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Remove game types from all of the detection entries. Game types can be deduced from the game ID, so keeping them both in game entries is duplicate and superfluous information. As an added bonus, several fallback game IDs have been fixed to match their correct values
97 lines
2.6 KiB
C++
97 lines
2.6 KiB
C++
/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*
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*
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* This file is dual-licensed.
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* In addition to the GPLv3 license mentioned above, this code is also
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* licensed under LGPL 2.1. See LICENSES/COPYING.LGPL file for the
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* full text of the license.
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*
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*/
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#ifndef GOB_DETECTION_H
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#define GOB_DETECTION_H
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#include "engines/advancedDetector.h"
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namespace Gob {
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// WARNING: Reordering these will invalidate save games!
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// Add new games to the bottom of the list.
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enum GameType {
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kGameTypeNone = 0,
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kGameTypeGob1,
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kGameTypeGob2,
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kGameTypeGob3,
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kGameTypeWoodruff,
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kGameTypeBargon,
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kGameTypeWeen,
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kGameTypeLostInTime,
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kGameTypeInca2,
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kGameTypeDynasty,
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kGameTypeUrban,
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kGameTypePlaytoons,
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kGameTypeBambou,
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kGameTypeFascination,
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kGameTypeGeisha,
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kGameTypeAdi2,
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kGameTypeAdi4,
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kGameTypeAdibou2,
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kGameTypeAdibou1,
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kGameTypeAbracadabra,
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kGameTypeBabaYaga,
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kGameTypeLittleRed,
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kGameTypeOnceUponATime, // Need more inspection to see if Baba Yaga or Abracadabra
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//kGameTypeAJWorld -> Deprecated, duplicated with kGameTypeAdibou1
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kGameTypeCrousti = 24, // Explicit value needed to not invalidate save games after removing kGameTypeAJWorld
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kGameTypeDynastyWood
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};
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enum Features {
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kFeaturesNone = 0,
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kFeaturesCD = 1 << 0,
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kFeaturesEGA = 1 << 1,
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kFeaturesAdLib = 1 << 2,
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kFeaturesSCNDemo = 1 << 3,
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kFeaturesBATDemo = 1 << 4,
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kFeatures640x480 = 1 << 5,
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kFeatures800x600 = 1 << 6,
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kFeaturesTrueColor = 1 << 7,
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kFeatures16Colors = 1 << 8,
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kFeatures640x400 = 1 << 9,
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};
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enum AdditionalGameFlags {
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GF_ENABLE_ADIBOU2_FREE_BANANAS_WORKAROUND = 1 << 0,
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GF_ENABLE_ADIBOU2_FLOWERS_INFINITE_LOOP_WORKAROUND = 1 << 1,
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};
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struct GOBGameDescription {
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ADGameDescription desc;
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int32 features;
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const char *startStkBase;
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const char *startTotBase;
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uint32 demoIndex;
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};
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} // End of namespace Gob
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#endif // GOB_DETECTION_H
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