Files
scummvm/backends/graphics/linuxmotosdl/linuxmotosdl-graphics.cpp
T
Johannes Schickel 223794fb38 ALL: Make use of defined() for the preprocessor consistent.
This does not change the use of defined for some NDS source files, since they
seem to be (based on?) third party code.
2012-03-17 22:02:44 +01:00

495 lines
13 KiB
C++

/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
*/
#include "common/scummsys.h"
#if defined(LINUXMOTO)
#include "backends/graphics/linuxmotosdl/linuxmotosdl-graphics.h"
#include "backends/events/linuxmotosdl/linuxmotosdl-events.h"
#include "common/mutex.h"
#include "common/textconsole.h"
#include "graphics/font.h"
#include "graphics/fontman.h"
#include "graphics/scaler.h"
#include "graphics/scaler/aspect.h"
#include "graphics/scaler/downscaler.h"
#include "graphics/surface.h"
enum {
GFX_HALF = 12
};
static const OSystem::GraphicsMode s_supportedGraphicsModes[] = {
{"1x", "Fullscreen", GFX_NORMAL},
{"½x", "Downscale", GFX_HALF},
{0, 0, 0}
};
LinuxmotoSdlGraphicsManager::LinuxmotoSdlGraphicsManager(SdlEventSource *sdlEventSource)
: SurfaceSdlGraphicsManager(sdlEventSource) {
}
const OSystem::GraphicsMode *LinuxmotoSdlGraphicsManager::getSupportedGraphicsModes() const {
return s_supportedGraphicsModes;
}
int LinuxmotoSdlGraphicsManager::getDefaultGraphicsMode() const {
return GFX_NORMAL;
}
bool LinuxmotoSdlGraphicsManager::setGraphicsMode(int mode) {
Common::StackLock lock(_graphicsMutex);
assert(_transactionMode == kTransactionActive);
if (_oldVideoMode.setup && _oldVideoMode.mode == mode)
return true;
int newScaleFactor = 1;
switch (mode) {
case GFX_NORMAL:
newScaleFactor = 1;
break;
case GFX_HALF:
newScaleFactor = 1;
break;
default:
warning("unknown gfx mode %d", mode);
return false;
}
_transactionDetails.normal1xScaler = (mode == GFX_NORMAL);
if (_oldVideoMode.setup && _oldVideoMode.scaleFactor != newScaleFactor)
_transactionDetails.needHotswap = true;
_transactionDetails.needUpdatescreen = true;
_videoMode.mode = mode;
_videoMode.scaleFactor = newScaleFactor;
return true;
}
void LinuxmotoSdlGraphicsManager::setGraphicsModeIntern() {
Common::StackLock lock(_graphicsMutex);
ScalerProc *newScalerProc = 0;
switch (_videoMode.mode) {
case GFX_NORMAL:
newScalerProc = Normal1x;
break;
case GFX_HALF:
newScalerProc = DownscaleAllByHalf;
break;
default:
error("Unknown gfx mode %d", _videoMode.mode);
}
_scalerProc = newScalerProc;
if (!_screen || !_hwscreen)
return;
// Blit everything to the screen
_forceFull = true;
// Even if the old and new scale factors are the same, we may have a
// different scaler for the cursor now.
