mirror of
https://github.com/scummvm/scummvm.git
synced 2026-06-20 05:45:29 +00:00
258 lines
6.8 KiB
C++
258 lines
6.8 KiB
C++
/* ScummVM - Graphic Adventure Engine
|
|
*
|
|
* ScummVM is the legal property of its developers, whose names
|
|
* are too numerous to list here. Please refer to the COPYRIGHT
|
|
* file distributed with this source distribution.
|
|
*
|
|
* This program is free software; you can redistribute it and/or
|
|
* modify it under the terms of the GNU General Public License
|
|
* as published by the Free Software Foundation; either version 2
|
|
* of the License, or (at your option) any later version.
|
|
*
|
|
* This program is distributed in the hope that it will be useful,
|
|
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
|
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
|
* GNU General Public License for more details.
|
|
*
|
|
* You should have received a copy of the GNU General Public License
|
|
* along with this program; if not, write to the Free Software
|
|
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
|
|
*
|
|
*/
|
|
|
|
#include "bladerunner/script/script.h"
|
|
|
|
namespace BladeRunner {
|
|
|
|
void ScriptMA01::InitializeScene() {
|
|
Setup_Scene_Information(381.0f, 0.0f, 54.0f, 992);
|
|
if (Game_Flag_Query(250)) {
|
|
Setup_Scene_Information(381.0f, 0.0f, 54.0f, 992);
|
|
}
|
|
if (Game_Flag_Query(38)) {
|
|
Setup_Scene_Information(1446.0f, 0.0f, -725.0f, 660);
|
|
}
|
|
Scene_Exit_Add_2D_Exit(0, 328, 132, 426, 190, 0);
|
|
if (Game_Flag_Query(250)) {
|
|
Scene_Exit_Add_2D_Exit(1, 234, 240, 398, 328, 2);
|
|
}
|
|
Ambient_Sounds_Add_Looping_Sound(101, 90, 0, 1);
|
|
Ambient_Sounds_Add_Looping_Sound(99, 40, -100, 1);
|
|
Ambient_Sounds_Add_Looping_Sound(100, 40, 100, 1);
|
|
Ambient_Sounds_Add_Sound(68, 10, 100, 25, 50, 0, 0, -101, -101, 0, 0);
|
|
Ambient_Sounds_Add_Sound(69, 10, 100, 25, 50, 0, 0, -101, -101, 0, 0);
|
|
Ambient_Sounds_Add_Sound(375, 10, 70, 50, 100, 0, 0, -101, -101, 0, 0);
|
|
Ambient_Sounds_Add_Sound(376, 10, 70, 50, 100, 0, 0, -101, -101, 0, 0);
|
|
Ambient_Sounds_Add_Sound(377, 10, 70, 50, 100, 0, 0, -101, -101, 0, 0);
|
|
if (Game_Flag_Query(38)) {
|
|
Scene_Loop_Set_Default(1);
|
|
Game_Flag_Reset(38);
|
|
} else {
|
|
Actor_Set_Invisible(0, true);
|
|
Game_Flag_Set(273);
|
|
Scene_Loop_Start_Special(0, 0, 0);
|
|
Scene_Loop_Set_Default(1);
|
|
}
|
|
if (Game_Flag_Query(409)) {
|
|
Actor_Set_Goal_Number(53, 3);
|
|
Game_Flag_Reset(409);
|
|
}
|
|
}
|
|
|
|
void ScriptMA01::SceneLoaded() {
