Files
scummvm/engines/sci/graphics/controls32.h
T
Colin Snover 4a637d65c3 SCI32: Enable optional explicit memory management of hunk entries
Bitmaps in ScrollWindow and Robot code are managed by the kernel
and not by game scripts, although they must be able to be
referenced through a reg_t. To prevent incorrect GC of bitmaps
that are in use but not referenced by any game script, explicit
memory management of hunk entries can be enabled.
2016-08-01 10:37:14 -05:00

509 lines
11 KiB
C++

/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
*/
#ifndef SCI_GRAPHICS_CONTROLS32_H
#define SCI_GRAPHICS_CONTROLS32_H
#include "sci/graphics/text32.h"
namespace Sci {
class GfxCache;
class GfxScreen;
class GfxText32;
enum MessageBoxStyle {
kMessageBoxOK = 0x0,
kMessageBoxYesNo = 0x4
};
struct TextEditor {
/**
* The bitmap where the editor is rendered.
*/
reg_t bitmap;
/**
* The width of the editor, in bitmap pixels.
*/
int16 width;
/**
* The text in the editor.
*/
Common::String text;
/**
* The rect where text should be drawn into the editor,
* in bitmap pixels.
*/
Common::Rect textRect;
/**
* The color of the border. -1 indicates no border.
*/
int16 borderColor;
/**
* The text color.
*/
uint8 foreColor;
/**
* The background color.
*/
uint8 backColor;
/**
* The transparent color.
*/
uint8 skipColor;
/**
* The font used to render the text in the editor.
*/
GuiResourceId fontId;
/**
* The current position of the cursor within the editor.
*/
uint16 cursorCharPosition;
/**
* Whether or not the cursor is currently drawn to the
* screen.
*/
bool cursorIsDrawn;
/**
* The rectangle for drawing the input cursor, in bitmap
* pixels.
*/
Common::Rect cursorRect;
/**
* The maximum allowed text length, in characters.
*/
uint16 maxLength;
};
/**
* A single block of text written to a ScrollWindow.
*/
struct ScrollWindowEntry {
/**
* ID of the line. In SSCI this was actually a memory
* handle for the string of this line. We use a simple
* numeric ID instead.
*/
reg_t id;
/**
* The alignment to use when rendering this line of
* text. If -1, the default alignment from the
* corresponding ScrollWindow will be used.
*/
TextAlign alignment;
/**
* The color to use to render this line of text. If -1,
* the default foreground color from the corresponding
* ScrollWindow will be used.
*/
int16 foreColor;
/**
* The font to use to render this line of text. If -1,
* the default font from the corresponding ScrollWindow
* will be used.
*/
GuiResourceId fontId;
/**
* The text.
*/
Common::String text;
};
class ScreenItem;
/**
* A scrollable text window.
*/
class ScrollWindow {
public:
ScrollWindow(SegManager *segMan, const Common::Rect &gameRect, const Common::Point &position, const reg_t planeObj, const uint8 defaultForeColor, const uint8 defaultBackColor, const GuiResourceId defaultFontId, const TextAlign defaultAlignment, const int16 defaultBorderColor, const uint16 maxNumEntries);
~ScrollWindow();
/**
* Adds a new text entry to the window. If `fontId`,
* `foreColor`, or `alignment` are `-1`, the
* ScrollWindow's default values will be used.
*/
reg_t add(const Common::String &text, const GuiResourceId fontId, const int16 foreColor, const TextAlign alignment, const bool scrollTo);
/**
* Modifies an existing text entry with the given ID. If
* `fontId`, `foreColor`, or `alignment` are `-1`, the
* ScrollWindow's default values will be used.
*/
reg_t modify(const reg_t id, const Common::String &text, const GuiResourceId fontId, const int16 foreColor, const TextAlign alignment, const bool scrollTo);
/**
* Shows the ScrollWindow if it is not already visible.
*/
void show();
/**
* Hides the ScrollWindow if it is currently visible.
*/
void hide();
/**
* Gets the number of lines that the content of a
* ScrollWindow is scrolled upward, as a ratio of the
* total number of lines of content.
*/
Ratio where() const;
/**
* Scrolls the window to a specific location.
*/
void go(const Ratio location);
/**
* Scrolls the window to the top.
*/
void home();
/**
* Scrolls the window to the bottom.
*/
void end();
/**
* Scrolls the window up one line.
*/
void upArrow();
/**
* Scrolls the window down one line.
*/
void downArrow();
/**
* Scrolls the window up by one page.
*/
void pageUp();
/**
* Scrolls the window down by one page.
*/
void pageDown();
/**
* Gets a reference to the in-memory bitmap that
* is used to render the text in the ScrollWindow.
*/
const reg_t getBitmap() const { return _bitmap; }
private:
SegManager *_segMan;
typedef Common::Array<ScrollWindowEntry> EntriesList;
/**
* A convenience function that fills a
* ScrollWindowEntry's properties.
*/
void fillEntry(ScrollWindowEntry &entry, const Common::String &text, const GuiResourceId fontId, const int16 foreColor, const TextAlign alignment);
/**
* Rescans the entire text of the ScrollWindow when an
* entry is added or modified, calculating the character
* offsets of all line endings, the total number of
* lines of text, the height of the viewport (in lines
* of text), the last character visible in the viewport
* (assuming the viewport is scrolled to the top), and
* the line index of the bottommost visible line
* (assuming the viewport is scrolled to the top).
