Files
scummvm/engines/twp/thread.h
T

73 lines
1.9 KiB
C++

/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*
*/
#ifndef TWP_THREAD_H
#define TWP_THREAD_H
#include "common/array.h"
#include "common/str.h"
#include "twp/squirrel/squirrel.h"
namespace Twp {
class Thread {
public:
Thread(const Common::String &name, bool global, HSQOBJECT threadObj, HSQOBJECT envObj, HSQOBJECT closureObj, const Common::Array<HSQOBJECT> args);
~Thread();
int getId() const { return _id; }
bool isGlobal() const { return _global; }
HSQUIRRELVM getThread() const { return _threadObj._unVal.pThread; }
const Common::String &getName() const { return _name; }
bool call();
bool update(float elapsed);
void pause();
void unpause();
void stop();
bool isSuspended() const;
bool isDead() const;
void suspend();
void resume();
public:
float _waitTime = 0.f;
int _numFrames = 0;
bool _pauseable = false;
uint32 _lastUpdateTime = 0;
private:
int _id = 0;
Common::String _name;
bool _stopRequest = false;
bool _paused = false;
bool _global = false;
HSQOBJECT _threadObj, _envObj, _closureObj;
Common::Array<HSQOBJECT> _args;
};
} // namespace Twp
#endif