mirror of
https://github.com/scummvm/scummvm.git
synced 2026-06-20 05:45:29 +00:00
878 lines
27 KiB
C++
878 lines
27 KiB
C++
/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*
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*/
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#include "twine/script/script_life_v2.h"
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#include "twine/renderer/redraw.h"
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#include "twine/renderer/screens.h"
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#include "twine/audio/sound.h"
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#include "twine/renderer/renderer.h"
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#include "twine/resources/resources.h"
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#include "twine/scene/actor.h"
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#include "twine/movies.h"
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#include "twine/scene/movements.h"
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#include "twine/script/script_move_v2.h"
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#include "twine/shared.h"
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#include "twine/twine.h"
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namespace TwinE {
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static const ScriptLifeFunction function_map[] = {
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{"END", ScriptLife::lEND},
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{"NOP", ScriptLife::lNOP},
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{"SNIF", ScriptLife::lSNIF},
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{"OFFSET", ScriptLife::lOFFSET},
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{"NEVERIF", ScriptLife::lNEVERIF},
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{"", ScriptLife::lEMPTY}, // unused
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{"NO_IF", ScriptLife::lNO_IF},
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{"", ScriptLife::lEMPTY}, // unused
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{"", ScriptLife::lEMPTY}, // unused
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{"", ScriptLife::lEMPTY}, // unused
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{"PALETTE", ScriptLifeV2::lPALETTE},
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{"RETURN", ScriptLife::lRETURN},
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{"IF", ScriptLife::lIF},
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{"SWIF", ScriptLife::lSWIF},
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{"ONEIF", ScriptLife::lONEIF},
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{"ELSE", ScriptLife::lELSE},
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{"ENDIF", ScriptLife::lEMPTY}, // End of a conditional statement (e.g. IF)
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{"BODY", ScriptLife::lBODY},
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{"BODY_OBJ", ScriptLife::lBODY_OBJ},
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{"ANIM", ScriptLife::lANIM},
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{"ANIM_OBJ", ScriptLife::lANIM_OBJ},
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{"SET_CAMERA", ScriptLifeV2::lSET_CAMERA},
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{"CAMERA_CENTER", ScriptLifeV2::lCAMERA_CENTER},
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{"SET_TRACK", ScriptLife::lSET_TRACK},
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{"SET_TRACK_OBJ", ScriptLife::lSET_TRACK_OBJ},
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{"MESSAGE", ScriptLife::lMESSAGE},
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{"FALLABLE", ScriptLife::lFALLABLE},
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{"SET_DIRMODE", ScriptLife::lSET_DIRMODE},
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{"SET_DIRMODE_OBJ", ScriptLife::lSET_DIRMODE_OBJ},
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{"CAM_FOLLOW", ScriptLife::lCAM_FOLLOW},
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{"SET_BEHAVIOUR", ScriptLife::lSET_BEHAVIOUR},
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{"SET_FLAG_CUBE", ScriptLife::lSET_FLAG_CUBE},
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{"COMPORTEMENT", ScriptLife::lCOMPORTEMENT},
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{"SET_COMPORTEMENT", ScriptLife::lSET_COMPORTEMENT},
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{"SET_COMPORTEMENT_OBJ", ScriptLife::lSET_COMPORTEMENT_OBJ},
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{"END_COMPORTEMENT", ScriptLife::lEND_COMPORTEMENT},
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{"SET_FLAG_GAME", ScriptLife::lSET_FLAG_GAME},
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{"KILL_OBJ", ScriptLife::lKILL_OBJ},
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{"SUICIDE", ScriptLife::lSUICIDE},
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{"USE_ONE_LITTLE_KEY", ScriptLife::lUSE_ONE_LITTLE_KEY},
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{"GIVE_GOLD_PIECES", ScriptLife::lGIVE_GOLD_PIECES},
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{"END_LIFE", ScriptLife::lEND_LIFE},
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{"STOP_L_TRACK", ScriptLife::lSTOP_L_TRACK},
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{"RESTORE_L_TRACK", ScriptLife::lRESTORE_L_TRACK},
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{"MESSAGE_OBJ", ScriptLife::lMESSAGE_OBJ},
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{"INC_CHAPTER", ScriptLife::lINC_CHAPTER},
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{"FOUND_OBJECT", ScriptLife::lFOUND_OBJECT},
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{"SET_DOOR_LEFT", ScriptLife::lSET_DOOR_LEFT},
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{"SET_DOOR_RIGHT", ScriptLife::lSET_DOOR_RIGHT},
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{"SET_DOOR_UP", ScriptLife::lSET_DOOR_UP},
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{"SET_DOOR_DOWN", ScriptLife::lSET_DOOR_DOWN},
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{"GIVE_BONUS", ScriptLife::lGIVE_BONUS},
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{"CHANGE_CUBE", ScriptLife::lCHANGE_CUBE},
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{"OBJ_COL", ScriptLife::lOBJ_COL},
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{"BRICK_COL", ScriptLife::lBRICK_COL},
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{"OR_IF", ScriptLife::lOR_IF},
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{"INVISIBLE", ScriptLife::lINVISIBLE},
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{"SHADOW_OBJ", ScriptLifeV2::lSHADOW_OBJ},
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{"POS_POINT", ScriptLife::lPOS_POINT},
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{"SET_MAGIC_LEVEL", ScriptLife::lSET_MAGIC_LEVEL},
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{"SUB_MAGIC_POINT", ScriptLife::lSUB_MAGIC_POINT},
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{"SET_LIFE_POINT_OBJ", ScriptLife::lSET_LIFE_POINT_OBJ},
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{"SUB_LIFE_POINT_OBJ", ScriptLife::lSUB_LIFE_POINT_OBJ},
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{"HIT_OBJ", ScriptLife::lHIT_OBJ},
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{"PLAY_ACF", ScriptLifeV2::lPLAY_ACF},
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{"ECLAIR", ScriptLifeV2::lECLAIR},
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{"INC_CLOVER_BOX", ScriptLife::lINC_CLOVER_BOX},