blitCursor();
}
void LinuxmotoSdlGraphicsManager::initSize(uint w, uint h) {
assert(_transactionMode == kTransactionActive);
// Avoid redundant res changes
if ((int)w == _videoMode.screenWidth && (int)h == _videoMode.screenHeight)
return;
_videoMode.screenWidth = w;
_videoMode.screenHeight = h;
if (w > 320 || h > 240) {
setGraphicsMode(GFX_HALF);
setGraphicsModeIntern();
_eventSource->toggleMouseGrab();
}
_transactionDetails.sizeChanged = true;
}
bool LinuxmotoSdlGraphicsManager::loadGFXMode() {
debug("Game ScreenMode = %d*%d",_videoMode.screenWidth, _videoMode.screenHeight);
if (_videoMode.screenWidth > 320 || _videoMode.screenHeight > 240) {
_videoMode.aspectRatioCorrection = false;
setGraphicsMode(GFX_HALF);
debug("GraphicsMode set to HALF");
} else {
setGraphicsMode(GFX_NORMAL);
debug("GraphicsMode set to NORMAL");
}
if (_videoMode.mode == GFX_HALF && !_overlayVisible) {
_videoMode.overlayWidth = 320;
_videoMode.overlayHeight = 240;
_videoMode.fullscreen = true;
} else {
_videoMode.overlayWidth = _videoMode.screenWidth * _videoMode.scaleFactor;
_videoMode.overlayHeight = _videoMode.screenHeight * _videoMode.scaleFactor;
if (_videoMode.aspectRatioCorrection)
_videoMode.overlayHeight = real2Aspect(_videoMode.overlayHeight);
_videoMode.hardwareWidth = _videoMode.screenWidth * _videoMode.scaleFactor;
_videoMode.hardwareHeight = effectiveScreenHeight();
}
return SurfaceSdlGraphicsManager::loadGFXMode();
}
void LinuxmotoSdlGraphicsManager::drawMouse() {
if (!_mouseVisible || !_mouseSurface) {
_mouseBackup.x = _mouseBackup.y = _mouseBackup.w = _mouseBackup.h = 0;
return;
}
SDL_Rect dst;
int scale;
int hotX, hotY;
if (_videoMode.mode == GFX_HALF && !_overlayVisible) {
dst.x = _mouseCurState.x/2;
dst.y = _mouseCurState.y/2;
} else {
dst.x = _mouseCurState.x;
dst.y = _mouseCurState.y;
}
if (!_overlayVisible) {
scale = _videoMode.scaleFactor;
dst.w = _mouseCurState.vW;
dst.h = _mouseCurState.vH;
hotX = _mouseCurState.vHotX;
hotY = _mouseCurState.vHotY;
} else {
scale = 1;
dst.w = _mouseCurState.rW;
dst.h = _mouseCurState.rH;
hotX = _mouseCurState.rHotX;
hotY = _mouseCurState.rHotY;
}
// The mouse is undrawn using virtual coordinates, i.e. they may be
// scaled and aspect-ratio corrected.
_mouseBackup.x = dst.x - hotX;
_mouseBackup.y = dst.y - hotY;
_mouseBackup.w = dst.w;
_mouseBackup.h = dst.h;
// We draw the pre-scaled cursor image, so now we need to adjust for
// scaling, shake position and aspect ratio correction manually.
if (!_overlayVisible) {
dst.y += _currentShakePos;
}
if (_videoMode.aspectRatioCorrection && !_overlayVisible)
dst.y = real2Aspect(dst.y);
dst.x = scale * dst.x - _mouseCurState.rHotX;
dst.y = scale * dst.y - _mouseCurState.rHotY;
dst.w = _mouseCurState.rW;
dst.h = _mouseCurState.rH;
// Note that SDL_BlitSurface() and addDirtyRect() will both perform any
// clipping necessary
if (SDL_BlitSurface(_mouseSurface, NULL, _hwscreen, &dst) != 0)
error("SDL_BlitSurface failed: %s", SDL_GetError());
// The screen will be updated using real surface coordinates, i.e.
// they will not be scaled or aspect-ratio corrected.
addDirtyRect(dst.x, dst.y, dst.w, dst.h, true);
}
void LinuxmotoSdlGraphicsManager::undrawMouse() {
const int x = _mouseBackup.x;
const int y = _mouseBackup.y;
// When we switch bigger overlay off mouse jumps. Argh!
// This is intended to prevent undrawing offscreen mouse
if (!_overlayVisible && (x >= _videoMode.screenWidth || y >= _videoMode.screenHeight))
return;
if (_mouseBackup.w != 0 && _mouseBackup.h != 0) {
if (_videoMode.mode == GFX_HALF && !_overlayVisible) {
addDirtyRect(x*2, y*2, _mouseBackup.w*2, _mouseBackup.h*2);
} else {
addDirtyRect(x, y, _mouseBackup.w, _mouseBackup.h);
}
}
}
void LinuxmotoSdlGraphicsManager::internUpdateScreen() {
SDL_Surface *srcSurf, *origSurf;
int height, width;
ScalerProc *scalerProc;
int scale1;
#if defined(DEBUG) // definitions not available for non-DEBUG here. (needed this to compile in SYMBIAN32 & linux?)
