Files
scummvm/engines/sci/resource_audio.cpp
T
Colin Snover 9a637ec324 SCI32: Skip bad map 405 on CD 1 of PQ:SWAT
The resources on CD 1 are corrupt and point to invalid locations
in the CD 1 RESOURCE.AUD. This can be noticed during the briefing
on the Lucy Long callup, where descriptions of the map are missing
and eventually the game gets stuck waiting for missing audio to
finish playback.
2017-03-30 19:46:27 -05:00

1070 lines
30 KiB
C++

/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
*/
// Resource library
#include "common/archive.h"
#include "common/file.h"
#include "common/textconsole.h"
#include "common/memstream.h"
#include "sci/resource.h"
#include "sci/resource_intern.h"
#include "sci/util.h"
namespace Sci {
AudioVolumeResourceSource::AudioVolumeResourceSource(ResourceManager *resMan, const Common::String &name, ResourceSource *map, int volNum)
: VolumeResourceSource(name, map, volNum, kSourceAudioVolume) {
_audioCompressionType = 0;
_audioCompressionOffsetMapping = NULL;
/*
* Check if this audio volume got compressed by our tool. If that is the
* case, set _audioCompressionType and read in the offset translation
* table for later usage.
*/
Common::SeekableReadStream *fileStream = getVolumeFile(resMan, 0);
if (!fileStream)
return;
fileStream->seek(0, SEEK_SET);
uint32 compressionType = fileStream->readUint32BE();
switch (compressionType) {
case MKTAG('M','P','3',' '):
case MKTAG('O','G','G',' '):
case MKTAG('F','L','A','C'):
// Detected a compressed audio volume
_audioCompressionType = compressionType;
// Now read the whole offset mapping table for later usage
int32 recordCount = fileStream->readUint32LE();
if (!recordCount)
error("compressed audio volume doesn't contain any entries");
int32 *offsetMapping = new int32[(recordCount + 1) * 2];
_audioCompressionOffsetMapping = offsetMapping;
for (int recordNo = 0; recordNo < recordCount; recordNo++) {
*offsetMapping++ = fileStream->readUint32LE();
*offsetMapping++ = fileStream->readUint32LE();
}
// Put ending zero
*offsetMapping++ = 0;
*offsetMapping++ = fileStream->size();
}
if (_resourceFile)
delete fileStream;
}
AudioVolumeResourceSource::~AudioVolumeResourceSource() {
delete[] _audioCompressionOffsetMapping;
}
bool Resource::loadFromWaveFile(Common::SeekableReadStream *file) {
byte *ptr = new byte[_size];
_data = ptr;
uint32 bytesRead = file->read(ptr, _size);
if (bytesRead != _size)
error("Read %d bytes from %s but expected %u", bytesRead, _id.toString().c_str(), _size);
_status = kResStatusAllocated;
return true;
}
bool Resource::loadFromAudioVolumeSCI11(Common::SeekableReadStream *file) {
// Check for WAVE files here
uint32 riffTag = file->readUint32BE();
if (riffTag == MKTAG('R','I','F','F')) {
_size = file->readUint32LE() + 8;
file->seek(-8, SEEK_CUR);
return loadFromWaveFile(file);
}
file->seek(-4, SEEK_CUR);
// Rave-resources (King's Quest 6) don't have any header at all
if (getType() != kResourceTypeRave) {
ResourceType type = _resMan->convertResType(file->readByte());
if (((getType() == kResourceTypeAudio || getType() == kResourceTypeAudio36) && (type != kResourceTypeAudio))
|| ((getType() == kResourceTypeSync || getType() == kResourceTypeSync36) && (type != kResourceTypeSync))) {
warning("Resource type mismatch loading %s", _id.toString().c_str());
unalloc();
return false;
}
const uint8 headerSize = file->readByte();
if (type == kResourceTypeAudio) {
if (headerSize != 7 && headerSize != 11 && headerSize != 12) {
warning("Unsupported audio header size %d", headerSize);
unalloc();
return false;
}
if (headerSize != 7) { // Size is defined already from the map
// Load sample size
file->seek(7, SEEK_CUR);
_size = file->readUint32LE() + headerSize + kResourceHeaderSize;