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{"SET_USED_INVENTORY", ScriptLife::lSET_USED_INVENTORY},
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{"ADD_CHOICE", ScriptLife::lADD_CHOICE},
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{"ASK_CHOICE", ScriptLife::lASK_CHOICE},
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{"INIT_BUGGY", ScriptLifeV2::lINIT_BUGGY},
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{"MEMO_ARDOISE", ScriptLifeV2::lMEMO_ARDOISE},
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{"SET_HOLO_POS", ScriptLife::lSET_HOLO_POS},
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{"CLR_HOLO_POS", ScriptLife::lCLR_HOLO_POS},
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{"ADD_FUEL", ScriptLife::lADD_FUEL},
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{"SUB_FUEL", ScriptLife::lSUB_FUEL},
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{"SET_GRM", ScriptLife::lSET_GRM},
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{"SET_CHANGE_CUBE", ScriptLifeV2::lSET_CHANGE_CUBE},
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{"MESSAGE_ZOE", ScriptLifeV2::lMESSAGE_ZOE}, // lSAY_MESSAGE
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{"FULL_POINT", ScriptLife::lFULL_POINT},
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{"BETA", ScriptLife::lBETA},
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{"FADE_TO_PAL", ScriptLifeV2::lFADE_TO_PAL},
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{"ACTION", ScriptLifeV2::lACTION},
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{"SET_FRAME", ScriptLifeV2::lSET_FRAME},
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{"SET_SPRITE", ScriptLifeV2::lSET_SPRITE},
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{"SET_FRAME_3DS", ScriptLifeV2::lSET_FRAME_3DS},
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{"IMPACT_OBJ", ScriptLifeV2::lIMPACT_OBJ},
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{"IMPACT_POINT", ScriptLifeV2::lIMPACT_POINT},
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{"ADD_MESSAGE", ScriptLifeV2::lADD_MESSAGE},
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{"BUBBLE", ScriptLifeV2::lBUBBLE},
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{"NO_CHOC", ScriptLifeV2::lNO_CHOC},
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{"ASK_CHOICE_OBJ", ScriptLife::lASK_CHOICE_OBJ},
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{"CINEMA_MODE", ScriptLifeV2::lCINEMA_MODE},
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{"SAVE_HERO", ScriptLifeV2::lSAVE_HERO},
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{"RESTORE_HERO", ScriptLifeV2::lRESTORE_HERO},
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{"ANIM_SET", ScriptLife::lANIM_SET},
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{"RAIN", ScriptLifeV2::lRAIN}, // LM_PLUIE
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{"GAME_OVER", ScriptLife::lGAME_OVER},
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{"THE_END", ScriptLife::lTHE_END},
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{"ESCALATOR", ScriptLifeV2::lESCALATOR},
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{"PLAY_MUSIC", ScriptLifeV2::lPLAY_MUSIC},
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{"TRACK_TO_VAR_GAME", ScriptLifeV2::lTRACK_TO_VAR_GAME},
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{"VAR_GAME_TO_TRACK", ScriptLifeV2::lVAR_GAME_TO_TRACK},
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{"ANIM_TEXTURE", ScriptLifeV2::lANIM_TEXTURE},
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{"ADD_MESSAGE_OBJ", ScriptLifeV2::lADD_MESSAGE_OBJ},
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{"BRUTAL_EXIT", ScriptLife::lBRUTAL_EXIT},
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{"REM", ScriptLife::lEMPTY}, // unused
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{"LADDER", ScriptLifeV2::lLADDER},
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{"SET_ARMOR", ScriptLifeV2::lSET_ARMOR},
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{"SET_ARMOR_OBJ", ScriptLifeV2::lSET_ARMOR_OBJ},
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{"ADD_LIFE_POINT_OBJ", ScriptLifeV2::lADD_LIFE_POINT_OBJ},
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{"STATE_INVENTORY", ScriptLifeV2::lSTATE_INVENTORY},
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{"AND_IF", ScriptLifeV2::lAND_IF},
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{"SWITCH", ScriptLifeV2::lSWITCH},
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{"OR_CASE", ScriptLifeV2::lOR_CASE},
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{"CASE", ScriptLifeV2::lCASE},
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{"DEFAULT", ScriptLife::lEMPTY}, // unused
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{"BREAK", ScriptLifeV2::lBREAK},
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{"END_SWITCH", ScriptLife::lEMPTY}, // unused
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{"SET_HIT_ZONE", ScriptLifeV2::lSET_HIT_ZONE},
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{"SAVE_COMPORTEMENT", ScriptLifeV2::lSAVE_COMPORTEMENT},
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{"RESTORE_COMPORTEMENT", ScriptLifeV2::lRESTORE_COMPORTEMENT},
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{"SAMPLE", ScriptLifeV2::lSAMPLE},
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{"SAMPLE_RND", ScriptLifeV2::lSAMPLE_RND},
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{"SAMPLE_ALWAYS", ScriptLifeV2::lSAMPLE_ALWAYS},
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{"SAMPLE_STOP", ScriptLifeV2::lSAMPLE_STOP},
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{"REPEAT_SAMPLE", ScriptLifeV2::lREPEAT_SAMPLE},
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{"BACKGROUND", ScriptLifeV2::lBACKGROUND},
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{"ADD_VAR_GAME", ScriptLifeV2::lADD_VAR_GAME},
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{"SUB_VAR_GAME", ScriptLifeV2::lSUB_VAR_GAME},
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{"ADD_VAR_CUBE", ScriptLifeV2::lADD_VAR_CUBE},
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{"SUB_VAR_CUBE", ScriptLifeV2::lSUB_VAR_CUBE},
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{"NOP", ScriptLife::lEMPTY}, // unused
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{"SET_RAIL", ScriptLifeV2::lSET_RAIL},
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{"INVERSE_BETA", ScriptLifeV2::lINVERSE_BETA},
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{"NO_BODY", ScriptLifeV2::lNO_BODY},
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{"GIVE_GOLD_PIECES", ScriptLife::lGIVE_GOLD_PIECES},
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{"STOP_L_TRACK_OBJ", ScriptLifeV2::lSTOP_L_TRACK_OBJ},
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{"RESTORE_L_TRACK_OBJ", ScriptLifeV2::lRESTORE_L_TRACK_OBJ},
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{"SAVE_COMPORTEMENT_OBJ", ScriptLifeV2::lSAVE_COMPORTEMENT_OBJ},
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{"RESTORE_COMPORTEMENT_OBJ", ScriptLifeV2::lRESTORE_COMPORTEMENT_OBJ},
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{"SPY", ScriptLife::lEMPTY}, // unused
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{"DEBUG", ScriptLife::lEMPTY}, // unused
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{"DEBUG_OBJ", ScriptLife::lEMPTY}, // unused
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{"POPCORN", ScriptLife::lEMPTY}, // unused
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{"FLOW_POINT", ScriptLifeV2::lFLOW_POINT},
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{"FLOW_OBJ", ScriptLifeV2::lFLOW_OBJ},
