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Rename "player" directory to "players", and reintroduce the "player_" file prefix. This has been done after sev's request. "players/player_foo.*" is more descriptive, and avoids potential name clashes in libraries
960 lines
24 KiB
C++
960 lines
24 KiB
C++
/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software
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* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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*
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*/
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#include "scumm/players/player_ad.h"
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#include "scumm/imuse/imuse.h"
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#include "scumm/scumm.h"
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#include "scumm/resource.h"
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#include "audio/fmopl.h"
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#include "common/textconsole.h"
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#include "common/config-manager.h"
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namespace Scumm {
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#define AD_CALLBACK_FREQUENCY 472
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Player_AD::Player_AD(ScummEngine *scumm, Audio::Mixer *mixer)
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: _vm(scumm), _mixer(mixer), _rate(mixer->getOutputRate()) {
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_opl2 = OPL::Config::create();
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if (!_opl2->init(_rate)) {
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error("Could not initialize OPL2 emulator");
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}
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_samplesPerCallback = _rate / AD_CALLBACK_FREQUENCY;
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_samplesPerCallbackRemainder = _rate % AD_CALLBACK_FREQUENCY;
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_samplesTillCallback = 0;
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_samplesTillCallbackRemainder = 0;
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memset(_registerBackUpTable, 0, sizeof(_registerBackUpTable));
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writeReg(0x01, 0x00);
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writeReg(0xBD, 0x00);
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writeReg(0x08, 0x00);
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writeReg(0x01, 0x20);
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_mixer->playStream(Audio::Mixer::kPlainSoundType, &_soundHandle, this, -1, Audio::Mixer::kMaxChannelVolume, 0, DisposeAfterUse::NO, true);
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_engineMusicTimer = 0;
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_soundPlaying = -1;
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_curOffset = 0;
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_sfxTimer = 4;
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_rndSeed = 1;
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memset(_channels, 0, sizeof(_channels));
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memset(_sfxResource, 0, sizeof(_sfxResource));
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memset(_sfxPriority, 0, sizeof(_sfxPriority));
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}
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Player_AD::~Player_AD() {
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_mixer->stopHandle(_soundHandle);
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stopAllSounds();
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Common::StackLock lock(_mutex);
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delete _opl2;
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_opl2 = 0;
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}
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void Player_AD::setMusicVolume(int vol) {
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// HACK: We ignore the parameter and set up the volume specified in the
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// config manager. This allows us to differentiate between music and sfx
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// volume changes.
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setupVolume();
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}
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void Player_AD::startSound(int sound) {
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Common::StackLock lock(_mutex);
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// Query the sound resource
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const byte *res = _vm->getResourceAddress(rtSound, sound);
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if (res[2] == 0x80) {
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// Stop the current sounds
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stopAllSounds();
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// Lock the new music resource
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_soundPlaying = sound;
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_vm->_res->lock(rtSound, _soundPlaying);
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// Start the new music resource
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_resource = res;
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startMusic();
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} else {
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// Only try to start a sfx when no music is playing.
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if (_soundPlaying == -1) {
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const byte priority = res[0];
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const byte channel = res[1];
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// Check for out of bounds access
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if (channel >= 3) {
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warning("AdLib sfx resource %d uses channel %d", sound, channel);
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return;
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}
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// Check whether the channel is free or the priority of the new
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// sfx resource is above the old one.
