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scummvm/engines/ags/plugins/ags_controller/ags_controller_arcnor.h
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2023-10-16 17:34:44 +02:00

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/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* of the License, or(at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*
*/
#ifndef AGS_PLUGINS_AGSCONTROLLER_AGSCONTROLLER_ARCNOR_H
#define AGS_PLUGINS_AGSCONTROLLER_AGSCONTROLLER_ARCNOR_H
#include "ags/plugins/ags_controller/ags_controller.h"
namespace AGS3 {
namespace Plugins {
namespace AGSController {
class AGSControllerArcnor : public AGSController {
SCRIPT_HASH_SUB(AGSControllerArcnor, AGSController)
private:
void Controller_IsButtonUpOnce(ScriptMethodParams &params);
void Controller_PressAnyButton(ScriptMethodParams &params);
void Controller_GetPlayerIndex(ScriptMethodParams &params);
void Controller_SetPlayerIndex(ScriptMethodParams &params);
void RunVirtualKeyboard(ScriptMethodParams &params);
public:
AGSControllerArcnor() : AGSController() {}
virtual ~AGSControllerArcnor() {}
void AGS_EngineStartup(IAGSEngine *engine) override;
};
} // namespace AGSController
} // namespace Plugins
} // namespace AGS3
#endif