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{"SET_ANIM_DIAL", ScriptLifeV2::lSET_ANIM_DIAL},
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{"PCX", ScriptLifeV2::lPCX},
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{"END_MESSAGE", ScriptLifeV2::lEND_MESSAGE},
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{"END_MESSAGE_OBJ", ScriptLifeV2::lEND_MESSAGE_OBJ},
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{"PARM_SAMPLE", ScriptLifeV2::lPARM_SAMPLE},
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{"NEW_SAMPLE", ScriptLifeV2::lNEW_SAMPLE},
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{"POS_OBJ_AROUND", ScriptLifeV2::lPOS_OBJ_AROUND},
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{"PCX_MESS_OBJ", ScriptLifeV2::lPCX_MESS_OBJ}
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};
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int32 ScriptLifeV2::lPALETTE(TwinEEngine *engine, LifeScriptContext &ctx) {
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const int32 palIndex = engine->_screens->mapLba2Palette(ctx.stream.readByte());
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debugC(3, kDebugLevels::kDebugScripts, "LIFE::PALETTE(%i)", palIndex);
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ScopedEngineFreeze scoped(engine);
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HQR::getEntry(engine->_screens->_palette, Resources::HQR_RESS_FILE, palIndex);
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engine->_screens->convertPalToRGBA(engine->_screens->_palette, engine->_screens->_paletteRGBA);
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engine->setPalette(engine->_screens->_paletteRGBA);
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engine->_screens->_useAlternatePalette = true;
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return 0;
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}
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int32 ScriptLifeV2::lFADE_TO_PAL(TwinEEngine *engine, LifeScriptContext &ctx) {
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const int32 palIndex = engine->_screens->mapLba2Palette(ctx.stream.readByte());
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debugC(3, kDebugLevels::kDebugScripts, "LIFE::FADE_TO_PAL(%i)", palIndex);
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// TODO: implement
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return -1;
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}
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int32 ScriptLifeV2::lPLAY_MUSIC(TwinEEngine *engine, LifeScriptContext &ctx) {
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debugC(3, kDebugLevels::kDebugScripts, "LIFE::lPLAY_MUSIC()");
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// TODO: game var 157 is checked here
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return lPLAY_CD_TRACK(engine, ctx);
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}
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int32 ScriptLifeV2::lTRACK_TO_VAR_GAME(TwinEEngine *engine, LifeScriptContext &ctx) {
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const int32 num = ctx.stream.readByte();
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debugC(3, kDebugLevels::kDebugScripts, "LIFE::lTRACK_TO_VAR_GAME(%i)", (int)num);
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engine->_gameState->setGameFlag(num, MAX<int32>(0, ctx.actor->_labelTrack));
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return 0;
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}
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#define TM_END 0
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#define TM_NOP 1
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#define TM_BODY 2
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#define TM_ANIM 3
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#define TM_GOTO_POINT 4
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#define TM_WAIT_ANIM 5
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#define TM_LOOP 6
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#define TM_ANGLE 7
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#define TM_POS_POINT 8
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#define TM_LABEL 9
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#define TM_GOTO 10
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#define TM_STOP 11
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#define TM_GOTO_SYM_POINT 12
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#define TM_WAIT_NB_ANIM 13
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#define TM_SAMPLE 14
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#define TM_GOTO_POINT_3D 15
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#define TM_SPEED 16
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#define TM_BACKGROUND 17
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#define TM_WAIT_NB_SECOND 18
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#define TM_NO_BODY 19
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#define TM_BETA 20
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#define TM_OPEN_LEFT 21
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#define TM_OPEN_RIGHT 22
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#define TM_OPEN_UP 23
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#define TM_OPEN_DOWN 24
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#define TM_CLOSE 25
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#define TM_WAIT_DOOR 26
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#define TM_SAMPLE_RND 27
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#define TM_SAMPLE_ALWAYS 28
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#define TM_SAMPLE_STOP 29
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#define TM_PLAY_ACF 30
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#define TM_REPEAT_SAMPLE 31
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#define TM_SIMPLE_SAMPLE 32
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#define TM_FACE_TWINSEN 33
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#define TM_ANGLE_RND 34
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#define TM_REM 35
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#define TM_WAIT_NB_DIZIEME 36
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#define TM_DO 37
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#define TM_SPRITE 38
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#define TM_WAIT_NB_SECOND_RND 39
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#define TM_AFF_TIMER 40
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#define TM_SET_FRAME 41
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#define TM_SET_FRAME_3DS 42
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#define TM_SET_START_3DS 43
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#define TM_SET_END_3DS 44
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#define TM_START_ANIM_3DS 45
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#define TM_STOP_ANIM_3DS 46
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#define TM_WAIT_ANIM_3DS 47
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#define TM_WAIT_FRAME_3DS 48
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#define TM_WAIT_NB_DIZIEME_RND 49
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#define TM_DECALAGE 50
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#define TM_FREQUENCE 51
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#define TM_VOLUME 52
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// Allows forcing a track to a label instead of an offset (basically, like in the tool!)
