Files
scummvm/engines/access/amazon/amazon_scripts.cpp
T
Le Philousophe 6990c1ccbf ACCESS: Remove use of statically allocated variable
Even if this is a const and Rect is constexpr, this instantiation can't
be done at compile time as the parameters of Rect are defined in another
translation unit.
Using this construct make the compiler emit code at init which is
forbidden as per our rules.
2023-12-28 08:44:56 +01:00

536 lines
12 KiB
C++

/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*
*/
#include "common/scummsys.h"
#include "access/access.h"
#include "access/resources.h"
#include "access/amazon/amazon_game.h"
#include "access/amazon/amazon_resources.h"
#include "access/amazon/amazon_scripts.h"
namespace Access {
namespace Amazon {
AmazonScripts::AmazonScripts(AccessEngine *vm) : Scripts(vm) {
_game = (AmazonEngine *)_vm;
setOpcodes_v2();
}
void AmazonScripts::cLoop() {
searchForSequence();
_vm->_images.clear();
_vm->_buffer2.blitFrom(_vm->_buffer1);
_vm->_oldRects.clear();
_vm->_scripts->executeScript();
_vm->plotList1();
_vm->copyBlocks();
}
void AmazonScripts::mWhile1() {
_vm->_screen->setDisplayScan();
_vm->_screen->fadeOut();
_vm->_events->hideCursor();
_vm->_files->loadScreen(14, 0);
_vm->_buffer2.blitFrom(*_vm->_screen);
_vm->_buffer1.blitFrom(*_vm->_screen);
_vm->_events->showCursor();
_vm->_screen->setIconPalette();
_vm->_screen->forceFadeIn();
Resource *spriteData = _vm->_files->loadFile(14, 6);
_vm->_objectsTable[0] = new SpriteResource(_vm, spriteData);
delete spriteData;
_vm->_images.clear();
_vm->_oldRects.clear();
_sequence = 2100;
do {
cLoop();
_sequence = 2100;
} while (_vm->_flags[52] == 1);
_vm->_buffer1.copyTo(_vm->_screen);
_vm->_buffer2.copyTo(&_vm->_buffer1);
_game->establish(-1, 14);
spriteData = _vm->_files->loadFile(14, 7);
_vm->_objectsTable[1] = new SpriteResource(_vm, spriteData);
delete spriteData;
_vm->_sound->playSound(0);
_vm->_screen->setDisplayScan();
_vm->_events->hideCursor();
_vm->_files->loadScreen(14, 1);
_vm->_screen->setPalette();
_vm->_buffer2.blitFrom(*_vm->_screen);
_vm->_buffer1.blitFrom(*_vm->_screen);
_vm->_events->showCursor();
_vm->_screen->setIconPalette();
_vm->_images.clear();
_vm->_oldRects.clear();
_sequence = 2200;
_vm->_sound->loadSoundTable(0, 14, 15);
do {
cLoop();
_sequence = 2200;
} while (_vm->_flags[52] == 2);
_vm->_screen->setDisplayScan();
_vm->_events->hideCursor();
_vm->_files->loadScreen(14, 2);
_vm->_screen->setPalette();
_vm->_buffer2.blitFrom(*_vm->_screen);
_vm->_buffer1.blitFrom(*_vm->_screen);
_vm->_events->showCursor();
_vm->_screen->setIconPalette();
_vm->freeCells();
spriteData = _vm->_files->loadFile(14, 8);
_vm->_objectsTable[2] = new SpriteResource(_vm, spriteData);
delete spriteData;
_vm->_images.clear();
_vm->_oldRects.clear();
_sequence = 2300;
_vm->_sound->playSound(0);
do {
cLoop();
_sequence = 2300;
} while (_vm->_flags[52] == 3);
_vm->freeCells();
spriteData = _vm->_files->loadFile(14, 9);
