Files
scummvm/engines/sci/sound/audio.cpp
T
Colin Snover 46551fd4b5 SCI32: Rewrite digital audio engine
This provides a complete implementation of kDoAudio through
SCI2.1mid, plus partial implementation of SCI3 features.

Digital audio calls shunted through kDoSound have also been
updated to go through the SCI32 audio mixer, though these shunts
are a bit hacky because the ScummVM implementation of kDoSound
does not currently match how SSCI kDoSound is designed.

It is probably possible in the future to just replace the SCI1.1
audio code (audio.cpp) with the new SCI32 code, since the major
differences seem to be that (1) SCI1.1 only supported one digital
audio playback channel (this is configurable already), (2) it
had extra commands for CD audio playback and queued sample
playback.
2016-06-20 21:02:21 -05:00

536 lines
18 KiB
C++

/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
*/
#include "sci/resource.h"
#include "sci/engine/kernel.h"
#include "sci/engine/seg_manager.h"
#include "sci/sound/audio.h"
#include "backends/audiocd/audiocd.h"
#include "common/config-manager.h"
#include "common/file.h"
#include "common/memstream.h"
#include "common/system.h"
#include "audio/audiostream.h"
#include "audio/decoders/aiff.h"
#include "audio/decoders/flac.h"
#include "audio/decoders/mac_snd.h"
#include "audio/decoders/mp3.h"
#include "audio/decoders/raw.h"
#include "audio/decoders/vorbis.h"
#include "audio/decoders/wave.h"
namespace Sci {
AudioPlayer::AudioPlayer(ResourceManager *resMan) : _resMan(resMan), _audioRate(11025),
_audioCdStart(0), _initCD(false) {
_mixer = g_system->getMixer();
_wPlayFlag = false;
}
AudioPlayer::~AudioPlayer() {
stopAllAudio();
}
void AudioPlayer::stopAllAudio() {
stopAudio();
if (_audioCdStart > 0)
audioCdStop();
}
/**
* Handles the sciAudio calls in fanmade games.
* sciAudio is an external .NET library for playing MP3 files in fanmade games.
* It runs in the background, and obtains sound commands from the
* currently running game via text files (called "conductor files").
* For further info, check: http://sciprogramming.com/community/index.php?topic=634.0
*/
void AudioPlayer::handleFanmadeSciAudio(reg_t sciAudioObject, SegManager *segMan) {
// TODO: This is a bare bones implementation. Only the play/playx and stop commands
// are handled for now - the other commands haven't been observed in any fanmade game
// yet. All the volume related and fading functionality is currently missing.
Kernel *kernel = g_sci->getKernel();
reg_t commandReg = readSelector(segMan, sciAudioObject, kernel->findSelector("command"));
Common::String command = segMan->getString(commandReg);
if (command == "play" || command == "playx") {
reg_t fileNameReg = readSelector(segMan, sciAudioObject, kernel->findSelector("fileName"));
Common::String fileName = segMan->getString(fileNameReg);
reg_t loopCountReg = readSelector(segMan, sciAudioObject, kernel->findSelector("loopCount"));
Common::String loopCountStr = segMan->getString(loopCountReg);
int16 loopCount = atoi(loopCountStr.c_str());
// Adjust loopCount for ScummVM's LoopingAudioStream semantics
if (loopCount == -1) {
loopCount = 0; // loop endlessly
} else if (loopCount >= 0) {
// sciAudio loopCount == 0 -> play 1 time -> ScummVM's loopCount should be 1
// sciAudio loopCount == 1 -> play 2 times -> ScummVM's loopCount should be 2
loopCount++;
} else {
loopCount = 1; // play once in case the value makes no sense
}
// Determine sound type
Audio::Mixer::SoundType soundType = Audio::Mixer::kSFXSoundType;
