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https://github.com/scummvm/scummvm.git
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135 lines
3.4 KiB
C++
135 lines
3.4 KiB
C++
/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software
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* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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*
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*/
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#include "bladerunner/script/aiscript_officer_leroy.h"
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namespace BladeRunner {
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AIScript_Officer_Leroy::AIScript_Officer_Leroy(BladeRunnerEngine *vm)
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: AIScriptBase(vm) {
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}
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void AIScript_Officer_Leroy::Initialize() {
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var_45D5B0_animation_state = 0;
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var_45D5B4_frame = 0;
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var_45D5B8 = 0;
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Actor_Put_In_Set(23, 69);
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Actor_Set_At_XYZ(23, -261.80f, 6.00f, 79.58f, 512);
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// Actor_Set_Goal_Number(23, 0);
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// Actor_Set_Frame_Rate_FPS(23, 8);
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}
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bool AIScript_Officer_Leroy::Update() {
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return false;
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}
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void AIScript_Officer_Leroy::TimerExpired(int timer) {
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}
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void AIScript_Officer_Leroy::CompletedMovementTrack() {
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}
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void AIScript_Officer_Leroy::ReceivedClue(int clueId, int fromActorId) {
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}
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void AIScript_Officer_Leroy::ClickedByPlayer() {
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}
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void AIScript_Officer_Leroy::EnteredScene(int sceneId) {
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}
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void AIScript_Officer_Leroy::OtherAgentEnteredThisScene() {
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}
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void AIScript_Officer_Leroy::OtherAgentExitedThisScene() {
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}
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void AIScript_Officer_Leroy::OtherAgentEnteredCombatMode() {
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}
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void AIScript_Officer_Leroy::ShotAtAndMissed() {
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}
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void AIScript_Officer_Leroy::ShotAtAndHit() {
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}
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void AIScript_Officer_Leroy::Retired(int byActorId) {
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}
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void AIScript_Officer_Leroy::GetFriendlinessModifierIfGetsClue() {
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}
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bool AIScript_Officer_Leroy::GoalChanged(int currentGoalNumber, int newGoalNumber) {
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return false;
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}
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bool AIScript_Officer_Leroy::UpdateAnimation(int *animation, int *frame) {
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if (var_45D5B8 == 0) {
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*animation = 589;
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var_45D5B4_frame++;
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if (var_45D5B4_frame >= Slice_Animation_Query_Number_Of_Frames(589)) {
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var_45D5B4_frame = 0;
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var_45D5B8 = Random_Query(0, 2);
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}
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} else if (var_45D5B8 == 1) {
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*animation = 590;
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var_45D5B4_frame++;
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if (var_45D5B4_frame >= Slice_Animation_Query_Number_Of_Frames(590)) {
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var_45D5B4_frame = 0;
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var_45D5B8 = Random_Query(0, 2);
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}
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} else if (var_45D5B8 == 2) {
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*animation = 591;
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var_45D5B4_frame++;
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if (var_45D5B4_frame >= Slice_Animation_Query_Number_Of_Frames(591)) {
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var_45D5B4_frame = 0;
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var_45D5B8 = Random_Query(0, 2);
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}
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}
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*frame = var_45D5B4_frame;
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return true;
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}
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bool AIScript_Officer_Leroy::ChangeAnimationMode(int mode) {
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switch (mode) {
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case 1:
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var_45D5B0_animation_state = 32;
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break;
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}
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return true;
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}
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void AIScript_Officer_Leroy::QueryAnimationState(int *animationState, int *a2, int *a3, int *a4) {
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}
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void AIScript_Officer_Leroy::SetAnimationState(int animationState, int a2, int a3, int a4) {
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}
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bool AIScript_Officer_Leroy::ReachedMovementTrackWaypoint() {
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return false;
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}
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} // End of namespace BladeRunner
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