_vm->_objectsTable[3] = new SpriteResource(_vm, spriteData);
delete spriteData;
_vm->_screen->setDisplayScan();
_vm->_events->hideCursor();
_vm->_files->loadScreen(14, 3);
_vm->_screen->setPalette();
_vm->_buffer2.blitFrom(*_vm->_screen);
_vm->_buffer1.blitFrom(*_vm->_screen);
_vm->_events->showCursor();
_vm->_screen->setIconPalette();
_vm->_images.clear();
_vm->_oldRects.clear();
_sequence = 2400;
do {
cLoop();
_sequence = 2400;
} while (_vm->_flags[52] == 4);
}
void AmazonScripts::mWhile2() {
_vm->_screen->setDisplayScan();
_vm->_screen->fadeOut();
_vm->_events->hideCursor();
_vm->_files->loadScreen(14, 0);
_vm->_buffer2.blitFrom(*_vm->_screen);
_vm->_buffer1.blitFrom(*_vm->_screen);
_vm->_events->showCursor();
_vm->_screen->setIconPalette();
_vm->_screen->forceFadeIn();
Resource *spriteData = _vm->_files->loadFile(14, 6);
_vm->_objectsTable[0] = new SpriteResource(_vm, spriteData);
delete spriteData;
_vm->_images.clear();
_vm->_oldRects.clear();
_sequence = 2100;
do {
cLoop();
_sequence = 2100;
} while (_vm->_flags[52] == 1);
_vm->_screen->fadeOut();
_vm->freeCells();
spriteData = _vm->_files->loadFile(14, 9);
_vm->_objectsTable[3] = new SpriteResource(_vm, spriteData);
delete spriteData;
_vm->_screen->setDisplayScan();
_vm->_events->hideCursor();
_vm->_files->loadScreen(14, 3);
_vm->_screen->setPalette();
_vm->_buffer2.blitFrom(*_vm->_screen);
_vm->_buffer1.blitFrom(*_vm->_screen);
_vm->_events->showCursor();
_vm->_screen->setIconPalette();
_vm->_images.clear();
_vm->_oldRects.clear();
_sequence = 2400;
do {
cLoop();
_sequence = 2400;
} while (_vm->_flags[52] == 4);
}
void AmazonScripts::mWhile(int param1) {
switch(param1) {
case 1:
mWhile1();
break;
case 2:
_game->_plane->mWhileFly();
break;
case 3:
_game->_plane->mWhileFall();
break;
case 4:
_game->_jungle->mWhileJWalk();
break;
case 5:
_game->_jungle->mWhileDoOpen();
break;
case 6:
_game->_river->mWhileDownRiver();
break;
case 7:
mWhile2();
break;
case 8:
_game->_jungle->mWhileJWalk2();
break;
default:
break;
}
}
void AmazonScripts::loadBackground(int param1, int param2) {
_vm->_files->_setPaletteFlag = false;
_vm->_files->loadScreen(param1, param2);
_vm->_buffer2.blitFrom(*_vm->_screen);
_vm->_buffer1.blitFrom(*_vm->_screen);
_vm->_screen->forceFadeIn();
}
void AmazonScripts::loadNSound(int param1, int param2) {
Resource *sound = _vm->_files->loadFile(param1, param2);
_vm->_sound->_soundTable.push_back(SoundEntry(sound, 1));
}
void AmazonScripts::setInactive() {
_game->_rawInactiveX = _vm->_player->_rawPlayer.x;
_game->_rawInactiveY = _vm->_player->_rawPlayer.y;
_game->_charSegSwitch = false;
mWhile(_game->_rawInactiveY);
}
void AmazonScripts::boatWalls(int param1, int param2) {
if (param1 == 1)
_vm->_room->_plotter._walls[42] = Common::Rect(96, 27, 96 + 87, 27 + 42);
else {
_vm->_room->_plotter._walls[39].bottom = _vm->_room->_plotter._walls[41].bottom = 106;
_vm->_room->_plotter._walls[40].left = 94;
}
