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This removes an excessive separation between "static managers" and "dynamic managers", and let use the single ICCDynamicObject interface when working with both kinds. Simplifies RuntimeScriptValue and StaticArray classes. Picked out most common implementation into CCBasicObject, which is inherited by AGSCCDynamicObject and AGSCCStaticObject. From upstream 781632881dd64af2b57b789617da15107bca9451
177 lines
6.2 KiB
C++
177 lines
6.2 KiB
C++
/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*
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*/
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#include "ags/engine/script/script_runtime.h"
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#include "ags/engine/ac/dynobj/cc_dynamic_array.h"
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#include "ags/shared/script/cc_common.h"
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#include "ags/engine/script/system_imports.h"
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#include "ags/globals.h"
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namespace AGS3 {
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bool ccAddExternalStaticFunction(const String &name, ScriptAPIFunction *pfn) {
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return _GP(simp).add(name, RuntimeScriptValue().SetStaticFunction(pfn), nullptr) != UINT32_MAX;
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}
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bool ccAddExternalObjectFunction(const String &name, ScriptAPIObjectFunction *pfn) {
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return _GP(simp).add(name, RuntimeScriptValue().SetObjectFunction(pfn), nullptr) != UINT32_MAX;
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}
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bool ccAddExternalFunctionForPlugin(const String &name, Plugins::ScriptContainer *instance) {
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return _GP(simp_for_plugin).add(name, RuntimeScriptValue().SetPluginMethod(instance, name), nullptr) != UINT32_MAX;
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}
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bool ccAddExternalStaticFunction361(const String &name, ScriptAPIFunction *scfn, void *dirfn) {
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return _GP(simp).add(name, RuntimeScriptValue().SetStaticFunction(scfn), nullptr) != UINT32_MAX &&
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(!dirfn ||
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_GP(simp_for_plugin).add(name, RuntimeScriptValue().SetPluginMethod((Plugins::ScriptContainer *)dirfn, name), nullptr) != UINT32_MAX);
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}
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bool ccAddExternalObjectFunction361(const String &name, ScriptAPIObjectFunction *scfn, void *dirfn) {
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return _GP(simp).add(name, RuntimeScriptValue().SetObjectFunction(scfn), nullptr) != UINT32_MAX &&
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(!dirfn ||
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_GP(simp_for_plugin).add(name, RuntimeScriptValue().SetPluginMethod((Plugins::ScriptContainer *)dirfn, name), nullptr) != UINT32_MAX);
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}
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bool ccAddExternalFunction361(const ScFnRegister &scfnreg) {
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String name = String::Wrapper(scfnreg.Name);
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return _GP(simp).add(name, scfnreg.Fn, nullptr) != UINT32_MAX &&
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(scfnreg.PlFn.IsNull() ||
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_GP(simp_for_plugin).add(name, scfnreg.PlFn, nullptr) != UINT32_MAX);
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}
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bool ccAddExternalPluginFunction(const String &name, Plugins::ScriptContainer *instance) {
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return _GP(simp).add(name, RuntimeScriptValue().SetPluginMethod(instance, name), nullptr) != UINT32_MAX;
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}
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bool ccAddExternalStaticObject(const String &name, void *ptr, ICCDynamicObject *manager) {
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return _GP(simp).add(name, RuntimeScriptValue().SetStaticObject(ptr, manager), nullptr) != UINT32_MAX;
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}
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bool ccAddExternalStaticArray(const String &name, void *ptr, CCStaticArray *array_mgr) {
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return _GP(simp).add(name, RuntimeScriptValue().SetStaticArray(ptr, array_mgr), nullptr) != UINT32_MAX;
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}
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bool ccAddExternalDynamicObject(const String &name, void *ptr, ICCDynamicObject *manager) {
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return _GP(simp).add(name, RuntimeScriptValue().SetDynamicObject(ptr, manager), nullptr) != UINT32_MAX;
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}
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bool ccAddExternalScriptSymbol(const String &name, const RuntimeScriptValue &prval, ccInstance *inst) {
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return _GP(simp).add(name, prval, inst) != UINT32_MAX;
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}
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void ccRemoveExternalSymbol(const String &name) {
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_GP(simp).remove(name);
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}
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void ccRemoveAllSymbols() {
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_GP(simp).clear();
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}
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void *ccGetSymbolAddress(const String &name) {
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const ScriptImport *import = _GP(simp).getByName(name);
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if (import) {
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return import->Value.Ptr;
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}
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return nullptr;
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}
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Plugins::PluginMethod ccGetSymbolAddressForPlugin(const String &name) {
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const ScriptImport *import = _GP(simp_for_plugin).getByName(name);
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if (import) {
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return Plugins::PluginMethod((Plugins::ScriptContainer *)import->Value.Ptr, name);
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} else {
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// Also search the internal symbol table for non-function symbols
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import = _GP(simp).getByName(name);
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if (import) {
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return Plugins::PluginMethod((Plugins::ScriptContainer *)import->Value.Ptr, name);
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}
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}
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return Plugins::PluginMethod();
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}
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void ccSetScriptAliveTimer(unsigned sys_poll_timeout, unsigned abort_timeout, unsigned abort_loops) {
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ccInstance::SetExecTimeout(sys_poll_timeout, abort_timeout, abort_loops);
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}
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void ccNotifyScriptStillAlive() {
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ccInstance *cur_inst = ccInstance::GetCurrentInstance();
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if (cur_inst)
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cur_inst->NotifyAlive();
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}
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void ccSetDebugHook(new_line_hook_type jibble) {
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_G(new_line_hook) = jibble;
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}
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int call_function(const Plugins::PluginMethod &method, const RuntimeScriptValue *object, int numparm, const RuntimeScriptValue *parms) {
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if (!method) {
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cc_error("invalid method in call_function");
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return -1;
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}
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if (numparm > 0 && !parms) {
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cc_error("invalid parameters array in call_function");
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return -1;
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}
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intptr_t parm_value[9];
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if (object) {
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parm_value[0] = (intptr_t)object->GetPtrWithOffset();
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numparm++;
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}
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for (int ival = object ? 1 : 0, iparm = 0; ival < numparm; ++ival, ++iparm) {
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switch (parms[iparm].Type) {
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case kScValInteger:
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case kScValFloat: // AGS passes floats, copying their values into long variable
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case kScValPluginArg:
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parm_value[ival] = (intptr_t)parms[iparm].IValue;
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break;
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break;
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default:
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parm_value[ival] = (intptr_t)parms[iparm].GetPtrWithOffset();
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break;
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}
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}
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// AN IMPORTANT NOTE ON PARAMS
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// The original AGS interpreter did a bunch of dodgy function pointers with
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// varying numbers of parameters, which were all intptr_t. To simply matters
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// now that we only supported plugins implemented in code, and not DLLs,
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// we use a simplified Common::Array containing the parameters and result
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if (numparm > 9) {
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cc_error("too many arguments in call to function");
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return -1;
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} else {
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// Build the parameters
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Plugins::ScriptMethodParams params;
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for (int i = 0; i < numparm; ++i)
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params.push_back(parm_value[i]);
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// Call the method
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return method(params);
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}
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}
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} // namespace AGS3
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