assert(!file->err() && !file->eos());
// Adjust offset to point at the beginning of the audio file
// again
file->seek(-11, SEEK_CUR);
}
// SOL audio files are designed to require the resource header
file->seek(-2, SEEK_CUR);
}
}
return loadPatch(file);
}
bool Resource::loadFromAudioVolumeSCI1(Common::SeekableReadStream *file) {
byte *ptr = new byte[size()];
_data = ptr;
if (!ptr) {
error("Can't allocate %u bytes needed for loading %s", _size, _id.toString().c_str());
}
uint32 bytesRead = file->read(ptr, size());
if (bytesRead != size())
warning("Read %d bytes from %s but expected %u", bytesRead, _id.toString().c_str(), _size);
_status = kResStatusAllocated;
return true;
}
void ResourceManager::addNewGMPatch(SciGameId gameId) {
Common::String gmPatchFile;
switch (gameId) {
case GID_ECOQUEST:
gmPatchFile = "ECO1GM.PAT";
break;
case GID_HOYLE3:
gmPatchFile = "HOY3GM.PAT";
break;
case GID_LSL1:
gmPatchFile = "LL1_GM.PAT";
break;
case GID_LSL5:
gmPatchFile = "LL5_GM.PAT";
break;
case GID_LONGBOW:
gmPatchFile = "ROBNGM.PAT";
break;
case GID_SQ1:
gmPatchFile = "SQ1_GM.PAT";
break;
case GID_SQ4:
gmPatchFile = "SQ4_GM.PAT";
break;
case GID_FAIRYTALES:
gmPatchFile = "TALEGM.PAT";
break;
default:
break;
}
if (!gmPatchFile.empty() && Common::File::exists(gmPatchFile)) {
ResourceSource *psrcPatch = new PatchResourceSource(gmPatchFile);
processPatch(psrcPatch, kResourceTypePatch, 4);
}
}
void ResourceManager::processWavePatch(ResourceId resourceId, Common::String name) {
ResourceSource *resSrc = new WaveResourceSource(name);
Common::File file;
file.open(name);
updateResource(resourceId, resSrc, file.size());
_sources.push_back(resSrc);
debugC(1, kDebugLevelResMan, "Patching %s - OK", name.c_str());
}
void ResourceManager::readWaveAudioPatches() {
// Here we do check for SCI1.1+ so we can patch wav files in as audio resources
Common::ArchiveMemberList files;
SearchMan.listMatchingMembers(files, "*.wav");
for (Common::ArchiveMemberList::const_iterator x = files.begin(); x != files.end(); ++x) {
Common::String name = (*x)->getName();
if (Common::isDigit(name[0]))
processWavePatch(ResourceId(kResourceTypeAudio, atoi(name.c_str())), name);
}
}
void ResourceManager::removeAudioResource(ResourceId resId) {
// Remove resource, unless it was loaded from a patch
if (_resMap.contains(resId)) {
Resource *res = _resMap.getVal(resId);
if (res->_source->getSourceType() == kSourceAudioVolume) {
if (res->_status == kResStatusLocked) {
warning("Failed to remove resource %s (still in use)", resId.toString().c_str());
} else {
if (res->_status == kResStatusEnqueued)
removeFromLRU(res);
_resMap.erase(resId);
delete res;
}
}
}
}
// Early SCI1.1 65535.MAP structure (uses RESOURCE.AUD):
// =========
// 6-byte entries:
// w nEntry
// dw offset
// Late SCI1.1 65535.MAP structure (uses RESOURCE.SFX):
// =========
// 5-byte entries:
// w nEntry
// tb offset (cumulative)
// QFG3 Demo 0.MAP structure:
// =========
// 10-byte entries:
// w nEntry
// dw offset
// dw size
// LB2 Floppy/Mother Goose SCI1.1 0.MAP structure:
// =========
// 8-byte entries:
// w nEntry
// w 0xffff
// dw offset
// Early SCI1.1 MAP structure:
// ===============
// 10-byte entries:
// b noun
// b verb
// b cond
// b seq
// dw offset
// w syncSize + syncAscSize
// Late SCI1.1 MAP structure:
// ===============
// Header:
// dw baseOffset
// Followed by 7 or 11-byte entries:
// b noun
// b verb
// b cond
// b seq
// tb cOffset (cumulative offset)
// w syncSize (iff seq has bit 7 set)
// w syncAscSize (iff seq has bit 6 set)
int ResourceManager::readAudioMapSCI11(IntMapResourceSource *map) {
#ifndef ENABLE_SCI32
// SCI32 support is not built in. Check if this is a SCI32 game
// and if it is abort here.
