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SDL audio init will fail on Windows if all audio output devices are disabled. Only about 10 engines are checking for this case and numerous pieces of common code (EmulatedOPL, VideoDecoder) fail as well, so this acts as a fallback to prevent instability.
232 lines
6.9 KiB
C++
232 lines
6.9 KiB
C++
/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*
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*/
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#include "common/scummsys.h"
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#if defined(SDL_BACKEND)
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#include "backends/mixer/sdl/sdl-mixer.h"
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#include "common/debug.h"
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#include "common/system.h"
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#include "common/config-manager.h"
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#include "common/textconsole.h"
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#if defined(GP2X)
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#define SAMPLES_PER_SEC 11025
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#elif defined(PLAYSTATION3) || defined(PSP2) || defined(NINTENDO_SWITCH)
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#define SAMPLES_PER_SEC 48000
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#elif defined(__MINT__)
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#define SAMPLES_PER_SEC 49170
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#else
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#define SAMPLES_PER_SEC 44100
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#endif
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SdlMixerManager::SdlMixerManager() : _isSubsystemInitialized(false), _isAudioOpen(false) {
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}
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SdlMixerManager::~SdlMixerManager() {
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if (_mixer)
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_mixer->setReady(false);
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if (_isAudioOpen)
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SDL_CloseAudio();
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if (_isSubsystemInitialized)
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SDL_QuitSubSystem(SDL_INIT_AUDIO);
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}
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void SdlMixerManager::init() {
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bool isDisabled = ConfMan.hasKey("disable_sdl_audio") && ConfMan.getBool("disable_sdl_audio");
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if (isDisabled) {
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warning("SDL audio subsystem was forcibly disabled by disable_sdl_audio option");
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return;
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}
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// Get the desired audio specs
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SDL_AudioSpec desired = getAudioSpec(SAMPLES_PER_SEC);
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// Start SDL Audio subsystem
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if (SDL_InitSubSystem(SDL_INIT_AUDIO) == -1) {
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warning("Could not initialize SDL audio subsystem: %s", SDL_GetError());
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return;
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}
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_isSubsystemInitialized = true;
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#if SDL_VERSION_ATLEAST(2, 0, 0)
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const char *sdlDriverName = SDL_GetCurrentAudioDriver();
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#else
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const int maxNameLen = 20;
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char sdlDriverName[maxNameLen];
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sdlDriverName[0] = '\0';
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SDL_AudioDriverName(sdlDriverName, maxNameLen);
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#endif
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debug(1, "Using SDL Audio Driver \"%s\"", sdlDriverName);
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// Needed as SDL_OpenAudio as of SDL-1.2.14 mutates fields in
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// "desired" if used directly.
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SDL_AudioSpec fmt = desired;
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// Start SDL audio with the desired specs
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if (SDL_OpenAudio(&fmt, &_obtained) != 0) {
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warning("Could not open audio device: %s", SDL_GetError());
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return;
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}
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_isAudioOpen = true;
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// The obtained sample format is not supported by the mixer, call
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// SDL_OpenAudio again with NULL as the second argument to force
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// SDL to do resampling to the desired audio spec.
