Files
scummvm/engines/mohawk/dialogs.h
T
Thierry Crozat 191a9a0c64 MOHAWK: Load games from outside the options dialog loop
Loading games from inside the dialog loop may cause cursor
glitches. This commits applies the same fix to the
MohawkOptionsDialog as the one that already existed for
the global main menu. This finished to fix bug #7164.
2016-08-03 22:50:06 +01:00

153 lines
3.5 KiB
C++

/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
*/
#ifndef MOHAWK_DIALOGS_H
#define MOHAWK_DIALOGS_H
#include "mohawk/mohawk.h"
#include "common/events.h"
#include "common/str.h"
#include "gui/dialog.h"
namespace GUI {
class SaveLoadChooser;
class ButtonWidget;
class CheckboxWidget;
class CommandSender;
class StaticTextWidget;
}
namespace Mohawk {
class MohawkEngine;
class InfoDialog : public GUI::Dialog {
protected:
MohawkEngine *_vm;
Common::String _message;
GUI::StaticTextWidget *_text;
public:
InfoDialog(MohawkEngine *vm, const Common::String &message);
void setInfoText(const Common::String &message);
virtual void handleMouseDown(int x, int y, int button, int clickCount) {
setResult(0);
close();
}
virtual void handleKeyDown(Common::KeyState state) {
setResult(state.ascii);
close();
}
virtual void reflowLayout();
};
class PauseDialog : public InfoDialog {
public:
PauseDialog(MohawkEngine* vm, const Common::String &message);
virtual void handleKeyDown(Common::KeyState state);
};
#if defined(ENABLE_MYST) || defined(ENABLE_RIVEN)
class MohawkOptionsDialog : public GUI::Dialog {
public:
MohawkOptionsDialog(MohawkEngine *_vm);
virtual ~MohawkOptionsDialog();
virtual void open() override;
virtual void reflowLayout() override;
virtual void handleCommand(GUI::CommandSender *sender, uint32 cmd, uint32 data) override;
int getLoadSlot() const {return _loadSlot;}
private:
MohawkEngine *_vm;
GUI::ButtonWidget *_loadButton;
GUI::ButtonWidget *_saveButton;
GUI::SaveLoadChooser *_loadDialog;
GUI::SaveLoadChooser *_saveDialog;
int _loadSlot;
void save();
void load();
};
#endif
#ifdef ENABLE_MYST
class MohawkEngine_Myst;
class MystOptionsDialog : public MohawkOptionsDialog {
public:
MystOptionsDialog(MohawkEngine_Myst *vm);
virtual ~MystOptionsDialog();
virtual void open() override;
virtual void handleCommand(GUI::CommandSender *sender, uint32 cmd, uint32 data);
private:
MohawkEngine_Myst *_vm;
GUI::CheckboxWidget *_zipModeCheckbox;
GUI::CheckboxWidget *_transitionsCheckbox;
GUI::ButtonWidget *_dropPageButton;
GUI::ButtonWidget *_showMapButton;
GUI::ButtonWidget *_returnToMenuButton;
};
#endif
#ifdef ENABLE_RIVEN
class MohawkEngine_Riven;
class RivenOptionsDialog : public MohawkOptionsDialog {
public:
RivenOptionsDialog(MohawkEngine_Riven *vm);
virtual ~RivenOptionsDialog();
virtual void open() override;
virtual void handleCommand(GUI::CommandSender *sender, uint32 cmd, uint32 data) override;
private:
MohawkEngine_Riven *_vm;
GUI::CheckboxWidget *_zipModeCheckbox;
GUI::CheckboxWidget *_waterEffectCheckbox;
};
#endif
} // End of namespace Mohawk
#endif