Files
scummvm/engines/tsage/ringworld2/ringworld2_scenes1.cpp
T

15228 lines
447 KiB
C++

/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU GenWeral Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
*/
#include "graphics/cursorman.h"
#include "tsage/scenes.h"
#include "tsage/tsage.h"
#include "tsage/staticres.h"
#include "tsage/ringworld2/ringworld2_scenes1.h"
namespace TsAGE {
namespace Ringworld2 {
/*--------------------------------------------------------------------------
* Scene 1000 - Cutscene scene
*
*--------------------------------------------------------------------------*/
Scene1000::Scene1000(): SceneExt() {
R2_GLOBALS._sceneManager._hasPalette = false;
R2_GLOBALS._uiElements._active = false;
_gameTextSpeaker._displayMode = 9;
_forceCheckAnimationFl = false;
_animCounter = 0;
}
void Scene1000::postInit(SceneObjectList *OwnerList) {
loadBlankScene();
SceneExt::postInit();
_stripManager.addSpeaker(&_gameTextSpeaker);
R2_GLOBALS._player.postInit();
R2_GLOBALS._player.hide();
R2_GLOBALS._player.disableControl();
switch (R2_GLOBALS._sceneManager._previousScene) {
case 300:
_sceneMode = R2_GLOBALS.getFlag(57) ? 40 : 0;
break;
case 1010:
_sceneMode = 30;
break;
case 1100:
_sceneMode = 10;
break;
case 1530:
_sceneMode = 20;
break;
case 2500:
_sceneMode = 100;
break;
case 2800:
_sceneMode = 70;
break;
case 3100:
if (R2_GLOBALS._player._oldCharacterScene[R2_QUINN] == 1000)
_sceneMode = 90;
else
_sceneMode = 80;
break;
case 3500:
_sceneMode = 50;
break;
case 3700:
_sceneMode = 60;
break;
default:
_sceneMode = 999;
break;
}
R2_GLOBALS._uiElements._active = false;
setAction(&_sequenceManager1, this, 1, &R2_GLOBALS._player, NULL);
}
void Scene1000::remove() {
R2_GLOBALS._scenePalette.loadPalette(0);
R2_GLOBALS._scenePalette.setEntry(255, 0xff, 0xff, 0xff);
SceneExt::remove();
}
void Scene1000::signal() {
ScenePalette scenePalette1, scenePalette2;
uint32 black = 0;
switch (_sceneMode++) {
case 0:
// TODO: Determine correct colors
R2_GLOBALS._gfxColors.foreground = 191;
R2_GLOBALS._gfxColors.background = 144;
R2_GLOBALS._fontColors.background = 224;
R2_GLOBALS._fontColors.foreground = 119;
_animationPlayer._objectMode = ANIMOBJMODE_2;
_animationPlayer._paletteMode = ANIMPALMODE_NONE;
_animationPlayer.load(5, this);
R2_GLOBALS._scenePalette.loadPalette(_animationPlayer._subData._palData, 0, 256);
R2_GLOBALS._sceneManager._hasPalette = false;
_animationPlayer.dispatch();
_forceCheckAnimationFl = true;
R2_GLOBALS._scenePalette.fade((const byte *)&black, true, 0);
for (int percent = 0; percent < 100; percent += 5)
R2_GLOBALS._scenePalette.fade((const byte *)&black, true, percent);
R2_GLOBALS._sound1.play(67);
break;
case 1:
R2_GLOBALS._sound1.fadeOut2(NULL);
// TODO: Determine correct colors
R2_GLOBALS._gfxColors.foreground = 191;
R2_GLOBALS._gfxColors.background = 144;
R2_GLOBALS._fontColors.background = 224;
R2_GLOBALS._fontColors.foreground = 119;
R2_GLOBALS._scenePalette.loadPalette(0);
loadScene(9999);
R2_GLOBALS._player.setup(1140, 1, 1);
R2_GLOBALS._player.setPosition(Common::Point(160, 100));
R2_GLOBALS._player.show();
_animCounter = 0;
_stripManager.start(29, this);
break;
case 2:
if (R2_GLOBALS._speechSubtitles & SPEECH_TEXT)
setAction(&_sequenceManager1, this, 1, &R2_GLOBALS._player, NULL);
else {
if (++_animCounter < 3)
_sceneMode = 2;
setAction(&_sequenceManager1, this, 2, &R2_GLOBALS._player, NULL);
}
break;
case 3:
// TODO: Determine correct colors
R2_GLOBALS._gfxColors.foreground = 191;
R2_GLOBALS._gfxColors.background = 144;
R2_GLOBALS._fontColors.background = 224;
R2_GLOBALS._fontColors.foreground = 119;
for (int percent = 100; percent >= 0; percent -= 5)
R2_GLOBALS._scenePalette.fade((const byte *)&black, true, percent);
_animationPlayer._paletteMode = ANIMPALMODE_NONE;
_animationPlayer._objectMode = ANIMOBJMODE_2;
_animationPlayer.load(7, this);
R2_GLOBALS._scenePalette.loadPalette(_animationPlayer._subData._palData, 0, 256);
R2_GLOBALS._sceneManager._hasPalette = false;
_animationPlayer.dispatch();
_forceCheckAnimationFl = true;
R2_GLOBALS._scenePalette.fade((const byte *)&black, 1, 0);
for (int percent = 0; percent < 100; percent += 5)
R2_GLOBALS._scenePalette.fade((const byte *)&black, true, percent);
R2_GLOBALS._sound2.play(81);
R2_GLOBALS._sound1.play(80);
break;
case 4:
// TODO: Determine correct colors
R2_GLOBALS._gfxColors.foreground = 191;
R2_GLOBALS._gfxColors.background = 144;
R2_GLOBALS._fontColors.background = 224;
R2_GLOBALS._fontColors.foreground = 119;
R2_GLOBALS._sound2.fadeOut2(NULL);
R2_GLOBALS._sound1.fadeOut2(NULL);
R2_GLOBALS._sceneManager.changeScene(1100);
break;
case 10:
_animationPlayer._paletteMode = ANIMPALMODE_NONE;
_animationPlayer._objectMode = ANIMOBJMODE_2;
_animationPlayer.load(6, this);
R2_GLOBALS._scenePalette.loadPalette(_animationPlayer._subData._palData, 0, 256);
R2_GLOBALS._sceneManager._hasPalette = false;
_animationPlayer.dispatch();
_forceCheckAnimationFl = true;
R2_GLOBALS._scenePalette.fade((const byte *)&black, 1, 0);
for (int percent = 0; percent < 100; percent += 5)
R2_GLOBALS._scenePalette.fade((const byte *)&black, true, percent);
R2_GLOBALS._sound1.play(55);
break;
case 11:
R2_GLOBALS._scenePalette.loadPalette(0);
R2_GLOBALS._sceneManager.changeScene(300);
break;
case 20:
_animationPlayer._paletteMode = ANIMPALMODE_NONE;
_animationPlayer._objectMode = ANIMOBJMODE_2;
_animationPlayer.load(8, this);
R2_GLOBALS._scenePalette.loadPalette(_animationPlayer._subData._palData, 0, 256);
R2_GLOBALS._sceneManager._hasPalette = false;
_animationPlayer.dispatch();
_forceCheckAnimationFl = true;
R2_GLOBALS._scenePalette.fade((const byte *)&black, 1, 0);
for (int percent = 0; percent < 100; percent += 5)
R2_GLOBALS._scenePalette.fade((const byte *)&black, true, percent);
break;
case 21:
R2_GLOBALS._scenePalette.loadPalette(0);
R2_GLOBALS._sceneManager.changeScene(1530);
break;
case 30:
_animationPlayer._paletteMode = ANIMPALMODE_NONE;
_animationPlayer._objectMode = ANIMOBJMODE_2;
_animationPlayer.load(17, this);
R2_GLOBALS._scenePalette.loadPalette(_animationPlayer._subData._palData, 0, 256);
R2_GLOBALS._sceneManager._hasPalette = false;
_animationPlayer.dispatch();
_forceCheckAnimationFl = true;
R2_GLOBALS._scenePalette.fade((const byte *)&black, 1, 0);
for (int percent = 0; percent < 100; percent += 5)
R2_GLOBALS._scenePalette.fade((const byte *)&black, true, percent);
R2_GLOBALS._sound2.play(91);
break;
case 31:
R2_GLOBALS._sound2.fadeOut2(NULL);
R2_GLOBALS._sound1.fadeOut2(NULL);
R2_GLOBALS._scenePalette.loadPalette(0);
R2_GLOBALS.setFlag(51);
R2_GLOBALS._sceneManager.changeScene(300);
break;
case 40:
_animationPlayer._paletteMode = ANIMPALMODE_NONE;
_animationPlayer._objectMode = ANIMOBJMODE_2;
_animationPlayer.load(18, this);
R2_GLOBALS._scenePalette.loadPalette(_animationPlayer._subData._palData, 0, 256);
R2_GLOBALS._sceneManager._hasPalette = false;
_animationPlayer.dispatch();
_forceCheckAnimationFl = true;
R2_GLOBALS._scenePalette.fade((const byte *)&black, 1, 0);
for (int percent = 0; percent < 100; percent += 5)
R2_GLOBALS._scenePalette.fade((const byte *)&black, true, percent);
R2_GLOBALS._sound2.play(90);
break;
case 41:
R2_GLOBALS._scenePalette.loadPalette(0);
R2_GLOBALS._sceneManager.changeScene(1010);
break;
case 50:
R2_GLOBALS._sound2.play(306);
for (int percent = 100; percent >= 0; percent -= 5)
R2_GLOBALS._scenePalette.fade((const byte *)&black, true, percent);
_animationPlayer._paletteMode = ANIMPALMODE_NONE;
_animationPlayer._objectMode = ANIMOBJMODE_2;
_animationPlayer.load(13, this);
R2_GLOBALS._scenePalette.loadPalette(_animationPlayer._subData._palData, 0, 256);
R2_GLOBALS._sceneManager._hasPalette = false;
_animationPlayer.dispatch();
_forceCheckAnimationFl = true;
R2_GLOBALS._scenePalette.fade((const byte *)&black, 1, 0);
for (int percent = 0; percent < 100; percent += 5)
R2_GLOBALS._scenePalette.fade((const byte *)&black, true, percent);
break;
case 51:
R2_GLOBALS._sound2.stop();
R2_GLOBALS._sound2.play(307);
R2_GLOBALS._sound1.play(308);
for (int percent = 100; percent >= 0; percent -= 5)
R2_GLOBALS._scenePalette.fade((const byte *)&black, true, percent);
_animationPlayer._paletteMode = ANIMPALMODE_NONE;
_animationPlayer._objectMode = ANIMOBJMODE_2;
_animationPlayer.load(14, this);
R2_GLOBALS._scenePalette.loadPalette(_animationPlayer._subData._palData, 0, 256);
R2_GLOBALS._sceneManager._hasPalette = false;
_animationPlayer.dispatch();
_forceCheckAnimationFl = true;
R2_GLOBALS._scenePalette.fade((const byte *)&black, 1, 0);
for (int percent = 0; percent < 100; percent += 5)
R2_GLOBALS._scenePalette.fade((const byte *)&black, true, percent);
break;
case 52:
R2_GLOBALS._sound2.fadeOut2(NULL);
R2_GLOBALS._sound1.fadeOut2(NULL);
R2_GLOBALS._scenePalette.loadPalette(0);
R2_GLOBALS._sceneManager.changeScene(3350);
break;
case 60:
R2_GLOBALS._sound1.play(333);
for (int percent = 100; percent >= 0; percent -= 5)
R2_GLOBALS._scenePalette.fade((const byte *)&black, true, percent);
_animationPlayer._paletteMode = ANIMPALMODE_NONE;
_animationPlayer._objectMode = ANIMOBJMODE_2;
_animationPlayer.load(12, this);
R2_GLOBALS._scenePalette.loadPalette(_animationPlayer._subData._palData, 0, 256);
R2_GLOBALS._sceneManager._hasPalette = false;
_animationPlayer.dispatch();
_forceCheckAnimationFl = true;
R2_GLOBALS._scenePalette.fade((const byte *)&black, 1, 0);
for (int percent = 0; percent < 100; percent += 5)
R2_GLOBALS._scenePalette.fade((const byte *)&black, true, percent);
break;
case 61:
R2_GLOBALS._sound1.fadeOut2(NULL);
R2_GLOBALS._scenePalette.loadPalette(0);
R2_GLOBALS._sceneManager.changeScene(160);
break;
case 70:
R2_GLOBALS._sound2.play(113);
for (int percent = 100; percent >= 0; percent -= 5)
R2_GLOBALS._scenePalette.fade((const byte *)&black, true, percent);
_animationPlayer._paletteMode = ANIMPALMODE_NONE;
_animationPlayer._objectMode = ANIMOBJMODE_2;
_animationPlayer.load(9, this);
R2_GLOBALS._scenePalette.loadPalette(_animationPlayer._subData._palData, 0, 256);
R2_GLOBALS._sceneManager._hasPalette = false;
_animationPlayer.dispatch();
_forceCheckAnimationFl = true;
R2_GLOBALS._scenePalette.fade((const byte *)&black, 1, 0);
for (int percent = 0; percent < 100; percent += 5)
R2_GLOBALS._scenePalette.fade((const byte *)&black, true, percent);
break;
case 71:
case 81:
R2_GLOBALS._sound1.fadeOut2(NULL);
R2_GLOBALS._sound2.fadeOut2(NULL);
R2_GLOBALS._scenePalette.loadPalette(0);
R2_GLOBALS._sceneManager.changeScene(3100);
break;
case 80:
_animationPlayer._paletteMode = ANIMPALMODE_NONE;
_animationPlayer._objectMode = ANIMOBJMODE_2;
_animationPlayer.load(10, this);
R2_GLOBALS._scenePalette.loadPalette(_animationPlayer._subData._palData, 0, 256);
R2_GLOBALS._sceneManager._hasPalette = false;
_animationPlayer.dispatch();
_forceCheckAnimationFl = true;
R2_GLOBALS._scenePalette.fade((const byte *)&black, 1, 0);
for (int percent = 0; percent < 100; percent += 5)
R2_GLOBALS._scenePalette.fade((const byte *)&black, true, percent);
R2_GLOBALS._sound1.play(242);
R2_GLOBALS._sound2.play(286);
break;
case 90:
_animationPlayer._paletteMode = ANIMPALMODE_NONE;
_animationPlayer._objectMode = ANIMOBJMODE_2;
_animationPlayer.load(11, this);
R2_GLOBALS._scenePalette.loadPalette(_animationPlayer._subData._palData, 0, 256);
R2_GLOBALS._sceneManager._hasPalette = false;
_animationPlayer.dispatch();
_forceCheckAnimationFl = true;
R2_GLOBALS._scenePalette.fade((const byte *)&black, 1, 0);
for (int percent = 0; percent < 100; percent += 5)
R2_GLOBALS._scenePalette.fade((const byte *)&black, true, percent);
R2_GLOBALS._sound1.play(277);
break;
case 91:
R2_GLOBALS._sound1.fadeOut2(NULL);
R2_GLOBALS._player._characterIndex = R2_SEEKER;
R2_GLOBALS._player._oldCharacterScene[R2_SEEKER] = 3100;
R2_GLOBALS._sceneManager.changeScene(2500);
break;
case 100:
R2_GLOBALS._sound1.play(304);
R2_GLOBALS._sound2.play(82);
_animationPlayer._paletteMode = ANIMPALMODE_NONE;
_animationPlayer._objectMode = ANIMOBJMODE_2;
_animationPlayer.load(19, this);
R2_GLOBALS._scenePalette.loadPalette(_animationPlayer._subData._palData, 0, 256);
R2_GLOBALS._sceneManager._hasPalette = false;
_animationPlayer.dispatch();
_forceCheckAnimationFl = true;
R2_GLOBALS._scenePalette.fade((const byte *)&black, 1, 0);
for (int percent = 0; percent < 100; percent += 5)
R2_GLOBALS._scenePalette.fade((const byte *)&black, true, percent);
break;
case 101:
R2_GLOBALS._sound1.fadeOut2(NULL);
R2_GLOBALS._sound2.fadeOut2(NULL);
R2_GLOBALS._scenePalette.loadPalette(0);
R2_GLOBALS._sceneManager.changeScene(3500);
break;
}
}
void Scene1000::dispatch() {
if (_forceCheckAnimationFl) {
if (_animationPlayer.isCompleted()) {
_forceCheckAnimationFl = false;
_animationPlayer.close();
_animationPlayer.remove();
if (_sceneMode == 52)
_animationPlayer._endAction = this;
} else
_animationPlayer.dispatch();
}
Scene::dispatch();
}
/*--------------------------------------------------------------------------
* Scene 1010 - Cutscene: A pixel lost in space!
*
*--------------------------------------------------------------------------*/
void Scene1010::postInit(SceneObjectList *OwnerList) {
loadScene(1010);
R2_GLOBALS._uiElements._active = false;
SceneExt::postInit();
R2_GLOBALS._interfaceY = SCREEN_HEIGHT;
setZoomPercents(100, 1, 160, 100);
R2_GLOBALS._player.postInit();
R2_GLOBALS._player.setObjectWrapper(NULL);
R2_GLOBALS._player.setPosition(Common::Point(30, 264));
R2_GLOBALS._player.changeZoom(-1);
R2_GLOBALS._player.disableControl();
setAction(&_sequenceManager, this, 1, &R2_GLOBALS._player, NULL);
if (R2_GLOBALS.getFlag(57))
_sceneMode = 1;
else {
R2_GLOBALS._sound1.play(89);
_sceneMode = 0;
}
}
void Scene1010::signal() {
switch (_sceneMode) {
case 1: {
_sceneMode = 2;
R2_GLOBALS._player.setup(1010, 2, 1);
R2_GLOBALS._player.setPosition(Common::Point(297, 101));
Common::Point pt(30, 264);
NpcMover *mover = new NpcMover();
R2_GLOBALS._player.addMover(mover, &pt, this);
}
break;
case 2:
_sceneMode = 3;
setAction(&_sequenceManager, this, 1, &R2_GLOBALS._player, NULL);
R2_GLOBALS._player.hide();
break;
case 3:
if (R2_GLOBALS.getFlag(57))
R2_GLOBALS._sceneManager.changeScene(1500);
else
R2_GLOBALS._sceneManager.changeScene(1000);
break;
default: {
_sceneMode = 2;
R2_GLOBALS._player.setup(1010, 1, 1);
Common::Point pt(297, 101);
NpcMover *mover = new NpcMover();
R2_GLOBALS._player.addMover(mover, &pt, this);
}
break;
}
}
/*--------------------------------------------------------------------------
* Scene 1020 - Cutscene - trip in space 2
*
*--------------------------------------------------------------------------*/
void Scene1020::postInit(SceneObjectList *OwnerList) {
loadScene(1020);
R2_GLOBALS._uiElements._active = false;
SceneExt::postInit();
if (R2_GLOBALS._sceneManager._previousScene == 1010)
_sceneBounds = Rect(160, 0, SCREEN_WIDTH + 160, 200);
R2_GLOBALS._interfaceY = SCREEN_HEIGHT;
R2_GLOBALS._player.postInit();
if (R2_GLOBALS._sceneManager._previousScene == 1010) {
R2_GLOBALS._player.setPosition(Common::Point(500, 100));
R2_GLOBALS._player.setup(1020, 1, 1);
} else {
R2_GLOBALS._player.setPosition(Common::Point(0, 100));
R2_GLOBALS._player.setup(1020, 2, 1);
}
R2_GLOBALS._player.setObjectWrapper(NULL);
R2_GLOBALS._player.hide();
R2_GLOBALS._player.disableControl();
setAction(&_sequenceManager, this, 1, &R2_GLOBALS._player, NULL);
if (R2_GLOBALS._sceneManager._previousScene == 1010)
_sceneMode = 0;
else
_sceneMode = 10;
}
void Scene1020::signal() {
switch (_sceneMode) {
case 0: {
_sceneMode = 1;
R2_GLOBALS._player.show();
R2_GLOBALS._player.setPosition(Common::Point(347, 48));
R2_GLOBALS._player._moveDiff = Common::Point(2, 1);
R2_GLOBALS._player.setZoom(0);
Common::Point pt(392, 41);
NpcMover *mover = new NpcMover();
R2_GLOBALS._player.addMover(mover, &pt, this);
}
break;
case 1:
_sceneMode = 2;
R2_GLOBALS._player.setZoom(100);
R2_GLOBALS._player.animate(ANIM_MODE_5, this);
break;
case 2: {
_sceneMode = 3;
R2_GLOBALS._player._moveDiff = Common::Point(30, 15);
Common::Point pt(-15, 149);
NpcMover *mover = new NpcMover();
R2_GLOBALS._player.addMover(mover, &pt, this);
}
break;
case 3:
_sceneMode = 4;
setAction(&_sequenceManager, this, 1, &R2_GLOBALS._player, NULL);
break;
case 4:
R2_GLOBALS.setFlag(51);
R2_GLOBALS._sceneManager.changeScene(300);
break;
case 10: {
_sceneMode = 11;
R2_GLOBALS._player.setPosition(Common::Point(25, 133));
R2_GLOBALS._player._moveDiff = Common::Point(30, 15);
R2_GLOBALS._player.setZoom(100);
Common::Point pt(355, 60);
NpcMover *mover = new NpcMover();
R2_GLOBALS._player.addMover(mover, &pt, this);
}
break;
case 11:
R2_GLOBALS._player.setPosition(Common::Point(355, 57));
_sceneMode = 12;
R2_GLOBALS._player.animate(ANIM_MODE_5, this);
break;
case 12: {
R2_GLOBALS._player.setPosition(Common::Point(355, 60));
_sceneMode = 13;
R2_GLOBALS._player._moveDiff = Common::Point(3, 1);
Common::Point pt(347, 48);
NpcMover *mover = new NpcMover();
R2_GLOBALS._player.addMover(mover, &pt, this);
}
break;
case 13:
setAction(&_sequenceManager, this, 1, &R2_GLOBALS._player, NULL);
if (R2_GLOBALS._player._percent < 1)
_sceneMode = 14;
break;
case 14:
R2_GLOBALS._sceneManager.changeScene(1010);
break;
default:
break;
}
}
void Scene1020::dispatch() {
if (_sceneMode == 1) {
R2_GLOBALS._player.setZoom(R2_GLOBALS._player._percent + 1);
if (R2_GLOBALS._player._percent > 10)
R2_GLOBALS._player._moveDiff.x = 3;
if (R2_GLOBALS._player._percent > 20)
R2_GLOBALS._player._moveDiff.x = 4;
}
if ((_sceneMode == 13) && (R2_GLOBALS._player._percent != 0)) {
R2_GLOBALS._player.setZoom(R2_GLOBALS._player._percent - 2);
if (R2_GLOBALS._player._percent < 80)
R2_GLOBALS._player._moveDiff.x = 2;
if (R2_GLOBALS._player._percent < 70)
R2_GLOBALS._player._moveDiff.x = 1;
}
Scene::dispatch();
}
/*--------------------------------------------------------------------------
* Scene 1100 - Canyon
*
*--------------------------------------------------------------------------*/
Scene1100::Scene1100() {
_nextStripNum = 0;
_paletteRefreshStatus = 0;
}
void Scene1100::synchronize(Serializer &s) {
SceneExt::synchronize(s);
s.syncAsSint16LE(_nextStripNum);
s.syncAsSint16LE(_paletteRefreshStatus);
}
bool Scene1100::Seeker::startAction(CursorType action, Event &event) {
if (action != CURSOR_TALK)
return SceneActor::startAction(action, event);
Scene1100 *scene = (Scene1100 *)R2_GLOBALS._sceneManager._scene;
if (R2_GLOBALS.getFlag(52)) {
// The trouper is dead
R2_GLOBALS._player.disableControl();
if (R2_GLOBALS._player._characterIndex == R2_QUINN)
scene->_nextStripNum = 327;
else
scene->_nextStripNum = 328;
scene->_sceneMode = 53;
scene->setAction(&scene->_sequenceManager1, scene, 1122, &R2_GLOBALS._player, NULL);
} else {
// The trouper is not dead
R2_GLOBALS._player.disableControl();
scene->_sceneMode = 55;
if (R2_GLOBALS._stripModifier >= 3) {
if (R2_GLOBALS._player._characterIndex == R2_QUINN)
scene->_stripManager.start3(329, scene, R2_GLOBALS._stripManager_lookupList);
else
scene->_stripManager.start3(330, scene, R2_GLOBALS._stripManager_lookupList);
} else {
++R2_GLOBALS._stripModifier;
R2_GLOBALS._events.setCursor(CURSOR_CROSSHAIRS);
if (R2_GLOBALS._player._characterIndex == R2_QUINN)
scene->_stripManager.start3(304, scene, R2_GLOBALS._stripManager_lookupList);
else
scene->_stripManager.start3(308, scene, R2_GLOBALS._stripManager_lookupList);
}
}
return true;
}
bool Scene1100::Trooper::startAction(CursorType action, Event &event) {
Scene1100 *scene = (Scene1100 *)R2_GLOBALS._sceneManager._scene;
switch (action) {
case R2_NEGATOR_GUN:
if (_visage == 1105) {
// Trooper wears the stasis shield
R2_GLOBALS._player.disableControl();
scene->_sceneMode = 1114;
scene->setAction(&scene->_sequenceManager1, scene, 1114, &R2_GLOBALS._player, &scene->_trooper, NULL);
return true;
} else
return SceneActor::startAction(action, event);
break;
case R2_SONIC_STUNNER:
// No break on purpose
case R2_PHOTON_STUNNER:
if (_visage == 1105) {
// If trooper wears the stasis shield
R2_GLOBALS._player.disableControl();
if (R2_GLOBALS._player._characterIndex == R2_QUINN) {
scene->_sceneMode = 1112;
scene->setAction(&scene->_sequenceManager1, scene, 1112, &R2_GLOBALS._player, &scene->_trooper, NULL);
} else {
scene->_sceneMode = 1115;
scene->setAction(&scene->_sequenceManager1, scene, 1115, &R2_GLOBALS._player, &scene->_trooper, NULL);
}
return true;
} else if (_strip == 2) {
// Trooper wears his black uniform
R2_GLOBALS._player.disableControl();
scene->_sceneMode = 1113;
if (R2_GLOBALS._player._characterIndex == R2_QUINN)
scene->setAction(&scene->_sequenceManager1, scene, 1113, &R2_GLOBALS._player, &scene->_trooper, NULL);
else
scene->setAction(&scene->_sequenceManager1, scene, 1118, &R2_GLOBALS._player, &scene->_trooper, NULL);
return true;
} else
return SceneActor::startAction(action, event);
break;
default:
return SceneActor::startAction(action, event);
break;
}
}
bool Scene1100::Chief::startAction(CursorType action, Event &event) {
// CHECKME: Flag 54 is never set. Guess: the flag means "Chief is dead"
if ((action == CURSOR_TALK) && (!R2_GLOBALS.getFlag(54)) && (R2_GLOBALS.getFlag(52))) {
// Talk to chief after the trooper dies
Scene1100 *scene = (Scene1100 *)R2_GLOBALS._sceneManager._scene;
scene->_nextStripNum = 0;
R2_GLOBALS._player.disableControl();
scene->_sceneMode = 53;
scene->setAction(&scene->_sequenceManager1, scene, 1122, &R2_GLOBALS._player, NULL);
return true;
}
return SceneActor::startAction(action, event);
}
void Scene1100::postInit(SceneObjectList *OwnerList) {
if ((R2_GLOBALS._sceneManager._previousScene == 300) || (R2_GLOBALS._sceneManager._previousScene == 1100))
loadScene(1150);
else
loadScene(1100);
if ((R2_GLOBALS._sceneManager._previousScene == 1000) && (!R2_GLOBALS.getFlag(44)))
R2_GLOBALS._uiElements._active = false;
if (R2_GLOBALS._player._characterScene[R2_QUINN] == 1100)
R2_GLOBALS._sceneManager._previousScene = 1100;
if (R2_GLOBALS._sceneManager._previousScene == -1)
R2_GLOBALS._uiElements._active = false;
SceneExt::postInit();
if (R2_GLOBALS._sceneManager._previousScene == -1)
R2_GLOBALS._sceneManager._previousScene = 1000;
_stripManager.setColors(60, 255);
_stripManager.setFontNumber(3);
_stripManager.addSpeaker(&_seekerSpeaker);
_stripManager.addSpeaker(&_quinnSpeaker);
_stripManager.addSpeaker(&_chiefSpeaker);
scalePalette(65, 65, 65);
_cloud.postInit();
_cloud.setup(1100, 1, 1);
_cloud.fixPriority(10);
R2_GLOBALS._scrollFollower = NULL;
_fuana1.setDetails(Rect(56, 47, 68, 83), 1100, 7, -1, -1, 1, NULL);
_fauna2.setDetails(Rect(167, 132, 183, 167), 1100, 7, -1, -1, 1, NULL);
_bouldersBlockingCave.setDetails(Rect(26, 112, 87, 145), 1100, 13, -1, -1, 1, NULL);
_trail.setDetails(Rect(4, 70, 79, 167), 1100, 16, -1, -1, 1, NULL);
R2_GLOBALS._sound1.stop();
if (R2_GLOBALS._sceneManager._previousScene == 300) {
if (R2_GLOBALS._player._characterIndex == R2_MIRANDA)
R2_GLOBALS._player._characterIndex = R2_QUINN;
R2_GLOBALS._player._characterScene[R2_QUINN] = 1100;
R2_GLOBALS._player._characterScene[R2_SEEKER] = 1100;
_cloud.setPosition(Common::Point(150, 30));
R2_GLOBALS._sound1.play(93);
R2_GLOBALS._player.postInit();
R2_GLOBALS._player.hide();
R2_GLOBALS._player.disableControl();
_seeker.postInit();
_seeker.hide();
if (R2_GLOBALS._player._characterIndex == R2_QUINN)
_seeker.setDetails(9002, 0, 4, 3, 1, (SceneItem *) NULL);
else
_seeker.setDetails(9001, 0, 5, 3, 1, (SceneItem *) NULL);
_chief.postInit();
_chief.setup(1113, 3, 1);
_chief.setPosition(Common::Point(181, 125));
_chief.fixPriority(110);
if (R2_GLOBALS.getFlag(54))
_chief.setDetails(1100, 4, -1, -1, 1, (SceneItem *) NULL);
else
_chief.setDetails(1100, 3, -1, -1, 1, (SceneItem *) NULL);
_trooper.postInit();
// Trooper wears his stasis shield
_trooper.setup(1105, 3, 1);
_trooper.setPosition(Common::Point(312, 165));
_trooper._numFrames = 5;
_trooper.setDetails(1100, 22, 23, 24, 1, (SceneItem *) NULL);
_ship.postInit();
_ship.setup(1512, 1, 1);
_ship.setPosition(Common::Point(187, -25));
_ship.fixPriority(48);
_ship._moveDiff.y = 1;
_ship.setDetails(1100, 37, -1, -1, 1, (SceneItem *) NULL);
_sceneMode = 20;
setAction(&_sequenceManager1, this, 1, &R2_GLOBALS._player, NULL);
} else if (R2_GLOBALS._sceneManager._previousScene == 1000) {
_cloud.setPosition(Common::Point(50, 30));
_paletteRefreshStatus = 0;
_palette1.loadPalette(1101);
R2_GLOBALS._player.postInit();
R2_GLOBALS._player.disableControl();
R2_GLOBALS._player._effect = EFFECT_SHADOW_MAP;
R2_GLOBALS._player._shadowMap = _shadowPaletteMap;
R2_GLOBALS._player.setup(1102, 3, 2);
R2_GLOBALS._player.setObjectWrapper(NULL);
R2_GLOBALS._player.setPosition(Common::Point(111,-20));
R2_GLOBALS._player.fixPriority(150);
R2_GLOBALS._player._moveRate = 30;
R2_GLOBALS._player._moveDiff = Common::Point(16, 2);
_rightLandslide.setup2(1104, 2, 1, 175, 125, 102, EFFECT_SHADED);
_purplePlant.setup2(1102, 5, 1, 216, 167, 1, EFFECT_NONE);
_leftImpacts.postInit();
_leftImpacts.setup(1113, 2, 1);
_leftImpacts.setPosition(Common::Point(67, 151));
_leftImpacts.fixPriority(255);
_shipFormation.postInit();
_shipFormation.setup(1102, 6, 1);
_shipFormation._moveRate = 30;
_shipFormation._moveDiff.x = 2;
_shipFormationShadow.postInit();
_shipFormationShadow.setup(1102, 6, 2);
_shipFormationShadow._moveRate = 30;
_shipFormationShadow._moveDiff.x = 2;
_shipFormationShadow._effect = EFFECT_SHADOW_MAP;
_shipFormationShadow._shadowMap = _shadowPaletteMap;
R2_GLOBALS._sound1.play(86);
_sceneMode = 0;
setAction(&_sequenceManager1, this, 1, &R2_GLOBALS._player, NULL);
} else {
_cloud.setPosition(Common::Point(180, 30));
if (R2_GLOBALS.getFlag(52))
// Trooper is dead
R2_GLOBALS._sound1.play(98);
else
// Trooper is alive
R2_GLOBALS._sound1.play(95);
R2_GLOBALS._player.postInit();
R2_GLOBALS._player.animate(ANIM_MODE_1, NULL);
_seeker.postInit();
if (R2_GLOBALS.getFlag(52)) {
// Trooper is dead
if (R2_GLOBALS._player._characterIndex == R2_QUINN) {
R2_GLOBALS._player.setup(19, 7, 1);
_seeker.setup(29, 6, 1);
} else {
R2_GLOBALS._player.setup(29, 7, 1);
_seeker.setup(19, 6, 1);
}
R2_GLOBALS._player.setPosition(Common::Point(140, 124));
_seeker.setPosition(Common::Point(237, 134));
R2_GLOBALS._player.enableControl();
} else {
// Trooper is alive
if (R2_GLOBALS._player._characterIndex == R2_QUINN) {
R2_GLOBALS._player.setup(1107, 2, 1);
_seeker.setup(1107, 4, 1);
R2_GLOBALS._player.setPosition(Common::Point(247, 169));
_seeker.setPosition(Common::Point(213, 169));
} else {
R2_GLOBALS._player.setup(1107, 4, 1);
_seeker.setup(1107, 2, 1);
R2_GLOBALS._player.setPosition(Common::Point(213, 169));
_seeker.setPosition(Common::Point(247, 169));
}
R2_GLOBALS._player.enableControl();
R2_GLOBALS._player._canWalk = false;
}
if (R2_GLOBALS._player._characterIndex == R2_QUINN)
_seeker.setDetails(9002, 0, 4, 3, 1, (SceneItem *) NULL);
else
_seeker.setDetails(9001, 0, 5, 3, 1, (SceneItem *) NULL);
_chief.postInit();
_chief.setup(1113, 3, 1);
_chief.setPosition(Common::Point(181, 125));
_chief.fixPriority(110);
if (R2_GLOBALS.getFlag(54))
_chief.setDetails(1100, 4, -1, -1, 1, (SceneItem *) NULL);
else
_chief.setDetails(1100, 3, -1, -1, 1, (SceneItem *) NULL);
if (!R2_GLOBALS.getFlag(52)) {
// If trooper is alive, initialize him
_trooper.postInit();
if (R2_GLOBALS.getFlag(53))
// Trooper wears his black uniform
_trooper.setup(1106, 2, 4);
else
// Trooper wears a stasis shield
_trooper.setup(1105, 4, 4);
_trooper.setPosition(Common::Point(17, 54));
_trooper._numFrames = 5;
if (R2_GLOBALS.getFlag(53))
// Trooper isn't wearing the stasis shield
_trooper.setDetails(1100, 28, -1, -1, 1, (SceneItem *) NULL);
else
_trooper.setDetails(1100, 22, 23, 24, 1, (SceneItem *) NULL);
_trooper.fixPriority(200);
}
_ship.postInit();
_ship.setup(1512, 1, 1);
_ship.setPosition(Common::Point(187, 45));
_ship.fixPriority(48);
_ship._moveDiff.y = 1;
_ship.setDetails(1100, 37, -1, -1, 1, (SceneItem *) NULL);
}
_boulders.setDetails(Rect(123, 69, 222, 105), 1100, 13, -1, -1, 1, NULL);
_sky.setDetails(Rect(0, 0, 480, 46), 1100, 0, -1, -1, 1, NULL);
_background.setDetails(Rect(0, 0, 480, 200), 1100, 40, 41, 42, 1, NULL);
}
void Scene1100::remove() {
R2_GLOBALS._scrollFollower = &R2_GLOBALS._player;
if (_sceneMode > 20)
R2_GLOBALS._sound1.fadeOut2(NULL);
g_globals->gfxManager()._bounds.moveTo(Common::Point(0, 0));
R2_GLOBALS._uiElements._active = true;
SceneExt::remove();
}
void Scene1100::signal() {
switch (_sceneMode++) {
case 0:
_shipFormation.setPosition(Common::Point(350, 20));
setAction(&_sequenceManager1, this, 1, &R2_GLOBALS._player, NULL);
break;
case 1:{
Common::Point pt(-150, 20);
NpcMover *mover = new NpcMover();
_shipFormation.addMover(mover, &pt, this);
_shipFormationShadow.setPosition(Common::Point(350, 55));
Common::Point pt2(-150, 55);
NpcMover *mover2 = new NpcMover();
_shipFormationShadow.addMover(mover2, &pt2, NULL);
}
break;
case 2:
_shipFormation.remove();
_shipFormationShadow.remove();
_shotImpact1.postInit();
_shotImpact2.postInit();
_shotImpact3.postInit();
_shotImpact4.postInit();
_shotImpact5.postInit();
_laserShot.postInit();
setAction(&_sequenceManager1, this, 1102, &_shotImpact1, &_shotImpact2, &_shotImpact3, &_shotImpact4, &_shotImpact5, &_laserShot, NULL);
break;
case 3: {
R2_GLOBALS._sound2.play(84);
R2_GLOBALS._player.setPosition(Common::Point(-50, 126));
Common::Point pt(350, 226);
NpcMover *mover = new NpcMover();
R2_GLOBALS._player.addMover(mover, &pt, this);
}
break;
case 4:
_chief.postInit();
_chief.show();
setAction(&_sequenceManager1, this, 1101, &_chief, &_laserShot, NULL);
break;
case 5:
_runningGuy1.postInit();
_runningGuy1._effect = EFFECT_SHADED2;
_runningGuy1.setup(1103, 3, 1);
_runningGuy1._moveRate = 30;
_runningGuy2.postInit();
_runningGuy2._effect = EFFECT_SHADED2;
_runningGuy2.setup(1103, 4, 1);
_runningGuy2._moveRate = 25;
_runningGuy1.setAction(&_sequenceManager2, this, 1109, &_runningGuy1, &_runningGuy2, NULL);
break;
case 6: {
_runningGuy1.remove();
_runningGuy2.remove();
R2_GLOBALS._player.setPosition(Common::Point(-50, 136));
R2_GLOBALS._sound2.play(84);
Common::Point pt(350, 236);
NpcMover *mover = new NpcMover();
R2_GLOBALS._player.addMover(mover, &pt, this);
}
break;
case 7:
setAction(&_sequenceManager1, this, 1103, &_chief, &_laserShot, NULL);
break;
case 8:
R2_GLOBALS._player._effect = EFFECT_NONE;
_animation.postInit();
setAction(&_sequenceManager1, this, 1105, &R2_GLOBALS._player, &_laserShot, &_animation, &_chief, NULL);
break;
case 9:
_rightLandslide.copySceneToBackground();
_runningGuy3.postInit();
_runningGuy3.setup(1103, 2, 1);
_runningGuy3._moveRate = 30;
_runningGuy3.setAction(&_sequenceManager3, this, 1107, &_runningGuy3, NULL);
break;
case 10:
_runningGuy1.postInit();
_runningGuy1.setup(1103, 1, 1);
_runningGuy1._moveRate = 15;
_runningGuy1.setAction(&_sequenceManager2, this, 1108, &_runningGuy1, NULL);
break;
case 11: {
setAction(&_sequenceManager1, this, 1106, &_animation, &_laserShot, &_leftImpacts, NULL);
R2_GLOBALS._player._effect = EFFECT_SHADOW_MAP;
R2_GLOBALS._player.setup(1102, 3, 2);
R2_GLOBALS._player.setPosition(Common::Point(-50, 131));
R2_GLOBALS._sound2.play(84);
Common::Point pt(350, 231);
NpcMover *mover = new NpcMover();
R2_GLOBALS._player.addMover(mover, &pt, this);
}
break;
case 12:
// Really nothing
break;
case 13:
_trooper.postInit();
R2_GLOBALS._scrollFollower = &_trooper;
_animation.setup(1100, 2, 1);
_animation.setPosition(Common::Point(408, 121));
_laserShot.setup(1100, 3, 5);
_laserShot.setPosition(Common::Point(409, 121));
setAction(&_sequenceManager1, this, 1104, &_trooper, NULL);
break;
case 14:
setAction(&_sequenceManager1, this, 1100, &_animation, &_laserShot, NULL);
break;
case 15:
R2_GLOBALS._sceneManager.changeScene(1000);
break;
case 20: {
Common::Point pt(187, -13);
NpcMover *mover = new NpcMover();
_ship.addMover(mover, &pt, this);
}
break;
case 21: {
R2_GLOBALS._sound2.play(92);
_trooper.animate(ANIM_MODE_5, NULL);
Common::Point pt(187, 45);
NpcMover *mover = new NpcMover();
_ship.addMover(mover, &pt, this);
}
break;
case 22:
setAction(&_sequenceManager1, this, 1110, &_seeker, &R2_GLOBALS._player, NULL);
break;
case 23:
R2_GLOBALS._player.disableControl();
R2_GLOBALS._events.setCursor(CURSOR_CROSSHAIRS);
_stripManager.start(312, this);
R2_GLOBALS._player.setAction(&_sequenceManager1, this, 1119, &R2_GLOBALS._player, NULL);
break;
case 24:
if (!_stripManager._endHandler)
R2_GLOBALS._player.disableControl();
break;
case 25:
R2_GLOBALS._player.disableControl();
R2_GLOBALS._stripManager_lookupList[9] = 1;
R2_GLOBALS._stripManager_lookupList[10] = 1;
R2_GLOBALS._stripManager_lookupList[11] = 1;
R2_GLOBALS._sound1.play(95);
setAction(&_sequenceManager1, this, 1111, &_trooper, &R2_GLOBALS._player, &_seeker, NULL);
break;
case 26:
R2_GLOBALS._player.disableControl();
R2_GLOBALS._events.setCursor(CURSOR_WALK);
_stripManager.start(302, this);
break;
case 27:
R2_GLOBALS._player.disableControl();
setAction(&_sequenceManager1, this, 1120, &_seeker, &R2_GLOBALS._player, NULL);
break;
case 28:
R2_GLOBALS._player.disableControl();
R2_GLOBALS._events.setCursor(CURSOR_WALK);
_stripManager.start(303, this);
break;
case 29:
case 50:
R2_GLOBALS._player.enableControl(CURSOR_USE);
R2_GLOBALS._player._canWalk = false;
break;
case 51:
// Trooper no longer wears a statis shield
R2_GLOBALS.setFlag(53);
_trooper.setDetails(1100, 28, -1, -1, 3, (SceneItem *) NULL);
R2_GLOBALS._player.enableControl(CURSOR_USE);
R2_GLOBALS._player._canWalk = false;
break;
case 52:
// Trooper is shot to death
R2_GLOBALS._sound1.play(98);
R2_GLOBALS.setFlag(52);
R2_GLOBALS._player.disableControl();
_sceneMode = 1116;
if (R2_GLOBALS._player._characterIndex == R2_QUINN) {
setAction(&_sequenceManager1, this, 1116, &R2_GLOBALS._player, NULL);
_seeker.setAction(&_sequenceManager2, NULL, 1123, &_seeker, NULL);
} else {
setAction(&_sequenceManager1, this, 1124, &R2_GLOBALS._player, NULL);
_seeker.setAction(&_sequenceManager2, NULL, 1117, &_seeker, NULL);
}
break;
case 53:
_sceneMode = 54;
R2_GLOBALS._events.setCursor(CURSOR_CROSSHAIRS);
if (_nextStripNum == 0) {
R2_GLOBALS.setFlag(55);
if (R2_GLOBALS._player._characterIndex == R2_QUINN)
_stripManager.start(318, this);
else
_stripManager.start(323, this);
} else
_stripManager.start3(_nextStripNum, this, _stripManager._lookupList);
break;
case 54:
if (_stripManager._exitMode == 1) {
R2_GLOBALS._player.disableControl();
_sceneMode = 1125;
setAction(&_sequenceManager1, this, 1125, &R2_GLOBALS._player, &_seeker, NULL);
} else
R2_GLOBALS._player.enableControl(CURSOR_TALK);
break;
case 55:
R2_GLOBALS._player.enableControl(CURSOR_TALK);
R2_GLOBALS._player._canWalk = false;
break;
case 99:
R2_GLOBALS._player._characterScene[R2_QUINN] = 300;
R2_GLOBALS._player._characterScene[R2_SEEKER] = 300;
R2_GLOBALS._player._characterIndex = R2_QUINN;
R2_GLOBALS._sceneManager.changeScene(300);
break;
case 1112:
_sceneMode = 50;
R2_GLOBALS._player.disableControl();
R2_GLOBALS._events.setCursor(CURSOR_CROSSHAIRS);
_stripManager.start3(313, this, _stripManager._lookupList);
break;
case 1113:
_sceneMode = 52;
R2_GLOBALS._player.disableControl();
R2_GLOBALS._events.setCursor(CURSOR_CROSSHAIRS);
R2_GLOBALS._sound1.play(96);
_stripManager.start3(316, this, _stripManager._lookupList);
break;
case 1114:
_sceneMode = 51;
R2_GLOBALS._player.disableControl();
R2_GLOBALS._events.setCursor(CURSOR_CROSSHAIRS);
_stripManager.start3(315, this, _stripManager._lookupList);
break;
case 1115:
_sceneMode = 50;
R2_GLOBALS._player.disableControl();
R2_GLOBALS._events.setCursor(CURSOR_CROSSHAIRS);
_stripManager.start3(314, this, _stripManager._lookupList);
break;
case 1116:
R2_GLOBALS._player.enableControl(CURSOR_WALK);
R2_GLOBALS._stripManager_lookupList[9] = 1;
R2_GLOBALS._stripManager_lookupList[10] = 1;
R2_GLOBALS._stripManager_lookupList[11] = 1;
break;
case 1125: {
_sceneMode = 99;
R2_GLOBALS._sound2.play(100);
R2_GLOBALS._sound1.play(101);
Common::Point pt(187, -13);
NpcMover *mover = new NpcMover();
_ship.addMover(mover, &pt, this);
}
break;
default:
R2_GLOBALS._player.enableControl();
R2_GLOBALS._player._canWalk = false;
break;
}
}
void Scene1100::dispatch() {
// WORKAROUND: This fixes a problem with an overhang that gets blasted re-appearing
if (_animation._frame > 5 && _sceneMode == 13) {
_animation._endFrame = 9;
if (_animation._frame == 9)
// Use one of the scene's background scene objects to copy the scene to the background.
// This fixes the problem with the cliff overhang still appearing during the cutscene
_rightLandslide.copySceneToBackground();
}
if ((g_globals->_sceneObjects->contains(&_laserShot)) && (_laserShot._visage == 1102) && (_laserShot._strip == 4) && (_laserShot._frame == 1) && (_laserShot._flags & OBJFLAG_HIDING)) {
if (_paletteRefreshStatus == 1) {
_paletteRefreshStatus = 2;
R2_GLOBALS._scenePalette.refresh();
}
} else {
if (_paletteRefreshStatus == 2)
R2_GLOBALS._scenePalette.refresh();
_paletteRefreshStatus = 1;
}
Scene::dispatch();
if (R2_GLOBALS._player._bounds.contains(_runningGuy1._position))
_runningGuy1._shade = 3;
else
_runningGuy1._shade = 0;
if (R2_GLOBALS._player._bounds.contains(_runningGuy2._position))
_runningGuy2._shade = 3;
else
_runningGuy2._shade = 0;
if (R2_GLOBALS._player._bounds.contains(_runningGuy3._position))
_runningGuy3._shade = 3;
else
_runningGuy3._shade = 0;
}
void Scene1100::saveCharacter(int characterIndex) {
if (R2_GLOBALS._player._characterIndex == R2_MIRANDA)
R2_GLOBALS._sound1.fadeOut2(NULL);
SceneExt::saveCharacter(characterIndex);
}
/*--------------------------------------------------------------------------
* Scene 1200 - Air Ducts Maze
*
*--------------------------------------------------------------------------*/
Scene1200::Scene1200() {
_nextCrawlDirection = 0;
_field414 = 0;
_field416 = 0;
_field418 = 0;
_field41A = 0;
_fixupMaze = false;
}
void Scene1200::synchronize(Serializer &s) {
SceneExt::synchronize(s);
s.syncAsSint16LE(_nextCrawlDirection);
s.syncAsSint16LE(_field414);
s.syncAsSint16LE(_field416);
s.syncAsSint16LE(_field418);
s.syncAsSint16LE(_field41A);
s.syncAsSint16LE(_fixupMaze);
}
Scene1200::LaserPanel::LaserPanel() {
}
void Scene1200::LaserPanel::Jumper::init(int state) {
_state = state;
SceneActor::postInit();
setup(1003, 1, 1);
fixPriority(255);
switch (_state) {
case 1:
switch (R2_GLOBALS._ductMazePanel1State) {
case 1:
setFrame2(2);
setPosition(Common::Point(129, 101));
break;
case 2:
setFrame2(3);
setPosition(Common::Point(135, 95));
break;
default:
break;
}
break;
case 2:
switch (R2_GLOBALS._ductMazePanel2State) {
case 1:
setFrame2(2);
setPosition(Common::Point(152, 101));
break;
case 2:
setFrame2(3);
setPosition(Common::Point(158, 122));
break;
case 3:
setFrame2(3);
setPosition(Common::Point(135, 122));
break;
default:
break;
}
break;
case 3:
switch (R2_GLOBALS._ductMazePanel3State) {
case 1:
setFrame2(3);
setPosition(Common::Point(158, 95));
break;
case 2:
setFrame2(2);
setPosition(Common::Point(175, 101));
break;
default:
break;
}
break;
default:
break;
}
setDetails(1200, 12, -1, -1, 2, (SceneItem *) NULL);
}
bool Scene1200::LaserPanel::Jumper::startAction(CursorType action, Event &event) {
if (action != CURSOR_USE)
return SceneActor::startAction(action, event);
R2_GLOBALS._sound2.play(260);
switch (_state) {
case 1:
if (R2_GLOBALS._ductMazePanel1State == 1) {
R2_GLOBALS._ductMazePanel1State = 2;
setFrame2(3);
setPosition(Common::Point(135, 95));
} else {
R2_GLOBALS._ductMazePanel1State = 1;
setFrame2(2);
setPosition(Common::Point(129, 101));
}
break;
case 2:
++R2_GLOBALS._ductMazePanel2State;
if (R2_GLOBALS._ductMazePanel2State == 4)
R2_GLOBALS._ductMazePanel2State = 1;
switch (R2_GLOBALS._ductMazePanel2State) {
case 1:
setFrame2(2);
setPosition(Common::Point(152, 101));
break;
case 2:
setFrame2(3);
setPosition(Common::Point(158, 122));
break;
case 3:
setFrame2(3);
setPosition(Common::Point(135, 122));
break;
default:
break;
}
break;
case 3:
if (R2_GLOBALS._ductMazePanel3State == 1) {
R2_GLOBALS._ductMazePanel3State = 2;
setFrame2(2);
setPosition(Common::Point(175, 101));
} else {
R2_GLOBALS._ductMazePanel3State = 1;
setFrame2(3);
setPosition(Common::Point(158, 95));
}
break;
default:
break;
}
Scene1200 *scene = (Scene1200 *)R2_GLOBALS._sceneManager._scene;
scene->_field418 = 0;
if ((R2_GLOBALS._ductMazePanel1State == 1) && (R2_GLOBALS._ductMazePanel2State == 1) && (R2_GLOBALS._ductMazePanel3State == 1))
scene->_field418 = 1;
else if ((R2_GLOBALS._ductMazePanel1State == 2) && (R2_GLOBALS._ductMazePanel2State == 1) && (R2_GLOBALS._ductMazePanel3State == 1))
scene->_field418 = 2;
else if ((R2_GLOBALS._ductMazePanel1State == 2) && (R2_GLOBALS._ductMazePanel2State == 1) && (R2_GLOBALS._ductMazePanel3State == 2))
scene->_field418 = 3;
else if ((R2_GLOBALS._ductMazePanel1State == 2) && (R2_GLOBALS._ductMazePanel2State == 3) && (R2_GLOBALS._ductMazePanel3State == 1))
scene->_field418 = 4;
return true;
}
void Scene1200::LaserPanel::postInit(SceneObjectList *OwnerList) {
Scene1200 *scene = (Scene1200 *)R2_GLOBALS._sceneManager._scene;
scene->_field41A = 1;
R2_GLOBALS._events.setCursor(CURSOR_USE);
setup2(1003, 1, 1, 100, 40);
setup3(1200, 11, -1, -1);
R2_GLOBALS._sound2.play(259);
_jumper1.init(1);
_jumper2.init(2);
_jumper3.init(3);
R2_GLOBALS._player._canWalk = false;
}
void Scene1200::LaserPanel::remove() {
Scene1200 *scene = (Scene1200 *)R2_GLOBALS._sceneManager._scene;
scene->_field41A = 0;
scene->_sceneAreas.remove(&_jumper1);
scene->_sceneAreas.remove(&_jumper2);
scene->_sceneAreas.remove(&_jumper3);
_jumper1.remove();
_jumper2.remove();
_jumper3.remove();
ModalWindow::remove();
R2_GLOBALS._player._canWalk = true;
}
void Scene1200::postInit(SceneObjectList *OwnerList) {
loadScene(1200);
SceneExt::postInit();
if (R2_GLOBALS._sceneManager._previousScene < 3200)
R2_GLOBALS._sound1.play(257);
_nextCrawlDirection = CRAWL_EAST;
_field414 = 0;
_field416 = 0;
_field418 = 0;
_field41A = 0;
if ((R2_GLOBALS._ductMazePanel1State == 1) && (R2_GLOBALS._ductMazePanel2State == 1) && (R2_GLOBALS._ductMazePanel3State == 1))
_field418 = 1;
else if ((R2_GLOBALS._ductMazePanel1State == 2) && (R2_GLOBALS._ductMazePanel2State == 1) && (R2_GLOBALS._ductMazePanel3State == 1))
_field418 = 2;
else if ((R2_GLOBALS._ductMazePanel1State == 2) && (R2_GLOBALS._ductMazePanel2State == 1) && (R2_GLOBALS._ductMazePanel3State == 2))
_field418 = 3;
else if ((R2_GLOBALS._ductMazePanel1State == 2) && (R2_GLOBALS._ductMazePanel2State == 3) && (R2_GLOBALS._ductMazePanel3State == 1))
_field418 = 4;
R2_GLOBALS._player.postInit();
R2_GLOBALS._player.disableControl();
R2_GLOBALS._player.setup(3156, 1, 6);
R2_GLOBALS._player.setPosition(Common::Point(160, 70));
R2_GLOBALS._player._numFrames = 10;
R2_GLOBALS._player._oldCharacterScene[R2_MIRANDA] = 1200;
_actor1.postInit();
_actor1.hide();
_mazeUI.setDisplayBounds(Rect(110, 20, 210, 120));
_mazeUI.postInit();
_mazeUI.load(1);
_mazeUI.setMazePosition(R2_GLOBALS._ventCellPos);
R2_GLOBALS._player.enableControl();
_item1.setDetails(Rect(0, 0, 320, 200), 1200, 0, 1, 2, 1, NULL);
}
void Scene1200::signal() {
switch (_sceneMode++) {
case 1:
// No break on purpose
case 1200:
// No break on purpose
case 1201:
// No break on purpose
case 1202:
// No break on purpose
case 1203:
R2_GLOBALS._player.enableControl();
// CHECKME: The original is calling _eventManager.waitEvent();
_sceneMode = 2;
break;
case 10:
_field416 = 1;
_field414 = 6;
R2_GLOBALS._player._numFrames = 5;
R2_GLOBALS._player.setStrip(1);
R2_GLOBALS._player.setFrame(5);
R2_GLOBALS._player.animate(ANIM_MODE_6, this);
break;
case 11:
// No break on purpose
case 21:
// No break on purpose
case 31:
// No break on purpose
case 41:
_field416 = 0;
break;
case 12:
_field414 = 14;
R2_GLOBALS._player._numFrames = 10;
R2_GLOBALS._player.setup(3155, 1, 4);
R2_GLOBALS._player.setPosition(Common::Point(160, 70));
R2_GLOBALS._player.animate(ANIM_MODE_2, NULL);
break;
case 13:
// No break on purpose
case 16:
// No break on purpose
case 23:
// No break on purpose
case 26:
// No break on purpose
case 33:
// No break on purpose
case 36:
// No break on purpose
case 43:
// No break on purpose
case 46:
R2_GLOBALS._player.setFrame(4);
_sceneMode = 1;
setAction(&_sequenceManager, this, 1, &R2_GLOBALS._player, NULL);
break;
case 15:
// No break on purpose
case 25:
// No break on purpose
case 35:
// No break on purpose
case 45:
_field414 = 20;
R2_GLOBALS._player.animate(ANIM_MODE_2, NULL);
break;
case 20:
_field416 = 1;
_field414 = 6;
R2_GLOBALS._player._numFrames = 5;
R2_GLOBALS._player.setStrip(2);
R2_GLOBALS._player.setFrame(5);
R2_GLOBALS._player.animate(ANIM_MODE_6, this);
break;
case 22:
_field414 = 14;
R2_GLOBALS._player._numFrames = 10;
R2_GLOBALS._player.setup(3155, 2, 4);
R2_GLOBALS._player.setPosition(Common::Point(160, 70));
R2_GLOBALS._player.animate(ANIM_MODE_2, NULL);
break;
case 30:
_field416 = 1;
_field414 = 6;
R2_GLOBALS._player._numFrames = 5;
R2_GLOBALS._player.setStrip(3);
R2_GLOBALS._player.setFrame(5);
R2_GLOBALS._player.animate(ANIM_MODE_6, this);
break;
case 32:
_field414 = 14;
R2_GLOBALS._player._numFrames = 10;
R2_GLOBALS._player.setup(3155, 3, 4);
R2_GLOBALS._player.setPosition(Common::Point(160, 70));
R2_GLOBALS._player.animate(ANIM_MODE_2, NULL);
break;
case 40:
_field416 = 1;
_field414 = 6;
R2_GLOBALS._player._numFrames = 5;
R2_GLOBALS._player.setStrip(4);
R2_GLOBALS._player.setFrame(5);
R2_GLOBALS._player.animate(ANIM_MODE_6, this);
break;
case 42:
_field414 = 14;
R2_GLOBALS._player._numFrames = 10;
R2_GLOBALS._player.setup(3155, 4, 4);
R2_GLOBALS._player.setPosition(Common::Point(160, 70));
R2_GLOBALS._player.animate(ANIM_MODE_2, NULL);
break;
case 50:
// No break on purpose
case 55:
// No break on purpose
case 60:
R2_GLOBALS._player.setup(3156, 5, 1);
R2_GLOBALS._player._numFrames = 5;
R2_GLOBALS._player.animate(ANIM_MODE_5, this);
break;
case 51:
// No break on purpose
case 56:
// No break on purpose
case 117:
R2_GLOBALS._player.setup(3157, 1, 1);
R2_GLOBALS._player.animate(ANIM_MODE_5, this);
break;
case 52:
// No break on purpose
case 82:
// No break on purpose
case 118:
R2_GLOBALS._player.setup(3156, 3, 6);
_sceneMode = 1;
setAction(&_sequenceManager, this, 1, &R2_GLOBALS._player, NULL);
break;
case 57:
// No break on purpose
case 91:
// No break on purpose
case 96:
R2_GLOBALS._player.setup(3157, 2, 1);
R2_GLOBALS._player.animate(ANIM_MODE_5, this);
break;
case 58:
// No break on purpose
case 92:
// No break on purpose
case 122:
R2_GLOBALS._player.setup(3156, 2, 6);
_sceneMode = 1;
setAction(&_sequenceManager, this, 1, &R2_GLOBALS._player, NULL);
break;
case 61:
R2_GLOBALS._player.setup(3157, 4, 5);
R2_GLOBALS._player.animate(ANIM_MODE_6, this);
break;
case 62:
// No break on purpose
case 72:
// No break on purpose
case 98:
R2_GLOBALS._player.setup(3156, 4, 6);
_sceneMode = 1;
setAction(&_sequenceManager, this, 1, &R2_GLOBALS._player, NULL);
break;
case 70:
// No break on purpose
case 75:
// No break on purpose
case 80:
R2_GLOBALS._player.setup(3156, 6, 1);
R2_GLOBALS._player._numFrames = 5;
R2_GLOBALS._player.animate(ANIM_MODE_5, this);
break;
case 71:
// No break on purpose
case 76:
// No break on purpose
case 97:
R2_GLOBALS._player.setup(3157, 3, 1);
R2_GLOBALS._player.animate(ANIM_MODE_5, this);
break;
case 77:
// No break on purpose
case 111:
// No break on purpose
case 116:
R2_GLOBALS._player.setup(3157, 4, 1);
R2_GLOBALS._player.animate(ANIM_MODE_5, this);
break;
case 78:
// No break on purpose
case 102:
// No break on purpose
case 112:
R2_GLOBALS._player.setup(3156, 1, 6);
_sceneMode = 1;
setAction(&_sequenceManager, this, 1, &R2_GLOBALS._player, NULL);
break;
case 81:
R2_GLOBALS._player.setup(3157, 2, 5);
R2_GLOBALS._player.animate(ANIM_MODE_6, this);
break;
case 90:
// No break on purpose
case 95:
// No break on purpose
case 100:
R2_GLOBALS._player.setup(3156, 7, 1);
R2_GLOBALS._player._numFrames = 5;
R2_GLOBALS._player.animate(ANIM_MODE_5, this);
break;
case 101:
R2_GLOBALS._player.setup(3157, 1, 5);
R2_GLOBALS._player.animate(ANIM_MODE_6, this);
break;
case 110:
// No break on purpose
case 115:
// No break on purpose
case 120:
R2_GLOBALS._player.setup(3156, 8, 1);
R2_GLOBALS._player._numFrames = 5;
R2_GLOBALS._player.animate(ANIM_MODE_5, this);
break;
case 121:
R2_GLOBALS._player.setup(3157, 3, 5);
R2_GLOBALS._player.animate(ANIM_MODE_6, this);
break;
default:
// CHECKME: The original is walling _eventManager.waitEvent();
_sceneMode = 2;
break;
}
}
void Scene1200::process(Event &event) {
if (_field414 != 0)
return;
Scene::process(event);
if (!R2_GLOBALS._player._canWalk)
return;
if (event.eventType == EVENT_BUTTON_DOWN) {
Common::Point cellPos = R2_GLOBALS._ventCellPos;
_mazeUI.pixelToCellXY(cellPos);
int cellId = _mazeUI.getCellFromPixelXY(event.mousePos);
switch (R2_GLOBALS._events.getCursor()) {
case CURSOR_WALK:
event.handled = true;
if ((event.mousePos.x > 179) && (event.mousePos.x < 210) && (event.mousePos.y > 50) && (event.mousePos.y < 89))
startCrawling(CRAWL_EAST);
if ((event.mousePos.x > 109) && (event.mousePos.x < 140) && (event.mousePos.y > 50) && (event.mousePos.y < 89))
startCrawling(CRAWL_WEST);
if ((event.mousePos.x > 140) && (event.mousePos.x < 179) && (event.mousePos.y > 89) && (event.mousePos.y < 120))
startCrawling(CRAWL_SOUTH);
if ((event.mousePos.x > 140) && (event.mousePos.x < 179) && (event.mousePos.y > 19) && (event.mousePos.y < 50))
startCrawling(CRAWL_NORTH);
break;
case CURSOR_USE:
if (cellId > 36) {
if ( ((cellPos.x == 3) && (cellPos.y == 33))
|| ((cellPos.x == 7) && (cellPos.y == 33))
|| ((cellPos.x == 33) && (cellPos.y == 41))
|| ((cellPos.x == 5) && (cellPos.y == 5))
|| ((cellPos.x == 13) && (cellPos.y == 21))
|| ((cellPos.x == 17) && (cellPos.y == 21))
|| ((cellPos.x == 17) && (cellPos.y == 5))
|| ((cellPos.x == 17) && (cellPos.y == 9))
|| ((cellPos.x == 29) && (cellPos.y == 17))
|| ((cellPos.x == 33) && (cellPos.y == 17))
|| ((cellPos.x == 35) && (cellPos.y == 17))
|| ((cellPos.x == 41) && (cellPos.y == 21)) ) {
_laserPanel.postInit();
event.handled = true;
}
}
if ((cellId == 1) || (cellId == 4) || (cellId == 11) || (cellId == 14)) {
if ( ((cellPos.x == 3) && (cellPos.y == 9))
|| ((cellPos.x == 11) && (cellPos.y == 27))
|| ((cellPos.x == 17) && (cellPos.y == 7))
|| ((cellPos.x == 17) && (cellPos.y == 27))
|| ((cellPos.x == 17) && (cellPos.y == 33))
|| (cellPos.x == 33) ) {
switch (cellPos.x) {
case 3:
R2_GLOBALS._sceneManager.changeScene(3150);
break;
case 33:
if (R2_GLOBALS._scientistConvIndex >= 4)
R2_GLOBALS._sceneManager.changeScene(3250);
else
SceneItem::display(1200, 6, 0, 280, 1, 160, 9, 1, 2, 20, 7, 154, LIST_END);
break;
default:
SceneItem::display(1200, 5, 0, 280, 1, 160, 9, 1, 2, 20, 7, 154, LIST_END);
break;
}
event.handled = true;
}
}
break;
case CURSOR_LOOK:
if ((cellId == 1) || (cellId == 4) || (cellId == 11) || (cellId == 14)) {
event.handled = true;
switch (cellPos.x) {
case 3:
// It was your cell.