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int16 ScriptLifeV2::searchOffsetTrack(ActorStruct *ptrobj, uint8 label) {
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uint8 *ptrtrack;
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int16 offsettrack = 0;
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uint8 macro;
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for (;;) {
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ptrtrack = ptrobj->_ptrTrack + offsettrack;
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macro = *ptrtrack++;
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offsettrack++;
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switch (macro) {
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case TM_LABEL:
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if (*ptrtrack == label) {
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ptrobj->_labelTrack = label; /* label */
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ptrobj->_offsetLabelTrack = (int16)(offsettrack - 1);
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return ((int16)(offsettrack - 1));
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}
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offsettrack++;
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break;
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case TM_BODY:
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case TM_GOTO_POINT:
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case TM_GOTO_POINT_3D:
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case TM_GOTO_SYM_POINT:
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case TM_POS_POINT:
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case TM_BACKGROUND:
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case TM_SET_FRAME:
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case TM_SET_FRAME_3DS:
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case TM_SET_START_3DS:
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case TM_SET_END_3DS:
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case TM_START_ANIM_3DS:
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case TM_WAIT_FRAME_3DS:
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case TM_VOLUME:
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offsettrack++;
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break;
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case TM_ANIM:
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case TM_SAMPLE:
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case TM_SAMPLE_RND:
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case TM_SAMPLE_ALWAYS:
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case TM_SAMPLE_STOP:
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case TM_REPEAT_SAMPLE:
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case TM_SIMPLE_SAMPLE:
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case TM_WAIT_NB_ANIM:
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case TM_ANGLE:
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case TM_FACE_TWINSEN:
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case TM_OPEN_LEFT:
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case TM_OPEN_RIGHT:
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case TM_OPEN_UP:
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case TM_OPEN_DOWN:
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case TM_BETA:
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case TM_GOTO:
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case TM_SPEED:
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case TM_SPRITE:
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case TM_DECALAGE:
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case TM_FREQUENCE:
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offsettrack += 2;
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break;
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case TM_ANGLE_RND:
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case TM_LOOP:
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offsettrack += 4;
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break;
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case TM_WAIT_NB_SECOND:
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case TM_WAIT_NB_SECOND_RND:
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case TM_WAIT_NB_DIZIEME:
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case TM_WAIT_NB_DIZIEME_RND:
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offsettrack += 5;
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break;
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case TM_PLAY_ACF: {
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char *ptr, c;
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char string[256];
