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https://github.com/scummvm/scummvm.git
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git-svn-id: http://asylumengine.googlecode.com/svn/trunk@179 0bfb4aae-4ea4-11de-8d8d-752d95cf3e3c
101 lines
2.9 KiB
C++
101 lines
2.9 KiB
C++
/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software
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* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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*
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* $URL$
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* $Id$
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*
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*/
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#include "asylum/screen.h"
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namespace Asylum {
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Screen::Screen(OSystem *sys) : _sys(sys) {
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_backBuffer.create(640, 480, 1);
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}
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Screen::~Screen() {
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_backBuffer.free();
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}
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void Screen::copyBackBufferToScreen() {
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_sys->copyRectToScreen((byte *)_backBuffer.pixels, _backBuffer.w, 0, 0, _backBuffer.w, _backBuffer.h);
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}
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void Screen::copyToBackBuffer(byte *buffer, int pitch, int x, int y, int width, int height) {
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int h = height;
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int w = width;
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byte *dest = (byte *)_backBuffer.pixels;
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while (h--) {
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memcpy(dest + y * _backBuffer.pitch + x, buffer, w);
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dest += 640;
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buffer += pitch;
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}
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}
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void Screen::copyToBackBufferWithTransparency(byte *buffer, int pitch, int x, int y, int width, int height) {
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int h = height;
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int w = width;
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byte *dest = (byte *)_backBuffer.pixels;
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for (int curY = 0; curY < height; curY++) {
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for (int curX = 0; curX < width; curX++) {
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if (buffer[curX + curY * width] != 0) {
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dest[x + curX + (y + curY) * 640] = buffer[curX + curY * pitch];
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}
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}
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}
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}
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void Screen::copyRectToScreen(byte *buffer, int pitch, int x, int y, int width, int height) {
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_sys->copyRectToScreen(buffer, pitch, x, y, width, height);
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}
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void Screen::copyRectToScreenWithTransparency(byte *buffer, int pitch, int x, int y, int width, int height) {
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byte *screenBuffer = (byte *)_sys->lockScreen()->pixels;
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for (int curY = 0; curY < height; curY++) {
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for (int curX = 0; curX < width; curX++) {
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if (buffer[curX + curY * width] != 0) {
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screenBuffer[x + curX + (y + curY) * 640] = buffer[curX + curY * pitch];
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}
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}
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}
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_sys->unlockScreen();
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}
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void Screen::setPalette(byte *rgbPalette) {
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byte palette[256 * 4];
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byte *p = rgbPalette;
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for (int i = 0; i < 256; i++) {
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palette[i * 4 + 0] = *p++ << 2;
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palette[i * 4 + 1] = *p++ << 2;
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palette[i * 4 + 2] = *p++ << 2;
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palette[i * 4 + 3] = 0;
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}
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_sys->setPalette(palette, 0, 256);
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}
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} // end of namespace Asylum
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