}
void AmazonScripts::plotInactive() {
Player &player = *_vm->_player;
InactivePlayer &inactive = _game->_inactive;
if (_game->_charSegSwitch) {
_game->_currentCharFlag = true;
SWAP(inactive._altSpritesPtr, player._playerSprites);
_game->_charSegSwitch = false;
} else if (_game->_jasMayaFlag != (_game->_currentCharFlag ? 1 : 0)) {
if (player._playerOff) {
_game->_jasMayaFlag = (_game->_currentCharFlag ? 1 : 0);
} else {
_game->_currentCharFlag = (_game->_jasMayaFlag == 1);
int tmpX = _game->_rawInactiveX;
int tmpY = _game->_rawInactiveY;
_game->_rawInactiveX = player._rawPlayer.x;
_game->_rawInactiveY = player._rawPlayer.y;
player._rawPlayer.x = tmpX;
player._rawPlayer.y = tmpY;
_game->_inactiveYOff = player._playerOffset.y;
player.calcManScale();
SWAP(inactive._altSpritesPtr, player._playerSprites);
_vm->_room->setWallCodes();
}
}
_game->_flags[155] = 0;
if (_game->_rawInactiveX >= 152 && _game->_rawInactiveX <= 167 &&
_game->_rawInactiveY >= 158 && _game->_rawInactiveY <= 173) {
_game->_flags[155] = 1;
} else {
_game->_flags[160] = 0;
if (!_game->_jasMayaFlag && _game->_rawInactiveX >= 266 && _game->_rawInactiveX <= 290
&& _game->_rawInactiveY >= 70 && _game->_rawInactiveY <= 87) {
_game->_flags[160] = 1;
}
}
inactive._flags &= ~IMGFLAG_UNSCALED;
inactive._flags &= ~IMGFLAG_BACKWARDS;
inactive._position.x = _game->_rawInactiveX;
inactive._position.y = _game->_rawInactiveY - _game->_inactiveYOff;
inactive._offsetY = _game->_inactiveYOff;
inactive._spritesPtr = inactive._altSpritesPtr;
_vm->_images.addToList(_game->_inactive);
}
void AmazonScripts::executeSpecial(int commandIndex, int param1, int param2) {
switch (commandIndex) {
case 0:
warning("TODO: DEMO - RESETAN");
break;
case 1:
_vm->establish(param1, param2);
break;
case 2:
loadBackground(param1, param2);
break;
case 3:
if (_vm->isDemo())
warning("TODO: DEMO - LOADCELLSET");
else
_game->_cast->doCast(param1);
break;
case 4:
if (_vm->isDemo())
loadNSound(param1, param2);
else
setInactive();
break;
case 5:
warning("TODO: DEMO - UNLOADCELLSET");
break;
case 6:
mWhile(param1);
break;
case 7:
warning("TODO: DEMO - ADDMONEY");
break;
case 8:
warning("TODO: DEMO - CHKMONEY");
break;
case 9:
_game->_guard->doGuard();
break;
case 10:
_vm->_midi->newMusic(param1, param2);
break;
case 11:
plotInactive();
break;
case 13:
_game->_river->doRiver();
break;
case 14:
_game->_ant->doAnt();
break;
case 15:
boatWalls(param1, param2);
break;
default:
warning("Unexpected Special code %d - Skipped", commandIndex);
}
}
typedef void(AmazonScripts::*AmazonScriptMethodPtr)();
void AmazonScripts::executeCommand(int commandIndex) {
static const AmazonScriptMethodPtr AMAZON_COMMAND_LIST[] = {
&AmazonScripts::cmdHelp_v2, &AmazonScripts::cmdCycleBack,
&AmazonScripts::cmdChapter, &AmazonScripts::cmdSetHelp,
&AmazonScripts::cmdCenterPanel, &AmazonScripts::cmdMainPanel,
&AmazonScripts::CMDRETFLASH
};
if (commandIndex >= 73)
(this->*AMAZON_COMMAND_LIST[commandIndex - 73])();