if (_volVersion >= kResVersionSci2)
return SCI_ERROR_RESMAP_NOT_FOUND;
#endif
uint32 offset = 0;
Resource *mapRes = findResource(ResourceId(kResourceTypeMap, map->_mapNumber), false);
if (!mapRes) {
warning("Failed to open %i.MAP", map->_mapNumber);
return SCI_ERROR_RESMAP_NOT_FOUND;
}
ResourceSource *src = findVolume(map, map->_volumeNumber);
if (!src) {
warning("Failed to find volume for %i.MAP", map->_mapNumber);
return SCI_ERROR_NO_RESOURCE_FILES_FOUND;
}
const uint32 srcSize = getVolumeFile(src)->size();
SciSpan<const byte>::const_iterator ptr = mapRes->cbegin();
// Heuristic to detect entry size
uint32 entrySize = 0;
for (int i = mapRes->size() - 1; i >= 0; --i) {
if (ptr[i] == 0xff)
entrySize++;
else
break;
}
if (map->_mapNumber == 65535) {
while (ptr != mapRes->cend()) {
uint16 n = ptr.getUint16LE();
ptr += 2;
if (n == 0xffff)
break;
if (entrySize == 6) {
offset = ptr.getUint32LE();
ptr += 4;
} else {
offset += ptr.getUint24LE();
ptr += 3;
}
assert(offset < srcSize);
addResource(ResourceId(kResourceTypeAudio, n), src, offset);
}
} else if (map->_mapNumber == 0 && entrySize == 10 && ptr[3] == 0) {
// QFG3 demo format
// ptr[3] would be 'seq' in the normal format and cannot possibly be 0
while (ptr != mapRes->cend()) {
uint16 n = ptr.getUint16BE();
ptr += 2;
if (n == 0xffff)
break;
offset = ptr.getUint32LE();
ptr += 4;
uint32 size = ptr.getUint32LE();
ptr += 4;
assert(offset + size <= srcSize);
addResource(ResourceId(kResourceTypeAudio, n), src, offset, size);
}
} else if (map->_mapNumber == 0 && entrySize == 8 && (ptr + 2).getUint16LE() == 0xffff) {
// LB2 Floppy/Mother Goose SCI1.1 format
Common::SeekableReadStream *stream = getVolumeFile(src);
while (ptr != mapRes->cend()) {
uint16 n = ptr.getUint16LE();
ptr += 4;
if (n == 0xffff)
break;
offset = ptr.getUint32LE();
ptr += 4;
// The size is not stored in the map and the entries have no order.
// We need to dig into the audio resource in the volume to get the size.
stream->seek(offset + 1);
byte headerSize = stream->readByte();
assert(headerSize == 11 || headerSize == 12);
stream->skip(7);
uint32 size = stream->readUint32LE() + headerSize + 2;
assert(offset + size <= srcSize);
addResource(ResourceId(kResourceTypeAudio, n), src, offset, size);
}
} else {
bool isEarly = (entrySize != 11);
if (!isEarly) {
offset = ptr.getUint32LE();
ptr += 4;
}
while (ptr != mapRes->cend()) {
uint32 n = ptr.getUint32BE();
int syncSize = 0;
ptr += 4;
if (n == 0xffffffff)
break;
if (isEarly) {
offset = ptr.getUint32LE();
ptr += 4;
} else {
offset += ptr.getUint24LE();
ptr += 3;
}
if (isEarly || (n & 0x80)) {
syncSize = ptr.getUint16LE();
ptr += 2;
// FIXME: The sync36 resource seems to be two bytes too big in KQ6CD
// (bytes taken from the RAVE resource right after it)
if (syncSize > 0) {
assert(offset + syncSize <= srcSize);
addResource(ResourceId(kResourceTypeSync36, map->_mapNumber, n & 0xffffff3f), src, offset, syncSize);
}
}
// Checking for this 0x40 flag breaks at least Laura Bow 2 CD 1.1
// map 448
if (g_sci->getGameId() == GID_KQ6 && (n & 0x40)) {
// This seems to define the size of raw lipsync data (at least
// in KQ6 CD Windows).