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int32 n;
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ptr = string;
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n = 0;
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do {
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c = *ptrtrack++;
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*ptr++ = c;
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n++;
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} while (c != 0);
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offsettrack += n;
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break;
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}
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case TM_END:
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return -1; // label not found
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}
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}
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return -1;
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}
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void ScriptLifeV2::cleanTrack(ActorStruct *ptrobj) {
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if (ptrobj->_offsetTrack != -1) {
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ptrobj->_workFlags.bTRACK_MASTER_ROT = 0;
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uint8 *ptrtrack = ptrobj->_ptrTrack + ptrobj->_offsetTrack;
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switch (*ptrtrack) {
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case TM_FACE_TWINSEN:
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*(int16 *)(ptrtrack + 1) = -1;
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break;
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case TM_WAIT_NB_ANIM:
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*(uint8 *)(ptrtrack + 2) = 0;
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break;
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case TM_WAIT_NB_SECOND:
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case TM_WAIT_NB_DIZIEME:
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case TM_WAIT_NB_SECOND_RND:
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case TM_WAIT_NB_DIZIEME_RND:
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*(uint32 *)(ptrtrack + 2) = 0;
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break;
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case TM_ANGLE:
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*(int16 *)(ptrtrack + 1) &= 0x7FFF;
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break;
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case TM_ANGLE_RND:
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*(int16 *)(ptrtrack + 3) = -1;
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break;
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case TM_LOOP:
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*(ptrtrack + 2) = *(ptrtrack + 1);
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break;
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}
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}
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}
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int32 ScriptLifeV2::lVAR_GAME_TO_TRACK(TwinEEngine *engine, LifeScriptContext &ctx) {
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cleanTrack(ctx.actor);
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|
|
const uint8 num = ctx.stream.readByte();
|
|
debugC(3, kDebugLevels::kDebugScripts, "LIFE::lVAR_GAME_TO_TRACK(%i)", (int)num);
|
|
ctx.actor->_offsetTrack = searchOffsetTrack(ctx.actor,
|
|
engine->_gameState->hasGameFlag(num));
|
|
|
|
// Shielding against bug of the traveling merchant
|
|
if (ctx.actor->_offsetTrack < 0) {
|
|
ctx.actor->_offsetTrack = searchOffsetTrack(ctx.actor, 0);
|
|
}
|
|
return 0;
|
|
}
|
|
|
|
int32 ScriptLifeV2::lANIM_TEXTURE(TwinEEngine *engine, LifeScriptContext &ctx) {
|
|
return -1;
|
|
}
|
|
|
|
int32 ScriptLifeV2::lADD_MESSAGE_OBJ(TwinEEngine *engine, LifeScriptContext &ctx) {
|
|
return -1;
|
|
}
|
|
|
|
int32 ScriptLifeV2::lADD_MESSAGE(TwinEEngine *engine, LifeScriptContext &ctx) {
|
|
return -1;
|
|
}
|
|
|
|
int32 ScriptLifeV2::lCAMERA_CENTER(TwinEEngine *engine, LifeScriptContext &ctx) {
|
|
return -1;
|
|
}
|
|
|
|
int32 ScriptLifeV2::lBUBBLE(TwinEEngine *engine, LifeScriptContext &ctx) {
|
|
engine->_text->_showDialogueBubble = ctx.stream.readByte();
|
|
debugC(3, kDebugLevels::kDebugScripts, "LIFE::BUBBLE(%s)", engine->_text->_showDialogueBubble ? "true" : "false");
|
|
return 0;
|
|
}
|
|
|
|
int32 ScriptLifeV2::lNO_CHOC(TwinEEngine *engine, LifeScriptContext &ctx) {
|
|
const uint8 val = ctx.stream.readByte();
|
|
debugC(3, kDebugLevels::kDebugScripts, "LIFE::lNO_CHOC(%i)", (int)val);