SceneItem::display(1200, 8, 0, 280, 1, 160, 9, 1, 2, 20, 7, 7, LIST_END);
break;
case 9:
R2_GLOBALS._sceneManager.changeScene(3240);
break;
case 11:
if (cellPos.y == 27)
R2_GLOBALS._sceneManager.changeScene(3210);
else
// A vent grill
SceneItem::display(1200, 10, 0, 280, 1, 160, 9, 1, 2, 20, 7, 7, LIST_END);
break;
case 17:
switch (cellPos.y) {
case 5:
R2_GLOBALS._sceneManager.changeScene(3230);
break;
case 21:
R2_GLOBALS._sceneManager.changeScene(3220);
break;
case 33:
R2_GLOBALS._sceneManager.changeScene(3200);
break;
default:
// A vent grill
SceneItem::display(1200, 10, 0, 280, 1, 160, 9, 1, 2, 20, 7, 7, LIST_END);
break;
}
break;
case 33:
R2_GLOBALS._sceneManager.changeScene(3245);
break;
default:
SceneItem::display(1200, 10, 0, 280, 1, 160, 9, 1, 2, 20, 7, 7, LIST_END);
break;
}
}
if (cellId > 36) {
// "An anti-pest laser"
event.handled = true;
SceneItem::display(1200, 9, 0, 280, 1, 160, 9, 1, 2, 20, 7, 7, LIST_END);
}
break;
case CURSOR_TALK:
event.handled = true;
break;
default:
return;
}
} else if (event.eventType == EVENT_KEYPRESS) {
if (_field414 == 0) {
event.handled = false;
return;
}
switch (event.kbd.keycode) {
case Common::KEYCODE_KP8:
case Common::KEYCODE_UP:
startCrawling(CRAWL_NORTH);
break;
case Common::KEYCODE_KP4:
case Common::KEYCODE_LEFT:
startCrawling(CRAWL_WEST);
break;
case Common::KEYCODE_KP6:
case Common::KEYCODE_RIGHT:
startCrawling(CRAWL_EAST);
break;
case Common::KEYCODE_KP2:
case Common::KEYCODE_DOWN:
startCrawling(CRAWL_SOUTH);
break;
default:
event.handled = false;
return;
break;
}
} else
return;
}
void Scene1200::dispatch() {
Rect tmpRect;
Scene::dispatch();
if (_fixupMaze) {
_mazeUI.setMazePosition(R2_GLOBALS._ventCellPos);
//_mazeUI.draw();
_fixupMaze = false;
}
if (_field414 != 0) {
tmpRect.set(110, 20, 210, 120);
_field414--;
switch (_nextCrawlDirection) {
case CRAWL_EAST:
R2_GLOBALS._ventCellPos.x += 2;
break;
case CRAWL_WEST:
R2_GLOBALS._ventCellPos.x -= 2;
break;
case CRAWL_SOUTH:
R2_GLOBALS._ventCellPos.y += 2;
break;
case CRAWL_NORTH:
R2_GLOBALS._ventCellPos.y -= 2;
break;
default:
break;
}
_mazeUI.setMazePosition(R2_GLOBALS._ventCellPos);
//_mazeUI.draw();
if (_field416 != 0) {
switch(_nextCrawlDirection) {
case CRAWL_EAST:
R2_GLOBALS._player.setPosition(Common::Point(R2_GLOBALS._player._position.x - 2, R2_GLOBALS._player._position.y));
break;
case CRAWL_WEST:
R2_GLOBALS._player.setPosition(Common::Point(R2_GLOBALS._player._position.x + 2, R2_GLOBALS._player._position.y));
break;
case CRAWL_SOUTH:
R2_GLOBALS._player.setPosition(Common::Point(R2_GLOBALS._player._position.x, R2_GLOBALS._player._position.y - 2));
break;
case CRAWL_NORTH:
R2_GLOBALS._player.setPosition(Common::Point(R2_GLOBALS._player._position.x, R2_GLOBALS._player._position.y + 2));
break;
default:
break;
}
}
if (_field414 == 0) {
if (_field416 == 0)
R2_GLOBALS._player.animate(ANIM_MODE_NONE, NULL);
signal();
}
}
}
void Scene1200::saveCharacter(int characterIndex) {
R2_GLOBALS._sound1.fadeOut2(NULL);
SceneExt::saveCharacter(characterIndex);
}
void Scene1200::startCrawling(CrawlDirection dir) {
Common::Point cellPos = R2_GLOBALS._ventCellPos;
_mazeUI.pixelToCellXY(cellPos);
switch (dir) {
case CRAWL_EAST:
if ( ((_mazeUI.getCellFromPixelXY(Common::Point(200, 50)) > 36) || (_mazeUI.getCellFromPixelXY(Common::Point(200, 88)) > 36))
&& ( ((cellPos.x == 3) && (cellPos.y == 33) && (_field418 != 4))
|| ((cellPos.x == 13) && (cellPos.y == 21) && (_field418 != 2))
|| ((cellPos.x == 29) && (cellPos.y == 17) && (_field418 != 1))
|| ((cellPos.x == 33) && (cellPos.y == 41)) )
) {
R2_GLOBALS._player.disableControl();
_sceneMode = 1200;
setAction(&_sequenceManager, this, 1200, &_actor1, NULL);
} else if (_mazeUI.getCellFromPixelXY(Common::Point(200, 69)) == 36) {
switch (_nextCrawlDirection) {
case CRAWL_EAST:
if (R2_GLOBALS._player._visage == 3155)
_sceneMode = 15;
else
_sceneMode = 10;
break;
case CRAWL_WEST:
if (R2_GLOBALS._player._visage == 3156)
_sceneMode = 76;
else
_sceneMode = 75;
break;
case CRAWL_SOUTH:
if (R2_GLOBALS._player._visage == 3156)
_sceneMode = 101;
else
_sceneMode = 100;
break;
case CRAWL_NORTH:
if (R2_GLOBALS._player._visage == 3156)
_sceneMode = 111;
else
_sceneMode = 110;
break;
default:
break;
}
R2_GLOBALS._player.disableControl();
_nextCrawlDirection = 1;
signal();
}
break;
case CRAWL_WEST:
if ( ((_mazeUI.getCellFromPixelXY(Common::Point(120, 50)) > 36) || (_mazeUI.getCellFromPixelXY(Common::Point(120, 88)) > 36))
&& ( ((cellPos.x == 7) && (cellPos.y == 33) && (_field418 != 4))
|| ((cellPos.x == 17) && (cellPos.y == 21) && (_field418 != 2))
|| ((cellPos.x == 33) && (cellPos.y == 17) && (_field418 != 1))
|| ((cellPos.x == 5) && (cellPos.y == 5)) )
) {
R2_GLOBALS._player.disableControl();
_sceneMode = 1201;
setAction(&_sequenceManager, this, 1201, &_actor1, NULL);
} else if (_mazeUI.getCellFromPixelXY(Common::Point(120, 69)) == 36) {
switch (_nextCrawlDirection) {
case CRAWL_EAST:
if (R2_GLOBALS._player._visage == 3156)
_sceneMode = 56;
else
_sceneMode = 55;
break;
case CRAWL_WEST:
if (R2_GLOBALS._player._visage == 3155)
_sceneMode = 25;
else
_sceneMode = 20;
break;
case CRAWL_SOUTH:
if (R2_GLOBALS._player._visage == 3156)
_sceneMode = 91;
else
_sceneMode = 90;
break;
case CRAWL_NORTH:
if (R2_GLOBALS._player._visage == 3156)
_sceneMode = 121;
else
_sceneMode = 120;
break;
default:
break;
}
R2_GLOBALS._player.disableControl();
_nextCrawlDirection = 2;
signal();
}
break;
case CRAWL_SOUTH:
if ( ((_mazeUI.getCellFromPixelXY(Common::Point(140, 110)) > 36) || (_mazeUI.getCellFromPixelXY(Common::Point(178, 110)) > 36))
&& ( ((cellPos.x == 17) && (cellPos.y == 5) && (_field418 != 3))
|| ((cellPos.x == 41) && (cellPos.y == 21)) )
) {
R2_GLOBALS._player.disableControl();
_sceneMode = 1203;
setAction(&_sequenceManager, this, 1203, &_actor1, NULL);
} else if (_mazeUI.getCellFromPixelXY(Common::Point(160, 110)) == 36) {
switch (_nextCrawlDirection) {
case CRAWL_EAST:
if (R2_GLOBALS._player._visage == 3156)
_sceneMode = 51;
else
_sceneMode = 50;
break;
case CRAWL_WEST:
if (R2_GLOBALS._player._visage == 3156)
_sceneMode = 81;
else
_sceneMode = 80;
break;
case CRAWL_SOUTH:
if (R2_GLOBALS._player._visage == 3155)
_sceneMode = 35;
else
_sceneMode = 30;
break;
case CRAWL_NORTH:
if (R2_GLOBALS._player._visage == 3156)
_sceneMode = 116;
else
_sceneMode = 115;
break;
default:
break;
}
R2_GLOBALS._player.disableControl();
_nextCrawlDirection = 3;
signal();
}
break;
case CRAWL_NORTH:
if ( ((_mazeUI.getCellFromPixelXY(Common::Point(140, 30)) > 36) || (_mazeUI.getCellFromPixelXY(Common::Point(178, 30)) > 36))
&& ( ((cellPos.x == 17) && (cellPos.y == 9) && (_field418 != 3))
|| ((cellPos.x == 35) && (cellPos.y == 17)) )
) {
R2_GLOBALS._player.disableControl();
_sceneMode = 1202;
setAction(&_sequenceManager, this, 1202, &_actor1, NULL);
} else if (_mazeUI.getCellFromPixelXY(Common::Point(160, 30)) == 36) {
switch (_nextCrawlDirection) {
case CRAWL_EAST:
if (R2_GLOBALS._player._visage == 3156)
_sceneMode = 61;
else
_sceneMode = 60;
break;
case CRAWL_WEST:
if (R2_GLOBALS._player._visage == 3156)
_sceneMode = 71;
else
_sceneMode = 70;
break;
case CRAWL_SOUTH:
if (R2_GLOBALS._player._visage == 3156)
_sceneMode = 96;
else
_sceneMode = 95;
break;
case CRAWL_NORTH:
if (R2_GLOBALS._player._visage == 3155)
_sceneMode = 45;
else
_sceneMode = 40;
break;
default:
_sceneMode = 1;
R2_GLOBALS._player.setup(3156, 4, 6);
break;
}
R2_GLOBALS._player.disableControl();
_nextCrawlDirection = 4;
signal();
}
break;
default:
break;
}
}
/*--------------------------------------------------------------------------
* Scene 1337 - Card game
*
*--------------------------------------------------------------------------*/
Scene1337::Card::Card() {
_cardId = 0;
_stationPos = Common::Point(0, 0);
}
void Scene1337::Card::synchronize(Serializer &s) {
warning("STUBBED: Card::synchronize()");
}
bool Scene1337::Card::isIn(Common::Point pt) {
if ((_stationPos.x > pt.x) || (_stationPos.x + 24 < pt.x))
return false;
if ((_stationPos.y > pt.y) || (_stationPos.y + 24 < pt.y))
return false;
return true;
}
Scene1337::GameBoardSide::GameBoardSide() {
_card1Pos = Common::Point(0, 0);
_card2Pos = Common::Point(0, 0);
_card3Pos = Common::Point(0, 0);
_card4Pos = Common::Point(0, 0);
_frameNum = 0;
}
void Scene1337::GameBoardSide::synchronize(Serializer &s) {
warning("STUBBED: GameBoardSide::synchronize()");
}
Scene1337::Scene1337() {
_autoplay = false;
_cardsAvailableNumb = 0;
_currentDiscardIndex = 0;
for (int i = 0; i < 100; i++)
_availableCardsPile[i] = 0;
_shuffleEndedFl = false;
_currentPlayerNumb = 0;
_actionIdx1 = 0;
_actionIdx2 = 0;
_showPlayerTurn = false;
_displayHelpFl = false;
_winnerId = -1;
_instructionsDisplayedFl = false;
_instructionsWaitCount = 0;
_delayedFunction = nullptr;
_actionCard1 = nullptr;
_actionCard2 = nullptr;
_actionCard3 = nullptr;
_cursorCurRes = 0;
_cursorCurStrip = 0;
_cursorCurFrame = 0;
}
void Scene1337::synchronize(Serializer &s) {
warning("STUBBED: Scene1337::synchronize()");
}
void Scene1337::Action1337::waitFrames(int32 frameCount) {
uint32 firstFrameNumber = g_globals->_events.getFrameNumber();
uint32 curFrame = firstFrameNumber;
uint32 destFrame = firstFrameNumber + frameCount;
while ((curFrame < destFrame) && !g_vm->shouldQuit()) {
TsAGE::Event event;
g_globals->_events.getEvent(event);
curFrame = g_globals->_events.getFrameNumber();
}
// CHECKME: The original is calling _eventManager.waitEvent();
}
/**
* Display instructions
*/
void Scene1337::Action1::signal() {
Scene1337 *scene = (Scene1337 *)R2_GLOBALS._sceneManager._scene;
switch (_actionIndex++) {
case 1: {
scene->actionDisplay(1331, 6, 159, 10, 1, 200, 0, 7, 0, 154, 154);
R2_GLOBALS._sceneObjects->draw();
scene->actionDisplay(1331, 7, 159, 10, 1, 200, 0, 7, 0, 154, 154);
scene->actionDisplay(1331, 8, 159, 10, 1, 200, 0, 7, 0, 154, 154);
scene->_gameBoardSide[1]._outpostStation[0]._cardId = 2;
scene->_gameBoardSide[1]._outpostStation[0]._card.postInit();
scene->_gameBoardSide[1]._outpostStation[0]._card.setVisage(1332);
scene->_gameBoardSide[1]._outpostStation[0]._card.setPosition(scene->_gameBoardSide[1]._outpostStation[0]._stationPos, 0);
scene->_gameBoardSide[1]._outpostStation[0]._card.setStrip(2);
scene->_gameBoardSide[1]._outpostStation[0]._card.setFrame(scene->_gameBoardSide[1]._outpostStation[0]._cardId);
scene->_gameBoardSide[1]._outpostStation[0]._card.fixPriority(170);
scene->setAnimationInfo(&scene->_gameBoardSide[1]._outpostStation[0]);
scene->_gameBoardSide[1]._outpostStation[1]._cardId = 3;
scene->_gameBoardSide[1]._outpostStation[1]._card.postInit();
scene->_gameBoardSide[1]._outpostStation[1]._card.setVisage(1332);
scene->_gameBoardSide[1]._outpostStation[1]._card.setPosition(scene->_gameBoardSide[1]._outpostStation[1]._stationPos, 0);
scene->_gameBoardSide[1]._outpostStation[1]._card.setStrip(2);
scene->_gameBoardSide[1]._outpostStation[1]._card.setFrame(scene->_gameBoardSide[1]._outpostStation[1]._cardId);
scene->_gameBoardSide[1]._outpostStation[1]._card.fixPriority(170);
scene->setAnimationInfo(&scene->_gameBoardSide[1]._outpostStation[1]);
scene->_gameBoardSide[2]._outpostStation[0]._cardId = 4;
scene->_gameBoardSide[2]._outpostStation[0]._card.postInit();
scene->_gameBoardSide[2]._outpostStation[0]._card.setVisage(1332);
scene->_gameBoardSide[2]._outpostStation[0]._card.setPosition(scene->_gameBoardSide[2]._outpostStation[0]._stationPos, 0);
scene->_gameBoardSide[2]._outpostStation[0]._card.setStrip(2);
scene->_gameBoardSide[2]._outpostStation[0]._card.setFrame(scene->_gameBoardSide[2]._outpostStation[0]._cardId);
scene->setAnimationInfo(&scene->_gameBoardSide[2]._outpostStation[0]);
scene->_gameBoardSide[3]._outpostStation[0]._cardId = 5;
scene->_gameBoardSide[3]._outpostStation[0]._card.postInit();
scene->_gameBoardSide[3]._outpostStation[0]._card.setVisage(1332);
scene->_gameBoardSide[3]._outpostStation[0]._card.setPosition(scene->_gameBoardSide[3]._outpostStation[0]._stationPos, 0);
scene->_gameBoardSide[3]._outpostStation[0]._card.setStrip(2);
scene->_gameBoardSide[3]._outpostStation[0]._card.setFrame(scene->_gameBoardSide[3]._outpostStation[0]._cardId);
scene->_gameBoardSide[3]._outpostStation[0]._card.fixPriority(170);
scene->setAnimationInfo(&scene->_gameBoardSide[3]._outpostStation[0]);
scene->_gameBoardSide[3]._outpostStation[1]._cardId = 6;
scene->_gameBoardSide[3]._outpostStation[1]._card.postInit();
scene->_gameBoardSide[3]._outpostStation[1]._card.setVisage(1332);
scene->_gameBoardSide[3]._outpostStation[1]._card.setPosition(scene->_gameBoardSide[3]._outpostStation[1]._stationPos, 0);
scene->_gameBoardSide[3]._outpostStation[1]._card.setStrip(2);
scene->_gameBoardSide[3]._outpostStation[1]._card.setFrame(scene->_gameBoardSide[3]._outpostStation[1]._cardId);
scene->_gameBoardSide[3]._outpostStation[1]._card.fixPriority(170);
scene->setAnimationInfo(&scene->_gameBoardSide[3]._outpostStation[1]);
scene->_gameBoardSide[3]._outpostStation[2]._cardId = 7;
scene->_gameBoardSide[3]._outpostStation[2]._card.postInit();
scene->_gameBoardSide[3]._outpostStation[2]._card.setVisage(1332);
scene->_gameBoardSide[3]._outpostStation[2]._card.setPosition(scene->_gameBoardSide[3]._outpostStation[2]._stationPos, 0);
scene->_gameBoardSide[3]._outpostStation[2]._card.setStrip(2);
scene->_gameBoardSide[3]._outpostStation[2]._card.setFrame(scene->_gameBoardSide[3]._outpostStation[2]._cardId);
scene->_gameBoardSide[3]._outpostStation[2]._card.fixPriority(170);
scene->setAnimationInfo(&scene->_gameBoardSide[3]._outpostStation[2]);
scene->_gameBoardSide[0]._outpostStation[0]._cardId = 8;
scene->_gameBoardSide[0]._outpostStation[0]._card.postInit();
scene->_gameBoardSide[0]._outpostStation[0]._card.setVisage(1332);
scene->_gameBoardSide[0]._outpostStation[0]._card.setPosition(scene->_gameBoardSide[0]._outpostStation[0]._stationPos, 0);
scene->_gameBoardSide[0]._outpostStation[0]._card.setStrip(2);
scene->_gameBoardSide[0]._outpostStation[0]._card.setFrame(scene->_gameBoardSide[0]._outpostStation[0]._cardId);
scene->_gameBoardSide[0]._outpostStation[0]._card.fixPriority(170);
scene->setAnimationInfo(&scene->_gameBoardSide[0]._outpostStation[0]);
scene->_gameBoardSide[0]._outpostStation[1]._cardId = 9;
scene->_gameBoardSide[0]._outpostStation[1]._card.postInit();
scene->_gameBoardSide[0]._outpostStation[1]._card.setVisage(1332);
scene->_gameBoardSide[0]._outpostStation[1]._card.setPosition(scene->_gameBoardSide[0]._outpostStation[1]._stationPos, 0);
scene->_gameBoardSide[0]._outpostStation[1]._card.setStrip(2);
scene->_gameBoardSide[0]._outpostStation[1]._card.setFrame(scene->_gameBoardSide[0]._outpostStation[1]._cardId);
scene->_gameBoardSide[0]._outpostStation[1]._card.fixPriority(170);
scene->setAnimationInfo(&scene->_gameBoardSide[0]._outpostStation[1]);
R2_GLOBALS._sceneObjects->draw();
waitFrames(60);
scene->actionDisplay(1331, 9, 159, 10, 1, 200, 0, 7, 0, 154, 154);
scene->_gameBoardSide[2]._outpostStation[1]._cardId = 2;
scene->_gameBoardSide[2]._outpostStation[1]._card.postInit();
scene->_gameBoardSide[2]._outpostStation[1]._card.setVisage(1332);
scene->_gameBoardSide[2]._outpostStation[1]._card.setPosition(scene->_gameBoardSide[2]._outpostStation[1]._stationPos, 0);
scene->_gameBoardSide[2]._outpostStation[1]._card.setStrip(2);
scene->_gameBoardSide[2]._outpostStation[1]._card.setFrame(scene->_gameBoardSide[2]._outpostStation[1]._cardId);
scene->_gameBoardSide[2]._outpostStation[1]._card.fixPriority(170);
scene->setAnimationInfo(&scene->_gameBoardSide[2]._outpostStation[1]);
scene->_gameBoardSide[2]._outpostStation[2]._cardId = 3;
scene->_gameBoardSide[2]._outpostStation[2]._card.postInit();
scene->_gameBoardSide[2]._outpostStation[2]._card.setVisage(1332);
scene->_gameBoardSide[2]._outpostStation[2]._card.setPosition(scene->_gameBoardSide[2]._outpostStation[2]._stationPos, 0);
scene->_gameBoardSide[2]._outpostStation[2]._card.setStrip(2);
scene->_gameBoardSide[2]._outpostStation[2]._card.setFrame(scene->_gameBoardSide[2]._outpostStation[2]._cardId);
scene->_gameBoardSide[2]._outpostStation[2]._card.fixPriority(170);
scene->setAnimationInfo(&scene->_gameBoardSide[2]._outpostStation[2]);
scene->_gameBoardSide[2]._outpostStation[3]._cardId = 5;
scene->_gameBoardSide[2]._outpostStation[3]._card.postInit();
scene->_gameBoardSide[2]._outpostStation[3]._card.setVisage(1332);
scene->_gameBoardSide[2]._outpostStation[3]._card.setPosition(scene->_gameBoardSide[2]._outpostStation[3]._stationPos, 0);
scene->_gameBoardSide[2]._outpostStation[3]._card.setStrip(2);
scene->_gameBoardSide[2]._outpostStation[3]._card.setFrame(scene->_gameBoardSide[2]._outpostStation[3]._cardId);
scene->_gameBoardSide[2]._outpostStation[3]._card.fixPriority(170);
scene->setAnimationInfo(&scene->_gameBoardSide[2]._outpostStation[3]);
scene->_gameBoardSide[2]._outpostStation[4]._cardId = 6;
scene->_gameBoardSide[2]._outpostStation[4]._card.postInit();
scene->_gameBoardSide[2]._outpostStation[4]._card.setVisage(1332);
scene->_gameBoardSide[2]._outpostStation[4]._card.setPosition(scene->_gameBoardSide[2]._outpostStation[4]._stationPos, 0);
scene->_gameBoardSide[2]._outpostStation[4]._card.setStrip(2);
scene->_gameBoardSide[2]._outpostStation[4]._card.setFrame(scene->_gameBoardSide[2]._outpostStation[4]._cardId);
scene->_gameBoardSide[2]._outpostStation[4]._card.fixPriority(170);
scene->setAnimationInfo(&scene->_gameBoardSide[2]._outpostStation[4]);
scene->_gameBoardSide[2]._outpostStation[5]._cardId = 7;
scene->_gameBoardSide[2]._outpostStation[5]._card.postInit();
scene->_gameBoardSide[2]._outpostStation[5]._card.setVisage(1332);
scene->_gameBoardSide[2]._outpostStation[5]._card.setPosition(scene->_gameBoardSide[2]._outpostStation[5]._stationPos, 0);
scene->_gameBoardSide[2]._outpostStation[5]._card.setStrip(2);
scene->_gameBoardSide[2]._outpostStation[5]._card.setFrame(scene->_gameBoardSide[2]._outpostStation[5]._cardId);
scene->_gameBoardSide[2]._outpostStation[5]._card.fixPriority(170);
scene->setAnimationInfo(&scene->_gameBoardSide[2]._outpostStation[5]);
scene->_gameBoardSide[2]._outpostStation[6]._cardId = 8;
scene->_gameBoardSide[2]._outpostStation[6]._card.postInit();
scene->_gameBoardSide[2]._outpostStation[6]._card.setVisage(1332);
scene->_gameBoardSide[2]._outpostStation[6]._card.setPosition(scene->_gameBoardSide[2]._outpostStation[6]._stationPos, 0);
scene->_gameBoardSide[2]._outpostStation[6]._card.setStrip(2);
scene->_gameBoardSide[2]._outpostStation[6]._card.setFrame(scene->_gameBoardSide[2]._outpostStation[6]._cardId);
scene->_gameBoardSide[2]._outpostStation[6]._card.fixPriority(170);
scene->setAnimationInfo(&scene->_gameBoardSide[2]._outpostStation[6]);
scene->_gameBoardSide[2]._outpostStation[7]._cardId = 9;
scene->_gameBoardSide[2]._outpostStation[7]._card.postInit();
scene->_gameBoardSide[2]._outpostStation[7]._card.setVisage(1332);
scene->_gameBoardSide[2]._outpostStation[7]._card.setPosition(scene->_gameBoardSide[2]._outpostStation[7]._stationPos, 0);
scene->_gameBoardSide[2]._outpostStation[7]._card.setStrip(2);
scene->_gameBoardSide[2]._outpostStation[7]._card.setFrame(scene->_gameBoardSide[2]._outpostStation[7]._cardId);
scene->_gameBoardSide[2]._outpostStation[7]._card.fixPriority(170);
scene->setAnimationInfo(&scene->_gameBoardSide[2]._outpostStation[7]);
scene->_aSound1.play(62);
R2_GLOBALS._sceneObjects->draw();
waitFrames(120);
scene->_gameBoardSide[2]._outpostStation[0]._card.remove();
scene->_gameBoardSide[2]._outpostStation[1]._card.remove();
scene->_gameBoardSide[2]._outpostStation[2]._card.remove();
scene->_gameBoardSide[2]._outpostStation[3]._card.remove();
scene->_gameBoardSide[2]._outpostStation[4]._card.remove();
scene->_gameBoardSide[2]._outpostStation[5]._card.remove();
scene->_gameBoardSide[2]._outpostStation[6]._card.remove();
scene->_gameBoardSide[2]._outpostStation[7]._card.remove();
scene->_gameBoardSide[1]._outpostStation[0]._card.remove();
scene->_gameBoardSide[1]._outpostStation[1]._card.remove();
scene->_gameBoardSide[3]._outpostStation[0]._card.remove();
scene->_gameBoardSide[3]._outpostStation[1]._card.remove();
scene->_gameBoardSide[3]._outpostStation[2]._card.remove();
scene->_gameBoardSide[0]._outpostStation[0]._card.remove();
scene->_gameBoardSide[0]._outpostStation[1]._card.remove();
scene->_stockPile.setup(1332, 5, 1);
scene->_stockPile.setPosition(Common::Point(165, 95));
scene->_stockPile.setPriority(110);
scene->_stockPile._effect = EFFECT_SHADED;
scene->_stockPile.show();
scene->_gameBoardSide[1]._handCard[0]._card.postInit();
scene->_gameBoardSide[1]._handCard[0]._card.setVisage(1332);
scene->_gameBoardSide[1]._handCard[0]._card.setPosition(scene->_gameBoardSide[1]._handCard[0]._stationPos, 0);
scene->_gameBoardSide[1]._handCard[0]._card.setStrip(1);
scene->_gameBoardSide[1]._handCard[0]._card.setFrame(4);
scene->_gameBoardSide[1]._handCard[0]._card.fixPriority(170);
scene->_gameBoardSide[1]._handCard[1]._card.postInit();
scene->_gameBoardSide[1]._handCard[1]._card.setVisage(1332);
scene->_gameBoardSide[1]._handCard[1]._card.setPosition(scene->_gameBoardSide[1]._handCard[1]._stationPos, 0);
scene->_gameBoardSide[1]._handCard[1]._card.setStrip(1);
scene->_gameBoardSide[1]._handCard[1]._card.setFrame(4);
scene->_gameBoardSide[1]._handCard[1]._card.fixPriority(170);
scene->_gameBoardSide[1]._handCard[2]._card.postInit();
scene->_gameBoardSide[1]._handCard[2]._card.setVisage(1332);
scene->_gameBoardSide[1]._handCard[2]._card.setPosition(scene->_gameBoardSide[1]._handCard[2]._stationPos, 0);
scene->_gameBoardSide[1]._handCard[2]._card.setStrip(1);
scene->_gameBoardSide[1]._handCard[2]._card.setFrame(4);
scene->_gameBoardSide[1]._handCard[2]._card.fixPriority(170);
scene->_gameBoardSide[2]._handCard[0]._cardId = 30;
scene->_gameBoardSide[2]._handCard[0]._card.postInit();
scene->_gameBoardSide[2]._handCard[0]._card.setVisage(1332);
scene->_gameBoardSide[2]._handCard[0]._card.setPosition(scene->_gameBoardSide[2]._handCard[0]._stationPos, 0);
scene->_gameBoardSide[2]._handCard[0]._card.setStrip(1);
scene->_gameBoardSide[2]._handCard[0]._card.setFrame(2);
scene->_gameBoardSide[2]._handCard[0]._card.fixPriority(170);
scene->setAnimationInfo(&scene->_gameBoardSide[2]._handCard[0]);
scene->_gameBoardSide[2]._handCard[1]._cardId = 16;
scene->_gameBoardSide[2]._handCard[1]._card.postInit();
scene->_gameBoardSide[2]._handCard[1]._card.setVisage(1332);
scene->_gameBoardSide[2]._handCard[1]._card.setPosition(scene->_gameBoardSide[2]._handCard[1]._stationPos, 0);
scene->_gameBoardSide[2]._handCard[1]._card.setStrip(1);
scene->_gameBoardSide[2]._handCard[1]._card.setFrame(2);
scene->_gameBoardSide[2]._handCard[1]._card.fixPriority(170);
scene->setAnimationInfo(&scene->_gameBoardSide[2]._handCard[1]);
scene->_gameBoardSide[2]._handCard[2]._cardId = 1;
scene->_gameBoardSide[2]._handCard[2]._card.postInit();
scene->_gameBoardSide[2]._handCard[2]._card.setVisage(1332);
scene->_gameBoardSide[2]._handCard[2]._card.setPosition(scene->_gameBoardSide[2]._handCard[2]._stationPos, 0);
scene->_gameBoardSide[2]._handCard[2]._card.setStrip(1);
scene->_gameBoardSide[2]._handCard[2]._card.setFrame(2);
scene->_gameBoardSide[2]._handCard[2]._card.fixPriority(170);
scene->setAnimationInfo(&scene->_gameBoardSide[2]._handCard[2]);
scene->_gameBoardSide[3]._handCard[0]._card.postInit();
scene->_gameBoardSide[3]._handCard[0]._card.setVisage(1332);
scene->_gameBoardSide[3]._handCard[0]._card.setPosition(scene->_gameBoardSide[3]._handCard[0]._stationPos, 0);
scene->_gameBoardSide[3]._handCard[0]._card.setStrip(1);
scene->_gameBoardSide[3]._handCard[0]._card.setFrame(3);
scene->_gameBoardSide[3]._handCard[0]._card.fixPriority(170);
scene->_gameBoardSide[3]._handCard[1]._card.postInit();
scene->_gameBoardSide[3]._handCard[1]._card.setVisage(1332);
scene->_gameBoardSide[3]._handCard[1]._card.setPosition(scene->_gameBoardSide[3]._handCard[1]._stationPos, 0);
scene->_gameBoardSide[3]._handCard[1]._card.setStrip(1);
scene->_gameBoardSide[3]._handCard[1]._card.setFrame(3);
scene->_gameBoardSide[3]._handCard[1]._card.fixPriority(170);
scene->_gameBoardSide[3]._handCard[2]._card.postInit();
scene->_gameBoardSide[3]._handCard[2]._card.setVisage(1332);
scene->_gameBoardSide[3]._handCard[2]._card.setPosition(scene->_gameBoardSide[3]._handCard[2]._stationPos, 0);
scene->_gameBoardSide[3]._handCard[2]._card.setStrip(1);
scene->_gameBoardSide[3]._handCard[2]._card.setFrame(3);
scene->_gameBoardSide[3]._handCard[2]._card.fixPriority(170);
scene->_gameBoardSide[0]._handCard[0]._card.postInit();
scene->_gameBoardSide[0]._handCard[0]._card.setVisage(1332);
scene->_gameBoardSide[0]._handCard[0]._card.setPosition(scene->_gameBoardSide[0]._handCard[0]._stationPos, 0);
scene->_gameBoardSide[0]._handCard[0]._card.setStrip(1);
scene->_gameBoardSide[0]._handCard[0]._card.setFrame(2);
scene->_gameBoardSide[0]._handCard[0]._card.fixPriority(170);
scene->_gameBoardSide[0]._handCard[1]._card.postInit();
scene->_gameBoardSide[0]._handCard[1]._card.setVisage(1332);
scene->_gameBoardSide[0]._handCard[1]._card.setPosition(scene->_gameBoardSide[0]._handCard[1]._stationPos, 0);
scene->_gameBoardSide[0]._handCard[1]._card.setStrip(1);
scene->_gameBoardSide[0]._handCard[1]._card.setFrame(2);
scene->_gameBoardSide[0]._handCard[1]._card.fixPriority(170);
scene->_gameBoardSide[0]._handCard[2]._card.postInit();
scene->_gameBoardSide[0]._handCard[2]._card.setVisage(1332);
scene->_gameBoardSide[0]._handCard[2]._card.setPosition(scene->_gameBoardSide[0]._handCard[2]._stationPos, 0);
scene->_gameBoardSide[0]._handCard[2]._card.setStrip(1);
scene->_gameBoardSide[0]._handCard[2]._card.setFrame(2);
scene->_gameBoardSide[0]._handCard[2]._card.fixPriority(170);
R2_GLOBALS._sceneObjects->draw();
scene->actionDisplay(1331, 10, 159, 10, 1, 200, 0, 7, 0, 154, 154);
scene->_animatedCard._card.setPosition(Common::Point(162, 95), 0);
scene->_animatedCard._card.show();
scene->_aSound2.play(61);
Common::Point pt(91, 174);
NpcMover *mover = new NpcMover();
scene->_animatedCard._card.addMover(mover, &pt, this);
}
break;
case 2: {
scene->_gameBoardSide[2]._handCard[3]._cardId = 2;
scene->_gameBoardSide[2]._handCard[3]._card.postInit();
scene->_gameBoardSide[2]._handCard[3]._card.setVisage(1332);
scene->_gameBoardSide[2]._handCard[3]._card.setPosition(scene->_gameBoardSide[2]._handCard[3]._stationPos, 0);
scene->_gameBoardSide[2]._handCard[3]._card.setStrip(1);
scene->_gameBoardSide[2]._handCard[3]._card.setFrame(2);
scene->_gameBoardSide[2]._handCard[3]._card.fixPriority(170);
scene->_animatedCard._card.hide();
scene->setAnimationInfo(&scene->_gameBoardSide[2]._handCard[3]);
R2_GLOBALS._sceneObjects->draw();
waitFrames(60);
scene->actionDisplay(1331, 11, 159, 10, 1, 200, 0, 7, 0, 154, 154);
scene->actionDisplay(1331, 12, 159, 10, 1, 200, 0, 7, 0, 154, 154);
scene->_gameBoardSide[2]._outpostStation[1]._cardId = 1;
scene->_gameBoardSide[2]._outpostStation[1]._card.postInit();
scene->_gameBoardSide[2]._outpostStation[1]._card.setVisage(1332);
scene->_gameBoardSide[2]._outpostStation[1]._card.setPosition(scene->_gameBoardSide[2]._outpostStation[1]._stationPos, 0);
scene->_gameBoardSide[2]._outpostStation[1]._card.hide();
scene->_animatedCard._card.setStrip(scene->_gameBoardSide[2]._handCard[2]._card._strip);
scene->_animatedCard._card.setFrame(scene->_gameBoardSide[2]._handCard[2]._card._frame);
scene->_animatedCard._card.animate(ANIM_MODE_NONE, NULL);
scene->_gameBoardSide[2]._handCard[2]._cardId = 0;
scene->_gameBoardSide[2]._handCard[2]._card.remove();
scene->_animatedCard._card.setPosition(scene->_gameBoardSide[2]._handCard[2]._stationPos, 0);
scene->_animatedCard._card.show();
NpcMover *mover = new NpcMover();
scene->_animatedCard._card.addMover(mover, &scene->_gameBoardSide[2]._outpostStation[1]._stationPos, this);
}
break;
case 3: {
scene->_animatedCard._card.hide();
scene->setAnimationInfo(&scene->_gameBoardSide[2]._outpostStation[1]);
scene->_aSound1.play(59);
R2_GLOBALS._sceneObjects->draw();
waitFrames(60);
scene->actionDisplay(1331, 13, 159, 10, 1, 200, 0, 7, 0, 154, 154);
scene->_gameBoardSide[2]._outpostStation[1]._cardId = scene->_gameBoardSide[2]._handCard[3]._cardId;
scene->_animatedCard._card.setStrip(scene->_gameBoardSide[2]._handCard[3]._card._strip);
scene->_animatedCard._card.setFrame(scene->_gameBoardSide[2]._handCard[3]._card._frame);
scene->_gameBoardSide[2]._handCard[3]._cardId = 0;
scene->_gameBoardSide[2]._handCard[3]._card.remove();
scene->_animatedCard._card.setPosition(scene->_gameBoardSide[2]._handCard[3]._stationPos, 0);
scene->_animatedCard._card.show();
NpcMover *mover = new NpcMover();
scene->_animatedCard._card.addMover(mover, &scene->_gameBoardSide[2]._outpostStation[1]._stationPos, this);
}
break;
case 4: {
scene->_animatedCard._card.hide();
scene->setAnimationInfo(&scene->_gameBoardSide[2]._outpostStation[1]);
scene->_aSound1.play(59);
scene->_discardPile._cardId = 1;
scene->_discardPile._card.hide();
scene->_animatedCard._card.setStrip(5);
scene->_animatedCard._card.setFrame(1);
scene->_animatedCard._card.animate(ANIM_MODE_2, NULL);
scene->_animatedCard._card.setPosition(scene->_gameBoardSide[2]._outpostStation[1]._stationPos, 0);
scene->_animatedCard._card.show();
NpcMover *mover = new NpcMover();
scene->_animatedCard._card.addMover(mover, &scene->_discardPile._stationPos, this);
}
break;
case 5: {
scene->_animatedCard._card.hide();
scene->_discardPile._card.postInit();
scene->_discardPile._card.setVisage(1332);
scene->_discardPile._card.setPosition(scene->_discardPile._stationPos, 0);
scene->setAnimationInfo(&scene->_discardPile);
scene->_aSound2.play(61);
R2_GLOBALS._sceneObjects->draw();
waitFrames(60);
scene->actionDisplay(1331, 14, 159, 10, 1, 200, 0, 7, 0, 154, 154);
scene->_gameBoardSide[2]._delayCard._card.postInit();
scene->_gameBoardSide[2]._delayCard._card.setVisage(1332);
scene->_gameBoardSide[2]._delayCard._card.setPosition(scene->_gameBoardSide[2]._delayCard._stationPos, 0);
scene->_gameBoardSide[2]._delayCard._card.hide();
scene->_gameBoardSide[3]._handCard[2]._cardId = 0;
scene->_gameBoardSide[3]._handCard[2].remove();
scene->_animatedCard._card.setPosition(scene->_gameBoardSide[3]._handCard[2]._stationPos, 0);
scene->_animatedCard._card.show();
NpcMover *mover = new NpcMover();
scene->_animatedCard._card.addMover(mover, &scene->_gameBoardSide[2]._delayCard._stationPos, this);
}
break;
case 6: {
scene->_animatedCard._card.hide();
scene->_gameBoardSide[2]._delayCard._cardId = 21;
scene->setAnimationInfo(&scene->_gameBoardSide[2]._delayCard);
scene->_aSound1.play(57);
R2_GLOBALS._sceneObjects->draw();
waitFrames(60);
scene->actionDisplay(1331, 15, 159, 10, 1, 200, 0, 7, 0, 154, 154);
int tmpVal = 15;
int i = -1;
for (i = 0; i <= 7; i++) {
tmpVal += 29;
scene->_upperDisplayCard[i].postInit();
scene->_upperDisplayCard[i].setVisage(1332);
scene->_upperDisplayCard[i].setPosition(Common::Point(tmpVal, 90), 0);
scene->_upperDisplayCard[i].setStrip(3);
scene->_upperDisplayCard[i].fixPriority(190);
scene->_lowerDisplayCard[i].postInit();
scene->_lowerDisplayCard[i].setVisage(1332);
scene->_lowerDisplayCard[i].setPosition(Common::Point(tmpVal, 90), 0);
scene->_lowerDisplayCard[i].setStrip(7);
scene->_lowerDisplayCard[i].setFrame(1);
scene->_lowerDisplayCard[i].fixPriority(180);
}
scene->_upperDisplayCard[0].setFrame(1);
scene->_upperDisplayCard[1].setFrame(3);
scene->_upperDisplayCard[2].setFrame(6);
scene->_upperDisplayCard[3].setFrame(8);
scene->_upperDisplayCard[4].setFrame(9);
scene->_upperDisplayCard[5].setFrame(10);
scene->_upperDisplayCard[6].setFrame(11);
scene->_upperDisplayCard[7].setFrame(12);
R2_GLOBALS._sceneObjects->draw();
waitFrames(240);
scene->_upperDisplayCard[0].remove();
scene->_upperDisplayCard[1].remove();
scene->_upperDisplayCard[2].remove();
scene->_upperDisplayCard[3].remove();
scene->_upperDisplayCard[4].remove();
scene->_upperDisplayCard[5].remove();
scene->_upperDisplayCard[6].remove();
scene->_upperDisplayCard[7].remove();
scene->_lowerDisplayCard[0].remove();
scene->_lowerDisplayCard[1].remove();
scene->_lowerDisplayCard[2].remove();
scene->_lowerDisplayCard[3].remove();
scene->_lowerDisplayCard[4].remove();
scene->_lowerDisplayCard[5].remove();
scene->_lowerDisplayCard[6].remove();
scene->_lowerDisplayCard[7].remove();
scene->_discardPile._cardId = scene->_gameBoardSide[2]._delayCard._cardId;
scene->_gameBoardSide[2]._delayCard._cardId = 0;
scene->_gameBoardSide[2]._delayCard._card.remove();
scene->_animatedCard._card.setPosition(scene->_gameBoardSide[2]._delayCard._stationPos, 0);
scene->_animatedCard._card.show();
NpcMover *mover = new NpcMover();
scene->_animatedCard._card.addMover(mover, &scene->_discardPile._stationPos, this);
}
break;
case 7: {
scene->_animatedCard._card.hide();
scene->setAnimationInfo(&scene->_discardPile);
scene->_aSound2.play(61);
R2_GLOBALS._sceneObjects->draw();
scene->_gameBoardSide[2]._delayCard._card.postInit();
scene->_gameBoardSide[2]._delayCard._card.setVisage(1332);
scene->_gameBoardSide[2]._delayCard._card.setPosition(scene->_gameBoardSide[2]._delayCard._stationPos, 0);
scene->_gameBoardSide[2]._delayCard._card.hide();
scene->_gameBoardSide[3]._handCard[1]._cardId = 0;
scene->_gameBoardSide[3]._handCard[1].remove();
scene->_animatedCard._card.setPosition(scene->_gameBoardSide[3]._handCard[1]._stationPos, 0);
scene->_animatedCard._card.show();
NpcMover *mover = new NpcMover();
scene->_animatedCard._card.addMover(mover, &scene->_gameBoardSide[2]._delayCard._stationPos, this);
}
break;
case 8: {
scene->_animatedCard._card.hide();
scene->_gameBoardSide[2]._delayCard._cardId = 14;
scene->setAnimationInfo(&scene->_gameBoardSide[2]._delayCard);
scene->_aSound1.play(57);
R2_GLOBALS._sceneObjects->draw();
scene->actionDisplay(1331, 16, 159, 10, 1, 200, 0, 7, 0, 154, 154);
int tmpVal = 72;
int i = -1;
for (i = 0; i <= 3; i++) {
tmpVal += 29;
scene->_upperDisplayCard[i].postInit();
scene->_upperDisplayCard[i].setVisage(1332);
scene->_upperDisplayCard[i].setPosition(Common::Point(tmpVal, 71), 0);
scene->_upperDisplayCard[i].setStrip(3);
scene->_upperDisplayCard[i].fixPriority(190);
scene->_lowerDisplayCard[i].postInit();
scene->_lowerDisplayCard[i].setVisage(1332);
scene->_lowerDisplayCard[i].setPosition(Common::Point(tmpVal, 71), 0);
scene->_lowerDisplayCard[i].setStrip(7);
scene->_lowerDisplayCard[i].setFrame(1);
scene->_lowerDisplayCard[i].fixPriority(180);
}
scene->_upperDisplayCard[0].setFrame(2);
scene->_upperDisplayCard[1].setFrame(5);
scene->_upperDisplayCard[2].setFrame(7);
scene->_upperDisplayCard[3].setFrame(15);
R2_GLOBALS._sceneObjects->draw();
waitFrames(240);
scene->actionDisplay(1331, 17, 159, 10, 1, 200, 0, 7, 0, 154, 154);
tmpVal = 72;
for (i = 4; i <= 7; i++) {
tmpVal += 29;
scene->_upperDisplayCard[i].postInit();
scene->_upperDisplayCard[i].setVisage(1332);
scene->_upperDisplayCard[i].setPosition(Common::Point(tmpVal, 100), 0);
scene->_upperDisplayCard[i].setStrip(4);
scene->_upperDisplayCard[i].fixPriority(190);
scene->_lowerDisplayCard[i].postInit();
scene->_lowerDisplayCard[i].setVisage(1332);
scene->_lowerDisplayCard[i].setPosition(Common::Point(tmpVal, 100), 0);
scene->_lowerDisplayCard[i].setStrip(7);
scene->_lowerDisplayCard[i].setFrame(1);
scene->_lowerDisplayCard[i].fixPriority(180);
}
scene->_upperDisplayCard[4].setFrame(1);
scene->_upperDisplayCard[5].setFrame(5);
scene->_upperDisplayCard[6].setFrame(7);
scene->_upperDisplayCard[7].setFrame(3);
R2_GLOBALS._sceneObjects->draw();
waitFrames(240);
scene->_upperDisplayCard[0].remove();
scene->_upperDisplayCard[1].remove();
scene->_upperDisplayCard[2].remove();
scene->_upperDisplayCard[3].remove();
scene->_upperDisplayCard[4].remove();
scene->_upperDisplayCard[5].remove();
scene->_upperDisplayCard[6].remove();
scene->_upperDisplayCard[7].remove();
scene->_lowerDisplayCard[0].remove();
scene->_lowerDisplayCard[1].remove();
scene->_lowerDisplayCard[2].remove();
scene->_lowerDisplayCard[3].remove();
scene->_lowerDisplayCard[4].remove();
scene->_lowerDisplayCard[5].remove();
scene->_lowerDisplayCard[6].remove();
scene->_lowerDisplayCard[7].remove();
scene->_discardPile._cardId = scene->_gameBoardSide[2]._handCard[0]._cardId;
scene->_animatedCard._card.setStrip(scene->_gameBoardSide[2]._handCard[0]._card._strip);
scene->_animatedCard._card.setFrame(scene->_gameBoardSide[2]._handCard[0]._card._frame);
scene->_animatedCard._card.animate(ANIM_MODE_NONE, NULL);
scene->_gameBoardSide[2]._handCard[0]._cardId = 0;
scene->_gameBoardSide[2]._handCard[0]._card.remove();
scene->_animatedCard._card.setPosition(scene->_gameBoardSide[2]._handCard[0]._stationPos, 0);
scene->_animatedCard._card.show();
NpcMover *mover = new NpcMover();
scene->_animatedCard._card.addMover(mover, &scene->_gameBoardSide[2]._delayCard._stationPos, this);
}
break;
case 9: {
scene->_aSound1.play(58);
scene->_gameBoardSide[2]._delayCard._cardId = 0;
scene->_gameBoardSide[2]._delayCard.remove();
scene->_animatedCard._card.setStrip(5);
scene->_animatedCard._card.setFrame(1);
scene->_animatedCard._card.animate(ANIM_MODE_2, NULL);
scene->_animatedCard._card.setPosition(scene->_gameBoardSide[2]._delayCard._stationPos, 0);
scene->_animatedCard._card.show();
NpcMover *mover = new NpcMover();
scene->_animatedCard._card.addMover(mover, &scene->_discardPile._stationPos, this);
}
break;
case 10: {
scene->_animatedCard._card.hide();
scene->setAnimationInfo(&scene->_discardPile);
scene->_aSound2.play(61);
R2_GLOBALS._sceneObjects->draw();
scene->actionDisplay(1331, 18, 159, 10, 1, 200, 0, 7, 0, 154, 154);
scene->_upperDisplayCard[0].postInit();
scene->_upperDisplayCard[0].setVisage(1332);
scene->_upperDisplayCard[0].setPosition(Common::Point(131, 71), 0);
scene->_upperDisplayCard[0].fixPriority(190);
scene->_upperDisplayCard[0].setStrip(3);
scene->_upperDisplayCard[0].setFrame(4);
scene->_lowerDisplayCard[0].postInit();
scene->_lowerDisplayCard[0].setVisage(1332);
scene->_lowerDisplayCard[0].setPosition(Common::Point(131, 71), 0);
scene->_lowerDisplayCard[0].setStrip(7);
scene->_lowerDisplayCard[0].setFrame(1);
scene->_lowerDisplayCard[0].fixPriority(180);
scene->_upperDisplayCard[1].postInit();
scene->_upperDisplayCard[1].setVisage(1332);
scene->_upperDisplayCard[1].setPosition(Common::Point(160, 71), 0);
scene->_upperDisplayCard[1].fixPriority(190);
scene->_upperDisplayCard[1].setStrip(3);
scene->_upperDisplayCard[1].setFrame(16);
scene->_lowerDisplayCard[1].postInit();
scene->_lowerDisplayCard[1].setVisage(1332);
scene->_lowerDisplayCard[1].setPosition(Common::Point(160, 71), 0);
scene->_lowerDisplayCard[1].setStrip(7);
scene->_lowerDisplayCard[1].setFrame(1);
scene->_lowerDisplayCard[1].fixPriority(180);
scene->_upperDisplayCard[2].postInit();
scene->_upperDisplayCard[2].setVisage(1332);
scene->_upperDisplayCard[2].setPosition(Common::Point(131, 100), 0);
scene->_upperDisplayCard[2].fixPriority(190);
scene->_upperDisplayCard[2].setStrip(4);
scene->_upperDisplayCard[2].setFrame(4);
scene->_lowerDisplayCard[2].postInit();
scene->_lowerDisplayCard[2].setVisage(1332);
scene->_lowerDisplayCard[2].setPosition(Common::Point(131, 100), 0);
scene->_lowerDisplayCard[2].setStrip(7);
scene->_lowerDisplayCard[2].setFrame(1);
scene->_lowerDisplayCard[2].fixPriority(180);
scene->_upperDisplayCard[3].postInit();
scene->_upperDisplayCard[3].setVisage(1332);
scene->_upperDisplayCard[3].setPosition(Common::Point(160, 100), 0);
scene->_upperDisplayCard[3].fixPriority(190);
scene->_upperDisplayCard[3].setStrip(4);
scene->_upperDisplayCard[3].setFrame(2);
scene->_lowerDisplayCard[3].postInit();
scene->_lowerDisplayCard[3].setVisage(1332);
scene->_lowerDisplayCard[3].setPosition(Common::Point(160, 100), 0);
scene->_lowerDisplayCard[3].setStrip(7);
scene->_lowerDisplayCard[3].setFrame(1);
scene->_lowerDisplayCard[3].fixPriority(180);
R2_GLOBALS._sceneObjects->draw();
waitFrames(240);
scene->_upperDisplayCard[0].remove();
scene->_upperDisplayCard[1].remove();
scene->_upperDisplayCard[2].remove();
scene->_upperDisplayCard[3].remove();
scene->_lowerDisplayCard[0].remove();
scene->_lowerDisplayCard[1].remove();
scene->_lowerDisplayCard[2].remove();
scene->_lowerDisplayCard[3].remove();
scene->_currentPlayerArrow.setFrame(1);
scene->_currentPlayerArrow.show();
scene->_currentPlayerArrow.animate(ANIM_MODE_2, NULL);
R2_GLOBALS._sceneObjects->draw();
scene->actionDisplay(1331, 19, 159, 10, 1, 220, 0, 7, 0, 154, 154);
scene->_currentPlayerArrow.hide();
scene->actionDisplay(1331, 20, 159, 10, 1, 220, 0, 7, 0, 154, 154);
scene->actionDisplay(1331, 21, 159, 10, 1, 220, 0, 7, 0, 154, 154);
scene->_discardPile._cardId = scene->_gameBoardSide[2]._handCard[1]._cardId;
scene->_animatedCard._card.setStrip(scene->_gameBoardSide[2]._handCard[1]._card._strip);
scene->_animatedCard._card.setFrame(scene->_gameBoardSide[2]._handCard[1]._card._frame);
scene->_animatedCard._card.animate(ANIM_MODE_NONE, NULL);
scene->_gameBoardSide[2]._handCard[1]._cardId = 0;
scene->_gameBoardSide[2]._handCard[1]._card.remove();
scene->_animatedCard._card.setPosition(scene->_gameBoardSide[2]._handCard[1]._stationPos, 0);
scene->_animatedCard._card.show();
NpcMover *mover = new NpcMover();
scene->_animatedCard._card.addMover(mover, &scene->_discardPile._stationPos, this);
}
break;
case 11: {
scene->_animatedCard._card.hide();
scene->setAnimationInfo(&scene->_discardPile);
scene->_aSound2.play(61);
scene->_animatedCard._card.setStrip(5);
scene->_animatedCard._card.setFrame(1);
scene->_animatedCard._card.animate(ANIM_MODE_2, NULL);
R2_GLOBALS._sceneObjects->draw();
scene->actionDisplay(1331, 22, 159, 10, 1, 200, 0, 7, 0, 154, 154);
int i = -1;
for (i = 0; i <= 3; i ++) {
scene->_gameBoardSide[3]._handCard[i]._cardId = 0;
scene->_gameBoardSide[3]._handCard[i]._card.remove();
scene->_gameBoardSide[2]._handCard[i]._cardId = 0;
scene->_gameBoardSide[2]._handCard[i]._card.remove();
scene->_gameBoardSide[0]._handCard[i]._cardId = 0;
scene->_gameBoardSide[0]._handCard[i]._card.remove();
scene->_gameBoardSide[1]._handCard[i]._cardId = 0;
scene->_gameBoardSide[1]._handCard[i]._card.remove();
}
for (i = 0; i <= 7; i++) {
scene->_gameBoardSide[3]._outpostStation[i]._cardId = 0;
scene->_gameBoardSide[3]._outpostStation[i]._card.remove();
scene->_gameBoardSide[2]._outpostStation[i]._cardId = 0;
scene->_gameBoardSide[2]._outpostStation[i]._card.remove();
scene->_gameBoardSide[0]._outpostStation[i]._cardId = 0;
scene->_gameBoardSide[0]._outpostStation[i]._card.remove();
scene->_gameBoardSide[1]._outpostStation[i]._cardId = 0;
scene->_gameBoardSide[1]._outpostStation[i]._card.remove();
}
scene->_gameBoardSide[2]._delayCard._cardId = 0;
scene->_gameBoardSide[2]._delayCard._card.remove();
scene->_discardPile._cardId = 0;
scene->_discardPile._card.remove();
scene->_stockPile.remove();
}
// No break on purpose
case 0:
R2_GLOBALS._sceneObjects->draw();
signal();
break;
case 12:
scene->suggestInstructions();
remove();
break;
default:
break;
}
}
/**
* Shuffle cards animation
*/
void Scene1337::Action2::signal() {
Scene1337 *scene = (Scene1337 *)R2_GLOBALS._sceneManager._scene;
switch (_actionIndex++) {
case 0:
scene->_shuffleAnimation._card.postInit();
scene->_shuffleAnimation._card.setVisage(1332);
scene->_shuffleAnimation._card.setStrip(8);
scene->_shuffleAnimation._card.setFrame(1);
scene->_shuffleAnimation._card.fixPriority(300);
scene->_shuffleAnimation._card.setPosition(Common::Point(156, 108));
scene->_discardPile._card.remove();
scene->_discardPile._cardId = 0;
scene->_aSound1.play(60);
scene->_shuffleAnimation._card.animate(ANIM_MODE_5, this);
break;
case 1:
scene->_shuffleAnimation._card.setFrame(1);
scene->_aSound1.play(60);
scene->_shuffleAnimation._card.animate(ANIM_MODE_5, this);
break;
case 2: {
Common::Point pt(156, 108);
NpcMover *mover = new NpcMover();
scene->_shuffleAnimation._card.addMover(mover, &pt, this);
}
break;
case 3:
scene->_shuffleAnimation._card.remove();
scene->_stockPile.setup(1332, 5, 1);
scene->_stockPile.setPosition(Common::Point(162, 95));
scene->_stockPile.setPriority(110);
scene->_stockPile._effect = EFFECT_SHADED;
scene->_stockPile.show();
scene->_shuffleEndedFl = true;
break;
default:
break;
}
}
/**
* Deal cards
*/
void Scene1337::Action3::signal() {
Scene1337 *scene = (Scene1337 *)R2_GLOBALS._sceneManager._scene;
scene->_animatedCard._card.setPosition(Common::Point(162, 95), 0);
switch (_actionIndex++) {
case 0: {
scene->_animatedCard._card._moveDiff = Common::Point(30, 30);
scene->_animatedCard._card.setVisage(1332);
scene->_animatedCard._card.setStrip(5);
scene->_animatedCard._card.setFrame(1);
scene->_animatedCard._card.fixPriority(400);
scene->_animatedCard._card.animate(ANIM_MODE_2, NULL);
scene->_aSound2.play(61);
Common::Point pt(283, 146);
NpcMover *mover = new NpcMover();
scene->_animatedCard._card.addMover(mover, &pt, this);
scene->_animatedCard._card.show();
scene->_gameBoardSide[1]._handCard[0]._cardId = scene->_availableCardsPile[scene->_cardsAvailableNumb];
}
break;
case 1: {
scene->_gameBoardSide[1]._handCard[0]._card.postInit();
scene->_gameBoardSide[1]._handCard[0]._card._moveDiff = Common::Point(30, 30);
scene->_gameBoardSide[1]._handCard[0]._card.setVisage(1332);
scene->_gameBoardSide[1]._handCard[0]._card.setPosition(scene->_gameBoardSide[1]._handCard[0]._stationPos, 0);
scene->_gameBoardSide[1]._handCard[0]._card.setStrip(1);
scene->_gameBoardSide[1]._handCard[0]._card.setFrame(4);
scene->_gameBoardSide[1]._handCard[0]._card.fixPriority(170);
scene->_aSound2.play(61);
Common::Point pt(10, 174);
NpcMover *mover = new NpcMover();
scene->_animatedCard._card.addMover(mover, &pt, this);
scene->_gameBoardSide[2]._handCard[0]._cardId = scene->_availableCardsPile[scene->_cardsAvailableNumb];
}
break;
case 2: {
scene->_gameBoardSide[2]._handCard[0]._card.postInit();
scene->_gameBoardSide[2]._handCard[0]._card._moveDiff = Common::Point(30, 30);
scene->_gameBoardSide[2]._handCard[0]._card.setVisage(1332);
scene->_gameBoardSide[2]._handCard[0]._card.setPosition(scene->_gameBoardSide[2]._handCard[0]._stationPos, 0);
scene->_gameBoardSide[2]._handCard[0]._card.fixPriority(170);
if (scene->_gameBoardSide[2]._handCard[0]._cardId > 25) {
scene->_gameBoardSide[2]._handCard[0]._card.setStrip(4);
scene->_gameBoardSide[2]._handCard[0]._card.setFrame(scene->_gameBoardSide[2]._handCard[0]._cardId - 25);
} else if (scene->_gameBoardSide[2]._handCard[0]._cardId > 9) {
scene->_gameBoardSide[2]._handCard[0]._card.setStrip(3);
scene->_gameBoardSide[2]._handCard[0]._card.setFrame(scene->_gameBoardSide[2]._handCard[0]._cardId - 9);
} else {
scene->_gameBoardSide[2]._handCard[0]._card.setStrip(2);
scene->_gameBoardSide[2]._handCard[0]._card.setFrame(scene->_gameBoardSide[2]._handCard[0]._cardId);
}
scene->_aSound2.play(61);
Common::Point pt(14, 14);
NpcMover *mover = new NpcMover();
scene->_animatedCard._card.addMover(mover, &pt, this);
scene->_gameBoardSide[3]._handCard[0]._cardId = scene->_availableCardsPile[scene->_cardsAvailableNumb];
}
break;
case 3: {
scene->_gameBoardSide[3]._handCard[0]._card.postInit();
scene->_gameBoardSide[3]._handCard[0]._card._moveDiff = Common::Point(30, 30);
scene->_gameBoardSide[3]._handCard[0]._card.setVisage(1332);
scene->_gameBoardSide[3]._handCard[0]._card.setPosition(scene->_gameBoardSide[3]._handCard[0]._stationPos, 0);
scene->_gameBoardSide[3]._handCard[0]._card.setStrip(1);
scene->_gameBoardSide[3]._handCard[0]._card.setFrame(3);
scene->_gameBoardSide[3]._handCard[0]._card.fixPriority(170);
scene->_aSound2.play(61);
Common::Point pt(280, 5);
NpcMover *mover = new NpcMover();
scene->_animatedCard._card.addMover(mover, &pt, this);
scene->_gameBoardSide[0]._handCard[0]._cardId = scene->_availableCardsPile[scene->_cardsAvailableNumb];
}
break;
case 4: {
scene->_gameBoardSide[0]._handCard[0]._card.postInit();
scene->_gameBoardSide[0]._handCard[0]._card._moveDiff = Common::Point(30,30);
scene->_gameBoardSide[0]._handCard[0]._card.setVisage(1332);
scene->_gameBoardSide[0]._handCard[0]._card.setPosition(scene->_gameBoardSide[0]._handCard[0]._stationPos, 0);
scene->_gameBoardSide[0]._handCard[0]._card.setStrip(5);
scene->_gameBoardSide[0]._handCard[0]._card.setFrame(1);
scene->_gameBoardSide[0]._handCard[0]._card.fixPriority(170);
scene->_aSound2.play(61);
Common::Point pt(283, 124);
NpcMover *mover = new NpcMover();
scene->_animatedCard._card.addMover(mover, &pt, this);
scene->_gameBoardSide[1]._handCard[1]._cardId = scene->_availableCardsPile[scene->_cardsAvailableNumb];
}
break;
case 5: {
scene->_gameBoardSide[1]._handCard[1]._card.postInit();
scene->_gameBoardSide[1]._handCard[1]._card._moveDiff = Common::Point(30, 30);
scene->_gameBoardSide[1]._handCard[1]._card.setVisage(1332);
scene->_gameBoardSide[1]._handCard[1]._card.setPosition(scene->_gameBoardSide[1]._handCard[1]._stationPos, 0);
scene->_gameBoardSide[1]._handCard[1]._card.setStrip(1);
scene->_gameBoardSide[1]._handCard[1]._card.setFrame(4);
scene->_gameBoardSide[1]._handCard[1]._card.fixPriority(170);
scene->_aSound2.play(61);
Common::Point pt(37, 174);
NpcMover *mover = new NpcMover();
scene->_animatedCard._card.addMover(mover, &pt, this);
scene->_gameBoardSide[2]._handCard[1]._cardId = scene->_availableCardsPile[scene->_cardsAvailableNumb];
}
break;
case 6: {
scene->_gameBoardSide[2]._handCard[1]._card.postInit();
scene->_gameBoardSide[2]._handCard[1]._card._moveDiff = Common::Point(30, 30);
scene->_gameBoardSide[2]._handCard[1]._card.setVisage(1332);
scene->_gameBoardSide[2]._handCard[1]._card.setPosition(scene->_gameBoardSide[2]._handCard[1]._stationPos, 0);
scene->_gameBoardSide[2]._handCard[1]._card.fixPriority(170);
if (scene->_gameBoardSide[2]._handCard[1]._cardId > 25) {
scene->_gameBoardSide[2]._handCard[1]._card.setStrip(4);
scene->_gameBoardSide[2]._handCard[1]._card.setFrame(scene->_gameBoardSide[2]._handCard[1]._cardId - 25);
} else if (scene->_gameBoardSide[2]._handCard[1]._cardId > 9) {
scene->_gameBoardSide[2]._handCard[1]._card.setStrip(3);
scene->_gameBoardSide[2]._handCard[1]._card.setFrame(scene->_gameBoardSide[2]._handCard[1]._cardId - 9);
} else {
scene->_gameBoardSide[2]._handCard[1]._card.setStrip(2);
scene->_gameBoardSide[2]._handCard[1]._card.setFrame(scene->_gameBoardSide[2]._handCard[1]._cardId);
}
scene->_aSound2.play(61);
Common::Point pt(14, 36);
NpcMover *mover = new NpcMover();
scene->_animatedCard._card.addMover(mover, &pt, this);
scene->_gameBoardSide[3]._handCard[1]._cardId = scene->_availableCardsPile[scene->_cardsAvailableNumb];
}
break;
case 7: {
scene->_gameBoardSide[3]._handCard[1]._card.postInit();
scene->_gameBoardSide[3]._handCard[1]._card._moveDiff = Common::Point(30, 30);
scene->_gameBoardSide[3]._handCard[1]._card.setVisage(1332);
scene->_gameBoardSide[3]._handCard[1]._card.setPosition(scene->_gameBoardSide[3]._handCard[1]._stationPos);
scene->_gameBoardSide[3]._handCard[1]._card.setStrip(1);
scene->_gameBoardSide[3]._handCard[1]._card.setFrame(3);
scene->_gameBoardSide[3]._handCard[1]._card.fixPriority(170);
scene->_aSound2.play(61);
Common::Point pt(253, 5);
NpcMover *mover = new NpcMover();
scene->_animatedCard._card.addMover(mover, &pt, this);
scene->_gameBoardSide[0]._handCard[1]._cardId = scene->_availableCardsPile[scene->_cardsAvailableNumb];
}
break;
case 8: {
scene->_gameBoardSide[0]._handCard[1]._card.postInit();
scene->_gameBoardSide[0]._handCard[1]._card._moveDiff = Common::Point(30, 30);
scene->_gameBoardSide[0]._handCard[1]._card.setVisage(1332);
scene->_gameBoardSide[0]._handCard[1]._card.setPosition(scene->_gameBoardSide[0]._handCard[1]._stationPos, 0);
scene->_gameBoardSide[0]._handCard[1]._card.setStrip(5);
scene->_gameBoardSide[0]._handCard[1]._card.setFrame(1);
scene->_gameBoardSide[0]._handCard[1]._card.fixPriority(170);
scene->_aSound2.play(61);
Common::Point pt(283, 102);
NpcMover *mover = new NpcMover();
scene->_animatedCard._card.addMover(mover, &pt, this);
scene->_gameBoardSide[1]._handCard[2]._cardId = scene->_availableCardsPile[scene->_cardsAvailableNumb];
}
break;
case 9: {
scene->_gameBoardSide[1]._handCard[2]._card.postInit();
scene->_gameBoardSide[1]._handCard[2]._card._moveDiff = Common::Point(30, 30);
scene->_gameBoardSide[1]._handCard[2]._card.setVisage(1332);
scene->_gameBoardSide[1]._handCard[2]._card.setPosition(scene->_gameBoardSide[1]._handCard[2]._stationPos, 0);
scene->_gameBoardSide[1]._handCard[2]._card.setStrip(1);
scene->_gameBoardSide[1]._handCard[2]._card.setFrame(4);
scene->_gameBoardSide[1]._handCard[2]._card.fixPriority(170);
scene->_aSound2.play(61);
Common::Point pt(64, 174);
NpcMover *mover = new NpcMover();
scene->_animatedCard._card.addMover(mover, &pt, this);
scene->_gameBoardSide[2]._handCard[2]._cardId = scene->_availableCardsPile[scene->_cardsAvailableNumb];
}
break;
case 10: {
scene->_gameBoardSide[2]._handCard[2]._card.postInit();
scene->_gameBoardSide[2]._handCard[2]._card._moveDiff = Common::Point(30, 30);
scene->_gameBoardSide[2]._handCard[2]._card.setVisage(1332);
scene->_gameBoardSide[2]._handCard[2]._card.setPosition(scene->_gameBoardSide[2]._handCard[2]._stationPos, 0);
scene->_gameBoardSide[2]._handCard[2]._card.fixPriority(170);
if (scene->_gameBoardSide[2]._handCard[2]._cardId > 25) {
scene->_gameBoardSide[2]._handCard[2]._card.setStrip(4);
scene->_gameBoardSide[2]._handCard[2]._card.setFrame(scene->_gameBoardSide[2]._handCard[2]._cardId - 25);
} else if (scene->_gameBoardSide[2]._handCard[2]._cardId > 9) {
scene->_gameBoardSide[2]._handCard[2]._card.setStrip(3);
scene->_gameBoardSide[2]._handCard[2]._card.setFrame(scene->_gameBoardSide[2]._handCard[2]._cardId - 9);
} else {
scene->_gameBoardSide[2]._handCard[2]._card.setStrip(2);
scene->_gameBoardSide[2]._handCard[2]._card.setFrame(scene->_gameBoardSide[2]._handCard[2]._cardId);
}
scene->_aSound2.play(61);
Common::Point pt(14, 58);
NpcMover *mover = new NpcMover();
scene->_animatedCard._card.addMover(mover, &pt, this);
scene->_gameBoardSide[3]._handCard[2]._cardId = scene->_availableCardsPile[scene->_cardsAvailableNumb];
}
break;
case 11: {
scene->_gameBoardSide[3]._handCard[2]._card.postInit();
scene->_gameBoardSide[3]._handCard[2]._card._moveDiff = Common::Point(30, 30);
scene->_gameBoardSide[3]._handCard[2]._card.setVisage(1332);
scene->_gameBoardSide[3]._handCard[2]._card.setPosition(scene->_gameBoardSide[3]._handCard[2]._stationPos, 0);
scene->_gameBoardSide[3]._handCard[2]._card.setStrip(1);
scene->_gameBoardSide[3]._handCard[2]._card.setFrame(3);
scene->_gameBoardSide[3]._handCard[2]._card.fixPriority(170);
scene->_aSound2.play(61);
Common::Point pt(226, 5);
NpcMover *mover = new NpcMover();
scene->_animatedCard._card.addMover(mover, &pt, this);
scene->_gameBoardSide[0]._handCard[2]._cardId = scene->_availableCardsPile[scene->_cardsAvailableNumb];
}
break;
case 12:
scene->_gameBoardSide[0]._handCard[2]._card.postInit();
scene->_gameBoardSide[0]._handCard[2]._card._moveDiff = Common::Point(30, 30);
scene->_gameBoardSide[0]._handCard[2]._card.setVisage(1332);
scene->_gameBoardSide[0]._handCard[2]._card.setPosition(scene->_gameBoardSide[0]._handCard[2]._stationPos, 0);
scene->_gameBoardSide[0]._handCard[2]._card.setStrip(5);
scene->_gameBoardSide[0]._handCard[2]._card.setFrame(1);
scene->_gameBoardSide[0]._handCard[2]._card.fixPriority(170);
scene->_animatedCard._card.hide();
default:
break;
}
if (_actionIndex > 12) {
scene->_currentPlayerNumb = 0;
R2_GLOBALS._sceneObjects->draw();
scene->actionDisplay(1330, 0, 159, 10, 1, 200, 0, 7, 0, 154, 154);
scene->handleNextTurn();
} else if (_actionIndex >= 1) {
scene->_availableCardsPile[scene->_cardsAvailableNumb] = 0;
scene->_cardsAvailableNumb--;
}
}
/**
* Action used to handle the other players' turn
*/
void Scene1337::Action4::signal() {
Scene1337 *scene = (Scene1337 *)R2_GLOBALS._sceneManager._scene;
switch (_actionIndex++) {
case 0:
if ( (scene->_gameBoardSide[scene->_currentPlayerNumb]._handCard[0]._cardId == 0)