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if (_channels[channel * 3 + 0].state
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|| _channels[channel * 3 + 1].state
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|| _channels[channel * 3 + 2].state) {
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if (_sfxPriority[channel] > priority) {
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return;
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}
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}
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// Lock the new resource
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_sfxResource[channel] = sound;
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_sfxPriority[channel] = priority;
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_vm->_res->lock(rtSound, sound);
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// Start the actual sfx resource
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_resource = res;
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startSfx();
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}
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}
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// Setup the sound volume
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setupVolume();
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}
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void Player_AD::stopSound(int sound) {
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Common::StackLock lock(_mutex);
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if (sound == _soundPlaying) {
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stopAllSounds();
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} else {
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for (int i = 0; i < 3; ++i) {
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if (_sfxResource[i] == sound) {
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if (_channels[i * 3 + 0].state
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|| _channels[i * 3 + 1].state
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|| _channels[i * 3 + 2].state) {
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// Unlock the sound resource
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_vm->_res->unlock(rtSound, sound);
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// Stop the actual sfx playback
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_channels[i * 3 + 0].state = 0;
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_channels[i * 3 + 1].state = 0;
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_channels[i * 3 + 2].state = 0;
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clearChannel(i * 3 + 0);
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clearChannel(i * 3 + 1);
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clearChannel(i * 3 + 2);
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}
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}
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}
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}
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}
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void Player_AD::stopAllSounds() {
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Common::StackLock lock(_mutex);
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// Unlock the music resource if present
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if (_soundPlaying != -1) {
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_vm->_res->unlock(rtSound, _soundPlaying);
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_soundPlaying = -1;
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}
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// Stop the music playback
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_curOffset = 0;
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// Unloack all used sfx resources
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for (int i = 0; i < 3; ++i) {
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if (_channels[i * 3 + 0].state || _channels[i * 3 + 1].state || _channels[i * 3 + 2].state) {
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_vm->_res->unlock(rtSound, _sfxResource[i]);
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}
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}
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// Reset all the sfx channels
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for (int i = 0; i < 9; ++i) {
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_channels[i].state = 0;
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clearChannel(i);
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}
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writeReg(0xBD, 0x00);
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}
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int Player_AD::getMusicTimer() {
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return _engineMusicTimer;
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}
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int Player_AD::getSoundStatus(int sound) const {
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return (sound == _soundPlaying);
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}
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void Player_AD::saveLoadWithSerializer(Serializer *ser) {
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Common::StackLock lock(_mutex);
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if (ser->getVersion() < VER(95)) {
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IMuse *dummyImuse = IMuse::create(_vm->_system, NULL, NULL);
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dummyImuse->save_or_load(ser, _vm, false);
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delete dummyImuse;
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return;
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}
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// TODO: Be nicer than the original and save the data to continue the
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// currently played sound resources on load?
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}
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int Player_AD::readBuffer(int16 *buffer, const int numSamples) {
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Common::StackLock lock(_mutex);
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int len = numSamples;
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while (len > 0) {
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if (!_samplesTillCallback) {
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// Run the update callback for music or sfx depending on which is
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// active.
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if (_curOffset) {
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updateMusic();
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} else {
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updateSfx();
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}
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_samplesTillCallback = _samplesPerCallback;
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_samplesTillCallbackRemainder += _samplesPerCallbackRemainder;
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if (_samplesTillCallbackRemainder >= AD_CALLBACK_FREQUENCY) {
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++_samplesTillCallback;
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_samplesTillCallbackRemainder -= AD_CALLBACK_FREQUENCY;
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}
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}
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const int samplesToRead = MIN(len, _samplesTillCallback);
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_opl2->readBuffer(buffer, samplesToRead);
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buffer += samplesToRead;
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len -= samplesToRead;
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_samplesTillCallback -= samplesToRead;
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}
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return numSamples;
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}
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void Player_AD::setupVolume() {
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// Setup the correct volume
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int soundVolumeMusic = CLIP<int>(ConfMan.getInt("music_volume"), 0, Audio::Mixer::kMaxChannelVolume);
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int soundVolumeSfx = CLIP<int>(ConfMan.getInt("sfx_volume"), 0, Audio::Mixer::kMaxChannelVolume);
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if (ConfMan.hasKey("mute")) {
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if (ConfMan.getBool("mute")) {
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soundVolumeMusic = 0;
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soundVolumeSfx = 0;
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}
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}
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// In case a music is being played set the music volume. Set the sfx
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// volume otherwise. This is safe because in the latter case either
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// sfx are playing or there is no sound being played at all.
