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The error occurred when the save game was saved early in the game before all the sound handles had been used. The unused handles only had the handle type initialised (as kFreeHandle) so all the other fields had random values. After loading the game the sound engine could erroneously try to play one of these sound handle resulting in an error.
398 lines
10 KiB
C++
398 lines
10 KiB
C++
/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software
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* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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*
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*/
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/*
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* This code is based on Broken Sword 2.5 engine
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*
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* Copyright (c) Malte Thiesen, Daniel Queteschiner and Michael Elsdoerfer
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*
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* Licensed under GNU GPL v2
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*
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*/
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#include "sword25/sword25.h"
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#include "sword25/sfx/soundengine.h"
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#include "sword25/package/packagemanager.h"
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#include "sword25/kernel/resource.h"
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#include "sword25/kernel/inputpersistenceblock.h"
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#include "sword25/kernel/outputpersistenceblock.h"
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#include "audio/decoders/vorbis.h"
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#include "common/system.h"
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#include "common/config-manager.h"
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namespace Sword25 {
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class SoundResource : public Resource {
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public:
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SoundResource(const Common::String &fileName) : Resource(fileName, Resource::TYPE_SOUND), _fname(fileName) {}
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virtual ~SoundResource() {
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debugC(1, kDebugSound, "SoundResource: Unloading file %s", _fname.c_str());
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}
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private:
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Common::String _fname;
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};
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SoundEngine::SoundEngine(Kernel *pKernel) : ResourceService(pKernel) {
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if (!registerScriptBindings())
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error("Script bindings could not be registered.");
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else
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debugC(kDebugSound, "Script bindings registered.");
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_mixer = g_system->getMixer();
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_maxHandleId = 1;
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for (int i = 0; i < SOUND_HANDLES; i++)
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_handles[i].type = kFreeHandle;
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}
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bool SoundEngine::init(uint sampleRate, uint channels) {
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return true;
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}
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void SoundEngine::update() {
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}
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void SoundEngine::setVolume(float volume, SOUND_TYPES type) {
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int val = (int)(255 * volume);
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switch (type) {
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case SoundEngine::MUSIC:
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ConfMan.setInt("music_volume", val);
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_mixer->setVolumeForSoundType(Audio::Mixer::kMusicSoundType, val);
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break;
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case SoundEngine::SPEECH:
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ConfMan.setInt("speech_volume", val);
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_mixer->setVolumeForSoundType(Audio::Mixer::kSpeechSoundType, val);
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break;
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case SoundEngine::SFX:
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ConfMan.setInt("sfx_volume", val);
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_mixer->setVolumeForSoundType(Audio::Mixer::kSFXSoundType, val);
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break;
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default:
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error("Unknown SOUND_TYPE");
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}
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}
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float SoundEngine::getVolume(SOUND_TYPES type) {
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int val = 0;
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switch (type) {
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case SoundEngine::MUSIC:
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val = ConfMan.getInt("music_volume");
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break;
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case SoundEngine::SPEECH:
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val = ConfMan.getInt("speech_volume");
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break;
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case SoundEngine::SFX:
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val = ConfMan.getInt("sfx_volume");
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break;
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default:
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error("Unknown SOUND_TYPE");
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}
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return (float)val / 255.0;
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}
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void SoundEngine::pauseAll() {
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debugC(1, kDebugSound, "SoundEngine::pauseAll()");
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_mixer->pauseAll(true);
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}
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void SoundEngine::resumeAll() {
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debugC(1, kDebugSound, "SoundEngine::resumeAll()");
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_mixer->pauseAll(false);
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}
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void SoundEngine::pauseLayer(uint layer) {
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// Not used in the game
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warning("SoundEngine::pauseLayer(%d)", layer);
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}
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void SoundEngine::resumeLayer(uint layer) {
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// Not used in the game
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warning("SoundEngine::resumeLayer(%d)", layer);
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}
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SndHandle *SoundEngine::getHandle(uint *id) {
