Files
scummvm/engines/nancy/misc/lightning.cpp
T
Kaloyan Chehlarski 4d5c4fcfcc NANCY: Rename graphics and cursor managers
Changed the names of the pointers to GraphicsManager
and CursorManager to be shorter, since they were
inconsistent with the rest of the managers, and typing
them out is a chore.
2024-02-11 00:41:29 +01:00

194 lines
5.3 KiB
C++

/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*
*/
#include "engines/nancy/graphics.h"
#include "engines/nancy/sound.h"
#include "engines/nancy/nancy.h"
#include "engines/nancy/misc/lightning.h"
#include "engines/nancy/state/scene.h"
#include "common/stream.h"
#include "common/random.h"
namespace Nancy {
namespace Misc {
void editPalette(byte *colors, uint percent) {
float alpha = (float) percent / 100;
for (int i = 0; i < 256 * 3; ++i) {
uint16 origColor = colors[i];
colors[i] = MIN<uint16>(alpha * origColor + origColor, 255);
}
}
void Lightning::beginLightning(int16 distance, uint16 pulseTime, int16 rgbPercent) {
int16 midpoint;
float delta;
// Calculate the min & max power of the lightning
midpoint = (rgbPercent - (distance * 5));
delta = 0.4 * midpoint;
_minRGBPercent = MAX<uint16>(0, midpoint - delta);
_maxRGBPercent = MIN<uint16>(rgbPercent, midpoint + delta);
// Calculate the min & max delay between lightning strikes
midpoint = 13000 - (pulseTime * 500);
delta = 1.5 * midpoint;
_minInterPulseDelay = MAX<int16>(500, midpoint - delta);
_maxInterPulseDelay = MIN<int16>(13000, midpoint + delta);
// Calculate the min & max length of the lightning strikes
// _minPulseLength is always 5 due to an oversight in the original code
_maxPulseLength = pulseTime * 10;
// Calculate the min & max delay between end of lightning and start of thunder sound
midpoint = distance * 400;
delta = midpoint * 0.4;
_minSoundStartDelay = MAX<int16>(250, midpoint - delta);
_maxSoundStartDelay = midpoint + delta; // No minimum value, probably a bug
_state = kBegin;
}
void Lightning::endLightning() {
_state = kNotRunning;
_viewportObjs.clear();
_viewportObjOriginalPalettes.clear();
}
void Lightning::run() {
switch (_state) {
case kNotRunning: {
// Check if the endgame has started
if (NancySceneState.getEventFlag(82, g_nancy->_true)) {
uint16 sceneID = NancySceneState.getSceneInfo().sceneID;
// Check if we're inside an appropriate scene
if ((sceneID < 152) ||
(sceneID > 177 && sceneID < 230) ||
(sceneID > 230 && sceneID < 233) ||
(sceneID > 235 && sceneID < 318) ||
(sceneID > 326 && sceneID < 334) ||
(sceneID > 341 && sceneID < 1726) ||
(sceneID > 1731)) {
beginLightning(2, 22, 65);
}
}
break;
}
case kBegin:
g_nancy->_graphics->grabViewportObjects(_viewportObjs);
for (RenderObject *obj : _viewportObjs) {
if (!obj) {
continue;
}
_viewportObjOriginalPalettes.push_back(new byte[256 * 3]);
obj->grabPalette(_viewportObjOriginalPalettes.back());
}
_state = kStartPulse;
// fall through
case kStartPulse:
_nextStateTime = g_nancy->getTotalPlayTime() + g_nancy->_randomSource->getRandomNumberRngSigned(_minPulseLength, _maxPulseLength);
handleThunder();
handlePulse(true);
_state = kPulse;
break;
case kPulse:
if (g_nancy->getTotalPlayTime() > _nextStateTime) {
_nextStateTime = g_nancy->getTotalPlayTime() + g_nancy->_randomSource->getRandomNumberRngSigned(_minInterPulseDelay, _maxInterPulseDelay);
_state = kThunder;
if (!g_nancy->_sound->isSoundPlaying("TH1")) {
_nextSoundToPlay = 0;
_nextSoundTime0 = g_nancy->getTotalPlayTime() + g_nancy->_randomSource->getRandomNumberRngSigned(_minSoundStartDelay, _maxSoundStartDelay);
} else if (!g_nancy->_sound->isSoundPlaying("TH2")) {
_nextSoundToPlay = 1;
_nextSoundTime1 = g_nancy->getTotalPlayTime() + g_nancy->_randomSource->getRandomNumberRngSigned(_minSoundStartDelay, _maxSoundStartDelay);
} else {
_nextSoundToPlay = -1;
}
handlePulse(false);
}
handleThunder();
break;
case kThunder:
if (g_nancy->getTotalPlayTime() > _nextStateTime) {
_state = kStartPulse;
}
handleThunder();
break;
}
}
void Lightning::handlePulse(bool on) {
for (uint i = 0; i < _viewportObjs.size(); ++i) {
RenderObject *obj = _viewportObjs[i];
if (!obj) {
continue;
}
if (on) {
byte newPalette[256 * 3];
obj->grabPalette(newPalette);
editPalette(newPalette, g_nancy->_randomSource->getRandomNumberRngSigned(_minRGBPercent, _maxRGBPercent));
obj->setPalette(newPalette);
} else {
obj->setPalette(_viewportObjOriginalPalettes[i]);
}
}
}
void Lightning::handleThunder() {
if (_nextSoundToPlay == 0) {
if (g_nancy->getTotalPlayTime() > _nextSoundTime0) {
g_nancy->_sound->playSound("TH1");
_nextSoundToPlay = -1;
}
} else if (_nextSoundToPlay == 1) {
if (g_nancy->getTotalPlayTime() > _nextSoundTime1) {
g_nancy->_sound->playSound("TH2");
_nextSoundToPlay = -1;
}
}
}
} // End of namespace Misc
} // End of namespace Nancy