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8d656e8efbd66e2ff110ed30eff7fd9052680b1d
scummvm
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base
T
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Max Horn
7cdb08f307
really removed kDefault*Volume this time :-)
...
svn-id: r10817
2003-10-15 23:26:07 +00:00
..
.cvsignore
new module 'base'; moved gameDetector.*, main.cpp and base/plugins.* there (this removes the need for an ugly hack in the build system, and is also conceptionally cleaner)
2003-09-17 22:41:01 +00:00
engine.cpp
Fix WinCE build
2003-10-12 13:03:34 +00:00
engine.h
some renaming for more consistent terminology (although we might want to reevaluate this): 'target' is what is in your config file; 'game' is what a frontend provide. E.g. the scumm frontend provides the game 'monkeyvga', and my config file has target 'monkeyvga-ger' configured to use that game
2003-10-12 18:40:12 +00:00
gameDetector.cpp
really removed kDefault*Volume this time :-)
2003-10-15 23:26:07 +00:00
gameDetector.h
removed the kDefault*Volume constants
2003-10-15 23:16:52 +00:00
main.cpp
use gScummVMFullVersion for initial window caption; use ConfigManager::kApplicationDomain instead of hard-coded 'scummvm'
2003-10-12 18:46:50 +00:00
module.mk
This'll also break Makefile.noconf
2003-09-18 12:07:56 +00:00
plugins.cpp
some renaming for more consistent terminology (although we might want to reevaluate this): 'target' is what is in your config file; 'game' is what a frontend provide. E.g. the scumm frontend provides the game 'monkeyvga', and my config file has target 'monkeyvga-ger' configured to use that game
2003-10-12 18:40:12 +00:00
plugins.h
some renaming for more consistent terminology (although we might want to reevaluate this): 'target' is what is in your config file; 'game' is what a frontend provide. E.g. the scumm frontend provides the game 'monkeyvga', and my config file has target 'monkeyvga-ger' configured to use that game
2003-10-12 18:40:12 +00:00