Files
scummvm/engines/bladerunner/script/nr04.cpp
T

359 lines
10 KiB
C++

/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
*/
#include "bladerunner/script/script.h"
namespace BladeRunner {
void ScriptNR04::InitializeScene() {
Music_Adjust(30, 80, 2);
Setup_Scene_Information(53.0f, 0.0f, -110.0f, 569);
Scene_Exit_Add_2D_Exit(0, 498, 126, 560, 238, 0);
Scene_2D_Region_Add(0, 0, 259, 61, 479);
Scene_2D_Region_Add(1, 62, 327, 92, 479);
Scene_2D_Region_Add(2, 93, 343, 239, 479);
Ambient_Sounds_Add_Looping_Sound(408, 16, 0, 1);
Ambient_Sounds_Add_Looping_Sound(384, 16, 0, 1);
Ambient_Sounds_Add_Sound(259, 3, 60, 9, 9, -100, 100, -101, -101, 0, 0);
Ambient_Sounds_Add_Sound(260, 3, 60, 9, 9, -100, 100, -101, -101, 0, 0);
Ambient_Sounds_Add_Sound(261, 3, 60, 9, 9, -100, 100, -101, -101, 0, 0);
Ambient_Sounds_Add_Sound(262, 3, 60, 9, 9, -100, 100, -101, -101, 0, 0);
Ambient_Sounds_Add_Sound(182, 5, 70, 8, 8, -100, 100, -101, -101, 0, 0);
Ambient_Sounds_Add_Sound(184, 5, 70, 8, 8, -100, 100, -101, -101, 0, 0);
Ambient_Sounds_Add_Sound(185, 5, 70, 8, 8, -100, 100, -101, -101, 0, 0);
Ambient_Sounds_Add_Sound(186, 5, 70, 8, 8, -100, 100, -101, -101, 0, 0);
Ambient_Sounds_Add_Sound(188, 5, 70, 8, 8, -100, 100, -101, -101, 0, 0);
Ambient_Sounds_Add_Sound(189, 5, 70, 8, 8, -100, 100, -101, -101, 0, 0);
Ambient_Sounds_Add_Sound(191, 5, 70, 8, 8, -100, 100, -101, -101, 0, 0);
Ambient_Sounds_Add_Sound(192, 5, 70, 8, 8, -100, 100, -101, -101, 0, 0);
Ambient_Sounds_Add_Sound(195, 5, 70, 8, 8, -100, 100, -101, -101, 0, 0);
Scene_Loop_Set_Default(0);
}
void ScriptNR04::SceneLoaded() {
Clickable_Object("B.TV01");
Clickable_Object("B.TV02");
Clickable_Object("B.TV03");
Clickable_Object("B.TV05");
Clickable_Object("DESK");
if (!Game_Flag_Query(605)) {
Clickable_Object("TORUS01");
}
Clickable_Object("BOX12");
}
bool ScriptNR04::MouseClick(int x, int y) {
if (Actor_Query_Animation_Mode(0) == 85 || Actor_Query_Animation_Mode(0) == 29) {
return true;
}
if (Actor_Query_Animation_Mode(0) == 53) {
Actor_Change_Animation_Mode(0, 29);
return true;
}
return false;
}
bool ScriptNR04::ClickedOn3DObject(const char *objectName, bool a2) {
if (Object_Query_Click("B.TV01", objectName) || Object_Query_Click("B.TV02", objectName) || Object_Query_Click("B.TV03", objectName) || Object_Query_Click("B.TV05", objectName) || Object_Query_Click("DESK", objectName)) {
if (!Loop_Actor_Walk_To_Waypoint(0, 546, 0, 1, false)) {
if (!Object_Query_Click("DESK", objectName)) {
Actor_Face_Object(0, "B.TV01", true);
Actor_Voice_Over(1530, 99);
Actor_Voice_Over(1540, 99);
Actor_Voice_Over(1550, 99);
} else {
Actor_Face_Object(0, "DESK", true);
if (!Actor_Clue_Query(0, 56)) {
Actor_Voice_Over(1600, 99);
Actor_Voice_Over(1610, 99);
} else if (Actor_Clue_Query(0, 100)) {
Actor_Says(0, 8580, 3);
} else {
Actor_Clue_Acquire(0, 100, 0, -1);
Item_Pickup_Spin_Effect(961, 247, 141);
Actor_Voice_Over(1560, 99);
Actor_Voice_Over(1570, 99);
Actor_Voice_Over(1580, 99);
Actor_Voice_Over(1590, 99);
}
}
}
} else if (Object_Query_Click("TORUS01", objectName)
&& !Loop_Actor_Walk_To_XYZ(0, 18.56f, 0.0f, 38.86f, 0, 1, false, 0)