assert(_hwscreen != NULL);
assert(_hwscreen->map->sw_data != NULL);
#endif
// If the shake position changed, fill the dirty area with blackness
if (_currentShakePos != _newShakePos) {
SDL_Rect blackrect = {0, 0, _videoMode.screenWidth * _videoMode.scaleFactor, _newShakePos * _videoMode.scaleFactor};
if (_videoMode.aspectRatioCorrection && !_overlayVisible)
blackrect.h = real2Aspect(blackrect.h - 1) + 1;
SDL_FillRect(_hwscreen, &blackrect, 0);
_currentShakePos = _newShakePos;
_forceFull = true;
}
// Check whether the palette was changed in the meantime and update the
// screen surface accordingly.
if (_screen && _paletteDirtyEnd != 0) {
SDL_SetColors(_screen, _currentPalette + _paletteDirtyStart,
_paletteDirtyStart,
_paletteDirtyEnd - _paletteDirtyStart);
_paletteDirtyEnd = 0;
_forceFull = true;
}
#ifdef USE_OSD
// OSD visible (i.e. non-transparent)?
if (_osdAlpha != SDL_ALPHA_TRANSPARENT) {
// Updated alpha value
const int diff = SDL_GetTicks() - _osdFadeStartTime;
if (diff > 0) {
if (diff >= kOSDFadeOutDuration) {
// Back to full transparency
_osdAlpha = SDL_ALPHA_TRANSPARENT;
} else {
// Do a linear fade out...
const int startAlpha = SDL_ALPHA_TRANSPARENT + kOSDInitialAlpha * (SDL_ALPHA_OPAQUE - SDL_ALPHA_TRANSPARENT) / 100;
_osdAlpha = startAlpha + diff * (SDL_ALPHA_TRANSPARENT - startAlpha) / kOSDFadeOutDuration;
}
SDL_SetAlpha(_osdSurface, SDL_RLEACCEL | SDL_SRCCOLORKEY | SDL_SRCALPHA, _osdAlpha);
_forceFull = true;
}
}
#endif
if (!_overlayVisible) {
origSurf = _screen;
srcSurf = _tmpscreen;
width = _videoMode.screenWidth;
height = _videoMode.screenHeight;
scalerProc = _scalerProc;
scale1 = _videoMode.scaleFactor;
} else {
origSurf = _overlayscreen;
srcSurf = _tmpscreen2;
width = _videoMode.overlayWidth;
height = _videoMode.overlayHeight;
scalerProc = Normal1x;
scale1 = 1;
}
// Add the area covered by the mouse cursor to the list of dirty rects if
// we have to redraw the mouse.
if (_mouseNeedsRedraw)
undrawMouse();
// Force a full redraw if requested
if (_forceFull) {
_numDirtyRects = 1;
_dirtyRectList[0].x = 0;
_dirtyRectList[0].y = 0;
_dirtyRectList[0].w = width;
_dirtyRectList[0].h = height;
}
// Only draw anything if necessary
if (_numDirtyRects > 0 || _mouseNeedsRedraw) {
SDL_Rect *r;
SDL_Rect dst;
uint32 srcPitch, dstPitch;
SDL_Rect *lastRect = _dirtyRectList + _numDirtyRects;
for (r = _dirtyRectList; r != lastRect; ++r) {
dst = *r;
dst.x++; // Shift rect by one since 2xSai needs to access the data around
dst.y++; // any pixel to scale it, and we want to avoid mem access crashes.