|
|
ctx.actor->_staticFlags.bNoElectricShock = val;
|
|
return 0;
|
|
}
|
|
|
|
int32 ScriptLifeV2::lCINEMA_MODE(TwinEEngine *engine, LifeScriptContext &ctx) {
|
|
return -1;
|
|
}
|
|
|
|
int32 ScriptLifeV2::lSAVE_HERO(TwinEEngine *engine, LifeScriptContext &ctx) {
|
|
debugC(3, kDebugLevels::kDebugScripts, "LIFE::SAVE_HERO()");
|
|
engine->_actor->_saveHeroBehaviour = engine->_actor->_heroBehaviour;
|
|
ActorStruct *actor = engine->_scene->getActor(OWN_ACTOR_SCENE_INDEX);
|
|
actor->_saveGenBody = actor->_genBody;
|
|
return 0;
|
|
}
|
|
|
|
int32 ScriptLifeV2::lRESTORE_HERO(TwinEEngine *engine, LifeScriptContext &ctx) {
|
|
debugC(3, kDebugLevels::kDebugScripts, "LIFE::RESTORE_HERO()");
|
|
engine->_actor->setBehaviour(engine->_actor->_saveHeroBehaviour);
|
|
ActorStruct *actor = engine->_scene->getActor(OWN_ACTOR_SCENE_INDEX);
|
|
engine->_actor->initBody(actor->_saveGenBody, OWN_ACTOR_SCENE_INDEX);
|
|
return 0;
|
|
}
|
|
|
|
int32 ScriptLifeV2::lRAIN(TwinEEngine *engine, LifeScriptContext &ctx) {
|
|
const int32 num = (int)ctx.stream.readByte();
|
|
debugC(3, kDebugLevels::kDebugScripts, "LIFE::lRAIN(%i)", (int)num);
|
|
int32 n = engine->_redraw->addOverlay(OverlayType::koRain, 0, 0, 0, 0, OverlayPosType::koNormal, 1);
|
|
if (n != -1) {
|
|
// Rain n/10s
|
|
engine->_redraw->overlayList[n].lifeTime = engine->timerRef + engine->toSeconds(num / 10);
|
|
engine->_flagRain = true;
|
|
engine->_sound->startRainSample();
|
|
}
|
|
return 0;
|
|
}
|
|
|
|
int32 ScriptLifeV2::lESCALATOR(TwinEEngine *engine, LifeScriptContext &ctx) {
|
|
const uint8 num = ctx.stream.readByte();
|
|
const uint8 info1 = ctx.stream.readByte();
|
|
debugC(3, kDebugLevels::kDebugScripts, "LIFE::lESCALATOR(%i, %i)", (int)num, (int)info1);
|
|
for (int n = 0; n < engine->_scene->_sceneNumZones; n++) {
|
|
ZoneStruct &zone = engine->_scene->_sceneZones[n];
|
|
if (zone.type == ZoneType::kEscalator && zone.num == num) {
|
|
zone.infoData.generic.info1 = info1;
|
|
}
|
|
}
|
|
return 0;
|
|
}
|
|
|
|
int32 ScriptLifeV2::lSET_CAMERA(TwinEEngine *engine, LifeScriptContext &ctx) {
|
|
const uint8 num = ctx.stream.readByte();
|
|
const uint8 info7 = ctx.stream.readByte();
|
|
debugC(3, kDebugLevels::kDebugScripts, "LIFE::lSET_CAMERA(%i, %i)", (int)num, (int)info7);
|
|
for (int n = 0; n < engine->_scene->_sceneNumZones; n++) {
|
|
ZoneStruct &zone = engine->_scene->_sceneZones[n];
|
|
if (zone.type == ZoneType::kCamera && zone.num == num) {
|
|
zone.infoData.generic.info7 = info7;
|
|
if (info7)
|
|
zone.infoData.generic.info7 |= ZONE_ON;
|
|
else
|
|
zone.infoData.generic.info7 &= ~(ZONE_ON);
|
|
|
|
zone.infoData.generic.info7 &= ~(ZONE_ACTIVE);
|
|
}
|
|
}
|
|
return 0;
|
|
}
|
|
|
|
int32 ScriptLifeV2::lPLAY_ACF(TwinEEngine *engine, LifeScriptContext &ctx) {
|
|
ScopedEngineFreeze timer(engine);
|
|
int strIdx = 0;
|
|
char movie[64];
|
|
do {
|
|
const byte c = ctx.stream.readByte();
|
|
movie[strIdx++] = c;
|
|
if (c == '\0') {
|
|
break;
|
|
}
|
|
if (strIdx >= ARRAYSIZE(movie)) {
|
|
error("Max string size exceeded for acf name");
|
|
}
|
|
} while (true);
|
|
debugC(3, kDebugLevels::kDebugScripts, "LIFE::lPLAY_ACF(%s)", movie);
|
|
|
|
engine->_movie->playMovie(movie);
|
|
// TODO: lba2 is doing more stuff here - reset the cinema mode, init the scene and palette stuff
|
|
engine->setPalette(engine->_screens->_paletteRGBA);
|
|
engine->_redraw->_firstTime = true;
|
|
|
|
return -1;
|
|
}
|
|
|
|
int32 ScriptLifeV2::lSHADOW_OBJ(TwinEEngine *engine, LifeScriptContext &ctx) {
|
|
const int actorIdx = ctx.stream.readByte();
|
|
const bool castShadow = ctx.stream.readByte();
|
|
debugC(3, kDebugLevels::kDebugScripts, "LIFE::SHADOW_OBJ(%i, %s)", actorIdx, castShadow ? "true" : "false");
|
|
ActorStruct *actor = engine->_scene->getActor(actorIdx);
|
|
if (actor->_lifePoint > 0) {
|
|
actor->_staticFlags.bDoesntCastShadow = !castShadow;
|
|
}
|
|
return 0;
|
|
}
|
|
|
|
int32 ScriptLifeV2::lECLAIR(TwinEEngine *engine, LifeScriptContext &ctx) {
|
|
const int32 num = (int)ctx.stream.readByte();
|
|
debugC(3, kDebugLevels::kDebugScripts, "LIFE::lECLAIR(%i)", (int)num);
|
|
int32 n = engine->_redraw->addOverlay(OverlayType::koFlash, 0, 0, 0, 0, OverlayPosType::koNormal, 1);
|
|
if (n != -1) {
|
|
// Eclair n/10s
|
|
engine->_redraw->overlayList[n].lifeTime = engine->timerRef + engine->toSeconds(num / 10);
|
|
}
|
|
return 0;
|
|
}
|
|
|
|
int32 ScriptLifeV2::lINIT_BUGGY(TwinEEngine *engine, LifeScriptContext &ctx) {
|
|
const uint8 num = ctx.stream.readByte();
|
|
debugC(3, kDebugLevels::kDebugScripts, "LIFE::lINIT_BUGGY(%i)", (int)num);
|
|
engine->_buggy->initBuggy(ctx.actorIdx, num);
|
|
return 0;
|
|
}
|
|
|
|
int32 ScriptLifeV2::lMEMO_ARDOISE(TwinEEngine *engine, LifeScriptContext &ctx) {
|
|
return -1;
|
|
}
|
|
|
|
int32 ScriptLifeV2::lSET_CHANGE_CUBE(TwinEEngine *engine, LifeScriptContext &ctx) {