if (fileName.hasPrefix("music"))
soundType = Audio::Mixer::kMusicSoundType;
else if (fileName.hasPrefix("speech"))
soundType = Audio::Mixer::kSpeechSoundType;
// Determine compression
uint32 audioCompressionType = 0;
if ((fileName.hasSuffix(".mp3")) || (fileName.hasSuffix(".sciAudio")) || (fileName.hasSuffix(".sciaudio"))) {
audioCompressionType = MKTAG('M','P','3',' ');
} else if (fileName.hasSuffix(".wav")) {
audioCompressionType = MKTAG('W','A','V',' ');
} else if (fileName.hasSuffix(".aiff")) {
audioCompressionType = MKTAG('A','I','F','F');
} else {
error("sciAudio: unsupported file type");
}
Common::File *sciAudioFile = new Common::File();
// Replace backwards slashes
for (uint i = 0; i < fileName.size(); i++) {
if (fileName[i] == '\\')
fileName.setChar('/', i);
}
sciAudioFile->open("sciAudio/" + fileName);
Audio::RewindableAudioStream *audioStream = nullptr;
switch (audioCompressionType) {
case MKTAG('M','P','3',' '):
#ifdef USE_MAD
audioStream = Audio::makeMP3Stream(sciAudioFile, DisposeAfterUse::YES);
#endif
break;
case MKTAG('W','A','V',' '):
audioStream = Audio::makeWAVStream(sciAudioFile, DisposeAfterUse::YES);
break;
case MKTAG('A','I','F','F'):
audioStream = Audio::makeAIFFStream(sciAudioFile, DisposeAfterUse::YES);
break;
default:
break;
}
if (!audioStream) {
error("sciAudio: requested compression not compiled into ScummVM");
}
// We only support one audio handle
_mixer->playStream(soundType, &_audioHandle,
Audio::makeLoopingAudioStream((Audio::RewindableAudioStream *)audioStream, loopCount));
} else if (command == "stop") {
_mixer->stopHandle(_audioHandle);
} else {
warning("Unhandled sciAudio command: %s", command.c_str());
}
}
int AudioPlayer::startAudio(uint16 module, uint32 number) {
int sampleLen;
Audio::AudioStream *audioStream = getAudioStream(number, module, &sampleLen);
if (audioStream) {
_wPlayFlag = false;
Audio::Mixer::SoundType soundType = (module == 65535) ? Audio::Mixer::kSFXSoundType : Audio::Mixer::kSpeechSoundType;
_mixer->playStream(soundType, &_audioHandle, audioStream);
return sampleLen;
} else {
// Don't throw a warning in this case. getAudioStream() already has. Some games
// do miss audio entries (perhaps because of a typo, or because they were simply
// forgotten).
return 0;
}
}
int AudioPlayer::wPlayAudio(uint16 module, uint32 tuple) {
// Get the audio sample length and set the wPlay flag so we return 0 on
// position. SSCI pre-loads the audio here, but it's much easier for us to
// just get the sample length and return that. wPlayAudio should *not*
// actually start the sample.
int sampleLen = 0;
Audio::AudioStream *audioStream = getAudioStream(tuple, module, &sampleLen);
if (!audioStream)
warning("wPlayAudio: unable to create stream for audio tuple %d, module %d", tuple, module);
delete audioStream;
_wPlayFlag = true;
return sampleLen;
}
void AudioPlayer::stopAudio() {
_mixer->stopHandle(_audioHandle);
}
void AudioPlayer::pauseAudio() {
_mixer->pauseHandle(_audioHandle, true);
}
void AudioPlayer::resumeAudio() {
_mixer->pauseHandle(_audioHandle, false);
}
int AudioPlayer::getAudioPosition() {
if (_mixer->isSoundHandleActive(_audioHandle))
return _mixer->getSoundElapsedTime(_audioHandle) * 6 / 100; // return elapsed time in ticks
else if (_wPlayFlag)
return 0; // Sound has "loaded" so return that it hasn't started
else
return -1; // Sound finished
}
enum SolFlags {
kSolFlagCompressed = 1 << 0,
kSolFlagUnknown = 1 << 1,
kSolFlag16Bit = 1 << 2,
kSolFlagIsSigned = 1 << 3
};
// FIXME: Move this to sound/adpcm.cpp?
