Files
scummvm/engines/bladerunner/script/kp03.cpp
T

263 lines
7.6 KiB
C++

/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
*/
#include "bladerunner/script/script.h"
namespace BladeRunner {
void ScriptKP03::InitializeScene() {
if (Game_Flag_Query(420)) {
Setup_Scene_Information(1.0f, -36.55f, 111.0f, 200);
} else {
Setup_Scene_Information(-321.0f, -36.55f, 26.0f, 350);
}
Scene_Exit_Add_2D_Exit(0, 0, 0, 30, 479, 3);
Scene_Exit_Add_2D_Exit(1, 287, 104, 367, 255, 0);
Ambient_Sounds_Add_Looping_Sound(381, 100, 1, 1);
Ambient_Sounds_Add_Sound(68, 60, 180, 16, 25, 0, 0, -101, -101, 0, 0);
Ambient_Sounds_Add_Sound(69, 60, 180, 16, 25, 0, 0, -101, -101, 0, 0);
Ambient_Sounds_Add_Sound(375, 60, 180, 50, 100, 0, 0, -101, -101, 0, 0);
Ambient_Sounds_Add_Sound(376, 50, 180, 50, 100, 0, 0, -101, -101, 0, 0);
Ambient_Sounds_Add_Sound(377, 50, 180, 50, 100, 0, 0, -101, -101, 0, 0);
if (Game_Flag_Query(422)) {
Scene_Loop_Set_Default(5);
} else if (Game_Flag_Query(484)) {
Scene_Loop_Set_Default(7);
} else {
Scene_Loop_Set_Default(2);
Game_Flag_Set(421);
}
if ((Actor_Query_Goal_Number(1) != 599 && !Game_Flag_Query(422) && !Game_Flag_Query(484)) && ((Game_Flag_Query(653) && Game_Flag_Query(420)) || (!Game_Flag_Query(653) && Game_Flag_Query(417)))) {
Actor_Put_In_Set(1, 46);
Actor_Set_At_XYZ(1, -300.0f, -36.55f, 26.0f, 350);
}
}
void ScriptKP03::SceneLoaded() {
Obstacle_Object("BRACK MID", true);
Unobstacle_Object("OBSTACLE_REMOVE", true);
Unobstacle_Object("BOX11", true);
Unobstacle_Object("OBSTACLE05", true);
Clickable_Object("BRACK MID");
}
bool ScriptKP03::MouseClick(int x, int y) {
return false;
}
bool ScriptKP03::ClickedOn3DObject(const char *objectName, bool a2) {
Actor_Face_Object(1, "BRACK MID", true);
if (Object_Query_Click("BRACK MID", objectName) && !Game_Flag_Query(422)) {
if (a2) {
Scene_Loop_Set_Default(5);
Scene_Loop_Start_Special(2, 4, 1);
Actor_Change_Animation_Mode(0, 39);
Actor_Retired_Here(0, 72, 18, 1, -1);
Game_Flag_Set(422);
Game_Flag_Reset(421);
return false;
}
if (Actor_Query_Goal_Number(1) == 411) {
Scene_Exits_Enable();
sub_401E54();
} else {
if (Game_Flag_Query(417)) {
Loop_Actor_Walk_To_XYZ(0, -137.0f, -36.55f, 26.0f, 0, 0, true, 0);
} else if (Game_Flag_Query(420)) {
Loop_Actor_Walk_To_XYZ(0, -50.0f, -36.55f, 78.0f, 0, 0, true, 0);
}
if (Game_Flag_Query(421)) {
Actor_Face_Object(0, "BRACK MID", true);
Game_Flag_Set(484);
Game_Flag_Reset(421);
Scene_Loop_Set_Default(7);
Scene_Loop_Start_Special(2, 0, 0);
Actor_Voice_Over(1110, 99);
Actor_Voice_Over(1120, 99);
} else {
Actor_Face_Object(0, "BRACK MID", true);
Actor_Says(0, 8580, 13);
}
}
return true;
}
return false;
}
bool ScriptKP03::ClickedOnActor(int actorId) {
if (actorId == 1 && Actor_Query_Goal_Number(1) == 411) {
Actor_Face_Object(1, "BRACK MID", true);
sub_401E54();
}
return false;
}
bool ScriptKP03::ClickedOnItem(int itemId, bool a2) {
return false;
}
bool ScriptKP03::ClickedOnExit(int exitId) {
if (Actor_Query_Goal_Number(1) == 410) {
Actor_Set_Goal_Number(1, 418);
} else {
if (exitId == 0) {
if (!Loop_Actor_Walk_To_XYZ(0, 1.0f, -36.55f, 111.0f, 0, 1, false, 0)) {
Ambient_Sounds_Remove_All_Non_Looping_Sounds(1);
Ambient_Sounds_Remove_All_Looping_Sounds(1);
Music_Stop(2);
Game_Flag_Reset(417);
Game_Flag_Reset(420);
Game_Flag_Set(419);
