mirror of
https://github.com/scummvm/scummvm.git
synced 2026-06-20 05:45:29 +00:00
The plan is to eventually hide as much of the MacGui implementation as possible from the rest of the engine, and only provide a minimal macgui.h for it to use.
189 lines
5.9 KiB
C++
189 lines
5.9 KiB
C++
/* ScummVM - Graphic Adventure Engine
|
|
*
|
|
* ScummVM is the legal property of its developers, whose names
|
|
* are too numerous to list here. Please refer to the COPYRIGHT
|
|
* file distributed with this source distribution.
|
|
*
|
|
* This program is free software: you can redistribute it and/or modify
|
|
* it under the terms of the GNU General Public License as published by
|
|
* the Free Software Foundation, either version 3 of the License, or
|
|
* (at your option) any later version.
|
|
*
|
|
* This program is distributed in the hope that it will be useful,
|
|
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
|
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
|
* GNU General Public License for more details.
|
|
*
|
|
* You should have received a copy of the GNU General Public License
|
|
* along with this program. If not, see <http://www.gnu.org/licenses/>.
|
|
*
|
|
*/
|
|
|
|
#include "common/system.h"
|
|
|
|
#include "graphics/macega.h"
|
|
|
|
#include "scumm/charset.h"
|
|
#include "scumm/macgui/macgui.h"
|
|
|
|
namespace Scumm {
|
|
|
|
void ScummEngine::mac_markScreenAsDirty(int x, int y, int w, int h) {
|
|
// Mark the virtual screen as dirty. The top and left coordinates are
|
|
// rounded down, while the bottom and right ones are rounded up.
|
|
|
|
VirtScreen *vs = &_virtscr[kMainVirtScreen];
|
|
|
|
int vsTop = y / 2 - vs->topline;
|
|
int vsBottom = (y + h) / 2 - vs->topline;
|
|
int vsLeft = x / 2;
|
|
int vsRight = (x + w) / 2;
|
|
|
|
if ((y + h) & 1)
|
|
vsBottom++;
|
|
|
|
if ((x + w) & 1)
|
|
vsRight++;
|
|
|
|
markRectAsDirty(kMainVirtScreen, vsLeft, vsRight, vsTop, vsBottom);
|
|
}
|
|
|
|
void ScummEngine::mac_drawStripToScreen(VirtScreen *vs, int top, int x, int y, int width, int height) {
|
|
// The verb screen is completely replaced with a custom GUI. While
|
|
// it is active, all other drawing to that area is suspended.
|
|
if (_macGui && vs->number == kVerbVirtScreen && _macGui->isVerbGuiActive())
|
|
return;
|
|
|
|
const byte *pixels = vs->getPixels(x, top);
|
|
const byte *ts = (byte *)_textSurface.getBasePtr(x * 2, y * 2);
|
|
byte *mac = (byte *)_macScreen->getBasePtr(x * 2, y * 2);
|
|
|
|
int pixelsPitch = vs->pitch;
|
|
int tsPitch = _textSurface.pitch;
|
|
int macPitch = _macScreen->pitch;
|
|
|
|
// In b/w Mac rendering mode, the shadow palette is implemented here,
|
|
// and not as a palette manipulation. See special cases in o5_roomOps()
|
|
// and updatePalette().
|
|
//
|
|
// This is used at the very least for the lightning flashes at Castle
|
|
// Brunwald in Indy 3, as well as the scene where the dragon finds
|
|
// Rusty in Loom.
|
|
//
|
|
// Interestingly, the original Mac interpreter does not seem to do
|
|
// this, and instead just renders the scene as if the palette was
|
|
// unmodified. At least, that's what Mini vMac did when I tried it.