// Note that the 16-bit version is also used in coktelvideo.cpp
static const uint16 tableDPCM16[128] = {
0x0000, 0x0008, 0x0010, 0x0020, 0x0030, 0x0040, 0x0050, 0x0060, 0x0070, 0x0080,
0x0090, 0x00A0, 0x00B0, 0x00C0, 0x00D0, 0x00E0, 0x00F0, 0x0100, 0x0110, 0x0120,
0x0130, 0x0140, 0x0150, 0x0160, 0x0170, 0x0180, 0x0190, 0x01A0, 0x01B0, 0x01C0,
0x01D0, 0x01E0, 0x01F0, 0x0200, 0x0208, 0x0210, 0x0218, 0x0220, 0x0228, 0x0230,
0x0238, 0x0240, 0x0248, 0x0250, 0x0258, 0x0260, 0x0268, 0x0270, 0x0278, 0x0280,
0x0288, 0x0290, 0x0298, 0x02A0, 0x02A8, 0x02B0, 0x02B8, 0x02C0, 0x02C8, 0x02D0,
0x02D8, 0x02E0, 0x02E8, 0x02F0, 0x02F8, 0x0300, 0x0308, 0x0310, 0x0318, 0x0320,
0x0328, 0x0330, 0x0338, 0x0340, 0x0348, 0x0350, 0x0358, 0x0360, 0x0368, 0x0370,
0x0378, 0x0380, 0x0388, 0x0390, 0x0398, 0x03A0, 0x03A8, 0x03B0, 0x03B8, 0x03C0,
0x03C8, 0x03D0, 0x03D8, 0x03E0, 0x03E8, 0x03F0, 0x03F8, 0x0400, 0x0440, 0x0480,
0x04C0, 0x0500, 0x0540, 0x0580, 0x05C0, 0x0600, 0x0640, 0x0680, 0x06C0, 0x0700,
0x0740, 0x0780, 0x07C0, 0x0800, 0x0900, 0x0A00, 0x0B00, 0x0C00, 0x0D00, 0x0E00,
0x0F00, 0x1000, 0x1400, 0x1800, 0x1C00, 0x2000, 0x3000, 0x4000
};
static const byte tableDPCM8[8] = {0, 1, 2, 3, 6, 10, 15, 21};
static void deDPCM16(byte *soundBuf, Common::SeekableReadStream &audioStream, uint32 n) {
int16 *out = (int16 *) soundBuf;
int32 s = 0;
for (uint32 i = 0; i < n; i++) {
byte b = audioStream.readByte();
if (b & 0x80)
s -= tableDPCM16[b & 0x7f];
else
s += tableDPCM16[b];
s = CLIP<int32>(s, -32768, 32767);
*out++ = TO_LE_16(s);
}
}
static void deDPCM8Nibble(byte *soundBuf, int32 &s, byte b) {
if (b & 8) {
s -= tableDPCM8[7 - (b & 7)];
} else
s += tableDPCM8[b & 7];
s = CLIP<int32>(s, 0, 255);
*soundBuf = s;
}
static void deDPCM8(byte *soundBuf, Common::SeekableReadStream &audioStream, uint32 n) {
int32 s = 0x80;
for (uint i = 0; i < n; i++) {
byte b = audioStream.readByte();
deDPCM8Nibble(soundBuf++, s, b >> 4);
deDPCM8Nibble(soundBuf++, s, b & 0xf);
}
}
// Sierra SOL audio file reader
// Check here for more info: http://wiki.multimedia.cx/index.php?title=Sierra_Audio
static bool readSOLHeader(Common::SeekableReadStream *audioStream, int headerSize, uint32 &size, uint16 &audioRate, byte &audioFlags, uint32 resSize) {
if (headerSize != 7 && headerSize != 11 && headerSize != 12) {
warning("SOL audio header of size %i not supported", headerSize);
return false;
}
uint32 tag = audioStream->readUint32BE();
if (tag != MKTAG('S','O','L',0)) {
warning("No 'SOL' FourCC found");
return false;
}
audioRate = audioStream->readUint16LE();
audioFlags = audioStream->readByte();
// For the QFG3 demo format, just use the resource size
// Otherwise, load it from the header
if (headerSize == 7)
size = resSize;
else
size = audioStream->readUint32LE();
return true;
}
static byte *readSOLAudio(Common::SeekableReadStream *audioStream, uint32 &size, byte audioFlags, byte &flags) {
byte *buffer;
// Convert the SOL stream flags to our own format
flags = 0;
if (audioFlags & kSolFlag16Bit)
flags |= Audio::FLAG_16BITS | Audio::FLAG_LITTLE_ENDIAN;
if (!(audioFlags & kSolFlagIsSigned))
flags |= Audio::FLAG_UNSIGNED;
if (audioFlags & kSolFlagCompressed) {
buffer = (byte *)malloc(size * 2);
assert(buffer);
if (audioFlags & kSolFlag16Bit)
deDPCM16(buffer, *audioStream, size);
else
deDPCM8(buffer, *audioStream, size);
size *= 2;
} else {
// We assume that the sound data is raw PCM
buffer = (byte *)malloc(size);
assert(buffer);
audioStream->read(buffer, size);
