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scummvm/engines/ags/engine/ac/dynobj/script_string.cpp
T

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2.1 KiB
C++

/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
*/
#include "ags/engine/ac/dynobj/script_string.h"
#include "ags/engine/ac/string.h"
namespace AGS3 {
DynObjectRef ScriptString::CreateString(const char *fromText) {
return CreateNewScriptStringObj(fromText);
}
int ScriptString::Dispose(const char *address, bool force) {
// always dispose
if (text) {
free(text);
text = nullptr;
}
delete this;
return 1;
}
const char *ScriptString::GetType() {
return "String";
}
int ScriptString::Serialize(const char *address, char *buffer, int bufsize) {
StartSerialize(buffer);
auto toSerialize = text ? text : "";
auto len = strlen(toSerialize);
SerializeInt(len);
strcpy(&serbuffer[bytesSoFar], toSerialize);
bytesSoFar += len + 1;
return EndSerialize();
}
void ScriptString::Unserialize(int index, const char *serializedData, int dataSize) {
StartUnserialize(serializedData, dataSize);
int textsize = UnserializeInt();
text = (char *)malloc(textsize + 1);
strcpy(text, &serializedData[bytesSoFar]);
ccRegisterUnserializedObject(index, text, this);
}
ScriptString::ScriptString() {
text = nullptr;
}
ScriptString::ScriptString(const char *fromText) {
text = (char *)malloc(strlen(fromText) + 1);
strcpy(text, fromText);
}
} // namespace AGS3