int kq6HiresSyncSize = ptr.getUint16LE();
ptr += 2;
if (kq6HiresSyncSize > 0) {
assert(offset + syncSize + kq6HiresSyncSize <= srcSize);
addResource(ResourceId(kResourceTypeRave, map->_mapNumber, n & 0xffffff3f), src, offset + syncSize, kq6HiresSyncSize);
syncSize += kq6HiresSyncSize;
}
}
const ResourceId id = ResourceId(kResourceTypeAudio36, map->_mapNumber, n & 0xffffff3f);
// Map 405 on CD 1 of the US release of PQ:SWAT 1.000 is broken
// and points to garbage in the RESOURCE.AUD. The affected audio36
// assets seem to be able to load successfully from one of the later
// CDs, so just ignore the map on this disc
if (g_sci->getGameId() == GID_PQSWAT && map->_volumeNumber == 1 && map->_mapNumber == 405) {
continue;
}
// At least version 1.00 of GK2 has multiple invalid audio36 map
// entries on CD 6
if (g_sci->getGameId() == GID_GK2 &&
map->_volumeNumber == 6 &&
offset + syncSize >= srcSize) {
debugC(kDebugLevelResMan, "Invalid offset %u for %s in map %d for disc %d", offset + syncSize, id.toPatchNameBase36().c_str(), map->_mapNumber, map->_volumeNumber);
continue;
}
assert(offset + syncSize < srcSize);
addResource(id, src, offset + syncSize);
}
}
return 0;
}
// AUDIOnnn.MAP contains 10-byte entries:
// Early format:
// w 5 bits resource type and 11 bits resource number
// dw 7 bits volume number and 25 bits offset
// dw size
// Later format:
// w nEntry
// dw offset+volume (as in resource.map)
// dw size
// ending with 10 0xFFs
int ResourceManager::readAudioMapSCI1(ResourceSource *map, bool unload) {
Common::File file;
if (!file.open(map->getLocationName()))
return SCI_ERROR_RESMAP_NOT_FOUND;
bool oldFormat = (file.readUint16LE() >> 11) == kResourceTypeAudio;
file.seek(0);
uint32 volumeSize;
int lastVolumeNo = -1;
for (;;) {
uint16 n = file.readUint16LE();
uint32 offset = file.readUint32LE();
uint32 size = file.readUint32LE();
if (file.eos() || file.err()) {
warning("Error while reading %s", map->getLocationName().c_str());
return SCI_ERROR_RESMAP_NOT_FOUND;
}
if (n == 0xffff)
break;
byte volume_nr;
if (oldFormat) {
n &= 0x07ff; // Mask out resource type
volume_nr = offset >> 25; // most significant 7 bits
offset &= 0x01ffffff; // least significant 25 bits
} else {
volume_nr = offset >> 28; // most significant 4 bits
offset &= 0x0fffffff; // least significant 28 bits
}
ResourceSource *src = findVolume(map, volume_nr);
if (src) {
if (volume_nr != lastVolumeNo) {
volumeSize = getVolumeFile(src)->size();
lastVolumeNo = volume_nr;
}
if (unload)
removeAudioResource(ResourceId(kResourceTypeAudio, n));
else {
assert(offset + size <= volumeSize);
addResource(ResourceId(kResourceTypeAudio, n), src, offset, size);
}
} else {
warning("Failed to find audio volume %i", volume_nr);
}
}
return 0;
}
void ResourceManager::setAudioLanguage(int language) {
if (_audioMapSCI1) {
if (_audioMapSCI1->_volumeNumber == language) {
// This language is already loaded
return;
}
// We already have a map loaded, so we unload it first
readAudioMapSCI1(_audioMapSCI1, true);
// Remove all volumes that use this map from the source list
Common::List<ResourceSource *>::iterator it = _sources.begin();
while (it != _sources.end()) {
ResourceSource *src = *it;
if (src->findVolume(_audioMapSCI1, src->_volumeNumber)) {
it = _sources.erase(it);
delete src;
} else {
++it;
}
}
// Remove the map itself from the source list
_sources.remove(_audioMapSCI1);
delete _audioMapSCI1;
_audioMapSCI1 = NULL;
}
Common::String filename = Common::String::format("AUDIO%03d", language);
Common::String fullname = filename + ".MAP";
if (!Common::File::exists(fullname)) {