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if (_soundPlaying != -1) {
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_mixer->setChannelVolume(_soundHandle, soundVolumeMusic);
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} else {
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_mixer->setChannelVolume(_soundHandle, soundVolumeSfx);
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}
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}
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void Player_AD::writeReg(int r, int v) {
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if (r >= 0 && r < ARRAYSIZE(_registerBackUpTable)) {
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_registerBackUpTable[r] = v;
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}
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_opl2->writeReg(r, v);
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}
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uint8 Player_AD::readReg(int r) const {
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if (r >= 0 && r < ARRAYSIZE(_registerBackUpTable)) {
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return _registerBackUpTable[r];
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} else {
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return 0;
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}
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}
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void Player_AD::setupChannel(const uint channel, const byte *instrOffset) {
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instrOffset += 2;
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writeReg(0xC0 + channel, *instrOffset++);
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setupOperator(_operatorOffsetTable[channel * 2 + 0], instrOffset);
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setupOperator(_operatorOffsetTable[channel * 2 + 1], instrOffset);
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}
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void Player_AD::setupOperator(const uint opr, const byte *&instrOffset) {
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writeReg(0x20 + opr, *instrOffset++);
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writeReg(0x40 + opr, *instrOffset++);
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writeReg(0x60 + opr, *instrOffset++);
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writeReg(0x80 + opr, *instrOffset++);
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writeReg(0xE0 + opr, *instrOffset++);
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}
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const int Player_AD::_operatorOffsetTable[18] = {
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0, 3, 1, 4,
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2, 5, 8, 11,
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9, 12, 10, 13,
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16, 19, 17, 20,
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18, 21
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};
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// Music
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void Player_AD::startMusic() {
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memset(_instrumentOffset, 0, sizeof(_instrumentOffset));
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memset(_channelLastEvent, 0, sizeof(_channelLastEvent));
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memset(_channelFrequency, 0, sizeof(_channelFrequency));
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memset(_channelB0Reg, 0, sizeof(_channelB0Reg));
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_voiceChannels = 0;
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uint instruments = _resource[10];
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for (uint i = 0; i < instruments; ++i) {
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const int instrIndex = _resource[11 + i] - 1;
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if (0 <= instrIndex && instrIndex < 16) {
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_instrumentOffset[instrIndex] = i * 16 + 16 + 3;
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_voiceChannels |= _resource[_instrumentOffset[instrIndex] + 13];
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}
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}
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if (_voiceChannels) {
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_mdvdrState = 0x20;
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_voiceChannels = 6;
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} else {
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_mdvdrState = 0;
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_voiceChannels = 9;
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}
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_curOffset = 0x93;
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// TODO: is this the same for Loom?
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_nextEventTimer = 40;
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_engineMusicTimer = 0;
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_internalMusicTimer = 0;
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_musicTimer = 0;
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writeReg(0xBD, _mdvdrState);
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const bool isLoom = (_vm->_game.id == GID_LOOM);
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_timerLimit = isLoom ? 473 : 256;
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_musicTicks = _resource[3] * (isLoom ? 2 : 1);
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_loopFlag = (_resource[4] == 0);
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_musicLoopStart = READ_LE_UINT16(_resource + 5);
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}
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void Player_AD::updateMusic() {
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_musicTimer += _musicTicks;
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if (_musicTimer < _timerLimit) {
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return;
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}
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_musicTimer -= _timerLimit;
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++_internalMusicTimer;
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if (_internalMusicTimer > 120) {
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_internalMusicTimer = 0;
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++_engineMusicTimer;
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}
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--_nextEventTimer;
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if (_nextEventTimer) {
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return;
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}
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while (true) {
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uint command = _resource[_curOffset++];
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if (command == 0xFF) {
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// META EVENT
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// Get the command number.
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command = _resource[_curOffset++];
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if (command == 47) {
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// End of track
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if (_loopFlag) {
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// In case the track is looping jump to the start.
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_curOffset = _musicLoopStart;
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_nextEventTimer = 0;
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} else {
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// Otherwise completely stop playback.
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stopAllSounds();
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}
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return;
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} else if (command == 88) {
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// This is proposedly a debug information insertion. The CMS
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// player code handles this differently, but is still using
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// the same resources...
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_curOffset += 5;
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} else if (command == 81) {
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// Change tempo. This is used exclusively in Loom.
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const uint timing = _resource[_curOffset + 2] | (_resource[_curOffset + 1] << 8);
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_musicTicks = 0x73000 / timing;
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command = _resource[_curOffset++];
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_curOffset += command;
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} else {
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// In case an unknown meta event occurs just skip over the
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// data by using the length supplied.
