Files
scummvm/engines/nancy/action/secondaryvideo.cpp
T
Kaloyan Chehlarski 4d5c4fcfcc NANCY: Rename graphics and cursor managers
Changed the names of the pointers to GraphicsManager
and CursorManager to be shorter, since they were
inconsistent with the rest of the managers, and typing
them out is a chore.
2024-02-11 00:41:29 +01:00

244 lines
6.3 KiB
C++

/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*
*/
#include "engines/nancy/nancy.h"
#include "engines/nancy/input.h"
#include "engines/nancy/graphics.h"
#include "engines/nancy/util.h"
#include "engines/nancy/action/secondaryvideo.h"
#include "engines/nancy/state/scene.h"
#include "common/serializer.h"
namespace Nancy {
namespace Action {
void PlaySecondaryVideo::init() {
if (_decoder.isVideoLoaded()) {
_decoder.close();
}
if (!_decoder.loadFile(_filename.append(".avf"))) {
error("Couldn't load video file %s", _filename.toString().c_str());
}
// Every secondary video frame (in nancy1) plays exactly 12ms slower than what its metadata says.
// I'm still not sure how/why that happens so for now I'm using this hack to fix the timings
_decoder.addFrameTime(12);
_drawSurface.create(_decoder.getWidth(), _decoder.getHeight(), g_nancy->_graphics->getInputPixelFormat());
if (!_paletteFilename.empty()) {
GraphicsManager::loadSurfacePalette(_fullFrame, _paletteFilename);
}
setVisible(false);
setTransparent(true);
_fullFrame.setTransparentColor(_drawSurface.getTransparentColor());
RenderObject::init();
}
void PlaySecondaryVideo::updateGraphics() {
if (!_decoder.isVideoLoaded()) {
return;
}
if (_isInFrame && _decoder.isPlaying() ? _decoder.needsUpdate() || _decoder.atEnd() : true) {
int lastAnimationFrame = -1;
switch (_hoverState) {
case kNoHover:
if (_isHovered) {
_hoverState = kHover;
_decoder.start();
_decoder.seekToFrame(_onHoverFirstFrame);
} else {
lastAnimationFrame = _loopLastFrame;
}
break;
case kHover:
if (!_isHovered) {
_hoverState = kEndHover;
if (!_decoder.isPlaying()) {
_decoder.start();
}
_decoder.setRate(-_decoder.getRate());
} else {
lastAnimationFrame = _onHoverLastFrame;
}
break;
case kEndHover:
if (!_decoder.isPlaying()) {
_decoder.start();
_decoder.seekToFrame(_loopFirstFrame);
lastAnimationFrame = _loopLastFrame;
_hoverState = kNoHover;
} else {
lastAnimationFrame = _onHoverEndFirstFrame;
}
}
if (_decoder.isPlaying()) {
if (_decoder.needsUpdate()) {
GraphicsManager::copyToManaged(*_decoder.decodeNextFrame(), _fullFrame, !_paletteFilename.empty(), _videoFormat == kSmallVideoFormat);
_needsRedraw = true;
}
if (lastAnimationFrame > -1 &&
(_decoder.atEnd() ||
_decoder.getCurFrame() == lastAnimationFrame)) {
if (_hoverState == kNoHover) {
_decoder.seekToFrame(_loopFirstFrame);
} else {
_decoder.stop();
}
}
}
}
if (_needsRedraw && _isVisible) {
int vpFrame = -1;
for (uint i = 0; i < _videoDescs.size(); ++i) {
if (_videoDescs[i].frameID == _currentViewportFrame) {
vpFrame = i;
break;
}
}
_drawSurface.create(_fullFrame, _videoDescs[vpFrame].srcRect);
moveTo(_videoDescs[vpFrame].destRect);
if (_videoHotspots == kVideoHotspots) {
_hotspot = _screenPosition;
_hotspot.clip(NancySceneState.getViewport().getBounds());
_hasHotspot = true;
}
}
RenderObject::updateGraphics();
}
void PlaySecondaryVideo::onPause(bool pause) {
_decoder.pauseVideo(pause);
RenderActionRecord::onPause(pause);
}
void PlaySecondaryVideo::handleInput(NancyInput &input) {
if (_hasHotspot && NancySceneState.getViewport().convertViewportToScreen(_hotspot).contains(input.mousePos)) {
_isHovered = true;
} else {
_isHovered = false;
}
}
void PlaySecondaryVideo::readData(Common::SeekableReadStream &stream) {
Common::Serializer ser(&stream, nullptr);
ser.setVersion(g_nancy->getGameType());
readFilename(stream, _filename);
readFilename(stream, _paletteFilename);
ser.skip(10); // video overlay bitmap filename
ser.skip(2, kGameTypeVampire, kGameTypeVampire);
ser.syncAsUint16LE(_videoFormat, kGameTypeVampire, kGameTypeVampire);
ser.skip(8, kGameTypeVampire, kGameTypeVampire);
ser.syncAsUint16LE(_videoHotspots, kGameTypeVampire, kGameTypeVampire);
ser.syncAsUint16LE(_loopFirstFrame);
ser.syncAsUint16LE(_loopLastFrame);
ser.syncAsUint16LE(_onHoverFirstFrame);
ser.syncAsUint16LE(_onHoverLastFrame);
ser.syncAsUint16LE(_onHoverEndFirstFrame);
ser.syncAsUint16LE(_onHoverEndLastFrame);
_sceneChange.readData(stream, ser.getVersion() == kGameTypeVampire);
ser.skip(1, kGameTypeNancy1);
uint16 numVideoDescs = 0;
ser.syncAsUint16LE(numVideoDescs);
_videoDescs.resize(numVideoDescs);
for (uint i = 0; i < numVideoDescs; ++i) {
_videoDescs[i].readData(stream);
}
}
void PlaySecondaryVideo::execute() {
switch (_state) {
case kBegin:
init();
registerGraphics();
_state = kRun;
// fall through
case kRun: {
// Set correct position according to viewport frame
UI::Viewport &vp = NancySceneState.getViewport();
if ( _currentViewportFrame != vp.getCurFrame() ||
_currentViewportScroll != vp.getCurVerticalScroll()) {
_currentViewportScroll = vp.getCurVerticalScroll();
for (uint i = 0; i < _videoDescs.size(); ++i) {
if ((uint16)_videoDescs[i].frameID == vp.getCurFrame()) {
_currentViewportFrame = vp.getCurFrame();
break;
}
_currentViewportFrame = -1;
}
if (_currentViewportFrame != -1) {
if (!_isInFrame) {
_decoder.start();
_decoder.seekToFrame(_loopFirstFrame);
}
_isInFrame = true;
setVisible(true);
} else {
if (_isVisible) {
setVisible(false);
_hasHotspot = false;
_isInFrame = false;
_hoverState = kNoHover;
_decoder.stop();
}
}
}
break;
}
case kActionTrigger:
NancySceneState.pushScene();
NancySceneState.changeScene(_sceneChange);
finishExecution();
break;
}
}
} // End of namespace Action
} // End of namespace Nancy