if (SDL_BlitSurface(origSurf, r, srcSurf, &dst) != 0)
error("SDL_BlitSurface failed: %s", SDL_GetError());
}
SDL_LockSurface(srcSurf);
SDL_LockSurface(_hwscreen);
srcPitch = srcSurf->pitch;
dstPitch = _hwscreen->pitch;
for (r = _dirtyRectList; r != lastRect; ++r) {
register int dst_y = r->y + _currentShakePos;
register int dst_h = 0;
register int dst_w = r->w;
register int orig_dst_y = 0;
register int dst_x = r->x;
register int src_y;
register int src_x;
if (dst_y < height) {
dst_h = r->h;
if (dst_h > height - dst_y)
dst_h = height - dst_y;
orig_dst_y = dst_y;
src_x = dst_x;
src_y = dst_y;
if (_videoMode.aspectRatioCorrection && !_overlayVisible)
dst_y = real2Aspect(dst_y);
assert(scalerProc != NULL);
if (_videoMode.mode == GFX_HALF && scalerProc == DownscaleAllByHalf) {
if (dst_x%2==1) {
dst_x--;
dst_w++;
}
if (dst_y%2==1) {
dst_y--;
dst_h++;
}
if (dst_w&1)
dst_w++;
if (dst_h&1)
dst_h++;
src_x = dst_x;
src_y = dst_y;
dst_x = dst_x / 2;
dst_y = dst_y / 2;
}
scalerProc((byte *)srcSurf->pixels + (src_x * 2 + 2) + (src_y + 1) * srcPitch, srcPitch,
(byte *)_hwscreen->pixels + dst_x * 2 + dst_y * dstPitch, dstPitch, dst_w, dst_h);
}
if (_videoMode.mode == GFX_HALF && scalerProc == DownscaleAllByHalf) {
r->w = r->w / 2;
r->h = dst_h / 2;
} else {
r->w = r->w;
r->h = dst_h;
}
r->x = dst_x;
r->y = dst_y;
#ifdef USE_SCALERS
if (_videoMode.aspectRatioCorrection && orig_dst_y < height && !_overlayVisible)
r->h = stretch200To240((uint8 *) _hwscreen->pixels, dstPitch, r->w, r->h, r->x, r->y, orig_dst_y * scale1);
#endif
}
SDL_UnlockSurface(srcSurf);
SDL_UnlockSurface(_hwscreen);
// Readjust the dirty rect list in case we are doing a full update.
// This is necessary if shaking is active.
if (_forceFull) {
_dirtyRectList[0].y = 0;
_dirtyRectList[0].h = (_videoMode.mode == GFX_HALF) ? effectiveScreenHeight()/2 : effectiveScreenHeight();
}
drawMouse();
#ifdef USE_OSD
if (_osdAlpha != SDL_ALPHA_TRANSPARENT) {
SDL_BlitSurface(_osdSurface, 0, _hwscreen, 0);
}
#endif
// Finally, blit all our changes to the screen
SDL_UpdateRects(_hwscreen, _numDirtyRects, _dirtyRectList);
}
_numDirtyRects = 0;
_forceFull = false;
_mouseNeedsRedraw = false;
}
void LinuxmotoSdlGraphicsManager::showOverlay() {
if (_videoMode.mode == GFX_HALF) {
_mouseCurState.x = _mouseCurState.x / 2;
_mouseCurState.y = _mouseCurState.y / 2;
}
SurfaceSdlGraphicsManager::showOverlay();
}
void LinuxmotoSdlGraphicsManager::hideOverlay() {
if (_videoMode.mode == GFX_HALF) {
_mouseCurState.x = _mouseCurState.x * 2;
_mouseCurState.y = _mouseCurState.y * 2;
}
SurfaceSdlGraphicsManager::hideOverlay();
}
void LinuxmotoSdlGraphicsManager::warpMouse(int x, int y) {
if (_mouseCurState.x != x || _mouseCurState.y != y) {
if (_videoMode.mode == GFX_HALF && !_overlayVisible) {
x = x / 2;
y = y / 2;
}
}
SurfaceSdlGraphicsManager::warpMouse(x, y);
}
void LinuxmotoSdlGraphicsManager::transformMouseCoordinates(Common::Point &point) {
if (!_overlayVisible) {
if (_videoMode.mode == GFX_HALF) {
point.x *= 2;
point.y *= 2;
}
point.x /= _videoMode.scaleFactor;
point.y /= _videoMode.scaleFactor;
if (_videoMode.aspectRatioCorrection)
point.y = aspect2Real(point.y);
}
}
#endif