}
return buffer;
}
byte *AudioPlayer::getDecodedRobotAudioFrame(Common::SeekableReadStream *str, uint32 encodedSize) {
byte flags = 0;
return readSOLAudio(str, encodedSize, kSolFlagCompressed | kSolFlag16Bit, flags);
}
Audio::RewindableAudioStream *AudioPlayer::getAudioStream(uint32 number, uint32 volume, int *sampleLen) {
Audio::SeekableAudioStream *audioSeekStream = 0;
Audio::RewindableAudioStream *audioStream = 0;
uint32 size = 0;
byte *data = 0;
byte flags = 0;
Sci::Resource *audioRes;
*sampleLen = 0;
if (volume == 65535) {
audioRes = _resMan->findResource(ResourceId(kResourceTypeAudio, number), false);
if (!audioRes) {
warning("Failed to find audio entry %i", number);
return NULL;
}
} else {
audioRes = _resMan->findResource(ResourceId(kResourceTypeAudio36, volume, number), false);
if (!audioRes) {
warning("Failed to find audio entry (%i, %i, %i, %i, %i)", volume, (number >> 24) & 0xff,
(number >> 16) & 0xff, (number >> 8) & 0xff, number & 0xff);
return NULL;
}
}
byte audioFlags;
uint32 audioCompressionType = audioRes->getAudioCompressionType();
if (audioCompressionType) {
#if (defined(USE_MAD) || defined(USE_VORBIS) || defined(USE_FLAC))
// Compressed audio made by our tool
byte *compressedData = (byte *)malloc(audioRes->size);
assert(compressedData);
// We copy over the compressed data in our own buffer. We have to do
// this, because ResourceManager may free the original data late. All
// other compression types already decompress completely into an
// additional buffer here. MP3/OGG/FLAC decompression works on-the-fly
// instead.
memcpy(compressedData, audioRes->data, audioRes->size);
Common::SeekableReadStream *compressedStream = new Common::MemoryReadStream(compressedData, audioRes->size, DisposeAfterUse::YES);
switch (audioCompressionType) {
case MKTAG('M','P','3',' '):
#ifdef USE_MAD
audioSeekStream = Audio::makeMP3Stream(compressedStream, DisposeAfterUse::YES);
#endif
break;
case MKTAG('O','G','G',' '):
#ifdef USE_VORBIS
audioSeekStream = Audio::makeVorbisStream(compressedStream, DisposeAfterUse::YES);
#endif
break;
case MKTAG('F','L','A','C'):
#ifdef USE_FLAC
audioSeekStream = Audio::makeFLACStream(compressedStream, DisposeAfterUse::YES);
#endif
break;
}
#else
error("Compressed audio file encountered, but no appropriate decoder is compiled in");
#endif
} else {
// Original source file
if (audioRes->_headerSize > 0) {
// SCI1.1
Common::MemoryReadStream headerStream(audioRes->_header, audioRes->_headerSize, DisposeAfterUse::NO);
if (readSOLHeader(&headerStream, audioRes->_headerSize, size, _audioRate, audioFlags, audioRes->size)) {
Common::MemoryReadStream dataStream(audioRes->data, audioRes->size, DisposeAfterUse::NO);
data = readSOLAudio(&dataStream, size, audioFlags, flags);
}
} else if (audioRes->size > 4 && READ_BE_UINT32(audioRes->data) == MKTAG('R','I','F','F')) {
// WAVE detected
Common::SeekableReadStream *waveStream = new Common::MemoryReadStream(audioRes->data, audioRes->size, DisposeAfterUse::NO);
// Calculate samplelen from WAVE header
int waveSize = 0, waveRate = 0;
byte waveFlags = 0;
bool ret = Audio::loadWAVFromStream(*waveStream, waveSize, waveRate, waveFlags);
if (!ret)
error("Failed to load WAV from stream");
*sampleLen = (waveFlags & Audio::FLAG_16BITS ? waveSize >> 1 : waveSize) * 60 / waveRate;
waveStream->seek(0, SEEK_SET);
audioStream = Audio::makeWAVStream(waveStream, DisposeAfterUse::YES);