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command = _resource[_curOffset++];
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_curOffset += command;
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}
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} else {
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if (command >= 0x90) {
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// NOTE ON
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// Extract the channel number and save it in command.
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command -= 0x90;
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const uint instrOffset = _instrumentOffset[command];
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if (instrOffset) {
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if (_resource[instrOffset + 13] != 0) {
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setupRhythm(_resource[instrOffset + 13], instrOffset);
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} else {
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int channel = findFreeChannel();
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if (channel != -1) {
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noteOff(channel);
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setupChannel(channel, instrOffset);
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_channelLastEvent[channel] = command + 0x90;
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_channelFrequency[channel] = _resource[_curOffset];
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setupFrequency(channel, _resource[_curOffset]);
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}
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}
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}
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} else {
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// NOTE OFF
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const uint note = _resource[_curOffset];
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command += 0x10;
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// Find the output channel which plays the note.
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uint channel = 0xFF;
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for (uint i = 0; i < _voiceChannels; ++i) {
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if (_channelFrequency[i] == note && _channelLastEvent[i] == command) {
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channel = i;
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break;
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}
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}
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if (channel != 0xFF) {
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// In case a output channel playing the note was found,
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// stop it.
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noteOff(channel);
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} else {
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// In case there is no such note this will disable the
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// rhythm instrument played on the channel.
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command -= 0x90;
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const uint instrOffset = _instrumentOffset[command];
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if (instrOffset && _resource[instrOffset + 13] != 0) {
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const uint rhythmInstr = _resource[instrOffset + 13];
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if (rhythmInstr < 6) {
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_mdvdrState &= _mdvdrTable[rhythmInstr] ^ 0xFF;
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writeReg(0xBD, _mdvdrState);
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}
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}
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}
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}
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_curOffset += 2;
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}
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// In case there is a delay till the next event stop handling.