&& !Game_Flag_Query(605)) {
Unclickable_Object("TORUS01");
Scene_Exits_Disable();
Player_Loses_Control();
Game_Flag_Set(605);
Actor_Face_Object(0, "TORUS01", true);
Item_Pickup_Spin_Effect(975, 358, 160);
Actor_Voice_Over(1620, 99);
Actor_Voice_Over(1630, 99);
Actor_Clue_Acquire(0, 89, 0, -1);
Actor_Set_Goal_Number(18, 201);
}
return false;
}
bool ScriptNR04::ClickedOnActor(int actorId) {
if (actorId == 18 && Game_Flag_Query(606)) {
Actor_Voice_Over(1640, 99);
Actor_Voice_Over(1650, 99);
Actor_Voice_Over(1660, 99);
Actor_Voice_Over(1670, 99);
Actor_Voice_Over(1680, 99);
return true;
}
return false;
}
bool ScriptNR04::ClickedOnItem(int itemId, bool a2) {
return false;
}
bool ScriptNR04::ClickedOnExit(int exitId) {
if (exitId == 0) {
if (!Loop_Actor_Walk_To_XYZ(0, 45.0f, 0.0f, -106.0f, 0, 1, false, 0)) {
Ambient_Sounds_Remove_All_Non_Looping_Sounds(1);
Ambient_Sounds_Remove_All_Looping_Sounds(1);
Game_Flag_Set(437);
Set_Enter(55, 56);
}
return true;
}
return false;
}
bool ScriptNR04::ClickedOn2DRegion(int region) {
if ((region == 0 || region == 1 || region == 2) && Actor_Query_Which_Set_In(18) != 12 && Actor_Query_Animation_Mode(0) != 53 && !Loop_Actor_Walk_To_Waypoint(0, 445, 0, 1, false)) {
Actor_Face_Heading(0, 49, false);
Actor_Change_Animation_Mode(0, 85);
Delay(2500);
if (Game_Flag_Query(606) == 1) {
return true;
}
if (Game_Flag_Query(374)) {
Player_Loses_Control();
Actor_Voice_Over(4180, 99);
Actor_Change_Animation_Mode(0, 48);
Ambient_Sounds_Play_Sound(555, 90, 99, 0, 0);
Delay(350);
Actor_Set_At_XYZ(0, 109.0f, 0.0f, 374.0f, 0);
Actor_Retired_Here(0, 12, 12, 1, -1);
}
return true;
}
return false;
}
void ScriptNR04::SceneFrameAdvanced(int frame) {
if (frame == 1 && !Music_Is_Playing()) {
sub_402960();
}
if (frame > 60 && frame < 120) {
sub_402860(frame);
} else if (frame == 120) {
Set_Fade_Color(1.0f, 1.0f, 1.0f);
Set_Fade_Density(0.0f);
}
//return false;
}
void ScriptNR04::ActorChangedGoal(int actorId, int newGoal, int oldGoal, bool currentSet) {
if (actorId == 18) {
switch (newGoal) {
case 214:
Actor_Change_Animation_Mode(18, 29);
Delay(2500);
Actor_Says(18, 290, 3);
sub_401DB0();
//return true;
break;
case 213:
Actor_Clue_Acquire(0, 88, 0, 18);
Item_Pickup_Spin_Effect(984, 200, 160);
Actor_Says(18, 200, 30);
Actor_Says(18, 210, 30);
Actor_Says(18, 220, 30);
Actor_Says_With_Pause(0, 3425, 1.5f, 23);
Actor_Says(0, 3430, 3);
Actor_Says(18, 240, 30);
Actor_Says(0, 3435, 3);
Actor_Says(18, 250, 30);
Actor_Says(0, 3440, 3);
Actor_Says(18, 280, 30);
Actor_Says(0, 3445, 3);
Actor_Set_Goal_Number(18, 214);
//return true;
break;
case 209:
Actor_Face_Actor(0, 18, true);
Delay(3000);
Actor_Says(18, 170, 30);
Actor_Says(0, 3415, 3);
Actor_Says(18, 180, 30);
Actor_Says_With_Pause(0, 3420, 1.5f, 3);
Actor_Says(18, 190, 30);
Actor_Set_Goal_Number(18, 211);
//return true;
break;
case 207:
Loop_Actor_Walk_To_Waypoint(18, 445, 0, 1, false);
Actor_Face_Heading(18, 49, false);
Actor_Change_Animation_Mode(18, 85);
Actor_Face_Actor(0, 18, true);
Actor_Set_Goal_Number(18, 208);
Actor_Clue_Acquire(0, 92, 0, 18);