*/
void computeLineIndices();
/**
* Calculates which text is visible within the
* ScrollWindow's viewport and renders the text to the
* internal bitmap.
*
* If `doFrameOut` is true, the screen will be refreshed
* immediately instead of waiting for the next call to
* `kFrameOut`.
*/
void update(const bool doFrameOut);
/**
* The text renderer.
*/
GfxText32 _gfxText32;
/**
* The individual text entries added to the
* ScrollWindow.
*/
EntriesList _entries;
/**
* The maximum number of entries allowed. Once this
* limit is reached, the oldest entry will be removed
* when a new entry is added.
*/
uint _maxNumEntries;
/**
* A mapping from a line index to the line's character
* offset in `_text`.
*/
Common::Array<int> _startsOfLines;
/**
* All text added to the window.
*/
Common::String _text;
/**
* Text that is within the viewport of the ScrollWindow.
*/
Common::String _visibleText;
/**
* The offset of the first visible character in `_text`.
*/
int _firstVisibleChar;
/**
* The index of the line that is at the top of the
* viewport.
*/
int _topVisibleLine;
/**
* The index of the last visible character in `_text`,
* or -1 if there is no text.
*/
int _lastVisibleChar;
/**
* The index of the line that is at the bottom of the
* viewport, or -1 if there is no text.
*/
int _bottomVisibleLine;
/**
* The total number of lines in the backbuffer. This
* number may be higher than the total number of entries
* if an entry contains newlines.
*/
int _numLines;
/**
* The number of lines that are currently visible in the
* text area of the window.
*/
int _numVisibleLines;
/**
* The plane in which the ScrollWindow should be
* rendered.
*/
reg_t _plane;
/**
* The default text color.
*/
uint8 _foreColor;
/**
* The default background color of the text bitmap.
*/
uint8 _backColor;
/**
* The default border color of the text bitmap. If -1,
* the viewport will have no border.
*/
int16 _borderColor;
/**
* The default font used for rendering text into the
* ScrollWindow.
*/
GuiResourceId _fontId;
/**
* The default text alignment used for rendering text
* into the ScrollWindow.
*/
TextAlign _alignment;
/**
* The visibility of the ScrollWindow.
*/
bool _visible;
/**
* The dimensions of the text box inside the font
* bitmap, in text-system coordinates.
*/
Common::Rect _textRect;
/**
* The top-left corner of the ScrollWindow's screen
* item, in game script coordinates, relative to the
* parent plane.
*/
Common::Point _position;
/**
* The height of the default font in screen pixels. All
* fonts rendered into the ScrollWindow must have this
* same height.
*/
uint8 _pointSize;
/**
* The bitmap used to render text.
*/
reg_t _bitmap;
/**
* A monotonically increasing ID used to identify
* text entries added to the ScrollWindow.
*/
uint16 _nextEntryId;
/**
* The ScrollWindow's screen item.
*/
ScreenItem *_screenItem;
};
/**
* Controls class, handles drawing of controls in SCI32 (SCI2, SCI2.1, SCI3) games
*/
class GfxControls32 {
public:
GfxControls32(SegManager *segMan, GfxCache *cache, GfxText32 *text);
~GfxControls32();
private:
SegManager *_segMan;
GfxCache *_gfxCache;
GfxText32 *_gfxText32;
#pragma mark -
#pragma mark Text input control
public:
reg_t kernelEditText(const reg_t controlObject);
private:
/**
* If true, typing will overwrite text that already
* exists at the text cursor's current position.
*/
bool _overwriteMode;
/**
* The tick at which the text cursor should be toggled
* by `flashCursor`.
*/
uint32 _nextCursorFlashTick;
/**
* Draws the text cursor for the given editor.
*/
void drawCursor(TextEditor &editor);
/**
* Erases the text cursor for the given editor.
*/
void eraseCursor(TextEditor &editor);
/**
* Toggles the text cursor for the given editor to be
* either drawn or erased.
*/
void flashCursor(TextEditor &editor);
#pragma mark -
#pragma mark Scrollable window control
public:
/**
* Creates a new scrollable window and returns the ID
* for the new window, which is used by game scripts to
* interact with scrollable windows.
*/
reg_t makeScrollWindow(const Common::Rect &gameRect, const Common::Point &position, const reg_t plane, const uint8 defaultForeColor, const uint8 defaultBackColor, const GuiResourceId defaultFontId, const TextAlign defaultAlignment, const int16 defaultBorderColor, const uint16 maxNumEntries);
/**
* Gets a registered ScrollWindow instance by ID.
*/
ScrollWindow *getScrollWindow(const reg_t id);
/**
* Destroys the scroll window with the given ID.
*/
void destroyScrollWindow(const reg_t id);
private:
typedef Common::HashMap<uint16, ScrollWindow *> ScrollWindowMap;
/**
* Monotonically increasing ID used to identify
* ScrollWindow instances.
*/
uint16 _nextScrollWindowId;
/**
* A lookup table for registered ScrollWindow instances.
*/
ScrollWindowMap _scrollWindows;
#pragma mark -
#pragma mark Message box
public:
/**
* Displays an OS-level message dialog.
*/
reg_t kernelMessageBox(const Common::String &message, const Common::String &title, const uint16 style);
private:
/**
* Convenience function for creating and showing a
* message box.
*/
int16 showMessageBox(const Common::String &message, const char *const okLabel, const char *const altLabel, const int16 okValue, const int16 altValue);
};
} // End of namespace Sci
#endif