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if (_resource[_curOffset] != 0) {
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break;
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}
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++_curOffset;
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}
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_nextEventTimer = _resource[_curOffset++];
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if (_nextEventTimer & 0x80) {
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_nextEventTimer -= 0x80;
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_nextEventTimer <<= 7;
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_nextEventTimer |= _resource[_curOffset++];
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}
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_nextEventTimer >>= (_vm->_game.id == GID_LOOM) ? 2 : 1;
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if (!_nextEventTimer) {
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_nextEventTimer = 1;
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}
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}
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void Player_AD::noteOff(uint channel) {
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_channelLastEvent[channel] = 0;
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writeReg(0xB0 + channel, _channelB0Reg[channel] & 0xDF);
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}
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int Player_AD::findFreeChannel() {
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for (uint i = 0; i < _voiceChannels; ++i) {
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if (!_channelLastEvent[i]) {
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return i;
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}
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}
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return -1;
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}
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void Player_AD::setupFrequency(uint channel, int8 frequency) {
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frequency -= 31;
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if (frequency < 0) {
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frequency = 0;
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}
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uint octave = 0;
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while (frequency >= 12) {
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frequency -= 12;
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++octave;
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}
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const uint noteFrequency = _noteFrequencies[frequency];
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octave <<= 2;
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octave |= noteFrequency >> 8;
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octave |= 0x20;
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writeReg(0xA0 + channel, noteFrequency & 0xFF);
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_channelB0Reg[channel] = octave;
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writeReg(0xB0 + channel, octave);
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}
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void Player_AD::setupRhythm(uint rhythmInstr, uint instrOffset) {
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if (rhythmInstr == 1) {
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setupChannel(6, instrOffset);
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writeReg(0xA6, _resource[instrOffset++]);
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writeReg(0xB6, _resource[instrOffset] & 0xDF);
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_mdvdrState |= 0x10;
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writeReg(0xBD, _mdvdrState);
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} else if (rhythmInstr < 6) {
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const byte *secondOperatorOffset = _resource + instrOffset + 8;
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setupOperator(_rhythmOperatorTable[rhythmInstr], secondOperatorOffset);