|
|
Obstacle_Object("WRENCH", true);
|
|
Unobstacle_Object("OBSTICLEBOX01", true);
|
|
Clickable_Object("WRENCH");
|
|
Unclickable_Object("Y2 PADRIM 01");
|
|
Unclickable_Object("Y2 PADRIM 02");
|
|
Unclickable_Object("NGON01");
|
|
}
|
|
|
|
bool ScriptMA01::MouseClick(int x, int y) {
|
|
return Region_Check(286, 326, 348, 384);
|
|
}
|
|
|
|
bool ScriptMA01::ClickedOn3DObject(const char *objectName, bool a2) {
|
|
return false;
|
|
}
|
|
|
|
bool ScriptMA01::ClickedOnActor(int actorId) {
|
|
return false;
|
|
}
|
|
|
|
bool ScriptMA01::ClickedOnItem(int itemId, bool a2) {
|
|
return false;
|
|
}
|
|
|
|
bool ScriptMA01::ClickedOnExit(int exitId) {
|
|
if (Actor_Query_Goal_Number(19) == 21) {
|
|
return true;
|
|
}
|
|
if (exitId == 0) {
|
|
if (Actor_Query_Goal_Number(19) == 20) {
|
|
if (!Loop_Actor_Walk_To_XYZ(0, 1446.0f, 0.0f, -725.0f, 72, 1, false, 0)) {
|
|
Actor_Set_Goal_Number(19, 21);
|
|
Scene_Exits_Disable();
|
|
}
|
|
} else if (!Loop_Actor_Walk_To_XYZ(0, 1446.0f, 0.0f, -725.0f, 12, 1, false, 0)) {
|
|
Ambient_Sounds_Remove_All_Non_Looping_Sounds(1);
|
|
Ambient_Sounds_Remove_All_Looping_Sounds(1);
|
|
Game_Flag_Set(37);
|
|
Set_Enter(52, 52);
|
|
}
|
|
return true;
|
|
}
|
|
if (exitId == 1) {
|
|
if (!Loop_Actor_Walk_To_XYZ(0, 381.0f, 0.0f, 54.0f, 0, 1, false, 0)) {
|
|
Player_Loses_Control();
|
|
Actor_Face_Heading(0, 736, false);
|
|
Game_Flag_Reset(176);
|
|
Game_Flag_Reset(182);
|
|
Game_Flag_Reset(179);
|
|
Game_Flag_Reset(180);
|
|
Game_Flag_Reset(261);
|
|
Game_Flag_Reset(177);
|
|
Game_Flag_Reset(258);
|
|
Game_Flag_Reset(178);
|
|
int spinnerDest = Spinner_Interface_Choose_Dest(3, 0);
|
|
|
|
switch (spinnerDest) {
|
|
case 0:
|
|
Game_Flag_Set(178);
|
|
Game_Flag_Reset(250);
|
|
Game_Flag_Set(251);
|
|
Set_Enter(61, 65);
|
|
Scene_Loop_Start_Special(1, 4, 1);
|
|
break;
|
|
case 2:
|
|
Game_Flag_Set(182);
|
|
Game_Flag_Reset(250);
|
|
Game_Flag_Set(249);
|
|
Set_Enter(69, 78);
|
|
Scene_Loop_Start_Special(1, 4, 1);
|
|
break;
|
|
case 3:
|
|
Game_Flag_Set(176);
|
|
Game_Flag_Reset(250);
|
|
Game_Flag_Set(248);
|
|
Set_Enter(4, 13);
|
|
Scene_Loop_Start_Special(1, 4, 1);
|
|
break;
|
|
case 5:
|
|
Game_Flag_Set(261);
|
|
Game_Flag_Reset(250);
|
|
Game_Flag_Set(307);
|
|
Set_Enter(17, 82);
|
|
Scene_Loop_Start_Special(1, 4, 1);
|
|
break;
|
|
case 4:
|
|
Game_Flag_Set(180);
|
|
Game_Flag_Reset(250);
|
|
Game_Flag_Set(252);
|
|
Set_Enter(0, 0);
|
|
Scene_Loop_Start_Special(1, 4, 1);
|
|
break;
|
|
case 6:
|
|
Game_Flag_Set(177);
|
|
Game_Flag_Reset(250);
