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mirror of https://github.com/scummvm/scummvm.git synced 2026-06-20 05:45:29 +00:00
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8c90d4e4986a09620d8e9aa5b2ebd44eec00d201
scummvm/backends/graphics
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History
Cameron Cawley d968d22eb1 SDL: Refactor grabbing and locking the mouse (#2522)
2020-10-14 08:03:31 +02:00
..
downscalesdl
SDL: Refactor grabbing and locking the mouse (#2522)
2020-10-14 08:03:31 +02:00
gph
GPH/DINGUX: Unify the downscaling code
2020-03-27 22:50:41 +01:00
maemosdl
MAEMO: Minor cleanup
2019-07-08 11:11:45 -05:00
null
BACKENDS: Add a function to return if the overlay is visible
2020-09-15 00:09:11 +02:00
opengl
OPENGL: Remove SDL specific code from OpenGLGraphicsManager
2020-10-13 20:45:32 +01:00
openglsdl
SDL: Do not allow toggle fullscreen for backends which can lose opengl context used for 3d games. (#2514)
2020-10-13 20:27:58 +02:00
openpandora
GPH/DINGUX: Unify the downscaling code
2020-03-27 22:50:41 +01:00
psp2sdl
SDL: Move all shader code into PSP2SdlGraphicsManager
2020-03-09 18:01:14 -05:00
sdl
SDL: Refactor grabbing and locking the mouse (#2522)
2020-10-14 08:03:31 +02:00
surfacesdl
SDL: Do not allow toggle fullscreen for backends which can lose opengl context used for 3d games. (#2514)
2020-10-13 20:27:58 +02:00
default-palette.h
ALL: Merge from ScummVM rev 3a933138ce
2017-12-06 21:41:03 +01:00
graphics.h
BACKENDS: Drop getScreenPixelBuffer() as no longer needed. (#2521)
2020-10-13 22:30:39 +02:00
windowed.h
ALL: Eliminated more differences with ScummVM
2020-09-29 11:54:05 +02:00
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