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for (uint i = 0; i < SOUND_HANDLES; i++) {
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if (_handles[i].type != kFreeHandle && !_mixer->isSoundHandleActive(_handles[i].handle)) {
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debugC(1, kDebugSound, "Handle %d has finished playing", _handles[i].id);
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_handles[i].type = kFreeHandle;
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}
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}
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for (uint i = 0; i < SOUND_HANDLES; i++) {
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if (_handles[i].type == kFreeHandle) {
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debugC(1, kDebugSound, "Allocated handle %d", _handles[i].id);
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_handles[i].id = _maxHandleId;
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_handles[i].type = kAllocatedHandle;
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if (id)
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*id = _maxHandleId;
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_maxHandleId++;
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return &_handles[i];
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}
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}
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error("Sound::getHandle(): Too many sound handles");
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return NULL;
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}
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SndHandle *SoundEngine::findHandle(uint id) {
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for (uint i = 0; i < SOUND_HANDLES; i++) {
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if (_handles[i].id == id)
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return &_handles[i];
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}
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warning("Sound::findHandle(): Unknown handle");
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return NULL;
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}
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Audio::Mixer::SoundType getType(SoundEngine::SOUND_TYPES type) {
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switch (type) {
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case SoundEngine::MUSIC:
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return Audio::Mixer::kMusicSoundType;
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case SoundEngine::SPEECH:
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return Audio::Mixer::kSpeechSoundType;
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case SoundEngine::SFX:
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return Audio::Mixer::kSFXSoundType;
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default:
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error("Unknown SOUND_TYPE");
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}
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return Audio::Mixer::kPlainSoundType;
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}
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bool SoundEngine::playSound(const Common::String &fileName, SOUND_TYPES type, float volume, float pan, bool loop, int loopStart, int loopEnd, uint layer) {
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debugC(1, kDebugSound, "SoundEngine::playSound(%s, %d, %f, %f, %d, %d, %d, %d)", fileName.c_str(), type, volume, pan, loop, loopStart, loopEnd, layer);
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playSoundEx(fileName, type, volume, pan, loop, loopStart, loopEnd, layer);
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return true;
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}
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uint SoundEngine::playSoundEx(const Common::String &fileName, SOUND_TYPES type, float volume, float pan, bool loop, int loopStart, int loopEnd, uint layer, uint handleId) {
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Common::SeekableReadStream *in = Kernel::getInstance()->getPackage()->getStream(fileName);
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#ifdef USE_VORBIS
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Audio::SeekableAudioStream *stream = Audio::makeVorbisStream(in, DisposeAfterUse::YES);
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#endif
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uint id = handleId;
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SndHandle *handle;
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if (handleId == 0x1337)
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handle = getHandle(&id);
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else
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handle = &_handles[handleId];
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handle->fileName = fileName;
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handle->sndType = type;
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handle->volume = volume;
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handle->pan = pan;
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handle->loop = loop;
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handle->loopStart = loopStart;
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handle->loopEnd = loopEnd;
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handle->layer = layer;
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debugC(1, kDebugSound, "SoundEngine::playSoundEx(%s, %d, %f, %f, %d, %d, %d, %d)", fileName.c_str(), type, volume, pan, loop, loopStart, loopEnd, layer);
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#ifdef USE_VORBIS
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_mixer->playStream(getType(type), &(handle->handle), stream, -1, (byte)(volume * 255), (int8)(pan * 127));
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#endif
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return id;
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}
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void SoundEngine::setSoundVolume(uint handle, float volume) {
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debugC(1, kDebugSound, "SoundEngine::setSoundVolume(%d, %f)", handle, volume);
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SndHandle* sndHandle = findHandle(handle);
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if (sndHandle != NULL) {
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sndHandle->volume = volume;
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_mixer->setChannelVolume(sndHandle->handle, (byte)(volume * 255));
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}
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}
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void SoundEngine::setSoundPanning(uint handle, float pan) {
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debugC(1, kDebugSound, "SoundEngine::setSoundPanning(%d, %f)", handle, pan);
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SndHandle* sndHandle = findHandle(handle);
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if (sndHandle != NULL) {
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sndHandle->pan = pan;
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_mixer->setChannelBalance(sndHandle->handle, (int8)(pan * 127));
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}
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}
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void SoundEngine::pauseSound(uint handle) {
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debugC(1, kDebugSound, "SoundEngine::pauseSound(%d)", handle);
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SndHandle* sndHandle = findHandle(handle);
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if (sndHandle != NULL)
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_mixer->pauseHandle(sndHandle->handle, true);
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}
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void SoundEngine::resumeSound(uint handle) {