|
|
Game_Flag_Set(253);
|
|
Set_Enter(7, 25);
|
|
Scene_Loop_Start_Special(1, 4, 1);
|
|
break;
|
|
case 7:
|
|
Game_Flag_Set(258);
|
|
Game_Flag_Reset(250);
|
|
Game_Flag_Set(254);
|
|
Set_Enter(20, 2);
|
|
Scene_Loop_Start_Special(1, 4, 1);
|
|
break;
|
|
case 8:
|
|
Game_Flag_Set(181);
|
|
Game_Flag_Reset(250);
|
|
Game_Flag_Set(255);
|
|
Set_Enter(54, 54);
|
|
Scene_Loop_Start_Special(1, 4, 1);
|
|
break;
|
|
case 9:
|
|
Game_Flag_Set(257);
|
|
Game_Flag_Reset(250);
|
|
Game_Flag_Set(256);
|
|
Set_Enter(37, 34);
|
|
Scene_Loop_Start_Special(1, 4, 1);
|
|
break;
|
|
default:
|
|
Actor_Set_Invisible(0, false);
|
|
Actor_Face_Heading(0, 736, false);
|
|
Game_Flag_Set(179);
|
|
break;
|
|
}
|
|
}
|
|
return true;
|
|
}
|
|
return false;
|
|
}
|
|
|
|
bool ScriptMA01::ClickedOn2DRegion(int region) {
|
|
return false;
|
|
}
|
|
|
|
void ScriptMA01::SceneFrameAdvanced(int frame) {
|
|
if (frame == 15) {
|
|
Ambient_Sounds_Play_Sound(102, 70, -100, 100, 0);
|
|
}
|
|
if (frame == 61 || frame == 183) {
|
|
Ambient_Sounds_Play_Sound(116, 100, 40, 0, 99);
|
|
}
|
|
if (frame == 107 || frame == 227) {
|
|
Ambient_Sounds_Play_Sound(119, 100, 40, 0, 99);
|
|
}
|
|
if (frame == 1) {
|
|
Ambient_Sounds_Play_Sound(118, 40, -60, 20, 99);
|
|
}
|
|
if (frame == 241) {
|
|
Ambient_Sounds_Play_Sound(117, 40, 0, 0, 99);
|
|
}
|
|
if (frame == 58) {
|
|
Sound_Play(122, 17, 20, 20, 50);
|
|
}
|
|
if ((frame == 75 || frame == 196) && Game_Flag_Query(273)) {
|
|
Actor_Face_Heading(0, 736, false);
|
|
Actor_Change_Animation_Mode(0, 42);
|
|
Game_Flag_Reset(273);
|
|
} else {
|
|
if (frame == 196 && !Game_Flag_Query(273)) {
|
|
Actor_Change_Animation_Mode(0, 41);
|
|
//return true;
|
|
return;
|
|
}
|
|
if (frame == 240) {
|
|
Player_Gains_Control();
|
|
}
|
|
}
|
|
//return true;
|
|
}
|
|
|
|
void ScriptMA01::ActorChangedGoal(int actorId, int newGoal, int oldGoal, bool currentSet) {
|
|
}
|
|
|
|
void ScriptMA01::PlayerWalkedIn() {
|
|
}
|
|
|
|
void ScriptMA01::PlayerWalkedOut() {
|
|
Actor_Set_Invisible(0, false);
|
|
Ambient_Sounds_Remove_All_Non_Looping_Sounds(1);
|
|
Ambient_Sounds_Remove_All_Looping_Sounds(1);
|
|
if (!Game_Flag_Query(37) && Global_Variable_Query(1) == 1) {
|
|
Ambient_Sounds_Remove_All_Non_Looping_Sounds(1);
|
|
Ambient_Sounds_Remove_All_Looping_Sounds(1);
|
|
Outtake_Play(37, 1, -1);
|
|
Outtake_Play(34, 1, -1);
|
|
Outtake_Play(36, 1, -1);
|
|
}
|
|
}
|
|
|
|
void ScriptMA01::DialogueQueueFlushed(int a1) {
|
|
}
|
|
|
|
} // End of namespace BladeRunner
|