&& (!scene->isStationCard(scene->_gameBoardSide[scene->_currentPlayerNumb]._delayCard._cardId))) {
if (scene->_cardsAvailableNumb < 0)
scene->shuffleCards();
scene->_animatedCard._card.setPosition(Common::Point(162, 95), 0);
scene->_animatedCard._card.show();
scene->_aSound2.play(61);
NpcMover *mover = new NpcMover();
scene->_animatedCard._card.addMover(mover, &scene->_gameBoardSide[scene->_currentPlayerNumb]._card1Pos, this);
scene->_gameBoardSide[scene->_currentPlayerNumb]._handCard[0]._cardId = scene->_availableCardsPile[scene->_cardsAvailableNumb];
scene->_availableCardsPile[scene->_cardsAvailableNumb] = 0;
scene->_cardsAvailableNumb--;
if (scene->_cardsAvailableNumb < 0)
scene->_stockPile.remove();
} else {
// Self call, forcing next actionIndex
signal();
}
break;
case 1:
if ( (scene->_animatedCard._card._position.x == scene->_gameBoardSide[scene->_currentPlayerNumb]._card1Pos.x)
&& (scene->_animatedCard._card._position.y == scene->_gameBoardSide[scene->_currentPlayerNumb]._card1Pos.y) ) {
scene->_gameBoardSide[scene->_currentPlayerNumb]._handCard[0]._card.postInit();
scene->_gameBoardSide[scene->_currentPlayerNumb]._handCard[0]._card._moveDiff = Common::Point(30, 30);
scene->_gameBoardSide[scene->_currentPlayerNumb]._handCard[0]._card.setVisage(1332);
scene->_gameBoardSide[scene->_currentPlayerNumb]._handCard[0]._card.setPosition(scene->_gameBoardSide[scene->_currentPlayerNumb]._handCard[0]._stationPos, 0);
scene->_gameBoardSide[scene->_currentPlayerNumb]._handCard[0]._card.setStrip(1);
scene->_gameBoardSide[scene->_currentPlayerNumb]._handCard[0]._card.setFrame(scene->_gameBoardSide[scene->_currentPlayerNumb]._frameNum);
scene->_gameBoardSide[scene->_currentPlayerNumb]._handCard[0]._card.fixPriority(170);
}
if ((R2_GLOBALS._debugCardGame) || (scene->_currentPlayerNumb == 2))
scene->setAnimationInfo(&scene->_gameBoardSide[scene->_currentPlayerNumb]._handCard[0]);
scene->_animatedCard._card.hide();
if ( (scene->_gameBoardSide[scene->_currentPlayerNumb]._handCard[0]._cardId == 0)
&& (!scene->isStationCard(scene->_gameBoardSide[scene->_currentPlayerNumb]._delayCard._cardId))) {
if (scene->_cardsAvailableNumb < 0)
scene->shuffleCards();
scene->_animatedCard._card.setPosition(Common::Point(162, 95));
scene->_animatedCard._card.show();
scene->_aSound2.play(61);
NpcMover *mover = new NpcMover();
scene->_animatedCard._card.addMover(mover, &scene->_gameBoardSide[scene->_currentPlayerNumb]._card2Pos, this);
scene->_gameBoardSide[scene->_currentPlayerNumb]._handCard[1]._cardId = scene->_availableCardsPile[scene->_cardsAvailableNumb];
scene->_availableCardsPile[scene->_cardsAvailableNumb] = 0;
scene->_cardsAvailableNumb--;
if (scene->_cardsAvailableNumb < 0)
scene->_stockPile.remove();
} else
signal();
break;
case 2:
if ( (scene->_animatedCard._card._position.x == scene->_gameBoardSide[scene->_currentPlayerNumb]._card2Pos.x)
&& (scene->_animatedCard._card._position.y == scene->_gameBoardSide[scene->_currentPlayerNumb]._card2Pos.y) ) {
scene->_gameBoardSide[scene->_currentPlayerNumb]._handCard[1]._card.postInit();
scene->_gameBoardSide[scene->_currentPlayerNumb]._handCard[1]._card._moveDiff = Common::Point(30, 30);
scene->_gameBoardSide[scene->_currentPlayerNumb]._handCard[1]._card.setVisage(1332);
scene->_gameBoardSide[scene->_currentPlayerNumb]._handCard[1]._card.setPosition(scene->_gameBoardSide[scene->_currentPlayerNumb]._handCard[1]._stationPos, 0);
scene->_gameBoardSide[scene->_currentPlayerNumb]._handCard[1]._card.setStrip(1);
scene->_gameBoardSide[scene->_currentPlayerNumb]._handCard[1]._card.setFrame(scene->_gameBoardSide[scene->_currentPlayerNumb]._frameNum);
scene->_gameBoardSide[scene->_currentPlayerNumb]._handCard[1]._card.fixPriority(170);
}
if ((R2_GLOBALS._debugCardGame) || (scene->_currentPlayerNumb == 2))
scene->setAnimationInfo(&scene->_gameBoardSide[scene->_currentPlayerNumb]._handCard[1]);
scene->_animatedCard._card.hide();
if ( (scene->_gameBoardSide[scene->_currentPlayerNumb]._handCard[2]._cardId == 0)
&& (!scene->isStationCard(scene->_gameBoardSide[scene->_currentPlayerNumb]._delayCard._cardId))) {
if (scene->_cardsAvailableNumb < 0)
scene->shuffleCards();
scene->_animatedCard._card.setPosition(Common::Point(162, 95));
scene->_animatedCard._card.show();
scene->_aSound2.play(61);
NpcMover *mover = new NpcMover();
scene->_animatedCard._card.addMover(mover, &scene->_gameBoardSide[scene->_currentPlayerNumb]._card3Pos, this);
scene->_gameBoardSide[scene->_currentPlayerNumb]._handCard[2]._cardId = scene->_availableCardsPile[scene->_cardsAvailableNumb];
scene->_availableCardsPile[scene->_cardsAvailableNumb] = 0;
scene->_cardsAvailableNumb--;
if (scene->_cardsAvailableNumb < 0)
scene->_stockPile.remove();
} else
signal();
break;
case 3:
if ( (scene->_animatedCard._card._position.x == scene->_gameBoardSide[scene->_currentPlayerNumb]._card3Pos.x)
&& (scene->_animatedCard._card._position.y == scene->_gameBoardSide[scene->_currentPlayerNumb]._card3Pos.y) ) {
scene->_gameBoardSide[scene->_currentPlayerNumb]._handCard[2]._card.postInit();
scene->_gameBoardSide[scene->_currentPlayerNumb]._handCard[2]._card._moveDiff = Common::Point(30, 30);
scene->_gameBoardSide[scene->_currentPlayerNumb]._handCard[2]._card.setVisage(1332);
scene->_gameBoardSide[scene->_currentPlayerNumb]._handCard[2]._card.setPosition(scene->_gameBoardSide[scene->_currentPlayerNumb]._handCard[2]._stationPos, 0);
scene->_gameBoardSide[scene->_currentPlayerNumb]._handCard[2]._card.setStrip(1);
scene->_gameBoardSide[scene->_currentPlayerNumb]._handCard[2]._card.setFrame(scene->_gameBoardSide[scene->_currentPlayerNumb]._frameNum);
scene->_gameBoardSide[scene->_currentPlayerNumb]._handCard[2]._card.fixPriority(170);
}
if ((R2_GLOBALS._debugCardGame) || (scene->_currentPlayerNumb == 2))
scene->setAnimationInfo(&scene->_gameBoardSide[scene->_currentPlayerNumb]._handCard[2]);
scene->_animatedCard._card.hide();
if ( (scene->_gameBoardSide[scene->_currentPlayerNumb]._handCard[3]._cardId == 0)
&& (!scene->isStationCard(scene->_gameBoardSide[scene->_currentPlayerNumb]._delayCard._cardId))) {
if (scene->_cardsAvailableNumb < 0)
scene->shuffleCards();
scene->_animatedCard._card.setPosition(Common::Point(162, 95));
scene->_animatedCard._card.show();
scene->_aSound2.play(61);
NpcMover *mover = new NpcMover();
scene->_animatedCard._card.addMover(mover, &scene->_gameBoardSide[scene->_currentPlayerNumb]._card4Pos, this);
scene->_gameBoardSide[scene->_currentPlayerNumb]._handCard[3]._cardId = scene->_availableCardsPile[scene->_cardsAvailableNumb];
scene->_availableCardsPile[scene->_cardsAvailableNumb] = 0;
scene->_cardsAvailableNumb--;
if (scene->_cardsAvailableNumb < 0)
scene->_stockPile.remove();
} else
signal();
break;
case 4:
if ( (scene->_animatedCard._card._position.x == scene->_gameBoardSide[scene->_currentPlayerNumb]._card4Pos.x)
&& (scene->_animatedCard._card._position.y == scene->_gameBoardSide[scene->_currentPlayerNumb]._card4Pos.y) ) {
scene->_gameBoardSide[scene->_currentPlayerNumb]._handCard[3]._card.postInit();
scene->_gameBoardSide[scene->_currentPlayerNumb]._handCard[3]._card._moveDiff = Common::Point(30, 30);
scene->_gameBoardSide[scene->_currentPlayerNumb]._handCard[3]._card.setVisage(1332);
scene->_gameBoardSide[scene->_currentPlayerNumb]._handCard[3]._card.setPosition(scene->_gameBoardSide[scene->_currentPlayerNumb]._handCard[3]._stationPos, 0);
scene->_gameBoardSide[scene->_currentPlayerNumb]._handCard[3]._card.setStrip(1);
scene->_gameBoardSide[scene->_currentPlayerNumb]._handCard[3]._card.setFrame(scene->_gameBoardSide[scene->_currentPlayerNumb]._frameNum);
scene->_gameBoardSide[scene->_currentPlayerNumb]._handCard[3]._card.fixPriority(170);
}
if ((R2_GLOBALS._debugCardGame) || (scene->_currentPlayerNumb == 2))
scene->setAnimationInfo(&scene->_gameBoardSide[scene->_currentPlayerNumb]._handCard[3]);
scene->_animatedCard._card.hide();
switch (scene->_currentPlayerNumb) {
case 0:
scene->handlePlayer0();
break;
case 1:
scene->handlePlayer1();
break;
case 2:
scene->handleAutoplayPlayer2();
break;
case 3:
scene->handlePlayer3();
break;
default:
break;
}
break;
default:
break;
}
}
/**
* Animations for discarding a card
*/
void Scene1337::Action5::signal() {
Scene1337 *scene = (Scene1337 *)R2_GLOBALS._sceneManager._scene;
switch (_actionIndex++) {
case 0: {
scene->_availableCardsPile[scene->_currentDiscardIndex] = scene->_actionCard1->_cardId;
scene->_currentDiscardIndex--;
if (!g_globals->_sceneObjects->contains(&scene->_discardPile._card)) {
// The first discarded card makes the pile appear
scene->_discardPile._card.postInit();
scene->_discardPile._card.hide();
scene->_discardPile._card.setVisage(1332);
scene->_discardPile._card.setPosition(scene->_discardPile._stationPos, 0);
scene->_discardPile._card.fixPriority(170);
}
scene->_discardPile._cardId = scene->_actionCard1->_cardId;
scene->_actionCard1->_cardId = 0;
scene->_actionCard1->_card.remove();
if (scene->_actionCard1 == &scene->_selectedCard) {
scene->setCursorData(5, 1, 4);
scene->subC4CEC();
}
scene->_animatedCard._card.setPosition(scene->_actionCard1->_stationPos, 0);
scene->_animatedCard._card.show();
Common::Point pt(128, 95);
NpcMover *mover = new NpcMover();
scene->_animatedCard._card.addMover(mover, &pt, this);
}
break;
case 1:
scene->_animatedCard._card.hide();
scene->setAnimationInfo(&scene->_discardPile);
scene->_aSound2.play(61);
scene->handleNextTurn();
break;
default:
break;
}
}
/**
* Animations for playing a platform card
*/
void Scene1337::Action6::signal() {
Scene1337 *scene = (Scene1337 *)R2_GLOBALS._sceneManager._scene;
switch (_actionIndex++) {
case 0: {
scene->_actionCard2->_cardId = 1;
scene->_actionCard2->_card.postInit();
scene->_actionCard2->_card.hide();
scene->_actionCard2->_card.setVisage(1332);
scene->_actionCard2->_card.setPosition(scene->_actionCard2->_stationPos);
scene->_actionCard2->_card.fixPriority(170);
scene->_actionCard1->_cardId = 0;
scene->_actionCard1->_card.remove();
scene->_animatedCard._card.setPosition(scene->_actionCard1->_stationPos);
scene->_animatedCard._card.show();
NpcMover *mover = new NpcMover();
scene->_animatedCard._card.addMover(mover, &scene->_actionCard2->_stationPos, this);
}
break;
case 1:
scene->_animatedCard._card.hide();
scene->setAnimationInfo(scene->_actionCard2);
scene->_aSound1.play(59);
if (scene->_actionCard1 == &scene->_selectedCard) {
scene->setCursorData(5, 1, 4);
scene->subC4CEC();
}
scene->handleNextTurn();
break;
default:
break;
}
}
/**
* Upgrade platform to station by playing a station card on top of it
*/
void Scene1337::Action7::signal() {
Scene1337 *scene = (Scene1337 *)R2_GLOBALS._sceneManager._scene;
switch (_actionIndex++) {
case 0: {
scene->_actionCard2->_cardId = scene->_actionCard1->_cardId;
scene->_actionCard1->_cardId = 0;
scene->_actionCard1->_card.remove();
scene->_animatedCard._card.setPosition(scene->_actionCard1->_stationPos, 0);
scene->_animatedCard._card.show();
NpcMover *mover = new NpcMover();
scene->_animatedCard._card.addMover(mover, &scene->_actionCard2->_stationPos, this);
}
break;
case 1:
if (scene->_actionCard1 == &scene->_selectedCard) {
scene->setCursorData(5, 1, 4);
scene->subC4CEC();
}
scene->setAnimationInfo(scene->_actionCard2);
scene->_aSound1.play(59);
scene->_discardedPlatformCard._cardId = 1;
scene->_discardedPlatformCard._stationPos = scene->_actionCard2->_stationPos;
scene->_discardedPlatformCard._card.postInit();
scene->_discardedPlatformCard._card.hide();
scene->_discardedPlatformCard._card._flags = OBJFLAG_HIDING;
scene->discardCard(&scene->_discardedPlatformCard);
break;
default:
break;
}
}
void Scene1337::Action8::signal() {
Scene1337 *scene = (Scene1337 *)R2_GLOBALS._sceneManager._scene;
switch (_actionIndex++) {
case 0: {
scene->_availableCardsPile[scene->_currentDiscardIndex] = scene->_actionCard2->_cardId;
scene->_currentDiscardIndex--;
scene->_actionCard2->_cardId = scene->_actionCard1->_cardId;
scene->_actionCard1->_card.remove();
scene->_animatedCard._card.setPosition(scene->_actionCard1->_stationPos, 0);
scene->_animatedCard._card.show();
NpcMover *mover = new NpcMover();
scene->_animatedCard._card.addMover(mover, &scene->_actionCard2->_stationPos, this);
}
break;
case 1:
scene->_animatedCard._card.hide();
if (scene->_actionCard1 == &scene->_selectedCard) {
scene->setCursorData(5, 1, 4);
scene->subC4CEC();
}
scene->setAnimationInfo(scene->_actionCard2);
scene->_aSound1.play(58);
scene->discardCard(scene->_actionCard2);
break;
default:
break;
}
}
// Play delay card
void Scene1337::Action9::signal() {
Scene1337 *scene = (Scene1337 *)R2_GLOBALS._sceneManager._scene;
switch (_actionIndex++) {
case 0: {
scene->_actionCard2->_cardId = scene->_actionCard1->_cardId;
scene->_actionCard2->_card.postInit();
scene->_actionCard2->_card.hide();
scene->_actionCard2->_card.setVisage(1332);
scene->_actionCard2->_card.setPosition(scene->_actionCard2->_stationPos, 0);
scene->_actionCard2->_card.fixPriority(170);
scene->_actionCard1->_cardId = 0;
scene->_actionCard1->_card.remove();
scene->_animatedCard._card.setPosition(scene->_actionCard1->_stationPos, 0);
scene->_animatedCard._card.show();
NpcMover *mover = new NpcMover();
scene->_animatedCard._card.addMover(mover, &scene->_actionCard2->_stationPos, this);
}
break;
case 1:
scene->_animatedCard._card.hide();
scene->setAnimationInfo(scene->_actionCard2);
scene->_aSound1.play(57);
if (scene->_actionCard1 == &scene->_selectedCard) {
scene->setCursorData(5, 1, 4);
scene->subC4CEC();
}
scene->handleNextTurn();
break;
default:
break;
}
}
// Counter a trick with a card
void Scene1337::Action10::signal() {
Scene1337 *scene = (Scene1337 *)R2_GLOBALS._sceneManager._scene;
switch (_actionIndex++) {
case 0: {
scene->_actionCard3->_card.postInit();
scene->_actionCard3->_card.hide();
scene->_actionCard3->_card.setVisage(1332);
scene->_actionCard3->_card.setPosition(scene->_actionCard3->_stationPos, 0);
scene->_actionCard3->_card.fixPriority(170);
scene->_actionCard3->_cardId = scene->_actionCard1->_cardId;
scene->_actionCard1->_cardId = 0;
scene->_actionCard1->_card.remove();
if (scene->_actionCard1 == &scene->_selectedCard) {
scene->setCursorData(5, 1, 4);
scene->subC4CEC();
}
scene->_animatedCard._card.setPosition(scene->_actionCard1->_stationPos, 0);
scene->_animatedCard._card.show();
NpcMover *mover = new NpcMover();
scene->_animatedCard._card.addMover(mover, &scene->_actionCard3->_stationPos, this);
}
break;
case 1: {
scene->_animatedCard._card.hide();
scene->setAnimationInfo(scene->_actionCard3);
scene->_aSound1.play(57);
bool found = false;
int indexFound = -1;
switch (scene->_actionIdx1) {
case 0:
for (indexFound = 0; indexFound < 3; indexFound++) {
if (scene->_gameBoardSide[0]._handCard[indexFound]._cardId == 29) {
found = true;
break;
}
}
break;
case 1:
for (indexFound = 0; indexFound < 3; indexFound++) {
if (scene->_gameBoardSide[1]._handCard[indexFound]._cardId == 29) {
found = true;
break;
}
}
break;
case 2:
for (indexFound = 0; indexFound < 3; indexFound++) {
if (scene->_gameBoardSide[2]._handCard[indexFound]._cardId == 29) {
found = true;
break;
}
}
break;
case 3:
for (indexFound = 0; indexFound < 3; indexFound++) {
if (scene->_gameBoardSide[3]._handCard[indexFound]._cardId == 29) {
found = true;
break;
}
}
break;
default:
break;
}
bool found2 = false;
if (found) {
switch (scene->_actionIdx1) {
case 0:
scene->subC51A0(&scene->_gameBoardSide[0]._handCard[indexFound], scene->_actionCard3);
found2 = true;
break;
case 1:
scene->subC51A0(&scene->_gameBoardSide[1]._handCard[indexFound], scene->_actionCard3);
found2 = true;
break;
case 2:
scene->subC4CD2();
if (MessageDialog::show(USE_INTERCEPTOR, NO_MSG, YES_MSG) == 0)
scene->subC4CEC();
else {
scene->subC51A0(&scene->_gameBoardSide[2]._handCard[indexFound], scene->_actionCard3);
found2 = true;
}
break;
case 3:
scene->subC51A0(&scene->_gameBoardSide[3]._handCard[indexFound], scene->_actionCard3);
found2 = true;
break;
default:
break;
}
}
if (!found2)
break;
if (scene->_actionIdx1 == 2) {
int j = 0;
for (int i = 0; i <= 7; i++) {
if (scene->_gameBoardSide[2]._outpostStation[i]._cardId != 0)
++j;
}
if (j <= 1) {
for (int i = 0; i <= 7; i++) {
if (scene->_gameBoardSide[2]._outpostStation[i]._cardId != 0) {
scene->_actionCard2 = &scene->_gameBoardSide[2]._outpostStation[i];
break;
}
}
} else {
scene->subC4CD2();
found2 = false;
while (!found2) {
scene->actionDisplay(1330, 130, 159, 10, 1, 200, 0, 7, 0, 154, 154);
// Wait for a mouse or keypress
Event event;
while (!g_globals->_events.getEvent(event, EVENT_BUTTON_DOWN | EVENT_KEYPRESS) && !g_vm->shouldQuit()) {
g_globals->_scenePalette.signalListeners();
R2_GLOBALS._sceneObjects->draw();
g_globals->_events.delay(g_globals->_sceneHandler->_delayTicks);
}
scene->_selectedCard._stationPos = event.mousePos;
for (int i = 0; i <= 7; i++) {
if (scene->_gameBoardSide[2]._outpostStation[i].isIn(scene->_selectedCard._stationPos) && (scene->_gameBoardSide[2]._outpostStation[i]._cardId != 0)) {
scene->_actionCard2 = &scene->_gameBoardSide[2]._outpostStation[0];
found2 = true;
break;
}
}
}
scene->subC4CEC();
}
}
scene->_availableCardsPile[scene->_currentDiscardIndex] = scene->_actionCard2->_cardId;
scene->_currentDiscardIndex--;
scene->_actionCard2->_cardId = 0;
scene->_actionCard2->_card.remove();
scene->_animatedCard._card.setPosition(scene->_actionCard2->_stationPos, 0);
scene->_animatedCard._card.show();
NpcMover *mover = new NpcMover();
scene->_animatedCard._card.addMover(mover, &scene->_actionCard3->_stationPos, this);
}
break;
case 2:
scene->_animatedCard._card.hide();
scene->discardCard(scene->_actionCard3);
break;
default:
break;
}
}
// Use trick (card #25 - thieft ?) and pick a card from the opponent
void Scene1337::Action11::signal() {
Scene1337 *scene = (Scene1337 *)R2_GLOBALS._sceneManager._scene;
bool noAction = true;
switch (_actionIndex++) {
case 0: {
scene->_actionCard2->_card.postInit();
scene->_actionCard2->_card.hide();
scene->_actionCard2->_card.setVisage(1332);
scene->_actionCard2->_card.setPosition(scene->_actionCard2->_stationPos, 0);
scene->_actionCard2->_card.fixPriority(170);
scene->_actionCard2->_cardId = 25;
if (scene->_actionIdx1 == 2) {
scene->_animatedCard._card.setPosition(scene->_actionCard2->_stationPos, 0);
scene->setCursorData(5, 1, 4);
} else {
scene->_actionCard1->_cardId = 0;
scene->_actionCard1->_card.remove();
scene->_animatedCard._card.setPosition(scene->_actionCard1->_stationPos, 0);
}
scene->_animatedCard._card.show();
NpcMover *mover = new NpcMover();
scene->_animatedCard._card.addMover(mover, &scene->_actionCard2->_stationPos, this);
}
break;
case 1: {
scene->_animatedCard._card.hide();
scene->setAnimationInfo(scene->_actionCard2);
scene->_aSound1.play(57);
bool found = false;
int i = -1;
switch (scene->_actionIdx2) {
case 0:
for (i = 0; i <= 3; i++) {
if (scene->_gameBoardSide[0]._handCard[i]._cardId == 27) {
found = true;
break;
}
}
if ((found) && (scene->getFreeHandCard(scene->_actionIdx1) != -1)) {
scene->_actionCard1 = &scene->_gameBoardSide[0]._handCard[i];
scene->_actionCard2 = &scene->_gameBoardSide[0]._emptyStationPos;
if (scene->_actionIdx1 != 0) {
int tmpVal = scene->getFreeHandCard(scene->_actionIdx1);
scene->_actionCard3 = &scene->_gameBoardSide[scene->_actionIdx1]._handCard[tmpVal];
}
scene->_actionItem.setAction(&scene->_action12);
noAction = false;
}
break;
case 1:
for (i = 0; i <= 3; i++) {
if (scene->_gameBoardSide[1]._handCard[i]._cardId == 27) {
found = true;
break;
}
}
if ((found) && (scene->getFreeHandCard(scene->_actionIdx1) != -1)) {
scene->_actionCard1 = &scene->_gameBoardSide[1]._handCard[i];
scene->_actionCard2 = &scene->_gameBoardSide[1]._emptyStationPos;
if (scene->_actionIdx1 != 1) {
int tmpVal = scene->getFreeHandCard(scene->_actionIdx1);
scene->_actionCard3 = &scene->_gameBoardSide[scene->_actionIdx1]._handCard[tmpVal];
}
scene->_actionItem.setAction(&scene->_action12);
noAction = false;
}
break;
case 2:
for (i = 0; i <= 3; i++) {
if (scene->_gameBoardSide[2]._handCard[i]._cardId == 27) {
found = true;
break;
}
}
if ((found) && (scene->getFreeHandCard(scene->_actionIdx1) != -1)) {
scene->subC4CD2();
if (MessageDialog::show(USE_DOUBLE_AGENT, NO_MSG, YES_MSG) == 0)
scene->subC4CEC();
else {
scene->subC4CEC();
scene->_actionCard1 = &scene->_gameBoardSide[2]._handCard[i];
scene->_actionCard2 = &scene->_gameBoardSide[2]._emptyStationPos;
if (scene->_actionIdx1 != 2) {
int tmpVal = scene->getFreeHandCard(scene->_actionIdx1);
scene->_actionCard3 = &scene->_gameBoardSide[scene->_actionIdx1]._handCard[tmpVal];
}
scene->_actionItem.setAction(&scene->_action12);
noAction = false;
}
}
break;
case 3:
for (i = 0; i <= 3; i++) {
if (scene->_gameBoardSide[3]._handCard[i]._cardId == 27) {
found = true;
break;
}
}
if ((found) && (scene->getFreeHandCard(scene->_actionIdx1) != -1)) {
scene->_actionCard1 = &scene->_gameBoardSide[3]._handCard[i];
scene->_actionCard2 = &scene->_gameBoardSide[3]._emptyStationPos;
if (scene->_actionIdx1 != 3) {
int tmpVal = scene->getFreeHandCard(scene->_actionIdx1);
scene->_actionCard3 = &scene->_gameBoardSide[scene->_actionIdx1]._handCard[tmpVal];
}
scene->_actionItem.setAction(&scene->_action12);
noAction = false;
}
break;
default:
break;
}
if (!noAction)
return;
if (scene->_actionIdx1 == 2) {
int count = 0;
if (scene->_actionIdx2 != 2) {
for (i = 0; i <= 3; i++) {
if (scene->_gameBoardSide[scene->_actionIdx2]._handCard[i]._cardId == 0)
++count;
}
}
if (count > 1) {
scene->subC4CD2();
found = false;
while (!found) {
switch (scene->_actionIdx2) {
case 0:
scene->actionDisplay(1330, 131, 159, 10, 1, 200, 0, 7, 0, 154, 154);
break;
case 1:
scene->actionDisplay(1330, 132, 159, 10, 1, 200, 0, 7, 0, 154, 154);
break;
case 3:
scene->actionDisplay(1330, 133, 159, 10, 1, 200, 0, 7, 0, 154, 154);
break;
default:
break;
}
Event event;
while (!g_globals->_events.getEvent(event, EVENT_BUTTON_DOWN | EVENT_KEYPRESS) && !g_vm->shouldQuit()) {
g_globals->_scenePalette.signalListeners();
R2_GLOBALS._sceneObjects->draw();
g_globals->_events.delay(g_globals->_sceneHandler->_delayTicks);
}
scene->_selectedCard._stationPos = event.mousePos;
found = false;
if (scene->_actionIdx2 != 2) {
for (i = 0; i <= 3; i++) {
if (scene->_gameBoardSide[scene->_actionIdx2]._handCard[i].isIn(scene->_selectedCard._stationPos) && (scene->_gameBoardSide[scene->_actionIdx2]._handCard[i]._cardId != 0)) {
scene->_actionCard3 = &scene->_gameBoardSide[scene->_actionIdx2]._handCard[i];
found = true;
break;
}
}
}
} // while
scene->_displayHelpFl = true;
scene->subC4CEC();
} else if (scene->_actionIdx2 != 2) {
int tmpVal = scene->getFreeHandCard(scene->_actionIdx2);
scene->_actionCard3 = &scene->_gameBoardSide[scene->_actionIdx2]._handCard[tmpVal];
}
}
scene->_actionCard1->_card.postInit();
scene->_actionCard1->_card.hide();
scene->_actionCard1->_card.setVisage(1332);
scene->_actionCard1->_card.setPosition(scene->_actionCard1->_stationPos, 0);
scene->_actionCard1->_card.fixPriority(170);
scene->_actionCard1->_card.setStrip2(1);
scene->_actionCard1->_cardId = scene->_actionCard3->_cardId;
scene->_actionCard3->_cardId = 0;
scene->_actionCard3->_card.remove();
scene->_animatedCard._card.setPosition(scene->_actionCard3->_stationPos, 0);
scene->_animatedCard._card.show();
NpcMover *mover = new NpcMover();
scene->_animatedCard._card.addMover(mover, &scene->_actionCard1->_stationPos, this);
}
break;
case 2:
scene->_animatedCard._card.hide();
switch (scene->_actionIdx1) {
case 0:
scene->_actionCard1->_card.setFrame2(2);
scene->_actionCard1->_card.show();
break;
case 1:
scene->_actionCard1->_card.setFrame2(4);
scene->_actionCard1->_card.show();
break;
case 3:
scene->_actionCard1->_card.setFrame2(3);
scene->_actionCard1->_card.show();
break;
default:
scene->setAnimationInfo(scene->_actionCard1);
break;
}
scene->_currentPlayerNumb--;
scene->_showPlayerTurn = false;
scene->discardCard(scene->_actionCard2);
break;
default:
break;
}
}
// Pick a card in opponent hand
void Scene1337::Action12::signal() {
Scene1337 *scene = (Scene1337 *)R2_GLOBALS._sceneManager._scene;
switch (_actionIndex++) {
case 0:
signal();
break;
case 1: {
scene->_availableCardsPile[scene->_currentDiscardIndex] = scene->_actionCard2->_cardId;
scene->_currentDiscardIndex++;
scene->_actionCard2->_cardId = scene->_actionCard1->_cardId;
scene->_actionCard1->_cardId = 0;
scene->_actionCard1->_card.remove();
scene->_animatedCard._card.setPosition(scene->_actionCard1->_stationPos, 0);
scene->_animatedCard._card.show();
NpcMover *mover = new NpcMover();
scene->_animatedCard._card.addMover(mover, &scene->_actionCard2->_stationPos, this);
}
break;
case 2:
scene->_animatedCard._card.hide();
scene->setAnimationInfo(scene->_actionCard2);
scene->_aSound1.play(58);
if (scene->_actionIdx2 == 2) {
int count = 0;
int i = -1;
switch (scene->_actionIdx1) {
case 0:
for (i = 0; i <= 3; i++) {
if (scene->_gameBoardSide[0]._handCard[i]._cardId != 0)
++count;
}
break;
case 1:
for (i = 0; i <= 3; i++) {
// The original game was counting in the hand of player 3, which is obviously wrong
if (scene->_gameBoardSide[1]._handCard[i]._cardId != 0)
++count;
}
break;
case 3:
for (i = 0; i <= 3; i++) {
if (scene->_gameBoardSide[3]._handCard[i]._cardId != 0)
++count;
}
break;
default:
break;
}
if (count > 1) {
scene->subC4CD2();
bool found = false;
while (!found) {
switch (scene->_actionIdx1) {
case 0:
scene->actionDisplay(1330, 131, 159, 10, 1, 200, 0, 7, 0, 154, 154);
break;
case 1:
scene->actionDisplay(1330, 132, 159, 10, 1, 200, 0, 7, 0, 154, 154);
break;
case 3:
scene->actionDisplay(1330, 133, 159, 10, 1, 200, 0, 7, 0, 154, 154);
break;
default:
break;
}
Event event;
while (!g_globals->_events.getEvent(event, EVENT_BUTTON_DOWN | EVENT_KEYPRESS) && !g_vm->shouldQuit()) {
g_globals->_scenePalette.signalListeners();
R2_GLOBALS._sceneObjects->draw();
g_globals->_events.delay(g_globals->_sceneHandler->_delayTicks);
}
scene->_selectedCard._stationPos = event.mousePos;
if (scene->_actionIdx1 == 0) {
for (i = 0; i <= 3; i++) {
if (scene->_gameBoardSide[0]._handCard[i].isIn(scene->_selectedCard._stationPos) && (scene->_gameBoardSide[0]._handCard[i]._cardId != 0)) {
found = true;
scene->_actionCard3 = &scene->_gameBoardSide[0]._handCard[i];
break;
}
}
}
if (scene->_actionIdx1 == 3) {
for (i = 0; i <= 3; i++) {
if (scene->_gameBoardSide[3]._handCard[i].isIn(scene->_selectedCard._stationPos) && (scene->_gameBoardSide[3]._handCard[i]._cardId != 0)) {
found = true;
scene->_actionCard3 = &scene->_gameBoardSide[3]._handCard[i];
break;
}
}
}
if (scene->_actionIdx1 == 1) {
for (i = 0; i <= 3; i++) {
if (scene->_gameBoardSide[1]._handCard[i].isIn(scene->_selectedCard._stationPos) && (scene->_gameBoardSide[1]._handCard[i]._cardId != 0)) {
found = true;
scene->_actionCard3 = &scene->_gameBoardSide[1]._handCard[i];
break;
}
}
}
}
scene->subC4CEC();
} else if (scene->_actionIdx1 != 1) {
switch (scene->_actionIdx1) {
case 0:
scene->_actionCard3 = &scene->_gameBoardSide[0]._handCard[scene->getFreeHandCard(0)];
break;
case 3:
scene->_actionCard3 = &scene->_gameBoardSide[3]._handCard[scene->getFreeHandCard(3)];
break;
default:
break;
}
} else {
scene->_actionCard3 = &scene->_gameBoardSide[1]._handCard[scene->getFreeHandCard(1)];
}
scene->_actionCard1->_card.postInit();
scene->_actionCard1->_card.hide();
scene->_actionCard1->_card.setVisage(1332);
scene->_actionCard1->_card.setPosition(scene->_actionCard1->_stationPos);
scene->_actionCard1->_card.fixPriority(170);
scene->_actionCard1->_card.setStrip2(1);
scene->_actionCard1->_cardId = scene->_actionCard3->_cardId;
scene->_actionCard3->_cardId = 0;
scene->_actionCard3->_card.remove();
scene->_animatedCard._card.setPosition(scene->_actionCard3->_stationPos);
scene->_animatedCard._card.show();
scene->_aSound1.play(57);
NpcMover *mover = new NpcMover();
scene->_animatedCard._card.addMover(mover, &scene->_actionCard1->_stationPos, this);
}
break;
case 3:
scene->_animatedCard._card.hide();
switch (scene->_actionIdx2) {
case 0:
scene->_actionCard1->_card.setFrame2(2);
scene->_actionCard1->_card.show();
break;
case 1:
scene->_actionCard1->_card.setFrame2(4);
scene->_actionCard1->_card.show();
break;
case 3:
scene->_actionCard1->_card.setFrame2(3);
scene->_actionCard1->_card.show();
break;
default:
scene->setAnimationInfo(scene->_actionCard1);
break;
}
scene->discardCard(scene->_actionCard2);
scene->handleNextTurn();
break;
default:
break;
}
}
void Scene1337::Action13::signal() {
Scene1337 *scene = (Scene1337 *)R2_GLOBALS._sceneManager._scene;
switch (_actionIndex++) {
case 0: {
scene->_availableCardsPile[scene->_currentDiscardIndex] = scene->_actionCard2->_cardId;
scene->_currentDiscardIndex--;
scene->_actionCard2->_cardId = scene->_actionCard1->_cardId;
scene->_actionCard1->_cardId = 0;
scene->_actionCard1->_card.remove();
scene->_animatedCard._card.setPosition(scene->_actionCard1->_stationPos, 0);
scene->_animatedCard._card.show();
NpcMover *mover = new NpcMover();
scene->_animatedCard._card.addMover(mover, &scene->_actionCard2->_stationPos, this);
}
break;
case 1:
scene->_animatedCard._card.hide();
scene->setAnimationInfo(scene->_actionCard2);
scene->_aSound1.play(58);
signal();
break;
case 2:
scene->discardCard(scene->_actionCard2);
break;
default:
break;
}
}
void Scene1337::postInit(SceneObjectList *OwnerList) {
// In the original, may be found in subPostInit.
// Without it, enableControl asserts
loadScene(1330);
R2_GLOBALS._uiElements._active = false;
SceneExt::postInit();
//
// Hide the user interface
BF_GLOBALS._interfaceY = SCREEN_HEIGHT;
R2_GLOBALS._uiElements._visible = false;
R2_GLOBALS._player.enableControl();
R2_GLOBALS._player._canWalk = false;
R2_GLOBALS._player._uiEnabled = false;
_delayedFunction = nullptr;
_actionCard1 = nullptr;
_actionCard2 = nullptr;
_actionCard3 = nullptr;
_gameBoardSide[2]._handCard[0]._stationPos = Common::Point(10, 174);
_gameBoardSide[2]._handCard[1]._stationPos = Common::Point(37, 174);
_gameBoardSide[2]._handCard[2]._stationPos = Common::Point(64, 174);
_gameBoardSide[2]._handCard[3]._stationPos = Common::Point(91, 174);
_gameBoardSide[2]._outpostStation[0]._stationPos = Common::Point(119, 174);
_gameBoardSide[2]._outpostStation[1]._stationPos = Common::Point(119, 148);
_gameBoardSide[2]._outpostStation[2]._stationPos = Common::Point(119, 122);
_gameBoardSide[2]._outpostStation[3]._stationPos = Common::Point(145, 122);
_gameBoardSide[2]._outpostStation[4]._stationPos = Common::Point(171, 122);
_gameBoardSide[2]._outpostStation[5]._stationPos = Common::Point(171, 148);
_gameBoardSide[2]._outpostStation[6]._stationPos = Common::Point(171, 174);
_gameBoardSide[2]._outpostStation[7]._stationPos = Common::Point(145, 174);
_gameBoardSide[2]._delayCard._stationPos = Common::Point(199, 174);
_gameBoardSide[2]._emptyStationPos._stationPos = Common::Point(145, 148);
_gameBoardSide[2]._card1Pos = Common::Point(10, 174);
_gameBoardSide[2]._card2Pos = Common::Point(37, 174);
_gameBoardSide[2]._card3Pos = Common::Point(64, 174);
_gameBoardSide[2]._card4Pos = Common::Point(91, 174);
_gameBoardSide[2]._frameNum = 2;
_gameBoardSide[3]._handCard[0]._stationPos = Common::Point(14, 14);
_gameBoardSide[3]._handCard[1]._stationPos = Common::Point(14, 36);
_gameBoardSide[3]._handCard[2]._stationPos = Common::Point(14, 58);
_gameBoardSide[3]._handCard[3]._stationPos = Common::Point(14, 80);
_gameBoardSide[3]._outpostStation[0]._stationPos = Common::Point(37, 66);
_gameBoardSide[3]._outpostStation[1]._stationPos = Common::Point(63, 66);
_gameBoardSide[3]._outpostStation[2]._stationPos = Common::Point(89, 66);
_gameBoardSide[3]._outpostStation[3]._stationPos = Common::Point(89, 92);
_gameBoardSide[3]._outpostStation[4]._stationPos = Common::Point(89, 118);
_gameBoardSide[3]._outpostStation[5]._stationPos = Common::Point(63, 118);
_gameBoardSide[3]._outpostStation[6]._stationPos = Common::Point(37, 118);
_gameBoardSide[3]._outpostStation[7]._stationPos = Common::Point(37, 92);
_gameBoardSide[3]._delayCard._stationPos = Common::Point(37, 145);
_gameBoardSide[3]._emptyStationPos._stationPos = Common::Point(63, 92);
_gameBoardSide[3]._card1Pos = Common::Point(14, 14);
_gameBoardSide[3]._card2Pos = Common::Point(14, 36);
_gameBoardSide[3]._card3Pos = Common::Point(14, 58);
_gameBoardSide[3]._card4Pos = Common::Point(14, 80);
_gameBoardSide[3]._frameNum = 3;
_gameBoardSide[0]._handCard[0]._stationPos = Common::Point(280, 5);
_gameBoardSide[0]._handCard[1]._stationPos = Common::Point(253, 5);
_gameBoardSide[0]._handCard[2]._stationPos = Common::Point(226, 5);
_gameBoardSide[0]._handCard[3]._stationPos = Common::Point(199, 5);
_gameBoardSide[0]._outpostStation[0]._stationPos = Common::Point(171, 16);
_gameBoardSide[0]._outpostStation[1]._stationPos = Common::Point(171, 42);
_gameBoardSide[0]._outpostStation[2]._stationPos = Common::Point(171, 68);
_gameBoardSide[0]._outpostStation[3]._stationPos = Common::Point(145, 68);
_gameBoardSide[0]._outpostStation[4]._stationPos = Common::Point(119, 68);
_gameBoardSide[0]._outpostStation[5]._stationPos = Common::Point(119, 42);
_gameBoardSide[0]._outpostStation[6]._stationPos = Common::Point(119, 16);
_gameBoardSide[0]._outpostStation[7]._stationPos = Common::Point(145, 16);
_gameBoardSide[0]._delayCard._stationPos = Common::Point(91, 16);
_gameBoardSide[0]._emptyStationPos._stationPos = Common::Point(145, 42);
_gameBoardSide[0]._card1Pos = Common::Point(280, 5);
_gameBoardSide[0]._card2Pos = Common::Point(253, 5);
_gameBoardSide[0]._card3Pos = Common::Point(226, 5);
_gameBoardSide[0]._card4Pos = Common::Point(199, 5);
_gameBoardSide[0]._frameNum = 2;
_gameBoardSide[1]._handCard[0]._stationPos = Common::Point(283, 146);
_gameBoardSide[1]._handCard[1]._stationPos = Common::Point(283, 124);
_gameBoardSide[1]._handCard[2]._stationPos = Common::Point(283, 102);
_gameBoardSide[1]._handCard[3]._stationPos = Common::Point(283, 80);
_gameBoardSide[1]._outpostStation[0]._stationPos = Common::Point(253, 122);
_gameBoardSide[1]._outpostStation[1]._stationPos = Common::Point(227, 122);
_gameBoardSide[1]._outpostStation[2]._stationPos = Common::Point(201, 122);
_gameBoardSide[1]._outpostStation[3]._stationPos = Common::Point(201, 96);
_gameBoardSide[1]._outpostStation[4]._stationPos = Common::Point(201, 70);
_gameBoardSide[1]._outpostStation[5]._stationPos = Common::Point(227, 70);
_gameBoardSide[1]._outpostStation[6]._stationPos = Common::Point(253, 70);
_gameBoardSide[1]._outpostStation[7]._stationPos = Common::Point(253, 96);
_gameBoardSide[1]._delayCard._stationPos = Common::Point(253, 43);
_gameBoardSide[1]._emptyStationPos._stationPos = Common::Point(227, 96);
_gameBoardSide[1]._card1Pos = Common::Point(283, 146);
_gameBoardSide[1]._card2Pos = Common::Point(283, 124);
_gameBoardSide[1]._card3Pos = Common::Point(283, 102);
_gameBoardSide[1]._card4Pos = Common::Point(283, 80);
_gameBoardSide[1]._frameNum = 4;
subPostInit();
_stockPile.postInit();
}
void Scene1337::remove() {
if (R2_GLOBALS._v57709 > 1) {
subD1917();
subD1940(false);
}
R2_GLOBALS._uiElements._active = true;
R2_GLOBALS._uiElements._visible = true;
SceneExt::remove();
}
void Scene1337::process(Event &event) {
if (event.eventType == EVENT_BUTTON_DOWN) {
if (event.btnState == BTNSHIFT_RIGHT) {
updateCursorId(R2_GLOBALS._mouseCursorId, true);
event.handled = true;
} else if (_delayedFunction) {
FunctionPtrType tmpFctPtr = _delayedFunction;
_delayedFunction = nullptr;
(this->*tmpFctPtr)();
event.handled = true;
}
} else if (event.eventType == EVENT_KEYPRESS) {
if (event.kbd.keycode == Common::KEYCODE_SPACE) {
if (_delayedFunction) {
FunctionPtrType tmpFctPtr = _delayedFunction;
_delayedFunction = nullptr;
(this->*tmpFctPtr)();
event.handled = true;
}
} else
warning("Fixme: Find proper keycode value");
}
if (!event.handled)
Scene::process(event);
}
void Scene1337::dispatch() {
if (!_instructionsDisplayedFl) {
++_instructionsWaitCount;
if (_instructionsWaitCount == 4) {
_instructionsDisplayedFl = true;
suggestInstructions();
}
}
// The following code is in the original in sceneHandler::process(),
// which is terrible as it's checked in every scene of the game.
setCursorData(5, _cursorCurStrip, _cursorCurFrame);
//
Scene::dispatch();
}
void Scene1337::actionDisplay(int resNum, int lineNum, int x, int y, int keepOnScreen, int width, int textMode, int fontNum, int colFG, int colBGExt, int colFGExt) {
// TODO: Check if it's normal that arg5 is unused and replaced by an hardcoded 0 value
// May hide an original bug
SceneItem::display(resNum, lineNum, SET_X, x, SET_Y, y, SET_KEEP_ONSCREEN, 0,
SET_WIDTH, width, SET_POS_MODE, -1, SET_TEXT_MODE, textMode,
SET_FONT, fontNum, SET_FG_COLOR, colFG, SET_EXT_BGCOLOR, colBGExt,
SET_EXT_FGCOLOR, colFGExt, LIST_END);
}
void Scene1337::setAnimationInfo(Card *card) {
if (!card)
return;
if (card->_cardId > 25) {
card->_card.setStrip2(4);
card->_card.setFrame(card->_cardId - 25);
} else if (card->_cardId > 9) {
card->_card.setStrip2(3);
card->_card.setFrame(card->_cardId - 9);
} else {
card->_card.setStrip2(2);
card->_card.setFrame(card->_cardId);
}
card->_card.show();
R2_GLOBALS._sceneObjects->draw();
}
void Scene1337::handleNextTurn() {
switch (_winnerId) {
case -1:
++_currentPlayerNumb;
if (_currentPlayerNumb > 3)
_currentPlayerNumb = 0;
if (_showPlayerTurn) {
_currentPlayerArrow.show();
switch (_currentPlayerNumb) {
case 0:
_currentPlayerArrow.setStrip(3);
break;
case 1:
_currentPlayerArrow.setStrip(4);
break;
case 2:
subD1975(174, 107);
_currentPlayerArrow.setStrip(1);
break;
case 3:
subC4CEC();
_currentPlayerArrow.setStrip(2);
break;
default:
break;
}
if (!_autoplay)
_delayedFunction = &Scene1337::handlePlayerTurn;
else
handlePlayerTurn();
} else {
handlePlayerTurn();
}
break;
case 0:
_aSound2.play(62);
actionDisplay(1330, 135, 159, 10, 1, 200, 0, 7, 0, 154, 154);
actionDisplay(1330, 121, 20, 99, 1, 136, 0, 7, 0, 172, 172);
actionDisplay(1330, 122, 300, 99, 1, 136, 0, 7, 0, 117, 117);
R2_GLOBALS._sceneObjects->draw();
actionDisplay(1330, 123, 159, 134, 1, 200, 0, 7, 0, 105, 105);
break;
case 1:
_aSound2.play(62);
actionDisplay(1330, 151, 300, 99, 1, 136, 0, 7, 0, 117, 117);
actionDisplay(1330, 118, 20, 99, 1, 136, 0, 7, 0, 172, 172);
actionDisplay(1330, 119, 159, 10, 1, 200, 0, 7, 0, 154, 154);
R2_GLOBALS._sceneObjects->draw();
actionDisplay(1330, 120, 159, 134, 1, 200, 0, 7, 0, 105, 105);
break;
case 2:
_aSound2.play(62);
actionDisplay(1330, 134, 159, 134, 1, 200, 0, 7, 0, 105, 105);
actionDisplay(1330, 124, 20, 99, 1, 136, 0, 7, 0, 172, 172);
actionDisplay(1330, 126, 159, 10, 1, 200, 0, 7, 0, 154, 154);
R2_GLOBALS._sceneObjects->draw();
actionDisplay(1330, 125, 300, 99, 1, 136, 0, 7, 0, 117, 117);
break;
case 3:
_aSound2.play(62);
actionDisplay(1330, 150, 20, 99, 1, 136, 0, 7, 0, 172, 172);
actionDisplay(1330, 115, 300, 99, 1, 136, 0, 7, 0, 117, 117);
actionDisplay(1330, 116, 159, 10, 1, 200, 0, 7, 0, 154, 154);
R2_GLOBALS._sceneObjects->draw();
actionDisplay(1330, 117, 159, 134, 1, 200, 0, 7, 0, 105, 105);
break;
default:
break;
}
if (_winnerId != -1)
R2_GLOBALS._sceneManager.changeScene(125);
}
void Scene1337::handlePlayerTurn() {
if (_showPlayerTurn)
_currentPlayerArrow.hide();
switch (_currentPlayerNumb) {
case 2:
subC4CD2();
if (_displayHelpFl)
actionDisplay(1330, 114, 159, 10, 1, 200, 0, 7, 0, 154, 154);
_displayHelpFl = false;
// No break on purpose
case 0:
// No break on purpose
case 1:
// No break on purpose
case 3:
_actionItem.setAction(&_action4);
default:
break;
}
_showPlayerTurn = true;
}
bool Scene1337::isStationCard(int cardId) {
switch (cardId) {
case 10:
// No break on purpose
case 12:
// No break on purpose
case 15:
// No break on purpose
case 17:
// No break on purpose
case 18:
// No break on purpose
case 19:
// No break on purpose
case 20:
// No break on purpose
case 21:
return true;
default:
return false;
}
}
bool Scene1337::isStopConstructionCard(int cardId) {
switch (cardId) {
case 11:
// No break on purpose
case 14:
// No break on purpose
case 16:
// No break on purpose
case 24:
return true;
default:
return false;
}
}
int Scene1337::getStationId(int playerId, int handCardId) {
if ((_gameBoardSide[playerId]._handCard[handCardId]._cardId > 1) && (_gameBoardSide[playerId]._handCard[handCardId]._cardId <= 9))
return handCardId;
return -1;
}
int Scene1337::findPlatformCardInHand(int playerId) {
for (int i = 0; i <= 3; i++) {
if (_gameBoardSide[playerId]._handCard[i]._cardId == 1)
return i;
}
return -1;
}
int Scene1337::findCard13InHand(int playerId) {
for (int i = 0; i <= 3; i++) {
if (_gameBoardSide[playerId]._handCard[i]._cardId == 13)
return i;
}
return -1;
}
int Scene1337::checkThieftCard(int playerId) {
for (int i = 0; i <= 3; i++) {
if (_gameBoardSide[playerId]._handCard[i]._cardId == 25)
return i;
}
return -1;
}
int Scene1337::isDelayCard(int cardId) {
switch (cardId) {
case 11:
// No break on purpose
case 14:
// No break on purpose
case 16:
// No break on purpose
case 24:
return cardId;
break;
default:
return -1;
break;
}
}
int Scene1337::getStationCardId(int cardId) {
switch (cardId) {
case 10:
// No break on purpose
case 12:
// No break on purpose
case 15:
// No break on purpose
case 17:
// No break on purpose
case 18:
// No break on purpose
case 19:
// No break on purpose
case 20:
// No break on purpose
case 21:
return cardId;
default:
return -1;
}
}
void Scene1337::handlePlayer01Discard(int playerId) {
switch (playerId) {
case 0:
for (int i = 0; i <= 3; i++) {
if (getStationCardId(_gameBoardSide[playerId]._handCard[i]._cardId) != -1) {
discardCard(&_gameBoardSide[playerId]._handCard[i]);
return;
}
}
for (int i = 0; i <= 3; i++) {
if (isDelayCard(_gameBoardSide[playerId]._handCard[i]._cardId) != -1) {
discardCard(&_gameBoardSide[playerId]._handCard[i]);
return;
}
}
for (int i = 0; i <= 3; i++) {
if ((_gameBoardSide[playerId]._handCard[i]._cardId > 1) && (_gameBoardSide[playerId]._handCard[i]._cardId <= 9)) {
discardCard(&_gameBoardSide[playerId]._handCard[i]);
return;
}
}
for (int i = 0; i <= 3; i++) {
if ((_gameBoardSide[playerId]._handCard[i]._cardId >= 26) && (_gameBoardSide[playerId]._handCard[i]._cardId <= 33)) {
discardCard(&_gameBoardSide[playerId]._handCard[i]);
return;
}
}
for (int i = 0; i <= 3; i++) {
if (_gameBoardSide[playerId]._handCard[i]._cardId == 1) {
discardCard(&_gameBoardSide[playerId]._handCard[i]);
return;
}
}
for (int i = 0; i <= 3; i++) {
if (_gameBoardSide[playerId]._handCard[i]._cardId == 25) {
discardCard(&_gameBoardSide[playerId]._handCard[i]);
return;
}
}
for (int i = 0; i <= 3; i++) {
if (_gameBoardSide[playerId]._handCard[i]._cardId == 13) {
discardCard(&_gameBoardSide[playerId]._handCard[i]);
return;
}
}
break;
case 1:
for (int i = 0; i <= 3; i++) {
if ((_gameBoardSide[playerId]._handCard[i]._cardId >= 26) && (_gameBoardSide[playerId]._handCard[i]._cardId <= 33)) {
discardCard(&_gameBoardSide[playerId]._handCard[i]);
return;
}
}
for (int i = 0; i <= 3; i++) {
if (_gameBoardSide[playerId]._handCard[i]._cardId == 1) {
discardCard(&_gameBoardSide[playerId]._handCard[i]);
return;
}
}
for (int i = 0; i <= 3; i++) {
if ((_gameBoardSide[playerId]._handCard[i]._cardId > 1) && (_gameBoardSide[playerId]._handCard[i]._cardId <= 9)) {
discardCard(&_gameBoardSide[playerId]._handCard[i]);
return;
}
}
for (int i = 0; i <= 3; i++) {
if (getStationCardId(_gameBoardSide[playerId]._handCard[i]._cardId) != -1) {
discardCard(&_gameBoardSide[playerId]._handCard[i]);
return;
}
}
for (int i = 0; i <= 3; i++) {
if (isDelayCard(_gameBoardSide[playerId]._handCard[i]._cardId) != -1) {
discardCard(&_gameBoardSide[playerId]._handCard[i]);
return;
}
}
for (int i = 0; i <= 3; i++) {
if (_gameBoardSide[playerId]._handCard[i]._cardId == 25) {
discardCard(&_gameBoardSide[playerId]._handCard[i]);
return;
}
}
for (int i = 0; i <= 3; i++) {
if (_gameBoardSide[playerId]._handCard[i]._cardId == 13) {
discardCard(&_gameBoardSide[playerId]._handCard[i]);
return;
}
}
break;
default:
break;
}
}
void Scene1337::playThieftCard(int playerId, Card *card, int victimId) {
_actionIdx1 = playerId;
_actionIdx2 = victimId;
int randIndx;
for (;;) {
randIndx = R2_GLOBALS._randomSource.getRandomNumber(3);
if (_gameBoardSide[victimId]._handCard[randIndx]._cardId != 0)
break;
}
_actionCard1 = card;
_actionCard2 = &_gameBoardSide[victimId]._emptyStationPos;
_actionCard3 = &_gameBoardSide[victimId]._handCard[randIndx];
_actionItem.setAction(&_action11);
}
int Scene1337::getPreventionCardId(int cardId) {
int retVal;
switch (cardId) {
case 10:
retVal = 2;
break;
case 12:
retVal = 3;
break;
case 15:
retVal = 5;
break;
case 17:
retVal = 9;
break;
case 18:
retVal = 6;
break;
case 19:
retVal = 4;
break;
case 20:
retVal = 8;
break;
case 21:
retVal = 7;
break;
default:
retVal = -1;
}
return retVal;
}
bool Scene1337::isAttackPossible(int victimId, int cardId) {
for (int i = 0; i <= 7; i++) {
if (_gameBoardSide[victimId]._outpostStation[i]._cardId != 0) {
if (getPreventionCardId(cardId) == _gameBoardSide[victimId]._outpostStation[i]._cardId)
return false;
}
}
return true;
}
int Scene1337::getPlayerWithOutpost(int playerId) {
int randPlayerId = R2_GLOBALS._randomSource.getRandomNumber(3);
for (int i = 0; i <= 3; i++) {
if (randPlayerId != playerId) {
for (int j = 0; j <= 7; j++) {
if (_gameBoardSide[randPlayerId]._outpostStation[j]._cardId != 0)
return randPlayerId;
}
}
if (playerId == 1) {
randPlayerId--;
if (randPlayerId < 0)
randPlayerId = 3;
} else {
++randPlayerId;
if (randPlayerId > 3)
randPlayerId = 0;
}
}
return -1;
}
bool Scene1337::checkAntiDelayCard(int delayCardId, int cardId) {
if ((delayCardId == 11) && (cardId == 26))
return true;
if ((delayCardId == 14) && (cardId == 30))
return true;
if ((delayCardId == 16) && (cardId == 32))
return true;
if ((delayCardId == 24) && (cardId == 28))
return true;
return false;
}
void Scene1337::playStationCard(Card *station, Card *platform) {
_actionCard1 = station;
_actionCard2 = platform;
_actionItem.setAction(&_action7);
}
int Scene1337::getFreeHandCard(int playerId) {
if ( (_gameBoardSide[playerId]._handCard[0]._cardId == 0)
&& (_gameBoardSide[playerId]._handCard[1]._cardId == 0)
&& (_gameBoardSide[playerId]._handCard[2]._cardId == 0)
&& (_gameBoardSide[playerId]._handCard[3]._cardId == 0))
return -1;
int randIndx;
for (;;) {
randIndx = R2_GLOBALS._randomSource.getRandomNumber(3);
if (_gameBoardSide[playerId]._handCard[randIndx]._cardId == 0)
break;
}
return randIndx;
}
void Scene1337::playPlatformCard(Card *card, Card *dest) {
_actionCard1 = card;
_actionCard2 = dest;
_actionItem.setAction(&_action6);
}
void Scene1337::playDelayCard(Card *card, Card *dest) {
_actionCard1 = card;
_actionCard2 = dest;
_actionItem.setAction(&_action9);
}
void Scene1337::playAntiDelayCard(Card *card, Card *dest) {
_actionCard1 = card;
_actionCard2 = dest;
_actionItem.setAction(&_action8);
handleNextTurn();
}
Scene1337::Card *Scene1337::getStationCard(int playerId) {
for (int i = 0; i <= 7; i++) {
if ((_gameBoardSide[playerId]._outpostStation[i]._cardId >= 1) && (_gameBoardSide[playerId]._outpostStation[i]._cardId <= 9))
return &_gameBoardSide[playerId]._outpostStation[i];
}
return nullptr;
}
void Scene1337::playCounterTrickCard(Card *card, int playerId) {
_actionCard1 = card;
_actionCard2 = getStationCard(playerId);
_actionCard3 = &_gameBoardSide[playerId]._emptyStationPos;
_actionIdx1 = playerId;
_actionItem.setAction(&_action10);
handleNextTurn();
}
void Scene1337::discardCard(Card *card) {
_actionCard1 = card;
_actionItem.setAction(&_action5);
}
void Scene1337::subC4CD2() {
if (R2_GLOBALS._v57709 > 0) {
subD1917();
subD1940(false); // _v5780C--
}
}
void Scene1337::subC4CEC() {
if (R2_GLOBALS._v57709 == 0) {
subD18F5();
subD1940(true); // _v5780C++
}
}
void Scene1337::subC51A0(Card *subObj1, Card *subObj2) {
_actionCard1 = subObj1;
_actionCard2 = subObj2;
_actionItem.setAction(&_action13);
}
void Scene1337::displayDialog(int dialogNumb) {
switch (dialogNumb - 1) {
case 0:
actionDisplay(1330, 53, 159, 10, 1, 200, 0, 7, 0, 154, 154);
break;
case 1:
actionDisplay(1330, 57, 159, 10, 1, 200, 0, 7, 0, 154, 154);
break;
case 2:
actionDisplay(1330, 58, 159, 10, 1, 200, 0, 7, 0, 154, 154);
break;
case 3:
actionDisplay(1330, 59, 159, 10, 1, 200, 0, 7, 0, 154, 154);
break;
case 4:
actionDisplay(1330, 60, 159, 10, 1, 200, 0, 7, 0, 154, 154);
break;
case 5:
actionDisplay(1330, 61, 159, 10, 1, 200, 0, 7, 0, 154, 154);
break;
case 6:
actionDisplay(1330, 62, 159, 10, 1, 200, 0, 7, 0, 154, 154);
break;
case 7:
actionDisplay(1330, 63, 159, 10, 1, 200, 0, 7, 0, 154, 154);
break;
case 8:
actionDisplay(1330, 64, 159, 10, 1, 200, 0, 7, 0, 154, 154);
break;
case 9:
actionDisplay(1330, 65, 159, 10, 1, 200, 0, 7, 0, 154, 154);
break;
case 10:
actionDisplay(1330, 67, 159, 10, 1, 200, 0, 7, 0, 154, 154);
break;
case 11:
actionDisplay(1330, 69, 159, 10, 1, 200, 0, 7, 0, 154, 154);
break;
case 12:
actionDisplay(1330, 71, 159, 10, 1, 200, 0, 7, 0, 154, 154);
actionDisplay(1330, 72, 159, 10, 1, 200, 0, 7, 0, 154, 154);
actionDisplay(1330, 73, 159, 10, 1, 200, 0, 7, 0, 154, 154);
break;
case 13:
actionDisplay(1330, 79, 159, 10, 1, 200, 0, 7, 0, 154, 154);
break;
case 14:
actionDisplay(1330, 81, 159, 10, 1, 200, 0, 7, 0, 154, 154);
break;
case 15:
actionDisplay(1330, 83, 159, 10, 1, 200, 0, 7, 0, 154, 154);
break;
case 16:
actionDisplay(1330, 85, 159, 10, 1, 200, 0, 7, 0, 154, 154);
break;
case 17:
actionDisplay(1330, 87, 159, 10, 1, 200, 0, 7, 0, 154, 154);
break;
case 18:
actionDisplay(1330, 89, 159, 10, 1, 200, 0, 7, 0, 154, 154);
break;
case 19:
actionDisplay(1330, 91, 159, 10, 1, 200, 0, 7, 0, 154, 154);
break;
case 20:
actionDisplay(1330, 93, 159, 10, 1, 200, 0, 7, 0, 154, 154);
break;
case 23:
actionDisplay(1330, 95, 159, 10, 1, 200, 0, 7, 0, 154, 154);
break;
case 24:
actionDisplay(1330, 97, 159, 10, 1, 200, 0, 7, 0, 154, 154);
break;
case 25:
actionDisplay(1330, 104, 159, 10, 1, 200, 0, 7, 0, 154, 154);
break;
case 26:
actionDisplay(1330, 105, 159, 10, 1, 200, 0, 7, 0, 154, 154);
actionDisplay(1330, 106, 159, 10, 1, 200, 0, 7, 0, 154, 154);
break;
case 27:
actionDisplay(1330, 110, 159, 10, 1, 200, 0, 7, 0, 154, 154);
break;
case 28:
actionDisplay(1330, 108, 159, 10, 1, 200, 0, 7, 0, 154, 154);
actionDisplay(1330, 109, 159, 10, 1, 200, 0, 7, 0, 154, 154);
break;
case 29:
actionDisplay(1330, 111, 159, 10, 1, 200, 0, 7, 0, 154, 154);
break;
case 31:
actionDisplay(1330, 112, 159, 10, 1, 200, 0, 7, 0, 154, 154);
break;
default:
break;
}
}
void Scene1337::subPostInit() {
R2_GLOBALS._v57709 = 0;
R2_GLOBALS._v5780C = 0;
updateCursorId(1, false);
subD1940(true); // _v5780C++
subD18F5();
// loadScene(1330);
// SceneExt::postInit();
R2_GLOBALS._scenePalette.addRotation(224, 235, 1);
_availableCardsPile[0] = 1;
_availableCardsPile[1] = 1;
_availableCardsPile[2] = 1;
_availableCardsPile[3] = 1;
_availableCardsPile[4] = 1;
_availableCardsPile[5] = 1;
_availableCardsPile[6] = 1;
_availableCardsPile[7] = 1;
_availableCardsPile[8] = 26;
_availableCardsPile[9] = 2;
_availableCardsPile[10] = 2;
_availableCardsPile[11] = 2;
_availableCardsPile[12] = 2;
_availableCardsPile[13] = 2;
_availableCardsPile[14] = 26;
_availableCardsPile[15] = 3;
_availableCardsPile[16] = 3;
_availableCardsPile[17] = 3;
_availableCardsPile[18] = 3;
_availableCardsPile[19] = 3;
_availableCardsPile[20] = 28;
_availableCardsPile[21] = 4;
_availableCardsPile[22] = 4;
_availableCardsPile[23] = 4;
_availableCardsPile[24] = 4;
_availableCardsPile[25] = 4;
_availableCardsPile[26] = 28;
_availableCardsPile[27] = 5;
_availableCardsPile[28] = 5;
_availableCardsPile[29] = 5;
_availableCardsPile[30] = 5;
_availableCardsPile[31] = 5;
_availableCardsPile[32] = 30;
_availableCardsPile[33] = 6;
_availableCardsPile[34] = 6;
_availableCardsPile[35] = 6;
_availableCardsPile[36] = 6;
_availableCardsPile[37] = 6;
_availableCardsPile[38] = 30;
_availableCardsPile[39] = 7;
_availableCardsPile[40] = 7;
_availableCardsPile[41] = 7;
_availableCardsPile[42] = 7;
_availableCardsPile[43] = 7;
_availableCardsPile[44] = 32;
_availableCardsPile[45] = 8;
_availableCardsPile[46] = 8;
_availableCardsPile[47] = 8;
_availableCardsPile[48] = 8;
_availableCardsPile[49] = 8;
_availableCardsPile[50] = 32;
_availableCardsPile[51] = 9;
_availableCardsPile[52] = 9;
_availableCardsPile[53] = 9;
_availableCardsPile[54] = 9;
_availableCardsPile[55] = 9;
_availableCardsPile[56] = 10;
_availableCardsPile[57] = 11;
_availableCardsPile[58] = 12;
_availableCardsPile[59] = 13;
_availableCardsPile[60] = 13;
_availableCardsPile[61] = 14;
_availableCardsPile[62] = 15;
_availableCardsPile[63] = 16;
_availableCardsPile[64] = 17;
_availableCardsPile[65] = 18;
_availableCardsPile[66] = 19;
_availableCardsPile[67] = 20;
_availableCardsPile[68] = 21;
_availableCardsPile[69] = 26;
_availableCardsPile[70] = 28;
_availableCardsPile[71] = 24;
_availableCardsPile[72] = 25;
_availableCardsPile[73] = 25;
_availableCardsPile[74] = 25;
_availableCardsPile[75] = 25;
_availableCardsPile[76] = 26;
_availableCardsPile[77] = 26;
_availableCardsPile[78] = 26;
_availableCardsPile[79] = 27;
_availableCardsPile[80] = 27;
_availableCardsPile[81] = 28;
_availableCardsPile[82] = 28;
_availableCardsPile[83] = 28;
_availableCardsPile[84] = 29;
_availableCardsPile[85] = 29;
_availableCardsPile[86] = 29;
_availableCardsPile[87] = 30;
_availableCardsPile[88] = 30;
_availableCardsPile[89] = 30;
_availableCardsPile[90] = 30;
_availableCardsPile[91] = 32;
_availableCardsPile[92] = 1;
_availableCardsPile[93] = 32;
_availableCardsPile[94] = 32;
_availableCardsPile[95] = 32;
_availableCardsPile[96] = 1;
_availableCardsPile[97] = 1;
_availableCardsPile[98] = 1;
_availableCardsPile[99] = 0;
_cardsAvailableNumb = 98;
_currentDiscardIndex = 98; // CHECKME: Would make more sense at pos 99
_discardPile._cardId = 0;
_discardPile._stationPos = Common::Point(128, 95);
_stockCard._cardId = 0;
_stockCard._stationPos = Common::Point(162, 95);
_selectedCard._cardId = 0;
_animatedCard._card.postInit();
_animatedCard._card.setVisage(1332);
_animatedCard._card.setStrip(5);
_animatedCard._card.setFrame(1);
_animatedCard._card._moveDiff = Common::Point(10, 10);
_animatedCard._card.fixPriority(400);
_animatedCard._card.setPosition(Common::Point(128, 95), 0);
_animatedCard._card.animate(ANIM_MODE_2, NULL);
_animatedCard._card.hide();
_currentPlayerArrow.postInit();
_currentPlayerArrow.setVisage(1334);
_currentPlayerArrow.setStrip(1);
_currentPlayerArrow.setFrame(1);
_currentPlayerArrow._numFrames = 12;
_currentPlayerArrow.fixPriority(500);
_currentPlayerArrow.setPosition(Common::Point(174, 107), 0);
_currentPlayerArrow.animate(ANIM_MODE_2, NULL);
_currentPlayerArrow.hide();
_showPlayerTurn = true;
_displayHelpFl = false;
_winnerId = -1;
_helpIcon.postInit();
_helpIcon.setup(9531, 1, 1);
_helpIcon.setPosition(Common::Point(249, 168));
_helpIcon.setPriority(155);
_helpIcon._effect = EFFECT_NONE;
_helpIcon.show();
_autoplay = false;
_instructionsDisplayedFl = false;
_instructionsWaitCount = 0;
}
void Scene1337::suggestInstructions() {
if (R2_GLOBALS._v57709 > 0)
subD1917();
if (MessageDialog::show(NEED_INSTRUCTIONS, NO_MSG, YES_MSG) == 0) {
if (R2_GLOBALS._v57709 == 0)
subD18F5();
dealCards();
} else {
if (R2_GLOBALS._v57709 == 0)
subD18F5();
displayInstructions();
}
}
void Scene1337::displayInstructions() {
_actionItem.setAction(&_action1);
}
void Scene1337::shuffleCards() {
R2_GLOBALS._sceneObjects->draw();
// Remove holes in card pile
for (int i = 0; i <= 98; i++) {
if (_availableCardsPile[i] == 0) {
for (int j = i + 1; j <= 98; j ++) {
if (_availableCardsPile[j] != 0) {
_availableCardsPile[i] = _availableCardsPile[j];
_availableCardsPile[j] = 0;
break;
}
}
}
}
// Compute the number of available cards
for (int i = 0; i <= 99; i ++) {
if (_availableCardsPile[i] == 0) {
// CHECKME: This will fail if i == 0, which shouldn't happen
// as we don't shuffle cards when no card is available.