|
|
|
|
if (_renderMode == Common::kRenderMacintoshBW) {
|
|
for (int h = 0; h < height; h++) {
|
|
for (int w = 0; w < width; w++) {
|
|
int color = enhancementEnabled(kEnhVisualChanges) ? _shadowPalette[pixels[w]] : pixels[w];
|
|
if (ts[2 * w] == CHARSET_MASK_TRANSPARENCY)
|
|
mac[2 * w] = Graphics::macEGADither[color][0];
|
|
if (ts[2 * w + 1] == CHARSET_MASK_TRANSPARENCY)
|
|
mac[2 * w + 1] = Graphics::macEGADither[color][1];
|
|
if (ts[2 * w + tsPitch] == CHARSET_MASK_TRANSPARENCY)
|
|
mac[2 * w + macPitch] = Graphics::macEGADither[color][2];
|
|
if (ts[2 * w + tsPitch + 1] == CHARSET_MASK_TRANSPARENCY)
|
|
mac[2 * w + macPitch + 1] = Graphics::macEGADither[color][3];
|
|
}
|
|
|
|
pixels += pixelsPitch;
|
|
ts += tsPitch * 2;
|
|
mac += macPitch * 2;
|
|
}
|
|
} else {
|
|
for (int h = 0; h < height; h++) {
|
|
for (int w = 0; w < width; w++) {
|
|
if (ts[2 * w] == CHARSET_MASK_TRANSPARENCY)
|
|
mac[2 * w] = pixels[w];
|
|
if (ts[2 * w + 1] == CHARSET_MASK_TRANSPARENCY)
|
|
mac[2 * w + 1] = pixels[w];
|
|
if (ts[2 * w + tsPitch] == CHARSET_MASK_TRANSPARENCY)
|
|
mac[2 * w + macPitch] = pixels[w];
|
|
if (ts[2 * w + tsPitch + 1] == CHARSET_MASK_TRANSPARENCY)
|
|
mac[2 * w + macPitch + 1] = pixels[w];
|
|
}
|
|
|
|
pixels += pixelsPitch;
|
|
ts += tsPitch * 2;
|
|
mac += macPitch * 2;
|
|
}
|
|
}
|
|
|
|
_system->copyRectToScreen(_macScreen->getBasePtr(x * 2, y * 2), _macScreen->pitch, x * 2, y * 2, width * 2, height * 2);
|
|
}
|
|
|
|
void ScummEngine::mac_drawIndy3TextBox() {
|
|
Graphics::Surface *s = _macGui->textArea();
|
|
|
|
// The first two rows of the text box are padding for font rendering.
|
|
// They are not drawn to the screen.
|
|
|
|
int x = 96;
|
|
int y = 32 + _screenDrawOffset * 2;
|
|
int w = s->w;
|
|
int h = s->h - 2;
|
|
|
|
// The text box is drawn to the Mac screen and text surface, as if it
|
|
// had been one giant glyph. Note that it will be drawn on the main
|
|
// virtual screen, but we still pretend it's on the text one.
|
|
|
|
byte *ptr = (byte *)s->getBasePtr(0, 2);
|
|
int pitch = s->pitch;
|
|
|
|
_macScreen->copyRectToSurface(ptr, pitch, x, y, w, h);
|
|
_textSurface.fillRect(Common::Rect(x, y, x + w, y + h), 0);
|
|
|
|
mac_markScreenAsDirty(x, y, w, h);
|
|
}
|
|
|
|
void ScummEngine::mac_undrawIndy3TextBox() {
|
|
Graphics::Surface *s = _macGui->textArea();
|
|
|
|
int x = 96;
|
|
int y = 32 + _screenDrawOffset * 2;
|
|
int w = s->w;
|
|
int h = s->h - 2;
|
|
|
|
_macScreen->fillRect(Common::Rect(x, y, x + w, y + h), 0);
|
|
_textSurface.fillRect(Common::Rect(x, y, x + w, y + h), CHARSET_MASK_TRANSPARENCY);
|
|
|
|
mac_markScreenAsDirty(x, y, w, h);
|
|
}
|
|
|
|
void ScummEngine::mac_undrawIndy3CreditsText() {
|
|
// Set _masMask to make the text clear, and _textScreenID to ensure
|
|
// that it's the main area that's cleared.
|
|
_charset->_hasMask = true;
|
|
_charset->_textScreenID = kMainVirtScreen;
|
|
restoreCharsetBg();
|
|
}
|
|
|
|
Common::KeyState ScummEngine::mac_showOldStyleBannerAndPause(const char *msg, int32 waitTime) {
|
|
char bannerMsg[512];
|
|
|
|
_messageBannerActive = true;
|
|
|
|
// Fetch the translated string for the message...
|
|
convertMessageToString((const byte *)msg, (byte *)bannerMsg, sizeof(bannerMsg));
|
|
|
|
Common::KeyState ks = Common::KEYCODE_INVALID;
|
|
|
|
_macGui->drawBanner(bannerMsg);
|
|
|
|
if (waitTime) {
|
|
bool leftBtnPressed = false, rightBtnPressed = false;
|
|
waitForBannerInput(waitTime, ks, leftBtnPressed, rightBtnPressed);
|
|
}
|
|
|
|
_macGui->undrawBanner();
|
|
clearClickedStatus();
|
|
_messageBannerActive = false;
|
|
|
|
return ks;
|
|
}
|
|
|
|
} // End of namespace Scumm
|
|
|