warning("No audio map found for language %i", language);
return;
}
_audioMapSCI1 = addSource(new ExtAudioMapResourceSource(fullname, language));
// Search for audio volumes for this language and add them to the source list
Common::ArchiveMemberList files;
SearchMan.listMatchingMembers(files, filename + ".0??");
for (Common::ArchiveMemberList::const_iterator x = files.begin(); x != files.end(); ++x) {
const Common::String name = (*x)->getName();
const char *dot = strrchr(name.c_str(), '.');
int number = atoi(dot + 1);
addSource(new AudioVolumeResourceSource(this, name, _audioMapSCI1, number));
}
scanNewSources();
}
int ResourceManager::getAudioLanguage() const {
return (_audioMapSCI1 ? _audioMapSCI1->_volumeNumber : 0);
}
bool ResourceManager::isGMTrackIncluded() {
// This check only makes sense for SCI1 and newer games
if (getSciVersion() < SCI_VERSION_1_EARLY)
return false;
// SCI2 and newer games always have GM tracks
if (getSciVersion() >= SCI_VERSION_2)
return true;
// For the leftover games, we can safely use SCI_VERSION_1_EARLY for the soundVersion
const SciVersion soundVersion = SCI_VERSION_1_EARLY;
// Read the first song and check if it has a GM track
bool result = false;
Common::List<ResourceId> resources = listResources(kResourceTypeSound, -1);
Common::sort(resources.begin(), resources.end());
Common::List<ResourceId>::iterator itr = resources.begin();
int firstSongId = itr->getNumber();
SoundResource *song1 = new SoundResource(firstSongId, this, soundVersion);
if (!song1) {
warning("ResourceManager::isGMTrackIncluded: track 1 not found");
return false;
}
SoundResource::Track *gmTrack = song1->getTrackByType(0x07);
if (gmTrack)
result = true;
delete song1;
return result;
}
SoundResource::SoundResource(uint32 resourceNr, ResourceManager *resMan, SciVersion soundVersion) : _resMan(resMan), _soundVersion(soundVersion) {
Resource *resource = _resMan->findResource(ResourceId(kResourceTypeSound, resourceNr), true);
int trackNr, channelNr;
if (!resource)
return;
_innerResource = resource;
_soundPriority = 0xFF;
Channel *channel, *sampleChannel;
switch (_soundVersion) {
case SCI_VERSION_0_EARLY:
case SCI_VERSION_0_LATE:
// SCI0 only has a header of 0x11/0x21 byte length and the actual midi track follows afterwards
_trackCount = 1;
_tracks = new Track[_trackCount];
_tracks->digitalChannelNr = -1;
_tracks->type = 0; // Not used for SCI0
_tracks->channelCount = 1;
// Digital sample data included? -> Add an additional channel
if (resource->getUint8At(0) == 2)
_tracks->channelCount++;
_tracks->channels = new Channel[_tracks->channelCount];
channel = &_tracks->channels[0];
channel->flags |= 2; // don't remap (SCI0 doesn't have remapping)
if (_soundVersion == SCI_VERSION_0_EARLY) {
channel->data = resource->subspan(0x11);
} else {
channel->data = resource->subspan(0x21);
}
if (_tracks->channelCount == 2) {
// Digital sample data included
_tracks->digitalChannelNr = 1;
sampleChannel = &_tracks->channels[1];
// we need to find 0xFC (channel terminator) within the data
SciSpan<const byte>::const_iterator it = channel->data.cbegin();
while (it != channel->data.cend() && *it != 0xfc)
it++;
// Skip any following 0xFCs as well
while (it != channel->data.cend() && *it == 0xfc)
it++;
// Now adjust channels accordingly
sampleChannel->data = channel->data.subspan(it - channel->data.cbegin());
channel->data = channel->data.subspan(0, it - channel->data.cbegin());
// Read sample header information
//Offset 14 in the header contains the frequency as a short integer. Offset 32 contains the sample length, also as a short integer.