|
|
return -1;
|
|
}
|
|
|
|
int32 ScriptLifeV2::lMESSAGE_ZOE(TwinEEngine *engine, LifeScriptContext &ctx) {
|
|
return -1;
|
|
}
|
|
|
|
int32 ScriptLifeV2::lACTION(TwinEEngine *engine, LifeScriptContext &ctx) {
|
|
debugC(3, kDebugLevels::kDebugScripts, "LIFE::ACTION()");
|
|
engine->_movements->setActionNormal(true);
|
|
return 0;
|
|
}
|
|
|
|
int32 ScriptLifeV2::lSET_FRAME(TwinEEngine *engine, LifeScriptContext &ctx) {
|
|
const int frame = ctx.stream.readByte();
|
|
debugC(3, kDebugLevels::kDebugScripts, "LIFE::lSET_FRAME(%i)", (int)frame);
|
|
if (!ctx.actor->_staticFlags.bIsSpriteActor) {
|
|
// TODO: ObjectSetFrame(ctx.actorIdx, frame);
|
|
}
|
|
return -1;
|
|
}
|
|
|
|
int32 ScriptLifeV2::lSET_SPRITE(TwinEEngine *engine, LifeScriptContext &ctx) {
|
|
const int16 num = ctx.stream.readSint16LE();
|
|
debugC(3, kDebugLevels::kDebugScripts, "LIFE::lSET_SPRITE(%i)", (int)num);
|
|
if (ctx.actor->_staticFlags.bIsSpriteActor) {
|
|
ctx.actor->_sprite = num;
|
|
engine->_actor->initSpriteActor(ctx.actorIdx);
|
|
}
|
|
return 0;
|
|
}
|
|
|
|
int32 ScriptLifeV2::lSET_FRAME_3DS(TwinEEngine *engine, LifeScriptContext &ctx) {
|
|
const int sprite = ctx.stream.readByte();
|
|
debugC(3, kDebugLevels::kDebugScripts, "LIFE::lSET_FRAME_3DS(%i)", (int)sprite);
|
|
if (ctx.actor->_staticFlags.bHasSpriteAnim3D) {
|
|
// TODO:
|
|
// if (sprite > (ListAnim3DS[ptrobj->Coord.A3DS.Num].Fin - ListAnim3DS[ptrobj->Coord.A3DS.Num].Deb)) {
|
|
// sprite = ListAnim3DS[ptrobj->Coord.A3DS.Num].Fin - ListAnim3DS[ptrobj->Coord.A3DS.Num].Deb;
|
|
// }
|
|
// sprite += ListAnim3DS[ptrobj->Coord.A3DS.Num].Deb;
|
|
|
|
ctx.actor->_sprite = sprite;
|
|
engine->_actor->initSpriteActor(ctx.actorIdx);
|
|
}
|
|
return -1;
|
|
}
|
|
|
|
int32 ScriptLifeV2::lIMPACT_OBJ(TwinEEngine *engine, LifeScriptContext &ctx) {
|
|
const uint8 num = ctx.stream.readByte();
|
|
const uint16 n = ctx.stream.readUint16LE();
|
|
const int16 y = ctx.stream.readSint16LE();
|
|
debugC(3, kDebugLevels::kDebugScripts, "LIFE::lIMPACT_OBJ(%i, %i, %i)", (int)num, (int)n, (int)y);
|
|
ActorStruct *otherActor = engine->_scene->getActor(num);
|
|
if (otherActor->_lifePoint > 0) {
|
|
// TODO: DoImpact(n, otherActor->_pos.x, otherActor->_pos.y + y, otherActor->_pos.z, num);
|
|
}
|
|
return -1;
|
|
}
|
|
|
|
int32 ScriptLifeV2::lIMPACT_POINT(TwinEEngine *engine, LifeScriptContext &ctx) {
|
|
const uint8 brickTrackId = ctx.stream.readByte();
|
|
const uint16 n = ctx.stream.readUint16LE();
|
|
debugC(3, kDebugLevels::kDebugScripts, "LIFE::lIMPACT_POINT(%i, %i)", (int)brickTrackId, (int)n);
|
|
// int16 x0 = ListBrickTrack[brickTrackId].x;
|
|
// int16 y0 = ListBrickTrack[brickTrackId].y;
|
|
// int16 z0 = ListBrickTrack[brickTrackId].z;
|
|
// TODO: DoImpact(n, x0, y0, z0, ctx.actorIdx);
|
|
return -1;
|
|
}
|
|
|
|
int32 ScriptLifeV2::lLADDER(TwinEEngine *engine, LifeScriptContext &ctx) {
|
|
return -1;
|
|
}
|
|
|
|
int32 ScriptLifeV2::lSET_ARMOR(TwinEEngine *engine, LifeScriptContext &ctx) {
|
|
return -1;
|
|
}
|
|
|
|
int32 ScriptLifeV2::lSET_ARMOR_OBJ(TwinEEngine *engine, LifeScriptContext &ctx) {
|
|
return -1;
|
|
}
|
|
|
|
int32 ScriptLifeV2::lADD_LIFE_POINT_OBJ(TwinEEngine *engine, LifeScriptContext &ctx) {
|
|
return -1;
|
|
}
|
|
|
|
int32 ScriptLifeV2::lSTATE_INVENTORY(TwinEEngine *engine, LifeScriptContext &ctx) {
|
|
return -1;
|
|
}
|
|
|
|
int32 ScriptLifeV2::lAND_IF(TwinEEngine *engine, LifeScriptContext &ctx) {
|
|
return -1;
|
|
}
|
|
|
|
int32 ScriptLifeV2::lSWITCH(TwinEEngine *engine, LifeScriptContext &ctx) {
|
|
return -1;
|
|
}
|
|
|
|
int32 ScriptLifeV2::lOR_CASE(TwinEEngine *engine, LifeScriptContext &ctx) {
|
|
return -1;
|
|
}
|
|
|
|
int32 ScriptLifeV2::lCASE(TwinEEngine *engine, LifeScriptContext &ctx) {
|
|
return -1;
|
|
}
|
|
|
|
int32 ScriptLifeV2::lDEFAULT(TwinEEngine *engine, LifeScriptContext &ctx) {
|
|
return -1;
|
|
}
|
|
|
|
int32 ScriptLifeV2::lBREAK(TwinEEngine *engine, LifeScriptContext &ctx) {
|
|
return -1;
|
|
}
|
|
|
|
int32 ScriptLifeV2::lEND_SWITCH(TwinEEngine *engine, LifeScriptContext &ctx) {
|
|
return -1;
|
|
}
|
|
|
|
int32 ScriptLifeV2::lSET_HIT_ZONE(TwinEEngine *engine, LifeScriptContext &ctx) {
|
|
return -1;
|
|
}
|
|
|
|
int32 ScriptLifeV2::lSAVE_COMPORTEMENT(TwinEEngine *engine, LifeScriptContext &ctx) {
|
|
debugC(3, kDebugLevels::kDebugScripts, "LIFE::lSAVE_COMPORTEMENT()");
|
|
ctx.actor->_saveOffsetLife = ctx.actor->_offsetLife;
|
|
return 0;
|
|
}
|
|
|
|
int32 ScriptLifeV2::lRESTORE_COMPORTEMENT(TwinEEngine *engine, LifeScriptContext &ctx) {
|
|
debugC(3, kDebugLevels::kDebugScripts, "LIFE::lRESTORE_COMPORTEMENT()");
|
|
ctx.actor->_offsetLife = ctx.actor->_saveOffsetLife;
|
|
return 0;
|
|
}
|
|
|
|
int32 ScriptLifeV2::lSAMPLE(TwinEEngine *engine, LifeScriptContext &ctx) {
|
|
return -1;
|
|
}
|
|
|
|
int32 ScriptLifeV2::lSAMPLE_RND(TwinEEngine *engine, LifeScriptContext &ctx) {
|
|