_cardsAvailableNumb = i - 1;
_currentDiscardIndex = 98; // CHECKME: Would make more sense at pos 99
break;
}
}
for (int i = 0; i < 2000; i ++) {
int randIndx = R2_GLOBALS._randomSource.getRandomNumber(_cardsAvailableNumb);
int swap = _availableCardsPile[0];
_availableCardsPile[0] = _availableCardsPile[randIndx];
_availableCardsPile[randIndx] = swap;
}
_shuffleEndedFl = false;
// Shuffle cards
_animatedCard._card.setAction(&_action2);
while(!_shuffleEndedFl && !g_vm->shouldQuit()) {
g_globals->_sceneObjects->recurse(SceneHandler::dispatchObject);
g_globals->_scenePalette.signalListeners();
R2_GLOBALS._sceneObjects->draw();
g_globals->_events.delay(g_globals->_sceneHandler->_delayTicks);
}
}
void Scene1337::dealCards() {
_animatedCard._card._moveDiff = Common::Point(30, 30);
shuffleCards();
// Deal cards
_actionItem.setAction(&_action3);
}
void Scene1337::showOptionsDialog() {
// Display menu with "Auto Play", "New Game", "Quit" and "Continue"
OptionsDialog::show();
}
void Scene1337::handleClick(int arg1, Common::Point pt) {
bool found = false;
int curReg = R2_GLOBALS._sceneRegions.indexOf(g_globals->_events._mousePos);
if (arg1 == 3) {
int i;
for (i = 0; i <= 7; i++) {
if ( _gameBoardSide[2]._outpostStation[i].isIn(pt)
|| _gameBoardSide[0]._outpostStation[i].isIn(pt)
|| _gameBoardSide[1]._outpostStation[i].isIn(pt)
|| _gameBoardSide[3]._outpostStation[i].isIn(pt) ) {
found = true;
break;
}
}
if (found) {
switch (curReg) {
case 5:
if (_gameBoardSide[2]._outpostStation[i]._cardId != 0)
displayDialog(_gameBoardSide[2]._outpostStation[i]._cardId);
else
actionDisplay(1330, 20, 159, 10, 1, 200, 0, 7, 0, 154, 154);
break;
case 10:
if (_gameBoardSide[3]._outpostStation[i]._cardId != 0)
displayDialog(_gameBoardSide[3]._outpostStation[i]._cardId);
else
actionDisplay(1330, 22, 159, 10, 1, 200, 0, 7, 0, 154, 154);
break;
case 15:
if (_gameBoardSide[0]._outpostStation[i]._cardId != 0)
displayDialog(_gameBoardSide[0]._outpostStation[i]._cardId);
else
actionDisplay(1330, 21, 159, 10, 1, 200, 0, 7, 0, 154, 154);
break;
case 20:
if (_gameBoardSide[1]._outpostStation[i]._cardId != 0)
displayDialog(_gameBoardSide[1]._outpostStation[i]._cardId);
else
actionDisplay(1330, 23, 159, 10, 1, 200, 0, 7, 0, 154, 154);
break;
default:
break;
}
} else if ( _gameBoardSide[2]._delayCard.isIn(pt)
|| _gameBoardSide[0]._delayCard.isIn(pt)
|| _gameBoardSide[1]._delayCard.isIn(pt)
|| _gameBoardSide[3]._delayCard.isIn(pt) ) {
switch (curReg) {
case 5:
if (_gameBoardSide[2]._delayCard._cardId != 0)
displayDialog(_gameBoardSide[2]._delayCard._cardId);
else
actionDisplay(1330, 10, 159, 10, 1, 200, 0, 7, 0, 154, 154);
break;
case 10:
if (_gameBoardSide[3]._delayCard._cardId != 0)
displayDialog(_gameBoardSide[3]._delayCard._cardId);
else
actionDisplay(1330, 16, 159, 10, 1, 200, 0, 7, 0, 154, 154);
break;
case 15:
if (_gameBoardSide[0]._delayCard._cardId != 0)
displayDialog(_gameBoardSide[0]._delayCard._cardId);
else
actionDisplay(1330, 13, 159, 10, 1, 200, 0, 7, 0, 154, 154);
break;
case 20:
if (_gameBoardSide[1]._delayCard._cardId != 0)
displayDialog(_gameBoardSide[1]._delayCard._cardId);
else
actionDisplay(1330, 18, 159, 10, 1, 200, 0, 7, 0, 154, 154);
break;
default:
break;
}
} else if (_discardPile.isIn(pt)) {
if (_discardPile._cardId != 0)
displayDialog(_discardPile._cardId);
else
actionDisplay(1330, 7, 159, 10, 1, 200, 0, 7, 0, 154, 154);
} else if (_helpIcon._bounds.contains(pt))
actionDisplay(1330, 43, 159, 10, 1, 200, 0, 7, 0, 154, 154);
else if (_stockCard.isIn(pt))
actionDisplay(1330, 4, 159, 10, 1, 200, 0, 7, 0, 154, 154);
else if ( (_gameBoardSide[2]._emptyStationPos.isIn(pt))
|| (_gameBoardSide[3]._emptyStationPos.isIn(pt))
|| (_gameBoardSide[0]._emptyStationPos.isIn(pt))
|| (_gameBoardSide[1]._emptyStationPos.isIn(pt)) )
actionDisplay(1330, 32, 159, 10, 1, 200, 0, 7, 0, 154, 154);
else if (_gameBoardSide[2]._handCard[0].isIn(pt))
displayDialog(_gameBoardSide[2]._handCard[0]._cardId);
else if (_gameBoardSide[2]._handCard[1].isIn(pt))
displayDialog(_gameBoardSide[2]._handCard[1]._cardId);
else if (_gameBoardSide[2]._handCard[2].isIn(pt))
displayDialog(_gameBoardSide[2]._handCard[2]._cardId);
else if (_gameBoardSide[2]._handCard[3].isIn(pt))
displayDialog(_gameBoardSide[2]._handCard[3]._cardId);
else if ((curReg >= 6) && (curReg <= 9))
actionDisplay(1330, 29, 159, 10, 1, 200, 0, 7, 0, 154, 154);
else if ((curReg >= 11) && (curReg <= 14))
actionDisplay(1330, 31, 159, 10, 1, 200, 0, 7, 0, 154, 154);
else if ((curReg >= 16) && (curReg <= 19))
actionDisplay(1330, 30, 159, 10, 1, 200, 0, 7, 0, 154, 154);
else {
switch (curReg) {
case 0:
actionDisplay(1330, 2, 159, 134, 1, 200, 0, 7, 0, 105, 105);
break;
case 5:
actionDisplay(1330, 25, 159, 10, 1, 200, 0, 7, 0, 154, 154);
break;
case 10:
actionDisplay(1330, 27, 159, 10, 1, 200, 0, 7, 0, 154, 154);
break;
case 15:
actionDisplay(1330, 26, 159, 10, 1, 200, 0, 7, 0, 154, 154);
break;
case 20:
actionDisplay(1330, 28, 159, 10, 1, 200, 0, 7, 0, 154, 154);
break;
case 21:
actionDisplay(1330, 24, 159, 10, 1, 200, 0, 7, 0, 154, 154);
break;
default:
break;
}
}
}
if (arg1 != 1)
return;
for (int i = 0; i <= 7; i++) {
if (_gameBoardSide[2]._outpostStation[i].isIn(pt)) {
switch (_gameBoardSide[2]._outpostStation[i]._cardId) {
case 0:
actionDisplay(1330, 11, 159, 10, 1, 200, 0, 7, 0, 154, 154);
break;
case 1:
actionDisplay(1330, 54, 159, 10, 1, 200, 0, 7, 0, 154, 154);
break;
default:
actionDisplay(1330, 34, 159, 10, 1, 200, 0, 7, 0, 154, 154);
break;
}
return;
}
if (_gameBoardSide[0]._outpostStation[i].isIn(pt)) {
switch (_gameBoardSide[0]._outpostStation[i]._cardId) {
case 0:
actionDisplay(1330, 11, 159, 10, 1, 200, 0, 7, 0, 154, 154);
break;
default:
actionDisplay(1330, 1, 159, 10, 1, 200, 0, 7, 0, 154, 154);
break;
}
return;
}
if (_gameBoardSide[1]._outpostStation[i].isIn(pt)) {
switch (_gameBoardSide[1]._outpostStation[i]._cardId) {
case 0:
actionDisplay(1330, 146, 300, 99, 1, 136, 0, 7, 0, 117, 117);
break;
default:
actionDisplay(1330, 144, 300, 99, 1, 136, 0, 7, 0, 117, 117);
break;
}
return;
}
if (_gameBoardSide[3]._outpostStation[i].isIn(pt)) {
switch (_gameBoardSide[3]._outpostStation[i]._cardId) {
case 0:
actionDisplay(1330, 147, 20, 99, 1, 136, 0, 7, 0, 172, 172);
break;
default:
actionDisplay(1330, 145, 20, 99, 1, 136, 0, 7, 0, 172, 172);
break;
}
return;
}
}
if (_gameBoardSide[2]._delayCard.isIn(pt)) {
// The original uses _gameBoardSide[0], which is obviously a bug.
if (_gameBoardSide[2]._delayCard._cardId != 0)
actionDisplay(1330, 39, 159, 10, 1, 200, 0, 7, 0, 154, 154);
else
actionDisplay(1330, 11, 159, 10, 1, 200, 0, 7, 0, 154, 154);
return;
}
if (_gameBoardSide[3]._delayCard.isIn(pt)) {
if (_gameBoardSide[3]._delayCard._cardId != 0)
actionDisplay(1330, 145, 20, 99, 1, 136, 0, 7, 0, 172, 172);
else
actionDisplay(1330, 147, 20, 99, 1, 136, 0, 7, 0, 172, 172);
return;
}
if (_gameBoardSide[1]._delayCard.isIn(pt)) {
if (_gameBoardSide[1]._delayCard._cardId != 0)
actionDisplay(1330, 144, 300, 99, 1, 136, 0, 7, 0, 117, 117);
else
actionDisplay(1330, 146, 300, 99, 1, 136, 0, 7, 0, 117, 117);
return;
}
if (_gameBoardSide[0]._delayCard.isIn(pt)) {
if (_gameBoardSide[0]._delayCard._cardId != 0)
actionDisplay(1330, 1, 159, 10, 1, 200, 0, 7, 0, 154, 154);
else
actionDisplay(1330, 11, 159, 10, 1, 200, 0, 7, 0, 154, 154);
return;
}
if (_gameBoardSide[3]._emptyStationPos.isIn(pt)) {
actionDisplay(1330, 147, 20, 99, 1, 136, 0, 7, 0, 172, 172);
return;
}
if (_gameBoardSide[1]._emptyStationPos.isIn(pt)) {
actionDisplay(1330, 146, 300, 99, 1, 136, 0, 7, 0, 117, 117);
return;
}
if (_gameBoardSide[0]._emptyStationPos.isIn(pt)) {
actionDisplay(1330, 11, 159, 10, 1, 200, 0, 7, 0, 154, 154);
return;
}
if (_helpIcon._bounds.contains(pt)) {
showOptionsDialog();
return;
}
if (_discardPile.isIn(pt))
actionDisplay(1330, 9, 159, 10, 1, 200, 0, 7, 0, 154, 154);
else if (_stockCard.isIn(pt))
actionDisplay(1330, 5, 159, 10, 1, 200, 0, 7, 0, 154, 154);
else {
switch (curReg) {
case 0:
actionDisplay(1330, 3, 159, 10, 1, 200, 0, 7, 0, 154, 154);
break;
case 6:
// no break on purpose
case 7:
// no break on purpose
case 8:
// no break on purpose
case 9:
actionDisplay(1330, 145, 20, 99, 1, 136, 0, 7, 0, 172, 172);
break;
case 10:
actionDisplay(1330, 147, 20, 99, 1, 136, 0, 7, 0, 172, 172);
break;
case 11:
// no break on purpose
case 12:
// no break on purpose
case 13:
// no break on purpose
case 14:
actionDisplay(1330, 1, 159, 10, 1, 200, 0, 7, 0, 154, 154);
break;
case 16:
// no break on purpose
case 17:
// no break on purpose
case 18:
// no break on purpose
case 19:
actionDisplay(1330, 144, 300, 99, 1, 136, 0, 7, 0, 117, 117);
break;
case 20:
actionDisplay(1330, 146, 300, 99, 1, 136, 0, 7, 0, 117, 117);
break;
default:
actionDisplay(1330, 11, 159, 10, 1, 200, 0, 7, 0, 154, 154);
break;
}
}
}
void Scene1337::handlePlayer0() {
if (_gameBoardSide[0]._delayCard._cardId != 0) {
switch (_gameBoardSide[0]._delayCard._cardId) {
case 10:
//No break on purpose
case 12:
//No break on purpose
case 15:
//No break on purpose
case 17:
//No break on purpose
case 18:
//No break on purpose
case 19:
//No break on purpose
case 20:
//No break on purpose
case 21:
discardCard(&_gameBoardSide[0]._delayCard);
break;
default:
for (int i = 0; i <= 3; i++) {
if (checkAntiDelayCard(_gameBoardSide[0]._delayCard._cardId, _gameBoardSide[0]._handCard[i]._cardId)) {
playAntiDelayCard(&_gameBoardSide[0]._handCard[i], &_gameBoardSide[0]._delayCard);
return;
}
}
break;
}
}
for (int i = 0; i <= 3; i++) {
int tmpVal = getStationId(0, i);
if (tmpVal != -1) {
bool stationAlreadyPresentFl = false;
for (int j = 0; j <= 7; j++) {
if (_gameBoardSide[0]._outpostStation[j]._cardId == _gameBoardSide[0]._handCard[tmpVal]._cardId) {
stationAlreadyPresentFl = true;
break;
}
}
if (!stationAlreadyPresentFl) {
for (int j = 0; j <= 7; j++) {
if ((_gameBoardSide[0]._outpostStation[j]._cardId == 1) && !isStopConstructionCard(_gameBoardSide[0]._delayCard._cardId)) {
int stationCount = 0;
for (int k = 0; k <= 7; k++) {
if ((_gameBoardSide[0]._outpostStation[k]._cardId > 1) && (_gameBoardSide[0]._outpostStation[k]._cardId <= 9)) {
++stationCount;
}
}
if (stationCount == 7)
_winnerId = 0;
playStationCard(&_gameBoardSide[0]._handCard[tmpVal], &_gameBoardSide[0]._outpostStation[j]);
return;
}
}
}
}
}
int tmpVal = findPlatformCardInHand(0);
if (tmpVal != -1) {
for (int i = 0; i <= 7; i++) {
if ((_gameBoardSide[0]._outpostStation[i]._cardId == 0) && !isStopConstructionCard(_gameBoardSide[0]._delayCard._cardId)) {
playPlatformCard(&_gameBoardSide[0]._handCard[tmpVal], &_gameBoardSide[0]._outpostStation[i]);
return;
}
}
}
int card13Id = findCard13InHand(0);
if (card13Id != -1) {
for (int i = 0; i <= 7; i++) {
if (_gameBoardSide[2]._outpostStation[i]._cardId != 0) {
playCounterTrickCard(&_gameBoardSide[0]._handCard[card13Id], 2);
return;
}
}
}
int thieftId = checkThieftCard(0);
if (thieftId != -1) {
if ( (_gameBoardSide[2]._handCard[0]._cardId != 0)
|| (_gameBoardSide[2]._handCard[1]._cardId != 0)
|| (_gameBoardSide[2]._handCard[2]._cardId != 0)
|| (_gameBoardSide[2]._handCard[3]._cardId != 0) ) {
playThieftCard(0, &_gameBoardSide[0]._handCard[thieftId], 2);
return;
}
}
for (int i = 0; i <= 3; i++) {
if ((isDelayCard(_gameBoardSide[0]._handCard[i]._cardId) != -1)
&& (_gameBoardSide[2]._delayCard._cardId == 0)
&& isAttackPossible(2, _gameBoardSide[0]._handCard[i]._cardId)) {
playDelayCard(&_gameBoardSide[0]._handCard[i], &_gameBoardSide[2]._delayCard);
return;
}
}
for (int i = 0; i <= 3; i++) {
if ((getStationCardId(_gameBoardSide[0]._handCard[i]._cardId) != -1)
&& (_gameBoardSide[2]._delayCard._cardId == 0)
&& isAttackPossible(2, _gameBoardSide[0]._handCard[i]._cardId)) {
playDelayCard(&_gameBoardSide[0]._handCard[i], &_gameBoardSide[2]._delayCard);
return;
}
}
card13Id = findCard13InHand(0);
int victimPlayerId = getPlayerWithOutpost(0);
if ((card13Id != -1) && (victimPlayerId != -1)) {
playCounterTrickCard(&_gameBoardSide[0]._handCard[card13Id], victimPlayerId);
return;
}
thieftId = checkThieftCard(0);
if (thieftId != -1) {
if ( (_gameBoardSide[1]._handCard[0]._cardId != 0)
|| (_gameBoardSide[1]._handCard[1]._cardId != 0)
|| (_gameBoardSide[1]._handCard[2]._cardId != 0)
|| (_gameBoardSide[1]._handCard[3]._cardId != 0) ) {
playThieftCard(0, &_gameBoardSide[0]._handCard[thieftId], 1);
return;
}
}
for (int i = 0; i <= 3; i++) {
if (getStationCardId(_gameBoardSide[0]._handCard[i]._cardId) != -1) {
if ((_gameBoardSide[1]._delayCard._cardId == 0) && isAttackPossible(1, _gameBoardSide[0]._handCard[i]._cardId)) {
playDelayCard(&_gameBoardSide[0]._handCard[i], &_gameBoardSide[1]._delayCard);
return;
}
if ((_gameBoardSide[3]._delayCard._cardId == 0) && isAttackPossible(3, _gameBoardSide[0]._handCard[i]._cardId)) {
playDelayCard(&_gameBoardSide[0]._handCard[i], &_gameBoardSide[3]._delayCard);
return;
}
}
}
for (int i = 0; i <= 3; i++) {
tmpVal = isDelayCard(_gameBoardSide[0]._handCard[i]._cardId);
if (tmpVal != -1) {
if ((_gameBoardSide[1]._delayCard._cardId == 0) && isAttackPossible(1, _gameBoardSide[0]._handCard[i]._cardId)) {
playDelayCard(&_gameBoardSide[0]._handCard[i], &_gameBoardSide[1]._delayCard);
return;
}
if ((_gameBoardSide[3]._delayCard._cardId == 0) && isAttackPossible(3, _gameBoardSide[0]._handCard[i]._cardId)) {
playDelayCard(&_gameBoardSide[0]._handCard[i], &_gameBoardSide[3]._delayCard);
return;
}
}
}
handlePlayer01Discard(0);
}
void Scene1337::handlePlayer1() {
if (this->_gameBoardSide[1]._delayCard._cardId != 0) {
switch (_gameBoardSide[1]._delayCard._cardId) {
case 10:
// No break on purpose
case 12:
// No break on purpose
case 15:
// No break on purpose
case 17:
// No break on purpose
case 18:
// No break on purpose
case 19:
// No break on purpose
case 20:
// No break on purpose
case 21:
discardCard(&_gameBoardSide[1]._delayCard);
return;
default:
for (int i = 0; i <= 3; i++) {
if (checkAntiDelayCard(_gameBoardSide[1]._delayCard._cardId, _gameBoardSide[1]._handCard[i]._cardId)) {
playAntiDelayCard(&_gameBoardSide[1]._handCard[i], &_gameBoardSide[1]._delayCard);
return;
}
}
break;
}
}
for (int i = 0; i <= 3; i++) {
int tmpIndx = getStationId(1, i);
if (tmpIndx == -1)
break;
int tmpVal = 0;
for (int j = 0; j <= 7; j++) {
if (_gameBoardSide[1]._outpostStation[j]._cardId == _gameBoardSide[1]._handCard[tmpIndx]._cardId) {
tmpVal = 1;
break;
}
}
if (tmpVal == 0)
break;
for (int j = 0; j <= 7; j++) {
if ((_gameBoardSide[1]._outpostStation[j]._cardId == 1) && !isStopConstructionCard(_gameBoardSide[1]._delayCard._cardId)) {
int stationCount = 0;
for (int k = 0; k <= 7; k++) {
if ((_gameBoardSide[1]._outpostStation[k]._cardId > 1) && (_gameBoardSide[1]._outpostStation[k]._cardId <= 9))
++stationCount;
}
if (stationCount == 7)
_winnerId = 1;
playStationCard(&_gameBoardSide[1]._handCard[tmpIndx], &_gameBoardSide[1]._outpostStation[j]);
return;
}
}
}
int normalCardId = findPlatformCardInHand(1);
if (normalCardId != -1) {
for (int i = 0; i <= 7; i++) {
if ((_gameBoardSide[1]._outpostStation[i]._cardId == 0) && !isStopConstructionCard(_gameBoardSide[1]._delayCard._cardId)) {
playPlatformCard(&_gameBoardSide[1]._handCard[normalCardId], &_gameBoardSide[1]._outpostStation[i]);
return;
}
}
}
int card13Id = findCard13InHand(1);
int tmpVal2 = getPlayerWithOutpost(1);
if ((card13Id != -1) && (tmpVal2 != -1)) {
playCounterTrickCard(&_gameBoardSide[1]._handCard[card13Id], tmpVal2);
return;
}
int thieftId = checkThieftCard(1);
if (thieftId != -1) {
int playerIdFound = -1;
int rndVal = R2_GLOBALS._randomSource.getRandomNumber(3);
for (int i = 0; i <= 3; i++) {
if (rndVal != 1) {
if ( (_gameBoardSide[rndVal]._handCard[0]._cardId != 0)
|| (_gameBoardSide[rndVal]._handCard[1]._cardId != 0)
|| (_gameBoardSide[rndVal]._handCard[2]._cardId != 0)
|| (_gameBoardSide[rndVal]._handCard[3]._cardId == 0)) {
playerIdFound = rndVal;
break;
}
}
// The original was only updating in the rndVal block,
// which was a bug as the checks were stopping at this point
rndVal--;
if (rndVal < 0)
rndVal = 3;
}
if (playerIdFound != -1) {
playThieftCard(1, &_gameBoardSide[1]._handCard[thieftId], playerIdFound);
return;
}
}
int count = -1;
int i;
for (i = 0; i <= 3; i++) {
int tmpVal = isDelayCard(_gameBoardSide[1]._handCard[i]._cardId);
if (tmpVal != -1) {
int rndVal = R2_GLOBALS._randomSource.getRandomNumber(3);
for (int j = 0; j <= 3; j++) {
//CHECKME: tmpVal or rndVal?
if (tmpVal != 1) {
if ((_gameBoardSide[tmpVal]._delayCard._cardId == 0) && isAttackPossible(tmpVal, _gameBoardSide[1]._handCard[i]._cardId))
count = tmpVal;
}
if (count != -1) {
playDelayCard(&_gameBoardSide[1]._handCard[i], &_gameBoardSide[count]._delayCard);
return;
} else {
rndVal--;
if (rndVal < 0)
rndVal = 3;
}
}
}
}
int j;
for (j = 0; j <= 3; j++) {
if (getStationCardId(_gameBoardSide[1]._handCard[j]._cardId) != -1) {
count = -1;
int rndVal = R2_GLOBALS._randomSource.getRandomNumber(3);
for (int l = 0; l <= 3; l++) {
if (rndVal != 1) {
if ((_gameBoardSide[rndVal]._delayCard._cardId == 0) && (_gameBoardSide[1]._handCard[j]._cardId == 1))
count = rndVal;
}
if (count != -1) {
playDelayCard(&_gameBoardSide[1]._handCard[j], &_gameBoardSide[count]._delayCard);
return;
} else {
rndVal--;
if (rndVal < 0)
rndVal = 3;
}
}
}
}
handlePlayer01Discard(1);
}
void Scene1337::handlePlayer3() {
if (_gameBoardSide[3]._delayCard._cardId != 0) {
switch (_gameBoardSide[3]._delayCard._cardId) {
case 10:
// No break on purpose
case 12:
// No break on purpose
case 15:
// No break on purpose
case 17:
// No break on purpose
case 18:
// No break on purpose
case 19:
// No break on purpose
case 20:
// No break on purpose
case 21:
discardCard(&_gameBoardSide[3]._delayCard);
return;
default:
for (int i = 0; i <= 3; i++) {
if (checkAntiDelayCard(_gameBoardSide[3]._delayCard._cardId, _gameBoardSide[3]._handCard[i]._cardId)) {
playAntiDelayCard(&_gameBoardSide[3]._handCard[i], &_gameBoardSide[3]._delayCard);
return;
}
}
break;
}
}
int randIndx = R2_GLOBALS._randomSource.getRandomNumber(3);
if (_gameBoardSide[3]._handCard[randIndx]._cardId == 1) {
for (int i = 0; i <= 7; i++) {
if ((_gameBoardSide[3]._outpostStation[i]._cardId == 0) && !isStopConstructionCard(_gameBoardSide[3]._delayCard._cardId)) {
playPlatformCard(&_gameBoardSide[3]._handCard[randIndx], &_gameBoardSide[3]._outpostStation[i]);
return;
}
}
} else if (_gameBoardSide[3]._handCard[randIndx]._cardId <= 9) {
for (int i = 0; i <= 7; i++) {
if (_gameBoardSide[3]._outpostStation[i]._cardId == _gameBoardSide[3]._handCard[randIndx]._cardId) {
discardCard(&_gameBoardSide[3]._handCard[randIndx]);
return;
}
}
for (int i = 0; i <= 7; i++) {
if ((_gameBoardSide[3]._outpostStation[i]._cardId == 1) && !isStopConstructionCard(_gameBoardSide[3]._delayCard._cardId)) {
int stationCount = 0;
for (int j = 0; j <= 7; j++) {
if ((_gameBoardSide[3]._outpostStation[j]._cardId > 1) && (_gameBoardSide[3]._outpostStation[j]._cardId <= 9))
++stationCount;
}
if (stationCount == 7)
_winnerId = 3;
playStationCard(&_gameBoardSide[3]._handCard[randIndx], &_gameBoardSide[3]._outpostStation[i]);
return;
}
}
} else if (_gameBoardSide[3]._handCard[randIndx]._cardId == 13) {
int victimId = getPlayerWithOutpost(3);
if (victimId != -1) {
playCounterTrickCard(&_gameBoardSide[3]._handCard[randIndx], victimId);
return;
}
} else if (_gameBoardSide[3]._handCard[randIndx]._cardId == 25) {
int victimId = -1;
int tmpRandIndx = R2_GLOBALS._randomSource.getRandomNumber(3);
for (int i = 0; i <= 3; i++) {
if ( (tmpRandIndx != 3)
&& ( (_gameBoardSide[tmpRandIndx]._handCard[0]._cardId != 0)
|| (_gameBoardSide[tmpRandIndx]._handCard[1]._cardId != 0)
|| (_gameBoardSide[tmpRandIndx]._handCard[2]._cardId != 0)
|| (_gameBoardSide[tmpRandIndx]._handCard[3]._cardId != 0) )) {
victimId = tmpRandIndx;
break;
}
++tmpRandIndx;
if (tmpRandIndx > 3)
tmpRandIndx = 0;
}
if (victimId != -1) {
playThieftCard(3, &_gameBoardSide[3]._handCard[randIndx], victimId);
return;
}
} else {
switch (_gameBoardSide[3]._handCard[randIndx]._cardId) {
case 10:
// No break on purpose
case 11:
// No break on purpose
case 12:
// No break on purpose
case 14:
// No break on purpose
case 15:
// No break on purpose
case 16:
// No break on purpose
case 17:
// No break on purpose
case 18:
// No break on purpose
case 19:
// No break on purpose
case 20:
// No break on purpose
case 21:
// No break on purpose
case 24: {
int victimId = -1;
int tmpRandIndx = R2_GLOBALS._randomSource.getRandomNumber(3);
for (int i = 0; i <= 3; i++) {
if (tmpRandIndx != 3) {
if ((_gameBoardSide[tmpRandIndx]._delayCard._cardId == 0)
&& isAttackPossible(tmpRandIndx, _gameBoardSide[3]._handCard[randIndx]._cardId))
victimId = tmpRandIndx;
}
++tmpRandIndx;
if (tmpRandIndx > 3)
tmpRandIndx = 0;
if (victimId != -1)
break;
}
if (victimId != -1) {
// Useless second identical check skipped
playDelayCard(&_gameBoardSide[3]._handCard[randIndx], &_gameBoardSide[victimId]._delayCard);
return;
}
}
default:
break;
}
}
discardCard(&_gameBoardSide[3]._handCard[randIndx]);
}
void Scene1337::handleAutoplayPlayer2() {
if (getStationCardId(this->_gameBoardSide[2]._delayCard._cardId) == -1)
_delayedFunction = &Scene1337::handlePlayer2;
else
discardCard(&_gameBoardSide[2]._delayCard);
}
void Scene1337::handlePlayer2() {
_selectedCard._stationPos = g_globals->_events._mousePos;
if (R2_GLOBALS._v57810 == 200) {
// Hand
int i;
for (i = 0; i < 4; i++) {
if ((_gameBoardSide[2]._handCard[i].isIn(_selectedCard._stationPos)) && (_gameBoardSide[2]._handCard[i]._cardId != 0)) {
Card *handcard = &_gameBoardSide[2]._handCard[i];
_selectedCard._cardId = handcard->_cardId;
_selectedCard._stationPos = handcard->_stationPos;
//warning("_selectedCard._actorName = handcard->_actorName;");
//warning("_selectedCard._fieldE = handcard->_fieldE;");
//warning("_selectedCard._field10 = handcard->_field10;");
//warning("_selectedCard._field12 = handcard->_field12;");
//warning("_selectedCard._field14 = handcard->_field14;");
//warning("_selectedCard._field16 = handcard->_field16;");
_selectedCard._sceneRegionId = handcard->_sceneRegionId;
_selectedCard._position = handcard->_position;
_selectedCard._yDiff = handcard->_yDiff;
_selectedCard._bounds = handcard->_bounds;
_selectedCard._resNum = handcard->_resNum;
_selectedCard._lookLineNum = handcard->_lookLineNum;
_selectedCard._talkLineNum = handcard->_talkLineNum;
_selectedCard._useLineNum = handcard->_useLineNum;
_selectedCard._action = handcard->_action;
//warning("_selectedCard._field0 = handcard->_field0;");
_selectedCard._card._updateStartFrame = handcard->_card._updateStartFrame;
_selectedCard._card._walkStartFrame = handcard->_card._walkStartFrame;
// _field2E is named _field3C in R2R
_selectedCard._card._oldPosition = handcard->_card._oldPosition;
_selectedCard._card._percent = handcard->_card._percent;
_selectedCard._card._priority = handcard->_card._priority;
_selectedCard._card._angle = handcard->_card._angle;
_selectedCard._card._flags = handcard->_card._flags;
_selectedCard._card._xe = handcard->_card._xe;
_selectedCard._card._xs = handcard->_card._xs;
_selectedCard._card._paneRects[0] = handcard->_card._paneRects[0];
_selectedCard._card._paneRects[1] = handcard->_card._paneRects[1];
_selectedCard._card._visage = handcard->_card._visage;
_selectedCard._card._objectWrapper = handcard->_card._objectWrapper;
_selectedCard._card._strip = handcard->_card._strip;
_selectedCard._card._animateMode = handcard->_card._animateMode;
_selectedCard._card._frame = handcard->_card._frame;
_selectedCard._card._endFrame = handcard->_card._endFrame;
// _field68 is named _field76 in R2R
_selectedCard._card._loopCount = handcard->_card._loopCount;
_selectedCard._card._frameChange = handcard->_card._frameChange;
_selectedCard._card._numFrames = handcard->_card._numFrames;
_selectedCard._card._regionIndex = handcard->_card._regionIndex;
_selectedCard._card._mover = handcard->_card._mover;
_selectedCard._card._moveDiff = handcard->_card._moveDiff;
_selectedCard._card._moveRate = handcard->_card._moveRate;
_selectedCard._card._actorDestPos = handcard->_card._actorDestPos;
_selectedCard._card._endAction = handcard->_card._endAction;
_selectedCard._card._regionBitList = handcard->_card._regionBitList;
// _selectedCard._object1._actorName = handcard->_object1._actorName;
//warning("_selectedCard._card._fieldE = handcard->_card._fieldE;");
//warning("_selectedCard._card._field10 = handcard->_card._field10;");
//warning("_selectedCard._card._field12 = handcard->_card._field12;");
//warning("_selectedCard._card._field14 = handcard->_card._field14;");
//warning("_selectedCard._card._field16 = handcard->_card._field16;");
_gameBoardSide[2]._handCard[i]._cardId = 0;
_gameBoardSide[2]._handCard[i]._card.remove();
break;
}
}
if (i == 4) {
handleClick(1, _selectedCard._stationPos);
handleAutoplayPlayer2();
return;
} else {
setCursorData(1332, _selectedCard._card._strip, _selectedCard._card._frame);
R2_GLOBALS._sceneObjects->draw();
}
} else if (R2_GLOBALS._v57810 == 300) {
// Eye
handleClick(3, _selectedCard._stationPos);
handleAutoplayPlayer2();
return;
} else {
// The original code is calling a function full of dead code.
// Only this message remains after a cleanup.
MessageDialog::show(WRONG_ANSWER_MSG, OK_BTN_STRING);
//
handleAutoplayPlayer2();
return;
}
Event event;
bool found;
for (;;) {
if ( ((g_globals->_events.getEvent(event, EVENT_BUTTON_DOWN)) && (event.btnState == BTNSHIFT_RIGHT))
|| (g_globals->_events.getEvent(event, EVENT_KEYPRESS)) ){
_selectedCard._stationPos = g_globals->_events._mousePos;
found = false;
for (int i = 0; i <= 3; i ++) {
if (_gameBoardSide[2]._handCard[i].isIn(Common::Point(_selectedCard._stationPos.x + 12, _selectedCard._stationPos.y + 12))) {
if (_gameBoardSide[2]._handCard[i]._cardId == 0) {
_gameBoardSide[2]._handCard[i]._cardId = _selectedCard._cardId;
_gameBoardSide[2]._handCard[i]._card.postInit();
_gameBoardSide[2]._handCard[i]._card.hide();
_gameBoardSide[2]._handCard[i]._card.setVisage(1332);
_gameBoardSide[2]._handCard[i]._card.setPosition(_gameBoardSide[2]._handCard[i]._stationPos, 0);
_gameBoardSide[2]._handCard[i]._card.fixPriority(170);
setAnimationInfo(&_gameBoardSide[2]._handCard[i]);
setCursorData(5, 1, 4);
_currentPlayerNumb--;
_showPlayerTurn = false;
handleNextTurn();
return;
} else {
actionDisplay(1330, 127, 159, 10, 1, 200, 0, 7, 0, 154, 154);
found = true;
}
break;
}
}
if (!found) {
if (_discardPile.isIn(Common::Point(_selectedCard._stationPos.x + 12, _selectedCard._stationPos.y + 12))) {
discardCard(&_selectedCard);
return;
} else if (_selectedCard._cardId == 1) {
bool isInCardFl = false;
int i;
for (i = 0; i <= 7; i++) {
if (_gameBoardSide[2]._outpostStation[i].isIn(Common::Point(_selectedCard._stationPos.x + 12, _selectedCard._stationPos.y + 12))) {
isInCardFl = true;
break;
}
}
if ((isInCardFl) && (_gameBoardSide[2]._outpostStation[i]._cardId == 0)) {
if (isDelayCard(_gameBoardSide[2]._delayCard._cardId) != -1) {
actionDisplay(1330, 55, 159, 10, 1, 200, 0, 7, 0, 154, 154);
} else {
playPlatformCard(&_selectedCard, &_gameBoardSide[2]._outpostStation[i]);
return;
}
} else {
actionDisplay(1330, 56, 159, 10, 1, 200, 0, 7, 0, 154, 154);
}
} else if (_selectedCard._cardId <= 9) {
bool isInCardFl = false;
int i;
for (i = 0; i <= 7; i++) {
if (_gameBoardSide[2]._outpostStation[i].isIn(Common::Point(_selectedCard._stationPos.x + 12, _selectedCard._stationPos.y + 12))) {
isInCardFl = true;
break;
}
}
if ((isInCardFl) && (_gameBoardSide[2]._outpostStation[i]._cardId == 1)) {
isInCardFl = false;
for (int j = 0; j <= 7; j++) {
if (_selectedCard._cardId == _gameBoardSide[2]._outpostStation[j]._cardId) {
isInCardFl = true;
break;
}
}
if (isInCardFl) {
// This station is already in place
actionDisplay(1330, 34, 159, 10, 1, 200, 0, 7, 0, 154, 154);
} else if (isDelayCard(_gameBoardSide[2]._delayCard._cardId) != -1) {
// You must eliminate your delay before you can play a station
actionDisplay(1330, 35, 159, 10, 1, 200, 0, 7, 0, 154, 154);
} else {
int stationCount = 0;
for (int k = 0; k <= 7; k++) {
if ((_gameBoardSide[2]._outpostStation[k]._cardId > 1) && (_gameBoardSide[2]._outpostStation[k]._cardId <= 9))
++stationCount;
}
if (stationCount == 7)
_winnerId = 2;
playStationCard(&_selectedCard, &_gameBoardSide[2]._outpostStation[i]);
return;
}
} else {
actionDisplay(1330, 37, 159, 10, 1, 200, 0, 7, 0, 154, 154);
}
} else if ((_selectedCard._cardId == 26) || (_selectedCard._cardId == 30) ||(_selectedCard._cardId == 32) || (_selectedCard._cardId == 28)) {
// Check anti-delay card
if (_gameBoardSide[2]._delayCard.isIn(Common::Point(_selectedCard._stationPos.x + 12, _selectedCard._stationPos.y + 12))) {
actionDisplay(1330, 42, 159, 10, 1, 200, 0, 7, 0, 154, 154);
} else if (checkAntiDelayCard(_gameBoardSide[2]._delayCard._cardId, _selectedCard._cardId)) {
playAntiDelayCard(&_selectedCard, &_gameBoardSide[2]._delayCard);
return;
} else {
if (_gameBoardSide[2]._delayCard._cardId != 0) {
switch (_gameBoardSide[2]._delayCard._cardId) {
case 11:
actionDisplay(1330, 68, 159, 10, 1, 200, 0, 7, 0, 154, 154);
break;
case 14:
actionDisplay(1330, 80, 159, 10, 1, 200, 0, 7, 0, 154, 154);
break;
case 16:
actionDisplay(1330, 84, 159, 10, 1, 200, 0, 7, 0, 154, 154);
break;
case 24:
actionDisplay(1330, 96, 159, 10, 1, 200, 0, 7, 0, 154, 154);
break;
default:
break;
}
} else {
actionDisplay(1330, 41, 159, 10, 1, 200, 0, 7, 0, 154, 154);
}
}
} else if ((getStationCardId(_selectedCard._cardId) == -1) && (isDelayCard(_selectedCard._cardId) == -1)) {
if (_selectedCard._cardId == 13) {
if (_gameBoardSide[0]._emptyStationPos.isIn(Common::Point(_selectedCard._stationPos.x + 12, _selectedCard._stationPos.y + 12))) {
for (int k = 0; k <= 7; k++) {
if (_gameBoardSide[0]._outpostStation[k]._cardId != 0) {
playCounterTrickCard(&_selectedCard, 0);
return;
}
}
actionDisplay(1330, 74, 159, 10, 1, 200, 0, 7, 0, 154, 154);
} else if (_gameBoardSide[3]._emptyStationPos.isIn(Common::Point(_selectedCard._stationPos.x + 12, _selectedCard._stationPos.y + 12))) {
for (int k = 0; k <= 7; k++) {
if (_gameBoardSide[3]._outpostStation[k]._cardId != 0) {
playCounterTrickCard(&_selectedCard, 3);
return;
}
}
actionDisplay(1330, 74, 159, 10, 1, 200, 0, 7, 0, 154, 154);
} else if (_gameBoardSide[1]._emptyStationPos.isIn(Common::Point(_selectedCard._stationPos.x + 12, _selectedCard._stationPos.y + 12))) {
for (int k = 0; k <= 7; k++) {
if (_gameBoardSide[1]._outpostStation[k]._cardId == 0) {
playCounterTrickCard(&_selectedCard, 1);
return;
}
}
actionDisplay(1330, 74, 159, 10, 1, 200, 0, 7, 0, 154, 154);
} else {
actionDisplay(1330, 128, 159, 10, 1, 200, 0, 7, 0, 154, 154);
}
} else if (_selectedCard._cardId == 25) {
if (_gameBoardSide[0]._emptyStationPos.isIn(Common::Point(_selectedCard._stationPos.x + 12, _selectedCard._stationPos.y + 12))) {
if ( (_gameBoardSide[0]._handCard[0]._cardId != 0)
|| (_gameBoardSide[0]._handCard[1]._cardId != 0)
|| (_gameBoardSide[0]._handCard[2]._cardId != 0)
|| (_gameBoardSide[0]._handCard[3]._cardId != 0) ) {
int k;
for (k = 0; k <= 3; k++){
if (_gameBoardSide[2]._handCard[k]._cardId == 0)
break;
}
playThieftCard(2, &_gameBoardSide[2]._handCard[k], 0);
return;
} else {
actionDisplay(1330, 99, 159, 10, 1, 200, 0, 7, 0, 154, 154);
}
} else if (_gameBoardSide[1]._emptyStationPos.isIn(Common::Point(_selectedCard._stationPos.x + 12, _selectedCard._stationPos.y + 12))) {
if ( (_gameBoardSide[1]._handCard[0]._cardId != 0)
|| (_gameBoardSide[1]._handCard[1]._cardId != 0)
|| (_gameBoardSide[1]._handCard[2]._cardId != 0)
|| (_gameBoardSide[1]._handCard[3]._cardId != 0) ) {
int k;
for (k = 0; k <= 3; k++){
if (_gameBoardSide[2]._handCard[k]._cardId == 0)
break;
}
playThieftCard(2, &_gameBoardSide[2]._handCard[k], 1);
return;
} else {
actionDisplay(1330, 99, 159, 10, 1, 200, 0, 7, 0, 154, 154);
}
}
if (_gameBoardSide[3]._emptyStationPos.isIn(Common::Point(_selectedCard._stationPos.x + 12, _selectedCard._stationPos.y + 12))) {
if ( (_gameBoardSide[3]._handCard[0]._cardId != 0)
|| (_gameBoardSide[3]._handCard[1]._cardId != 0)
|| (_gameBoardSide[3]._handCard[2]._cardId != 0)
|| (_gameBoardSide[3]._handCard[3]._cardId != 0) ) {
int k;
for (k = 0; k <= 3; k++){
if (_gameBoardSide[2]._handCard[k]._cardId == 0)
break;
}
playThieftCard(2, &_gameBoardSide[2]._handCard[k], 3);
return;
} else {
actionDisplay(1330, 99, 159, 10, 1, 200, 0, 7, 0, 154, 154);
}
} else {
actionDisplay(1330, 129, 159, 10, 1, 200, 0, 7, 0, 154, 154);
}
} else if (_selectedCard._cardId == 29) {
// Interceptor cards are used to prevent collision
actionDisplay(1330, 136, 159, 10, 1, 200, 0, 7, 0, 154, 154);
} else if (_selectedCard._cardId == 27) {
actionDisplay(1330, 137, 159, 10, 1, 200, 0, 7, 0, 154, 154);
}
} else if (_gameBoardSide[0]._delayCard.isIn(Common::Point(_selectedCard._stationPos.x + 12, _selectedCard._stationPos.y + 12))) {
if (_gameBoardSide[0]._delayCard._cardId != 0) {
actionDisplay(1330, 15, 159, 10, 1, 200, 0, 7, 0, 154, 154);
} else if (!isAttackPossible(0, _selectedCard._cardId)) {
switch (_selectedCard._cardId) {
case 10:
actionDisplay(1330, 66, 159, 10, 1, 200, 0, 7, 0, 154, 154);
break;
case 12:
actionDisplay(1330, 70, 159, 10, 1, 200, 0, 7, 0, 154, 154);
break;
case 15:
actionDisplay(1330, 82, 159, 10, 1, 200, 0, 7, 0, 154, 154);
break;
case 17:
actionDisplay(1330, 86, 159, 10, 1, 200, 0, 7, 0, 154, 154);
break;
case 18:
actionDisplay(1330, 88, 159, 10, 1, 200, 0, 7, 0, 154, 154);
break;
case 19:
actionDisplay(1330, 90, 159, 10, 1, 200, 0, 7, 0, 154, 154);
break;
case 20:
actionDisplay(1330, 92, 159, 10, 1, 200, 0, 7, 0, 154, 154);
break;
case 21:
actionDisplay(1330, 94, 159, 10, 1, 200, 0, 7, 0, 154, 154);
break;
default:
break;
}
} else {
playDelayCard(&_selectedCard, &_gameBoardSide[0]._delayCard);
return;
}
} else if (_gameBoardSide[3]._delayCard.isIn(Common::Point(_selectedCard._stationPos.x + 12, _selectedCard._stationPos.y + 12))) {
if (_gameBoardSide[3]._delayCard._cardId != 0) {
actionDisplay(1330, 17, 159, 10, 1, 200, 0, 7, 0, 154, 154);
} else if (!isAttackPossible(3, _selectedCard._cardId)) {
switch (_selectedCard._cardId) {
case 10:
actionDisplay(1330, 66, 159, 10, 1, 200, 0, 7, 0, 154, 154);
break;
case 12:
actionDisplay(1330, 70, 159, 10, 1, 200, 0, 7, 0, 154, 154);
break;
case 15:
actionDisplay(1330, 82, 159, 10, 1, 200, 0, 7, 0, 154, 154);
break;
case 17:
actionDisplay(1330, 86, 159, 10, 1, 200, 0, 7, 0, 154, 154);
break;
case 18:
actionDisplay(1330, 88, 159, 10, 1, 200, 0, 7, 0, 154, 154);
break;
case 19:
actionDisplay(1330, 90, 159, 10, 1, 200, 0, 7, 0, 154, 154);
break;
case 20:
actionDisplay(1330, 92, 159, 10, 1, 200, 0, 7, 0, 154, 154);
break;
case 21:
actionDisplay(1330, 94, 159, 10, 1, 200, 0, 7, 0, 154, 154);
break;
default:
break;
}
} else {
playDelayCard(&_selectedCard, &_gameBoardSide[3]._delayCard);
return;
}
} else if (_gameBoardSide[1]._delayCard.isIn(Common::Point(_selectedCard._stationPos.x + 12, _selectedCard._stationPos.y + 12))) {
if (_gameBoardSide[1]._delayCard._cardId != 0) {
actionDisplay(1330, 19, 159, 10, 1, 200, 0, 7, 0, 154, 154);
} else if (!isAttackPossible(1, _selectedCard._cardId)) {
switch (_selectedCard._cardId) {
case 10:
actionDisplay(1330, 66, 159, 10, 1, 200, 0, 7, 0, 154, 154);
break;
case 12:
actionDisplay(1330, 70, 159, 10, 1, 200, 0, 7, 0, 154, 154);
break;
case 15:
actionDisplay(1330, 82, 159, 10, 1, 200, 0, 7, 0, 154, 154);
break;
case 17:
actionDisplay(1330, 86, 159, 10, 1, 200, 0, 7, 0, 154, 154);
break;
case 18:
actionDisplay(1330, 88, 159, 10, 1, 200, 0, 7, 0, 154, 154);
break;
case 19:
actionDisplay(1330, 90, 159, 10, 1, 200, 0, 7, 0, 154, 154);
break;
case 20:
actionDisplay(1330, 92, 159, 10, 1, 200, 0, 7, 0, 154, 154);
break;
case 21:
actionDisplay(1330, 94, 159, 10, 1, 200, 0, 7, 0, 154, 154);
break;
default:
break;
}
} else {
playDelayCard(&_selectedCard, &_gameBoardSide[1]._delayCard);
return;
}
} else {
actionDisplay(1330, 38, 159, 10, 1, 200, 0, 7, 0, 154, 154);
}
}
} else {
g_globals->_scenePalette.signalListeners();
R2_GLOBALS._sceneObjects->draw();
g_globals->_events.delay(g_globals->_sceneHandler->_delayTicks);
}
g_globals->_sceneObjects->recurse(SceneHandler::dispatchObject);
}
}
void Scene1337::updateCursorId(int cursorId, bool updateFl) {
if ((R2_GLOBALS._v57709 != 0) || (R2_GLOBALS._v5780C != 0))
return;
R2_GLOBALS._mouseCursorId = cursorId;
if (updateFl) {
R2_GLOBALS._mouseCursorId++;
if (R2_GLOBALS._mouseCursorId < 1)
R2_GLOBALS._mouseCursorId = 2;
if (R2_GLOBALS._mouseCursorId > 2)
R2_GLOBALS._mouseCursorId = 1;
}
// The original was using an intermediate function to call setCursorData.
// It has been removed to improve readability
if (R2_GLOBALS._mouseCursorId == 1) {
R2_GLOBALS._v57810 = 200;
setCursorData(5, 1, 4);
} else if (R2_GLOBALS._mouseCursorId == 2) {
R2_GLOBALS._v57810 = 300;
setCursorData(5, 1, 5);
} else {
R2_GLOBALS._v57810 = 0;
setCursorData(5, 0, 0);
}
}
void Scene1337::setCursorData(int resNum, int rlbNum, int frameNum) {
_cursorCurRes = resNum;
_cursorCurStrip = rlbNum;
_cursorCurFrame = frameNum;
if (!frameNum) {
// Should be a hardcoded cursor displaying only a dot.
// FIXME: Use another cursor when possible
R2_GLOBALS._events.setCursor(CURSOR_CROSSHAIRS);
} else {
// TODO: The original was using some ressource caching, which was useless and complex
// and which has been removed. This cursor behavior clearly made intensive use of this caching...
// We now have to find a way to cache these cursor pointers and avoid loading them multiple times per seconds
uint size;
byte *cursor = g_resourceManager->getSubResource(resNum, rlbNum, frameNum, &size);
// Decode the cursor
GfxSurface s = surfaceFromRes(cursor);
Graphics::Surface surface = s.lockSurface();
const byte *cursorData = (const byte *)surface.getPixels();
CursorMan.replaceCursor(cursorData, surface.w, surface.h, s._centroid.x, s._centroid.y, s._transColor);
s.unlockSurface();
DEALLOCATE(cursor);
}
}
void Scene1337::subD18F5() {
if (R2_GLOBALS._v57709 == 0)
R2_GLOBALS._events.setCursor(CURSOR_CROSSHAIRS);
++R2_GLOBALS._v57709;
}
void Scene1337::subD1917() {
if (R2_GLOBALS._v57709 != 0) {
R2_GLOBALS._v57709--;
if (R2_GLOBALS._v57709 != 0) {
// The original was using an intermediate function to call setCursorData.