_tracks->digitalSampleRate = sampleChannel->data.getUint16LEAt(14);
_tracks->digitalSampleSize = sampleChannel->data.getUint16LEAt(32);
_tracks->digitalSampleStart = 0;
_tracks->digitalSampleEnd = 0;
sampleChannel->data += 44; // Skip over header
}
break;
case SCI_VERSION_1_EARLY:
case SCI_VERSION_1_LATE:
case SCI_VERSION_2_1_EARLY: {
SciSpan<const byte> data = *resource;
// Count # of tracks
_trackCount = 0;
while ((*data++) != 0xFF) {
_trackCount++;
while (*data != 0xFF)
data += 6;
++data;
}
_tracks = new Track[_trackCount];
data = *resource;
byte channelCount;
for (trackNr = 0; trackNr < _trackCount; trackNr++) {
// Track info starts with track type:BYTE
// Then the channel information gets appended Unknown:WORD, ChannelOffset:WORD, ChannelSize:WORD
// 0xFF:BYTE as terminator to end that track and begin with another track type
// Track type 0xFF is the marker signifying the end of the tracks
_tracks[trackNr].type = *data++;
// Counting # of channels used
SciSpan<const byte> data2 = data;
channelCount = 0;
while (*data2 != 0xFF) {
data2 += 6;
channelCount++;
_tracks[trackNr].channelCount++;
}
_tracks[trackNr].channels = new Channel[channelCount];
_tracks[trackNr].channelCount = 0;
_tracks[trackNr].digitalChannelNr = -1; // No digital sound associated
_tracks[trackNr].digitalSampleRate = 0;
_tracks[trackNr].digitalSampleSize = 0;
_tracks[trackNr].digitalSampleStart = 0;
_tracks[trackNr].digitalSampleEnd = 0;
if (_tracks[trackNr].type != 0xF0) { // Digital track marker - not supported currently
channelNr = 0;
while (channelCount--) {
channel = &_tracks[trackNr].channels[channelNr];
const uint16 dataOffset = data.getUint16LEAt(2);
if (dataOffset >= resource->size()) {
warning("Invalid offset inside sound resource %d: track %d, channel %d", resourceNr, trackNr, channelNr);
data += 6;
continue;
}
uint16 size = data.getUint16LEAt(4);
if (dataOffset + size > resource->size()) {
warning("Invalid size inside sound resource %d: track %d, channel %d", resourceNr, trackNr, channelNr);
size = resource->size() - dataOffset;
}
channel->data = resource->subspan(dataOffset, size);
channel->curPos = 0;
channel->number = channel->data[0];
channel->poly = channel->data[1] & 0x0F;
channel->prio = channel->data[1] >> 4;
channel->time = channel->prev = 0;
channel->data += 2; // skip over header
if (channel->number == 0xFE) { // Digital channel
_tracks[trackNr].digitalChannelNr = channelNr;
_tracks[trackNr].digitalSampleRate = channel->data.getUint16LEAt(0);
_tracks[trackNr].digitalSampleSize = channel->data.getUint16LEAt(2);
_tracks[trackNr].digitalSampleStart = channel->data.getUint16LEAt(4);
_tracks[trackNr].digitalSampleEnd = channel->data.getUint16LEAt(6);
channel->data += 8; // Skip over header
channel->flags = 0;
} else {
channel->flags = channel->number >> 4;
channel->number = channel->number & 0x0F;
// 0x20 is set on rhythm channels to prevent remapping
// CHECKME: Which SCI versions need that set manually?