return -1;
|
|
}
|
|
|
|
int32 ScriptLifeV2::lSAMPLE_ALWAYS(TwinEEngine *engine, LifeScriptContext &ctx) {
|
|
return -1;
|
|
}
|
|
|
|
int32 ScriptLifeV2::lSAMPLE_STOP(TwinEEngine *engine, LifeScriptContext &ctx) {
|
|
return -1;
|
|
}
|
|
|
|
int32 ScriptLifeV2::lREPEAT_SAMPLE(TwinEEngine *engine, LifeScriptContext &ctx) {
|
|
return -1;
|
|
}
|
|
|
|
int32 ScriptLifeV2::lBACKGROUND(TwinEEngine *engine, LifeScriptContext &ctx) {
|
|
return -1;
|
|
}
|
|
|
|
int32 ScriptLifeV2::lADD_VAR_GAME(TwinEEngine *engine, LifeScriptContext &ctx) {
|
|
return -1;
|
|
}
|
|
|
|
int32 ScriptLifeV2::lSUB_VAR_GAME(TwinEEngine *engine, LifeScriptContext &ctx) {
|
|
return -1;
|
|
}
|
|
|
|
int32 ScriptLifeV2::lADD_VAR_CUBE(TwinEEngine *engine, LifeScriptContext &ctx) {
|
|
const uint8 num = ctx.stream.readByte();
|
|
const uint8 amount = ctx.stream.readByte();
|
|
debugC(3, kDebugLevels::kDebugScripts, "LIFE::lADD_VAR_CUBE(%i, %i)", (int)num, (int)amount);
|
|
uint8 ¤t = engine->_scene->_listFlagCube[num];
|
|
if ((int16)current + (int16)amount < 255) {
|
|
current += amount;
|
|
} else {
|
|
current = 255;
|
|
}
|
|
return 0;
|
|
}
|
|
|
|
int32 ScriptLifeV2::lSUB_VAR_CUBE(TwinEEngine *engine, LifeScriptContext &ctx) {
|
|
const uint8 num = ctx.stream.readByte();
|
|
const uint8 amount = ctx.stream.readByte();
|
|
debugC(3, kDebugLevels::kDebugScripts, "LIFE::lSUB_VAR_CUBE(%i, %i)", (int)num, (int)amount);
|
|
uint8 ¤t = engine->_scene->_listFlagCube[num];
|
|
if ((int16)current - (int16)amount > 0) {
|
|
current -= amount;
|
|
} else {
|
|
current = 0;
|
|
}
|
|
return 0;
|
|
}
|
|
|
|
int32 ScriptLifeV2::lSET_RAIL(TwinEEngine *engine, LifeScriptContext &ctx) {
|
|
const uint8 num = ctx.stream.readByte();
|
|
const uint8 info1 = ctx.stream.readByte();
|
|
debugC(3, kDebugLevels::kDebugScripts, "LIFE::lSET_RAIL(%i, %i)", (int)num, (int)info1);
|
|
for (int n = 0; n < engine->_scene->_sceneNumZones; n++) {
|
|
ZoneStruct &zone = engine->_scene->_sceneZones[n];
|
|
if (zone.type == ZoneType::kRail && zone.num == num) {
|
|
zone.infoData.generic.info1 = info1;
|
|
}
|
|
}
|
|
return 0;
|
|
}
|
|
|
|
int32 ScriptLifeV2::lINVERSE_BETA(TwinEEngine *engine, LifeScriptContext &ctx) {
|
|
return -1;
|
|
}
|
|
|
|
int32 ScriptLifeV2::lNO_BODY(TwinEEngine *engine, LifeScriptContext &ctx) {
|
|
debugC(3, kDebugLevels::kDebugScripts, "LIFE::lNO_BODY()");
|
|
engine->_actor->initBody(BodyType::btNone, ctx.actorIdx);
|
|
return 0;
|
|
}
|
|
|
|
int32 ScriptLifeV2::lSTOP_L_TRACK_OBJ(TwinEEngine *engine, LifeScriptContext &ctx) {
|
|
return -1;
|
|
}
|
|
|
|
int32 ScriptLifeV2::lRESTORE_L_TRACK_OBJ(TwinEEngine *engine, LifeScriptContext &ctx) {
|
|
return -1;
|
|
}
|
|
|
|
int32 ScriptLifeV2::lSAVE_COMPORTEMENT_OBJ(TwinEEngine *engine, LifeScriptContext &ctx) {
|
|
return -1;
|
|
}
|
|
|
|
int32 ScriptLifeV2::lRESTORE_COMPORTEMENT_OBJ(TwinEEngine *engine, LifeScriptContext &ctx) {
|
|
return -1;
|
|
}
|
|
|
|
int32 ScriptLifeV2::lSPY(TwinEEngine *engine, LifeScriptContext &ctx) {
|
|
return -1;
|
|
}
|
|
|
|
int32 ScriptLifeV2::lDEBUG(TwinEEngine *engine, LifeScriptContext &ctx) {
|
|
return -1;
|
|
}
|
|
|
|
int32 ScriptLifeV2::lDEBUG_OBJ(TwinEEngine *engine, LifeScriptContext &ctx) {
|
|
return -1;
|
|
}
|
|
|
|
int32 ScriptLifeV2::lPOPCORN(TwinEEngine *engine, LifeScriptContext &ctx) {
|
|
debugC(3, kDebugLevels::kDebugScripts, "LIFE::lPOPCORN()");
|
|
// empty on purpose
|
|
return 0;
|
|
}
|
|
|
|
int32 ScriptLifeV2::lFLOW_POINT(TwinEEngine *engine, LifeScriptContext &ctx) {
|
|
return -1;
|
|
}
|
|
|
|
int32 ScriptLifeV2::lFLOW_OBJ(TwinEEngine *engine, LifeScriptContext &ctx) {
|
|
return -1;
|
|
}
|
|
|
|
int32 ScriptLifeV2::lSET_ANIM_DIAL(TwinEEngine *engine, LifeScriptContext &ctx) {
|
|
return -1;
|
|
}
|
|
|
|
int32 ScriptLifeV2::lPCX(TwinEEngine *engine, LifeScriptContext &ctx) {
|
|
return -1;
|
|
}
|
|
|
|
int32 ScriptLifeV2::lEND_MESSAGE(TwinEEngine *engine, LifeScriptContext &ctx) {
|
|
debugC(3, kDebugLevels::kDebugScripts, "LIFE::lEND_MESSAGE()");
|
|
// empty on purpose
|
|
return 0;
|
|
}
|
|
|
|
int32 ScriptLifeV2::lEND_MESSAGE_OBJ(TwinEEngine *engine, LifeScriptContext &ctx) {
|
|
const uint8 num = ctx.stream.readByte();
|
|
debugC(3, kDebugLevels::kDebugScripts, "LIFE::lEND_MESSAGE_OBJ(%i)", (int)num);
|
|
return 0;
|
|
}
|
|
|
|
int32 ScriptLifeV2::lPARM_SAMPLE(TwinEEngine *engine, LifeScriptContext &ctx) {
|
|
return -1;
|
|
}
|
|
|
|
int32 ScriptLifeV2::lNEW_SAMPLE(TwinEEngine *engine, LifeScriptContext &ctx) {
|
|
return -1;
|
|
}
|
|
|
|
int32 ScriptLifeV2::lPOS_OBJ_AROUND(TwinEEngine *engine, LifeScriptContext &ctx) {
|
|
return -1;
|
|
}
|
|
|
|
int32 ScriptLifeV2::lPCX_MESS_OBJ(TwinEEngine *engine, LifeScriptContext &ctx) {
|
|
return -1;
|
|
}
|
|
|
|
ScriptLifeV2::ScriptLifeV2(TwinEEngine *engine) : ScriptLife(engine, function_map, ARRAYSIZE(function_map)) {
|
|
}
|
|
|
|
} // namespace TwinE
|