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scummvm/engines/fullpipe/scenes/scene02.cpp
T

139 lines
3.9 KiB
C++

/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
*/
#include "fullpipe/fullpipe.h"
#include "fullpipe/objectnames.h"
#include "fullpipe/constants.h"
#include "fullpipe/gameloader.h"
#include "fullpipe/motion.h"
#include "fullpipe/scenes.h"
#include "fullpipe/statics.h"
#include "fullpipe/interaction.h"
#include "fullpipe/behavior.h"
#include "fullpipe/floaters.h"
namespace Fullpipe {
void scene02_initScene(Scene *sc) {
g_vars->scene02_guvTheDrawer = sc->getStaticANIObject1ById(ANI_DADAYASHIK, -1);
if (g_fp->getObjectState(sO_GuvTheDrawer) == g_fp->getObjectEnumState(sO_GuvTheDrawer, sO_IsSleeping)) {
Scene *s = g_fp->_currentScene;
g_fp->_currentScene = sc;
g_vars->scene02_guvTheDrawer->changeStatics2(ST_DYAS_LIES);
g_fp->_currentScene = s;
}
g_vars->scene02_boxDelay = 0;
StaticANIObject *box = sc->getStaticANIObject1ById(ANI_SC2_BOX, -1);
if (box && box->_flags & 4) {
g_vars->scene02_boxOpen = false;
} else {
g_vars->scene02_boxOpen = true;
g_vars->scene02_boxDelay = 100 * g_fp->_rnd->getRandomNumber(32767) + 150;
}
g_fp->_floaters->init(g_fp->_gameLoader->_gameVar->getSubVarByName("SC_2"));
}
void sceneHandler02_ladderClick() {
handleObjectInteraction(g_fp->_aniMan2, g_fp->_currentScene->getPictureObjectById(PIC_SC2_DTRUBA, 0), 0);
}
void sceneHandler02_showLadder() {
g_fp->_currentScene->getPictureObjectById(PIC_SC2_LADDER, 0)->_flags |= 4;
}
void sceneHandler02_hideLadder() {
g_fp->_currentScene->getPictureObjectById(PIC_SC2_LADDER, 0)->_flags &= 0xfffb;
g_fp->_aniMan2->_priority = 25;
}
int sceneHandler02(ExCommand *ex) {
int res = 0;
if (ex->_messageKind != 17)
return 0;
switch(ex->_messageNum) {
case MSG_SC2_LADDERCLICK:
sceneHandler02_ladderClick();
return 0;
case MSG_SC2_SHOWLADDER:
sceneHandler02_showLadder();
return 0;
case MSG_SC2_PUTMANUP:
g_fp->_aniMan2->_priority = 0;
return 0;
case MSG_SC2_HIDELADDER:
sceneHandler02_hideLadder();
return 0;
case 33:
if (g_fp->_aniMan2) {
if (g_fp->_aniMan2->_ox < g_fp->_sceneRect.left + 200)
g_fp->_currentScene->_x = g_fp->_aniMan2->_ox - g_fp->_sceneRect.left - 300;
if (g_fp->_aniMan2->_ox > g_fp->_sceneRect.right - 200)
g_fp->_currentScene->_x = g_fp->_aniMan2->_ox - g_fp->_sceneRect.right + 300;
res = 1;
}
if (g_vars->scene02_boxOpen) {
if (g_vars->scene02_boxDelay >= 1) {
--g_vars->scene02_boxDelay;
} else if (g_fp->_floaters->_array2.size() >= 1) {
if (g_fp->_floaters->_array2[0]->val5 == -50) {
g_fp->_floaters->stopAll();
g_vars->scene02_boxOpen = false;
g_vars->scene02_boxDelay = 100 * g_fp->_rnd->getRandomNumber(32767) + 150;
} else {
g_fp->_floaters->_array2[0]->val3 = -50;
}
} else {
g_fp->_floaters->genFlies(g_fp->_currentScene, g_fp->_rnd->getRandomNumber(700) + 100, -50, 0, 0);
g_vars->scene02_boxDelay = 500 * g_fp->_rnd->getRandomNumber(32767) + 1000;
}
}
g_fp->_floaters->update();
g_fp->_behaviorManager->updateBehaviors();
g_fp->startSceneTrack();
}
return res;
}
} // End of namespace Fullpipe