if (channel->number == 9)
channel->flags |= 2;
// Note: flag 1: channel start offset is 0 instead of 10
// (currently: everything 0)
// also: don't map the channel to device
// flag 2: don't remap
// flag 4: start muted
// QfG2 lacks flags 2 and 4, and uses (flags >= 1) as
// the condition for starting offset 0, without the "don't map"
}
_tracks[trackNr].channelCount++;
channelNr++;
data += 6;
}
} else {
// The first byte of the 0xF0 track's channel list is priority
_soundPriority = *data;
// Skip over digital track
data += 6;
}
++data; // Skipping 0xFF that closes channels list
}
break;
}
default:
error("SoundResource: SCI version %d is unsupported", _soundVersion);
}
}
SoundResource::~SoundResource() {
for (int trackNr = 0; trackNr < _trackCount; trackNr++)
delete[] _tracks[trackNr].channels;
delete[] _tracks;
_resMan->unlockResource(_innerResource);
}
#if 0
SoundResource::Track* SoundResource::getTrackByNumber(uint16 number) {
if (_soundVersion <= SCI_VERSION_0_LATE)
return &_tracks[0];
if (/*number >= 0 &&*/number < _trackCount)
return &_tracks[number];
return NULL;
}
#endif
SoundResource::Track *SoundResource::getTrackByType(byte type) {
if (_soundVersion <= SCI_VERSION_0_LATE)
return &_tracks[0];
for (int trackNr = 0; trackNr < _trackCount; trackNr++) {
if (_tracks[trackNr].type == type)
return &_tracks[trackNr];
}
return NULL;
}
SoundResource::Track *SoundResource::getDigitalTrack() {
for (int trackNr = 0; trackNr < _trackCount; trackNr++) {
if (_tracks[trackNr].digitalChannelNr != -1)
return &_tracks[trackNr];
}
return NULL;
}
// Gets the filter mask for SCI0 sound resources
int SoundResource::getChannelFilterMask(int hardwareMask, bool wantsRhythm) {
SciSpan<const byte> data = *_innerResource;
int channelMask = 0;
if (_soundVersion > SCI_VERSION_0_LATE)
return 0;
++data; // Skip over digital sample flag
for (int channelNr = 0; channelNr < 16; channelNr++) {
channelMask = channelMask >> 1;
byte flags;
if (_soundVersion == SCI_VERSION_0_EARLY) {
// Each channel is specified by a single byte
// Upper 4 bits of the byte is a voices count
// Lower 4 bits -> bit 0 set: use for AdLib
// bit 1 set: use for PCjr
// bit 2 set: use for PC speaker
// bit 3 set and bit 0 clear: control channel (15)
// bit 3 set and bit 0 set: rhythm channel (9)
// Note: control channel is dynamically assigned inside the drivers,
// but seems to be fixed at 15 in the song data.
flags = *data++;
// Get device bits
flags &= 0x7;
} else {
// Each channel is specified by 2 bytes
// 1st byte is voices count
// 2nd byte is play mask, which specifies if the channel is supposed to be played
// by the corresponding hardware
// Skip voice count
++data;
flags = *data++;
}
bool play;
switch (channelNr) {
case 15:
// Always play control channel
play = true;
break;
case 9:
// Play rhythm channel when requested
play = wantsRhythm;
break;
default:
// Otherwise check for flag
play = flags & hardwareMask;
}
if (play) {
// This Channel is supposed to be played by the hardware
channelMask |= 0x8000;
}
}
return channelMask;
}
byte SoundResource::getInitialVoiceCount(byte channel) {
if (_soundVersion > SCI_VERSION_0_LATE)
return 0; // TODO
// Skip over digital sample flag
SciSpan<const byte> data = _innerResource->subspan(1);
if (_soundVersion == SCI_VERSION_0_EARLY)
return data[channel] >> 4;
else
return data[channel * 2];
}
void WaveResourceSource::loadResource(ResourceManager *resMan, Resource *res) {
Common::SeekableReadStream *fileStream = getVolumeFile(resMan, res);
if (!fileStream)
return;
assert(fileStream->size() == -1 || res->_fileOffset < fileStream->size());
fileStream->seek(res->_fileOffset, SEEK_SET);
res->loadFromWaveFile(fileStream);
if (_resourceFile)
delete fileStream;
}
void AudioVolumeResourceSource::loadResource(ResourceManager *resMan, Resource *res) {
Common::SeekableReadStream *fileStream = getVolumeFile(resMan, res);
if (!fileStream)
return;
if (_audioCompressionType) {
// this file is compressed, so lookup our offset in the offset-translation table and get the new offset