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writeReg(0xA0 + _rhythmChannelTable[rhythmInstr], _resource[instrOffset++]);
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writeReg(0xB0 + _rhythmChannelTable[rhythmInstr], _resource[instrOffset++] & 0xDF);
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writeReg(0xC0 + _rhythmChannelTable[rhythmInstr], _resource[instrOffset]);
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_mdvdrState |= _mdvdrTable[rhythmInstr];
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writeReg(0xBD, _mdvdrState);
|
|
}
|
|
}
|
|
|
|
const uint Player_AD::_noteFrequencies[12] = {
|
|
0x200, 0x21E, 0x23F, 0x261,
|
|
0x285, 0x2AB, 0x2D4, 0x300,
|
|
0x32E, 0x35E, 0x390, 0x3C7
|
|
};
|
|
|
|
const uint Player_AD::_mdvdrTable[6] = {
|
|
0x00, 0x10, 0x08, 0x04, 0x02, 0x01
|
|
};
|
|
|
|
const uint Player_AD::_rhythmOperatorTable[6] = {
|
|
0x00, 0x00, 0x14, 0x12, 0x15, 0x11
|
|
};
|
|
|
|
const uint Player_AD::_rhythmChannelTable[6] = {
|
|
0x00, 0x00, 0x07, 0x08, 0x08, 0x07
|
|
};
|
|
|
|
// SFX
|
|
|
|
void Player_AD::startSfx() {
|
|
writeReg(0xBD, 0x00);
|
|
|
|
// The second byte of the resource defines the logical channel where
|
|
// the sound effect should be played.
|
|
const int startChannel = _resource[1] * 3;
|
|
|
|
// Clear the channel.
|
|
_channels[startChannel + 0].state = 0;
|
|
_channels[startChannel + 1].state = 0;
|
|
_channels[startChannel + 2].state = 0;
|
|
|
|
clearChannel(startChannel + 0);
|
|
clearChannel(startChannel + 1);
|
|
clearChannel(startChannel + 2);
|
|
|
|
// Set up the first channel to pick up playback.
|
|
_channels[startChannel].currentOffset = _channels[startChannel].startOffset = _resource + 2;
|
|
_channels[startChannel].state = 1;
|
|
|
|
// Scan for the start of the other channels and set them up if required.
|
|
int curChannel = startChannel + 1;
|
|
const byte *bufferPosition = _resource + 2;
|
|
uint8 command = 0;
|
|
while ((command = *bufferPosition) != 0xFF) {
|
|
switch (command) {
|
|
case 1:
|
|
// INSTRUMENT DEFINITION
|
|
bufferPosition += 15;
|
|
break;
|
|
|
|
case 2:
|
|
// NOTE DEFINITION
|
|
bufferPosition += 11;
|
|
break;
|
|
|
|
case 0x80:
|
|
// LOOP
|
|
bufferPosition += 1;
|
|
break;
|
|
|
|
default:
|
|
// START OF CHANNEL
|
|
bufferPosition += 1;
|
|
_channels[curChannel].currentOffset = bufferPosition;
|
|
_channels[curChannel].startOffset = bufferPosition;
|
|
_channels[curChannel].state = 1;
|
|
++curChannel;
|
|
break;
|
|
}
|
|
}
|
|
}
|
|
|
|
void Player_AD::updateSfx() {
|
|
if (--_sfxTimer) {
|
|
return;
|
|
}
|
|
_sfxTimer = 4;
|
|
|
|
for (int i = 0; i <= 9; ++i) {
|
|
if (!_channels[i].state) {
|
|
continue;
|
|
}
|
|
|
|
updateChannel(i);
|
|
}
|
|
}
|
|
|
|
void Player_AD::clearChannel(int channel) {
|
|
writeReg(0xA0 + channel, 0x00);
|
|
writeReg(0xB0 + channel, 0x00);
|
|
}
|
|
|
|
void Player_AD::updateChannel(int channel) {
|
|
if (_channels[channel].state == 1) {
|
|
parseSlot(channel);
|
|
} else {
|
|
updateSlot(channel);
|
|
}
|
|
}
|
|
|
|
void Player_AD::parseSlot(int channel) {
|
|
while (true) {
|
|
const byte *curOffset = _channels[channel].currentOffset;
|
|
|
|
switch (*curOffset) {
|
|
case 1:
|
|
// INSTRUMENT DEFINITION
|
|
++curOffset;
|
|
_channels[channel].instrumentData[0] = *(curOffset + 0);
|
|
_channels[channel].instrumentData[1] = *(curOffset + 2);
|
|
_channels[channel].instrumentData[2] = *(curOffset + 9);
|
|
_channels[channel].instrumentData[3] = *(curOffset + 8);
|
|
_channels[channel].instrumentData[4] = *(curOffset + 4);
|
|
_channels[channel].instrumentData[5] = *(curOffset + 3);
|
|
_channels[channel].instrumentData[6] = 0;
|
|
|
|
setupChannel(channel, curOffset);
|
|
|
|
writeReg(0xA0 + channel, *(curOffset + 0));
|
|
writeReg(0xB0 + channel, *(curOffset + 1) & 0xDF);
|
|
|
|
_channels[channel].currentOffset += 15;
|
|
break;
|
|
|
|
case 2:
|
|
// NOTE DEFINITION
|
|
++curOffset;
|
|
_channels[channel].state = 2;
|
|
noteOffOn(channel);
|
|
parseNote(channel, 0, curOffset);
|
|
parseNote(channel, 1, curOffset);
|
|
return;
|
|
|
|
case 0x80:
|
|
// LOOP
|
|
_channels[channel].currentOffset = _channels[channel].startOffset;
|
|
break;
|
|
|
|
default:
|
|
// START OF CHANNEL
|
|
// When we encounter a start of another channel while playback
|
|
// it means that the current channel is finished. Thus, we will
|
|
// stop it.
|
|
clearChannel(channel);
|
|