Set_Enter(9, 45);
}
return true;
}
if (exitId == 1) {
if (!Loop_Actor_Walk_To_XYZ(0, -321.0f, -36.55f, 26.0f, 0, 1, false, 0)) {
Ambient_Sounds_Remove_All_Non_Looping_Sounds(1);
Ambient_Sounds_Remove_All_Looping_Sounds(1);
Music_Stop(2);
Game_Flag_Reset(417);
Game_Flag_Reset(420);
Game_Flag_Set(418);
Set_Enter(44, 41);
}
return true;
}
}
return false;
}
bool ScriptKP03::ClickedOn2DRegion(int region) {
return false;
}
void ScriptKP03::SceneFrameAdvanced(int frame) {
int v1;
float x, y, z;
if (frame == 123) {
Ambient_Sounds_Play_Sound(491, 99, -60, 100, 99);
}
if (Game_Flag_Query(421) && !Game_Flag_Query(484)) {
v1 = -1;
if (!Game_Flag_Query(422)) {
Actor_Query_XYZ(0, &x, &y, &z);
if ((Game_Flag_Query(417) && -130.0f < x) || (Game_Flag_Query(420) && -130.0f > x)) {
v1 = 0;
}
}
if (!Game_Flag_Query(422)) { //todo ? same condition as before
Actor_Query_XYZ(1, &x, &y, &z);
if (Game_Flag_Query(653) && Actor_Query_Which_Set_In(1) == 46) {
if ((Game_Flag_Query(417) && -130.0f > x) || (Game_Flag_Query(420) && -130.0f < x)) {
v1 = 1;
}
} else if ((Game_Flag_Query(417) && -130.0f < x) || (Game_Flag_Query(420) && -130.0f > x)) {
v1 = 1;
}
}
if (v1 != -1) {
Scene_Loop_Set_Default(5);
Scene_Loop_Start_Special(2, 4, 1);
Game_Flag_Set(422);
Game_Flag_Reset(421);
Unclickable_Object("BRACK MID");
Scene_Exits_Enable();
if (v1 == 1) {
Actor_Set_Goal_Number(1, 415);
Music_Play(12, 25, 0, 1, -1, 0, 0);
if (Actor_Query_Inch_Distance_From_Actor(0, 1) <= 120) {
v1 = 0;
}
}
if (v1) {
Actor_Change_Animation_Mode(0, 21);
} else {
Actor_Force_Stop_Walking(0);
Actor_Change_Animation_Mode(0, 48);
Actor_Retired_Here(0, 72, 18, 1, -1);
}
}
}
}
void ScriptKP03::ActorChangedGoal(int actorId, int newGoal, int oldGoal, bool currentSet) {
}
void ScriptKP03::PlayerWalkedIn() {
if (Game_Flag_Query(420)) {
Loop_Actor_Walk_To_XYZ(0, 1.0f, -36.55f, 87.0f, 0, 0, false, 0);
}
if (Actor_Query_Is_In_Current_Set(1) && Actor_Query_Goal_Number(1) != 419) {
if (Game_Flag_Query(653)) {
if (Game_Flag_Query(420)) {
Actor_Set_Goal_Number(1, 410);
}
} else if (!Game_Flag_Query(422) && !Game_Flag_Query(484) && Game_Flag_Query(417)) {
Scene_Exits_Disable();
Delay(1000);
Actor_Set_Goal_Number(1, 411);
}
}
}
void ScriptKP03::PlayerWalkedOut() {
}
void ScriptKP03::DialogueQueueFlushed(int a1) {
}
void ScriptKP03::sub_401E54() {
Player_Loses_Control();
Actor_Says(0, 2180, 14);
Actor_Set_Goal_Number(1, 412);
Actor_Says(1, 480, 60);
Actor_Face_Object(0, "BRACK MID", true);
Actor_Says(0, 2185, 14);
Loop_Actor_Walk_To_XYZ(1, -137.0f, -36.55f, 26.0f, 0, 0, false, 0);
Actor_Face_Object(1, "BRACK MID", true);
Actor_Says(1, 490, 58);
Actor_Says(0, 2190, 14);
Actor_Says(1, 500, 58);
Actor_Says(1, 510, 59);
Actor_Says(1, 520, 60);
Game_Flag_Set(484);
Game_Flag_Reset(421);
Scene_Loop_Set_Default(7);
Scene_Loop_Start_Special(2, 7, 0);
Actor_Set_Goal_Number(1, 413);
Actor_Says(0, 2195, 14);
Ambient_Sounds_Play_Sound(151, 40, -60, -60, 0);
Loop_Actor_Walk_To_XYZ(0, 1.0f, -36.55f, 111.0f, 0, 0, false, 0);
Actor_Set_Goal_Number(1, 430);
Ambient_Sounds_Remove_All_Non_Looping_Sounds(1);
Ambient_Sounds_Remove_All_Looping_Sounds(1);
Game_Flag_Reset(417);
Game_Flag_Reset(420);
Game_Flag_Set(419);
Set_Enter(9, 45);
Player_Gains_Control();
}
} // End of namespace BladeRunner