// It has been removed to improve readability
setCursorData(5, _cursorCurStrip, _cursorCurFrame);
}
}
}
void Scene1337::subD1940(bool flag) {
if (flag)
++R2_GLOBALS._v5780C;
else if (R2_GLOBALS._v5780C != 0)
--R2_GLOBALS._v5780C;
}
void Scene1337::subD1975(int arg1, int arg2) {
warning("STUBBED lvl2 Scene1337::subD1975()");
}
void Scene1337::OptionsDialog::show() {
OptionsDialog *dlg = new OptionsDialog();
dlg->draw();
// Show the dialog
GfxButton *btn = dlg->execute(NULL);
// Figure out the new selected character
if (btn == &dlg->_quitGame)
R2_GLOBALS._sceneManager.changeScene(125);
else if (btn == &dlg->_restartGame)
R2_GLOBALS._sceneManager.changeScene(1330);
// Remove the dialog
dlg->remove();
delete dlg;
}
Scene1337::OptionsDialog::OptionsDialog() {
// Set the elements text
Scene1337 *scene = (Scene1337 *)R2_GLOBALS._sceneManager._scene;
_autoplay.setText(scene->_autoplay ? AUTO_PLAY_ON : AUTO_PLAY_OFF);
_restartGame.setText(START_NEW_CARD_GAME);
_quitGame.setText(QUIT_CARD_GAME);
_continueGame.setText(CONTINUE_CARD_GAME);
// Set position of the elements
_autoplay._bounds.moveTo(5, 2);
_restartGame._bounds.moveTo(5, _autoplay._bounds.bottom + 2);
_quitGame._bounds.moveTo(5, _restartGame._bounds.bottom + 2);
_continueGame._bounds.moveTo(5, _quitGame._bounds.bottom + 2);
// Add the items to the dialog
addElements(&_autoplay, &_restartGame, &_quitGame, &_continueGame, NULL);
// Set the dialog size and position
frame();
_bounds.collapse(-6, -6);
setCenter(160, 100);
}
GfxButton *Scene1337::OptionsDialog::execute(GfxButton *defaultButton) {
_gfxManager.activate();
// Event loop
GfxButton *selectedButton = NULL;
bool breakFlag = false;
while (!g_vm->shouldQuit() && !breakFlag) {
Event event;
while (g_globals->_events.getEvent(event) && !breakFlag) {
// Adjust mouse positions to be relative within the dialog
event.mousePos.x -= _gfxManager._bounds.left;
event.mousePos.y -= _gfxManager._bounds.top;
for (GfxElementList::iterator i = _elements.begin(); i != _elements.end(); ++i) {
if ((*i)->process(event))
selectedButton = static_cast<GfxButton *>(*i);
}
if (selectedButton == &_autoplay) {
// Toggle Autoplay
selectedButton = NULL;
Scene1337 *scene = (Scene1337 *)R2_GLOBALS._sceneManager._scene;
scene->_autoplay = !scene->_autoplay;
_autoplay.setText(scene->_autoplay ? AUTO_PLAY_ON : AUTO_PLAY_OFF);
_autoplay.draw();
} else if (selectedButton) {
breakFlag = true;
break;
} else if (!event.handled) {
if ((event.eventType == EVENT_KEYPRESS) && (event.kbd.keycode == Common::KEYCODE_ESCAPE)) {
selectedButton = NULL;
breakFlag = true;
break;
}
}
}
g_system->delayMillis(10);
GLOBALS._screenSurface.updateScreen();
}
_gfxManager.deactivate();
return selectedButton;
}
/*--------------------------------------------------------------------------
* Scene 1500 - Cutscene: Ship landing
*
*--------------------------------------------------------------------------*/
void Scene1500::postInit(SceneObjectList *OwnerList) {
loadScene(1500);
R2_GLOBALS._uiElements._active = false;
setZoomPercents(170, 13, 240, 100);
SceneExt::postInit();
R2_GLOBALS._interfaceY = SCREEN_HEIGHT;
scalePalette(65, 65, 65);
R2_GLOBALS._player.postInit();
R2_GLOBALS._player.hide();
R2_GLOBALS._player.disableControl();
_starshipShadow.postInit();
_starshipShadow.setup(1401, 1, 1);
_starshipShadow._effect = EFFECT_SHADOW_MAP;
_starshipShadow.fixPriority(10);
_starshipShadow._shadowMap = _shadowPaletteMap;
_starship.postInit();
_starship.setup(1400, 1, 1);
_starship._moveDiff = Common::Point(1, 1);
_starship._linkedActor = &_starshipShadow;
if (R2_GLOBALS._sceneManager._previousScene != 1010) {
_smallShipShadow.postInit();
_smallShipShadow.setup(1401, 2, 1);
_smallShipShadow._effect = EFFECT_SHADOW_MAP;
_smallShipShadow.fixPriority(10);
_smallShipShadow._shadowMap = _shadowPaletteMap;
_smallShip.postInit();
_smallShip._moveRate = 30;
_smallShip._moveDiff = Common::Point(1, 1);
_smallShip._linkedActor = &_smallShipShadow;
}
if (R2_GLOBALS._sceneManager._previousScene == 300) {
_starship.setPosition(Common::Point(189, 139), 5);
_smallShip.setup(1400, 1, 2);
_smallShip.setPosition(Common::Point(148, 108), 0);
_sceneMode = 20;
R2_GLOBALS._sound1.play(110);
} else if (R2_GLOBALS._sceneManager._previousScene == 1550) {
_starship.setPosition(Common::Point(189, 139), 5);
_smallShip.setup(1400, 2, 1);
_smallShip.changeZoom(-1);
_smallShip.setPosition(Common::Point(298, 258), 5);
_sceneMode = 10;
R2_GLOBALS._sound1.play(106);
} else {
_starship.setPosition(Common::Point(289, 239), -30);
_sceneMode = 0;
R2_GLOBALS._sound1.play(102);
}
signal();
}
void Scene1500::remove() {
R2_GLOBALS._uiElements._active = true;
R2_GLOBALS._uiElements._visible = true;
SceneExt::remove();
}
void Scene1500::signal() {
switch(_sceneMode++) {
case 0:
R2_GLOBALS.setFlag(25);
setAction(&_sequenceManager, this, 1, &R2_GLOBALS._player, NULL);
// No break on purpose
case 1:
if (_starship._yDiff < 50) {
_starship.setPosition(Common::Point(289, 239), _starship._yDiff + 1);
_sceneMode = 1;
}
setAction(&_sequenceManager, this, 1, &R2_GLOBALS._player, NULL);
break;
case 2: {
Common::Point pt(189, 139);
NpcMover *mover = new NpcMover();
_starship.addMover(mover, &pt, this);
}
break;
case 3:
if (_starship._yDiff > 5) {
_starship.setPosition(Common::Point(189, 139), _starship._yDiff - 1);
_sceneMode = 3;
}
setAction(&_sequenceManager, this, 1, &R2_GLOBALS._player, NULL);
break;
case 13:
R2_GLOBALS._player._characterIndex = R2_MIRANDA;
// No break on purpose
case 4:
R2_GLOBALS._sceneManager.changeScene(300);
break;
case 10:
// No break on purpose
case 20:
setAction(&_sequenceManager, this, 1, &R2_GLOBALS._player, NULL);
break;
case 11: {
Common::Point pt(148, 108);
NpcMover *mover = new NpcMover();
_smallShip.addMover(mover, &pt, this);
}
break;
case 12:
setAction(&_sequenceManager, this, 2, &R2_GLOBALS._player, NULL);
break;
case 21: {
Common::Point pt(-2, -42);
NpcMover *mover = new NpcMover();
_smallShip.addMover(mover, &pt, NULL);
signal();
}
break;
case 22:
if (_starship._yDiff < 50) {
_starship.setPosition(Common::Point(189, 139), _starship._yDiff + 1);
_sceneMode = 22;
}
setAction(&_sequenceManager, this, 1, &R2_GLOBALS._player, NULL);
break;
case 23: {
Common::Point pt(-13, -61);
NpcMover *mover = new NpcMover();
_starship.addMover(mover, &pt, this);
}
break;
case 24:
R2_GLOBALS._sceneManager.changeScene(1550);
break;
default:
break;
}
}
void Scene1500::dispatch() {
if (_sceneMode > 10) {
float yDiff = sqrt((float) (_smallShip._position.x * _smallShip._position.x) + (_smallShip._position.y * _smallShip._position.y));
if (yDiff > 6)
_smallShip.setPosition(_smallShip._position, (int) yDiff);
}
Scene::dispatch();
}
/*--------------------------------------------------------------------------
* Scene 1525 - Cutscene - Ship
*
*--------------------------------------------------------------------------*/
void Scene1525::postInit(SceneObjectList *OwnerList) {
loadScene(1525);
R2_GLOBALS._uiElements._active = false;
SceneExt::postInit();
R2_GLOBALS._player.postInit();
if (R2_GLOBALS._sceneManager._previousScene == 525)
R2_GLOBALS._player.setup(1525, 1, 1);
else
R2_GLOBALS._player.setup(1525, 1, 16);
R2_GLOBALS._player.setPosition(Common::Point(244, 148));
R2_GLOBALS._player.disableControl();
_sceneMode = 0;
setAction(&_sequenceManager, this, 2, &R2_GLOBALS._player, NULL);
}
void Scene1525::signal() {
switch (_sceneMode++) {
case 0:
if (R2_GLOBALS._sceneManager._previousScene == 525)
setAction(&_sequenceManager, this, 1525, &R2_GLOBALS._player, NULL);
else
setAction(&_sequenceManager, this, 1526, &R2_GLOBALS._player, NULL);
break;
case 1:
setAction(&_sequenceManager, this, 2, &R2_GLOBALS._player, NULL);
break;
case 2:
if (R2_GLOBALS._sceneManager._previousScene == 1530)
R2_GLOBALS._sceneManager.changeScene(1550);
else
R2_GLOBALS._sceneManager.changeScene(1530);
default:
break;
}
}
/*--------------------------------------------------------------------------
* Scene 1530 - Cutscene - Crashing on Rimwall
*
*--------------------------------------------------------------------------*/
void Scene1530::postInit(SceneObjectList *OwnerList) {
if (R2_GLOBALS._sceneManager._previousScene == 1000)
loadScene(1650);
else if (R2_GLOBALS._sceneManager._previousScene == 1580)
loadScene(1550);
else
loadScene(1530);
R2_GLOBALS._uiElements._active = false;
SceneExt::postInit();
R2_GLOBALS._interfaceY = SCREEN_HEIGHT;
_stripManager.addSpeaker(&_quinnSpeaker);
_stripManager.addSpeaker(&_seekerSpeaker);
if (R2_GLOBALS._sceneManager._previousScene == 1000) {
R2_GLOBALS._player.postInit();
R2_GLOBALS._player.hide();
R2_GLOBALS._player.disableControl();
R2_GLOBALS._events.setCursor(CURSOR_CROSSHAIRS);
_stripManager.start(538, this);
R2_GLOBALS._sound1.play(114);
_sceneMode = 3;
} else if (R2_GLOBALS._sceneManager._previousScene == 1580) {
R2_GLOBALS._player.postInit();
R2_GLOBALS._player._characterIndex = R2_QUINN;
R2_GLOBALS._player.setObjectWrapper(NULL);
R2_GLOBALS._player.setup(1516, 6, 1);
R2_GLOBALS._player.setPosition(Common::Point(160, 125));
R2_GLOBALS._player._moveRate = 30;
R2_GLOBALS._player._moveDiff = Common::Point(4, 1);
_leftReactor.postInit();
_leftReactor.setup(1516, 7, 1);
_leftReactor.setPosition(Common::Point(121, 41));
_leftReactor.animate(ANIM_MODE_2, NULL);
_rightReactor.postInit();
_rightReactor.setup(1516, 8, 1);
_rightReactor.setPosition(Common::Point(107, 116));
_rightReactor.animate(ANIM_MODE_2, NULL);
R2_GLOBALS._player.disableControl();
Common::Point pt(480, 75);
NpcMover *mover = new NpcMover();
R2_GLOBALS._player.addMover(mover, &pt, this);
R2_GLOBALS._sound1.play(111);
_sceneMode = 1;
} else {
_seeker.postInit();
_seeker._effect = EFFECT_SHADED;
R2_GLOBALS._player.postInit();
R2_GLOBALS._player.animate(ANIM_MODE_1, NULL);
R2_GLOBALS._player.disableControl();
setAction(&_sequenceManager, this, 1530, &R2_GLOBALS._player, &_seeker, NULL);
_sceneMode = 2;
}
}
void Scene1530::signal() {
switch (_sceneMode - 1) {
case 0:
R2_GLOBALS._sceneManager.changeScene(1000);
break;
case 1:
R2_GLOBALS._sceneManager.changeScene(1525);
break;
case 2:
R2_GLOBALS._player.disableControl();
_sceneMode = 4;
R2_GLOBALS._player.show();
setAction(&_sequenceManager, this, 1650, &R2_GLOBALS._player, NULL);
break;
case 3:
R2_GLOBALS._sceneManager.changeScene(1700);
break;
default:
break;
}
}
void Scene1530::dispatch() {
int16 x = R2_GLOBALS._player._position.x;
int16 y = R2_GLOBALS._player._position.y;
_leftReactor.setPosition(Common::Point(x - 39, y - 85));
_rightReactor.setPosition(Common::Point(x - 53, y - 9));
Scene::dispatch();
}
/*--------------------------------------------------------------------------
* Scene 1550 - Spaceport
*
*--------------------------------------------------------------------------*/
Scene1550::Junk::Junk() {
_junkNumber = 0;
}
void Scene1550::Junk::synchronize(Serializer &s) {
SceneActor::synchronize(s);
s.syncAsSint16LE(_junkNumber);
}
bool Scene1550::Junk::startAction(CursorType action, Event &event) {
Scene1550 *scene = (Scene1550 *)R2_GLOBALS._sceneManager._scene;
switch (action) {
case CURSOR_USE:
if (_visage == 1561) {
R2_GLOBALS._player.disableControl();
scene->_sceneMode = 40;
Common::Point pt(_position.x + 5, _position.y + 20);
PlayerMover *mover = new PlayerMover();
R2_GLOBALS._player.addMover(mover, &pt, scene);
return true;
}
return SceneActor::startAction(action, event);
break;
case CURSOR_LOOK:
if (_visage == 1561) {
switch (_frame) {
case 2:
SceneItem::display(1550, 23, 0, 280, 1, 160, 9, 1, 2, 20, 7, 7, LIST_END);
break;
case 3:
SceneItem::display(1550, 26, 0, 280, 1, 160, 9, 1, 2, 20, 7, 7, LIST_END);
break;
case 4:
SceneItem::display(1550, 35, 0, 280, 1, 160, 9, 1, 2, 20, 7, 7, LIST_END);
break;
default:
break;
}
} else {
switch ((((_strip - 1) * 5) + _frame) % 3) {
case 0:
SceneItem::display(1550, 62, 0, 280, 1, 160, 9, 1, 2, 20, 7, 7, LIST_END);
break;
case 1:
SceneItem::display(1550, 53, 0, 280, 1, 160, 9, 1, 2, 20, 7, 7, LIST_END);
break;
case 2:
SceneItem::display(1550, 76, 0, 280, 1, 160, 9, 1, 2, 20, 7, 7, LIST_END);
break;
default:
break;
}
}
return true;
break;
default:
return SceneActor::startAction(action, event);
break;
}
}
Scene1550::ShipComponent::ShipComponent() {
_componentId = 0;
}
void Scene1550::ShipComponent::synchronize(Serializer &s) {
SceneActor::synchronize(s);
s.syncAsSint16LE(_componentId);
}
bool Scene1550::ShipComponent::startAction(CursorType action, Event &event) {
Scene1550 *scene = (Scene1550 *)R2_GLOBALS._sceneManager._scene;
switch (action) {
case CURSOR_USE:
if (_componentId == 8) {
scene->_dontExit = true;
R2_GLOBALS._player.disableControl();
if (R2_GLOBALS._player._characterIndex == R2_QUINN)
scene->_sceneMode = 1576;
else
scene->_sceneMode = 1584;
// strcpy(scene->_shipComponents[7]._actorName, 'hatch');
scene->setAction(&scene->_sequenceManager1, scene, scene->_sceneMode, &R2_GLOBALS._player, &scene->_shipComponents[7], NULL);
return true;
}
return SceneActor::startAction(action, event);
break;
case CURSOR_LOOK:
if (_componentId == 8)
SceneItem::display(1550, 75, 0, 280, 1, 160, 9, 1, 2, 20, 7, 7, LIST_END);
else if (_frame == 1)
SceneItem::display(1550, 70, 0, 280, 1, 160, 9, 1, 2, 20, 7, 7, LIST_END);
else
SceneItem::display(1550, 71, 0, 280, 1, 160, 9, 1, 2, 20, 7, 7, LIST_END);
return true;
break;
case R2_FUEL_CELL:
scene->_dontExit = true;
if (_componentId == 6) {
R2_GLOBALS._player.disableControl();
scene->_wreckage2.postInit();
if (R2_GLOBALS._player._characterIndex == R2_QUINN)
scene->_sceneMode = 1574;
else
scene->_sceneMode = 1582;
scene->setAction(&scene->_sequenceManager1, scene, scene->_sceneMode, &R2_GLOBALS._player, &scene->_shipComponents[5], &scene->_wreckage2, NULL);
return true;
}
return SceneActor::startAction(action, event);
break;
case R2_GYROSCOPE:
scene->_dontExit = true;
if (_componentId == 3) {
R2_GLOBALS._player.disableControl();
scene->_wreckage2.postInit();
if (R2_GLOBALS._player._characterIndex == R2_QUINN)
scene->_sceneMode = 1571;
else
scene->_sceneMode = 1581;
scene->setAction(&scene->_sequenceManager1, scene, scene->_sceneMode, &R2_GLOBALS._player, &scene->_shipComponents[2], &scene->_wreckage2, NULL);
return true;
}
return SceneActor::startAction(action, event);
break;
case R2_GUIDANCE_MODULE:
scene->_dontExit = true;
if (_componentId == 1) {
R2_GLOBALS._player.disableControl();
scene->_wreckage2.postInit();
if (R2_GLOBALS._player._characterIndex == R2_QUINN)
scene->_sceneMode = 1569;
else
scene->_sceneMode = 1579;
scene->setAction(&scene->_sequenceManager1, scene, scene->_sceneMode, &R2_GLOBALS._player, &scene->_shipComponents[0], &scene->_wreckage2, NULL);
return true;
}
return SceneActor::startAction(action, event);
break;
case R2_THRUSTER_VALVE:
scene->_dontExit = true;
if (_componentId == 4) {
R2_GLOBALS._player.disableControl();
scene->_sceneMode = 1572;
scene->_wreckage2.postInit();
scene->setAction(&scene->_sequenceManager1, scene, scene->_sceneMode, &R2_GLOBALS._player, &scene->_shipComponents[3], &scene->_wreckage2, NULL);
return true;
}
return SceneActor::startAction(action, event);
break;
case R2_RADAR_MECHANISM:
scene->_dontExit = true;
if (_componentId == 2) {
R2_GLOBALS._player.disableControl();
scene->_wreckage2.postInit();
if (R2_GLOBALS._player._characterIndex == R2_QUINN)
scene->_sceneMode = 1570;
else
scene->_sceneMode = 1580;
scene->setAction(&scene->_sequenceManager1, scene, scene->_sceneMode, &R2_GLOBALS._player, &scene->_shipComponents[1], &scene->_wreckage2, NULL);
return true;
}
return SceneActor::startAction(action, event);
break;
case R2_IGNITOR:
scene->_dontExit = true;
if (_componentId == 5) {
R2_GLOBALS._player.disableControl();
scene->_sceneMode = 1573;
scene->_wreckage2.postInit();
scene->setAction(&scene->_sequenceManager1, scene, scene->_sceneMode, &R2_GLOBALS._player, &scene->_shipComponents[4], &scene->_wreckage2, NULL);
return true;
}
return SceneActor::startAction(action, event);
break;
case R2_BATTERY:
scene->_dontExit = true;
if (_componentId == 7) {
R2_GLOBALS._player.disableControl();
scene->_wreckage2.postInit();
if (R2_GLOBALS._player._characterIndex == R2_QUINN)
scene->_sceneMode = 1575;
else
scene->_sceneMode = 1583;
scene->setAction(&scene->_sequenceManager1, scene, scene->_sceneMode, &R2_GLOBALS._player, &scene->_shipComponents[6], &scene->_wreckage2, NULL);
return true;
}
return SceneActor::startAction(action, event);
break;
default:
return SceneActor::startAction(action, event);
break;
}
}
void Scene1550::ShipComponent::setupShipComponent(int componentId) {
_componentId = componentId;
postInit();
setup(1517, _componentId, 1);
switch (_componentId) {
case 1:
if (R2_INVENTORY.getObjectScene(R2_GUIDANCE_MODULE) == 0)
setFrame(5);
setPosition(Common::Point(287, 85));
break;
case 2:
if (R2_INVENTORY.getObjectScene(R2_RADAR_MECHANISM) == 0)
setFrame(5);
setPosition(Common::Point(248, 100));
break;
case 3:
if (R2_INVENTORY.getObjectScene(R2_GYROSCOPE) == 0)
setFrame(5);
setPosition(Common::Point(217, 85));
break;
case 4:
if (R2_INVENTORY.getObjectScene(R2_THRUSTER_VALVE) == 0)
setFrame(5);
setPosition(Common::Point(161, 121));
break;
case 5:
if (R2_INVENTORY.getObjectScene(R2_IGNITOR) == 0)
setFrame(5);
setPosition(Common::Point(117, 121));
break;
case 6:
if (R2_INVENTORY.getObjectScene(R2_FUEL_CELL) == 0)
setFrame(5);
setPosition(Common::Point(111, 85));
break;
case 7:
if (R2_INVENTORY.getObjectScene(R2_BATTERY) == 0)
setFrame(5);
setPosition(Common::Point(95, 84));
break;
case 8: {
setup(1516, 1, 1);
setPosition(Common::Point(201, 45));
Scene1550 *scene = (Scene1550 *)R2_GLOBALS._sceneManager._scene;
if ((scene->_sceneMode == 1577) || (scene->_sceneMode == 1578))
hide();
fixPriority(92);
setDetails(1550, 70, -1, -1, 2, (SceneItem *) NULL);
}
break;
default:
break;
}
fixPriority(92);
setDetails(1550, 70, -1, -1, 2, (SceneItem *)NULL);
}
Scene1550::DishControlsWindow::DishControl::DishControl() {
_controlId = 0;
}
void Scene1550::DishControlsWindow::DishControl::synchronize(Serializer &s) {
SceneActor::synchronize(s);
s.syncAsSint16LE(_controlId);
}
bool Scene1550::DishControlsWindow::DishControl::startAction(CursorType action, Event &event) {
if (action != CURSOR_USE)
return SceneActor::startAction(action, event);
Scene1550 *scene = (Scene1550 *)R2_GLOBALS._sceneManager._scene;
switch (_controlId) {
case 1:
// Button control
if (scene->_dish._frame == 5) {
R2_GLOBALS._player.disableControl();
scene->_sceneMode = 25;
if (scene->_walkway._frame == 1) {
scene->setAction(&scene->_sequenceManager1, scene, 1560, &scene->_walkway, NULL);
R2_GLOBALS.setFlag(20);
setFrame(2);
} else {
scene->setAction(&scene->_sequenceManager1, scene, 1561, &scene->_walkway, NULL);
R2_GLOBALS.clearFlag(20);
setFrame(1);
}
scene->_dishControlsWindow.remove();
}
break;
case 2:
// Lever control
R2_GLOBALS._player.disableControl();
if (scene->_dish._frame == 1) {
scene->_sceneMode = 23;
scene->setAction(&scene->_sequenceManager1, scene, 1560, this, NULL);
} else {
if (scene->_walkway._frame == 1)
scene->_sceneMode = 24;
else
scene->_sceneMode = 22;
scene->setAction(&scene->_sequenceManager1, scene, 1561, this, NULL);
}
break;
default:
break;
}
return true;
}
void Scene1550::DishControlsWindow::remove() {
Scene1550 *scene = (Scene1550 *)R2_GLOBALS._sceneManager._scene;
_button.remove();
_lever.remove();
ModalWindow::remove();
if ((scene->_sceneMode >= 20) && (scene->_sceneMode <= 29))
return;
R2_GLOBALS._player.disableControl();
if (scene->_walkway._frame == 1) {
scene->_sceneMode = 1559;
scene->setAction(&scene->_sequenceManager1, scene, 1559, &R2_GLOBALS._player, NULL);
} else {
scene->_sceneMode = 1562;
scene->setAction(&scene->_sequenceManager1, scene, 1562, &R2_GLOBALS._player, NULL);
}
}
void Scene1550::DishControlsWindow::setup2(int visage, int stripFrameNum, int frameNum,
int posX, int posY) {
// Call inherited setup
ModalWindow::setup2(visage, stripFrameNum, frameNum, posX, posY);
// Further setup
Scene1550 *scene = (Scene1550 *)R2_GLOBALS._sceneManager._scene;
setup3(1550, 67, -1, -1);
_button.postInit();
_button._controlId = 1;
if (scene->_walkway._frame == 1)
_button.setup(1559, 3, 1);
else
_button.setup(1559, 3, 2);
_button.setPosition(Common::Point(142, 79));
_button.fixPriority(251);
_button.setDetails(1550, 68, -1, -1, 2, (SceneItem *) NULL);
_lever.postInit();
_lever._numFrames = 5;
_lever._controlId = 2;
if (scene->_dish._frame == 1)
_lever.setup(1559, 2, 1);
else
_lever.setup(1559, 2, 2);
_lever.setPosition(Common::Point(156, 103));
_lever.fixPriority(251);
_lever.setDetails(1550, 69, -1, -1, 2, (SceneItem *) NULL);
}
bool Scene1550::WorkingShip::startAction(CursorType action, Event &event) {
return SceneHotspot::startAction(action, event);
}
bool Scene1550::Wreckage::startAction(CursorType action, Event &event) {
return SceneActor::startAction(action, event);
}
bool Scene1550::Companion::startAction(CursorType action, Event &event) {
if (action != CURSOR_TALK)
return SceneActor::startAction(action, event);
Scene1550 *scene = (Scene1550 *)R2_GLOBALS._sceneManager._scene;
scene->_sceneMode = 80;
scene->signal();
return true;
}
bool Scene1550::AirBag::startAction(CursorType action, Event &event) {
if (action != CURSOR_USE)
return SceneActor::startAction(action, event);
R2_GLOBALS._player.disableControl();
Scene1550 *scene = (Scene1550 *)R2_GLOBALS._sceneManager._scene;
scene->_dontExit = true;
if (R2_GLOBALS._player._characterIndex == R2_QUINN)
scene->_sceneMode = 1552;
else
scene->_sceneMode = 1588;
scene->setAction(&scene->_sequenceManager1, scene, scene->_sceneMode, &R2_GLOBALS._player, &scene->_airbag, NULL);
return true;
}
bool Scene1550::Joystick::startAction(CursorType action, Event &event) {
Scene1550 *scene = (Scene1550 *)R2_GLOBALS._sceneManager._scene;
switch (action) {
case CURSOR_USE:
scene->_sceneMode = 50;
R2_GLOBALS._player.disableControl();
R2_GLOBALS._events.setCursor(CURSOR_CROSSHAIRS);
if (R2_GLOBALS._player._characterIndex == R2_QUINN)
scene->_stripManager.start(518, scene);
else
scene->_stripManager.start(520, scene);
return true;
break;
case CURSOR_LOOK:
SceneItem::display(1550, 41, 0, 280, 1, 160, 9, 1, 2, 20, 7, 7, LIST_END);
return true;
break;
default:
return SceneActor::startAction(action, event);
}
}
bool Scene1550::Gyroscope::startAction(CursorType action, Event &event) {
if (action != CURSOR_USE)
return SceneActor::startAction(action, event);
Scene1550 *scene = (Scene1550 *)R2_GLOBALS._sceneManager._scene;
R2_GLOBALS._player.disableControl();
if (R2_GLOBALS._player._characterIndex == R2_QUINN)
scene->_sceneMode = 1555;
else
scene->_sceneMode = 1589;
scene->setAction(&scene->_sequenceManager1, scene, scene->_sceneMode, &R2_GLOBALS._player,
&scene->_gyroscope, NULL);
return true;
}
bool Scene1550::DiagnosticsDisplay::startAction(CursorType action, Event &event) {
if (action != CURSOR_USE)
return SceneActor::startAction(action, event);
Scene1550 *scene = (Scene1550 *)R2_GLOBALS._sceneManager._scene;
R2_GLOBALS._player.disableControl();
scene->_dontExit = true;
if (R2_GLOBALS._player._characterIndex == R2_QUINN)
scene->_sceneMode = 1586;
else
scene->_sceneMode = 1587;
scene->setAction(&scene->_sequenceManager1, scene, scene->_sceneMode, &R2_GLOBALS._player,
&scene->_diagnosticsDisplay, NULL);
return true;
}
bool Scene1550::DishTower::startAction(CursorType action, Event &event) {
if (action != CURSOR_USE)
return SceneActor::startAction(action, event);
Scene1550 *scene = (Scene1550 *)R2_GLOBALS._sceneManager._scene;
if (R2_GLOBALS._player._characterIndex == R2_SEEKER) {
R2_GLOBALS._player.disableControl();
scene->_sceneMode = 1585;
scene->setAction(&scene->_sequenceManager1, scene, 1585, &R2_GLOBALS._player, NULL);
} else {
R2_GLOBALS._player.disableControl();
switch(scene->_dishMode) {
case 0:
scene->_dish.fixPriority(168);
scene->_walkway.fixPriority(125);
scene->_sceneMode = 1558;
scene->setAction(&scene->_sequenceManager1, scene, 1558, &R2_GLOBALS._player, NULL);
break;
case 1:
return SceneActor::startAction(action, event);
break;
case 2:
scene->_dishMode = 1;
scene->_sceneMode = 1563;
scene->setAction(&scene->_sequenceManager1, scene, 1563, &R2_GLOBALS._player, &scene->_walkway, NULL);
break;
default:
break;
}
}
return true;
}
bool Scene1550::Dish::startAction(CursorType action, Event &event) {
Scene1550 *scene = (Scene1550 *)R2_GLOBALS._sceneManager._scene;
switch (action) {
case CURSOR_USE:
if (scene->_dishMode != 2)
return SceneActor::startAction(action, event);
if (R2_INVENTORY.getObjectScene(R2_BATTERY) == 1550) {
R2_GLOBALS._player.disableControl();
scene->_sceneMode = 1564;
scene->setAction(&scene->_sequenceManager1, scene, 1564, &R2_GLOBALS._player, NULL);
} else
SceneItem::display(1550, 64, 0, 280, 1, 160, 9, 1, 2, 20, 7, 7, LIST_END);
return true;
break;
case CURSOR_LOOK:
if (scene->_dishMode != 2)
return SceneActor::startAction(action, event);
if (R2_INVENTORY.getObjectScene(R2_BATTERY) == 1550) {
SceneItem::display(1550, 74, 0, 280, 1, 160, 9, 1, 2, 20, 7, 7, LIST_END);
} else
SceneItem::display(1550, 64, 0, 280, 1, 160, 9, 1, 2, 20, 7, 7, LIST_END);
return true;
break;
default:
return SceneActor::startAction(action, event);
break;
}
}
/*--------------------------------------------------------------------------*/
Scene1550::Scene1550() {
_dontExit = false;
_wallType = 0;
_dishMode = 0;
_sceneResourceId = 0;
_walkRegionsId = 0;
}
void Scene1550::synchronize(Serializer &s) {
SceneExt::synchronize(s);
s.syncAsSint16LE(_dontExit);
s.syncAsByte(_wallType);
s.syncAsSint16LE(_dishMode);
s.syncAsSint16LE(_sceneResourceId);
s.syncAsSint16LE(_walkRegionsId);
}
void Scene1550::postInit(SceneObjectList *OwnerList) {
if ((R2_GLOBALS._s1550PlayerArea[R2_GLOBALS._player._characterIndex].x == 9) &&
(R2_GLOBALS._s1550PlayerArea[R2_GLOBALS._player._characterIndex].y == 11))
// Exiting the intact spaceship
loadScene(1234);
else
// Normal scene entry
loadScene(1550);
SceneExt::postInit();
scalePalette(65, 65, 65);
setZoomPercents(30, 75, 170, 100);
_sceneResourceId = 1550;
_walkRegionsId = 0;
if (R2_GLOBALS._sceneManager._previousScene == -1)
R2_GLOBALS.setFlag(16);
if ((R2_GLOBALS._player._characterScene[R2_QUINN] != 1550) && (R2_GLOBALS._player._characterScene[R2_QUINN] != 1580)) {
R2_GLOBALS._player._characterScene[R2_QUINN] = 1550;
R2_GLOBALS._player._characterScene[R2_SEEKER] = 1550;
}
_stripManager.setColors(60, 255);
_stripManager.setFontNumber(3);
_stripManager.addSpeaker(&_quinnSpeaker);
_stripManager.addSpeaker(&_seekerSpeaker);
R2_GLOBALS._player.postInit();
R2_GLOBALS._player._effect = EFFECT_SHADED2;
if (R2_GLOBALS._player._characterIndex == R2_QUINN)
R2_GLOBALS._player.setup(1500, 3, 1);
else
R2_GLOBALS._player.setup(1505, 3, 1);
R2_GLOBALS._player._moveDiff = Common::Point(5, 3);
if ((R2_GLOBALS._s1550PlayerArea[R2_GLOBALS._player._characterIndex].x == 9) &&
(R2_GLOBALS._s1550PlayerArea[R2_GLOBALS._player._characterIndex].y == 11))
R2_GLOBALS._player.setPosition(Common::Point(157, 135));
else
R2_GLOBALS._player.setPosition(Common::Point(160, 100));
R2_GLOBALS._player.animate(ANIM_MODE_1, NULL);
R2_GLOBALS._player.disableControl();
_wallType = 0;
_companion.changeZoom(-1);
R2_GLOBALS._player.changeZoom(-1);
switch (R2_GLOBALS._sceneManager._previousScene) {
case 1530:
R2_GLOBALS._stripModifier = 0;
// No break on purpose
case 300:
// No break on purpose
case 1500:
// No break on purpose
case 3150:
R2_GLOBALS._sound1.play(105);
break;
case 1580:
// Leaving intact ship
if (R2_GLOBALS._player._oldCharacterScene[R2_GLOBALS._player._characterIndex] == 1580) {
R2_GLOBALS._player.disableControl();
R2_GLOBALS._player.animate(ANIM_MODE_NONE, NULL);
_dontExit = true;
_wreckage2.postInit();
_shipComponents[7].setupShipComponent(8);
_shipComponents[7].hide();
if (R2_GLOBALS._player._characterIndex == R2_QUINN)
_sceneMode = 1577;
else
_sceneMode = 1578;
setAction(&_sequenceManager1, this, _sceneMode, &R2_GLOBALS._player, &_wreckage2, &_shipComponents[7], NULL);
R2_GLOBALS._player._oldCharacterScene[R2_GLOBALS._player._characterIndex] = 1550;
} else {
R2_GLOBALS._player.enableControl();
}
break;
default:
break;
}
enterArea();
_intactHull1.setDetails(16, 1550, 10, -1, -1);
_intactHull2.setDetails(24, 1550, 10, -1, -1);
_background.setDetails(Rect(0, 0, 320, 200), 1550, 0, 1, -1, 1, NULL);
if ((R2_GLOBALS._sceneManager._previousScene == 1500) && (R2_GLOBALS.getFlag(16))) {
_sceneMode = 70;
if (!R2_GLOBALS._sceneObjects->contains(&_companion))
_companion.postInit();
if (R2_GLOBALS._player._characterIndex == R2_QUINN)
_companion.setVisage(1505);
else
_companion.setVisage(1500);
_companion.changeZoom(77);
_companion.setDetails(1550, -1, -1, -1, 2, (SceneItem *) NULL);
assert(_walkRegionsId >= 1550);
R2_GLOBALS._walkRegions.disableRegion(k5A750[_walkRegionsId - 1550]);
setAction(&_sequenceManager1, this, 1590, &_companion, NULL);
} else if ((_sceneMode != 1577) && (_sceneMode != 1578))
R2_GLOBALS._player.enableControl();
}
void Scene1550::signal() {
switch (_sceneMode) {
case 1:
// No break on purpose
case 3:
// No break on purpose
case 5:
// No break on purpose
case 7:
_dontExit = false;
R2_GLOBALS._player.enableControl(CURSOR_WALK);
break;
case 20:
// No break on purpose
case 21:
// No break on purpose
case 25:
// No break on purpose
case 1563:
// Show the communication dish controls window
R2_GLOBALS.clearFlag(20);
_dishControlsWindow.setup2(1559, 1, 1, 160, 125);
R2_GLOBALS._player.enableControl();
_sceneMode = 0;
break;
case 22:
_dishControlsWindow.remove();
_sceneMode = 24;
setAction(&_sequenceManager1, this, 1561, &_walkway, NULL);
R2_GLOBALS.clearFlag(20);
break;
case 23:
_dishControlsWindow.remove();
_sceneMode = 20;
setAction(&_sequenceManager1, this, 1566, &_dish, &_dishTowerShadow, NULL);
R2_GLOBALS.setFlag(21);
break;
case 24:
_dishControlsWindow.remove();
_sceneMode = 21;
setAction(&_sequenceManager1, this, 1567, &_dish, &_dishTowerShadow, NULL);
R2_GLOBALS.clearFlag(19);
break;
case 30:
// No break on purpose
case 1556:
// No break on purpose
case 1557:
// Nothing on purpose
break;
case 40: {
_sceneMode = 41;
Common::Point pt(_junk[0]._position.x, _junk[0]._position.y + 20);
NpcMover *mover = new NpcMover();
R2_GLOBALS._player.addMover(mover, &pt, this);
}
break;
case 41:
_sceneMode = 42;
if (R2_GLOBALS._player._characterIndex == R2_QUINN) {
R2_GLOBALS._player.setup(1502, 8, 1);
} else {
R2_GLOBALS._player.changeZoom(R2_GLOBALS._player._percent + 14);
R2_GLOBALS._player.setup(1516, 4, 1);
}
R2_GLOBALS._player.animate(ANIM_MODE_5, this);
break;
case 42: {
_sceneMode = 43;
int junkRegionIndex = R2_GLOBALS._scene1550JunkLocations[_junk[0]._junkNumber + 3];
R2_GLOBALS._walkRegions.enableRegion(scene1550JunkRegions[junkRegionIndex]);
switch (_junk[0]._frame) {
case 1:
R2_INVENTORY.setObjectScene(R2_JOYSTICK, R2_GLOBALS._player._characterIndex);
break;
case 2:
R2_INVENTORY.setObjectScene(R2_FUEL_CELL, R2_GLOBALS._player._characterIndex);
break;
case 3:
R2_INVENTORY.setObjectScene(R2_GUIDANCE_MODULE, R2_GLOBALS._player._characterIndex);
break;
case 4:
R2_INVENTORY.setObjectScene(R2_RADAR_MECHANISM, R2_GLOBALS._player._characterIndex);
break;
case 5:
R2_INVENTORY.setObjectScene(R2_BATTERY, R2_GLOBALS._player._characterIndex);
break;
case 6:
R2_INVENTORY.setObjectScene(R2_DIAGNOSTICS_DISPLAY, R2_GLOBALS._player._characterIndex);
break;
default:
break;
}
_junk[0].remove();
R2_GLOBALS._player.animate(ANIM_MODE_6, this);
break;
}
case 43:
R2_GLOBALS._scene1550JunkLocations[_junk[0]._junkNumber + 2] = 0;
if (R2_GLOBALS._player._characterIndex == R2_QUINN)
R2_GLOBALS._player.setVisage(1500);
else {
R2_GLOBALS._player.changeZoom(-1);
R2_GLOBALS._player.setVisage(1505);
}
R2_GLOBALS._player.animate(ANIM_MODE_1, this);
R2_GLOBALS._player.setStrip(8);
R2_GLOBALS._player.enableControl();
break;
case 50:
// Removed (useless ?) call to sub_1D227
++_sceneMode;
setAction(&_sequenceManager1, this, 1591, &R2_GLOBALS._player, NULL);
if (g_globals->_sceneObjects->contains(&_companion))
signal();
else {
_companion.postInit();
if (R2_GLOBALS._player._characterIndex == R2_QUINN)
_companion.setVisage(1505);
else
_companion.setVisage(1500);
_companion.changeZoom(77);
_companion.setAction(&_sequenceManager2, this, 1590, &_companion, NULL);
_companion.setDetails(1550, -1, -1, -1, 2, (SceneItem *) NULL);
}
break;
case 51:
++_sceneMode;
break;
case 52:
_companion.changeZoom(-1);
_sceneMode = 1592;
if (R2_GLOBALS._player._characterIndex == R2_QUINN)
setAction(&_sequenceManager1, this, 1592, &R2_GLOBALS._player, &_companion,
&_junk[0], &_joystick, NULL);
else
setAction(&_sequenceManager1, this, 1593, &R2_GLOBALS._player, &_companion,
&_junk[0], &_joystick, NULL);
break;
case 61:
R2_GLOBALS._player.enableControl(CURSOR_USE);
R2_GLOBALS._player._canWalk = false;
_dishMode = 2;
break;
case 62:
R2_GLOBALS._player.enableControl(CURSOR_TALK);
if (_dishMode == 2) {
R2_GLOBALS._player.enableControl(CURSOR_USE);
R2_GLOBALS._player._canWalk = false;
}
break;
case 70:
R2_GLOBALS._s1550PlayerArea[R2_SEEKER] = R2_GLOBALS._s1550PlayerArea[R2_QUINN];
//R2_GLOBALS._s1550PlayerAreas[0] = 1;
_sceneMode = 60;
R2_GLOBALS._events.setCursor(CURSOR_CROSSHAIRS);
_stripManager.start(500, this);
break;
case 80:
if (R2_GLOBALS.getFlag(16)) {
_sceneMode = 60;
R2_GLOBALS._player.disableControl();
R2_GLOBALS._events.setCursor(CURSOR_CROSSHAIRS);
if (R2_GLOBALS._stripModifier >= 3) {
if (R2_GLOBALS._player._characterIndex == R2_QUINN)
_stripManager.start(572, this);
else
_stripManager.start(573, this);
} else {
++R2_GLOBALS._stripModifier;
if (R2_GLOBALS._player._characterIndex == R2_QUINN)
_stripManager.start(499 + R2_GLOBALS._stripModifier, this);
else
_stripManager.start(502 + R2_GLOBALS._stripModifier, this);
}
} else {
_sceneMode = 60;
R2_GLOBALS._player.disableControl();
R2_GLOBALS._events.setCursor(CURSOR_CROSSHAIRS);
if (R2_GLOBALS._stripModifier >= 4) {
if (R2_GLOBALS._player._characterIndex == R2_QUINN)
_stripManager.start(572, this);
else
_stripManager.start(573, this);
} else {
++R2_GLOBALS._stripModifier;
if (R2_GLOBALS._player._characterIndex == R2_QUINN)
_stripManager.start(563 + R2_GLOBALS._stripModifier, this);
else
_stripManager.start(567 + R2_GLOBALS._stripModifier, this);
}
}
break;
case 1550:
R2_GLOBALS._sceneManager.changeScene(1525);
break;
case 1552:
// No break on purpose
case 1588:
R2_INVENTORY.setObjectScene(R2_AIRBAG, R2_GLOBALS._player._characterIndex);
_airbag.remove();
_dontExit = false;
R2_GLOBALS._player.enableControl();
break;
case 1553:
R2_GLOBALS._sceneManager.changeScene(1575);
break;
case 1554:
R2_GLOBALS._player.enableControl();
_dontExit = false;
break;
case 1555:
// No break on purpose
case 1589:
R2_INVENTORY.setObjectScene(R2_GYROSCOPE, R2_GLOBALS._player._characterIndex);
_gyroscope.remove();
R2_GLOBALS._player.enableControl();
break;
case 1558:
_dish.fixPriority(124);
_dishMode = 1;
_dishControlsWindow.setup2(1559, 1, 1, 160, 125);
R2_GLOBALS._player.enableControl();
break;
case 1559:
_dish.fixPriority(168);
_walkway.fixPriority(169);
R2_GLOBALS._player.fixPriority(-1);
R2_GLOBALS._player.changeZoom(-1);
_dishMode = 0;
R2_GLOBALS._player.enableControl();
break;
case 1562:
R2_GLOBALS._player.enableControl();
R2_GLOBALS._player._canWalk = false;
_dishMode = 2;
break;
case 1564:
R2_INVENTORY.setObjectScene(R2_BATTERY, 1);
_sceneMode = 1565;
setAction(&_sequenceManager1, this, 1565, &R2_GLOBALS._player, NULL);
break;
case 1565:
R2_GLOBALS._player.enableControl(CURSOR_USE);
R2_GLOBALS._player._canWalk = false;
break;
case 1569:
// No break on purpose
case 1579:
_dontExit = false;
_wreckage2.remove();
R2_INVENTORY.setObjectScene(R2_GUIDANCE_MODULE, 0);
R2_GLOBALS._player.enableControl();
break;
case 1570:
// No break on purpose
case 1580:
_dontExit = false;
_wreckage2.remove();
R2_INVENTORY.setObjectScene(R2_RADAR_MECHANISM, 0);
R2_GLOBALS._player.enableControl();
break;
case 1571:
// No break on purpose
case 1581:
_dontExit = false;
_wreckage2.remove();
R2_INVENTORY.setObjectScene(R2_GYROSCOPE, 0);
R2_GLOBALS._player.enableControl();
break;
case 1572:
_dontExit = false;
_wreckage2.remove();
R2_INVENTORY.setObjectScene(R2_THRUSTER_VALVE, 0);
R2_GLOBALS._player.enableControl();
break;
case 1573:
_dontExit = false;
_wreckage2.remove();
R2_INVENTORY.setObjectScene(R2_IGNITOR, 0);
R2_GLOBALS._player.enableControl();
break;
case 1574:
// No break on purpose
case 1582:
_dontExit = false;
_wreckage2.remove();
R2_INVENTORY.setObjectScene(R2_FUEL_CELL, 0);
R2_GLOBALS._player.enableControl();
break;
case 1575:
// No break on purpose
case 1583:
_dontExit = false;
_wreckage2.remove();
R2_INVENTORY.setObjectScene(R2_BATTERY, 0);
R2_GLOBALS._player.enableControl();
break;
case 1576:
// No break on purpose
case 1584:
R2_GLOBALS._sceneManager.changeScene(1580);
R2_GLOBALS._player.enableControl();
break;
case 1577:
// No break on purpose
case 1578:
_sceneMode = 0;
_wreckage2.remove();
_dontExit = false;
R2_GLOBALS._player.fixPriority(-1);
R2_GLOBALS._player.enableControl();
break;
case 1585:
SceneItem::display(1550, 66, 0, 280, 1, 160, 9, 1, 2, 20, 7, 7, LIST_END);
R2_GLOBALS._player.enableControl();
break;
case 1586:
// No break on purpose
case 1587:
R2_INVENTORY.setObjectScene(R2_DIAGNOSTICS_DISPLAY, R2_GLOBALS._player._characterIndex);
_diagnosticsDisplay.remove();
_dontExit = false;
R2_GLOBALS._player.enableControl();
break;
case 1592:
_joystick.remove();
R2_INVENTORY.setObjectScene(R2_JOYSTICK, 1);
if (R2_GLOBALS._player._characterIndex == R2_QUINN) {
R2_GLOBALS._s1550PlayerArea[R2_SEEKER] = R2_GLOBALS._s1550PlayerArea[R2_QUINN];
} else {
R2_GLOBALS._s1550PlayerArea[R2_QUINN] = R2_GLOBALS._s1550PlayerArea[R2_SEEKER];
}
R2_GLOBALS._player.enableControl(CURSOR_WALK);
break;
default:
_sceneMode = 62;
setAction(&_sequenceManager1, this, 1, &R2_GLOBALS._player, NULL);
break;
}
}
void Scene1550::process(Event &event) {
if ((!R2_GLOBALS._player._canWalk) && (R2_GLOBALS._events.getCursor() == R2_NEGATOR_GUN) && (event.eventType == EVENT_BUTTON_DOWN) && (this->_screenNumber == 1234)) {
int curReg = R2_GLOBALS._sceneRegions.indexOf(event.mousePos);
if (curReg == 0)
_dontExit = true;
else if (((R2_GLOBALS._player._position.y < 90) && (event.mousePos.y > 90)) || ((R2_GLOBALS._player._position.y > 90) && (event.mousePos.y < 90)))
_dontExit = true;
else
_dontExit = false;
if ((curReg == 13) || (curReg == 14))
_dontExit = false;
}
Scene::process(event);
}
void Scene1550::dispatch() {
Scene::dispatch();
// Arrays related to this scene are all hacky in the origina: they are based on the impossibility to use Miranda
assert ((R2_GLOBALS._player._characterIndex == R2_QUINN) || (R2_GLOBALS._player._characterIndex == R2_SEEKER));
if ((R2_GLOBALS._s1550PlayerArea[R2_GLOBALS._player._characterIndex].x == 15) && (R2_GLOBALS._s1550PlayerArea[R2_GLOBALS._player._characterIndex].y == 16)) {
R2_GLOBALS._player._shade = 0;
// NOTE: Original game contains a switch based on an uninitialized variable.
// We're leaving this code here, but ifdef'ed out, in case we can ever figure out
// what the original programmers intended the value to come from
#if 0
int missingVariable = 0;
switch (missingVariable) {
case 144:
// No break on purpose
case 146:
_dish._frame = 5;
R2_GLOBALS._player._shade = 3;
break;
case 148:
// No break on purpose
case 149:
_dish._frame = 1;
// No break on purpose
case 147:
// No break on purpose
case 150:
R2_GLOBALS._player._shade = 3;
break;
default:
break;
}
#endif
}
if (_dontExit)
return;
switch (R2_GLOBALS._player.getRegionIndex() - 11) {
case 0:
// No break on purpose
case 5:
// Exiting the top of the screen
R2_GLOBALS._player.disableControl();
_sceneMode = 1;
_dontExit = true;
--R2_GLOBALS._s1550PlayerArea[R2_GLOBALS._player._characterIndex].y;
enterArea();
R2_GLOBALS._player.setPosition(Common::Point( 160 - (((((160 - R2_GLOBALS._player._position.x) * 100) / 108) * 172) / 100), 145));
if (R2_GLOBALS._player._position.x < 160) {
Common::Point pt(R2_GLOBALS._player._position.x + 5, 135);
NpcMover *mover = new NpcMover();
R2_GLOBALS._player.addMover(mover, &pt, this);
} else if (R2_GLOBALS._player._position.x <= 160) { // the check is really in the original...
Common::Point pt(R2_GLOBALS._player._position.x, 135);
NpcMover *mover = new NpcMover();
R2_GLOBALS._player.addMover(mover, &pt, this);
} else {
Common::Point pt(R2_GLOBALS._player._position.x - 5, 135);
NpcMover *mover = new NpcMover();
R2_GLOBALS._player.addMover(mover, &pt, this);
}
break;
case 1:
// Exiting the bottom of the screen
R2_GLOBALS._player.disableControl();
_sceneMode = 3;
_dontExit = true;
++R2_GLOBALS._s1550PlayerArea[R2_GLOBALS._player._characterIndex].y;
enterArea();
R2_GLOBALS._player.setPosition(Common::Point( 160 - (((((160 - R2_GLOBALS._player._position.x) * 100) / 172) * 108) / 100), 19));
if (R2_GLOBALS._player._position.x < 160) {
Common::Point pt(R2_GLOBALS._player._position.x + 5, 29);
NpcMover *mover = new NpcMover();
R2_GLOBALS._player.addMover(mover, &pt, this);
} else if (R2_GLOBALS._player._position.x <= 160) { // the check is really in the original...
Common::Point pt(R2_GLOBALS._player._position.x, 29);
NpcMover *mover = new NpcMover();
R2_GLOBALS._player.addMover(mover, &pt, this);
} else {
Common::Point pt(R2_GLOBALS._player._position.x - 5, 29);
NpcMover *mover = new NpcMover();
R2_GLOBALS._player.addMover(mover, &pt, this);
}
break;
case 2:
// Exiting the right of the screen
R2_GLOBALS._player.disableControl();
_sceneMode = 5;
_dontExit = true;
++R2_GLOBALS._s1550PlayerArea[R2_GLOBALS._player._characterIndex].x;
enterArea();
if ((R2_GLOBALS._s1550PlayerArea[R2_GLOBALS._player._characterIndex].x == 9) && (R2_GLOBALS._s1550PlayerArea[R2_GLOBALS._player._characterIndex].y == 11) && (R2_GLOBALS._player._position.y > 50) && (R2_GLOBALS._player._position.y < 135)) {
if (R2_GLOBALS._player._position.y >= 85) {
R2_GLOBALS._player.setPosition(Common::Point(320 - R2_GLOBALS._player._position.x, R2_GLOBALS._player._position.y + 10));
Common::Point pt(R2_GLOBALS._player._position.x + 30, R2_GLOBALS._player._position.y + 20);
NpcMover *mover = new NpcMover();
R2_GLOBALS._player.addMover(mover, &pt, this);
} else {
R2_GLOBALS._player.setPosition(Common::Point(320 - R2_GLOBALS._player._position.x, R2_GLOBALS._player._position.y - 10));
Common::Point pt(R2_GLOBALS._player._position.x + 30, R2_GLOBALS._player._position.y - 20);
NpcMover *mover = new NpcMover();
R2_GLOBALS._player.addMover(mover, &pt, this);
}
} else {
R2_GLOBALS._player.setPosition(Common::Point(320 - R2_GLOBALS._player._position.x, R2_GLOBALS._player._position.y));
Common::Point pt(R2_GLOBALS._player._position.x + 10, R2_GLOBALS._player._position.y);
NpcMover *mover = new NpcMover();
R2_GLOBALS._player.addMover(mover, &pt, this);
}
break;
case 3:
// Exiting to the left of the screen
R2_GLOBALS._player.disableControl();
_sceneMode = 7;
_dontExit = true;
--R2_GLOBALS._s1550PlayerArea[R2_GLOBALS._player._characterIndex].x;
enterArea();
if ((R2_GLOBALS._s1550PlayerArea[R2_GLOBALS._player._characterIndex].x == 24) && (R2_GLOBALS._s1550PlayerArea[R2_GLOBALS._player._characterIndex].y == 11)) {
R2_GLOBALS._player.setPosition(Common::Point(320 - R2_GLOBALS._player._position.x, R2_GLOBALS._player._position.y / 2));
Common::Point pt(265, 29);
NpcMover *mover = new NpcMover();
R2_GLOBALS._player.addMover(mover, &pt, this);
} else if ((R2_GLOBALS._s1550PlayerArea[R2_GLOBALS._player._characterIndex].x == 9) && (R2_GLOBALS._s1550PlayerArea[R2_GLOBALS._player._characterIndex].y == 11) && (R2_GLOBALS._player._position.y > 50) && (R2_GLOBALS._player._position.y < 135)) {
if (R2_GLOBALS._player._position.y >= 85) {
R2_GLOBALS._player.setPosition(Common::Point(320 - R2_GLOBALS._player._position.x, R2_GLOBALS._player._position.y + 10));
Common::Point pt(R2_GLOBALS._player._position.x - 30, R2_GLOBALS._player._position.y + 20);
NpcMover *mover = new NpcMover();
R2_GLOBALS._player.addMover(mover, &pt, this);
} else {
R2_GLOBALS._player.setPosition(Common::Point(320 - R2_GLOBALS._player._position.x, R2_GLOBALS._player._position.y - 10));
Common::Point pt(R2_GLOBALS._player._position.x - 30, R2_GLOBALS._player._position.y - 20);
NpcMover *mover = new NpcMover();
R2_GLOBALS._player.addMover(mover, &pt, this);
}
} else {
R2_GLOBALS._player.setPosition(Common::Point(320 - R2_GLOBALS._player._position.x, R2_GLOBALS._player._position.y));
Common::Point pt(R2_GLOBALS._player._position.x - 10, R2_GLOBALS._player._position.y);
NpcMover *mover = new NpcMover();
R2_GLOBALS._player.addMover(mover, &pt, this);
}
break;
default:
break;
}
}
void Scene1550::saveCharacter(int characterIndex) {
if (R2_GLOBALS._player._characterIndex == R2_MIRANDA)
R2_GLOBALS._sound1.fadeOut2(NULL);
SceneExt::saveCharacter(characterIndex);
}
void Scene1550::Wall::setupWall(int frameNumber, int strip) {
Scene1550 *scene = (Scene1550 *)R2_GLOBALS._sceneManager._scene;
postInit();
if (scene->_wallType == 2)
setup(1551, strip, frameNumber);
else
setup(1554, strip, frameNumber);
switch (strip) {
case 0:
switch (frameNumber - 1) {
case 0:
setup(1551, 1, 1);
setPosition(Common::Point(30, 67));
break;
case 1:
setup(1560, 1, 5);
setPosition(Common::Point(141, 54));
break;
case 2:
setup(1560, 2, 5);
setPosition(Common::Point(178, 54));
break;
case 3:
setup(1560, 2, 1);
setPosition(Common::Point(289, 67));
break;
case 4:
setup(1560, 2, 2);
setPosition(Common::Point(298, 132));
break;
case 5:
setup(1560, 1, 2);
setPosition(Common::Point(21, 132));
break;
case 6:
setup(1560, 2, 4);
setPosition(Common::Point(285, 123));
break;
case 7:
setup(1560, 1, 3);
setPosition(Common::Point(30, 111));
break;
case 8:
setup(1560, 2, 3);
setPosition(Common::Point(289, 111));
break;
case 9:
setup(1560, 1, 4);
setPosition(Common::Point(34, 123));
break;
default:
break;
}
fixPriority(1);
break;
case 1:
if (frameNumber == 3) {
setup(1553, 3, 1);
setPosition(Common::Point(48, 44));
fixPriority(2);
} else {
fixPriority(1);
setPosition(Common::Point(32, 17));
}
switch (frameNumber) {
case 2:
setDetails(1550, 3, -1, -1, 2, (SceneItem *) NULL);
break;
case 3:
setDetails(1550, 6, -1, -1, 2, (SceneItem *) NULL);
break;
default:
setDetails(1550, 72, -1, -1, 2, (SceneItem *) NULL);
break;
}
break;
case 2:
fixPriority(1);
switch (frameNumber) {
case 4:
setup(1553, 4, 1);
setPosition(Common::Point(48, 168));
break;
case 5:
setup(1553, 3, 2);
setPosition(Common::Point(20, 168));
fixPriority(250);
break;
default:
setPosition(Common::Point(28, 116));
break;
}
switch (frameNumber) {
case 2:
setDetails(1550, 3, -1, -1, 2, (SceneItem *) NULL);
break;
case 4:
setDetails(1550, 6, -1, -1, 2, (SceneItem *) NULL);
break;
case 5:
setDetails(1550, 6, -1, -1, 2, (SceneItem *) NULL);
break;
default:
setDetails(1550, 72, -1, -1, 2, (SceneItem *) NULL);
break;
}
break;
case 3:
switch (frameNumber) {
case 2:
fixPriority(2);
if (scene->_wallType == 2)
setup(1553, 2, 1);
else
setup(1556, 2, 1);
setPosition(Common::Point(160, 44));
break;
case 3:
fixPriority(2);
setup(1553, 5, 1);
setPosition(Common::Point(178, 44));
break;
default:
fixPriority(1);
setPosition(Common::Point(160, 17));
break;
}
if (frameNumber == 1)
setDetails(1550, 3, -1, -1, 2, (SceneItem *) NULL);
else
setDetails(1550, 6, -1, -1, 2, (SceneItem *) NULL);
break;
case 4:
if (frameNumber == 2) {
fixPriority(250);
if (scene->_wallType == 2)
setup(1553, 1, 1);
else
setup(1556, 1, 1);
} else {
fixPriority(2);
}
if (frameNumber != 1)
setDetails(1550, 6, -1, -1, 2, (SceneItem *) NULL);
setPosition(Common::Point(160, 168));
break;
case 5:
fixPriority(1);
setPosition(Common::Point(287, 17));
switch (frameNumber) {
case 2:
setDetails(1550, 3, -1, -1, 2, (SceneItem *) NULL);
break;
case 3:
setDetails(1550, 6, -1, -1, 2, (SceneItem *) NULL);
break;
default:
setDetails(1550, 72, -1, -1, 2, (SceneItem *) NULL);
break;
}
break;
case 6:
fixPriority(1);
setPosition(Common::Point(291, 116));
if (frameNumber == 2)
setDetails(1550, 3, -1, -1, 2, (SceneItem *) NULL);
else
setDetails(1550, 72, -1, -1, 2, (SceneItem *) NULL);
break;
default:
break;
}
}
void Scene1550::enterArea() {
_walkRegionsId = 0;
_dishMode = 0;
_wallCorner1.remove();
_westWall.remove();
_northWall.remove();
_southWall.remove();
_wallCorner2.remove();
_eastWall.remove();
for (int i = 0; i < 8; ++i)
_junk[i].remove();
_wreckage.remove();
for (int i = 0; i < 8; ++i)
_shipComponents[i].remove();
_airbag.remove();
_joystick.remove();
_gyroscope.remove();
_wreckage4.remove();
_diagnosticsDisplay.remove();
if ((_sceneMode != 1577) && (_sceneMode != 1578))
_wreckage2.remove();
_wreckage3.remove();
_companion.remove();
_dish.remove();
_dishTowerShadow.remove();
_dishTower.remove();
_walkway.remove();
// Set up of special walk regions for certain areas
switch (R2_GLOBALS._s1550PlayerArea[R2_GLOBALS._player._characterIndex].y) {
case 0:
switch (R2_GLOBALS._s1550PlayerArea[R2_GLOBALS._player._characterIndex].x) {
case 3:
R2_GLOBALS._walkRegions.load(1554);
_walkRegionsId = 1554;
break;
case 4:
R2_GLOBALS._walkRegions.load(1553);
_walkRegionsId = 1553;
break;
default:
break;
}
break;
case 3:
// No break on purpose
case 4:
if ((R2_GLOBALS._s1550PlayerArea[R2_GLOBALS._player._characterIndex].x == 23) || (R2_GLOBALS._s1550PlayerArea[R2_GLOBALS._player._characterIndex].x)) {
if (!R2_GLOBALS.getFlag(16)) {
R2_GLOBALS._walkRegions.load(1559);
_walkRegionsId = 1559;
}
}
break;
case 7:
switch (R2_GLOBALS._s1550PlayerArea[R2_GLOBALS._player._characterIndex].x) {
case 10:
R2_GLOBALS._walkRegions.load(1555);
_walkRegionsId = 1555;
break;
case 11:
R2_GLOBALS._walkRegions.load(1556);
_walkRegionsId = 1556;
break;
default:
break;
}
break;
case 11:
switch (R2_GLOBALS._s1550PlayerArea[R2_GLOBALS._player._characterIndex].x) {
case 24:
R2_GLOBALS._walkRegions.load(1558);
_walkRegionsId = 1558;
break;
case 25:
R2_GLOBALS._walkRegions.load(1557);
_walkRegionsId = 1557;
break;
default:
break;
}
break;
case 16:
switch (R2_GLOBALS._s1550PlayerArea[R2_GLOBALS._player._characterIndex].x) {
case 2:
R2_GLOBALS._walkRegions.load(1552);
_walkRegionsId = 1552;
break;
case 3:
R2_GLOBALS._walkRegions.load(1551);
_walkRegionsId = 1551;
break;
case 15:
R2_GLOBALS._walkRegions.load(1575);
_walkRegionsId = 1575;
default:
break;
}
break;
default:
break;
}
int varA = 0;
// This section handles checks if the ARM spacecraft have not yet seized
// control of Lance of Truth.
if (!R2_GLOBALS.getFlag(16)) {
switch (R2_GLOBALS._s1550PlayerArea[R2_GLOBALS._player._characterIndex].y - 2) {
case 0:
switch (R2_GLOBALS._s1550PlayerArea[R2_GLOBALS._player._characterIndex].x - 22) {
case 0:
varA = 1553;
_northWall.setupWall(6, 0);
break;
case 1:
// No break on purpose
case 2:
// No break on purpose
case 3:
// No break on purpose
case 4:
varA = 1553;
break;
case 5:
varA = 1553;
_northWall.setupWall(6, 0);
break;
default:
break;
}
break;
case 1:
// No break on purpose
case 2:
switch (R2_GLOBALS._s1550PlayerArea[R2_GLOBALS._player._characterIndex].x - 21) {
case 0:
varA = 1550;
_northWall.setupWall(9, 0);
break;
case 1:
varA = 1552;
_northWall.setupWall(10, 0);
break;
case 2:
// No break on purpose
case 3:
// No break on purpose
case 4:
// No break on purpose
case 5:
varA = 1552;
break;
case 6:
varA = 1552;
_northWall.setupWall(7, 0);
break;
case 7:
varA = 1550;
_northWall.setupWall(8, 0);
break;
default:
break;
}
break;
case 3:
switch (R2_GLOBALS._s1550PlayerArea[R2_GLOBALS._player._characterIndex].x - 21) {
case 0:
varA = 1550;
_northWall.setupWall(4, 0);
break;
case 1:
varA = 1550;
_northWall.setupWall(3, 0);
break;
case 2:
// No break on purpose
case 3:
// No break on purpose
case 4:
// No break on purpose
case 5:
varA = 1551;
break;
case 6:
varA = 1550;
_northWall.setupWall(2, 0);
break;
case 7:
varA = 1550;
_northWall.setupWall(1, 0);
break;
default:
break;
}
break;
default:
break;
}
if ((R2_GLOBALS._s1550PlayerArea[R2_GLOBALS._player._characterIndex].y > 0) &&
(R2_GLOBALS._s1550PlayerArea[R2_GLOBALS._player._characterIndex].x <= 29) &&
((R2_GLOBALS._s1550PlayerArea[R2_GLOBALS._player._characterIndex].x < 20) ||
(R2_GLOBALS._s1550PlayerArea[R2_GLOBALS._player._characterIndex].y > 7))) {
// In an area where the cutscene can be triggered, so start it
R2_GLOBALS.setFlag(16);
R2_GLOBALS._sceneManager.changeScene(1500);
}
}
if ((R2_GLOBALS._s1550PlayerArea[R2_GLOBALS._player._characterIndex].x == 9) &&
(R2_GLOBALS._s1550PlayerArea[R2_GLOBALS._player._characterIndex].y == 11)) {
if (_screenNumber != 1234) {
R2_GLOBALS._sceneManager._fadeMode = FADEMODE_IMMEDIATE;
loadScene(1234);
R2_GLOBALS._sceneManager._hasPalette = false;
_wallType = 0;
}
} else if (_screenNumber == 1234) {
R2_GLOBALS._sceneManager._fadeMode = FADEMODE_IMMEDIATE;
loadScene(1550);
R2_GLOBALS._sceneManager._hasPalette = false;
}
if (_screenNumber == 1234)
_walkRegionsId = 1576;
if (_wallType == 0) {
_wallType = 1;
} else {
if (_wallType == 2) {
_wallType = 3;
} else {
_wallType = 2;
}
if (R2_GLOBALS._sceneManager._sceneNumber == 1550){
#if 0
warning("Mouse_hideIfNeeded()");
warning("gfx_set_pane_p");
for (int i = 3; i != 168; ++i) {
warning("sub294D2(4, i, 312, var14C)");
warning("missing for loop, to be implemented");
warning("gfx_draw_slice");
}
warning("Missing sub2957D()");
warning("gfx_set_pane_p()");
#endif
R2_GLOBALS._sceneManager._fadeMode = FADEMODE_IMMEDIATE;
if (varA == 0) {
if (_sceneResourceId != 1550) {
g_globals->_scenePalette.loadPalette(1550);
R2_GLOBALS._sceneManager._hasPalette = true;
}
} else {
g_globals->_scenePalette.loadPalette(varA);
R2_GLOBALS._sceneManager._hasPalette = true;
}
if (R2_GLOBALS._sceneManager._hasPalette)
_sceneResourceId = varA;
// warning("sub_2C429()");
}
}
// Scene setup dependent on the type of cell specified in the scene map
switch (scene1550AreaMap[(R2_GLOBALS._s1550PlayerArea[R2_GLOBALS._player._characterIndex].y * 30) +
R2_GLOBALS._s1550PlayerArea[R2_GLOBALS._player._characterIndex].x]) {
case 0:
// Standard cell
if (_walkRegionsId == 0) {
R2_GLOBALS._walkRegions.load(1550);
_walkRegionsId = 1550;
}
break;
case 1:
// North end of the spaceport
if (_walkRegionsId == 0) {
R2_GLOBALS._walkRegions.load(1560);
_walkRegionsId = 1560;
}
_wallCorner1.setupWall(2, 1);
_northWall.setupWall(1, 3);
_wallCorner2.setupWall(2, 5);
break;
case 2:
R2_GLOBALS._walkRegions.load(1561);
_walkRegionsId = 1561;
_wallCorner1.setupWall(2, 1);
_westWall.setupWall(2, 2);
_northWall.setupWall(1, 3);
_wallCorner2.setupWall(2, 5);
break;
case 3:
R2_GLOBALS._walkRegions.load(1562);
_walkRegionsId = 1562;
_wallCorner1.setupWall(2, 1);
_northWall.setupWall(1, 3);
_wallCorner2.setupWall(2, 5);
_eastWall.setupWall(2, 6);
break;
case 4:
R2_GLOBALS._walkRegions.load(1563);
_walkRegionsId = 1563;
_northWall.setupWall(2, 3);
break;
case 5:
R2_GLOBALS._walkRegions.load(1564);
_walkRegionsId = 1564;
_southWall.setupWall(2, 4);
break;
case 6:
R2_GLOBALS._walkRegions.load(1565);
_walkRegionsId = 1565;
_wallCorner1.setupWall(1, 1);
_westWall.setupWall(1, 2);
_northWall.setupWall(3, 3);
break;
case 7:
R2_GLOBALS._walkRegions.load(1566);
_walkRegionsId = 1566;
_wallCorner1.setupWall(1, 1);
_westWall.setupWall(1, 2);
_northWall.setupWall(2, 4);
break;
case 8:
R2_GLOBALS._walkRegions.load(1567);
_walkRegionsId = 1567;
_westWall.setupWall(5, 2);
break;
case 9:
R2_GLOBALS._walkRegions.load(1568);
_walkRegionsId = 1568;
_westWall.setupWall(4, 2);
break;
case 10:
R2_GLOBALS._walkRegions.load(1569);
_walkRegionsId = 1569;
_wallCorner1.setupWall(3, 1);
break;
case 11:
R2_GLOBALS._walkRegions.load(1570);
_walkRegionsId = 1570;
_wallCorner1.setupWall(1, 1);
_westWall.setupWall(1, 2);
break;
case 12:
R2_GLOBALS._walkRegions.load(1571);
_walkRegionsId = 1571;
_wallCorner2.setupWall(1, 5);
_eastWall.setupWall(1, 6);
break;
case 13:
R2_GLOBALS._walkRegions.load(1572);
_walkRegionsId = 1572;
_wallCorner1.setupWall(1, 1);
_westWall.setupWall(1, 2);
_southWall.setupWall(1, 4);
break;
case 14:
R2_GLOBALS._walkRegions.load(1573);
_walkRegionsId = 1573;
_southWall.setupWall(1, 4);
_wallCorner2.setupWall(1, 5);
_eastWall.setupWall(1, 6);
break;
case 15:
// South wall
R2_GLOBALS._walkRegions.load(1574);
_walkRegionsId = 1574;
_southWall.setupWall(1, 4);
break;
case 16:
R2_GLOBALS._walkRegions.load(1570);
_walkRegionsId = 1570;
_wallCorner1.setupWall(2, 1);
_westWall.setupWall(2, 2);
break;
case 17:
R2_GLOBALS._walkRegions.load(1570);
_walkRegionsId = 1570;
_wallCorner1.setupWall(2, 1);
_westWall.setupWall(3, 2);
break;
case 18:
R2_GLOBALS._walkRegions.load(1571);
_walkRegionsId = 1571;
_wallCorner2.setupWall(2, 5);
_eastWall.setupWall(2, 6);
break;
case 19:
R2_GLOBALS._walkRegions.load(1571);
_walkRegionsId = 1571;
_wallCorner2.setupWall(2, 5);
_eastWall.setupWall(3, 6);
break;
default:
break;
}
int di = 0;
int tmpIdx = 0;
for (int i = 0; i < 127 * 4; i += 4) {
if ((R2_GLOBALS._s1550PlayerArea[R2_GLOBALS._player._characterIndex].x == R2_GLOBALS._scene1550JunkLocations[i]) &&
(R2_GLOBALS._s1550PlayerArea[R2_GLOBALS._player._characterIndex].y == R2_GLOBALS._scene1550JunkLocations[i + 1]) &&
(R2_GLOBALS._scene1550JunkLocations[i + 2] != 0)) {
tmpIdx = R2_GLOBALS._scene1550JunkLocations[i + 3];
_junk[di].postInit();
_junk[di]._effect = EFFECT_SHADED2;
_junk[di]._shade = 0;
//_junk[di]._junkState = tmpIdx;
_junk[di]._junkNumber = i;
_junk[di].setDetails(1550, 62, -1, 63, 2, (SceneItem *) NULL);
if (R2_GLOBALS._scene1550JunkLocations[i + 2] == 41) {
_junk[di].changeZoom(-1);
_junk[di].setPosition(Common::Point(150, 70));
_junk[di].setup(1562, 1, 1);
R2_GLOBALS._walkRegions.disableRegion(scene1550JunkRegions[2]);
R2_GLOBALS._walkRegions.disableRegion(scene1550JunkRegions[3]);
R2_GLOBALS._walkRegions.disableRegion(scene1550JunkRegions[6]);
R2_GLOBALS._walkRegions.disableRegion(scene1550JunkRegions[7]);
if (R2_INVENTORY.getObjectScene(R2_JOYSTICK) == 1550) {
_joystick.postInit();
_joystick.setup(1562, 3, 1);
_joystick.setPosition(Common::Point(150, 70));
_joystick.fixPriority(10);
_joystick.setDetails(1550, 41, -1, 42, 2, (SceneItem *) NULL);
}
} else {
if (R2_GLOBALS._scene1550JunkLocations[i + 2] > 40) {
_junk[di].changeZoom(100);
_junk[di].setup(1561, 1, R2_GLOBALS._scene1550JunkLocations[i + 2] - 40);
} else {
_junk[di].changeZoom(-1);
_junk[di].setup(1552, ((R2_GLOBALS._scene1550JunkLocations[i + 2] - 1) / 5) + 1, ((R2_GLOBALS._scene1550JunkLocations[i + 2] - 1) % 5) + 1);
}
_junk[di].setPosition(Common::Point(scene1550JunkX[tmpIdx], scene1550JunkY[tmpIdx]));
if (scene1550JunkRegions[tmpIdx] != 0)
R2_GLOBALS._walkRegions.disableRegion(scene1550JunkRegions[tmpIdx]);
di++;
}
}
}
// Loop for detecting and setting up certain special areas within the map
for (int i = 0; i < 15 * 3; i += 3) {
if ((R2_GLOBALS._s1550PlayerArea[R2_GLOBALS._player._characterIndex].x == scene1550SpecialAreas[i])
&& (R2_GLOBALS._s1550PlayerArea[R2_GLOBALS._player._characterIndex].y == scene1550SpecialAreas[i + 1])) {
int areaType = scene1550SpecialAreas[i + 2];
switch (areaType) {
case 1:
if (!R2_GLOBALS.getFlag(16)) {
_wreckage2.postInit();
if (R2_GLOBALS._s1550PlayerArea[R2_GLOBALS._player._characterIndex].y == 3)
_wreckage2.setup(1555, 2, 1);
else
_wreckage2.setup(1555, 1, 1);
_wreckage2.setPosition(Common::Point(150, 100));
_wreckage2.fixPriority(92);
_wreckage2.setDetails(1550, 73, -1, -1, 2, (SceneItem *) NULL);
}
break;
case 2:
_dish.postInit();
if (R2_GLOBALS.getFlag(19))
_dish.setup(1556, 3, 5);
else
_dish.setup(1556, 3, 1);
_dish.changeZoom(95);
_dish.setPosition(Common::Point(165, 83));
_dish.fixPriority(168);
_dish.setDetails(1550, 17, -1, 19, 2, (SceneItem *) NULL);
_dishTower.postInit();
_dishTower.setup(1556, 4, 1);