// also calculate the compressed size by using the next offset
int32 *mappingTable = _audioCompressionOffsetMapping;
int32 compressedOffset = 0;
do {
if (*mappingTable == res->_fileOffset) {
mappingTable++;
compressedOffset = *mappingTable;
// Go to next compressed offset and use that to calculate size of compressed sample
switch (res->getType()) {
case kResourceTypeSync:
case kResourceTypeSync36:
case kResourceTypeRave:
// we should already have a (valid) size
break;
default:
mappingTable += 2;
res->_size = *mappingTable - compressedOffset;
}
break;
}
mappingTable += 2;
} while (*mappingTable);
if (!compressedOffset)
error("could not translate offset to compressed offset in audio volume");
fileStream->seek(compressedOffset, SEEK_SET);
switch (res->getType()) {
case kResourceTypeAudio:
case kResourceTypeAudio36:
// Directly read the stream, compressed audio wont have resource type id and header size for SCI1.1
res->loadFromAudioVolumeSCI1(fileStream);
if (_resourceFile)
delete fileStream;
return;
default:
break;
}
} else {
assert(fileStream->size() == -1 || res->_fileOffset < fileStream->size());
// original file, directly seek to given offset and get SCI1/SCI1.1 audio resource
fileStream->seek(res->_fileOffset, SEEK_SET);
}
if (getSciVersion() < SCI_VERSION_1_1)
res->loadFromAudioVolumeSCI1(fileStream);
else
res->loadFromAudioVolumeSCI11(fileStream);
if (_resourceFile)
delete fileStream;
}
bool ResourceManager::addAudioSources() {
#ifdef ENABLE_SCI32
// Multi-disc audio is added during addAppropriateSources for those titles
// that require it
if (_multiDiscAudio) {
return true;
}
#endif
Common::List<ResourceId> resources = listResources(kResourceTypeMap);
Common::List<ResourceId>::iterator itr;
for (itr = resources.begin(); itr != resources.end(); ++itr) {
ResourceSource *src = addSource(new IntMapResourceSource("MAP", 0, itr->getNumber()));
if (itr->getNumber() == 65535 && Common::File::exists("RESOURCE.SFX"))
addSource(new AudioVolumeResourceSource(this, "RESOURCE.SFX", src, 0));
else if (Common::File::exists("RESOURCE.AUD"))
addSource(new AudioVolumeResourceSource(this, "RESOURCE.AUD", src, 0));
else
return false;
}
return true;
}
void ResourceManager::changeAudioDirectory(const Common::String &path) {
// Resources must be cleared before ResourceSources because the destructor
// of a Resource accesses its own ResourceSource
ResourceMap::iterator resIt = _resMap.begin();
while (resIt != _resMap.end()) {
Resource *resource = resIt->_value;
ResourceType type = resource->getType();
if (type == kResourceTypeMap ||
type == kResourceTypeAudio36 ||
type == kResourceTypeSync36) {
if (type == kResourceTypeMap && resource->getNumber() == 65535) {
++resIt;
continue;
}
if (resource->_status == kResStatusLocked) {
resource->_lockers = 1;
unlockResource(resource);
}
if (resource->_status == kResStatusEnqueued) {
removeFromLRU(resource);
}
delete resource;
_resMap.erase(resIt);
}
++resIt;
}
Common::List<ResourceSource *>::iterator sourceIt = _sources.begin();
while (sourceIt != _sources.end()) {
ResourceSource *source = *sourceIt;
ResSourceType sourceType = source->getSourceType();
if ((sourceType == kSourceIntMap && source->_volumeNumber != 65535) ||
(sourceType == kSourceAudioVolume && source->getLocationName() != "RESOURCE.SFX")) {
sourceIt = _sources.erase(sourceIt);
delete source;
} else {
++sourceIt;
}
}
Common::String mapName = "MAP";
Common::String audioResourceName = "RESOURCE.AUD";
if (!path.empty()) {
mapName = Common::String::format("%s/MAP", path.c_str());
audioResourceName = Common::String::format("%s/RESOURCE.AUD", path.c_str());
}
Common::List<ResourceId> resources = listResources(kResourceTypeMap);
Common::List<ResourceId>::iterator it;
for (it = resources.begin(); it != resources.end(); ++it) {
// Don't readd 65535.map or resource.sfx
if (it->getNumber() == 65535)
continue;
ResourceSource *src = addSource(new IntMapResourceSource(mapName, 0, it->getNumber()));
addSource(new AudioVolumeResourceSource(this, audioResourceName, src, 0));
}
scanNewSources();
}
} // End of namespace Sci