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We postpone actual drawing until the frame finishes. At this point some of the surfaces might have been freed and the pointers are no longer valid. Use reference counting to ensure that queue surfaces are still valid Thanks to -=CHE@TER=- for reporting and providing the triggering save and instructions.
124 lines
4.0 KiB
C++
124 lines
4.0 KiB
C++
/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*
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*/
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#include "neverhood/modules/module2700_sprites.h"
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namespace Neverhood {
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static const NPoint kCarShadowOffsets[] = {
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{-63, 3}, {-48, 40}, {-33, 58},
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{ 0, 65}, { 40, 53}, { 56, 27},
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{ 63, 0}, {-30, 26}, { 0, 30},
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{ 26, 25}
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};
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SsCommonTrackShadowBackground::SsCommonTrackShadowBackground(NeverhoodEngine *vm, uint32 fileHash)
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: StaticSprite(vm, 0) {
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loadSprite(fileHash, kSLFDefDrawOffset | kSLFDefPosition, 0);
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}
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AsCommonCarShadow::AsCommonCarShadow(NeverhoodEngine *vm, AnimatedSprite *asCar, const Common::SharedPtr<BaseSurface> &shadowSurface, uint index)
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: AnimatedSprite(vm, 1100), _asCar(asCar), _index(index), _animFileHash(0) {
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SetUpdateHandler(&AsCommonCarShadow::update);
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createShadowSurface(shadowSurface, 211, 147, 100);
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updateShadow();
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}
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void AsCommonCarShadow::update() {
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updateShadow();
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AnimatedSprite::update();
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}
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void AsCommonCarShadow::updateShadow() {
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if (_asCar->getFrameIndex() != _currFrameIndex || _asCar->getCurrAnimFileHash() != _animFileHash) {
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uint32 fileHash = _asCar->getCurrAnimFileHash();
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if (fileHash == 0x35698F78 || fileHash == 0x192ADD30 || fileHash == 0x9C220DA4 ||
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fileHash == 0x9966B138 || fileHash == 0xB579A77C || fileHash == 0xA86A9538 ||
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fileHash == 0xD4220027 || fileHash == 0xD00A1364 || fileHash == 0xD4AA03A4 ||
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fileHash == 0xF46A0324) {
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startAnimation(fileHash, _asCar->getFrameIndex(), -1);
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_newStickFrameIndex = _asCar->getFrameIndex();
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}
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_animFileHash = fileHash;
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}
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_x = _asCar->getX() + kCarShadowOffsets[_index].x;
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_y = _asCar->getY() + kCarShadowOffsets[_index].y;
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if (!_asCar->getVisible()) {
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startAnimation(0x1209E09F, 0, -1);
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_newStickFrameIndex = 0;
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}
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setDoDeltaX(_asCar->isDoDeltaX() ? 1 : 0);
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}
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AsCommonCarConnectorShadow::AsCommonCarConnectorShadow(NeverhoodEngine *vm, Sprite *asCar, const Common::SharedPtr<BaseSurface> &shadowSurface, uint index)
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: AnimatedSprite(vm, 1100), _asCar(asCar), _index(index) {
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SetUpdateHandler(&AsCommonCarConnectorShadow::update);
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createShadowSurface1(shadowSurface, 0x60281C10, 150);
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startAnimation(0x60281C10, -1, -1);
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_newStickFrameIndex = STICK_LAST_FRAME;
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}
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void AsCommonCarConnectorShadow::update() {
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_x = _asCar->getX() + kCarShadowOffsets[_index].x;
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_y = _asCar->getY() + kCarShadowOffsets[_index].y;
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AnimatedSprite::update();
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}
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AsCommonCarTrackShadow::AsCommonCarTrackShadow(NeverhoodEngine *vm, Sprite *asCar, const Common::SharedPtr<BaseSurface> &shadowSurface, int16 frameIndex)
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: AnimatedSprite(vm, 1100), _asCar(asCar) {
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SetUpdateHandler(&AsCommonCarTrackShadow::update);
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createShadowSurface1(shadowSurface, 0x0759129C, 100);
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startAnimation(0x0759129C, frameIndex, -1);
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_newStickFrameIndex = frameIndex;
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}
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void AsCommonCarTrackShadow::update() {
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_x = _asCar->getX();
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_y = _asCar->getY();
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AnimatedSprite::update();
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}
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KmScene2732::KmScene2732(NeverhoodEngine *vm, Scene *parentScene, int16 x, int16 y)
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: Klaymen(vm, parentScene, x, y) {
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// Empty
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}
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uint32 KmScene2732::xHandleMessage(int messageNum, const MessageParam ¶m) {
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switch (messageNum) {
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case 0x4804:
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GotoState(&Klaymen::stPeekInside);
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break;
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case 0x483C:
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GotoState(&Klaymen::stPeekInsideReturn);
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break;
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default:
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break;
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}
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return 0;
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}
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} // End of namespace Neverhood
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