_dishTower.setPosition(Common::Point(191, 123));
_dishTower.changeZoom(95);
_dishTower.setDetails(1550, 65, -1, 66, 2, (SceneItem *) NULL);
_dishTowerShadow.postInit();
_dishTowerShadow._numFrames = 5;
if (R2_GLOBALS.getFlag(19))
_dishTowerShadow.setup(1556, 8, 5);
else
_dishTowerShadow.setup(1556, 8, 1);
_dishTowerShadow.setPosition(Common::Point(156, 151));
_dishTowerShadow.fixPriority(10);
_walkway.postInit();
if (R2_GLOBALS.getFlag(20))
_walkway.setup(1558, 3, 10);
else
_walkway.setup(1558, 3, 1);
_walkway.setPosition(Common::Point(172, 48));
_walkway.fixPriority(169);
R2_GLOBALS._walkRegions.disableRegion(scene1550JunkRegions[15]);
break;
case 3:
_wreckage.postInit();
_wreckage.setup(1550, 1, 1);
_wreckage.setPosition(Common::Point(259, 55));
_wreckage.fixPriority(133);
_wreckage.setDetails(1550, 9, -1, -1, 2, (SceneItem *) NULL);
_wreckage2.postInit();
_wreckage2.setup(1550, 1, 2);
_wreckage2.setPosition(Common::Point(259, 133));
_wreckage2.fixPriority(105);
_wreckage2.setDetails(1550, 9, -1, -1, 2, (SceneItem *) NULL);
if (R2_INVENTORY.getObjectScene(R2_GYROSCOPE) == 1550) {
_gyroscope.postInit();
_gyroscope.setup(1550, 7, 2);
_gyroscope.setPosition(Common::Point(227, 30));
_gyroscope.fixPriority(130);
_gyroscope.setDetails(1550, 29, -1, 63, 2, (SceneItem *) NULL);
}
break;
case 4:
_wreckage.postInit();
_wreckage.setup(1550, 1, 4);
_wreckage.setPosition(Common::Point(76, 131));
_wreckage.fixPriority(10);
_wreckage.setDetails(1550, 9, -1, -1, 2, (SceneItem *) NULL);
_wreckage2.postInit();
_wreckage2.setup(1550, 1, 3);
_wreckage2.setPosition(Common::Point(76, 64));
_wreckage2.setDetails(1550, 9, -1, -1, 2, (SceneItem *) NULL);
if (R2_INVENTORY.getObjectScene(R2_DIAGNOSTICS_DISPLAY) == 1550) {
_diagnosticsDisplay.postInit();
_diagnosticsDisplay.setup(1504, 4, 1);
_diagnosticsDisplay.setPosition(Common::Point(49, 35));
_diagnosticsDisplay.animate(ANIM_MODE_2, NULL);
_diagnosticsDisplay._numFrames = 4;
_diagnosticsDisplay.fixPriority(65);
_diagnosticsDisplay.setDetails(1550, 14, 15, 63, 2, (SceneItem *) NULL);
}
if (R2_INVENTORY.getObjectScene(R2_AIRBAG) == 1550) {
_airbag.postInit();
_airbag.setup(1550, 7, 1);
_airbag.setPosition(Common::Point(45, 44));
_airbag.fixPriority(150);
_airbag.setDetails(1550, 44, -1, 63, 2, (SceneItem *) NULL);
}
break;
case 5:
_wreckage.postInit();
_wreckage.setup(1550, 2, 4);
_wreckage.setPosition(Common::Point(243, 131));
_wreckage.fixPriority(10);
_wreckage.setDetails(1550, 9, -1, -1, 2, (SceneItem *) NULL);
_wreckage2.postInit();
_wreckage2.setup(1550, 2, 3);
_wreckage2.setPosition(Common::Point(243, 64));
_wreckage2.setDetails(1550, 9, -1, -1, 2, (SceneItem *) NULL);
break;
case 6:
_wreckage.postInit();
_wreckage.setup(1550, 2, 1);
_wreckage.setPosition(Common::Point(60, 55));
_wreckage.fixPriority(133);
_wreckage.setDetails(1550, 9, -1, -1, 2, (SceneItem *) NULL);
_wreckage2.postInit();
_wreckage2.setup(1550, 2, 2);
_wreckage2.setPosition(Common::Point(60, 133));
_wreckage2.fixPriority(106);
_wreckage2.setDetails(1550, 9, -1, -1, 2, (SceneItem *) NULL);
break;
case 7:
_wreckage.postInit();
_wreckage.setup(1550, 3, 1);
_wreckage.setPosition(Common::Point(281, 132));
_wreckage.setDetails(1550, 56, -1, -1, 2, (SceneItem *) NULL);
break;
case 8:
_wreckage.postInit();
_wreckage.setup(1550, 3, 2);
_wreckage.setPosition(Common::Point(57, 96));
_wreckage.fixPriority(70);
_wreckage.setDetails(1550, 56, -1, -1, 2, (SceneItem *) NULL);
_wreckage2.postInit();
_wreckage2.setup(1550, 3, 3);
_wreckage2.setPosition(Common::Point(145, 88));
_wreckage2.fixPriority(55);
_wreckage2.setDetails(1550, 56, -1, -1, 2, (SceneItem *) NULL);
_wreckage3.postInit();
_wreckage3.setup(1550, 3, 4);
_wreckage3.setPosition(Common::Point(64, 137));
_wreckage3.fixPriority(115);
_wreckage3.setDetails(1550, 56, -1, -1, 2, (SceneItem *) NULL);
_wreckage4.postInit();
_wreckage4.setup(1550, 5, 1);
_wreckage4.setPosition(Common::Point(60, 90));
_wreckage4.fixPriority(45);
break;
case 9:
_wreckage.postInit();
_wreckage.setup(1550, 4, 2);
_wreckage.setPosition(Common::Point(262, 96));
_wreckage.fixPriority(70);
_wreckage.setDetails(1550, 56, -1, -1, 2, (SceneItem *) NULL);
_wreckage2.postInit();
_wreckage2.setup(1550, 4, 3);
_wreckage2.setPosition(Common::Point(174, 88));
_wreckage2.fixPriority(55);
_wreckage2.setDetails(1550, 56, -1, -1, 2, (SceneItem *) NULL);
_wreckage3.postInit();
_wreckage3.setup(1550, 4, 4);
_wreckage3.setPosition(Common::Point(255, 137));
_wreckage3.fixPriority(115);
_wreckage3.setDetails(1550, 56, -1, -1, 2, (SceneItem *) NULL);
_wreckage4.postInit();
_wreckage4.setup(1550, 6, 1);
_wreckage4.setPosition(Common::Point(259, 90));
_wreckage4.fixPriority(45);
break;
case 10:
_wreckage.postInit();
_wreckage.setup(1550, 4, 1);
_wreckage.setPosition(Common::Point(38, 132));
_wreckage.setDetails(1550, 56, -1, -1, 2, (SceneItem *) NULL);
break;
case 12:
// Intact ship
_shipComponents[7].setupShipComponent(8);
_shipComponents[0].setupShipComponent(1);
_shipComponents[1].setupShipComponent(2);
_shipComponents[2].setupShipComponent(3);
_shipComponents[3].setupShipComponent(4);
_shipComponents[4].setupShipComponent(5);
_shipComponents[5].setupShipComponent(6);
_shipComponents[6].setupShipComponent(7);
break;
default:
break;
}
}
}
if (R2_GLOBALS._s1550PlayerArea[R2_QUINN] == R2_GLOBALS._s1550PlayerArea[R2_SEEKER]) {
_companion.postInit();
_companion._effect = EFFECT_SHADED2;
_companion.changeZoom(-1);
assert((_walkRegionsId >= 1550) && (_walkRegionsId <= 2008));
R2_GLOBALS._walkRegions.disableRegion(k5A750[_walkRegionsId - 1550]);
_companion.setPosition(Common::Point(scene1550JunkX[k5A76D[_walkRegionsId - 1550]], scene1550JunkY[k5A76D[_walkRegionsId - 1550]] + 8));
if (R2_GLOBALS._player._characterIndex == R2_QUINN) {
if (R2_GLOBALS._player._characterScene[R2_SEEKER] == 1580) {
_companion.setup(1516, 3, 17);
_companion.setPosition(Common::Point(272, 94));
_companion.fixPriority(91);
_companion.changeZoom(100);
_companion.setDetails(1550, -1, -1, -1, 5, &_shipComponents[7]);
} else {
_companion.setup(1505, 6, 1);
_companion.setDetails(1550, -1, -1, -1, 2, (SceneItem *) NULL);
}
} else {
if (R2_GLOBALS._player._characterScene[R2_QUINN] == 1580) {
_companion.setup(1516, 2, 14);
_companion.setPosition(Common::Point(276, 97));
_companion.fixPriority(91);
_companion.changeZoom(100);
_companion.setDetails(1550, -1, -1, -1, 5, &_shipComponents[7]);
} else {
_companion.setup(1500, 6, 1);
_companion.setDetails(1550, -1, -1, -1, 2, (SceneItem *) NULL);
}
}
}
R2_GLOBALS._uiElements.updateInventory();
}
/*--------------------------------------------------------------------------
* Scene 1575 - Spaceport - unused ship scene
*
*--------------------------------------------------------------------------*/
Scene1575::Button::Button() {
_buttonId = 0;
_pressed = false;
}
void Scene1575::Button::synchronize(Serializer &s) {
NamedHotspot::synchronize(s);
s.syncAsSint16LE(_buttonId);
s.syncAsSint16LE(_pressed);
}
void Scene1575::Button::process(Event &event) {
Scene1575 *scene = (Scene1575 *)R2_GLOBALS._sceneManager._scene;
bool isInBounds = _bounds.contains(event.mousePos);
CursorType cursor = R2_GLOBALS._events.getCursor();
if ((event.eventType == EVENT_BUTTON_DOWN && cursor == CURSOR_USE && isInBounds) ||
(_pressed && _buttonId != 1 && event.eventType == EVENT_BUTTON_UP && isInBounds)) {
// Button pressed
_pressed = true;
Common::Point pos = scene->_actor1._position;
event.handled = true;
if (!R2_GLOBALS.getFlag(18) || _buttonId <= 1 || _buttonId >= 6) {
switch (_buttonId) {
case 1:
if (R2_GLOBALS.getFlag(18)) {
scene->_actor14.hide();
scene->_actor15.hide();
R2_GLOBALS.clearFlag(18);
} else if ((scene->_actor12._position.x == 85) && (scene->_actor12._position.y == 123)) {
scene->_actor14.show();
scene->_actor15.show();
R2_GLOBALS.setFlag(18);
} else {
SceneItem::display("That's probably not a good thing, ya know!");
}
break;
case 2:
if (scene->_field41A < 780) {
if (pos.x > 54)
pos.x -= 65;
pos.x += 2;
scene->_field41A += 2;
for (int i = 0; i < 17; i++)
scene->_arrActor[i].setPosition(Common::Point(scene->_arrActor[i]._position.x + 2, scene->_arrActor[i]._position.y));
scene->_actor13.setPosition(Common::Point(scene->_actor13._position.x + 2, scene->_actor13._position.y));
scene->_actor12.setPosition(Common::Point(scene->_actor12._position.x + 2, scene->_actor12._position.y));
scene->_actor1.setPosition(Common::Point(pos.x, pos.y));
scene->_actor2.setPosition(Common::Point(pos.x + 65, pos.y));
scene->_actor3.setPosition(Common::Point(pos.x + 130, pos.y));
}
break;
case 3:
if (scene->_field41A > 0) {
if (pos.x < -8)
pos.x += 65;
pos.x -= 2;
scene->_field41A -= 2;
for (int i = 0; i < 17; i++)
scene->_arrActor[i].setPosition(Common::Point(scene->_arrActor[i]._position.x - 2, scene->_arrActor[i]._position.y));
scene->_actor13.setPosition(Common::Point(scene->_actor13._position.x - 2, scene->_actor13._position.y));
scene->_actor12.setPosition(Common::Point(scene->_actor12._position.x - 2, scene->_actor12._position.y));
scene->_actor1.setPosition(Common::Point(pos.x, pos.y));
scene->_actor2.setPosition(Common::Point(pos.x + 65, pos.y));
scene->_actor3.setPosition(Common::Point(pos.x + 130, pos.y));
}
break;
case 4: {
if (pos.y < 176) {
++pos.y;
for (int i = 0; i < 17; ++i)
scene->_arrActor[i].setPosition(Common::Point(scene->_arrActor[i]._position.x, scene->_arrActor[i]._position.y + 1));
scene->_actor13.setPosition(Common::Point(scene->_actor13._position.x, scene->_actor13._position.y + 1));
scene->_actor12.setPosition(Common::Point(scene->_actor12._position.x, scene->_actor12._position.y + 1));
scene->_actor1.setPosition(Common::Point(pos.x, pos.y));
scene->_actor2.setPosition(Common::Point(pos.x + 65, pos.y));
scene->_actor3.setPosition(Common::Point(pos.x + 130, pos.y));
}
}
break;
case 5: {
if (pos.y > 145) {
--pos.y;
for (int i = 0; i < 17; ++i)
scene->_arrActor[i].setPosition(Common::Point(scene->_arrActor[i]._position.x, scene->_arrActor[i]._position.y - 1));
scene->_actor13.setPosition(Common::Point(scene->_actor13._position.x, scene->_actor13._position.y - 1));
scene->_actor12.setPosition(Common::Point(scene->_actor12._position.x, scene->_actor12._position.y - 1));
scene->_actor1.setPosition(Common::Point(pos.x, pos.y));
scene->_actor2.setPosition(Common::Point(pos.x + 65, pos.y));
scene->_actor3.setPosition(Common::Point(pos.x + 130, pos.y));
}
}
break;
case 6:
R2_GLOBALS._sceneManager.changeScene(1550);
break;
default:
break;
}
int j = 0;
for (int i = 0; i < 17; i++) {
if (scene->_arrActor[i]._bounds.contains(85, 116))
j = i;
}
if (scene->_actor13._bounds.contains(85, 116))
j = 18;
if (scene->_actor12._bounds.contains(85, 116))
j = 19;
if (j)
scene->_actor11.show();
else
scene->_actor11.hide();
} else {
SceneItem::display("Better not move the laser while it's firing!");
}
} else {
_pressed = false;
}
}
bool Scene1575::Button::startAction(CursorType action, Event &event) {
if (action == CURSOR_USE)
return false;
return SceneHotspot::startAction(action, event);
}
void Scene1575::Button::initButton(int buttonId) {
_buttonId = buttonId;
_pressed = false;
EventHandler::postInit();
switch (_buttonId) {
case 1:
setDetails(Rect(53, 165, 117, 190), -1, -1, -1, 2, 1, NULL);
break;
case 2:
setDetails(Rect(151, 142, 189, 161), -1, -1, -1, 2, 1, NULL);
break;
case 3:
setDetails(Rect(225, 142, 263, 161), -1, -1, -1, 2, 1, NULL);
break;
case 4:
setDetails(Rect(188, 122, 226, 140), -1, -1, -1, 2, 1, NULL);
break;
case 5:
setDetails(Rect(188, 162, 226, 180), -1, -1, -1, 2, 1, NULL);
break;
case 6:
setDetails(Rect(269, 169, 301, 185), -1, -1, -1, 2, 1, NULL);
break;
default:
break;
}
}
/*--------------------------------------------------------------------------*/
Scene1575::Scene1575() {
_field412 = 0;
_field414 = 390;
_field416 = 0;
_field418 = 0;
_field41A = 0;
}
void Scene1575::synchronize(Serializer &s) {
SceneExt::synchronize(s);
s.syncAsSint16LE(_field412);
s.syncAsSint16LE(_field414);
s.syncAsSint16LE(_field416);
s.syncAsSint16LE(_field418);
s.syncAsSint16LE(_field41A);
}
double hypotenuse(double v1, double v2) {
return sqrt(v1 * v1 + v2 * v2);
}
void Scene1575::postInit(SceneObjectList *OwnerList) {
loadScene(1575);
R2_GLOBALS._uiElements._active = false;
SceneExt::postInit();
R2_GLOBALS._interfaceY = SCREEN_HEIGHT;
_actor1.postInit();
_actor1.setup(1575, 1, 1);
_actor1.setPosition(Common::Point(54, 161));
_actor1.fixPriority(5);
_actor2.postInit();
_actor2.setup(1575, 1, 1);
_actor2.setPosition(Common::Point(119, 161));
_actor2.fixPriority(5);
_actor3.postInit();
_actor3.setup(1575, 1, 1);
_actor3.setPosition(Common::Point(184, 161));
_actor3.fixPriority(5);
for (int i = 0; i < 17; i++) {
_arrActor[i].postInit();
_arrActor[i].setup(1575, 2, k5A7F6[3 * i + 2]);
double v1 = hypotenuse(2.0, 3 - k5A7F6[3 * i]);
v1 += hypotenuse(2.0, 3 - k5A7F6[3 * i + 1]);
int yp = (int)(sqrt(v1) * 75.0 / 17.0 - 161.0);
int angle = R2_GLOBALS._gfxManagerInstance.getAngle(
Common::Point(3, 16), Common::Point(k5A7F6[3 * i], k5A7F6[3 * i + 1]));
int xp = angle * 78 / 9 - 319;
_arrActor[i].setPosition(Common::Point(xp, yp));
_arrActor[i].fixPriority(6);
}
_actor4.postInit();
_actor4.setup(1575, 3, 1);
_actor4.setPosition(Common::Point(48, 81));
_actor5.postInit();
_actor5.setup(1575, 3,1);
_actor5.setPosition(Common::Point(121, 81));
_actor6.postInit();
_actor6.setup(1575, 3, 2);
_actor6.setPosition(Common::Point(203, 80));
_actor7.postInit();
_actor7.setup(1575, 3, 2);
_actor7.setPosition(Common::Point(217, 80));
_actor8.postInit();
_actor8.setup(1575, 3, 2);
_actor8.setPosition(Common::Point(231, 80));
_actor9.postInit();
_actor9.setup(1575, 3, 2);
_actor9.setPosition(Common::Point(273, 91));
_actor10.postInit();
_actor10.setup(1575, 3, 2);
_actor10.setPosition(Common::Point(287, 91));
// Initialize buttons
_button1.initButton(1);
_button2.initButton(2);
_button3.initButton(3);
_button4.initButton(4);
_button5.initButton(5);
_button6.initButton(6);
_actor11.postInit();
_actor11.setup(1575, 4, 2);
_actor11.setPosition(Common::Point(84, 116));
_actor11.hide();
R2_GLOBALS._player.postInit();
R2_GLOBALS._player.hide();
R2_GLOBALS._player.enableControl();
do {
_field412 = R2_GLOBALS._randomSource.getRandomNumber(20) - 10;
_field414 = R2_GLOBALS._randomSource.getRandomNumber(20) - 10;
} while ((_field412) && (_field414));
if (_field412 < 0)
_actor4.hide();
if (_field414 < 0)
_actor5.hide();
_field416 = R2_GLOBALS._randomSource.getRandomNumber(4) + 1;
_field418 = R2_GLOBALS._randomSource.getRandomNumber(4) + 1;
_actor13.postInit();
_actor13.setup(1575, 2, 4);
// TODO
warning("TODO: another immense pile of floating operations");
_actor12.postInit();
_actor12.fixPriority(12);
if (R2_GLOBALS.getFlag(17)) {
_actor13.setPosition(Common::Point(_actor13._position.x + 5, _actor13._position.y));
_actor12.setPosition(Common::Point(_actor12._position.x + 5, _actor12._position.y));
}
_actor14.postInit();
_actor14.setup(1575, 5, 1);
_actor14.setPosition(Common::Point(85, 176));
_actor14.fixPriority(7);
_actor14.hide();
_actor15.postInit();
_actor15.setup(1575, 5, 2);
_actor15.setPosition(Common::Point(85, 147));
_actor15.fixPriority(7);
_actor15.hide();
}
void Scene1575::remove() {
SceneExt::remove();
R2_GLOBALS._uiElements._active = true;
}
void Scene1575::signal() {
R2_GLOBALS._player.enableControl();
}
void Scene1575::process(Event &event) {
Scene::process(event);
g_globals->_sceneObjects->recurse(SceneHandler::dispatchObject);
}
void Scene1575::dispatch() {
if (_field412 <= 0) {
++_field412;
if (_field412 == 0) {
_actor4.show();
_field412 = R2_GLOBALS._randomSource.getRandomNumber(9) + 1;
}
} else {
_field412--;
if (_field412 ==0) {
_actor4.hide();
_field412 = R2_GLOBALS._randomSource.getRandomNumber(9) + 1;
}
}
if (_field414 <= 0) {
++_field414;
if (_field414 == 0) {
_actor5.show();
_field414 = R2_GLOBALS._randomSource.getRandomNumber(9) + 1;
}
} else {
_field414--;
if (_field414 == 0) {
_actor5.hide();
_field414 = R2_GLOBALS._randomSource.getRandomNumber(9) + 1;
}
}
if (_field416 == 0) {
switch(R2_GLOBALS._randomSource.getRandomNumber(3)) {
case 0:
_actor6.hide();
_actor7.hide();
_actor8.hide();
break;
case 1:
_actor6.show();
_actor7.hide();
_actor8.hide();
break;
case 2:
_actor6.show();
_actor7.show();
_actor8.hide();
break;
case 3:
_actor6.show();
_actor7.show();
_actor8.show();
break;
default:
break;
}
_field416 = R2_GLOBALS._randomSource.getRandomNumber(4) + 1;
} else {
--_field416;
}
if (_field418 == 0) {
switch(R2_GLOBALS._randomSource.getRandomNumber(2)) {
case 0:
_actor9.hide();
_actor10.hide();
break;
case 1:
_actor9.show();
_actor10.hide();
break;
case 2:
_actor9.show();
_actor10.show();
break;
default:
break;
}
_field418 = R2_GLOBALS._randomSource.getRandomNumber(4) + 1;
} else {
_field418--;
}
Scene::dispatch();
}
/*--------------------------------------------------------------------------
* Scene 1580 - Inside wreck
*
*--------------------------------------------------------------------------*/
Scene1580::Scene1580() {
}
void Scene1580::synchronize(Serializer &s) {
SceneExt::synchronize(s);
}
bool Scene1580::JoystickPlug::startAction(CursorType action, Event &event) {
if (action == R2_JOYSTICK) {
Scene1580 *scene = (Scene1580 *)R2_GLOBALS._sceneManager._scene;
R2_INVENTORY.setObjectScene(R2_JOYSTICK, 1580);
R2_GLOBALS._sceneItems.remove(&scene->_joystickPlug);
scene->_joystick.postInit();
scene->_joystick.setup(1580, 1, 4);
scene->_joystick.setPosition(Common::Point(159, 163));
scene->_joystick.setDetails(1550, 78, -1, -1, 2, (SceneItem *) NULL);
scene->_arrActor[5].remove();
return true;
}
return SceneHotspot::startAction(action, event);
}
bool Scene1580::ScreenSlot::startAction(CursorType action, Event &event) {
if (action == R2_DIAGNOSTICS_DISPLAY) {
Scene1580 *scene = (Scene1580 *)R2_GLOBALS._sceneManager._scene;
R2_INVENTORY.setObjectScene(R2_DIAGNOSTICS_DISPLAY, 1580);
R2_GLOBALS._player.disableControl();
R2_GLOBALS._sceneItems.remove(&scene->_screenSlot);
scene->_screen.postInit();
scene->_screen.setup(1580, 1, 1);
scene->_screen.setPosition(Common::Point(124, 108));
scene->_screen.fixPriority(10);
if (R2_INVENTORY.getObjectScene(R2_JOYSTICK) == 1580)
scene->_screen.setDetails(1550, 14, -1, -1, 5, &scene->_joystick);
else
scene->_screen.setDetails(1550, 14, -1, -1, 2, (SceneItem *)NULL);
scene->_screenDisplay.postInit();
scene->_screenDisplay.setup(1580, 3, 1);
scene->_screenDisplay.setPosition(Common::Point(124, 109));
scene->_screenDisplay.fixPriority(20);
//scene->_field412 = 1;
scene->_sceneMode = 10;
scene->setAction(&scene->_sequenceManager, scene, 1, &R2_GLOBALS._player, NULL);
return true;
}
return SceneHotspot::startAction(action, event);
}
bool Scene1580::Joystick::startAction(CursorType action, Event &event) {
if ( (action == CURSOR_USE) && (R2_INVENTORY.getObjectScene(R2_DIAGNOSTICS_DISPLAY) == 1580)
&& (R2_INVENTORY.getObjectScene(R2_FUEL_CELL) == 0) && (R2_INVENTORY.getObjectScene(R2_GUIDANCE_MODULE) == 0)
&& (R2_INVENTORY.getObjectScene(R2_RADAR_MECHANISM) == 0) && (R2_INVENTORY.getObjectScene(R2_GYROSCOPE) == 0)
&& (R2_INVENTORY.getObjectScene(R2_THRUSTER_VALVE) == 0) && (R2_INVENTORY.getObjectScene(R2_IGNITOR) == 0)) {
Scene1580 *scene = (Scene1580 *)R2_GLOBALS._sceneManager._scene;
scene->_sceneMode = 31;
R2_GLOBALS._player.disableControl();
R2_GLOBALS._events.setCursor(CURSOR_CROSSHAIRS);
if (R2_GLOBALS._player._characterIndex == R2_QUINN)
scene->_stripManager.start(536, scene);
else
scene->_stripManager.start(537, scene);
return true;
}
return SceneActor::startAction(action, event);
}
bool Scene1580::Screen::startAction(CursorType action, Event &event) {
if ((action == CURSOR_USE) && (R2_INVENTORY.getObjectScene(R2_BROKEN_DISPLAY) == 1580)) {
Scene1580 *scene = (Scene1580 *)R2_GLOBALS._sceneManager._scene;
R2_INVENTORY.setObjectScene(R2_BROKEN_DISPLAY, R2_GLOBALS._player._characterIndex);
scene->_screenSlot.setDetails(Rect(69, 29, 177, 108), 1550, 82, -1, -1, 2, NULL);
scene->_screenDisplay.remove();
remove();
return true;
}
return SceneActor::startAction(action, event);
}
bool Scene1580::StorageCompartment::startAction(CursorType action, Event &event) {
if (action != CURSOR_USE)
return SceneActor::startAction(action, event);
Scene1580 *scene = (Scene1580 *)R2_GLOBALS._sceneManager._scene;
R2_GLOBALS._player.disableControl();
R2_GLOBALS._sceneItems.remove(&scene->_storageCompartment);
scene->_sceneMode = 0;
animate(ANIM_MODE_5, scene);
return true;
}
bool Scene1580::HatchButton::startAction(CursorType action, Event &event) {
if (action != CURSOR_USE)
return SceneActor::startAction(action, event);
Scene1580 *scene = (Scene1580 *)R2_GLOBALS._sceneManager._scene;
R2_GLOBALS._player.disableControl();
setFrame(2);
scene->_sceneMode = 20;
scene->setAction(&scene->_sequenceManager, scene, 2, &R2_GLOBALS._player, NULL);
return true;
}
bool Scene1580::ThrusterValve::startAction(CursorType action, Event &event) {
Scene1580 *scene = (Scene1580 *)R2_GLOBALS._sceneManager._scene;
switch (action) {
case CURSOR_USE:
if (R2_GLOBALS._player._characterIndex == R2_QUINN) {
R2_INVENTORY.setObjectScene(R2_THRUSTER_VALVE, 1);
remove();
return true;
}
break;
case R2_COM_SCANNER:
scene->_sceneMode = 30;
R2_GLOBALS._player.disableControl();
R2_GLOBALS._events.setCursor(CURSOR_CROSSHAIRS);
scene->_stripManager.start(529, scene);
return true;
break;
case R2_COM_SCANNER_2:
scene->_sceneMode = 30;
R2_GLOBALS._player.disableControl();
R2_GLOBALS._events.setCursor(CURSOR_CROSSHAIRS);
scene->_stripManager.start(527, scene);
return true;
break;
default:
break;
}
return SceneActor::startAction(action, event);
}
bool Scene1580::Ignitor::startAction(CursorType action, Event &event) {
Scene1580 *scene = (Scene1580 *)R2_GLOBALS._sceneManager._scene;
switch (action) {
case CURSOR_USE:
if (R2_GLOBALS._player._characterIndex == R2_QUINN) {
R2_INVENTORY.setObjectScene(R2_IGNITOR, 1);
remove();
return true;
}
break;
case R2_COM_SCANNER:
scene->_sceneMode = 30;
R2_GLOBALS._player.disableControl();
R2_GLOBALS._events.setCursor(CURSOR_CROSSHAIRS);
scene->_stripManager.start(529, scene);
return true;
break;
case R2_COM_SCANNER_2:
scene->_sceneMode = 30;
R2_GLOBALS._player.disableControl();
R2_GLOBALS._events.setCursor(CURSOR_CROSSHAIRS);
scene->_stripManager.start(527, scene);
return true;
break;
default:
break;
}
return SceneActor::startAction(action, event);
}
void Scene1580::postInit(SceneObjectList *OwnerList) {
loadScene(1580);
R2_GLOBALS._sceneManager._fadeMode = FADEMODE_GRADUAL;
SceneExt::postInit();
_stripManager.setColors(60, 255);
_stripManager.setFontNumber(3);
_stripManager.addSpeaker(&_quinnSpeaker);
_stripManager.addSpeaker(&_seekerSpeaker);
_sceneMode = 0;
R2_GLOBALS._player.disableControl();
if (R2_INVENTORY.getObjectScene(R2_JOYSTICK) == 1580) {
_joystick.postInit();
_joystick.setup(1580, 1, 4);
_joystick.setPosition(Common::Point(159, 163));
_joystick.setDetails(1550, 78, -1, -1, 1, (SceneItem *) NULL);
} else {
_joystickPlug.setDetails(Rect(141, 148, 179, 167), 1550, 79, -1, -1, 1, NULL);
}
if (R2_INVENTORY.getObjectScene(R2_BROKEN_DISPLAY) == 1580) {
_screen.postInit();
_screen.setup(1580, 1, 1);
_screen.setPosition(Common::Point(124, 108));
_screen.fixPriority(10);
_screen.setDetails(1550, 13, -1, -1, 1, (SceneItem *) NULL);
_screenDisplay.postInit();
_screenDisplay.setup(1580, 1, 3);
_screenDisplay.setPosition(Common::Point(124, 96));
_screenDisplay.fixPriority(20);
} else if (R2_INVENTORY.getObjectScene(R2_DIAGNOSTICS_DISPLAY) == 1580) {
_screen.postInit();
_screen.setup(1580, 1, 1);
_screen.setPosition(Common::Point(124, 108));
_screen.fixPriority(10);
_screen.setDetails(1550, 14, -1, -1, 1, (SceneItem *) NULL);
_screenDisplay.postInit();
_screenDisplay.setup(1580, 3, 1);
_screenDisplay.setPosition(Common::Point(124, 109));
_screenDisplay.fixPriority(20);
_sceneMode = 10;
} else {
_screenSlot.setDetails(Rect(69, 29, 177, 108), 1550, 82, -1, -1, 1, NULL);
}
_storageCompartment.postInit();
if (R2_GLOBALS.getFlag(58) == 0) {
_storageCompartment.setup(1580, 5, 1);
_storageCompartment.setDetails(1550, 80, -1, -1, 1, (SceneItem *) NULL);
} else {
_storageCompartment.setup(1580, 5, 6);
}
_storageCompartment.setPosition(Common::Point(216, 108));
_storageCompartment.fixPriority(100);
_hatchButton.postInit();
_hatchButton.setup(1580, 4, 1);
_hatchButton.setPosition(Common::Point(291, 147));
_hatchButton.fixPriority(100);
_hatchButton.setDetails(1550, 81, -1, -1, 1, (SceneItem *) NULL);
if (R2_INVENTORY.getObjectScene(R2_THRUSTER_VALVE) == 1580) {
_thrusterValve.postInit();
_thrusterValve.setup(1580, 6, 2);
_thrusterValve.setPosition(Common::Point(222, 108));
_thrusterValve.fixPriority(50);
_thrusterValve.setDetails(1550, 32, -1, 34, 1, (SceneItem *) NULL);
}
if (R2_INVENTORY.getObjectScene(R2_IGNITOR) == 1580) {
_ignitor.postInit();
_ignitor.setup(1580, 6, 1);
_ignitor.setPosition(Common::Point(195, 108));
_ignitor.fixPriority(50);
_ignitor.setDetails(1550, 38, -1, 34, 1, (SceneItem *) NULL);
}
R2_GLOBALS._player.postInit();
R2_GLOBALS._player.hide();
setAction(&_sequenceManager, this, 1, &R2_GLOBALS._player, NULL);
_background.setDetails(Rect(0, 0, 320, 200), 1550, 50, -1, -1, 1, NULL);
}
void Scene1580::signal() {
switch (_sceneMode++) {
case 10:
_screenDisplay.animate(ANIM_MODE_5, this);
break;
case 11:
_screenDisplay.setup(1580, 1, 2);
_screenDisplay.setPosition(Common::Point(124, 94));
if (R2_INVENTORY.getObjectScene(R2_GYROSCOPE) != 0) {
_arrActor[0].postInit();
_arrActor[0].setup(1580, 2, 1);
_arrActor[0].setPosition(Common::Point(138, 56));
}
if (R2_INVENTORY.getObjectScene(R2_RADAR_MECHANISM) != 0) {
_arrActor[1].postInit();
_arrActor[1].setup(1580, 2, 2);
_arrActor[1].setPosition(Common::Point(140, 66));
}
if (R2_INVENTORY.getObjectScene(R2_IGNITOR) != 0) {
_arrActor[2].postInit();
_arrActor[2].setup(1580, 2, 3);
_arrActor[2].setPosition(Common::Point(142, 85));
}
if (R2_INVENTORY.getObjectScene(R2_THRUSTER_VALVE) != 0) {
_arrActor[3].postInit();
_arrActor[3].setup(1580, 2, 4);
_arrActor[3].setPosition(Common::Point(142, 92));
}
if (R2_INVENTORY.getObjectScene(R2_GUIDANCE_MODULE) != 0) {
_arrActor[4].postInit();
_arrActor[4].setup(1580, 2, 5);
_arrActor[4].setPosition(Common::Point(108, 54));
}
if (R2_INVENTORY.getObjectScene(R2_JOYSTICK) != 1580) {
_arrActor[5].postInit();
_arrActor[5].setup(1580, 2, 6);
_arrActor[5].setPosition(Common::Point(110, 64));
}
if (R2_INVENTORY.getObjectScene(R2_BATTERY) != 0) {
_arrActor[6].postInit();
_arrActor[6].setup(1580, 2, 7);
_arrActor[6].setPosition(Common::Point(108, 80));
}
if (R2_INVENTORY.getObjectScene(R2_FUEL_CELL) != 0) {
_arrActor[7].postInit();
_arrActor[7].setup(1580, 2, 8);
_arrActor[7].setPosition(Common::Point(111, 92));
}
R2_GLOBALS._player.enableControl(CURSOR_USE);
R2_GLOBALS._player._canWalk = false;
break;
case 20:
R2_GLOBALS._sceneManager.changeScene(1550);
break;
case 31:
R2_GLOBALS._sceneManager.changeScene(1530);
break;
default:
R2_GLOBALS._player.enableControl(CURSOR_USE);
R2_GLOBALS._player._canWalk = false;
break;
}
}
/*--------------------------------------------------------------------------
* Scene 1625 - Miranda being questioned
*
*--------------------------------------------------------------------------*/
bool Scene1625::Wire::startAction(CursorType action, Event &event) {
if (action != CURSOR_USE)
return SceneActor::startAction(action, event);
Scene1625 *scene = (Scene1625 *)R2_GLOBALS._sceneManager._scene;
R2_GLOBALS._player.disableControl();
scene->_sceneMode = 1631;
scene->_mirandaMouth.postInit();
scene->setAction(&scene->_sequenceManager, scene, 1631, &scene->_mirandaMouth, &scene->_wire, NULL);
return true;
}
Scene1625::Scene1625() {
}
void Scene1625::synchronize(Serializer &s) {
SceneExt::synchronize(s);
}
void Scene1625::postInit(SceneObjectList *OwnerList) {
loadScene(1625);
R2_GLOBALS._player._characterIndex = R2_MIRANDA;
SceneExt::postInit();
_stripManager.addSpeaker(&_mirandaSpeaker);
_stripManager.addSpeaker(&_tealSpeaker);
_stripManager.addSpeaker(&_soldierSpeaker);
R2_GLOBALS._player.postInit();
R2_GLOBALS._player.hide();
_wire.postInit();
_wire.setup(1626, 2, 1);
_wire.setPosition(Common::Point(206, 133));
_wire.setDetails(1625, 0, -1, -1, 1, (SceneItem *) NULL);
_wristRestraints.postInit();
_wristRestraints.setup(1625, 8, 1);
_wristRestraints.setPosition(Common::Point(190, 131));
_wristRestraints.setDetails(1625, 6, -1, 2, 1, (SceneItem *) NULL);
if (R2_GLOBALS._player._oldCharacterScene[R2_MIRANDA] == 1625) {
if (!R2_GLOBALS.getFlag(83)) {
_glass.postInit();
_glass.setup(1626, 4, 1);
_glass.setPosition(Common::Point(96, 166));
_glass.setDetails(1625, -1, -1, -1, 1, (SceneItem *) NULL);
}
R2_GLOBALS._player.enableControl();
R2_GLOBALS._player._canWalk = false;
} else {
_teal.postInit();
_teal.fixPriority(10);
_tealRightArm.postInit();
R2_GLOBALS._player.disableControl();
_sceneMode = 1625;
setAction(&_sequenceManager, this, 1625, &_teal, &_tealRightArm, NULL);
}
R2_GLOBALS._sound1.play(245);
_background.setDetails(Rect(0, 0, 320, 200), 1625, 12, -1, -1, 1, NULL);
R2_GLOBALS._player._oldCharacterScene[R2_MIRANDA] = 1625;
R2_GLOBALS._player._characterScene[R2_MIRANDA] = 1625;
}
void Scene1625::remove() {
R2_GLOBALS._sound1.fadeOut2(NULL);
SceneExt::remove();
}
void Scene1625::signal() {
switch (_sceneMode) {
case 10:
R2_GLOBALS._player.disableControl();
_glass.postInit();
_glass.setDetails(1625, -1, -1, -1, 2, (SceneItem *) NULL);
_sceneMode = 1626;
setAction(&_sequenceManager, this, 1626, &_tealHead, &_glass, NULL);
break;
case 12:
MessageDialog::show(DONE_MSG, OK_BTN_STRING);
break;
case 14:
_tealHead.postInit();
_tealHead.setup(1627, 1, 1);
_tealHead.setPosition(Common::Point(68, 68));
_sceneMode = 99;
R2_GLOBALS._events.setCursor(CURSOR_CROSSHAIRS);
_stripManager.start(831, this);
break;
case 99:
R2_GLOBALS._player.disableControl();
switch (_stripManager._exitMode) {
case 1:
_sceneMode = 1627;
setAction(&_sequenceManager, this, 1627, &_mirandaMouth, &_glass, NULL);
break;
case 2:
_sceneMode = 1629;
setAction(&_sequenceManager, this, 1629, &_tealHead, &_wristRestraints, NULL);
break;
case 4:
R2_GLOBALS._player._oldCharacterScene[R2_MIRANDA] = 3150;
R2_GLOBALS._player._characterScene[R2_MIRANDA] = 3150;
R2_GLOBALS._player._characterIndex = R2_QUINN;
R2_GLOBALS._sceneManager.changeScene(R2_GLOBALS._player._characterScene[R2_QUINN]);
break;
case 5:
_sceneMode = 1628;
_tealHead.remove();
setAction(&_sequenceManager, this, 1628, &_mirandaMouth, &_glass, NULL);
break;
case 6:
_glass.postInit();
_glass.setDetails(1625, -1, -1, -1, 2, (SceneItem *) NULL);
_sceneMode = 1632;
setAction(&_sequenceManager, this, 1632, &_glass, NULL);
break;
case 7:
_sceneMode = 1633;
setAction(&_sequenceManager, this, 1633, &_glass, NULL);
break;
case 8:
_sceneMode = 1635;
setAction(&_sequenceManager, this, 1635, &_mirandaMouth, &_wristRestraints, NULL);
break;
case 9:
_glass.postInit();
_glass.setDetails(1625, -1, -1, -1, 2, (SceneItem *) NULL);
_sceneMode = 1634;
setAction(&_sequenceManager, this, 1634, &_mirandaMouth, &_wristRestraints, NULL);
break;
case 3:
// No break on purpose
default:
_sceneMode = 1630;
_tealHead.remove();
setAction(&_sequenceManager, this, 1630, &_teal, &_tealRightArm, NULL);
break;
}
//_field412 = _stripManager._field2E8;
_stripManager._currObj44Id = 0;
break;
case 1625:
_tealHead.postInit();
_tealHead.setup(1627, 1, 1);
_tealHead.setPosition(Common::Point(68, 68));
_sceneMode = 10;
R2_GLOBALS._events.setCursor(CURSOR_CROSSHAIRS);
_stripManager.start(800, this);
break;
case 1626:
_tealHead.setup(1627, 1, 1);
_tealHead.setPosition(Common::Point(68, 68));
_tealHead.show();
_mirandaMouth.postInit();
_mirandaMouth.setup(1627, 3, 1);
_mirandaMouth.setPosition(Common::Point(196, 65));
_sceneMode = 99;
R2_GLOBALS._events.setCursor(CURSOR_CROSSHAIRS);
_stripManager.start(832, this);
break;
case 1627:
_mirandaMouth.setup(1627, 3, 1);
_mirandaMouth.setPosition(Common::Point(196, 65));
_mirandaMouth.show();
_sceneMode = 99;
R2_GLOBALS._events.setCursor(CURSOR_CROSSHAIRS);
_stripManager.start(833, this);
break;
case 1628:
R2_GLOBALS.setFlag(83);
_tealHead.postInit();
_tealHead.setup(1627, 1, 1);
_tealHead.setPosition(Common::Point(68, 68));
_mirandaMouth.setup(1627, 3, 1);
_mirandaMouth.setPosition(Common::Point(196, 65));
_mirandaMouth.show();
_sceneMode = 99;
R2_GLOBALS._events.setCursor(CURSOR_CROSSHAIRS);
_stripManager.start(834, this);
break;
case 1629:
_tealHead.setup(1627, 1, 1);
_tealHead.setPosition(Common::Point(68, 68));
_tealHead.show();
_sceneMode = 99;
R2_GLOBALS._events.setCursor(CURSOR_CROSSHAIRS);
_stripManager.start(805, this);
break;
case 1630:
R2_GLOBALS._player.enableControl(CURSOR_USE);
R2_GLOBALS._player._canWalk = true;
break;
case 1631:
_mirandaMouth.setup(1627, 3, 1);
_mirandaMouth.setPosition(Common::Point(196, 65));
_mirandaMouth.show();
_wire.remove();
_teal.postInit();
_teal.fixPriority(10);
_tealRightArm.postInit();
R2_INVENTORY.setObjectScene(R2_SUPERCONDUCTOR_WIRE, 3);
_sceneMode = 14;
setAction(&_sequenceManager, this, 1625, &_teal, &_tealRightArm, NULL);
break;
case 1632:
_tealHead.setup(1627, 1, 1);
_tealHead.setPosition(Common::Point(68, 68));
_tealHead.show();
_sceneMode = 99;
R2_GLOBALS._events.setCursor(CURSOR_CROSSHAIRS);
_stripManager.start(835, this);
break;
case 1633:
_glass.remove();
_sceneMode = 99;
R2_GLOBALS._events.setCursor(CURSOR_CROSSHAIRS);
_stripManager.start(818, this);
break;
case 1634:
_sceneMode = 99;
R2_GLOBALS._events.setCursor(CURSOR_CROSSHAIRS);
_stripManager.start(836, this);
break;
case 1635:
_mirandaMouth.setup(1627, 3, 1);
_mirandaMouth.setPosition(Common::Point(196, 65));
_mirandaMouth.show();
_sceneMode = 99;
R2_GLOBALS._events.setCursor(CURSOR_CROSSHAIRS);
_stripManager.start(818, this);
break;
default:
break;
}
}
void Scene1625::process(Event &event) {
if ((event.eventType == EVENT_KEYPRESS) && (event.kbd.keycode == Common::KEYCODE_ESCAPE))
event.handled = true;
else
Scene::process(event);
}
/*--------------------------------------------------------------------------
* Scene 1700 - Rim
*
*--------------------------------------------------------------------------*/
Scene1700::Scene1700() {
_walkFlag = 0;
}
void Scene1700::synchronize(Serializer &s) {
SceneExt::synchronize(s);
s.syncAsSint16LE(_walkFlag);
}
bool Scene1700::RimTransport::startAction(CursorType action, Event &event) {
if (action != CURSOR_USE)
return SceneActor::startAction(action, event);
Scene1700 *scene = (Scene1700 *)R2_GLOBALS._sceneManager._scene;
R2_GLOBALS._player.disableControl();
scene->_sceneMode = 4;
Common::Point pt(271, 90);
PlayerMover *mover = new PlayerMover();
R2_GLOBALS._player.addMover(mover, &pt, scene);
return true;
}
bool Scene1700::Companion::startAction(CursorType action, Event &event) {
if (action != CURSOR_TALK)
return SceneActor::startAction(action, event);
Scene1700 *scene = (Scene1700 *)R2_GLOBALS._sceneManager._scene;
scene->_sceneMode = 30;
scene->signal();
return true;
}
void Scene1700::NorthExit::changeScene() {
Scene1700 *scene = (Scene1700 *)R2_GLOBALS._sceneManager._scene;
R2_GLOBALS._player.disableControl();
_moving = false;
scene->_sceneMode = 1;
Common::Point pt(R2_GLOBALS._player._position.x, 0);
NpcMover *mover = new NpcMover();
R2_GLOBALS._player.addMover(mover, &pt, scene);
}
void Scene1700::SouthExit::changeScene() {
Scene1700 *scene = (Scene1700 *)R2_GLOBALS._sceneManager._scene;
R2_GLOBALS._player.disableControl();
_moving = false;
scene->_sceneMode = 2;
Common::Point pt(R2_GLOBALS._player._position.x, 170);
NpcMover *mover = new NpcMover();
R2_GLOBALS._player.addMover(mover, &pt, scene);
}
void Scene1700::WestExit::changeScene() {
Scene1700 *scene = (Scene1700 *)R2_GLOBALS._sceneManager._scene;
R2_GLOBALS._player.disableControl();
_moving = false;
scene->_sceneMode = 6;
Common::Point pt(0, R2_GLOBALS._player._position.y);
NpcMover *mover = new NpcMover();
R2_GLOBALS._player.addMover(mover, &pt, scene);
}
void Scene1700::enterArea() {
Rect tmpRect;
R2_GLOBALS._walkRegions.load(1700);
_slabWest.remove();
_slabEast.remove();
_slabShadowWest.remove();
_slabShadowEast.remove();
_westPlatform.remove();
_rimTransportDoor.remove();
_rimTransport.remove();
if (_sceneMode != 40) {
_ledgeHopper.remove();
_hatch.remove();
}
// The original had manual code here to redraw the background manually when
// changing areas within the scene. Which seems to be totally redundant.
if (_sceneMode != 40 && R2_GLOBALS._rimLocation == 0) {
// Crashed ledge hopper
_ledgeHopper.postInit();
_ledgeHopper.setup(1701, 1, 1);
_ledgeHopper.setPosition(Common::Point(220, 137));
_ledgeHopper.setDetails(1700, 6, -1, -1, 2, (SceneItem *) NULL);
R2_GLOBALS._walkRegions.disableRegion(2);
R2_GLOBALS._walkRegions.disableRegion(12);
}
if ((R2_GLOBALS._rimLocation + 2) % 4 == 0) {
// The slabs forming the bottom of the regular rings the rim transport travels through
_slabWest.postInit();
_slabWest.setup(1700, 1, 1);
_slabWest.setPosition(Common::Point(222, 82));
_slabWest.setDetails(100, -1, -1, -1, 2, (SceneItem *) NULL);
_slabShadowWest.postInit();
_slabShadowWest.setup(1700, 2, 1);
_slabShadowWest.setPosition(Common::Point(177, 82));
_slabShadowWest.fixPriority(0);
_slabShadowEast.postInit();
_slabShadowEast.setup(1700, 2, 2);
_slabShadowEast.setPosition(Common::Point(332, 96));
_slabShadowEast.fixPriority(0);
_slabEast.postInit();
_slabEast.setup(1700, 1, 2);
_slabEast.setPosition(Common::Point(424, 84));
R2_GLOBALS._walkRegions.disableRegion(11);
}
if ((R2_GLOBALS._rimLocation + 399) % 800 == 0) {
// Enable west exit to lift
_westPlatform.postInit();
_westPlatform.setup(1700, 3, 2);
_westPlatform.setPosition(Common::Point(51, 141));
_westPlatform.fixPriority(0);
_westPlatform.setDetails(100, -1, -1, -1, 2, (SceneItem *) NULL);
_westExit._enabled = true;
} else {
R2_GLOBALS._walkRegions.disableRegion(1);
_westExit._enabled = false;
}
if ( ((!R2_GLOBALS.getFlag(15)) && ((R2_GLOBALS._rimLocation == 25) || (R2_GLOBALS._rimLocation == -3)))
|| ((R2_GLOBALS.getFlag(15)) && (R2_GLOBALS._rimLocation == R2_GLOBALS._rimTransportLocation))
) {
// Rim transport vechile located
R2_GLOBALS._rimTransportLocation = R2_GLOBALS._rimLocation;
if (!R2_GLOBALS.getFlag(15))
_walkFlag = true;
_rimTransport.postInit();
_rimTransport.setup(1700, 3, 1);
_rimTransport.setPosition(Common::Point(338, 150));
_rimTransport.setDetails(1700, 9, -1, -1, 2, (SceneItem *) NULL);
_rimTransport.fixPriority(15);
_rimTransportDoor.postInit();
_rimTransportDoor.setup(1700, 4, 1);
_rimTransportDoor.setPosition(Common::Point(312, 106));
_rimTransportDoor.fixPriority(130);
}
}
void Scene1700::postInit(SceneObjectList *OwnerList) {
loadScene(1700);
SceneExt::postInit();
if (R2_GLOBALS._sceneManager._previousScene == -1)
R2_GLOBALS._sceneManager._previousScene = 1530;
scalePalette(65, 65, 65);
_stripManager.addSpeaker(&_quinnSpeaker);
_stripManager.addSpeaker(&_seekerSpeaker);
_northExit.setDetails(Rect(94, 0, 319, 12), EXITCURSOR_N, 1700);
_southExit.setDetails(Rect(0, 161, 319, 168), EXITCURSOR_S, 1700);
_westExit.setDetails(Rect(0, 0, 12, 138), EXITCURSOR_W, 1800);
R2_GLOBALS._player.postInit();
R2_GLOBALS._player.setPosition(Common::Point(0, 0));
R2_GLOBALS._player.animate(ANIM_MODE_1, NULL);
if (R2_GLOBALS._player._characterIndex == R2_QUINN) {
R2_GLOBALS._player.setVisage(1501);
R2_GLOBALS._player._moveDiff = Common::Point(2, 1);
} else {
R2_GLOBALS._player.setVisage(1506);
R2_GLOBALS._player._moveDiff = Common::Point(3, 1);
}
_companion.postInit();
_companion.animate(ANIM_MODE_1, NULL);
_companion.setObjectWrapper(new SceneObjectWrapper());
if (R2_GLOBALS._player._characterIndex == R2_QUINN) {
_companion.setVisage(1506);
_companion._moveDiff = Common::Point(3, 1);
_companion.setDetails(9002, 1, -1, -1, 1, (SceneItem *) NULL);
} else {
_companion.setVisage(1501);
_companion._moveDiff = Common::Point(2, 1);
_companion.setDetails(9001, 1, -1, -1, 1, (SceneItem *) NULL);
}
R2_GLOBALS._sound1.play(134);
_playerShadow.postInit();
_playerShadow.fixPriority(10);
if (R2_GLOBALS._player._characterIndex == R2_QUINN)
_playerShadow.setVisage(1112);
else
_playerShadow.setVisage(1111);
_playerShadow._effect = EFFECT_SHADOW_MAP;
_playerShadow._shadowMap = _shadowPaletteMap;
R2_GLOBALS._player._linkedActor = &_playerShadow;
_companionShadow.postInit();
_companionShadow.fixPriority(10);
if (R2_GLOBALS._player._characterIndex == R2_QUINN)
_companionShadow.setVisage(1111);
else
_companionShadow.setVisage(1112);
_companionShadow._effect = EFFECT_SHADOW_MAP;
_companionShadow._shadowMap = _shadowPaletteMap;
_companion._linkedActor = &_companionShadow;
R2_GLOBALS._sound1.play(134);
switch (R2_GLOBALS._sceneManager._previousScene) {
case 1530:
R2_GLOBALS._player._characterIndex = R2_QUINN;
R2_GLOBALS._player.disableControl();
R2_GLOBALS._player.hide();
_companion.hide();
_hatch.postInit();
_hatch.hide();
_ledgeHopper.postInit();
_ledgeHopper.setup(1701, 1, 1);
_ledgeHopper.setPosition(Common::Point(220, 137));
_ledgeHopper.setDetails(1700, 6, -1, -1, 1, (SceneItem *) NULL);
_playerShadow.hide();
_companionShadow.hide();
R2_GLOBALS._events.setCursor(CURSOR_WALK);
_stripManager.start(539, this);
_sceneMode = 40;
break;
case 1750: {
R2_GLOBALS._player.setPosition(Common::Point(282, 121));
_companion.setPosition(Common::Point(282, 139));
_sceneMode = 8;
Common::Point pt(262, 101);
NpcMover *mover = new NpcMover();
R2_GLOBALS._player.addMover(mover, &pt, this);
Common::Point pt2(262, 119);
NpcMover *mover2 = new NpcMover();
_companion.addMover(mover2, &pt2, this);
}
break;
case 1800: {
R2_GLOBALS._player.disableControl();
R2_GLOBALS._player.setPosition(Common::Point(0, 86));
_companion.setPosition(Common::Point(0, 64));
_sceneMode = 7;
R2_GLOBALS._player.setObjectWrapper(NULL);
R2_GLOBALS._player._strip = 1;
Common::Point pt(64, 86);
NpcMover *mover = new NpcMover();
R2_GLOBALS._player.addMover(mover, &pt, this);
_companion.setObjectWrapper(NULL);
_companion._strip = 1;
Common::Point pt2(77, 64);
NpcMover *mover2 = new NpcMover();
_companion.addMover(mover2, &pt2, NULL);
}
break;
default:
if (R2_GLOBALS._player._characterIndex == R2_QUINN) {
R2_GLOBALS._player.setPosition(Common::Point(109, 160));
_companion.setPosition(Common::Point(156, 160));
R2_GLOBALS._walkRegions.disableRegion(15);
} else {
R2_GLOBALS._player.setPosition(Common::Point(156, 160));
_companion.setPosition(Common::Point(109, 160));
R2_GLOBALS._walkRegions.disableRegion(17);
}
_sceneMode = 50;
setAction(&_sequenceManager, this, 1, &R2_GLOBALS._player, NULL);
break;
}
R2_GLOBALS._player._characterScene[R2_QUINN] = 1700;
R2_GLOBALS._player._characterScene[R2_SEEKER] = 1700;
R2_GLOBALS._player._oldCharacterScene[R2_QUINN] = 1700;
R2_GLOBALS._player._oldCharacterScene[R2_SEEKER] = 1700;
enterArea();
_surface.setDetails(1, 1700, 3, -1, -1);
_background.setDetails(Rect(0, 0, 480, 200), 1700, 0, -1, -1, 1, NULL);
}
void Scene1700::remove() {
R2_GLOBALS._sound1.fadeOut2(NULL);
SceneExt::remove();
}
void Scene1700::signal() {
switch (_sceneMode) {
case 1: {
_sceneMode = 3;
if (R2_GLOBALS._rimLocation < 2400)
++R2_GLOBALS._rimLocation;
enterArea();
R2_GLOBALS._player.setPosition(Common::Point(235 - (((((235 - R2_GLOBALS._player._position.x) * 100) / 103) * 167) / 100), 170));
Common::Point pt(R2_GLOBALS._player._position.x, 160);
NpcMover *mover = new NpcMover();
R2_GLOBALS._player.addMover(mover, &pt, this);
if (R2_GLOBALS._player._position.x < 132) {
_companion.setPosition(Common::Point(156, 170));
Common::Point pt2(156, 160);
NpcMover *mover2 = new NpcMover();
_companion.addMover(mover2, &pt2, NULL);
R2_GLOBALS._walkRegions.disableRegion(15);
} else {
_companion.setPosition(Common::Point(109, 170));
Common::Point pt3(109, 160);
NpcMover *mover3 = new NpcMover();
_companion.addMover(mover3, &pt3, NULL);
R2_GLOBALS._walkRegions.disableRegion(17);
}
}
break;
case 2: {
_sceneMode = 3;
if (R2_GLOBALS._rimLocation > -2400)
--R2_GLOBALS._rimLocation;
enterArea();
R2_GLOBALS._player.setPosition(Common::Point(235 - (((((235 - R2_GLOBALS._player._position.x) * 100) / 167) * 103) / 100), 0));
Common::Point pt(R2_GLOBALS._player._position.x, 10);
NpcMover *mover = new NpcMover();
R2_GLOBALS._player.addMover(mover, &pt, this);
if (R2_GLOBALS._player._position.x >= 171) {
_companion.setPosition(Common::Point(155, 0));
Common::Point pt2(155, 10);
NpcMover *mover2 = new NpcMover();
_companion.addMover(mover2, &pt2, NULL);
R2_GLOBALS._walkRegions.disableRegion(15);
} else {
_companion.setPosition(Common::Point(188, 0));
Common::Point pt3(188, 10);
NpcMover *mover3 = new NpcMover();
_companion.addMover(mover3, &pt3, NULL);
R2_GLOBALS._walkRegions.disableRegion(17);
}
}
break;
case 3:
if (!_walkFlag) {
R2_GLOBALS._player.enableControl(CURSOR_WALK);
} else {
R2_GLOBALS.setFlag(15);
_walkFlag = false;
_sceneMode = 31;
R2_GLOBALS._events.setCursor(CURSOR_WALK);
if (R2_GLOBALS._player._characterIndex == R2_QUINN)
_stripManager.start(542, this);
else
_stripManager.start(543, this);
}
break;
case 4: {
_sceneMode = 5;
Common::Point pt(271, 90);
PlayerMover *mover = new PlayerMover();
_companion.addMover(mover, &pt, NULL);
if (R2_GLOBALS._player._characterIndex == R2_QUINN)
setAction(&_sequenceManager, this, 1700, &R2_GLOBALS._player, &_rimTransportDoor, NULL);
else
setAction(&_sequenceManager, this, 1701, &R2_GLOBALS._player, &_rimTransportDoor, NULL);
}
break;
case 5:
R2_GLOBALS._sceneManager.changeScene(1750);
break;
case 6:
R2_GLOBALS._sceneManager.changeScene(1800);
break;
case 7:
R2_GLOBALS._player.setObjectWrapper(new SceneObjectWrapper());
R2_GLOBALS._player._strip = 1;
_companion.setObjectWrapper(new SceneObjectWrapper());
_companion._strip = 1;
R2_GLOBALS._player.enableControl(CURSOR_WALK);
R2_GLOBALS._walkRegions.disableRegion(14);
break;
case 8:
R2_GLOBALS._player._strip = 2;
_companion._strip = 1;
R2_GLOBALS._player.enableControl(CURSOR_WALK);
R2_GLOBALS._walkRegions.disableRegion(12);
break;
case 30:
_sceneMode = 31;
R2_GLOBALS._player.disableControl();
R2_GLOBALS._events.setCursor(CURSOR_CROSSHAIRS);
if (R2_GLOBALS._player._characterIndex == R2_QUINN)
_stripManager.start(540, this);
else
_stripManager.start(541, this);
break;
case 31:
R2_GLOBALS._player.enableControl(CURSOR_TALK);
break;
case 40:
R2_GLOBALS._player.disableControl();
_sceneMode = 1704;
setAction(&_sequenceManager, this, 1704, &R2_GLOBALS._player, &_companion,
&_hatch, &_ledgeHopper, &_playerShadow, &_companionShadow, NULL);
break;
case 50:
if (R2_GLOBALS._player._characterIndex == R2_QUINN)
R2_GLOBALS._walkRegions.disableRegion(15);
else
R2_GLOBALS._walkRegions.disableRegion(17);
R2_GLOBALS._player.enableControl();
break;
case 1704:
R2_GLOBALS._sound1.play(134);
R2_GLOBALS._walkRegions.disableRegion(15);
R2_GLOBALS._walkRegions.disableRegion(2);
R2_GLOBALS._walkRegions.disableRegion(12);
R2_GLOBALS._player.fixPriority(-1);
R2_GLOBALS._player.enableControl(CURSOR_WALK);
break;
default:
R2_GLOBALS._player.enableControl();
break;
}
}
/*--------------------------------------------------------------------------
* Scene 1750 - Maintaiance Vechile
*
*--------------------------------------------------------------------------*/
Scene1750::Button::Button() {
_buttonId = 0;
}
void Scene1750::Button::synchronize(Serializer &s) {
SceneActor::synchronize(s);
s.syncAsSint16LE(_buttonId);
}
bool Scene1750::Button::startAction(CursorType action, Event &event) {
if (action != CURSOR_USE)
return SceneActor::startAction(action, event);
Scene1750 *scene = (Scene1750 *)R2_GLOBALS._sceneManager._scene;
switch (_buttonId) {
case 1:
// Forward button
show();
scene->_backwardButton.hide();
if (scene->_speed < 0)
scene->_speed = -scene->_speed;
scene->_direction = 1;
break;
case 2:
// Backwards button
show();
scene->_forwardButton.hide();
if (scene->_speed > 0)
scene->_speed = -scene->_speed;
scene->_direction = -1;
break;
case 3:
// Exit button
if (scene->_rotation->_idxChange == 0) {
show();
R2_GLOBALS._sceneManager.changeScene(1700);
} else {
scene->_speed = 0;
scene->_speedSlider._moveRate = 20;
scene->_forwardButton._moveDiff.y = 1;
Common::Point pt(286, 143);
NpcMover *mover = new NpcMover();
scene->_speedSlider.addMover(mover, &pt, NULL);
}
default:
break;
}
return true;
}
/*------------------------------------------------------------------------*/
Scene1750::SpeedSlider::SpeedSlider() {
_incrAmount = 0;
_xp = 0;
_ys = 0;
_height = 0;
_thumbHeight = 0;
_mouseDown = false;
}
void Scene1750::SpeedSlider::synchronize(Serializer &s) {
SceneActor::synchronize(s);
s.syncAsSint16LE(_incrAmount);
s.syncAsSint16LE(_xp);
s.syncAsSint16LE(_ys);
s.syncAsSint16LE(_height);
s.syncAsSint16LE(_thumbHeight);
s.syncAsSint16LE(_mouseDown);
}
void Scene1750::SpeedSlider::setupSlider(int incrAmount, int xp, int ys, int height, int thumbHeight) {
_mouseDown = false;
_incrAmount = incrAmount;
_xp = xp;
_ys = ys;
_height = height;
_thumbHeight = thumbHeight;
postInit();
setup(1750, 1, 1);
fixPriority(255);
setPosition(Common::Point(_xp, _ys + ((_height * (incrAmount - 1)) / (_thumbHeight - 1))));
}
void Scene1750::SpeedSlider::calculateSlider() {
Scene1750 *scene = (Scene1750 *)R2_GLOBALS._sceneManager._scene;
int tmpVar = (_height / (_thumbHeight - 1)) / 2;
int tmpVar2 = ((_position.y - _ys + tmpVar) * _thumbHeight) / (_height + 2 * tmpVar);
setPosition(Common::Point(_xp, _ys + ((_height * tmpVar2) / (_thumbHeight - 1))));
scene->_speed = scene->_direction * tmpVar2;
}
void Scene1750::SpeedSlider::process(Event &event) {
if ((event.eventType == EVENT_BUTTON_DOWN) && (R2_GLOBALS._events.getCursor() == CURSOR_USE) &&
(_bounds.contains(event.mousePos))) {
_mouseDown = true;
event.eventType = EVENT_NONE;
}
if ((event.eventType == EVENT_BUTTON_UP) && _mouseDown) {
_mouseDown = false;
event.handled = true;
addMover(NULL);
calculateSlider();
}
if (_mouseDown) {
event.handled = true;
if (event.mousePos.y >= _ys) {
if (_ys + _height >= event.mousePos.y)
setPosition(Common::Point(_xp, event.mousePos.y));
else
setPosition(Common::Point(_xp, _ys + _height));
} else {
setPosition(Common::Point(_xp, _ys));
}
}
}
bool Scene1750::SpeedSlider::startAction(CursorType action, Event &event) {
if (action == CURSOR_USE)
return SceneActor::startAction(action, event);
return false;
}
/*------------------------------------------------------------------------*/
Scene1750::Scene1750() {
_direction = 0;
_speedCurrent = 0;
_speed = 0;
_speedDelta = 0;
_rotationSegment = 0;
_rotationSegCurrent = 0;
_newRotation = 0;
_rotation = nullptr;
}
void Scene1750::synchronize(Serializer &s) {
SceneExt::synchronize(s);
SYNC_POINTER(_rotation);
s.syncAsSint16LE(_direction);
s.syncAsSint16LE(_speedCurrent);
s.syncAsSint16LE(_speed);
s.syncAsSint16LE(_speedDelta);
s.syncAsSint16LE(_rotationSegment);
s.syncAsSint16LE(_rotationSegCurrent);
s.syncAsSint16LE(_newRotation);
}
void Scene1750::postInit(SceneObjectList *OwnerList) {
loadScene(1750);
R2_GLOBALS._sound1.play(115);
R2_GLOBALS._uiElements._active = false;
SceneExt::postInit();
R2_GLOBALS._interfaceY = SCREEN_HEIGHT;
R2_GLOBALS._player._characterScene[R2_QUINN] = 1750;
R2_GLOBALS._player._characterScene[R2_SEEKER] = 1750;
R2_GLOBALS._player._oldCharacterScene[R2_QUINN] = 1750;
R2_GLOBALS._player._oldCharacterScene[R2_SEEKER] = 1750;
_rotation = R2_GLOBALS._scenePalette.addRotation(224, 254, 1);
_rotation->setDelay(0);
_rotation->_idxChange = 0;
_rotation->_countdown = 2;
switch ((R2_GLOBALS._rimLocation + 2) % 4) {
case 0:
_rotation->_currIndex = 247;
break;
case 1:
_rotation->_currIndex = 235;
break;
case 2:
_rotation->_currIndex = 239;
break;
case 3:
_rotation->_currIndex = 243;
break;
default:
break;
}
byte tmpPal[768];
for (int i = 224; i < 255; i++) {
int tmpIndex = _rotation->_currIndex - 224;
if (tmpIndex > 254)
tmpIndex -= 31;
tmpPal[3 * i] = R2_GLOBALS._scenePalette._palette[3 * tmpIndex];
tmpPal[(3 * i) + 1] = R2_GLOBALS._scenePalette._palette[(3 * tmpIndex) + 1];
tmpPal[(3 * i) + 2] = R2_GLOBALS._scenePalette._palette[(3 * tmpIndex) + 2];
}
for (int i = 224; i < 255; i++) {
R2_GLOBALS._scenePalette._palette[3 * i] = tmpPal[3 * i];
R2_GLOBALS._scenePalette._palette[(3 * i) + 1] = tmpPal[(3 * i) + 1];
R2_GLOBALS._scenePalette._palette[(3 * i) + 2] = tmpPal[(3 * i) + 2];
}
R2_GLOBALS._player.postInit();
R2_GLOBALS._player.hide();
R2_GLOBALS._player.enableControl();
_radarSweep.postInit();
_radarSweep.setup(1750, 3, 1);
_radarSweep.setPosition(Common::Point(49, 185));
_radarSweep.fixPriority(7);
_radarSweep.setDetails(1750, 30, -1, -1, 1, (SceneItem *) NULL);
_scannerIcon.postInit();
_scannerIcon.setup(1750, 2, 1);
_scannerIcon.setPosition(Common::Point(35, ((_rotation->_currIndex - 218) % 4) + ((R2_GLOBALS._rimLocation % 800) * 4) - 1440));
_scannerIcon.fixPriority(8);
_redLights.postInit();
_redLights.setup(1750, 1, 4);
int tmpVar = ABS(_scannerIcon._position.y - 158) / 100;
if (tmpVar >= 8)
_redLights.hide();
else if (_scannerIcon._position.y <= 158)
_redLights.setPosition(Common::Point(137, (tmpVar * 7) + 122));
else
_redLights.setPosition(Common::Point(148, (tmpVar * 7) + 122));
_speedSlider.setupSlider(1, 286, 143, 41, 15);
_speedSlider.setDetails(1750, 24, 1, -1, 1, (SceneItem *) NULL);
_forwardButton.postInit();
_forwardButton._buttonId = 1;
_forwardButton.setup(1750, 1, 2);
_forwardButton.setPosition(Common::Point(192, 140));
_forwardButton.setDetails(1750, 18, 1, -1, 1, (SceneItem *) NULL);
_backwardButton.postInit();
_backwardButton._buttonId = 2;
_backwardButton.setup(1750, 1, 3);
_backwardButton.setPosition(Common::Point(192, 163));
_backwardButton.setDetails(1750, 18, 1, -1, 1, (SceneItem *) NULL);
_backwardButton.hide();
_exitButton.postInit();
_exitButton._buttonId = 3;
_exitButton.setup(1750, 1, 5);
_exitButton.setPosition(Common::Point(230, 183));
_exitButton.setDetails(1750, 27, 1, -1, 1, (SceneItem *) NULL);
_direction = 1; // Forward by default
_speedDelta = 0;
_speedCurrent = 0;
_speed = 0;
_rotationSegment = ((_rotation->_currIndex - 218) / 4) % 4;
_redLightsDescr.setDetails(Rect(129, 112, 155, 175), 1750, 21, -1, -1, 1, NULL);
_greenLights.setDetails(Rect(93, 122, 126, 172), 1750, 15, -1, -1, 1, NULL);
_frontView.setDetails(Rect(3, 3, 157, 99), 1750, 9, -1, -1, 1, NULL);
_rearView.setDetails(Rect(162, 3, 316, 99), 1750, 12, -1, -1, 1, NULL);
_background.setDetails(Rect(0, 0, 320, 200), 1750, 6, 1, -1, 1, NULL);
}
void Scene1750::remove() {
if (R2_GLOBALS._rimLocation == 2400)
R2_GLOBALS._rimLocation = 2399;
if (R2_GLOBALS._rimLocation == -2400)
R2_GLOBALS._rimLocation = -2399;
R2_GLOBALS._rimTransportLocation = R2_GLOBALS._rimLocation;
SceneExt::remove();
R2_GLOBALS._sound1.fadeOut2(NULL);
R2_GLOBALS._uiElements._active = true;
}
void Scene1750::signal() {
R2_GLOBALS._player.enableControl();
}
void Scene1750::process(Event &event) {
Scene::process(event);
if (!event.handled)
_speedSlider.process(event);
}
void Scene1750::dispatch() {
if (_rotation) {
if (!_speedDelta && (_speed != _speedCurrent)) {
if (_speedCurrent >= _speed)
--_speedCurrent;
else
++_speedCurrent;
_speedDelta = 21 - ABS(_speedCurrent);
}
if (_speedDelta == 1) {
if (_speedCurrent == 0) {
_radarSweep.show();
_rotation->_idxChange = 0;
} else {
if (_rotation->_idxChange == 0)
_radarSweep.hide();
if (_speedCurrent < -12) {
_rotation->setDelay(15 - ABS(_speedCurrent));
_rotation->_idxChange = -2;
} else if (_speedCurrent < 0) {
_rotation->setDelay(10 - ABS(_speedCurrent));
_rotation->_idxChange = -1;
} else if (_speedCurrent < 11) {
_rotation->setDelay(10 - _speedCurrent);
_rotation->_idxChange = 1;
} else {
_rotation->setDelay(15 - _speedCurrent);
_rotation->_idxChange = 2;
}
}
}
if (_speedDelta)
--_speedDelta;
_rotationSegCurrent = _rotationSegment;
_rotationSegment = ((_rotation->_currIndex - 218) / 4) % 4;
if ((_rotationSegCurrent + 1) == _rotationSegment || (_rotationSegCurrent - 3) == _rotationSegment) {
if (R2_GLOBALS._rimLocation < 2400) {
++R2_GLOBALS._rimLocation;
}
}
if ((_rotationSegCurrent - 1) == _rotationSegment || (_rotationSegCurrent + 3) == _rotationSegment) {
if (R2_GLOBALS._rimLocation > -2400) {
--R2_GLOBALS._rimLocation;
}
}
if (_rotation->_currIndex != _newRotation) {
// Handle setting the position of the lift icon in the scanner display
_newRotation = _rotation->_currIndex;
_scannerIcon.setPosition(Common::Point(35, ((_rotation->_currIndex - 218) % 4) +
((R2_GLOBALS._rimLocation % 800) * 4) - 1440));
}
}
int v = ABS(_scannerIcon._position.y - 158) / 100;
if (v < 8) {
// Show how close the user is to the lift on the second column of lights
_redLights.show();
_redLights.setPosition(Common::Point((_scannerIcon._position.y <= 158) ? 137 : 148,
v * 7 + 122));
} else {
_redLights.hide();
}
}
/*--------------------------------------------------------------------------
* Scene 1800 - Rim Lift Exterior
*
*--------------------------------------------------------------------------*/
Scene1800::Scene1800() {
_locationMode = 0;
}
void Scene1800::synchronize(Serializer &s) {
SceneExt::synchronize(s);
s.syncAsSint16LE(_locationMode);
}
bool Scene1800::Background::startAction(CursorType action, Event &event) {
if ((action != R2_COM_SCANNER) && (action != R2_COM_SCANNER_2))
return false;
Scene1800 *scene = (Scene1800 *)R2_GLOBALS._sceneManager._scene;
R2_GLOBALS._events.setCursor(CURSOR_CROSSHAIRS);
if (R2_GLOBALS._player._characterIndex == R2_QUINN) {
if (R2_GLOBALS._rimLocation == 1201) {
scene->_stripManager.start(548, this);
} else if (R2_GLOBALS.getFlag(66)) {
return false;
} else {
scene->_stripManager.start(546, this);
}
} else {
if (R2_GLOBALS._rimLocation == 1201) {
scene->_stripManager.start(549, this);
} else if (R2_GLOBALS.getFlag(66)) {
return false;
} else {
scene->_stripManager.start(547, this);
}
}
R2_GLOBALS.setFlag(66);
return true;
}
bool Scene1800::Lever::startAction(CursorType action, Event &event) {
if (action != CURSOR_USE)
return SceneActor::startAction(action, event);
if (!R2_GLOBALS.getFlag(14))
return false;
if (R2_GLOBALS._player._characterIndex != R2_QUINN)
return SceneActor::startAction(action, event);
Scene1800 *scene = (Scene1800 *)R2_GLOBALS._sceneManager._scene;
R2_GLOBALS._player.disableControl();
if (_frame == 1) {
R2_GLOBALS.setFlag(64);
scene->_sceneMode = 1810;
scene->setAction(&scene->_sequenceManager, scene, 1810, &R2_GLOBALS._player, &scene->_lever, &scene->_leftStaircase, &scene->_rightStaircase, NULL);
} else {
R2_GLOBALS.clearFlag(64);
scene->_sceneMode = 1811;
scene->setAction(&scene->_sequenceManager, scene, 1811, &R2_GLOBALS._player, &scene->_lever, &scene->_leftStaircase, &scene->_rightStaircase, NULL);
}
return true;
}
bool Scene1800::Doors::startAction(CursorType action, Event &event) {
if (action != CURSOR_USE)
return SceneActor::startAction(action, event);
Scene1800 *scene = (Scene1800 *)R2_GLOBALS._sceneManager._scene;
if (R2_GLOBALS._player._characterIndex == R2_SEEKER) {
// Seeker trying to force open the door
R2_GLOBALS._player.disableControl();
if (scene->_locationMode >= 2) {
if (R2_GLOBALS.getFlag(14)) {
// Allow door to close
scene->_sceneMode = 1809;
scene->setAction(&scene->_sequenceManager, scene, 1809, &R2_GLOBALS._player, &scene->_doors, NULL);
R2_GLOBALS.clearFlag(14);
} else {
// Force open door
scene->_sceneMode = 1808;
scene->setAction(&scene->_sequenceManager, scene, 1808, &R2_GLOBALS._player, &scene->_doors, NULL);
R2_GLOBALS.setFlag(14);
}
} else {
// Seeker failing to force open doors
scene->_sceneMode = 1813;
// Original was using 1813 in setAction too, but it somewhat broken.
