mirror of
https://github.com/scummvm/scummvm.git
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179 lines
5.0 KiB
C++
179 lines
5.0 KiB
C++
/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software
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* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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*
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*/
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#include "bladerunner/script/script.h"
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namespace BladeRunner {
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void ScriptKP07::InitializeScene() {
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Setup_Scene_Information(-12.0f, -41.58f, 72.0f, 0);
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Game_Flag_Reset(578);
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Scene_Exit_Add_2D_Exit(0, 315, 185, 381, 285, 0);
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if (Game_Flag_Query(653)) {
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if (Game_Flag_Query(47) && Actor_Query_Goal_Number(3) < 599) {
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Actor_Set_Targetable(3, true);
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Global_Variable_Increment(51, 1);
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Actor_Put_In_Set(3, 48);
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Actor_Set_At_XYZ(3, -52.0f, -41.52f, -5.0f, 289);
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}
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if (Actor_Query_Goal_Number(19) < 599) {
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Global_Variable_Increment(51, 1);
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Actor_Set_Targetable(19, true);
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Actor_Put_In_Set(19, 48);
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Actor_Set_At_XYZ(19, -26.0f, -41.52f, -135.0f, 0);
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}
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if (Game_Flag_Query(44) && Actor_Query_Goal_Number(7) < 599) {
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Global_Variable_Increment(51, 1);
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Actor_Set_Targetable(7, true);
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Actor_Put_In_Set(7, 48);
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Actor_Set_At_XYZ(7, -38.0f, -41.52f, -175.0f, 500);
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}
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if (Game_Flag_Query(45) && Actor_Query_Goal_Number(2) < 599) {
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Global_Variable_Increment(51, 1);
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Actor_Set_Targetable(2, true);
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Actor_Put_In_Set(2, 48);
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Actor_Set_At_XYZ(2, 61.0f, -41.52f, -3.0f, 921);
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}
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if (Game_Flag_Query(46) && Actor_Query_Goal_Number(6) < 599) {
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Global_Variable_Increment(51, 1);
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Actor_Put_In_Set(6, 48);
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Actor_Set_At_XYZ(6, 78.0f, -41.52f, -119.0f, 659);
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}
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if (Actor_Query_Goal_Number(10) < 599) {
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Global_Variable_Increment(51, 1);
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Actor_Put_In_Set(10, 48);
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Actor_Set_At_XYZ(10, -47.0f, 0.0f, 151.0f, 531);
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}
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}
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Ambient_Sounds_Add_Looping_Sound(585, 7, 1, 1);
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Ambient_Sounds_Add_Looping_Sound(586, 52, 1, 1);
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Ambient_Sounds_Add_Looping_Sound(109, 38, 1, 1);
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if (Game_Flag_Query(582)) {
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Scene_Loop_Set_Default(2);
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} else {
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Scene_Loop_Set_Default(0);
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}
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}
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void ScriptKP07::SceneLoaded() {
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if (!Game_Flag_Query(653)) {
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Music_Play(19, 25, 0, 0, -1, 1, 0);
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}
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Obstacle_Object("BUNK_TRAY01", true);
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Unobstacle_Object("BUNK_TRAY01", true);
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if (Game_Flag_Query(653)) {
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Player_Set_Combat_Mode(false);
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Scene_Exits_Disable();
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}
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}
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bool ScriptKP07::MouseClick(int x, int y) {
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return false;
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}
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bool ScriptKP07::ClickedOn3DObject(const char *objectName, bool a2) {
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return false;
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}
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bool ScriptKP07::ClickedOnActor(int actorId) {
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if (actorId == 5) {
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if (Game_Flag_Query(697) || actorId != 5 || Actor_Query_Goal_Number(5) == 599 || Actor_Query_Goal_Number(5) == 515) {
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return false;
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}
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if (Game_Flag_Query(653)) {
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Actor_Set_Goal_Number(5, 516);
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} else {
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Music_Play(20, 31, 0, 0, -1, 1, 0);
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Actor_Set_Goal_Number(5, 514);
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}
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} else {
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Actor_Face_Actor(0, actorId, true);
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Actor_Says(0, 8590, 14);
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}
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return true;
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}
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bool ScriptKP07::ClickedOnItem(int itemId, bool a2) {
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return false;
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}
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bool ScriptKP07::ClickedOnExit(int exitId) {
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if (exitId == 0) {
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if (!Loop_Actor_Walk_To_XYZ(0, -12.0f, -41.58f, 72.0f, 0, 1, false, 0)) {
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Ambient_Sounds_Remove_All_Non_Looping_Sounds(1);
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Ambient_Sounds_Remove_All_Looping_Sounds(1);
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Game_Flag_Set(579);
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Set_Enter(9, 46);
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}
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return true;
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}
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return false;
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}
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bool ScriptKP07::ClickedOn2DRegion(int region) {
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return false;
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}
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void ScriptKP07::SceneFrameAdvanced(int frame) {
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}
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void ScriptKP07::ActorChangedGoal(int actorId, int newGoal, int oldGoal, bool currentSet) {
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}
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void ScriptKP07::PlayerWalkedIn() {
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Loop_Actor_Walk_To_XYZ(0, 9.0f, -41.88f, -81.0f, 0, 0, false, 0);
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if (!Game_Flag_Query(658)) {
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if (Game_Flag_Query(653)) {
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Actor_Face_Actor(0, 5, true);
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Actor_Says(5, 1240, 3);
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Actor_Says(0, 8500, 3);
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Actor_Says(5, 1250, 3);
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if (Actor_Query_Goal_Number(8) == 416) {
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Actor_Put_In_Set(8, 48);
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Global_Variable_Increment(51, 1);
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Actor_Set_At_XYZ(8, -12.0f, -41.58f, 72.0f, 0);
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Actor_Face_Actor(8, 5, true);
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}
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} else {
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Actor_Face_Actor(0, 5, true);
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Actor_Says(5, 160, 3);
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Actor_Retired_Here(5, 72, 60, 0, -1);
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}
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Game_Flag_Set(658);
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}
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}
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void ScriptKP07::PlayerWalkedOut() {
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Music_Stop(3);
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}
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void ScriptKP07::DialogueQueueFlushed(int a1) {
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if (Actor_Query_Goal_Number(5) == 515) {
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Actor_Set_Targetable(5, false);
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Actor_Change_Animation_Mode(5, 21);
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Actor_Retired_Here(5, 12, 48, 1, -1);
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Actor_Set_Goal_Number(5, 599);
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}
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}
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} // End of namespace BladeRunner
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