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scummvm/engines/sword25/kernel
T
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Eugene Sandulenko 59aede6228 SWORD25: Fix bug #6981: High CPU usage on one core
The game loop is implemented in Lua, and there are no delays.
Now we wait 10ms on each event pulling, as we always do.
2016-02-21 22:53:26 +01:00
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common.h
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filesystemutil.cpp
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filesystemutil.h
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inputpersistenceblock.cpp
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inputpersistenceblock.h
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kernel_script.cpp
SWORD25: Fix bug #6981: High CPU usage on one core
2016-02-21 22:53:26 +01:00
kernel.cpp
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kernel.h
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objectregistry.h
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outputpersistenceblock.cpp
SWORD25: Use new lua serialization functions to persist state
2014-12-30 13:42:45 -06:00
outputpersistenceblock.h
SWORD25: Use new lua serialization functions to persist state
2014-12-30 13:42:45 -06:00
persistable.h
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persistenceblock.h
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persistenceservice.cpp
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persistenceservice.h
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resmanager.cpp
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resmanager.h
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resource.cpp
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resource.h
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resservice.h
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service.h
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