.getSaveSlot();
if (slot == autosaveSlot) {
// It has an autosave
return saveList;
}
}
// No autosave yet. We want to add a dummy one in so that it can be marked as
// write protected, and thus be prevented from being saved in
const Common::U32String &dummyAutosave = (ConfMan.getInt("autosave_period") ? _("Autosave on") : _("Autosave off"));
SaveStateDescriptor desc(this, autosaveSlot, dummyAutosave);
desc.setWriteProtectedFlag(true);
desc.setDeletableFlag(false);
saveList.push_back(desc);
Common::sort(saveList.begin(), saveList.end(), SaveStateDescriptorSlotComparator());
return saveList;
}
void MetaEngine::registerDefaultSettings(const Common::String &) const {
// Note that as we don't pass the target to getExtraGuiOptions
// we get all the options, even those not relevant for the current
// game. This is necessary because some engines unconditionally
// access the configuration.
const ExtraGuiOptions engineOptions = getExtraGuiOptions("");
for (uint i = 0; i < engineOptions.size(); i++) {
ConfMan.registerDefault(engineOptions[i].configOption, engineOptions[i].defaultState);
}
}
GUI::OptionsContainerWidget *MetaEngine::buildEngineOptionsWidget(GUI::GuiObject *boss, const Common::String &name, const Common::String &target) const {
const ExtraGuiOptions engineOptions = getExtraGuiOptions(target);
if (engineOptions.empty()) {
return nullptr;
}
return new GUI::ExtraGuiOptionsWidget(boss, name, target, engineOptions);
}
bool MetaEngine::removeSaveState(const char *target, int slot) const {
if (!hasFeature(kSavesUseExtendedFormat))
return false;
return g_system->getSavefileManager()->removeSavefile(getSavegameFile(slot, target));
}
SaveStateDescriptor MetaEngine::querySaveMetaInfos(const char *target, int slot) const {
if (!hasFeature(kSavesUseExtendedFormat))
return SaveStateDescriptor();
Common::ScopedPtr<Common::InSaveFile> f(g_system->getSavefileManager()->openForLoading(
getSavegameFile(slot, target)));
if (f) {
ExtendedSavegameHeader header;
if (!readSavegameHeader(f.get(), &header, false)) {
return SaveStateDescriptor();
}
// Create the return descriptor
SaveStateDescriptor desc(this, slot, Common::U32String());
parseSavegameHeader(&header, &desc);
desc.setThumbnail(header.thumbnail);
desc.setAutosave(header.isAutosave);
return desc;
}
return SaveStateDescriptor();
}