// Seeker goes 2 pixels to high, hiding behind the door
scene->setAction(&scene->_sequenceManager, scene, 1808, &R2_GLOBALS._player, &scene->_doors, NULL);
}
} else if (R2_GLOBALS.getFlag(14)) {
return SceneActor::startAction(action, event);
} else {
// Quinn trying to force open doors
R2_GLOBALS._player.disableControl();
scene->_sceneMode = 1812;
scene->setAction(&scene->_sequenceManager, scene, 1812, &R2_GLOBALS._player, NULL);
}
return true;
}
bool Scene1800::PassengerDoor::startAction(CursorType action, Event &event) {
if (action != CURSOR_USE)
return SceneActor::startAction(action, event);
Scene1800 *scene = (Scene1800 *)R2_GLOBALS._sceneManager._scene;
if (_position.x < 160) {
if (scene->_leftStaircase._frame == 1) {
return SceneActor::startAction(action, event);
} else {
R2_GLOBALS.setFlag(29);
R2_GLOBALS._player.disableControl();
if (R2_GLOBALS._player._characterIndex == R2_QUINN) {
if (R2_GLOBALS.getFlag(14)) {
scene->_sceneMode = 1;
scene->setAction(&scene->_sequenceManager, scene, 1809, &scene->_companion, &scene->_doors, NULL);
R2_GLOBALS.clearFlag(14);
} else {
scene->_sceneMode = 1804;
scene->setAction(&scene->_sequenceManager, scene, 1804, &R2_GLOBALS._player, &scene->_companion, &scene->_leftDoor, NULL);
}
} else {
if (R2_GLOBALS.getFlag(14)) {
scene->_sceneMode = 1;
scene->setAction(&scene->_sequenceManager, scene, 1809, &scene->_doors, NULL);
R2_GLOBALS.clearFlag(14);
} else {
scene->_sceneMode = 1805;
scene->setAction(&scene->_sequenceManager, scene, 1805, &R2_GLOBALS._player, &scene->_companion, &scene->_leftDoor, NULL);
}
}
}
} else if (scene->_leftStaircase._frame == 1) {
return SceneActor::startAction(action, event);
} else {
R2_GLOBALS.clearFlag(29);
R2_GLOBALS._player.disableControl();
if (R2_GLOBALS._player._characterIndex == R2_QUINN) {
if (R2_GLOBALS.getFlag(14)) {
scene->_sceneMode = 2;
scene->setAction(&scene->_sequenceManager, scene, 1809, &scene->_companion, &scene->_doors, NULL);
R2_GLOBALS.clearFlag(14);
} else {
scene->_sceneMode = 1806;
scene->setAction(&scene->_sequenceManager, scene, 1806, &R2_GLOBALS._player, &scene->_companion, &scene->_rightDoor, NULL);
}
} else {
if (R2_GLOBALS.getFlag(14)) {
scene->_sceneMode = 2;
scene->setAction(&scene->_sequenceManager, scene, 1809, &R2_GLOBALS._player, &scene->_doors, NULL);
R2_GLOBALS.clearFlag(14);
} else {
scene->_sceneMode = 1807;
scene->setAction(&scene->_sequenceManager, scene, 1807, &R2_GLOBALS._player, &scene->_companion, &scene->_rightDoor, NULL);
}
}
}
return true;
}
void Scene1800::SouthExit::changeScene() {
Scene1800 *scene = (Scene1800 *)R2_GLOBALS._sceneManager._scene;
_enabled = false;
R2_GLOBALS._events.setCursor(CURSOR_WALK);
R2_GLOBALS._player.disableControl();
if (R2_GLOBALS.getFlag(14)) {
scene->_sceneMode = 3;
if (R2_GLOBALS._player._characterIndex == R2_QUINN)
scene->setAction(&scene->_sequenceManager, scene, 1809, &scene->_companion, &scene->_doors, NULL);
else
scene->setAction(&scene->_sequenceManager, scene, 1809, &R2_GLOBALS._player, &scene->_doors, NULL);
R2_GLOBALS.clearFlag(14);
} else {
scene->_sceneMode = 1802;
if (R2_GLOBALS._player._characterIndex == R2_QUINN)
scene->setAction(&scene->_sequenceManager, scene, 1802, &R2_GLOBALS._player, &scene->_companion, NULL);
else
scene->setAction(&scene->_sequenceManager, scene, 1802, &R2_GLOBALS._player, &scene->_companion, NULL);
}
}
void Scene1800::postInit(SceneObjectList *OwnerList) {
loadScene(1800);
SceneExt::postInit();
R2_GLOBALS._sound1.play(116);
_stripManager.addSpeaker(&_quinnSpeaker);
_stripManager.addSpeaker(&_seekerSpeaker);
if (R2_GLOBALS._sceneManager._previousScene == -1)
R2_GLOBALS._rimLocation = 1201;
// Set the mode based on whether this is the "correct" lift or not
if (R2_GLOBALS._rimLocation == 1201)
_locationMode = 2;
else
_locationMode = 0;
scalePalette(65, 65, 65);
_southExit.setDetails(Rect(0, 160, 319, 168), EXITCURSOR_S, 1800);
_background.setDetails(Rect(0, 0, 320, 200), -1, -1, -1, -1, 1, NULL);
_lever.postInit();
_lever.setup(1801, 4, 1);
_lever.setPosition(Common::Point(170, 124));
_lever.setDetails(1800, 13, 14, 15, 1, (SceneItem *) NULL);
_doors.postInit();
_doors.setup(1801, 3, 1);
_doors.setPosition(Common::Point(160, 139));
_doors.setDetails(1800, 6, -1, -1, 1, (SceneItem *) NULL);
_leftDoor.postInit();
_leftDoor.setup(1800, 1, 1);
_leftDoor.setPosition(Common::Point(110, 78));
_leftDoor.fixPriority(135);
_leftDoor.setDetails(1800, 20, -1, -1, 1, (SceneItem *) NULL);
_rightDoor.postInit();
_rightDoor.setup(1800, 2, 1);
_rightDoor.setPosition(Common::Point(209, 78));
_rightDoor.fixPriority(135);
_rightDoor.setDetails(1800, 20, -1, -1, 1, (SceneItem *) NULL);
_leftStaircase.postInit();
if ((_locationMode != 1) && (_locationMode != 3) && (!R2_GLOBALS.getFlag(64)))
_leftStaircase.setup(1801, 2, 1);
else
_leftStaircase.setup(1801, 2, 10);
_leftStaircase.setPosition(Common::Point(76, 142));
_leftStaircase.setDetails(1800, 3, -1, -1, 1, (SceneItem *) NULL);
_rightStaircase.postInit();
if ((_locationMode != 1) && (_locationMode != 3) && (!R2_GLOBALS.getFlag(64)))
_rightStaircase.setup(1801, 1, 1);
else
_rightStaircase.setup(1801, 1, 10);
_rightStaircase.setPosition(Common::Point(243, 142));
_rightStaircase.setDetails(1800, 3, -1, -1, 1, (SceneItem *) NULL);
R2_GLOBALS._player.postInit();
R2_GLOBALS._player.animate(ANIM_MODE_1, NULL);
if (R2_GLOBALS._player._characterIndex == R2_QUINN) {
// Standard Quinn setup
R2_GLOBALS._player.setVisage(1503);
R2_GLOBALS._player._moveDiff = Common::Point(2, 2);
} else {
// Seeker setup dependent on whether he's holding the doors or not
if (R2_GLOBALS.getFlag(14)) {
R2_GLOBALS._player.animate(ANIM_MODE_NONE, NULL);
R2_GLOBALS._player.setObjectWrapper(NULL);
R2_GLOBALS._player.setup(1801, 5, 12);
R2_GLOBALS._player.setPosition(Common::Point(160, 139));
R2_GLOBALS._walkRegions.disableRegion(9);
_doors.hide();
} else {
R2_GLOBALS._player.setVisage(1507);
}
R2_GLOBALS._player._moveDiff = Common::Point(4, 2);
}
_companion.postInit();
_companion.animate(ANIM_MODE_1, NULL);
_companion.setObjectWrapper(new SceneObjectWrapper());
if (R2_GLOBALS._player._characterIndex == R2_QUINN) {
if (R2_GLOBALS.getFlag(14)) {
_companion.animate(ANIM_MODE_NONE, NULL);
_companion.setObjectWrapper(NULL);
_companion.setup(1801, 5, 12);
R2_GLOBALS._walkRegions.disableRegion(9);
_doors.hide();
} else {
_companion.setup(1507, 1, 1);
_companion.setPosition(Common::Point(180, 160));
}
_companion.setDetails(9002, 0, 4, 3, 1, (SceneItem *) NULL);
_companion._moveDiff = Common::Point(4, 2);
} else {
_companion.setDetails(9001, 0, 5, 3, 1, (SceneItem *) NULL);
_companion.setVisage(1503);
_companion._moveDiff = Common::Point(2, 2);
}
if (R2_GLOBALS._player._oldCharacterScene[R2_GLOBALS._player._characterIndex] == 1800) {
if (R2_GLOBALS._player._characterIndex == R2_QUINN) {
R2_GLOBALS._player.setPosition(Common::Point(114, 150));
R2_GLOBALS._player.setStrip(5);
if (R2_GLOBALS.getFlag(14)) {
_companion.setPosition(Common::Point(160, 139));
R2_GLOBALS._walkRegions.disableRegion(8);
} else {
_companion.setPosition(Common::Point(209, 150));
_companion.setStrip(6);
R2_GLOBALS._walkRegions.disableRegion(8);
}
} else {
if (R2_GLOBALS.getFlag(14)) {
R2_GLOBALS._player.setup(1801, 5, 12);
R2_GLOBALS._player.setPosition(Common::Point(160, 139));
} else {
R2_GLOBALS._player.setPosition(Common::Point(209, 150));
R2_GLOBALS._player.setStrip(6);
}
_companion.setPosition(Common::Point(114, 150));
_companion.setStrip(5);
R2_GLOBALS._walkRegions.disableRegion(10);
R2_GLOBALS._walkRegions.disableRegion(11);
}
} else if (R2_GLOBALS._player._characterIndex == R2_QUINN) {
R2_GLOBALS._player.setPosition(Common::Point(140, 160));
_companion.setPosition(Common::Point(180, 160));
} else {
R2_GLOBALS._player.setPosition(Common::Point(180, 160));
_companion.setPosition(Common::Point(140, 160));
}
_playerShadow.postInit();
_playerShadow.fixPriority(10);
if (R2_GLOBALS._player._characterIndex == R2_QUINN)
_playerShadow.setVisage(1111);
else
_playerShadow.setVisage(1110);
_playerShadow._effect = EFFECT_SHADOW_MAP;
_playerShadow._shadowMap = _shadowPaletteMap;
R2_GLOBALS._player._linkedActor = &_playerShadow;
_companionShadow.postInit();
_companionShadow.fixPriority(10);
if (R2_GLOBALS._player._characterIndex == R2_QUINN)
_companionShadow.setVisage(1110);
else
_companionShadow.setVisage(1111);
_companionShadow._effect = EFFECT_SHADOW_MAP;
_companionShadow._shadowMap = _shadowPaletteMap;
_companion._linkedActor = &_companionShadow;
R2_GLOBALS._player._characterScene[R2_QUINN] = 1800;
R2_GLOBALS._player._characterScene[R2_SEEKER] = 1800;
_elevatorContents.setDetails(Rect(128, 95, 190, 135), 1800, 10, -1, -1, 1, NULL);
_elevator.setDetails(Rect(95, 3, 223, 135), 1800, 0, -1, -1, 1, NULL);
// Original was calling _item3.setDetails(Rect(1800, 11, 24, 23), 25, -1, -1, -1, 1, NULL);
// This is *wrong*. The following statement is a wild guess based on good common sense
_surface.setDetails(11, 1800, 23, 24, 25);
_secBackground.setDetails(Rect(0, 0, 320, 200), 1800, 17, -1, 19, 1, NULL);
R2_GLOBALS._player.disableControl();
if (R2_GLOBALS._player._oldCharacterScene[R2_GLOBALS._player._characterIndex] == 1800) {
if ((R2_GLOBALS.getFlag(14)) && (R2_GLOBALS._player._characterIndex == R2_SEEKER)) {
R2_GLOBALS._player.enableControl(CURSOR_USE);
R2_GLOBALS._player._canWalk = false;
} else {
R2_GLOBALS._player.enableControl(CURSOR_WALK);
}
} else if (R2_GLOBALS._player._oldCharacterScene[R2_GLOBALS._player._characterIndex] == 1850) {
if (R2_GLOBALS.getFlag(29)) {
if (R2_GLOBALS._player._characterIndex == R2_QUINN) {
_sceneMode = 1814;
setAction(&_sequenceManager, this, 1814, &R2_GLOBALS._player, &_companion, &_leftDoor, NULL);
} else {
_sceneMode = 1815;
setAction(&_sequenceManager, this, 1815, &R2_GLOBALS._player, &_companion, &_leftDoor, NULL);
}
} else if (R2_GLOBALS._player._characterIndex == R2_QUINN) {
_sceneMode = 1816;
setAction(&_sequenceManager, this, 1816, &R2_GLOBALS._player, &_companion, &_rightDoor, NULL);
} else {
_sceneMode = 1817;
setAction(&_sequenceManager, this, 1817, &R2_GLOBALS._player, &_companion, &_rightDoor, NULL);
}
} else if (R2_GLOBALS._player._characterIndex == R2_QUINN) {
_sceneMode = 1800;
setAction(&_sequenceManager, this, 1800, &R2_GLOBALS._player, &_companion, NULL);
} else {
_sceneMode = 1801;
setAction(&_sequenceManager, this, 1801, &R2_GLOBALS._player, &_companion, NULL);
}
R2_GLOBALS._player._oldCharacterScene[R2_QUINN] = 1800;
R2_GLOBALS._player._oldCharacterScene[R2_SEEKER] = 1800;
}
void Scene1800::signal() {
switch (_sceneMode) {
case 1:
if (R2_GLOBALS._player._characterIndex == R2_QUINN) {
_sceneMode = 1804;
setAction(&_sequenceManager, this, 1804, &R2_GLOBALS._player, &_companion, &_leftDoor, NULL);
} else {
_sceneMode = 1805;
setAction(&_sequenceManager, this, 1805, &R2_GLOBALS._player, &_companion, &_leftDoor, NULL);
}
break;
case 2:
if (R2_GLOBALS._player._characterIndex == R2_QUINN) {
_sceneMode = 1806;
setAction(&_sequenceManager, this, 1806, &R2_GLOBALS._player, &_companion, &_rightDoor, NULL);
} else {
_sceneMode = 1807;
setAction(&_sequenceManager, this, 1807, &R2_GLOBALS._player, &_companion, &_rightDoor, NULL);
}
break;
case 3:
_sceneMode = 1802;
if (R2_GLOBALS._player._characterIndex == R2_QUINN)
setAction(&_sequenceManager, this, 1802, &R2_GLOBALS._player, &_companion, NULL);
else
setAction(&_sequenceManager, this, 1803, &R2_GLOBALS._player, &_companion, NULL);
break;
case 10:
// No break on purpose
case 11:
R2_GLOBALS._player.enableControl(CURSOR_TALK);
break;
case 12:
R2_GLOBALS._player.enableControl(CURSOR_TALK);
R2_GLOBALS._player._canWalk = false;
break;
case 13:
_sceneMode = 14;
R2_GLOBALS._events.setCursor(CURSOR_CROSSHAIRS);
R2_GLOBALS._player.setup(1801, 7, 1);
R2_GLOBALS._player.animate(ANIM_MODE_8, 0, NULL);
_stripManager.start(550, this);
break;
case 14:
_sceneMode = 15;
R2_GLOBALS._player.disableControl();
R2_GLOBALS._player.setup(1801, 6, 1);
R2_GLOBALS._player.animate(ANIM_MODE_6, this);
break;
case 15:
R2_GLOBALS._player.setup(1503, 4, 1);
R2_GLOBALS._player.animate(ANIM_MODE_1, NULL);
R2_GLOBALS._player.enableControl(CURSOR_USE);
break;
// Cases 23 and 24 have been added to fix missing hardcoded logic in the original,
// when Seeker tries to open the door
case 23:
_sceneMode = 24;
R2_GLOBALS._events.setCursor(CURSOR_CROSSHAIRS);
R2_GLOBALS._player.setup(1801, 5, 1);
R2_GLOBALS._player.animate(ANIM_MODE_8, 0, NULL);
_stripManager.start(550, this);
break;
case 24:
R2_GLOBALS._player.disableControl();
R2_GLOBALS._player.setup(1507, 4, 1);
R2_GLOBALS._player.animate(ANIM_MODE_1, NULL);
R2_GLOBALS._player.enableControl(CURSOR_USE);
_doors.setup(1801, 3, 1);
_doors.setPosition(Common::Point(160, 139));
_doors.setDetails(1800, 6, -1, -1, 1, (SceneItem *) NULL);
_doors.show();
R2_GLOBALS._player._position.y += 2;
R2_GLOBALS._player.show();
break;
case 1800:
R2_GLOBALS._walkRegions.disableRegion(8);
if (R2_GLOBALS.getFlag(63))
R2_GLOBALS._player.enableControl(CURSOR_USE);
else {
_sceneMode = 10;
R2_GLOBALS._events.setCursor(CURSOR_CROSSHAIRS);
_stripManager.start(544, this);
}
break;
case 1801:
R2_GLOBALS._walkRegions.disableRegion(10);
R2_GLOBALS._walkRegions.disableRegion(11);
R2_GLOBALS.setFlag(63);
// The following check is completely dumb.
// Either an original bug, or dead code.
if (R2_GLOBALS.getFlag(63)) {
R2_GLOBALS._player.enableControl(CURSOR_WALK);
} else {
_sceneMode = 10;
R2_GLOBALS._events.setCursor(CURSOR_CROSSHAIRS);
_stripManager.start(545, this);
}
break;
case 1802:
R2_GLOBALS.clearFlag(14);
R2_GLOBALS._sceneManager.changeScene(1700);
break;
case 1804:
// No break on purpose
case 1805:
// No break on purpose
case 1806:
// No break on purpose
case 1807:
R2_GLOBALS.clearFlag(14);
R2_GLOBALS._sceneManager.changeScene(1850);
break;
case 1808:
_sceneMode = 12;
R2_GLOBALS._events.setCursor(CURSOR_WALK);
_stripManager.start(553, this);
break;
case 1812:
_sceneMode = 13;
R2_GLOBALS._player.animate(ANIM_MODE_5, this);
break;
// Case 1813 has been added to fix Seeker missing animation in the original game
case 1813:
_sceneMode = 23;
R2_GLOBALS._player.animate(ANIM_MODE_5, this);
break;
case 1814:
// No break on purpose
case 1815:
R2_GLOBALS._walkRegions.disableRegion(10);
R2_GLOBALS._walkRegions.disableRegion(11);
R2_GLOBALS._player.enableControl();
break;
case 1816:
// No break on purpose
case 1817:
R2_GLOBALS._walkRegions.disableRegion(8);
R2_GLOBALS._player.enableControl();
break;
default:
R2_GLOBALS._player.enableControl();
break;
}
}
void Scene1800::saveCharacter(int characterIndex) {
if (R2_GLOBALS._player._characterIndex == R2_MIRANDA)
R2_GLOBALS._sound1.fadeOut2(NULL);
SceneExt::saveCharacter(characterIndex);
}
/*--------------------------------------------------------------------------
* Scene 1850 - Rim Lift Interior
*
*--------------------------------------------------------------------------*/
bool Scene1850::Button::startAction(CursorType action, Event &event) {
if (action != CURSOR_USE)
return SceneHotspot::startAction(action, event);
Scene1850 *scene = (Scene1850 *)R2_GLOBALS._sceneManager._scene;
R2_GLOBALS._player.disableControl();
if (R2_GLOBALS._player._characterIndex == R2_QUINN) {
scene->_sceneMode = 1852;
if (R2_GLOBALS.getFlag(32))
scene->setAction(&scene->_sequenceManager1, scene, 1871, &R2_GLOBALS._player, NULL);
else
scene->setAction(&scene->_sequenceManager1, scene, 1852, &R2_GLOBALS._player, NULL);
} else if (R2_GLOBALS.getFlag(30)) {
scene->_seqNumber = 1;
scene->_sceneMode = 1860;
if (R2_GLOBALS.getFlag(32))
scene->setAction(&scene->_sequenceManager1, scene, 1860, &R2_GLOBALS._player, &scene->_robot, NULL);
else
scene->setAction(&scene->_sequenceManager1, scene, 1859, &R2_GLOBALS._player, &scene->_robot, NULL);
R2_GLOBALS.clearFlag(30);
} else {
scene->_sceneMode = 1853;
if (R2_GLOBALS.getFlag(32))
scene->setAction(&scene->_sequenceManager1, scene, 1872, &R2_GLOBALS._player, NULL);
else
scene->setAction(&scene->_sequenceManager1, scene, 1853, &R2_GLOBALS._player, NULL);
}
return true;
}
bool Scene1850::Robot::startAction(CursorType action, Event &event) {
Scene1850 *scene = (Scene1850 *)R2_GLOBALS._sceneManager._scene;
switch (action) {
case CURSOR_USE:
if ((R2_GLOBALS._player._characterIndex != R2_SEEKER) || R2_GLOBALS.getFlag(33) || R2_GLOBALS.getFlag(30))
return SceneActor::startAction(action, event);
R2_GLOBALS._player.disableControl();
scene->_sceneMode = 1857;
if (R2_GLOBALS.getFlag(32))
scene->setAction(&scene->_sequenceManager1, scene, 1858, &R2_GLOBALS._player, &scene->_robot, NULL);
else
scene->setAction(&scene->_sequenceManager1, scene, 1857, &R2_GLOBALS._player, &scene->_robot, NULL);
R2_GLOBALS.setFlag(30);
return true;
break;
case CURSOR_LOOK:
if (R2_GLOBALS.getFlag(34))
SceneItem::display(1850, 2, 0, 280, 1, 160, 9, 1, 2, 20, 7, 7, LIST_END);
else
SceneItem::display(1850, 1, 0, 280, 1, 160, 9, 1, 2, 20, 7, 7, LIST_END);
return true;
break;
case R2_AIRBAG:
if (R2_GLOBALS._player._characterIndex == R2_SEEKER) {
if (R2_GLOBALS.getFlag(70)) {
R2_GLOBALS._player.disableControl();
scene->_sceneMode = 30;
R2_GLOBALS._events.setCursor(CURSOR_WALK);
scene->_stripManager.start(558, scene);
return true;
} else {
return SceneActor::startAction(action, event);
}
} else if (R2_GLOBALS.getFlag(30)) {
R2_GLOBALS._player.disableControl();
scene->_sceneMode = 1875;
scene->_airbag.postInit();
if (R2_GLOBALS.getFlag(32))
scene->setAction(&scene->_sequenceManager1, scene, 1876,
&R2_GLOBALS._player, &scene->_airbag, NULL);
else
scene->setAction(&scene->_sequenceManager1, scene, 1875,
&R2_GLOBALS._player, &scene->_airbag, NULL);
return true;
} else if (R2_GLOBALS.getFlag(70)) {
R2_GLOBALS._player.disableControl();
scene->_sceneMode = 20;
R2_GLOBALS._events.setCursor(CURSOR_WALK);
scene->_stripManager.start(557, scene);
R2_GLOBALS.setFlag(69);
return true;
} else {
return SceneActor::startAction(action, event);
}
break;
case R2_REBREATHER_TANK:
if (R2_INVENTORY.getObjectScene(R2_AIRBAG) == 1850) {
if (R2_GLOBALS.getFlag(30))
return SceneActor::startAction(action, event);
R2_GLOBALS._player.disableControl();
scene->_sceneMode = 1878;
scene->setAction(&scene->_sequenceManager1, scene, 1878, &R2_GLOBALS._player,
&scene->_robot, &scene->_airbag, NULL);
}
return true;
break;
default:
return SceneActor::startAction(action, event);
break;
}
}
bool Scene1850::Door::startAction(CursorType action, Event &event) {
if (action != CURSOR_USE)
return SceneHotspot::startAction(action, event);
if (R2_GLOBALS.getFlag(32)) {
SceneItem::display(3240, 4, 0, 280, 1, 160, 9, 1, 2, 20, 7, 7, LIST_END);
return true;
}
Scene1850 *scene = (Scene1850 *)R2_GLOBALS._sceneManager._scene;
R2_GLOBALS._player.disableControl();
if (scene->_sceneMode == 1851)
R2_GLOBALS._player._effect = EFFECT_SHADED;
if (_position.x >= 160)
R2_GLOBALS.setFlag(29);
else
R2_GLOBALS.clearFlag(29);
if ((R2_GLOBALS._player._characterIndex == R2_SEEKER) && (R2_GLOBALS.getFlag(30))) {
if (_position.x >= 160)
scene->_seqNumber = 3;
else
scene->_seqNumber = 2;
scene->_sceneMode = 1860;
if (R2_GLOBALS.getFlag(32)) {
scene->setAction(&scene->_sequenceManager1, scene, 1860, &R2_GLOBALS._player, &scene->_robot, NULL);
} else {
scene->setAction(&scene->_sequenceManager1, scene, 1859, &R2_GLOBALS._player, &scene->_robot, NULL);
}
} else {
scene->_sceneMode = 11;
if (_position.x >= 160) {
scene->setAction(&scene->_sequenceManager1, scene, 1866, &R2_GLOBALS._player, &scene->_rightDoor, NULL);
} else {
scene->setAction(&scene->_sequenceManager1, scene, 1865, &R2_GLOBALS._player, &scene->_leftDoor, NULL);
}
}
return true;
}
bool Scene1850::DisplayScreen::startAction(CursorType action, Event &event) {
if ((action != CURSOR_USE) || (_position.y != 120))
return SceneHotspot::startAction(action, event);
Scene1850 *scene = (Scene1850 *)R2_GLOBALS._sceneManager._scene;
R2_GLOBALS._player.disableControl();
scene->_sceneMode = 1881;
if (R2_GLOBALS._player._characterIndex == R2_QUINN) {
scene->setAction(&scene->_sequenceManager1, scene, 1881, &R2_GLOBALS._player, NULL);
} else {
scene->setAction(&scene->_sequenceManager1, scene, 1880, &R2_GLOBALS._player, NULL);
}
return true;
}
/*------------------------------------------------------------------------*/
Scene1850::Scene1850() {
_sceneMode = 0;
_shadeCountdown = 0;
_shadeDirection = 0;
_shadeChanging = false;
_seqNumber = 0;
}
void Scene1850::synchronize(Serializer &s) {
SceneExt::synchronize(s);
s.syncAsSint16LE(_sceneMode);
s.syncAsSint16LE(_shadeCountdown);
s.syncAsSint16LE(_shadeDirection);
s.syncAsSint16LE(_shadeChanging);
s.syncAsSint16LE(_seqNumber);
s.syncAsSint16LE(_playerDest.x);
s.syncAsSint16LE(_playerDest.y);
}
void Scene1850::postInit(SceneObjectList *OwnerList) {
loadScene(1850);
if (R2_GLOBALS._player._oldCharacterScene[R2_GLOBALS._player._characterIndex] != 1850)
R2_GLOBALS.clearFlag(31);
_palette1.loadPalette(0);
if (R2_GLOBALS.getFlag(31)) {
_sceneMode = 1850;
g_globals->_scenePalette.loadPalette(1850);
} else {
_sceneMode = 1851;
g_globals->_scenePalette.loadPalette(1851);
}
SceneExt::postInit();
if (R2_GLOBALS._sceneManager._previousScene == 3150)
R2_GLOBALS._sound1.play(116);
_stripManager.addSpeaker(&_quinnSpeaker);
_stripManager.addSpeaker(&_seekerSpeaker);
_shadeChanging = false;
_seqNumber = 0;
_playerDest = Common::Point(0, 0);
R2_GLOBALS._player._characterScene[R2_QUINN] = 1850;
R2_GLOBALS._player._characterScene[R2_SEEKER] = 1850;
_button.setDetails(Rect(101, 56, 111, 63), 1850, 19, -1, -1, 1, NULL);
_leftDoor.postInit();
_leftDoor.setup(1850, 3, 1);
_leftDoor.setPosition(Common::Point(66, 102));
_leftDoor.setDetails(1850, 22, -1, -1, 1, (SceneItem *) NULL);
_rightDoor.postInit();
_rightDoor.setup(1850, 2, 1);
_rightDoor.setPosition(Common::Point(253, 102));
_rightDoor.setDetails(1850, 22, -1, -1, 1, (SceneItem *) NULL);
R2_GLOBALS._walkRegions.disableRegion(1);
_robot.postInit();
if (R2_GLOBALS.getFlag(34)) {
R2_GLOBALS._walkRegions.disableRegion(2);
_robot.setup(1851, 4, 3);
} else if (R2_GLOBALS.getFlag(30)) {
_robot.setup(1851, 2, 2);
} else {
R2_GLOBALS._walkRegions.disableRegion(5);
if (R2_GLOBALS.getFlag(33)) {
R2_GLOBALS._walkRegions.disableRegion(2);
_robot.setup(1851, 1, 3);
} else {
_robot.setup(1851, 2, 1);
}
}
_robot.setPosition(Common::Point(219, 130));
_robot.fixPriority(114);
_robot.setDetails(1850, -1, -1, -1, 1, (SceneItem *) NULL);
R2_GLOBALS._player.postInit();
_companion.postInit();
if (R2_GLOBALS._player._characterIndex == R2_QUINN) {
_companion.setDetails(9002, 0, 4, 3, 1, (SceneItem *) NULL);
} else {
_companion.setDetails(9001, 0, 5, 3, 1, (SceneItem *) NULL);
}
if (R2_GLOBALS._player._oldCharacterScene[R2_GLOBALS._player._characterIndex] == 1850) {
R2_GLOBALS._player._effect = EFFECT_SHADED2;
_companion._effect = EFFECT_SHADED2;
if (R2_GLOBALS.getFlag(31)) {
R2_GLOBALS._player._shade = 0;
_companion._shade = 0;
} else {
R2_GLOBALS._player._shade = 6;
_companion._shade = 6;
}
if (R2_INVENTORY.getObjectScene(R2_AIRBAG) == 1850) {
_airbag.postInit();
if (R2_GLOBALS.getFlag(34)) {
_airbag.setup(1851, 4, 2);
_airbag.fixPriority(114);
} else {
_airbag.setup(1851, 4, 1);
}
_airbag.setPosition(Common::Point(179, 113));
if ((_robot._strip == 1) && (_robot._frame == 3)){
_airbag.hide();
}
_airbag.setDetails(1850, 6, -1, -1, 1, (SceneItem *) NULL);
}
if (R2_GLOBALS._player._characterIndex == R2_QUINN) {
if (R2_GLOBALS.getFlag(32)) {
R2_GLOBALS._player.setVisage(1511);
_companion.setVisage(1508);
_screen.postInit();
_screen.setup(1853, 3, 1);
_screen.setPosition(Common::Point(122, 113));
_screen.fixPriority(114);
_screen._effect = EFFECT_SHADED2;
_screen.setDetails(1850, 28, -1, -1, 2, (SceneItem *) NULL);
_helmet.postInit();
_helmet.setup(1853, 3, 2);
_helmet.setPosition(Common::Point(139, 111));
_helmet.fixPriority(114);
_helmet._effect = EFFECT_SHADED2;
_helmet.setDetails(1850, 29, -1, -1, 2, (SceneItem *) NULL);
if (R2_GLOBALS.getFlag(31)) {
_screen._shade = 0;
_helmet._shade = 0;
} else {
_screen._shade = 6;
_helmet._shade = 6;
}
} else {
R2_GLOBALS._player.setVisage(1500);
_companion.setVisage(1505);
}
} else if (R2_GLOBALS.getFlag(32)) {
// Not Quinn, flag 32
R2_GLOBALS._player.setVisage(1508);
_companion.setVisage(1511);
_screen.postInit();
_screen.setup(1853, 3, 1);
_screen.setPosition(Common::Point(122, 113));
_screen.fixPriority(114);
_screen._effect = EFFECT_SHADED2;
_screen.setDetails(1850, 30, -1, -1, 2, (SceneItem *) NULL);
_helmet.postInit();
_helmet.setup(1853, 3, 2);
_helmet.setPosition(Common::Point(139, 111));
_helmet.fixPriority(114);
_helmet._effect = EFFECT_SHADED2;
_helmet.setDetails(1850, 28, -1, -1, 1, (SceneItem *) NULL);
if (R2_GLOBALS.getFlag(31)) {
_screen._shade = 0;
_helmet._shade = 0;
} else {
_screen._shade = 6;
_helmet._shade = 6;
}
} else {
// Not Quinn, nor flag 32
R2_GLOBALS._player.setVisage(1505);
_companion.setVisage(1500);
}
R2_GLOBALS._player.animate(ANIM_MODE_1, NULL);
R2_GLOBALS._player.setStrip(3);
R2_GLOBALS._player.setPosition(Common::Point(80, 114));
_companion.animate(ANIM_MODE_1, NULL);
_companion.setObjectWrapper(new SceneObjectWrapper());
_companion.setStrip(3);
_companion.setPosition(Common::Point(180, 96));
if (R2_GLOBALS.getFlag(30)) {
if (R2_GLOBALS._player._characterIndex == R2_QUINN) {
_companion.animate(ANIM_MODE_NONE, NULL);
_companion.setObjectWrapper(NULL);
if (R2_GLOBALS.getFlag(32)) {
_companion.setup(1854, 1, 3);
} else {
_companion.setup(1854, 2, 3);
}
_companion.setPosition(Common::Point(164, 106));
} else {
_companion.animate(ANIM_MODE_NONE, NULL);
_companion.setObjectWrapper(NULL);
if (R2_GLOBALS.getFlag(32)) {
R2_GLOBALS._player.setup(1854, 1, 3);
} else {
R2_GLOBALS._player.setup(1854, 2, 3);
}
R2_GLOBALS._player.setPosition(Common::Point(164, 106));
}
}
R2_GLOBALS._player.enableControl();
} else { // R2_GLOBALS._player._oldCharacterScene[R2_GLOBALS._player._characterIndex] != 1850
R2_GLOBALS._player._effect = EFFECT_SHADED;
_companion._effect = EFFECT_SHADED;
R2_GLOBALS._player.disableControl();
_sceneMode = 10;
if (R2_GLOBALS._player._characterIndex == R2_QUINN) {
if (R2_GLOBALS.getFlag(29)) {
setAction(&_sequenceManager1, this, 1863, &R2_GLOBALS._player, &_companion, &_rightDoor, NULL);
} else {
setAction(&_sequenceManager1, this, 1861, &R2_GLOBALS._player, &_companion, &_leftDoor, NULL);
}
} else {
if (R2_GLOBALS.getFlag(29)) {
setAction(&_sequenceManager1, this, 1864, &R2_GLOBALS._player, &_companion, &_rightDoor, NULL);
} else {
setAction(&_sequenceManager1, this, 1862, &R2_GLOBALS._player, &_companion, &_leftDoor, NULL);
}
}
}
if (R2_GLOBALS._player._characterIndex == R2_QUINN) {
R2_GLOBALS._player._moveDiff = Common::Point(3, 2);
_companion._moveDiff = Common::Point(5, 3);
} else {
R2_GLOBALS._player._moveDiff = Common::Point(5, 3);
_companion._moveDiff = Common::Point(3, 2);
}
_displayScreen.postInit();
_displayScreen.setup(1850, 1, 1);
if (R2_GLOBALS.getFlag(62)) {
_displayScreen.setPosition(Common::Point(159, 120));
} else {
_displayScreen.setPosition(Common::Point(159, 184));
}
_displayScreen.fixPriority(113);
if (R2_GLOBALS.getFlag(34)) {
_displayScreen.setDetails(1850, 25, -1, -1, 4, &_robot);
} else {
_displayScreen.setDetails(1850, 25, -1, -1, 2, (SceneItem *) NULL);
}
if (!R2_GLOBALS.getFlag(62)) {
_displayScreen.hide();
}
_background.setDetails(Rect(0, 0, 320, 200), 1850, 16, -1, -1, 1, NULL);
R2_GLOBALS._player._oldCharacterScene[R2_QUINN] = 1850;
R2_GLOBALS._player._oldCharacterScene[R2_SEEKER] = 1850;
}
void Scene1850::remove() {
g_globals->_scenePalette.loadPalette(0);
R2_GLOBALS._scenePalette._palette[765] = 255;
R2_GLOBALS._scenePalette._palette[766] = 255;
R2_GLOBALS._scenePalette._palette[767] = 255;
SceneExt::remove();
}
void Scene1850::signal() {
switch (_sceneMode) {
case 10:
R2_GLOBALS._player._effect = EFFECT_SHADED2;
R2_GLOBALS._player._shade = 6;
_companion._effect = EFFECT_SHADED2;
_companion._shade = 6;
R2_GLOBALS._walkRegions.disableRegion(5);
if (R2_GLOBALS.getFlag(68)) {
R2_GLOBALS._player.enableControl();
} else {
R2_GLOBALS.setFlag(68);
_sceneMode = 20;
R2_GLOBALS._events.setCursor(CURSOR_CROSSHAIRS);
_stripManager.start(554, this);
}
break;
case 11:
R2_GLOBALS.clearFlag(30);
R2_GLOBALS._sceneManager.changeScene(1800);
break;
case 15:
_sceneMode = 16;
break;
case 16:
_sceneMode = 1870;
setAction(&_sequenceManager1, this, 1870, &R2_GLOBALS._player, &_companion,
&_screen, &_helmet, NULL);
break;
case 20:
R2_GLOBALS._player.enableControl(CURSOR_TALK);
break;
case 21:
R2_GLOBALS._player.disableControl();
_sceneMode = 1877;
setAction(&_sequenceManager1, this, 1877, &R2_GLOBALS._player, &_companion,
&_robot, NULL);
break;
case 30:
R2_GLOBALS._player.disableControl();
_sceneMode = 1882;
setAction(&_sequenceManager1, this, 1882, &R2_GLOBALS._player, NULL);
break;
case 1852:
// No break on purpose:
case 1853:
if (_sceneMode == 1851) { // At this point, SceneMode can't be equal to 1851 => dead code
R2_GLOBALS.setFlag(31);
_palette1.loadPalette(1850);
_sceneMode = 1850;
} else {
R2_GLOBALS.clearFlag(31);
_palette1.loadPalette(1851);
_sceneMode = 1851;
}
_shadeChanging = true;
if (R2_GLOBALS.getFlag(30)) {
_displayScreen.setAction(&_sequenceManager2, NULL, 1867, &_displayScreen, NULL);
} else if (R2_GLOBALS.getFlag(34)) {
if (R2_GLOBALS.getFlag(62)) {
R2_GLOBALS.clearFlag(62);
_displayScreen.setAction(&_sequenceManager2, this, 1851, &_displayScreen, NULL);
} else {
R2_GLOBALS.setFlag(62);
_displayScreen.setAction(&_sequenceManager2, this, 1850, &_displayScreen, NULL);
}
} else if (R2_GLOBALS.getFlag(33)) {
R2_GLOBALS.setFlag(62);
R2_GLOBALS.setFlag(34);
R2_GLOBALS._walkRegions.disableRegion(2);
_airbag.postInit();
_airbag.setDetails(1850, 6, -1, -1, 5, &_robot);
_sceneMode = 1879;
_displayScreen.setAction(&_sequenceManager2, this, 1879, &_robot,
&_displayScreen, &_airbag, NULL);
} else {
_displayScreen.setAction(&_sequenceManager2, NULL, 1867, &_displayScreen, NULL);
}
if (R2_GLOBALS.getFlag(34))
R2_GLOBALS._scenePalette.addFader(_palette1._palette, 256, 5, NULL);
else
R2_GLOBALS._scenePalette.addFader(_palette1._palette, 256, 5, this);
if (_sceneMode == 1851)
_shadeDirection = -20;
else
_shadeDirection = 20;
_shadeCountdown = 20;
if (R2_GLOBALS._player._characterIndex == R2_QUINN) {
if (_sceneMode == 1879)
_sceneMode = 1854;
if (R2_GLOBALS.getFlag(32)) {
setAction(&_sequenceManager1, NULL, 1873, &R2_GLOBALS._player, NULL);
} else {
setAction(&_sequenceManager1, NULL, 1854, &R2_GLOBALS._player, NULL);
}
} else {
if (_sceneMode == 1879)
_sceneMode = 1855;
if (R2_GLOBALS.getFlag(32)) {
setAction(&_sequenceManager1, NULL, 1874, &R2_GLOBALS._player, NULL);
} else {
setAction(&_sequenceManager1, NULL, 1855, &R2_GLOBALS._player, NULL);
}
}
break;
case 1857:
if (R2_GLOBALS.getFlag(69)) {
R2_GLOBALS._player.enableControl();
R2_GLOBALS._player._canWalk = false;
} else {
_sceneMode = 1858;
R2_GLOBALS._events.setCursor(CURSOR_CROSSHAIRS);
_stripManager.start(555, this);
R2_GLOBALS.setFlag(69);
}
break;
case 1858:
R2_GLOBALS._player.disableControl();
_sceneMode = 1859;
setAction(&_sequenceManager1, this, 1859, &R2_GLOBALS._player, &_robot, NULL);
R2_GLOBALS.clearFlag(30);
break;
case 1859:
R2_GLOBALS.setFlag(70);
_sceneMode = 20;
R2_GLOBALS._events.setCursor(CURSOR_CROSSHAIRS);
_stripManager.start(575, this);
break;
case 1860:
if (_playerDest.x != 0) {
R2_GLOBALS._player.enableControl();
PlayerMover *mover = new PlayerMover();
R2_GLOBALS._player.addMover(mover, &_playerDest, this);
_playerDest = Common::Point(0, 0);
}
switch (_seqNumber) {
case 1:
_sceneMode = 1853;
if (R2_GLOBALS.getFlag(32)) {
setAction(&_sequenceManager1, this, 1872, &R2_GLOBALS._player, NULL);
} else {
setAction(&_sequenceManager1, this, 1853, &R2_GLOBALS._player, NULL);
}
break;
case 2:
_sceneMode = 11;
setAction(&_sequenceManager1, this, 1865, &R2_GLOBALS._player, &_leftDoor, NULL);
break;
case 3:
_sceneMode = 11;
setAction(&_sequenceManager1, this, 1866, &R2_GLOBALS._player, &_rightDoor, NULL);
break;
default:
break;
}
_seqNumber = 0;
break;
case 1870:
R2_GLOBALS._walkRegions.disableRegion(5);
R2_INVENTORY.setObjectScene(R2_REBREATHER_TANK, 1);
R2_GLOBALS.setFlag(32);
R2_GLOBALS._player.enableControl(CURSOR_WALK);
break;
case 1875:
R2_INVENTORY.setObjectScene(R2_AIRBAG, 1850);
_sceneMode = 21;
R2_GLOBALS._events.setCursor(CURSOR_CROSSHAIRS);
_stripManager.start(561, this);
break;
case 1877:
_screen.postInit();
_screen._effect = EFFECT_SHADED2;
if (R2_GLOBALS._player._characterIndex == R2_QUINN) {
_screen.setDetails(1850, 28, -1, -1, 2, (SceneItem *)NULL);
} else {
_screen.setDetails(1850, 30, -1, -1, 2, (SceneItem *)NULL);
}
_helmet.postInit();
_helmet._effect = EFFECT_SHADED2;
if (R2_GLOBALS._player._characterIndex == R2_QUINN) {
_helmet.setDetails(1850, 29, -1, -1, 2, (SceneItem *)NULL);
} else {
_helmet.setDetails(1850, 28, -1, -1, 2, (SceneItem *)NULL);
}
if (R2_GLOBALS.getFlag(31)) {
_screen._shade = 0;
_helmet._shade = 0;
} else {
_screen._shade = 6;
_helmet._shade = 6;
}
R2_GLOBALS.clearFlag(30);
_sceneMode = 15;
setAction(&_sequenceManager1, this, 1869, &R2_GLOBALS._player, &_screen, NULL);
_companion.setAction(&_sequenceManager2, this, 1868, &_companion, &_helmet, NULL);
break;
case 1878:
R2_INVENTORY.setObjectScene(R2_REBREATHER_TANK, 1850);
R2_GLOBALS.setFlag(33);
R2_GLOBALS._walkRegions.disableRegion(2);
R2_GLOBALS._player.enableControl();
break;
case 1879:
R2_GLOBALS._player.enableControl();
break;
case 1881:
R2_GLOBALS._sceneManager.changeScene(1875);
break;
case 1882:
R2_INVENTORY.setObjectScene(R2_AIRBAG, 1);
R2_GLOBALS._player.enableControl();
break;
default:
R2_GLOBALS._player.enableControl();
break;
}
}
void Scene1850::process(Event &event) {
if ( (event.eventType == EVENT_BUTTON_DOWN) && (R2_GLOBALS._events.getCursor() == CURSOR_WALK)
&& (R2_GLOBALS._player._characterIndex == R2_SEEKER) && (R2_GLOBALS.getFlag(30))) {
_playerDest = event.mousePos;
R2_GLOBALS._player.disableControl();
_sceneMode = 1860;
if (R2_GLOBALS.getFlag(32)) {
setAction(&_sequenceManager1, this, 1860, &R2_GLOBALS._player, &_robot, NULL);
} else {
setAction(&_sequenceManager1, this, 1859, &R2_GLOBALS._player, &_robot, NULL);
}
R2_GLOBALS.clearFlag(30);
event.handled = true;
}
Scene::process(event);
}
void Scene1850::dispatch() {
if (_shadeChanging) {
_shadeCountdown--;
if (_shadeCountdown == 0)
_shadeChanging = false;
if (_shadeDirection >= 0) {
R2_GLOBALS._player._shade = (_shadeCountdown * 6) / _shadeDirection;
} else {
R2_GLOBALS._player._shade = ((_shadeCountdown * 6) / _shadeDirection) + 6;
}
R2_GLOBALS._player._flags |= OBJFLAG_PANES;
_companion._shade = R2_GLOBALS._player._shade;
_companion._flags |= OBJFLAG_PANES;
_screen._shade = R2_GLOBALS._player._shade;
_screen._flags |= OBJFLAG_PANES;
_helmet._shade = R2_GLOBALS._player._shade;
_helmet._flags |= OBJFLAG_PANES;
}
if (R2_GLOBALS.getFlag(32)) {
_screen.setPosition(Common::Point(_displayScreen._position.x - 37, _displayScreen._position.y - 71));
_helmet.setPosition(Common::Point(_displayScreen._position.x - 20, _displayScreen._position.y - 73));
}
if (R2_INVENTORY.getObjectScene(R2_AIRBAG) == 1850) {
_airbag.setPosition(Common::Point(_displayScreen._position.x + 20, _displayScreen._position.y - 71));
}
Scene::dispatch();
}
/*--------------------------------------------------------------------------
* Scene 1875 - Rim Lift Computer
*
*--------------------------------------------------------------------------*/
Scene1875::Button::Button() {
_buttonId = 0;
_buttonDown = false;
}
void Scene1875::Button::synchronize(Serializer &s) {
SceneActor::synchronize(s);
s.syncAsSint16LE(_buttonId);
s.syncAsSint16LE(_buttonDown);
}
void Scene1875::Button::doButtonPress() {
Scene1875 *scene = (Scene1875 *)R2_GLOBALS._sceneManager._scene;
R2_GLOBALS._sound1.play(227);
int newFrameNumber;
switch (_buttonId) {
case 3:
if ((scene->_map._frame == 1) && (scene->_button1._strip == 2)) {
R2_GLOBALS._player.disableControl();
R2_GLOBALS._events.setCursor(CURSOR_CROSSHAIRS);
scene->_sceneMode = 10;
scene->_stripManager.start(576, scene);
} else {
R2_GLOBALS._player.disableControl();
scene->_sceneMode = 1890;
scene->_rimPosition.postInit();
scene->setAction(&scene->_sequenceManager, scene, 1890, &scene->_rimPosition, NULL);
}
break;
case 4:
newFrameNumber = scene->_map._frame + 1;
if (newFrameNumber > 6)
newFrameNumber = 1;
scene->_map.setFrame(newFrameNumber);
break;
case 5:
newFrameNumber = scene->_map._frame - 1;
if (newFrameNumber < 1)
newFrameNumber = 6;
scene->_map.setFrame(newFrameNumber);
break;
default:
break;
}
}
void Scene1875::Button::initButton(int buttonId) {
postInit();
_buttonId = buttonId;
_buttonDown = false;
setVisage(1855);
if (_buttonId == 1)
setStrip(2);
else
setStrip(1);
setFrame(_buttonId);
switch (_buttonId) {
case 1:
setPosition(Common::Point(20, 144));
break;
case 2:
setPosition(Common::Point(82, 144));
break;
case 3:
setPosition(Common::Point(136, 144));
break;
case 4:
setPosition(Common::Point(237, 144));
break;
case 5:
setPosition(Common::Point(299, 144));
break;
default:
break;
}
setDetails(1875, 6, 1, -1, 2, (SceneItem *) NULL);
}
void Scene1875::Button::process(Event &event) {
if (!R2_GLOBALS._player._uiEnabled || event.handled)
return;
Scene1875 *scene = (Scene1875 *)R2_GLOBALS._sceneManager._scene;
if ((event.eventType == EVENT_BUTTON_DOWN) && (R2_GLOBALS._events.getCursor() == CURSOR_USE)
&& (_bounds.contains(event.mousePos)) && !_buttonDown) {
setStrip(2);
switch (_buttonId) {
case 1:
R2_GLOBALS._sound2.play(227);
scene->_button2.setStrip(1);
break;
case 2:
R2_GLOBALS._sound2.play(227);
scene->_button1.setStrip(1);
break;
default:
break;
}
_buttonDown = true;
event.handled = true;
}
if ((event.eventType == EVENT_BUTTON_UP) && _buttonDown) {
if ((_buttonId == 3) || (_buttonId == 4) || (_buttonId == 5)) {
setStrip(1);
doButtonPress();
}
_buttonDown = false;
event.handled = true;
}
}
void Scene1875::postInit(SceneObjectList *OwnerList) {
loadScene(1875);
SceneExt::postInit();
R2_GLOBALS._player._characterScene[R2_QUINN] = 1875;
R2_GLOBALS._player._characterScene[R2_SEEKER] = 1875;
_stripManager.addSpeaker(&_quinnSpeaker);
_stripManager.addSpeaker(&_seekerSpeaker);
_button1.initButton(1);
_button2.initButton(2);
_button3.initButton(3);
_button4.initButton(4);
_button5.initButton(5);
_map.postInit();
_map.setup(1855, 4, 1);
_map.setPosition(Common::Point(160, 116));
R2_GLOBALS._player.postInit();
R2_GLOBALS._player.hide();
if (R2_GLOBALS._sceneManager._previousScene == 1625) {
R2_GLOBALS._sound1.play(122);
R2_GLOBALS._player.disableControl();
_sceneMode = 11;
_rimPosition.postInit();
setAction(&_sequenceManager, this, 1892, &_rimPosition, NULL);
} else {
if (R2_GLOBALS._sceneManager._previousScene == 3150) {
R2_GLOBALS._sound1.play(116);
}
R2_GLOBALS._player.enableControl();
R2_GLOBALS._player._canWalk = false;
}
_screen.setDetails(Rect(43, 14, 275, 122), 1875, 9, 1, -1, 1, NULL);
_background.setDetails(Rect(0, 0, 320, 200), 1875, 3, -1, -1, 1, NULL);
R2_GLOBALS._player._characterScene[R2_QUINN] = 1875;
R2_GLOBALS._player._characterScene[R2_SEEKER] = 1875;
R2_GLOBALS._player._oldCharacterScene[R2_QUINN] = 1875;
R2_GLOBALS._player._oldCharacterScene[R2_SEEKER] = 1875;
}
void Scene1875::signal() {
switch (_sceneMode) {
case 10:
R2_GLOBALS._player.disableControl();
_sceneMode = 1891;
_rimPosition.postInit();
setAction(&_sequenceManager, this, 1891, &_rimPosition, NULL);
break;
case 11:
R2_GLOBALS._events.setCursor(CURSOR_CROSSHAIRS);
_sceneMode = 1892;
_stripManager.start(577, this);
break;
case 1890:
_rimPosition.remove();
R2_GLOBALS._player.enableControl();
R2_GLOBALS._player._canWalk = false;
break;
case 1891:
R2_GLOBALS._player.disableControl();
R2_GLOBALS._sceneManager.changeScene(1625);
break;
case 1892:
R2_GLOBALS._player.disableControl();
R2_GLOBALS._sceneManager.changeScene(1900);
break;
default:
R2_GLOBALS._player.enableControl();
R2_GLOBALS._player._canWalk = false;
break;
}
}
void Scene1875::process(Event &event) {
Scene::process(event);
_button1.process(event);
_button2.process(event);
_button3.process(event);
_button4.process(event);
_button5.process(event);
}
/*--------------------------------------------------------------------------
* Scene 1900 - Spill Mountains Elevator Exit
*
*--------------------------------------------------------------------------*/
bool Scene1900::LiftDoor::startAction(CursorType action, Event &event) {
if (action != CURSOR_USE)
return SceneActor::startAction(action, event);
if ((_frame != 1) || (R2_GLOBALS._player._characterIndex != R2_SEEKER)) {
if (R2_GLOBALS._player._characterIndex == R2_QUINN)
return SceneActor::startAction(action, event);
else
return true;
}
Scene1900 *scene = (Scene1900 *)R2_GLOBALS._sceneManager._scene;
R2_GLOBALS._player.enableControl(CURSOR_USE);
if (_position.x >= 160) {
scene->_sceneMode = 1905;
scene->setAction(&scene->_sequenceManager1, scene, 1905, &R2_GLOBALS._player, &scene->_rightDoor, NULL);
} else {
R2_GLOBALS.setFlag(29);
scene->_sceneMode = 1904;
scene->setAction(&scene->_sequenceManager1, scene, 1904, &R2_GLOBALS._player, &scene->_leftDoor, NULL);
}
return true;
}
void Scene1900::WestExit::changeScene() {
Scene1900 *scene = (Scene1900 *)R2_GLOBALS._sceneManager._scene;
R2_GLOBALS._player.disableControl(CURSOR_WALK);
scene->_sceneMode = 10;
Common::Point pt(-10, 135);
NpcMover *mover = new NpcMover();
R2_GLOBALS._player.addMover(mover, &pt, scene);
}
void Scene1900::EastExit::changeScene() {
Scene1900 *scene = (Scene1900 *)R2_GLOBALS._sceneManager._scene;
R2_GLOBALS._player.disableControl(CURSOR_WALK);
scene->_sceneMode = 11;
Common::Point pt(330, 135);
NpcMover *mover = new NpcMover();
R2_GLOBALS._player.addMover(mover, &pt, scene);
}
void Scene1900::postInit(SceneObjectList *OwnerList) {
loadScene(1900);
SceneExt::postInit();
// Debug message, skipped
if (R2_GLOBALS._sceneManager._previousScene == -1) {
R2_GLOBALS._sceneManager._previousScene = 1925;
R2_GLOBALS._player._characterIndex = R2_SEEKER;
R2_GLOBALS._player._oldCharacterScene[R2_SEEKER] = 1925;
}
if (R2_GLOBALS._sceneManager._previousScene != 1875)
R2_GLOBALS._sound1.play(200);
_stripManager.setColors(60, 255);
_stripManager.setFontNumber(3);
_stripManager.addSpeaker(&_seekerSpeaker);
_westExit.setDetails(Rect(0, 105, 14, 145), EXITCURSOR_W, 2000);
_westExit.setDest(Common::Point(14, 135));
_eastExit.setDetails(Rect(305, 105, 320, 145), EXITCURSOR_E, 2000);
_eastExit.setDest(Common::Point(315, 135));
R2_GLOBALS._player.postInit();
if (R2_GLOBALS._player._characterIndex == R2_QUINN)
R2_GLOBALS._player.setup(2008, 3, 1);
else
R2_GLOBALS._player.setup(20, 3, 1);
R2_GLOBALS._player.animate(ANIM_MODE_1, NULL);
if (R2_GLOBALS._player._characterIndex == R2_QUINN)
R2_GLOBALS._player._moveDiff = Common::Point(3, 2);
else
R2_GLOBALS._player._moveDiff = Common::Point(5, 3);
R2_GLOBALS._player.disableControl();
if (R2_GLOBALS._sceneManager._previousScene != 1925)
R2_GLOBALS.clearFlag(29);
_leftDoor.postInit();
_leftDoor.setup(1901, 1, 1);
_leftDoor.setPosition(Common::Point(95, 109));
_leftDoor.fixPriority(100);
if (R2_GLOBALS._player._characterIndex == R2_QUINN)
_leftDoor.setDetails(1900, 0, 1, 2, 1, (SceneItem *) NULL);
else
_leftDoor.setDetails(1900, 0, 1, -1, 1, (SceneItem *) NULL);
_rightDoor.postInit();
_rightDoor.setup(1901, 2, 1);
_rightDoor.setPosition(Common::Point(225, 109));
_rightDoor.fixPriority(100);
if (R2_GLOBALS._player._characterIndex == R2_QUINN)
_rightDoor.setDetails(1900, 0, 1, 2, 1, (SceneItem *) NULL);
else
_rightDoor.setDetails(1900, 0, 1, -1, 1, (SceneItem *) NULL);
if (R2_GLOBALS._sceneManager._previousScene != 1875) {
_leftDoorFrame.postInit();
_leftDoorFrame.setup(1945, 6, 1);
_leftDoorFrame.setPosition(Common::Point(96, 109));
_leftDoorFrame.fixPriority(80);
_rightDoorFrame.postInit();
_rightDoorFrame.setup(1945, 6, 2);
_rightDoorFrame.setPosition(Common::Point(223, 109));
_rightDoorFrame.fixPriority(80);
}
if (R2_GLOBALS._player._oldCharacterScene[R2_GLOBALS._player._characterIndex] == 1875) {
R2_GLOBALS._player._characterIndex = R2_QUINN;
_companion.postInit();
_sceneMode = 20;
R2_GLOBALS._player.setAction(&_sequenceManager1, NULL, 1901, &R2_GLOBALS._player, &_leftDoor, NULL);
_companion.setAction(&_sequenceManager2, this, 1900, &_companion, &_rightDoor, NULL);
} else if (R2_GLOBALS._player._oldCharacterScene[R2_GLOBALS._player._characterIndex] == 1925) {
if (R2_GLOBALS.getFlag(29)) {
R2_GLOBALS.clearFlag(29);
_leftDoor.hide();
R2_GLOBALS._player.setStrip(6);
R2_GLOBALS._player.setPosition(Common::Point(90, 106));
_sceneMode = 1906;
setAction(&_sequenceManager1, this, 1906, &R2_GLOBALS._player, &_leftDoor, NULL);
} else {
_rightDoor.hide();
R2_GLOBALS._player.setStrip(5);
R2_GLOBALS._player.setPosition(Common::Point(230, 106));
_sceneMode = 1907;
setAction(&_sequenceManager1, this, 1907, &R2_GLOBALS._player, &_rightDoor, NULL);
}
if (R2_GLOBALS._player._characterScene[R2_QUINN] == R2_GLOBALS._player._characterScene[R2_SEEKER]) {
_companion.postInit();
_companion.setPosition(Common::Point(30, 110));
R2_GLOBALS._walkRegions.disableRegion(1);
_companion.setup(2008, 3, 1);
_companion.setDetails(9001, 0, -1, -1, 1, (SceneItem *) NULL);
}
R2_GLOBALS._player._oldCharacterScene[R2_GLOBALS._player._characterIndex] = 1900;
} else {
if (R2_GLOBALS._player._characterScene[R2_QUINN] == R2_GLOBALS._player._characterScene[R2_SEEKER]) {
_companion.postInit();
_companion.setPosition(Common::Point(30, 110));
R2_GLOBALS._walkRegions.disableRegion(1);
if (R2_GLOBALS._player._characterIndex == R2_QUINN) {
_companion.setup(20, 3, 1);
_companion.setDetails(9002, 1, -1, -1, 1, (SceneItem *) NULL);
} else {
_companion.setup(2008, 3, 1);
_companion.setDetails(9001, 0, -1, -1, 1, (SceneItem *) NULL);
}
}
if (R2_GLOBALS._player._oldCharacterScene[R2_GLOBALS._player._characterIndex] == 2000) {
if (R2_GLOBALS._player._characterIndex == R2_QUINN) {
if (R2_GLOBALS._spillLocation[R2_QUINN] == 5) {
_sceneMode = 1902;
setAction(&_sequenceManager1, this, 1902, &R2_GLOBALS._player, NULL);
} else {
_sceneMode = 1903;
setAction(&_sequenceManager1, this, 1903, &R2_GLOBALS._player, NULL);
}
} else {
if (R2_GLOBALS._spillLocation[R2_SEEKER] == 5) {
_sceneMode = 1908;
setAction(&_sequenceManager1, this, 1908, &R2_GLOBALS._player, NULL);
} else {
_sceneMode = 1909;
setAction(&_sequenceManager1, this, 1909, &R2_GLOBALS._player, NULL);
}
}
} else {
R2_GLOBALS._player.setPosition(Common::Point(160, 135));
R2_GLOBALS._player.enableControl();
}
R2_GLOBALS._player._oldCharacterScene[R2_GLOBALS._player._characterIndex] = 1900;
}
_elevator.setDetails(Rect(77, 2, 240, 103), 1900, 6, -1, -1, 1, NULL);
_background.setDetails(Rect(0, 0, 320, 200), 1900, 3, -1, -1, 1, NULL);
}
void Scene1900::remove() {
R2_GLOBALS._sound1.fadeOut(NULL);
SceneExt::remove();
}
void Scene1900::signal() {
switch (_sceneMode) {
case 10:
R2_GLOBALS._spillLocation[R2_GLOBALS._player._characterIndex] = 5;
R2_GLOBALS._sceneManager.changeScene(2000);
break;
case 11:
R2_GLOBALS._spillLocation[R2_GLOBALS._player._characterIndex] = 6;
R2_GLOBALS._sceneManager.changeScene(2000);
break;
case 20:
++_sceneMode;
R2_GLOBALS._events.setCursor(CURSOR_WALK);
_stripManager.start(1300, this);
break;
case 21:
++_sceneMode;
R2_GLOBALS._player.disableControl();
if (R2_GLOBALS._player._action)
R2_GLOBALS._player._action->_endHandler = this;
else
signal();
break;
case 22:
_sceneMode = 1910;
_companion.setAction(&_sequenceManager2, this, 1910, &_companion, NULL);
break;
case 1904:
R2_GLOBALS._scene1925CurrLevel = -3;
// No break on purpose
case 1905:
R2_GLOBALS._player.disableControl(CURSOR_WALK);
R2_GLOBALS._sceneManager.changeScene(1925);
break;
case 1910:
R2_INVENTORY.setObjectScene(R2_REBREATHER_TANK, 2535);
R2_GLOBALS._player.disableControl(CURSOR_WALK);
R2_GLOBALS._player._oldCharacterScene[R2_QUINN] = 1900;
R2_GLOBALS._player._oldCharacterScene[R2_SEEKER] = 1900;
R2_GLOBALS._sceneManager.changeScene(2450);
break;
case 1906:
R2_GLOBALS._scene1925CurrLevel = -3;
// No break on purpose
default:
R2_GLOBALS._player.enableControl();
break;
}
}
/*--------------------------------------------------------------------------
* Scene 1925 - Spill Mountains Elevator Shaft
*
*--------------------------------------------------------------------------*/
Scene1925::Scene1925() {
_newSceneMode = 0;
for (int i = 0; i < 5; i++)
_levelResNum[i] = 0;
}
void Scene1925::synchronize(Serializer &s) {
SceneExt::synchronize(s);
s.syncAsSint16LE(_newSceneMode);
for (int i = 0; i < 5; i++)
s.syncAsSint16LE(_levelResNum[i]);
}
bool Scene1925::Button::startAction(CursorType action, Event &event) {
if (action != CURSOR_USE)
return SceneHotspot::startAction(action, event);
if ((R2_GLOBALS._player._position.x == 110) && (R2_GLOBALS._player._position.y == 100))
return SceneHotspot::startAction(action, event);
Scene1925 *scene = (Scene1925 *)R2_GLOBALS._sceneManager._scene;
if ((R2_GLOBALS._player._position.x == 154) && (R2_GLOBALS._player._position.y == 20))
scene->_sceneMode = 1928;
else if ((R2_GLOBALS._player._position.x == 154) && (R2_GLOBALS._player._position.y == 200))
scene->_sceneMode = 1929;
else
scene->_sceneMode = 1930;
R2_GLOBALS._player.disableControl(CURSOR_WALK);
scene->setAction(&scene->_sequenceManager, scene, scene->_sceneMode, &R2_GLOBALS._player,
&scene->_door, NULL);
return true;
}
bool Scene1925::Ladder::startAction(CursorType action, Event &event) {
if ((!R2_GLOBALS.getFlag(29)) || (action != CURSOR_USE))
return SceneHotspot::startAction(action, event);
Scene1925 *scene = (Scene1925 *)R2_GLOBALS._sceneManager._scene;
R2_GLOBALS._player.disableControl(CURSOR_USE);
scene->_sceneMode = 0;
if ((R2_GLOBALS._player._position.x == 110) && (R2_GLOBALS._player._position.y == 100)) {
scene->_westExit._enabled = false;
scene->_sceneMode = 1925;
scene->setAction(&scene->_sequenceManager, scene, scene->_sceneMode,
&R2_GLOBALS._player, &scene->_door, NULL);
return true;
}
if ((R2_GLOBALS._player._position.x == 154) && (R2_GLOBALS._player._position.y == 20) && (event.mousePos.y >= 30)) {
scene->_sceneMode = 1931;
} else if ((R2_GLOBALS._player._position.x == 154) && (R2_GLOBALS._player._position.y == 200) && (event.mousePos.y < 140)) {
scene->_sceneMode = 1932;
} else if ( ( ((R2_GLOBALS._player._position.x == 112) && (R2_GLOBALS._player._position.y == 101))
|| ((R2_GLOBALS._player._position.x == 154) && (R2_GLOBALS._player._position.y == 110))
) && (event.mousePos.y >= 100)) {
scene->_sceneMode = 1926;
} else if ( ( ((R2_GLOBALS._player._position.x == 112) && (R2_GLOBALS._player._position.y == 101))
|| ((R2_GLOBALS._player._position.x == 154) && (R2_GLOBALS._player._position.y == 110))
) && (event.mousePos.y < 60)) {
scene->_sceneMode = 1927;
} else {
R2_GLOBALS._player.enableControl(CURSOR_USE);
R2_GLOBALS._player._canWalk = false;
}
if (scene->_sceneMode != 0)
scene->setAction(&scene->_sequenceManager, scene, scene->_sceneMode, &R2_GLOBALS._player, NULL);
return true;
}
void Scene1925::ExitUp::changeScene() {
Scene1925 *scene = (Scene1925 *)R2_GLOBALS._sceneManager._scene;
_moving = false;
R2_GLOBALS._player.disableControl(CURSOR_USE);
scene->_sceneMode = 0;
if ((R2_GLOBALS._player._position.x == 110) && (R2_GLOBALS._player._position.y == 100)) {
scene->_westExit._enabled = false;
scene->_newSceneMode = 1927;
scene->_sceneMode = 1925;
scene->setAction(&scene->_sequenceManager, scene, scene->_sceneMode,
&R2_GLOBALS._player, &scene->_door, NULL);
return;
}
if ( ((R2_GLOBALS._player._position.x == 112) && (R2_GLOBALS._player._position.y == 101))
|| ((R2_GLOBALS._player._position.x == 154) && (R2_GLOBALS._player._position.y == 110))) {
scene->_sceneMode = 1927;
} else if ((R2_GLOBALS._player._position.x == 154) && (R2_GLOBALS._player._position.y == 200)) {
scene->_sceneMode = 1932;
}
if (scene->_sceneMode != 0)
scene->setAction(&scene->_sequenceManager, scene, scene->_sceneMode, &R2_GLOBALS._player, NULL);
else {
scene->_sceneMode = 1932;
scene->signal();
}
}
void Scene1925::ExitDown::changeScene() {
Scene1925 *scene = (Scene1925 *)R2_GLOBALS._sceneManager._scene;
_moving = false;
R2_GLOBALS._player.disableControl(CURSOR_USE);
scene->_sceneMode = 0;
if ((R2_GLOBALS._player._position.x == 110) && (R2_GLOBALS._player._position.y == 100)) {
scene->_westExit._enabled = false;
scene->_newSceneMode = 1926;
scene->_sceneMode = 1925;
scene->setAction(&scene->_sequenceManager, scene, scene->_sceneMode,
&R2_GLOBALS._player, &scene->_door, NULL);
return;
}
if ( ((R2_GLOBALS._player._position.x == 112) && (R2_GLOBALS._player._position.y == 101))
|| ((R2_GLOBALS._player._position.x == 154) && (R2_GLOBALS._player._position.y == 110))) {
scene->_sceneMode = 1926;
} else if ((R2_GLOBALS._player._position.x == 154) && (R2_GLOBALS._player._position.y == 20)) {
scene->_sceneMode = 1931;
}
if (scene->_sceneMode == 0) {
scene->_sceneMode = 1931;
scene->signal();
} else
scene->setAction(&scene->_sequenceManager, scene, scene->_sceneMode, &R2_GLOBALS._player, NULL);
}
void Scene1925::WestExit::changeScene() {
Scene1925 *scene = (Scene1925 *)R2_GLOBALS._sceneManager._scene;
_moving = false;
R2_GLOBALS._player.disableControl(CURSOR_WALK);
scene->_sceneMode = 1921;
scene->setAction(&scene->_sequenceManager, scene, scene->_sceneMode, &R2_GLOBALS._player, NULL);
}
void Scene1925::EastExit::changeScene() {
Scene1925 *scene = (Scene1925 *)R2_GLOBALS._sceneManager._scene;
_moving = false;
R2_GLOBALS._player.disableControl(CURSOR_WALK);
scene->_sceneMode = 1920;
scene->setAction(&scene->_sequenceManager, scene, scene->_sceneMode, &R2_GLOBALS._player, NULL);
}
void Scene1925::changeLevel(bool upFlag) {
if (R2_GLOBALS._scene1925CurrLevel < 0)
R2_GLOBALS._scene1925CurrLevel = 3;
if (upFlag) {
R2_GLOBALS._player.setup(1925, 1, 1);
R2_GLOBALS._player.setPosition(Common::Point(154, 200));
++R2_GLOBALS._scene1925CurrLevel;
} else {
R2_GLOBALS._player.setup(1925, 1, 1);
R2_GLOBALS._player.setPosition(Common::Point(154, 20));
R2_GLOBALS._scene1925CurrLevel--;
}
switch (R2_GLOBALS._scene1925CurrLevel) {
case -1:
R2_GLOBALS._sceneManager.changeScene(1945);
return;
break;
case 3:
loadScene(_levelResNum[4]);
_button.setDetails(Rect(133, 68, 140, 77), 1925, 3, -1, 5, 2, NULL);
_door.setDetails(1925, 0, 1, 2, 2, (SceneItem *) NULL);
_door.show();
break;
case 512:
R2_GLOBALS._scene1925CurrLevel = 508;
// No break on purpose
default:
loadScene(_levelResNum[(R2_GLOBALS._scene1925CurrLevel % 4)]);
R2_GLOBALS._sceneItems.remove(&_button);
R2_GLOBALS._sceneItems.remove(&_door);
_door.hide();
break;
}
R2_GLOBALS._player.enableControl(CURSOR_USE);
R2_GLOBALS._player._canWalk = false;
}
void Scene1925::postInit(SceneObjectList *OwnerList) {
_levelResNum[0] = 1930;
_levelResNum[1] = 1935;
_levelResNum[2] = 1940;
_levelResNum[3] = 1935;
_levelResNum[4] = 1925;
if (R2_GLOBALS.getFlag(29)) {
if ((R2_GLOBALS._scene1925CurrLevel == -3) || (R2_GLOBALS._scene1925CurrLevel == 3))
loadScene(_levelResNum[4]);
else
loadScene(_levelResNum[R2_GLOBALS._scene1925CurrLevel % 4]);
} else {
R2_GLOBALS._scene1925CurrLevel = -2;
loadScene(1920);
}
SceneExt::postInit();
R2_GLOBALS._sound1.play(220);
R2_GLOBALS._player.postInit();
R2_GLOBALS._player.disableControl();
R2_GLOBALS._player._characterScene[R2_SEEKER] = 1925;
R2_GLOBALS._player._characterIndex = R2_SEEKER;
switch (R2_GLOBALS._scene1925CurrLevel) {
case -2:
_eastExit.setDetails(Rect(203, 44, 247, 111), EXITCURSOR_E, 1925);
_ladder.setDetails(Rect(31, 3, 45, 167), 1925, 6, -1, 8, 1, NULL);
break;
case 3:
_door.setDetails(1925, 0, 1, 2, 1, (SceneItem *) NULL);
_button.setDetails(Rect(133, 68, 140, 77), 1925, 3, -1, 5, 1, NULL);
// No break on purpose
case -3:
_westExit.setDetails(Rect(83, 38, 128, 101), EXITCURSOR_W, 1925);
// No break on purpose
default:
_exitUp.setDetails(Rect(128, 0, 186, 10), EXITCURSOR_N, 1925);
_exitDown.setDetails(Rect(128, 160, 190, 167), EXITCURSOR_S, 1925);
_ladder.setDetails(Rect(141, 11, 167, 159), 1925, 6, -1, -1, 1, NULL);
break;
}
_door.postInit();
_door.setup(1925, 5, 1);
_door.setPosition(Common::Point(128, 35));
_door.hide();
if (R2_GLOBALS._scene1925CurrLevel == 3)
_door.show();
R2_GLOBALS._player.enableControl(CURSOR_USE);
switch (R2_GLOBALS._scene1925CurrLevel) {
case -2:
R2_GLOBALS._player.setup(20, 6, 1);
R2_GLOBALS._player.animate(ANIM_MODE_1, NULL);
R2_GLOBALS._player.setPosition(Common::Point(224, 109));
break;
case -3:
_door.hide();
R2_GLOBALS._player.setup(20, 5, 1);
R2_GLOBALS._player.setPosition(Common::Point(110, 100));
break;
case 0:
R2_GLOBALS._player.setup(1925, 1, 1);
R2_GLOBALS._player.setPosition(Common::Point(154, 200));
break;
default:
R2_GLOBALS._player.setup(1925, 1, 3);
R2_GLOBALS._player.setPosition(Common::Point(154, 110));
break;
}
R2_GLOBALS._player._canWalk = false;
_newSceneMode = 0;
R2_GLOBALS._sceneManager._previousScene = 1925;
_background.setDetails(Rect(27, 0, 292, 200), 1925, 9, -1, -1, 1, NULL);
}
void Scene1925::remove() {
R2_GLOBALS._sound1.fadeOut2(NULL);
R2_GLOBALS._player._oldCharacterScene[R2_SEEKER] = 1925;
SceneExt::remove();
}
void Scene1925::signal() {
switch (_sceneMode) {
case 1920:
// No break on purpose
case 1921:
// No break on purpose
case 1928:
// No break on purpose
case 1929:
// No break on purpose
case 1930:
R2_GLOBALS._scene1925CurrLevel = -3;
R2_GLOBALS._sceneManager.changeScene(1900);
break;
case 1926:
// No break on purpose
case 1931:
// Change level, down
changeLevel(false);
break;
case 1927:
// No break on purpose
case 1932:
// Change level, up
changeLevel(true);
break;
case 1925:
_westExit._enabled = false;
if (_newSceneMode != 0) {
_sceneMode = _newSceneMode;
_newSceneMode = 0;
setAction(&_sequenceManager, this, _sceneMode, &R2_GLOBALS._player, NULL);
}
// No break on purpose
default:
R2_GLOBALS._player.enableControl(CURSOR_USE);
break;
}
R2_GLOBALS._player._canWalk = false;
}
/*--------------------------------------------------------------------------
* Scene 1945 - Spill Mountains Shaft Bottom
*
*--------------------------------------------------------------------------*/
Scene1945::Scene1945() {
_nextSceneMode1 = 0;
_nextSceneMode2 = 0;
_lampUsed = CURSOR_NONE;
}
void Scene1945::synchronize(Serializer &s) {
SceneExt::synchronize(s);
s.syncAsSint16LE(_nextSceneMode1);
s.syncAsSint16LE(_nextSceneMode2);
s.syncAsSint16LE(_lampUsed);
}
bool Scene1945::Ice::startAction(CursorType action, Event &event) {
Scene1945 *scene = (Scene1945 *)R2_GLOBALS._sceneManager._scene;
switch (action) {
case R2_GUNPOWDER:
R2_GLOBALS._player.disableControl();
scene->_sceneMode = 0;
if ((R2_GLOBALS._player._position.x == 191) && (R2_GLOBALS._player._position.y == 142))
scene->_sceneMode = 1942;
else {
scene->_sceneMode = 1940;
scene->_nextSceneMode1 = 1942;
}
// At this point the original check if _sceneMode != 0. Skipped.