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debugC(1, kDebugSound, "SoundEngine::resumeSound(%d)", handle);
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SndHandle* sndHandle = findHandle(handle);
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if (sndHandle != NULL)
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_mixer->pauseHandle(sndHandle->handle, false);
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}
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void SoundEngine::stopSound(uint handle) {
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debugC(1, kDebugSound, "SoundEngine::stopSound(%d)", handle);
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SndHandle* sndHandle = findHandle(handle);
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if (sndHandle != NULL)
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_mixer->stopHandle(sndHandle->handle);
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}
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bool SoundEngine::isSoundPaused(uint handle) {
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// Not used in the game
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warning("SoundEngine::isSoundPaused(%d)", handle);
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return false;
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}
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bool SoundEngine::isSoundPlaying(uint handle) {
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debugC(1, kDebugSound, "SoundEngine::isSoundPlaying(%d)", handle);
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SndHandle* sndHandle = findHandle(handle);
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if (sndHandle == NULL)
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return false;
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return _mixer->isSoundHandleActive(sndHandle->handle);
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}
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float SoundEngine::getSoundVolume(uint handle) {
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debugC(1, kDebugSound, "SoundEngine::getSoundVolume(%d)", handle);
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SndHandle* sndHandle = findHandle(handle);
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if (sndHandle == NULL)
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return 0.f;
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return (float)_mixer->getChannelVolume(sndHandle->handle) / 255.0;
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}
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float SoundEngine::getSoundPanning(uint handle) {
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debugC(1, kDebugSound, "SoundEngine::getSoundPanning(%d)", handle);
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SndHandle* sndHandle = findHandle(handle);
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if (sndHandle == NULL)
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return 0.f;
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return (float)_mixer->getChannelBalance(sndHandle->handle) / 127.0;
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}
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Resource *SoundEngine::loadResource(const Common::String &fileName) {
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return new SoundResource(fileName);
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}
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bool SoundEngine::canLoadResource(const Common::String &fileName) {
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Common::String fname = fileName;
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debugC(1, kDebugSound, "SoundEngine::canLoadResource(%s)", fileName.c_str());
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fname.toLowercase();
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return fname.hasSuffix(".ogg");
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}
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bool SoundEngine::persist(OutputPersistenceBlock &writer) {
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writer.write(_maxHandleId);
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for (uint i = 0; i < SOUND_HANDLES; i++) {
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writer.write(_handles[i].id);
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// Don't restart sounds which already finished playing.
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if (_handles[i].type != kFreeHandle && !_mixer->isSoundHandleActive(_handles[i].handle))
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_handles[i].type = kFreeHandle;
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writer.writeString(_handles[i].fileName);
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if (_handles[i].type == kFreeHandle)
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writer.write((int32)-1);
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else
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writer.write(_handles[i].sndType);
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writer.write(_handles[i].volume);
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writer.write(_handles[i].pan);
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writer.write(_handles[i].loop);
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writer.write(_handles[i].loopStart);
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writer.write(_handles[i].loopEnd);
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writer.write(_handles[i].layer);
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}
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return true;
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}
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bool SoundEngine::unpersist(InputPersistenceBlock &reader) {
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_mixer->stopAll();
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if (reader.getVersion() < 2)
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return true;
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reader.read(_maxHandleId);
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for (uint i = 0; i < SOUND_HANDLES; i++) {
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reader.read(_handles[i].id);
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Common::String fileName;
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int32 sndType;
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float volume;
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float pan;
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bool loop;
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int32 loopStart;
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int32 loopEnd;
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uint32 layer;
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reader.readString(fileName);
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reader.read(sndType);
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reader.read(volume);
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reader.read(pan);
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reader.read(loop);
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reader.read(loopStart);
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reader.read(loopEnd);
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reader.read(layer);
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if (reader.isGood()) {
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if (sndType != -1)
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playSoundEx(fileName, (SOUND_TYPES)sndType, volume, pan, loop, loopStart, loopEnd, layer, i);
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} else
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return false;
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}
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return reader.isGood();
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}
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} // End of namespace Sword25
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