Files
scummvm/engines/nancy/state/setupmenu.h
T
Kaloyan Chehlarski 9711675f50 NANCY: Implement auto-move
Implemented the (optional) automatic viewport movement
when hovering over an edge introduced in nancy6. Also
made the option for enabling/disabling it in the Setup
screen functional, and added a GUI option to MetaEngine's
extra options map.
2023-09-19 17:38:24 +03:00

78 lines
1.9 KiB
C++

/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*
*/
#ifndef NANCY_STATE_SETUPMENU_H
#define NANCY_STATE_SETUPMENU_H
#include "common/singleton.h"
#include "engines/nancy/state/state.h"
#include "engines/nancy/ui/fullscreenimage.h"
namespace Nancy {
struct SET;
namespace UI {
class Button;
class Toggle;
class Scrollbar;
}
namespace State {
class SetupMenu : public State, public Common::Singleton<SetupMenu> {
public:
SetupMenu() : _state(kInit), _exitButton(nullptr), _setupData(nullptr) {}
virtual ~SetupMenu();
// State API
void process() override;
void onStateEnter(const NancyState::NancyState prevState) override;
bool onStateExit(const NancyState::NancyState nextState) override;
private:
void init();
void run();
void stop();
void registerGraphics();
const Common::String getToggleConfManKey(uint id);
enum State { kInit, kRun, kStop };
UI::FullScreenImage _background;
State _state;
Common::Array<UI::Toggle *> _toggles;
Common::Array<UI::Scrollbar *> _scrollbars;
UI::Button *_exitButton;
const SET *_setupData;
};
} // End of namespace State
} // End of namespace Nancy
#endif // NANCY_STATE_SETUPMENU_H