} else if (audioRes->size > 4 && READ_BE_UINT32(audioRes->data) == MKTAG('F','O','R','M')) {
// AIFF detected
Common::SeekableReadStream *waveStream = new Common::MemoryReadStream(audioRes->data, audioRes->size, DisposeAfterUse::NO);
Audio::RewindableAudioStream *rewindStream = Audio::makeAIFFStream(waveStream, DisposeAfterUse::YES);
audioSeekStream = dynamic_cast<Audio::SeekableAudioStream *>(rewindStream);
if (!audioSeekStream) {
warning("AIFF file is not seekable");
delete rewindStream;
}
} else if (audioRes->size > 14 && READ_BE_UINT16(audioRes->data) == 1 && READ_BE_UINT16(audioRes->data + 2) == 1
&& READ_BE_UINT16(audioRes->data + 4) == 5 && READ_BE_UINT32(audioRes->data + 10) == 0x00018051) {
// Mac snd detected
Common::SeekableReadStream *sndStream = new Common::MemoryReadStream(audioRes->data, audioRes->size, DisposeAfterUse::NO);
audioSeekStream = Audio::makeMacSndStream(sndStream, DisposeAfterUse::YES);
if (!audioSeekStream)
error("Failed to load Mac sound stream");
} else {
// SCI1 raw audio
size = audioRes->size;
data = (byte *)malloc(size);
assert(data);
memcpy(data, audioRes->data, size);
flags = Audio::FLAG_UNSIGNED;
_audioRate = 11025;
}
if (data)
audioSeekStream = Audio::makeRawStream(data, size, _audioRate, flags);
}
if (audioSeekStream) {
*sampleLen = (audioSeekStream->getLength().msecs() * 60) / 1000; // we translate msecs to ticks
audioStream = audioSeekStream;
}
// We have to make sure that we don't depend on resource manager pointers
// after this point, because the actual audio resource may get unloaded by
// resource manager at any time.
if (audioStream)
return audioStream;
return NULL;
}
int AudioPlayer::audioCdPlay(int track, int start, int duration) {
if (!_initCD) {
// Initialize CD mode if we haven't already
g_system->getAudioCDManager()->open();
_initCD = true;
}
if (getSciVersion() == SCI_VERSION_1_1) {
// King's Quest VI CD Audio format
_audioCdStart = g_system->getMillis();
// Subtract one from track. KQ6 starts at track 1, while ScummVM
// ignores the data track and considers track 2 to be track 1.
g_system->getAudioCDManager()->play(track - 1, 1, start, duration);
return 1;
} else {
// Jones in the Fast Lane CD Audio format
uint32 length = 0;
audioCdStop();
Common::File audioMap;
if(!audioMap.open("cdaudio.map"))
error("Could not open cdaudio.map");
while (audioMap.pos() < audioMap.size()) {
uint16 res = audioMap.readUint16LE();
uint32 startFrame = audioMap.readUint16LE();
startFrame += audioMap.readByte() << 16;
audioMap.readByte(); // Unknown, always 0x20
length = audioMap.readUint16LE();
length += audioMap.readByte() << 16;
audioMap.readByte(); // Unknown, always 0x00
// Jones uses the track as the resource value in the map
if (res == track) {
g_system->getAudioCDManager()->play(1, 1, startFrame, length);
_audioCdStart = g_system->getMillis();
break;
}
}
audioMap.close();
return length * 60 / 75; // return sample length in ticks
}
}
void AudioPlayer::audioCdStop() {
_audioCdStart = 0;
g_system->getAudioCDManager()->stop();
}
void AudioPlayer::audioCdUpdate() {
g_system->getAudioCDManager()->update();
}
int AudioPlayer::audioCdPosition() {
// Return -1 if the sample is done playing. Converting to frames to compare.
if (((g_system->getMillis() - _audioCdStart) * 75 / 1000) >= (uint32)g_system->getAudioCDManager()->getStatus().duration)
return -1;
// Return the position otherwise (in ticks).
return (g_system->getMillis() - _audioCdStart) * 60 / 1000;
}
} // End of namespace Sci