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if (_obtained.format != desired.format) {
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debug(1, "SDL mixer sound format: %d differs from desired: %d", _obtained.format, desired.format);
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SDL_CloseAudio();
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if (SDL_OpenAudio(&fmt, nullptr) != 0) {
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warning("Could not open audio device: %s", SDL_GetError());
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return;
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}
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_obtained = desired;
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}
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debug(1, "Output sample rate: %d Hz", _obtained.freq);
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if (_obtained.freq != desired.freq)
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warning("SDL mixer output sample rate: %d differs from desired: %d", _obtained.freq, desired.freq);
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debug(1, "Output buffer size: %d samples", _obtained.samples);
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if (_obtained.samples != desired.samples)
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warning("SDL mixer output buffer size: %d differs from desired: %d", _obtained.samples, desired.samples);
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debug(1, "Output channels: %d", _obtained.channels);
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if (_obtained.channels != 1 && _obtained.channels != 2)
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error("SDL mixer output requires mono or stereo output device");
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_mixer = new Audio::MixerImpl(_obtained.freq, _obtained.channels >= 2, desired.samples);
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assert(_mixer);
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_mixer->setReady(true);
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startAudio();
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}
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static uint32 roundDownPowerOfTwo(uint32 samples) {
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// Public domain code from Sean Eron Anderson
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// http://graphics.stanford.edu/~seander/bithacks.html#RoundUpPowerOf2
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uint32 rounded = samples;
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--rounded;
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rounded |= rounded >> 1;
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rounded |= rounded >> 2;
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rounded |= rounded >> 4;
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rounded |= rounded >> 8;
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rounded |= rounded >> 16;
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++rounded;
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if (rounded != samples)
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rounded >>= 1;
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return rounded;
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}
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SDL_AudioSpec SdlMixerManager::getAudioSpec(uint32 outputRate) {
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SDL_AudioSpec desired;
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// There was once a GUI option for this, which was removed. Configurability
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// is retained for advanced users only who wish to use the commandline
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// option (--output-rate) or modify their ScummVM config file directly.
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uint32 freq = 0;
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if (ConfMan.hasKey("output_rate"))
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freq = ConfMan.getInt("output_rate");
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if (freq <= 0)
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freq = outputRate;
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uint32 channels = 2;
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if (ConfMan.hasKey("output_channels"))
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channels = ConfMan.getInt("output_channels");
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if (channels > 2 || channels <= 0)
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channels = 2;
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// One SDL "sample" is a complete audio frame (i.e. all channels = 1 sample)
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uint32 samples = 0;
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// Different games and host systems have different performance
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// characteristics which are not easily measured, so allow advanced users to
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// tweak their audio buffer size if they are experience excess latency or
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// drop-outs by setting this value in their ScummVM config file directly
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if (ConfMan.hasKey("audio_buffer_size", Common::ConfigManager::kApplicationDomain))
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samples = ConfMan.getInt("audio_buffer_size", Common::ConfigManager::kApplicationDomain);
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// 256 is an arbitrary minimum; 32768 is the largest power-of-two value
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// representable with uint16
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if (samples < 256 || samples > 32768)
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// By default, hold no more than 45ms worth of samples to avoid
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// perceptable audio lag (ATSC IS-191). For reference, DOSBox (as of Sep
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// 2017) uses a buffer size of 1024 samples by default for a 16-bit
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// stereo 44kHz mixer, which happens to be the next lowest power of two
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// below 45ms.
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samples = freq / (1000.0 / 45);
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memset(&desired, 0, sizeof(desired));
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desired.freq = freq;
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desired.format = AUDIO_S16SYS;
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desired.channels = channels;
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desired.samples = roundDownPowerOfTwo(samples);
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desired.callback = sdlCallback;
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desired.userdata = this;
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return desired;
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}
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void SdlMixerManager::startAudio() {
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// Start the sound system
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SDL_PauseAudio(0);
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}
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void SdlMixerManager::callbackHandler(byte *samples, int len) {
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assert(_mixer);
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_mixer->mixCallback(samples, len);
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}
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void SdlMixerManager::sdlCallback(void *this_, byte *samples, int len) {
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SdlMixerManager *manager = (SdlMixerManager *)this_;
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assert(manager);
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manager->callbackHandler(samples, len);
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}
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void SdlMixerManager::suspendAudio() {
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SDL_CloseAudio();
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_audioSuspended = true;
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}
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int SdlMixerManager::resumeAudio() {
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if (!_audioSuspended)
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return -2;
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if (SDL_OpenAudio(&_obtained, nullptr) < 0) {
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return -1;
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}
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SDL_PauseAudio(0);
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_audioSuspended = false;
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return 0;
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}
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#endif
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