else
Scripts::executeCommand(commandIndex);
}
void AmazonScripts::cmdHelp_v2() {
Common::String helpMessage = readString();
if (_game->_helpLevel == 0) {
_game->_timers.saveTimers();
_game->_useItem = 0;
if (_game->_noHints) {
printString(AMRES.NO_HELP_MESSAGE);
return;
} else if (_game->_hintLevel == 0) {
printString(AMRES.NO_HINTS_MESSAGE);
return;
}
}
int level = _game->_hintLevel - 1;
if (level < _game->_helpLevel)
_game->_moreHelp = 0;
_game->drawHelp(helpMessage);
const Common::Rect butn1 = Common::Rect(HELP1COORDS[0][0], HELP1COORDS[0][2], HELP1COORDS[0][1], HELP1COORDS[0][3]);
const Common::Rect butn2 = Common::Rect(HELP1COORDS[1][0], HELP1COORDS[1][2], HELP1COORDS[1][1], HELP1COORDS[1][3]);
while (!_vm->shouldQuit()) {
while (!_vm->shouldQuit() && !_vm->_events->_leftButton)
_vm->_events->pollEventsAndWait();
_vm->_events->debounceLeft();
const Common::Point pt = _vm->_events->_mousePos;
int choice = -1;
if (butn1.contains(pt))
choice = 0;
else if (butn2.contains(pt))
choice = 1;
if (choice < 0)
continue;
if (choice == 1) {
// Done button selected
_game->_helpLevel = 0;
_game->_moreHelp = 1;
_game->_useItem = 0;
_vm->_events->hideCursor();
if (_vm->_screen->_vesaMode) {
_vm->_screen->restoreScreen();
_vm->_screen->setPanel(0);
} else {
_vm->_screen->fadeOut();
_vm->_screen->clearBuffer();
}
_vm->_buffer2.copyTo(_vm->_screen);
_vm->_screen->restorePalette();
_vm->_screen->setPalette();
_vm->_events->showCursor();
delete _vm->_objectsTable[45];
_vm->_objectsTable[45] = nullptr;
_vm->_timers.restoreTimers();
break;
} else {
// More button selected
if ((_game->_moreHelp == 0) || (choice != 0))
continue;
++_game->_helpLevel;
_game->_useItem = 1;
break;
}
}
findNull();
}
void AmazonScripts::cmdCycleBack() {
if (_vm->_startup == -1)
_vm->_screen->cyclePaletteBackwards();
}
void AmazonScripts::cmdChapter() {
Resource *activeScript = nullptr;
if (_vm->isDemo()) {
cmdSetHelp();
} else {
int chapter = _data->readByte();
if (!_vm->isCD()) {
// For floppy version, the current script remains active even
// after the end of the chapter start, so we need to save it
activeScript = _resource;
_resource = nullptr;
_data = nullptr;
}
_game->startChapter(chapter);
if (!_vm->isCD()) {
assert(!_resource);
setScript(activeScript, false);
}
}
}
void AmazonScripts::cmdSetHelp() {
int arrayId = (_data->readUint16LE() & 0xFF) - 1;
int helpId = _data->readUint16LE() & 0xFF;
byte *help = _game->_helpTbl[arrayId];
help[helpId] = 1;
if (_vm->_useItem == 0) {
_sequence = 11000;
searchForSequence();
}
}
void AmazonScripts::cmdCenterPanel() {
if (_vm->_screen->_vesaMode) {
_vm->_screen->clearScreen();
_vm->_screen->setPanel(3);
}
}
void AmazonScripts::cmdMainPanel() {
if (_vm->_screen->_vesaMode) {
_vm->_room->init4Quads();
_vm->_screen->setPanel(0);
}
}
void AmazonScripts::CMDRETFLASH() {
error("TODO CMDRETFLASH");
}
} // End of namespace Amazon
} // End of namespace Access