_channels[channel].state = 0;
|
|
|
|
// If no channel of the sound effect is playing anymore, unlock
|
|
// the resource.
|
|
channel /= 3;
|
|
if (!_channels[channel + 0].state
|
|
&& !_channels[channel + 1].state
|
|
&& !_channels[channel + 2].state) {
|
|
_vm->_res->unlock(rtSound, _sfxResource[channel]);
|
|
}
|
|
return;
|
|
}
|
|
}
|
|
}
|
|
|
|
void Player_AD::updateSlot(int channel) {
|
|
const byte *curOffset = _channels[channel].currentOffset + 1;
|
|
|
|
for (int num = 0; num <= 1; ++num, curOffset += 5) {
|
|
if (!(*curOffset & 0x80)) {
|
|
continue;
|
|
}
|
|
|
|
const int note = channel * 2 + num;
|
|
bool updateNote = false;
|
|
|
|
if (_notes[note].state == 2) {
|
|
if (!--_notes[note].sustainTimer) {
|
|
updateNote = true;
|
|
}
|
|
} else {
|
|
updateNote = processNoteEnvelope(note, _notes[note].instrumentValue);
|
|
|
|
if (_notes[note].bias) {
|
|
writeRegisterSpecial(note, _notes[note].bias - _notes[note].instrumentValue, *curOffset & 0x07);
|
|
} else {
|
|
writeRegisterSpecial(note, _notes[note].instrumentValue, *curOffset & 0x07);
|
|
}
|
|
}
|
|
|
|
if (updateNote) {
|
|
if (processNote(note, curOffset)) {
|
|
if (!(*curOffset & 0x08)) {
|
|
_channels[channel].currentOffset += 11;
|
|
_channels[channel].state = 1;
|
|
continue;
|
|
} else if (*curOffset & 0x10) {
|
|
noteOffOn(channel);
|
|
}
|
|
|
|
_notes[note].state = -1;
|
|
processNote(note, curOffset);
|
|
}
|
|
}
|
|
|
|
if ((*curOffset & 0x20) && !--_notes[note].playTime) {
|
|
_channels[channel].currentOffset += 11;
|
|
_channels[channel].state = 1;
|
|
}
|
|
}
|
|
}
|
|
|
|
void Player_AD::parseNote(int channel, int num, const byte *offset) {
|
|
if (num) {
|
|
offset += 5;
|
|
}
|
|
|
|
if (*offset & 0x80) {
|
|
const int note = channel * 2 + num;
|
|
_notes[note].state = -1;
|
|
processNote(note, offset);
|
|
_notes[note].playTime = 0;
|
|
|
|
if (*offset & 0x20) {
|
|
_notes[note].playTime = (*(offset + 4) >> 4) * 118;
|
|
_notes[note].playTime += (*(offset + 4) & 0x0F) * 8;
|
|
}
|
|
}
|
|
}
|
|
|
|
bool Player_AD::processNote(int note, const byte *offset) {
|
|
if (++_notes[note].state == 4) {
|
|
return true;
|
|
}
|
|
|
|
const int instrumentDataOffset = *offset & 0x07;
|
|
_notes[note].bias = _noteBiasTable[instrumentDataOffset];
|
|
|
|
uint8 instrumentDataValue = 0;
|
|
if (_notes[note].state == 0) {
|
|
instrumentDataValue = _channels[note / 2].instrumentData[instrumentDataOffset];
|
|
}
|
|
|
|
uint8 noteInstrumentValue = readRegisterSpecial(note, instrumentDataValue, instrumentDataOffset);
|
|
if (_notes[note].bias) {
|
|
noteInstrumentValue = _notes[note].bias - noteInstrumentValue;
|
|
}
|
|
_notes[note].instrumentValue = noteInstrumentValue;
|
|
|
|
if (_notes[note].state == 2) {
|
|
_notes[note].sustainTimer = _numStepsTable[*(offset + 3) >> 4];
|
|
|
|
if (*offset & 0x40) {
|
|
_notes[note].sustainTimer = (((getRnd() << 8) * _notes[note].sustainTimer) >> 16) + 1;
|
|
}
|
|
} else {
|
|
int timer1, timer2;
|
|
if (_notes[note].state == 3) {
|
|
timer1 = *(offset + 3) & 0x0F;
|
|
timer2 = 0;
|
|
} else {
|
|
timer1 = *(offset + _notes[note].state + 1) >> 4;
|
|
timer2 = *(offset + _notes[note].state + 1) & 0x0F;
|
|
}
|
|
|
|
int adjustValue = ((_noteAdjustTable[timer2] * _noteAdjustScaleTable[instrumentDataOffset]) >> 16) - noteInstrumentValue;
|
|
setupNoteEnvelopeState(note, _numStepsTable[timer1], adjustValue);
|
|
}
|
|
|
|
return false;
|
|
}
|
|
|
|
void Player_AD::noteOffOn(int channel) {
|
|
const uint8 regValue = readReg(0xB0 | channel);
|
|
writeReg(0xB0 | channel, regValue & 0xDF);
|
|
writeReg(0xB0 | channel, regValue | 0x20);
|
|
}
|
|
|
|
void Player_AD::writeRegisterSpecial(int note, uint8 value, int offset) {
|
|
if (offset == 6) {
|
|
return;
|
|
}
|
|
|
|
// Division by 2 extracts the channel number out of the note.
|
|
note /= 2;
|
|
|
|
uint8 regNum;
|
|
if (_useOperatorTable[offset]) {
|
|
regNum = _operatorOffsetTable[_channelOperatorOffsetTable[offset] + note * 2];
|
|
} else {
|
|
regNum = _channelOffsetTable[note];
|
|
}
|
|
|
|
regNum += _baseRegisterTable[offset];
|
|
|
|
uint8 regValue = readReg(regNum) & (~_registerMaskTable[offset]);
|
|
regValue |= value << _registerShiftTable[offset];
|
|
|
|
writeReg(regNum, regValue);
|
|
}
|
|
|
|
uint8 Player_AD::readRegisterSpecial(int note, uint8 defaultValue, int offset) {
|
|
if (offset == 6) {
|
|
return 0;
|
|
}
|
|
|
|
// Division by 2 extracts the channel number out of the note.
