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81 lines
1.5 KiB
C++
81 lines
1.5 KiB
C++
#include "stdafx.h"
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#include "PathfindingGraphNode.h"
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PathfindingGraphNode::PathfindingGraphNode(void)
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{
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id = -1;
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movementCost = -1.0f;
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}
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PathfindingGraphNode::PathfindingGraphNode(Vector2f pos, int i) : position(pos)
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{
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id = i;
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movementCost = -1.0f;
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}
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PathfindingGraphNode::~PathfindingGraphNode(void)
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{
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}
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void PathfindingGraphNode::AddNeighbor(PathfindingGraphNode* node)
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{
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AddNeighbor(node, false);
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}
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void PathfindingGraphNode::AddNeighbor(PathfindingGraphNode* node, bool ignoreDistance)
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{
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//You can't be your own neighbor. Sorry.
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if (node->id == this->id)
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return;
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//Make sure that the node is not already a neighbor (SZ)
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for (int i = 0; i < neighborNodes.size(); ++i)
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{
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if (neighborNodes[i]->id == node->id)
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{
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return;
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}
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}
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neighborNodes.push_back(node);
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//Determine the cost.
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if (ignoreDistance)
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{
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neighborCosts.push_back(node->movementCost);
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}
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else
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{
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Vector2f distVec = node->position - this->position;
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neighborCosts.push_back(distVec.Magnitude() * node->movementCost);
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}
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}
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bool PathfindingGraphNode::AdjacentToObstacle() const
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{
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for (auto iter = neighborNodes.begin(); iter != neighborNodes.end(); ++iter)
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{
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if ((*iter)->GetMovementCost() < 0)
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return true;
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}
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return false;
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}
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bool PathfindingGraphNode::AdjacentToNode(PathfindingGraphNode* otherNode)
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{
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for (int i = 0; i < neighborNodes.size(); ++i)
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{
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if (neighborNodes[i] == otherNode)
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return true;
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}
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return false;
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}
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//
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//const std::vector< PathfindingGraphNode*>& PathfindingGraphNode::GetNeighbors() const
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//{
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// return neighborNodes;
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//}
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