Files
scummvm/engines/hpl1/engine/system/System.cpp
T
2022-12-23 14:03:25 +01:00

69 lines
2.2 KiB
C++

/*
* Copyright (C) 2006-2010 - Frictional Games
*
* This file is part of HPL1 Engine.
*
* HPL1 Engine is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* HPL1 Engine is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with HPL1 Engine. If not, see <http://www.gnu.org/licenses/>.
*/
#include "hpl1/engine/system/System.h"
#include "hpl1/engine/system/LowLevelSystem.h"
#include "hpl1/engine/system/LogicTimer.h"
#include "hpl1/engine/system/String.h"
namespace hpl {
//////////////////////////////////////////////////////////////////////////
// CONSTRUCTORS
//////////////////////////////////////////////////////////////////////////
//-----------------------------------------------------------------------
cSystem::cSystem(iLowLevelSystem *apLowLevelSystem)
{
mpLowLevelSystem = apLowLevelSystem;
}
//-----------------------------------------------------------------------
cSystem::~cSystem()
{
Log("Exiting System Module\n");
Log("--------------------------------------------------------\n");
Log("--------------------------------------------------------\n\n");
}
//-----------------------------------------------------------------------
//////////////////////////////////////////////////////////////////////////
// PUBLIC METHODS
//////////////////////////////////////////////////////////////////////////
//-----------------------------------------------------------------------
cLogicTimer * cSystem::CreateLogicTimer(unsigned int alUpdatesPerSec)
{
return hplNew( cLogicTimer, (alUpdatesPerSec, mpLowLevelSystem) );
}
//-----------------------------------------------------------------------
iLowLevelSystem* cSystem::GetLowLevel()
{
return mpLowLevelSystem;
}
//-----------------------------------------------------------------------
}