|
|
note /= 2;
|
|
|
|
uint8 regNum;
|
|
if (_useOperatorTable[offset]) {
|
|
regNum = _operatorOffsetTable[_channelOperatorOffsetTable[offset] + note * 2];
|
|
} else {
|
|
regNum = _channelOffsetTable[note];
|
|
}
|
|
|
|
regNum += _baseRegisterTable[offset];
|
|
|
|
uint8 regValue;
|
|
if (defaultValue) {
|
|
regValue = defaultValue;
|
|
} else {
|
|
regValue = readReg(regNum);
|
|
}
|
|
|
|
regValue &= _registerMaskTable[offset];
|
|
regValue >>= _registerShiftTable[offset];
|
|
|
|
return regValue;
|
|
}
|
|
|
|
void Player_AD::setupNoteEnvelopeState(int note, int steps, int adjust) {
|
|
_notes[note].preIncrease = 0;
|
|
if (ABS(adjust) > steps) {
|
|
_notes[note].preIncrease = 1;
|
|
_notes[note].adjust = adjust / steps;
|
|
_notes[note].envelope.stepIncrease = ABS(adjust % steps);
|
|
} else {
|
|
_notes[note].adjust = adjust;
|
|
_notes[note].envelope.stepIncrease = ABS(adjust);
|
|
}
|
|
|
|
_notes[note].envelope.step = steps;
|
|
_notes[note].envelope.stepCounter = 0;
|
|
_notes[note].envelope.timer = steps;
|
|
}
|
|
|
|
bool Player_AD::processNoteEnvelope(int note, int &instrumentValue) {
|
|
if (_notes[note].preIncrease) {
|
|
instrumentValue += _notes[note].adjust;
|
|
}
|
|
|
|
_notes[note].envelope.stepCounter += _notes[note].envelope.stepIncrease;
|
|
if (_notes[note].envelope.stepCounter >= _notes[note].envelope.step) {
|
|
_notes[note].envelope.stepCounter -= _notes[note].envelope.step;
|
|
|
|
if (_notes[note].adjust < 0) {
|
|
--instrumentValue;
|
|
} else {
|
|
++instrumentValue;
|
|
}
|
|
}
|
|
|
|
if (--_notes[note].envelope.timer) {
|
|
return false;
|
|
} else {
|
|
return true;
|
|
}
|
|
}
|
|
|
|
uint8 Player_AD::getRnd() {
|
|
if (_rndSeed & 1) {
|
|
_rndSeed >>= 1;
|
|
_rndSeed ^= 0xB8;
|
|
} else {
|
|
_rndSeed >>= 1;
|
|
}
|
|
|
|
return _rndSeed;
|
|
}
|
|
|
|
const uint Player_AD::_noteBiasTable[7] = {
|
|
0x00, 0x00, 0x3F, 0x00, 0x3F, 0x00, 0x00
|
|
};
|
|
|
|
const uint Player_AD::_numStepsTable[16] = {
|
|
1, 4, 6, 8,
|
|
10, 14, 18, 24,
|
|
36, 64, 100, 160,
|
|
240, 340, 600, 1200
|
|
};
|
|
|
|
const uint Player_AD::_noteAdjustScaleTable[7] = {
|
|
255, 7, 63, 15, 63, 15, 63
|
|
};
|
|
|
|
const uint Player_AD::_noteAdjustTable[16] = {
|
|
0, 4369, 8738, 13107,
|
|
17476, 21845, 26214, 30583,
|
|
34952, 39321, 43690, 48059,
|
|
52428, 46797, 61166, 65535
|
|
};
|
|
|
|
const bool Player_AD::_useOperatorTable[7] = {
|
|
false, false, true, true, true, true, false
|
|
};
|
|
|
|
const uint Player_AD::_channelOffsetTable[11] = {
|
|
0, 1, 2, 3,
|
|
4, 5, 6, 7,
|
|
8, 8, 7
|
|
};
|
|
|
|
const uint Player_AD::_channelOperatorOffsetTable[7] = {
|
|
0, 0, 1, 1, 0, 0, 0
|
|
};
|
|
|
|
const uint Player_AD::_baseRegisterTable[7] = {
|
|
0xA0, 0xC0, 0x40, 0x20, 0x40, 0x20, 0x00
|
|
};
|
|
|
|
const uint Player_AD::_registerMaskTable[7] = {
|
|
0xFF, 0x0E, 0x3F, 0x0F, 0x3F, 0x0F, 0x00
|
|
};
|
|
|
|
const uint Player_AD::_registerShiftTable[7] = {
|
|
0, 1, 0, 0, 0, 0, 0
|
|
};
|
|
|
|
} // End of namespace Scumm
|