scene->setAction(&scene->_sequenceManager1, scene, scene->_sceneMode, &R2_GLOBALS._player, &scene->_gunpowder, NULL);
return true;
break;
case CURSOR_USE:
R2_GLOBALS._player.disableControl(CURSOR_USE);
scene->_sceneMode = 0;
if ((R2_GLOBALS._player._position.x == 154) && (R2_GLOBALS._player._position.y == 50) && (event.mousePos.x >= 130)) {
scene->_sceneMode = 1940;
// At this point the original check if _sceneMode != 0. Skipped.
scene->setAction(&scene->_sequenceManager1, scene, scene->_sceneMode, &R2_GLOBALS._player, NULL);
return true;
} else {
R2_GLOBALS._player.enableControl(CURSOR_USE);
R2_GLOBALS._player._canWalk = false;
if (event.mousePos.x > 130)
scene->_ice.setDetails(1945, 3, -1, -1, 3, (SceneItem *) NULL);
else
scene->_ice.setDetails(1945, 3, -1, 5, 3, (SceneItem *) NULL);
}
// No break on purpose
default:
return SceneHotspot::startAction(action, event);
break;
}
}
bool Scene1945::Ladder::startAction(CursorType action, Event &event) {
if (action != CURSOR_USE)
return SceneHotspot::startAction(action, event);
Scene1945 *scene = (Scene1945 *)R2_GLOBALS._sceneManager._scene;
R2_GLOBALS._player.disableControl(CURSOR_USE);
scene->_sceneMode = 0;
if ((R2_GLOBALS._player._position.x == 221) && (R2_GLOBALS._player._position.y == 142)) {
scene->_sceneMode = 1949;
scene->_nextSceneMode1 = 1947;
} else if ( ((R2_GLOBALS._player._position.x == 197) && (R2_GLOBALS._player._position.y == 158))
|| ((R2_GLOBALS._player._position.x == 191) && (R2_GLOBALS._player._position.y == 142)) ) {
scene->_sceneMode = 1947;
} else if ((R2_GLOBALS._player._position.x == 154) && (R2_GLOBALS._player._position.y == 50)
&& (event.mousePos.y >= 30)) {
scene->_sceneMode = 1940;
} else {
R2_GLOBALS._player.enableControl(CURSOR_USE);
R2_GLOBALS._player._canWalk = false;
}
if (scene->_sceneMode != 0)
scene->setAction(&scene->_sequenceManager1, scene, scene->_sceneMode, &R2_GLOBALS._player, NULL);
return true;
}
bool Scene1945::Gunpowder::startAction(CursorType action, Event &event) {
if ((action == R2_ALCOHOL_LAMP_3) || (action == R2_ALCOHOL_LAMP_2)) {
Scene1945 *scene = (Scene1945 *)R2_GLOBALS._sceneManager._scene;
scene->_lampUsed = action;
R2_GLOBALS._player.disableControl();
scene->_sceneMode = 0;
if ((R2_GLOBALS._player._position.x == 191) && (R2_GLOBALS._player._position.y == 142)) {
scene->_sceneMode= 1947;
scene->_nextSceneMode1 = 1943;
} else if ((R2_GLOBALS._player._position.x == 154) && (R2_GLOBALS._player._position.y == 50)) {
scene->_sceneMode = 1940;
scene->_nextSceneMode1 = 1943;
} else {
scene->_sceneMode = 1949;
scene->_nextSceneMode1 = 1947;
scene->_nextSceneMode2 = 1943;
}
// At this point the original check if _sceneMode != 0. Skipped.
scene->setAction(&scene->_sequenceManager1, scene, scene->_sceneMode, &R2_GLOBALS._player, NULL);
return true;
} else {
return SceneActor::startAction(action, event);
}
}
void Scene1945::ExitUp::changeScene() {
Scene1945 *scene = (Scene1945 *)R2_GLOBALS._sceneManager._scene;
_moving = false;
R2_GLOBALS._player.disableControl(CURSOR_USE);
scene->_sceneMode = 0;
if ((R2_GLOBALS._player._position.x == 221) && (R2_GLOBALS._player._position.y == 142)) {
scene->_sceneMode = 1949;
scene->_nextSceneMode1 = 1947;
} else if ( ((R2_GLOBALS._player._position.x == 197) && (R2_GLOBALS._player._position.y == 158))
|| ((R2_GLOBALS._player._position.x == 191) && (R2_GLOBALS._player._position.y == 142)) ) {
scene->_sceneMode = 1947;
}
if (scene->_sceneMode == 0) {
scene->_sceneMode = 1941;
signal();
} else {
scene->setAction(&scene->_sequenceManager1, scene, scene->_sceneMode, &R2_GLOBALS._player, NULL);
}
}
void Scene1945::CorridorExit::changeScene() {
Scene1945 *scene = (Scene1945 *)R2_GLOBALS._sceneManager._scene;
_moving = false;
R2_GLOBALS._player.disableControl(CURSOR_USE);
scene->_sceneMode = 0;
if ((R2_GLOBALS._player._position.x == 154) && (R2_GLOBALS._player._position.y == 50)) {
scene->_sceneMode = 1940;
scene->_nextSceneMode1 = 1945;
} else if ( ((R2_GLOBALS._player._position.x == 197) && (R2_GLOBALS._player._position.y == 158))
|| ((R2_GLOBALS._player._position.x == 191) && (R2_GLOBALS._player._position.y == 142)) ) {
scene->_sceneMode = 1945;
}
if (scene->_sceneMode != 0)
scene->setAction(&scene->_sequenceManager1, scene, scene->_sceneMode, &R2_GLOBALS._player, NULL);
}
void Scene1945::postInit(SceneObjectList *OwnerList) {
loadScene(1945);
SceneExt::postInit();
R2_GLOBALS._sound1.play(220);
R2_GLOBALS._player.postInit();
R2_GLOBALS._player.enableControl(CURSOR_USE);
R2_GLOBALS._player._canWalk = false;
R2_GLOBALS._player._characterScene[R2_SEEKER] = 1945;
R2_GLOBALS._player._characterIndex = R2_SEEKER;
_exitUp.setDetails(Rect(128, 0, 186, 10), EXITCURSOR_N, 1945);
_corridorExit.setDetails(Rect(238, 144, 274, 167), EXITCURSOR_E, 1945);
_ladder.setDetails(Rect(141, 3, 167, 126), 1945, 9, -1, -1, 1, NULL);
if (!R2_GLOBALS.getFlag(43)) {
_corridorExit._enabled = false;
_gunpowder.postInit();
_gunpowder.setup(1945, 4, 1);
_gunpowder.setPosition(Common::Point(253, 169));
_gunpowder.fixPriority(150);
if (R2_GLOBALS.getFlag(42))
_gunpowder.setDetails(1945, 15, -1, -1, 1, (SceneItem *) NULL);
else
_gunpowder.hide();
_coveringIce.postInit();
_coveringIce.setup(1945, 8, 1);
_coveringIce.setPosition(Common::Point(253, 169));
_coveringIce.fixPriority(130);
_alcoholLamp.postInit();
_alcoholLamp.setup(1945, 3, 1);
_alcoholLamp.hide();
} else {
_corridorExit._enabled = true;
}
switch (R2_GLOBALS._sceneManager._previousScene) {
case 1925:
R2_GLOBALS._scene1925CurrLevel = 0;
R2_GLOBALS.clearFlag(29);
R2_GLOBALS._player.setup(1925, 1, 10);
R2_GLOBALS._player.setPosition(Common::Point(154, 50));
break;
case 1950:
_sceneMode = 1944;
setAction(&_sequenceManager1, this, _sceneMode, &R2_GLOBALS._player, NULL);
R2_GLOBALS._player.disableControl(CURSOR_USE);
break;
default:
R2_GLOBALS._player.animate(ANIM_MODE_1, NULL);
R2_GLOBALS._player.setup(20, 5, 1);
R2_GLOBALS._player.setPosition(Common::Point(191, 142));
break;
}
R2_GLOBALS._player._canWalk = false;
_nextSceneMode1 = 0;
_nextSceneMode2 = 0;
_ice.setDetails(11, 1945, 3, -1, 5);
_hole.setDetails(Rect(238, 144, 274, 167), 1945, 0, -1, 2, 1, NULL);
_ice2.setDetails(Rect(27, 3, 292, 167), 1945, 3, -1, -1, 1, NULL);
}
void Scene1945::remove() {
R2_GLOBALS._sound1.fadeOut2(NULL);
SceneExt::remove();
}
void Scene1945::signal() {
switch (_sceneMode) {
case 1940:
if (_nextSceneMode1 == 1943) {
_sceneMode = _nextSceneMode1;
setAction(&_sequenceManager1, this, _sceneMode, &R2_GLOBALS._player, &_alcoholLamp, NULL);
} else {
_sceneMode = 1946;
setAction(&_sequenceManager1, this, _sceneMode, &R2_GLOBALS._player, NULL);
}
return;
break;
case 1941:
if (_nextSceneMode1 == 0) {
R2_GLOBALS._scene1925CurrLevel = 0;
R2_GLOBALS.setFlag(29);
R2_GLOBALS._sceneManager.changeScene(1925);
} else {
_sceneMode = _nextSceneMode1;
_nextSceneMode1 = 0;
setAction(&_sequenceManager1, this, _sceneMode, &R2_GLOBALS._player, NULL);
}
return;
case 1942:
R2_INVENTORY.setObjectScene(R2_GUNPOWDER, 0);
_gunpowder.setDetails(1945, 15, -1, -1, 2, (SceneItem *) NULL);
R2_GLOBALS.setFlag(42);
break;
case 1943:
R2_GLOBALS._sound1.fadeOut2(NULL);
R2_INVENTORY.setObjectScene(_lampUsed, 0);
_sceneMode = 1948;
setAction(&_sequenceManager1, this, _sceneMode, &_gunpowder, &_alcoholLamp, &_coveringIce, NULL);
R2_GLOBALS._player.setAction(&_sequenceManager2, NULL, 1941, &R2_GLOBALS._player, NULL);
return;
case 1944:
break;
case 1945:
R2_GLOBALS._sceneManager.changeScene(1950);
return;
case 1946:
if (_nextSceneMode1 == 1942) {
_sceneMode = _nextSceneMode1;
_nextSceneMode1 = 0;
setAction(&_sequenceManager1, this, _sceneMode, &R2_GLOBALS._player, &_gunpowder, NULL);
return;
}
_sceneMode = 0;
break;
case 1947:
if (_nextSceneMode1 == 1943) {
_sceneMode = _nextSceneMode1;
_nextSceneMode1 = 1948;
setAction(&_sequenceManager1, this, _sceneMode, &R2_GLOBALS._player, &_alcoholLamp, NULL);
} else {
_sceneMode = 1941;
setAction(&_sequenceManager1, this, _sceneMode, &R2_GLOBALS._player, NULL);
}
return;
case 1948:
R2_GLOBALS._sound1.play(220);
_corridorExit._enabled = true;
R2_GLOBALS._sceneItems.remove(&_gunpowder);
R2_GLOBALS.clearFlag(42);
R2_GLOBALS.setFlag(43);
_nextSceneMode1 = 1940;
// No break on purpose
case 1949:
_sceneMode = _nextSceneMode1;
if (_nextSceneMode2 == 1943) {
_nextSceneMode1 = _nextSceneMode2;
_nextSceneMode2 = 0;
setAction(&_sequenceManager1, this, _sceneMode, &R2_GLOBALS._player, &_alcoholLamp, NULL);
} else {
_nextSceneMode1 = 0;
setAction(&_sequenceManager1, this, _sceneMode, &R2_GLOBALS._player, NULL);
}
return;
default:
break;
}
R2_GLOBALS._player.enableControl(CURSOR_USE);
R2_GLOBALS._player._canWalk = false;
}
/*--------------------------------------------------------------------------
* Scene 1950 - Flup Tube Corridor Maze
*
*--------------------------------------------------------------------------*/
Scene1950::KeypadWindow::KeypadWindow() {
_buttonIndex = 0;
}
void Scene1950::KeypadWindow::synchronize(Serializer &s) {
SceneArea::synchronize(s);
s.syncAsSint16LE(_buttonIndex);
}
Scene1950::KeypadWindow::KeypadButton::KeypadButton() {
_buttonIndex = 0;
_pressed = false;
_toggled = false;
}
void Scene1950::KeypadWindow::KeypadButton::synchronize(Serializer &s) {
SceneActor::synchronize(s);
s.syncAsSint16LE(_buttonIndex);
s.syncAsSint16LE(_pressed);
s.syncAsSint16LE(_toggled);
}
void Scene1950::KeypadWindow::KeypadButton::init(int indx) {
Scene1950 *scene = (Scene1950 *)R2_GLOBALS._sceneManager._scene;
_buttonIndex = indx;
_pressed = false;
_toggled = false;
postInit();
setup(1971, 2, 1);
fixPriority(249);
setPosition(Common::Point(((_buttonIndex % 4) * 22) + 127, ((_buttonIndex / 4) * 19) + 71));
scene->_sceneAreas.push_front(this);
}
void Scene1950::KeypadWindow::KeypadButton::process(Event &event) {
if ((event.eventType == EVENT_BUTTON_DOWN) && (R2_GLOBALS._events.getCursor() == CURSOR_USE)
&& (_bounds.contains(event.mousePos)) && !_pressed) {
R2_GLOBALS._sound2.play(227);
if (!_toggled) {
setFrame(2);
_toggled = true;
} else {
setFrame(1);
_toggled = false;
}
_pressed = true;
event.handled = true;
}
if ((event.eventType == EVENT_BUTTON_UP) && _pressed) {
_pressed = false;
event.handled = true;
Scene1950 *scene = (Scene1950 *)R2_GLOBALS._sceneManager._scene;
scene->doButtonPress(_buttonIndex);
}
}
bool Scene1950::KeypadWindow::KeypadButton::startAction(CursorType action, Event &event) {
if (action == CURSOR_USE)
return false;
return SceneActor::startAction(action, event);
}
void Scene1950::KeypadWindow::remove() {
Scene1950 *scene = (Scene1950 *)R2_GLOBALS._sceneManager._scene;
for (_buttonIndex = 0; _buttonIndex < 16; ++_buttonIndex) {
scene->_sceneAreas.remove(&_buttons[_buttonIndex]);
_buttons[_buttonIndex].remove();
}
ModalWindow::remove();
if (!R2_GLOBALS.getFlag(37))
R2_GLOBALS._sound2.play(278);
R2_GLOBALS._player.disableControl(CURSOR_WALK);
scene->_eastExit._enabled = true;
if (!R2_GLOBALS.getFlag(37)) {
if (R2_GLOBALS.getFlag(36)) {
scene->_sceneMode = 1964;
scene->setAction(&scene->_sequenceManager, scene, 1964, &R2_GLOBALS._player, NULL);
} else {
scene->_sceneMode = 1965;
scene->setAction(&scene->_sequenceManager, scene, 1965, &R2_GLOBALS._player, NULL);
}
}
}
void Scene1950::KeypadWindow::setup2(int visage, int stripFrameNum, int frameNum, int posX, int posY) {
Scene1950 *scene = (Scene1950 *)R2_GLOBALS._sceneManager._scene;
if (R2_GLOBALS._player._mover)
R2_GLOBALS._player.addMover(NULL);
R2_GLOBALS._player._canWalk = false;
ModalWindow::setup2(visage, stripFrameNum, frameNum, posX, posY);
_object1.fixPriority(248);
scene->_eastExit._enabled = false;
setup3(1950, 27, 28, 27);
for (_buttonIndex = 0; _buttonIndex < 16; _buttonIndex++)
_buttons[_buttonIndex].init(_buttonIndex);
}
void Scene1950::KeypadWindow::setup3(int resNum, int lookLineNum, int talkLineNum, int useLineNum) {
// Copy of Scene1200::LaserPanel::proc13()
_areaActor.setDetails(resNum, lookLineNum, talkLineNum, useLineNum, 2, (SceneItem *) NULL);
}
/*--------------------------------------------------------------------------*/
bool Scene1950::Keypad::startAction(CursorType action, Event &event) {
if ((action != CURSOR_USE) || (R2_GLOBALS.getFlag(37)))
return SceneHotspot::startAction(action, event);
Scene1950 *scene = (Scene1950 *)R2_GLOBALS._sceneManager._scene;
R2_GLOBALS._player.disableControl();
if (R2_GLOBALS.getFlag(36)) {
scene->_sceneMode = 1962;
scene->setAction(&scene->_sequenceManager, scene, 1962, &R2_GLOBALS._player, NULL);
} else {
scene->_sceneMode = 1963;
scene->setAction(&scene->_sequenceManager, scene, 1963, &R2_GLOBALS._player, NULL);
}
return true;
}
bool Scene1950::Door::startAction(CursorType action, Event &event) {
if (action != R2_SCRITH_KEY)
return SceneActor::startAction(action, event);
Scene1950 *scene = (Scene1950 *)R2_GLOBALS._sceneManager._scene;
R2_GLOBALS._player.disableControl();
R2_INVENTORY.setObjectScene(R2_SCRITH_KEY, 0);
scene->_sceneMode = 1958;
scene->setAction(&scene->_sequenceManager, scene, 1958, &R2_GLOBALS._player, &scene->_door, NULL);
return true;
}
bool Scene1950::Scrolls::startAction(CursorType action, Event &event) {
if ((action != CURSOR_USE) || (R2_INVENTORY.getObjectScene(R2_ANCIENT_SCROLLS) != 1950))
return SceneActor::startAction(action, event);
Scene1950 *scene = (Scene1950 *)R2_GLOBALS._sceneManager._scene;
R2_GLOBALS._player.disableControl();
scene->_sceneMode = 1968;
scene->setAction(&scene->_sequenceManager, scene, 1968, &R2_GLOBALS._player, NULL);
return true;
}
bool Scene1950::Gem::startAction(CursorType action, Event &event) {
if ((action != CURSOR_USE) || (!R2_GLOBALS.getFlag(37)))
return SceneActor::startAction(action, event);
Scene1950 *scene = (Scene1950 *)R2_GLOBALS._sceneManager._scene;
R2_GLOBALS._player.disableControl();
scene->_sceneMode = 1967;
scene->setAction(&scene->_sequenceManager, scene, 1967, &R2_GLOBALS._player, NULL);
return true;
}
/*--------------------------------------------------------------------------*/
Scene1950::Vampire::Vampire() {
_deadPosition = Common::Point(0, 0);
_deltaX = 0;
_deltaY = 0;
_vampireMode = 0;
}
void Scene1950::Vampire::synchronize(Serializer &s) {
SceneActor::synchronize(s);
s.syncAsSint16LE(_deadPosition.x);
s.syncAsSint16LE(_deadPosition.y);
s.syncAsSint16LE(_deltaX);
s.syncAsSint16LE(_deltaY);
s.syncAsSint16LE(_vampireMode);
}
void Scene1950::Vampire::signal() {
Scene1950 *scene = (Scene1950 *)R2_GLOBALS._sceneManager._scene;
switch (_vampireMode) {
case 19: {
_vampireMode = 0;
setVisage(1960);
if (R2_GLOBALS._flubMazeEntryDirection == 3)
setStrip(2);
else
setStrip(1);
NpcMover *mover = new NpcMover();
addMover(mover, &scene->_vampireDestPos, scene);
}
break;
case 20: {
// Non fatal shot
_vampireMode = 19;
R2_GLOBALS._player.setVisage(22);
if (R2_GLOBALS._flubMazeEntryDirection == 3)
R2_GLOBALS._player.setStrip(1);
else
R2_GLOBALS._player.setStrip(2);
R2_GLOBALS._player.animate(ANIM_MODE_1, NULL);
R2_GLOBALS._vampireData[scene->_vampireIndex - 1]._shotsRequired--;
if (R2_GLOBALS._flubMazeEntryDirection == 3)
_deadPosition.x = _position.x + 10;
else
_deadPosition.x = _position.x - 10;
_deadPosition.y = _position.y - 4;
setVisage(1961);
if (R2_GLOBALS._flubMazeEntryDirection == 3)
setStrip(2);
else
setStrip(1);
animate(ANIM_MODE_2, NULL);
Common::Point pt = _deadPosition;
PlayerMover *mover = new PlayerMover();
addMover(mover, &pt, this);
R2_GLOBALS._player.enableControl();
}
break;
case 21: {
// Fatal shot
R2_GLOBALS._player.setVisage(22);
if (R2_GLOBALS._flubMazeEntryDirection == 3)
R2_GLOBALS._player.setStrip(1);
else
R2_GLOBALS._player.setStrip(2);
R2_GLOBALS._player.animate(ANIM_MODE_1, NULL);
setVisage(1961);
if (R2_GLOBALS._flubMazeEntryDirection == 3)
setStrip(4);
else
setStrip(3);
setDetails(1950, 15, -1, 17, 2, (SceneItem *) NULL);
addMover(NULL);
_numFrames = 8;
R2_GLOBALS._sound2.play(226);
animate(ANIM_MODE_5, NULL);
fixPriority(10);
R2_GLOBALS._vampireData[scene->_vampireIndex - 1]._isAlive = false;
R2_GLOBALS._vampireData[scene->_vampireIndex - 1]._shotsRequired--;
R2_GLOBALS._vampireData[scene->_vampireIndex - 1]._position = _position;
_deltaX = (_position.x - R2_GLOBALS._player._position.x) / 2;
_deltaY = (_position.y - R2_GLOBALS._player._position.y) / 2;
byte vampireCount = 0;
for (byte i = 0; i < 18; ++i) {
if (!R2_GLOBALS._vampireData[i]._isAlive)
++vampireCount;
}
if (vampireCount == 18) {
R2_GLOBALS.setFlag(36);
_vampireMode = 23;
Common::Point pt(R2_GLOBALS._player._position.x + _deltaX, R2_GLOBALS._player._position.y + _deltaY);
NpcMover *mover = new NpcMover();
R2_GLOBALS._player.addMover(mover, &pt, this);
} else if (vampireCount == 1) {
_vampireMode = 22;
Common::Point pt(R2_GLOBALS._player._position.x + _deltaX, R2_GLOBALS._player._position.y + _deltaY);
NpcMover *mover = new NpcMover();
R2_GLOBALS._player.addMover(mover, &pt, this);
} else {
R2_GLOBALS._player.enableControl(CURSOR_WALK);
}
if (R2_GLOBALS._flubMazeEntryDirection == 3)
scene->_eastExit._enabled = true;
else
scene->_westExit._enabled = true;
scene->_vampireActive = false;
}
break;
case 22:
SceneItem::display(1950, 18, 0, 280, 1, 160, 9, 1, 2, 20, 7, 7, LIST_END);
R2_GLOBALS._player.enableControl(CURSOR_WALK);
break;
case 23:
SceneItem::display(1950, 25, 0, 280, 1, 160, 9, 1, 2, 20, 7, 7, LIST_END);
scene->_sceneMode = R2_GLOBALS._flubMazeEntryDirection;
scene->setAction(&scene->_sequenceManager, scene, 1960, &R2_GLOBALS._player, NULL);
break;
default:
break;
}
}
bool Scene1950::Vampire::startAction(CursorType action, Event &event) {
Scene1950 *scene = (Scene1950 *)R2_GLOBALS._sceneManager._scene;
if (!R2_GLOBALS._vampireData[scene->_vampireIndex - 1]._isAlive ||
(action != R2_PHOTON_STUNNER))
return SceneActor::startAction(action, event);
R2_GLOBALS._player.disableControl();
if (R2_GLOBALS._vampireData[scene->_vampireIndex - 1]._shotsRequired <= 1)
_vampireMode = 21;
else
_vampireMode = 20;
R2_GLOBALS._player.setVisage(25);
if (R2_GLOBALS._flubMazeEntryDirection == 3)
R2_GLOBALS._player.setStrip(2);
else
R2_GLOBALS._player.setStrip(1);
R2_GLOBALS._player.animate(ANIM_MODE_5, this);
R2_GLOBALS._sound3.play(99);
return true;
}
/*--------------------------------------------------------------------------*/
void Scene1950::NorthExit::changeScene() {
Scene1950 *scene = (Scene1950 *)R2_GLOBALS._sceneManager._scene;
_enabled = false;
R2_GLOBALS._player.disableControl(CURSOR_WALK);
R2_GLOBALS._flubMazeEntryDirection = 1;
scene->_sceneMode = 11;
Common::Point pt(160, 127);
PlayerMover *mover = new PlayerMover();
R2_GLOBALS._player.addMover(mover, &pt, scene);
}
void Scene1950::UpExit::changeScene() {
Scene1950 *scene = (Scene1950 *)R2_GLOBALS._sceneManager._scene;
_enabled = false;
R2_GLOBALS._player.disableControl(CURSOR_WALK);
R2_GLOBALS._flubMazeEntryDirection = 2;
scene->_sceneMode = 12;
if (!scene->_upExitStyle) {
if (R2_GLOBALS.getFlag(36))
scene->setAction(&scene->_sequenceManager, scene, 1953, &R2_GLOBALS._player, NULL);
else
scene->setAction(&scene->_sequenceManager, scene, 1970, &R2_GLOBALS._player, NULL);
} else {
if (R2_GLOBALS.getFlag(36))
scene->setAction(&scene->_sequenceManager, scene, 1952, &R2_GLOBALS._player, NULL);
else
scene->setAction(&scene->_sequenceManager, scene, 1969, &R2_GLOBALS._player, NULL);
}
}
void Scene1950::EastExit::changeScene() {
Scene1950 *scene = (Scene1950 *)R2_GLOBALS._sceneManager._scene;
_enabled = false;
R2_GLOBALS._player.disableControl(CURSOR_WALK);
R2_GLOBALS._flubMazeEntryDirection = 3;
scene->_sceneMode = 13;
if (scene->_vampireActive)
R2_GLOBALS._player.animate(ANIM_MODE_9);
Common::Point pt(340, 160);
NpcMover *mover = new NpcMover();
R2_GLOBALS._player.addMover(mover, &pt, scene);
}
void Scene1950::DownExit::changeScene() {
Scene1950 *scene = (Scene1950 *)R2_GLOBALS._sceneManager._scene;
_enabled = false;
R2_GLOBALS._player.disableControl(CURSOR_WALK);
R2_GLOBALS._flubMazeEntryDirection = 4;
scene->_sceneMode = 14;
if (R2_GLOBALS.getFlag(36))
scene->setAction(&scene->_sequenceManager, scene, 1956, &R2_GLOBALS._player, NULL);
else
scene->setAction(&scene->_sequenceManager, scene, 1973, &R2_GLOBALS._player, NULL);
}
void Scene1950::SouthExit::changeScene() {
Scene1950 *scene = (Scene1950 *)R2_GLOBALS._sceneManager._scene;
_enabled = false;
R2_GLOBALS._player.disableControl(CURSOR_WALK);
R2_GLOBALS._flubMazeEntryDirection = 5;
scene->_sceneMode = 15;
Common::Point pt(160, 213);
NpcMover *mover = new NpcMover();
R2_GLOBALS._player.addMover(mover, &pt, scene);
}
void Scene1950::WestExit::changeScene() {
Scene1950 *scene = (Scene1950 *)R2_GLOBALS._sceneManager._scene;
_enabled = false;
R2_GLOBALS._player.disableControl(CURSOR_WALK);
R2_GLOBALS._flubMazeEntryDirection = 6;
if (R2_GLOBALS._flubMazeArea == 2) {
// In the very first corridor area after the Scrith Door
if ((R2_GLOBALS.getFlag(36)) && (R2_INVENTORY.getObjectScene(R2_SAPPHIRE_BLUE) == 2) && (R2_INVENTORY.getObjectScene(R2_ANCIENT_SCROLLS) == 2)) {
scene->_sceneMode = 1961;
Common::Point pt(-20, 160);
NpcMover *mover = new NpcMover();
R2_GLOBALS._player.addMover(mover, &pt, scene);
} else {
if (!R2_GLOBALS.getFlag(36))
SceneItem::display(1950, 33, 0, 280, 1, 160, 9, 1, 2, 20, 7, 7, LIST_END);
if ((R2_INVENTORY.getObjectScene(R2_SAPPHIRE_BLUE) == 1950) || (R2_INVENTORY.getObjectScene(R2_ANCIENT_SCROLLS) == 1950))
SceneItem::display(1950, 34, 0, 280, 1, 160, 9, 1, 2, 20, 7, 7, LIST_END);
scene->_sceneMode = 0;
Common::Point pt(30, 160);
NpcMover *mover = new NpcMover();
R2_GLOBALS._player.addMover(mover, &pt, scene);
}
} else {
if (scene->_vampireActive)
R2_GLOBALS._player.animate(ANIM_MODE_9);
scene->_sceneMode = 16;
Common::Point pt(-20, 160);
NpcMover *mover = new NpcMover();
R2_GLOBALS._player.addMover(mover, &pt, scene);
}
}
void Scene1950::ShaftExit::changeScene() {
Scene1950 *scene = (Scene1950 *)R2_GLOBALS._sceneManager._scene;
_enabled = false;
R2_GLOBALS._player.disableControl(CURSOR_WALK);
R2_GLOBALS._flubMazeEntryDirection = 0;
scene->_sceneMode = 1951;
scene->setAction(&scene->_sequenceManager, scene, 1951, &R2_GLOBALS._player, NULL);
}
void Scene1950::DoorExit::changeScene() {
Scene1950 *scene = (Scene1950 *)R2_GLOBALS._sceneManager._scene;
_enabled = false;
R2_GLOBALS._player.disableControl(CURSOR_WALK);
R2_GLOBALS._flubMazeEntryDirection = 3;
if (R2_GLOBALS._player._visage == 22) {
scene->_sceneMode = 1975;
scene->setAction(&scene->_sequenceManager, scene, 1975, &R2_GLOBALS._player, NULL);
} else {
SceneItem::display(1950, 22, 0, 280, 1, 160, 9, 1, 2, 20, 7, 7, LIST_END);
R2_GLOBALS._flubMazeEntryDirection = 0;
scene->_sceneMode = 0;
Common::Point pt(250, 150);
NpcMover *mover = new NpcMover();
R2_GLOBALS._player.addMover(mover, &pt, scene);
_enabled = true;
}
}
/*--------------------------------------------------------------------------*/
Scene1950::Scene1950() {
_upExitStyle = false;
_removeFlag = false;
_vampireActive = false;
_vampireDestPos = Common::Point(0, 0);
_vampireIndex = 0;
}
void Scene1950::synchronize(Serializer &s) {
SceneExt::synchronize(s);
s.syncAsSint16LE(_upExitStyle);
s.syncAsSint16LE(_removeFlag);
s.syncAsSint16LE(_vampireActive);
s.syncAsSint16LE(_vampireDestPos.x);
s.syncAsSint16LE(_vampireDestPos.y);
s.syncAsSint16LE(_vampireIndex);
}
void Scene1950::initArea() {
_northExit._enabled = false;
_upExit._enabled = false;
_eastExit._enabled = false;
_downExit._enabled = false;
_southExit._enabled = false;
_westExit._enabled = false;
_shaftExit._enabled = false;
_doorExit._enabled = false;
_northExit._insideArea = false;
_upExit._insideArea = false;
_eastExit._insideArea = false;
_downExit._insideArea = false;
_southExit._insideArea = false;
_westExit._insideArea = false;
_shaftExit._insideArea = false;
_doorExit._insideArea = false;
_northExit._moving = false;
_upExit._moving = false;
_eastExit._moving = false;
_downExit._moving = false;
_southExit._moving = false;
_westExit._moving = false;
_shaftExit._moving = false;
_doorExit._moving = false;
_upExitStyle = false;
switch (R2_GLOBALS._flubMazeArea - 1) {
case 0:
loadScene(1948);
break;
case 1:
// No break on purpose
case 8:
// No break on purpose
case 10:
// No break on purpose
case 12:
// No break on purpose
case 16:
// No break on purpose
case 19:
// No break on purpose
case 23:
// No break on purpose
case 30:
// No break on purpose
case 44:
// No break on purpose
case 72:
// No break on purpose
case 74:
// No break on purpose
case 86:
// No break on purpose
case 96:
// No break on purpose
case 103:
loadScene(1950);
break;
case 2:
// No break on purpose
case 29:
loadScene(1965);
break;
case 3:
// No break on purpose
case 9:
// No break on purpose
case 11:
// No break on purpose
case 15:
// No break on purpose
case 24:
// No break on purpose
case 39:
// No break on purpose
case 45:
// No break on purpose
case 71:
// No break on purpose
case 73:
// No break on purpose
case 75:
// No break on purpose
case 79:
// No break on purpose
case 85:
// No break on purpose
case 87:
// No break on purpose
case 95:
loadScene(1955);
break;
case 4:
// No break on purpose
case 6:
// No break on purpose
case 13:
// No break on purpose
case 27:
// No break on purpose
case 41:
// No break on purpose
case 48:
// No break on purpose
case 50:
// No break on purpose
case 54:
// No break on purpose
case 76:
// No break on purpose
case 80:
// No break on purpose
case 90:
// No break on purpose
case 104:
loadScene(1975);
break;
case 5:
// No break on purpose
case 7:
// No break on purpose
case 14:
// No break on purpose
case 28:
// No break on purpose
case 32:
// No break on purpose
case 47:
// No break on purpose
case 53:
loadScene(1997);
break;
case 17:
// No break on purpose
case 20:
// No break on purpose
case 25:
// No break on purpose
case 31:
// No break on purpose
case 33:
// No break on purpose
case 46:
loadScene(1995);
break;
case 18:
// No break on purpose
case 22:
// No break on purpose
case 26:
// No break on purpose
case 36:
// No break on purpose
case 38:
// No break on purpose
case 43:
// No break on purpose
case 51:
// No break on purpose
case 70:
// No break on purpose
case 78:
// No break on purpose
case 84:
// No break on purpose
case 89:
// No break on purpose
case 101:
loadScene(1970);
break;
case 21:
// No break on purpose
case 34:
// No break on purpose
case 57:
// No break on purpose
case 58:
// No break on purpose
case 59:
// No break on purpose
case 62:
// No break on purpose
case 65:
loadScene(1980);
break;
case 35:
// No break on purpose
case 61:
// No break on purpose
case 77:
// No break on purpose
case 83:
loadScene(1982);
break;
case 37:
// No break on purpose
case 52:
// No break on purpose
case 82:
// No break on purpose
case 88:
// No break on purpose
case 92:
// No break on purpose
case 97:
// No break on purpose
case 100:
loadScene(1962);
break;
case 40:
// No break on purpose
case 102:
loadScene(1960);
break;
case 42:
// No break on purpose
case 55:
// No break on purpose
case 60:
// No break on purpose
case 66:
// No break on purpose
case 68:
// No break on purpose
case 69:
// No break on purpose
case 93:
// No break on purpose
case 98:
loadScene(1990);
break;
case 49:
// No break on purpose
case 81:
// No break on purpose
case 91:
// No break on purpose
case 94:
// No break on purpose
case 99:
loadScene(1967);
break;
case 56:
// No break on purpose
case 63:
// No break on purpose
case 64:
// No break on purpose
case 67:
loadScene(1985);
_upExitStyle = true;
break;
default:
break;
}
if (R2_GLOBALS._flubMazeArea != 1)
R2_GLOBALS._walkRegions.load(1950);
switch (R2_GLOBALS._flubMazeArea - 1) {
case 0:
_shaftExit._enabled = true;
if ((R2_INVENTORY.getObjectScene(R2_SCRITH_KEY) == 0) && (R2_INVENTORY.getObjectScene(R2_SAPPHIRE_BLUE) == 1950))
_doorExit._enabled = true;
R2_GLOBALS._walkRegions.disableRegion(2);
R2_GLOBALS._walkRegions.disableRegion(3);
R2_GLOBALS._walkRegions.disableRegion(4);
R2_GLOBALS._walkRegions.disableRegion(5);
R2_GLOBALS._walkRegions.disableRegion(6);
break;
case 1:
// No break on purpose
case 2:
// No break on purpose
case 3:
// No break on purpose
case 8:
// No break on purpose
case 9:
// No break on purpose
case 10:
// No break on purpose
case 11:
// No break on purpose
case 12:
// No break on purpose
case 15:
// No break on purpose
case 16:
// No break on purpose
case 19:
// No break on purpose
case 23:
// No break on purpose
case 24:
// No break on purpose
case 29:
// No break on purpose
case 30:
// No break on purpose
case 39:
// No break on purpose
case 40:
// No break on purpose
case 44:
// No break on purpose
case 45:
// No break on purpose
case 71:
// No break on purpose
case 72:
// No break on purpose
case 73:
// No break on purpose
case 74:
// No break on purpose
case 75:
// No break on purpose
case 79:
// No break on purpose
case 85:
// No break on purpose
case 86:
// No break on purpose
case 87:
// No break on purpose
case 95:
// No break on purpose
case 96:
// No break on purpose
case 102:
// No break on purpose
case 103:
_eastExit._enabled = true;
_westExit._enabled = true;
break;
case 4:
// No break on purpose
case 6:
// No break on purpose
case 13:
// No break on purpose
case 17:
// No break on purpose
case 20:
// No break on purpose
case 25:
// No break on purpose
case 27:
// No break on purpose
case 31:
// No break on purpose
case 33:
// No break on purpose
case 37:
// No break on purpose
case 41:
// No break on purpose
case 46:
// No break on purpose
case 48:
// No break on purpose
case 50:
// No break on purpose
case 52:
// No break on purpose
case 54:
// No break on purpose
case 76:
// No break on purpose
case 80:
// No break on purpose
case 82:
// No break on purpose
case 88:
// No break on purpose
case 90:
// No break on purpose
case 92:
// No break on purpose
case 97:
// No break on purpose
case 100:
// No break on purpose
case 104:
_westExit._enabled = true;
R2_GLOBALS._walkRegions.disableRegion(6);
R2_GLOBALS._walkRegions.disableRegion(9);
break;
case 5:
// No break on purpose
case 7:
// No break on purpose
case 14:
// No break on purpose
case 18:
// No break on purpose
case 22:
// No break on purpose
case 26:
// No break on purpose
case 28:
// No break on purpose
case 32:
// No break on purpose
case 36:
// No break on purpose
case 38:
// No break on purpose
case 43:
// No break on purpose
case 47:
// No break on purpose
case 49:
// No break on purpose
case 51:
// No break on purpose
case 53:
// No break on purpose
case 70:
// No break on purpose
case 78:
// No break on purpose
case 81:
// No break on purpose
case 84:
// No break on purpose
case 89:
// No break on purpose
case 91:
// No break on purpose
case 94:
// No break on purpose
case 99:
// No break on purpose
case 101:
_eastExit._enabled = true;
R2_GLOBALS._walkRegions.disableRegion(1);
R2_GLOBALS._walkRegions.disableRegion(7);
R2_GLOBALS._walkRegions.disableRegion(13);
break;
default:
R2_GLOBALS._walkRegions.disableRegion(1);
R2_GLOBALS._walkRegions.disableRegion(6);
R2_GLOBALS._walkRegions.disableRegion(7);
R2_GLOBALS._walkRegions.disableRegion(9);
R2_GLOBALS._walkRegions.disableRegion(13);
break;
}
_northDoorway.remove();
_northDoorway.removeObject();
_southDoorway.remove();
switch (R2_GLOBALS._flubMazeArea - 4) {
case 0:
// No break on purpose
case 3:
// No break on purpose
case 16:
// No break on purpose
case 22:
// No break on purpose
case 24:
// No break on purpose
case 32:
// No break on purpose
case 33:
// No break on purpose
case 45:
// No break on purpose
case 46:
// No break on purpose
case 48:
// No break on purpose
case 51:
// No break on purpose
case 56:
// No break on purpose
case 59:
// No break on purpose
case 67:
// No break on purpose
case 68:
// No break on purpose
case 70:
// No break on purpose
case 73:
// No break on purpose
case 82:
// No break on purpose
case 90:
_northExit._enabled = true;
_northDoorway.setup(1950, (R2_GLOBALS._flubMazeArea % 2) + 1, 1, 160, 137, 25);
//visage,strip,frame,px,py,priority,effect
_southDoorway.postInit();
_southDoorway.setVisage(1950);
_southDoorway.setStrip((((R2_GLOBALS._flubMazeArea - 1) / 35) % 2) + 1);
_southDoorway.setFrame(2);
_southDoorway.setPosition(Common::Point(160, 167));
_southDoorway.fixPriority(220);
R2_GLOBALS._walkRegions.disableRegion(3);
R2_GLOBALS._walkRegions.disableRegion(4);
break;
case 7:
// No break on purpose
case 10:
// No break on purpose
case 23:
// No break on purpose
case 29:
// No break on purpose
case 31:
// No break on purpose
case 39:
// No break on purpose
case 40:
// No break on purpose
case 52:
// No break on purpose
case 53:
// No break on purpose
case 55:
// No break on purpose
case 63:
// No break on purpose
case 65:
// No break on purpose
case 66:
// No break on purpose
case 75:
// No break on purpose
case 77:
// No break on purpose
case 81:
// No break on purpose
case 87:
// No break on purpose
case 89:
// No break on purpose
case 97:
_southExit._enabled = true;
_southDoorway.postInit();
_southDoorway.setVisage(1950);
_southDoorway.setStrip((((R2_GLOBALS._flubMazeArea - 1) / 35) % 2) + 1);
_southDoorway.setFrame(3);
_southDoorway.setPosition(Common::Point(160, 167));
_southDoorway.fixPriority(220);
break;
case 58:
// No break on purpose
case 74:
// No break on purpose
case 80:
_northExit._enabled = true;
_southExit._enabled = true;
_northDoorway.setup(1950, (R2_GLOBALS._flubMazeArea % 2) + 1, 1, 160, 137, 25);
_southDoorway.postInit();
_southDoorway.setVisage(1950);
_southDoorway.setStrip((((R2_GLOBALS._flubMazeArea - 1) / 35) % 2) + 1);
_southDoorway.setFrame(3);
_southDoorway.setPosition(Common::Point(160, 167));
_southDoorway.fixPriority(220);
R2_GLOBALS._walkRegions.disableRegion(3);
R2_GLOBALS._walkRegions.disableRegion(4);
break;
default:
_southDoorway.postInit();
_southDoorway.setVisage(1950);
_southDoorway.setStrip(((R2_GLOBALS._flubMazeArea - 1) / 35) % 2 + 1);
_southDoorway.setFrame(2);
_southDoorway.setPosition(Common::Point(160, 167));
_southDoorway.fixPriority(220);
break;
}
switch (R2_GLOBALS._flubMazeArea - 3) {
case 0:
// No break on purpose
case 3:
// No break on purpose
case 5:
// No break on purpose
case 12:
// No break on purpose
case 15:
// No break on purpose
case 18:
// No break on purpose
case 19:
// No break on purpose
case 23:
// No break on purpose
case 26:
// No break on purpose
case 27:
// No break on purpose
case 29:
// No break on purpose
case 30:
// No break on purpose
case 31:
// No break on purpose
case 32:
// No break on purpose
case 44:
// No break on purpose
case 45:
// No break on purpose
case 51:
// No break on purpose
case 55:
// No break on purpose
case 56:
// No break on purpose
case 57:
// No break on purpose
case 60:
// No break on purpose
case 63:
_upExit._enabled = true;
break;
case 54:
// No break on purpose
case 61:
// No break on purpose
case 62:
// No break on purpose
case 65:
_upExit._enabled = true;
// No break on purpose
case 35:
// No break on purpose
case 38:
// No break on purpose
case 40:
// No break on purpose
case 47:
// No break on purpose
case 50:
// No break on purpose
case 53:
// No break on purpose
case 58:
// No break on purpose
case 64:
// No break on purpose
case 66:
// No break on purpose
case 67:
// No break on purpose
case 79:
// No break on purpose
case 80:
// No break on purpose
case 86:
// No break on purpose
case 89:
// No break on purpose
case 90:
// No break on purpose
case 91:
// No break on purpose
case 92:
// No break on purpose
case 95:
// No break on purpose
case 96:
// No break on purpose
case 97:
// No break on purpose
case 98:
// No break on purpose
case 100:
_downExit._enabled = true;
R2_GLOBALS._walkRegions.disableRegion(4);
R2_GLOBALS._walkRegions.disableRegion(5);
R2_GLOBALS._walkRegions.disableRegion(6);
R2_GLOBALS._walkRegions.disableRegion(10);
R2_GLOBALS._walkRegions.disableRegion(11);
default:
break;
}
R2_GLOBALS._uiElements.draw();
}
void Scene1950::enterArea() {
R2_GLOBALS._player.disableControl();
R2_GLOBALS._player.animate(ANIM_MODE_1, NULL);
_vampire.remove();
_door.remove();
_scrolls.remove();
_vampireActive = false;
_vampireIndex = 0;
// Certain areas have a vampire in them
switch (R2_GLOBALS._flubMazeArea) {
case 10:
_vampireIndex = 1;
break;
case 13:
_vampireIndex = 2;
break;
case 16:
_vampireIndex = 3;
break;
case 17:
_vampireIndex = 4;
break;
case 24:
_vampireIndex = 5;
break;
case 25:
_vampireIndex = 6;
break;
case 31:
_vampireIndex = 7;
break;
case 40:
_vampireIndex = 8;
break;
case 45:
_vampireIndex = 9;
break;
case 46:
_vampireIndex = 10;
break;
case 73:
_vampireIndex = 11;
break;
case 75:
_vampireIndex = 12;
break;
case 80:
_vampireIndex = 13;
break;
case 87:
_vampireIndex = 14;
break;
case 88:
_vampireIndex = 15;
break;
case 96:
_vampireIndex = 16;
break;
case 97:
_vampireIndex = 17;
break;
case 104:
_vampireIndex = 18;
break;
default:
break;
}
if (_vampireIndex != 0) {
_vampire.postInit();
_vampire._numFrames = 6;
_vampire._moveRate = 6;
_vampire._moveDiff = Common::Point(3, 2);
_vampire._effect = EFFECT_SHADED;
if (!R2_GLOBALS._vampireData[_vampireIndex - 1]._isAlive) {
// Show vampire ashes
_vampire.setPosition(Common::Point(R2_GLOBALS._vampireData[_vampireIndex - 1]._position));
_vampire.animate(ANIM_MODE_NONE, NULL);
_vampire.addMover(NULL);
_vampire.setVisage(1961);
_vampire.setStrip(4);
_vampire.setFrame(10);
_vampire.fixPriority(10);
_vampire.setDetails(1950, 15, -1, 17, 2, (SceneItem *) NULL);
} else {
// Start the vampire
_vampire.setVisage(1960);
_vampire.setPosition(Common::Point(160, 130));
_vampire.animate(ANIM_MODE_2, NULL);
_vampire.setDetails(1950, 12, -1, 14, 2, (SceneItem *) NULL);
_vampireActive = true;
}
}
if ((R2_GLOBALS._flubMazeArea == 1) && (R2_INVENTORY.getObjectScene(R2_SCRITH_KEY) != 0)) {
// Show doorway at the right hand side of the very first flub corridor
_door.postInit();
_door.setVisage(1948);
_door.setStrip(3);
_door.setPosition(Common::Point(278, 155));
_door.fixPriority(100);
_door.setDetails(1950, 19, 20, 23, 2, (SceneItem *) NULL);
}
if (R2_GLOBALS._flubMazeArea == 102) {
R2_GLOBALS._walkRegions.load(1951);
R2_GLOBALS._walkRegions.disableRegion(1);
R2_GLOBALS._walkRegions.disableRegion(5);
R2_GLOBALS._walkRegions.disableRegion(6);
R2_GLOBALS._walkRegions.disableRegion(7);
_cube.postInit();
_cube.setVisage(1970);
_cube.setStrip(1);
if (R2_GLOBALS.getFlag(37))
_cube.setFrame(3);
else
_cube.setFrame(1);
_cube.setPosition(Common::Point(193, 158));
_cube.setDetails(1950, 3, 4, 5, 2, (SceneItem *) NULL);
_pulsingLights.postInit();
_pulsingLights.setVisage(1970);
_pulsingLights.setStrip(3);
_pulsingLights.animate(ANIM_MODE_2, NULL);
_pulsingLights._numFrames = 6;
_pulsingLights.setPosition(Common::Point(194, 158));
_pulsingLights.fixPriority(159);
_keypad.setDetails(Rect(188, 124, 199, 133), 1950, 27, 28, -1, 2, NULL);
if (R2_INVENTORY.getObjectScene(R2_SAPPHIRE_BLUE) == 1950) {
_gem.postInit();
_gem.setVisage(1970);
_gem.setStrip(1);
_gem.setFrame(2);
_gem.fixPriority(160);
}
if (R2_GLOBALS.getFlag(37)) {
_gem.setPosition(Common::Point(192, 118));
_gem.setDetails(1950, 9, 4, -1, 2, (SceneItem *) NULL);
} else {
_containmentField.postInit();
_containmentField.setVisage(1970);
_containmentField.setStrip(4);
_containmentField._numFrames = 4;
_containmentField.animate(ANIM_MODE_8, 0, NULL);
_containmentField.setPosition(Common::Point(192, 121));
_containmentField.fixPriority(159);
_containmentField.setDetails(1950, 6, 7, 8, 2, (SceneItem *) NULL);
_gem.setPosition(Common::Point(192, 109));
_gem.setDetails(1950, 9, 7, 8, 2, (SceneItem *) NULL);
}
_scrolls.postInit();
_scrolls.setVisage(1972);
_scrolls.setStrip(1);
_scrolls.setPosition(Common::Point(76, 94));
_scrolls.fixPriority(25);
_scrolls.setDetails(1950, 30, -1, -1, 2, (SceneItem *) NULL);
if (R2_INVENTORY.getObjectScene(R2_ANCIENT_SCROLLS) == 2)
_scrolls.setFrame(2);
else
_scrolls.setFrame(1);
_removeFlag = true;
} else if (_removeFlag) {
_cube.remove();
_containmentField.remove();
_gem.remove();
_pulsingLights.remove();
_scrolls.remove();
R2_GLOBALS._sceneItems.remove(&_background);
_background.setDetails(Rect(0, 0, 320, 200), 1950, 0, 1, 2, 2, NULL);
_removeFlag = false;
}
switch (R2_GLOBALS._flubMazeEntryDirection) {
case 0:
_sceneMode = 1950;
if (R2_INVENTORY.getObjectScene(R2_SCRITH_KEY) == 0)
// The original uses CURSOR_ARROW. CURSOR_WALK is much more coherent
R2_GLOBALS._player.enableControl(CURSOR_WALK);
else
setAction(&_sequenceManager, this, 1950, &R2_GLOBALS._player, NULL);
break;
case 1: {
_sceneMode = R2_GLOBALS._flubMazeEntryDirection;
R2_GLOBALS._player.setPosition(Common::Point(160, 213));
Common::Point pt(160, 160);
NpcMover *mover = new NpcMover();
R2_GLOBALS._player.addMover(mover, &pt, this);
}
break;
case 2:
_sceneMode = R2_GLOBALS._flubMazeEntryDirection;
if (R2_GLOBALS.getFlag(36))
setAction(&_sequenceManager, this, 1957, &R2_GLOBALS._player, NULL);
else
setAction(&_sequenceManager, this, 1974, &R2_GLOBALS._player, NULL);
break;
case 3:
// Entering from the left
if (!_vampireActive) {
_sceneMode = R2_GLOBALS._flubMazeEntryDirection;
R2_GLOBALS._player.setPosition(Common::Point(-20, 160));
Common::Point pt(30, 160);
NpcMover *mover = new NpcMover();
R2_GLOBALS._player.addMover(mover, &pt, this);
} else {
_sceneMode = 18;
_eastExit._enabled = false;
_vampireDestPos = Common::Point(60, 152);
R2_GLOBALS._player.enableControl(CURSOR_USE);
R2_GLOBALS._player._canWalk = false;
_vampire.setStrip(2);
NpcMover *mover = new NpcMover();
_vampire.addMover(mover, &_vampireDestPos, this);
R2_GLOBALS._player.setPosition(Common::Point(-20, 160));
Common::Point pt2(30, 160);
NpcMover *mover2 = new NpcMover();
R2_GLOBALS._player.addMover(mover2, &pt2, NULL);
}
break;
case 4:
_sceneMode = R2_GLOBALS._flubMazeEntryDirection;
if (!_upExitStyle) {
if (R2_GLOBALS.getFlag(36))
setAction(&_sequenceManager, this, 1955, &R2_GLOBALS._player, NULL);
else
setAction(&_sequenceManager, this, 1972, &R2_GLOBALS._player, NULL);
} else {
if (R2_GLOBALS.getFlag(36))
setAction(&_sequenceManager, this, 1954, &R2_GLOBALS._player, NULL);
else
setAction(&_sequenceManager, this, 1971, &R2_GLOBALS._player, NULL);
}
break;
case 5: {
_sceneMode = R2_GLOBALS._flubMazeEntryDirection;
R2_GLOBALS._player.setPosition(Common::Point(160, 127));
Common::Point pt(160, 160);
NpcMover *mover = new NpcMover();
R2_GLOBALS._player.addMover(mover, &pt, this);
}
break;
case 6:
// Entering from the right
if (!_vampireActive) {
_sceneMode = R2_GLOBALS._flubMazeEntryDirection;
if (R2_GLOBALS._flubMazeArea == 1) {
setAction(&_sequenceManager, this, 1961, &R2_GLOBALS._player, NULL);
} else {
R2_GLOBALS._player.setPosition(Common::Point(340, 160));
Common::Point pt(289, 160);
NpcMover *mover = new NpcMover();
R2_GLOBALS._player.addMover(mover, &pt, this);
}
} else {
_sceneMode = 17;
_westExit._enabled = false;
_vampireDestPos = Common::Point(259, 152);
R2_GLOBALS._player.enableControl(CURSOR_USE);
R2_GLOBALS._player._canWalk = false;
_vampire.setStrip(1);
NpcMover *mover = new NpcMover();
_vampire.addMover(mover, &_vampireDestPos, this);
R2_GLOBALS._player.setPosition(Common::Point(340, 160));
Common::Point pt2(289, 160);
NpcMover *mover2 = new NpcMover();
R2_GLOBALS._player.addMover(mover2, &pt2, NULL);
}
break;
default:
break;
}
}
void Scene1950::doButtonPress(int indx) {
Scene1950 *scene = (Scene1950 *)R2_GLOBALS._sceneManager._scene;
R2_GLOBALS._player.disableControl();
int prevIndex = indx - 1;
if ((indx / 4) == (prevIndex / 4)) {
if (prevIndex < 0)
prevIndex = 3;
} else {
prevIndex += 4;
}
assert(prevIndex >= 0 && prevIndex < 16);
if (!_KeypadWindow._buttons[prevIndex]._toggled) {
_KeypadWindow._buttons[prevIndex].setFrame(2);
_KeypadWindow._buttons[prevIndex]._toggled = true;
} else {
_KeypadWindow._buttons[prevIndex].setFrame(1);
_KeypadWindow._buttons[prevIndex]._toggled = false;
}
prevIndex = indx + 1;
if ((indx / 4) == (prevIndex / 4)) {
if (prevIndex > 15)
prevIndex = 12;
} else {
prevIndex -= 4;
}
assert(prevIndex >= 0 && prevIndex < 16);
if (!_KeypadWindow._buttons[prevIndex]._toggled) {
_KeypadWindow._buttons[prevIndex].setFrame(2);
_KeypadWindow._buttons[prevIndex]._toggled = true;
} else {
_KeypadWindow._buttons[prevIndex].setFrame(1);
_KeypadWindow._buttons[prevIndex]._toggled = false;
}
prevIndex = indx - 4;
if (prevIndex < 0)
prevIndex += 16;
assert(prevIndex >= 0 && prevIndex < 16);
if (!_KeypadWindow._buttons[prevIndex]._toggled) {
_KeypadWindow._buttons[prevIndex].setFrame(2);
_KeypadWindow._buttons[prevIndex]._toggled = true;
} else {
_KeypadWindow._buttons[prevIndex].setFrame(1);
_KeypadWindow._buttons[prevIndex]._toggled = false;
}
prevIndex = indx + 4;
if (prevIndex > 15)
prevIndex -= 16;
assert(prevIndex >= 0 && prevIndex < 16);
if (!_KeypadWindow._buttons[prevIndex]._toggled) {
_KeypadWindow._buttons[prevIndex].setFrame(2);
_KeypadWindow._buttons[prevIndex]._toggled = true;
} else {
_KeypadWindow._buttons[prevIndex].setFrame(1);
_KeypadWindow._buttons[prevIndex]._toggled = false;
}
// Check whether all the buttons are highlighted
int cpt = 0;
for (prevIndex = 0; prevIndex < 16; prevIndex++) {
if (_KeypadWindow._buttons[prevIndex]._toggled)
++cpt;
}
if (cpt != 16) {
R2_GLOBALS._player.enableControl();
R2_GLOBALS._player._canWalk = false;
} else {
R2_GLOBALS.setFlag(37);
_sceneMode = 24;
setAction(&_sequenceManager, scene, 1976, NULL);
}
}
void Scene1950::postInit(SceneObjectList *OwnerList) {
_upExitStyle = false;
_removeFlag = false;
_vampireActive = false;
_vampireIndex = 0;
if (R2_GLOBALS._sceneManager._previousScene == 300)
R2_GLOBALS._flubMazeArea = 103;
initArea();
SceneExt::postInit();
R2_GLOBALS._sound1.play(105);
_northExit.setDetails(Rect(130, 46, 189, 135), SHADECURSOR_UP, 1950);
_northExit.setDest(Common::Point(160, 145));
_upExit.setDetails(Rect(208, 0, 255, 73), EXITCURSOR_N, 1950);
_upExit.setDest(Common::Point(200, 151));
_eastExit.setDetails(Rect(305, 95, 320, 147), EXITCURSOR_E, 1950);
_eastExit.setDest(Common::Point(312, 160));
_downExit.setDetails(Rect(208, 99, 255, 143), EXITCURSOR_S, 1950);
_downExit.setDest(Common::Point(200, 151));
_southExit.setDetails(Rect(113, 154, 206, 168), SHADECURSOR_DOWN, 1950);
_southExit.setDest(Common::Point(160, 165));
_westExit.setDetails(Rect(0, 95, 14, 147), EXITCURSOR_W, 1950);
_westExit.setDest(Common::Point(7, 160));
_shaftExit.setDetails(Rect(72, 54, 120, 128), EXITCURSOR_NW, 1950);
_shaftExit.setDest(Common::Point(120, 140));
_doorExit.setDetails(Rect(258, 60, 300, 145), EXITCURSOR_NE, 1950);
_doorExit.setDest(Common::Point(268, 149));
R2_GLOBALS._player.postInit();
if ( (R2_INVENTORY.getObjectScene(R2_TANNER_MASK) == 0) && (R2_INVENTORY.getObjectScene(R2_PURE_GRAIN_ALCOHOL) == 0)
&& (R2_INVENTORY.getObjectScene(R2_SOAKED_FACEMASK) == 0) && (!R2_GLOBALS.getFlag(36)) )
R2_GLOBALS._player.setVisage(22);
else
R2_GLOBALS._player.setVisage(20);
R2_GLOBALS._player._moveDiff = Common::Point(5, 3);
_background.setDetails(Rect(0, 0, 320, 200), 1950, 0, 1, 2, 1, NULL);
enterArea();
}
void Scene1950::remove() {
R2_GLOBALS._sound1.stop();
R2_GLOBALS._sound2.fadeOut2(NULL);
SceneExt::remove();
}
void Scene1950::signal() {
switch (_sceneMode) {
case 11:
R2_GLOBALS._flubMazeArea += 7;
initArea();
enterArea();
break;
case 12:
// Moving up a ladder within the Flub maze
R2_GLOBALS._flubMazeArea += 35;
initArea();
enterArea();
break;
case 1975:
SceneItem::display(1950, 21, SET_WIDTH, 280, SET_X, 160, SET_POS_MODE, 1,
SET_Y, 20, SET_EXT_BGCOLOR, 7, LIST_END);
// No break on purpose
case 13:
// Moving east within the Flub maze
++R2_GLOBALS._flubMazeArea;
initArea();
enterArea();
break;
case 14:
// Moving down a ladder within the Flub maze
R2_GLOBALS._flubMazeArea -= 35;
initArea();
enterArea();
break;
case 15:
R2_GLOBALS._flubMazeArea -= 7;
initArea();
enterArea();
break;
case 16:
// Moving west within the Flub maze
// No break on purpose
case 1961:
--R2_GLOBALS._flubMazeArea;
initArea();
enterArea();
break;
case 17: {
_sceneMode = 13;
R2_GLOBALS._flubMazeEntryDirection = 3;
_vampireActive = false;
R2_GLOBALS._player.disableControl(CURSOR_WALK);
R2_GLOBALS._player._canWalk = true;
R2_GLOBALS._player.setVisage(22);
R2_GLOBALS._player.animate(ANIM_MODE_9);
Common::Point pt(340, 160);
NpcMover *mover = new NpcMover();
R2_GLOBALS._player.addMover(mover, &pt, this);
Common::Point pt2(289, 160);
NpcMover *mover2 = new NpcMover();
_vampire.addMover(mover2, &pt2, NULL);
}
break;
case 18: {
_sceneMode = 16;
R2_GLOBALS._flubMazeEntryDirection = 6;
_vampireActive = false;
R2_GLOBALS._player.disableControl(CURSOR_WALK);
R2_GLOBALS._player._canWalk = true;
R2_GLOBALS._player.setVisage(22);
R2_GLOBALS._player.animate(ANIM_MODE_9);
Common::Point pt(-20, 160);
NpcMover *mover = new NpcMover();
R2_GLOBALS._player.addMover(mover, &pt, this);
Common::Point pt2(30, 160);
NpcMover *mover2 = new NpcMover();
_vampire.addMover(mover2, &pt2, NULL);
}
break;
case 24:
_KeypadWindow.remove();
_sceneMode = 1966;
_cube.setFrame(3);
setAction(&_sequenceManager, this, 1966, &_containmentField, &_gem, NULL);
break;
case 1951:
R2_GLOBALS._sound1.fadeOut2(NULL);
R2_GLOBALS._sceneManager.changeScene(1945);
break;
case 1958:
SceneItem::display(1950, 24, 0, 280, 1, 160, 9, 1, 2, 20, 7, 7, LIST_END);
R2_GLOBALS._player.enableControl(CURSOR_WALK);
_doorExit._enabled = true;
break;
case 1959:
R2_INVENTORY.setObjectScene(R2_SOAKED_FACEMASK, 0);
R2_GLOBALS._player.enableControl(CURSOR_WALK);
_doorExit._enabled = true;
break;
case 1962:
// No break on purpose
case 1963:
R2_GLOBALS._player.enableControl();
_KeypadWindow.setup2(1971, 1, 1, 160, 135);
break;
case 1964:
// No break on purpose
case 1965:
if (!R2_GLOBALS.getFlag(37))
SceneItem::display(1950, 26, 0, 280, 1, 160, 9, 1, 2, 20, 7, 7, LIST_END);
R2_GLOBALS._player.enableControl();
break;
case 1966:
_containmentField.remove();
if (R2_GLOBALS.getFlag(36)) {
_sceneMode = 1964;
setAction(&_sequenceManager, this, 1964, &R2_GLOBALS._player, NULL);
} else {
_sceneMode = 1965;
setAction(&_sequenceManager, this, 1965, &R2_GLOBALS._player, NULL);
}
_gem.setDetails(1950, 9, -1, -1, 2, (SceneItem *) NULL);
break;
case 1967: {
_sceneMode = 0;
R2_INVENTORY.setObjectScene(R2_SAPPHIRE_BLUE, 2);
_gem.remove();
if (R2_GLOBALS.getFlag(36))
R2_GLOBALS._player.setVisage(20);
else
R2_GLOBALS._player.setVisage(22);
R2_GLOBALS._player.animate(ANIM_MODE_1, NULL);
// This is a hack to work around a pathfinding issue. original destination is (218, 165)
Common::Point pt(128, 165);
NpcMover *mover = new NpcMover();
R2_GLOBALS._player.addMover(mover, &pt, this);
}
break;
case 1968:
R2_GLOBALS._player.enableControl();
R2_INVENTORY.setObjectScene(R2_ANCIENT_SCROLLS, 2);
_scrolls.setFrame(2);
if (R2_GLOBALS.getFlag(36))
R2_GLOBALS._player.setVisage(20);
else
R2_GLOBALS._player.setVisage(22);
R2_GLOBALS._player.animate(ANIM_MODE_1, NULL);
break;
default:
R2_GLOBALS._player.enableControl(CURSOR_WALK);
break;
}
}
void Scene1950::process(Event &event) {
if ( (event.eventType == EVENT_BUTTON_DOWN)
&& (R2_GLOBALS._player._uiEnabled)
&& (R2_GLOBALS._events.getCursor() == R2_SOAKED_FACEMASK)
&& (R2_GLOBALS._player._bounds.contains(event.mousePos))
&& (R2_INVENTORY.getObjectScene(R2_SCRITH_KEY) == 0)) {
event.handled = true;
R2_GLOBALS._player.disableControl();
_shaftExit._enabled = false;
_doorExit._enabled = false;
_sceneMode = 1959;
setAction(&_sequenceManager, this, 1959, &R2_GLOBALS._player, NULL);
}
Scene::process(event);
}
} // End of namespace Ringworld2
} // End of namespace TsAGE