//return true;
break;
case 204:
Actor_Face_Actor(0, 18, true);
Actor_Says(18, 90, 73);
Actor_Says(0, 3390, 3);
Actor_Face_Actor(18, 0, true);
Actor_Says(18, 110, 74);
Actor_Says(0, 3385, 3);
Actor_Says(18, 120, 74);
Actor_Face_Actor(18, 0, true);
Actor_Set_Goal_Number(18, 205);
//return true;
break;
case 202:
Actor_Face_Actor(18, 0, true);
Actor_Face_Actor(0, 18, true);
Actor_Says(18, 30, 3);
Actor_Says(0, 3375, 3);
Actor_Says_With_Pause(18, 50, 1.5f, 3);
Actor_Says(18, 60, 3);
Actor_Says_With_Pause(0, 3380, 1.0f, 3);
Actor_Says(18, 70, 3);
Actor_Says(0, 3415, 3);
Actor_Says(18, 80, 3);
Player_Gains_Control();
Actor_Set_Goal_Number(18, 203);
//return true;
break;
}
}
//return false;
}
void ScriptNR04::PlayerWalkedIn() {
Loop_Actor_Walk_To_XYZ(0, 53.0f, 0.0f, -26.0f, 0, 0, false, 0);
if (Game_Flag_Query(374)) {
Overlay_Play("nr04over", 0, 1, 0, 0);
Delay(4000);
Overlay_Remove("nr04over");
}
//return false;
}
void ScriptNR04::PlayerWalkedOut() {
}
void ScriptNR04::DialogueQueueFlushed(int a1) {
}
void ScriptNR04::sub_401DB0() {
Dialogue_Menu_Clear_List();
DM_Add_To_List(1530, 10, 5, 3);
DM_Add_To_List(1540, 3, 5, 10);
Dialogue_Menu_Appear(320, 240);
int answer = Dialogue_Menu_Query_Input();
Dialogue_Menu_Disappear();
if (answer == 1530) {
Loop_Actor_Walk_To_Actor(18, 0, 36, 0, false);
Actor_Change_Animation_Mode(0, 23);
Actor_Change_Animation_Mode(18, 23);
Delay(1500);
Actor_Says(18, 300, 3);
Actor_Change_Animation_Mode(0, 0);
Actor_Change_Animation_Mode(18, 0);
Actor_Says(18, 310, 3);
ADQ_Add(0, 3450, 3);
Actor_Set_Targetable(18, false);
Actor_Set_Goal_Number(18, 217);
Actor_Clue_Lose(0, 89);
Scene_Exits_Enable();
} else if (answer == 1540) {
Actor_Says(0, 8512, 15);
Actor_Says(18, 320, 12);
Actor_Says(0, 3455, 13);
Actor_Says(18, 330, 15);
Actor_Says(0, 3460, 12);
Actor_Says(18, 340, 12);
Actor_Says(0, 3465, 12);
Actor_Says(18, 350, 16);
Actor_Set_Targetable(18, false);
Actor_Set_Goal_Number(18, 217);
Scene_Exits_Enable();
}
}
void ScriptNR04::sub_402860(int frame) {
float colorMap[] = {
1.0f, 1.0f, 1.0f,
1.0f, 0.0f, 0.0f,
0.8f, 0.4f, 0.0f,
0.7f, 0.7f, 0.0f,
0.0f, 1.0f, 0.0f,
0.0f, 0.0f, 1.0f,
0.5f, 0.0f, 0.8f};
float v3 = (frame - 60) / 10;
float v4 = (frame % 10) * 0.1f;
float coef = 1.0f;
if (frame > 100) {
coef = 1.0f - (frame - 100) / 20.0f;
}
int index = 3 * v3;
int nextIndex = 3 * v3 + 3;
float r = ((colorMap[nextIndex + 0] - colorMap[index + 0]) * v4 + colorMap[index + 0]) * coef;
float g = ((colorMap[nextIndex + 1] - colorMap[index + 1]) * v4 + colorMap[index + 1]) * coef;
float b = ((colorMap[nextIndex + 2] - colorMap[index + 2]) * v4 + colorMap[index + 2]) * coef;
Set_Fade_Color(r, g, b);
if (frame >= 90) {
Set_Fade_Density(0.75f);
} else {
Set_Fade_Density((frame - 60) / 45.0f);
}
}
void ScriptNR04::sub_402960() {
int v0 = Global_Variable_Query(53);
if (!v0) {
Music_Play(14, 11, 80, 2, -1, 0, 0);
} else if (v0 == 1) {
Music_Play(13, 11, 80, 2, -1, 0, 0);
} else if (v0 == 2) {
Music_Play(5, 11, 80, 2, -1, 0, 0);
}
v0++;
if (v0 > 2) {
v0 = 0;
}
Global_Variable_Set(53, v0);
}
} // End of namespace BladeRunner